Glossary (Dissidia 012) and Template:CharacterInfo: Difference between pages

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[[Category:Dissidia 012 Final Fantasy]]
{| class="wikitable float-right" style="text-align:left; min-width:15 %; max-width: 32%; margin: 0 0 15px 15px;"
|-
!colspan="2"|Info
|-
|colspan="2"|<img style="width: 239px; height: 256px; object-fit: cover; display:block; margin:0 auto;" src="{{{portrait|}}}" alt="">
|-
| Name || {{{name|}}}
|-
| Original game || {{{origin|}}}
|-
| [[Statistic_(Dissidia_012)#Attack_(ATK)_and_Defense_(DEF)|'''Base ATK (LV100)''']] || {{{atk|}}}
|-
| [[Statistic_(Dissidia_012)#Attack_(ATK)_and_Defense_(DEF)|'''Base DEF (LV100)''']] || {{{def|}}}
|-
| [[Movement_Speed_Ranking_(Dissidia_012)#Character_Movement_Speed|'''Run Speed''']] || {{{runspeed|}}}
|-
| [[Movement_Speed_Ranking_(Dissidia_012)#Dash_Speed|'''Dash Speed''']] || {{{dash|}}}
|-
| [[Movement_Speed_Ranking_(Dissidia_012)#Character_Fall_Speed|'''Fall Speed''']] || {{{fall|}}}
|-
| [[Movement_Speed_Ranking_(Dissidia_012)#Fall_Speed_Ratio_After_a_Dodge|'''Fall Speed Ratio After Dodge''']] || {{{fallr|}}}
|-
| Fastest BRV || {{{fastestbrv|}}}
|-
| Fastest HP || {{{fastesthp|}}}
|-
| 1-Hit HP || {{{1hithp|}}}
|-
| [[Glossary_(Dissidia_012)#HP_Link|'''HP Links''']] || {{{hplinks|}}}
|-
| [[Glossary_(Dissidia_012)#Command_block|'''Command Block''']] || {{{cmdblock|}}}
|-
| Weapon || {{{weapon|}}}
|-
| Armor || {{{armor|}}}
|-
| Exclusive weapons || {{{exclusives|}}}
|-
| Unlock || {{{unlock|}}}
|-
| Alignment || {{{alignment|}}}
|-
| Voice Actor (JP) || {{{vajp|}}}
|-
| Voice Actor (ENG) || {{{vaeng|}}}
|}


= Ability Points (AP) =
<noinclude>
AP is used to master abilities to reduce their equipment cost. It is gained from battles.
[[Category:Templates (Dissidia 012)]]
<pre>
{{CharacterInfo
|name=
|origin=
|atk=
|def=
|runspeed=
|dash=
|fall=
|fallr=
|fastestbrv=
|fastesthp=
|1hithp=
|hplinks=
|cmdblock=
|weapon=
|armor=
|exclusives=
|unlock=
|alignment=
|vajp=
|vaeng=
}}
</pre>


= Assist Chase (AC) =
Name: Character name (can also add japanese name if you want)
After an assist attack sends the opponent flying and the {{pspcro}} button prompt is taken, the player character will instantly move near the opponent. Commonly used in assist combos.


= Assist combo =
Origin: Original game (e.g. Final Fantasy XIII)
A combo involving an assist character.


= Assist punish =
Weapon: Weapon types the character can wear without extra abilities / CP glitch
A [https://glossary.infil.net/?t=Whiff%20Punish '''whiff punish'''] done with assist.


= Attack (ATK) =
Armor: Armor the character can wear without extra abilities / CP glitch
A [[Statistic_(Dissidia_012)|'''stat''']] that determines how much bravery damage a character can inflict on the opponent.


= Base Bravery =
Atk: Base ATK stat at level 100
This is the character's baseline bravery that can be modified with equipment. It is the bravery that the player usually starts with, but it's also the amount of bravery that is recovered to during [[Bravery_(Dissidia_012)#Bravery_Break|'''break status.''']]


= Battlegen =
Def: Base DEF stat at level 100
A system that handles dropped items from the opponent after meeting specified conditions during battle.


= Blodge =
Run speed: Run speed
A technique which immediately cancels a block into a dodge.


[[Blodge|'''Blodge page.''']]
Dash: Dash speed


= Bravery (BRV) =
Fall: Fall Speed
This is the number above the character's health bar that determines how much damage an HP attack does on hit.


[[Bravery_(Dissidia_012)|'''More on bravery.''']]
Fallr: Fall Speed Ratio after a Dodge


= Bravery Break =
Exclusives: exclusive weapons the character can equip.
When a character's bravery goes below 0, they will suffer from break status and the attacker will receive stage bravery as a reward.


= Bravery Boost on Block (BBoB) =
If needed, refer to [[Movement_Speed_Ranking_(Dissidia_012)#Character_Movement_Speed|'''movement speed ranking''']] for movement related info.
A build style dedicated to generating bravery by blocking attacks. Less commonly used than it's dodge variant, but can be combined with it for increased effect.


= Bravery Boost on Dodge (BBoD) =
</noinclude>
A build style dedicated to generating bravery by evading attacks with a dodge.
 
[[Customisation_Guide_for_Online_Battles_(Dissidia_012)#Bravery_Boost_on_Block_/_Dodge|'''More on Bravery Boost on Dodge / Block.''']]
 
= Capacity Points (CP) =
These points determine how many abilities can be equipped at once. Each ability has a cost associated with them.
 
= Chase =
An instance where an attacker pursues the opponent and both players must attempt to land an attack without getting hit themselves. It is done with {{pspcro}} at the end of an attack, but not all attacks allow this.
 
[[Chase_(Dissidia_012)|'''More on Chase.''']]
 
= Command block =
An interpretation of a more commonly known fighting game term [https://glossary.infil.net/?t=Command%20Normal '''command normal.'''] This is used to refer to attacks that function as a block or have block properties, such as [[Jecht_(Dissidia_012)#Jecht_Block_(ground)-0|'''Jecht Block''']] and [[Sephiroth_(Dissidia_012)#Scintilla_(midair)-3|'''Scintilla''']].
 
= Cross-up =
In Dissidia 012, a cross-up is an attack that comes from above at an angle that either hits behind block or changes the opponent's directional attack input, sabotaging their defense attempt.
 
Because of the toward / away directional input system on the ground, this can technically happen when dashing past an opponent when grounded as well.
 
= Customization =
A major aspect in Dissidia 012 where players adjust their character with abilities, equipment, summons and assist.
 
= Dash feint / Spot dash =
A technique that instantly cancels a block into a dash. Can be done repeatedly to build assist meter, delay attacks and realign during an opponent's air dodge.
 
= Defense (DEF) =
A stat that determines how much bravery damage a character takes when hit.
 
= Dodge cancel (DC) =
An action that is cancelled with a dodge, which is usually done to cancel attacks.
 
= Dodge punish =
A technique where a defender is hit during a dodge or at the end of it ''before'' they can act.
 
[[Dodge_(Dissidia_012)#Dodge_punishment|'''More on dodge punishment''']]
 
= Empty Chase =
A Chase sequence where the initiator does not perform a bravery or HP attack.
 
[[Chase_(Dissidia_012)#Empty_Chase|'''More on Empty Chase''']].
 
= EX Mode =
A powered up form that is accessed with {{pspr}} + {{pspsqu}} when the EX gauge is full.
 
= EX Revenge =
A defensive mechanic that temporarily freezes time for a counterattack. Accessed with {{pspr}} + {{pspsqu}} when taking damage while EX gauge is full.
 
= Final EX Revenge =
Also known as EX Revenge checkmate. A situation where a player can finish a match by activating EX Revenge when the opponent has no way to safely land an attack and escape from EX Revenge.
 
= Free Air Dash (FAD) =
A [[Abilities_(Dissidia_012)|'''basic ability''']] that functions as a homing dash towards the opponent.
 
[[Dash_feint|'''More on Dash feint.''']]
 
= Glide =
A basic ability for a few characters that lets them move horizontally in all directions. It is different from a dash. Also part of Kuja's bravery attacks.
 
= Ground Dash (GD) =
A basic ability that functions as a homing dash exclusively on the ground.
 
= Halo camping =
A strategy which involves a character staying above the opponent, often at a safe distance as well.
 
= High base bravery =
A build that invests in baseline bravery (and recovery) to increase HP damage output without relying on ATK stat.
 
[[Customisation_Guide_for_Online_Battles_(Dissidia_012)#Damage_(high_base_bravery)|'''More on high base bravery.''']]
 
= HP =
A stat that represents health. Also used informally to refer to HP attacks.
 
= HP Link =
This is used to refer to HP attacks that branch off of Bravery attacks, such as {{012clo}}'s Slashing Blow to Omnislash Version 5.
 
Not every character has a branching HP attack, but some characters can still combo into HPs on their own; {{012jec}} has a dedicated combo chain system, while other characters such as {{012emp}}, {{012squ}} and {{012shan}} rely on specific attacks for HP followups.
 
= HP linker =
A term that refers to characters with prominent BRV to HP links, such as {{012ok}}, {{012bez}} and Cloud.
 
= Innate Bravery =
This is the character's bravery without any modifiers from equipment. At LV100, this is 667 for every character and it is what effects like BRV Boost on Dodge scale off of.
 
= Knockback cancel =
A technique where an attack's knockback is interrupted by the attacker's assist character or projectile. Commonly done with assists that have multiple hits or a large hitbox to create an assist combo without walls or giving up current positioning.
 
= Landing lag (LL) =
A period after landing on the ground, during which the player character cannot act. Commonly seen in solo combos.
 
= Link glitch =
Also known as hit glitch. When a player character's projectile hits, performing another attack can result in activating the attack's followup that would not normally occur.
 
[[Glitch_(Dissidia_012)#Hit_Glitch|'''More on link glitch.''']]
 
= Luck (LUK) =
A stat that influences item drop rate.
 
= Multi Air Slide (MAS) =
A basic ability that functions as a single-use Omni Air Dash. It can be done after all midair jumps have been used.
 
= Omega stage =
A variant of an existing stage that changes how stage bravery and stage elements function. These can lead to unorthodox or lopsided gameplay and are commonly banned in competitive play. Not all stages have an omega version.
 
= Omni Air Dash (OAD) =
A basic ability that lets the player character dash horizontally in the air. It replaces Free Air Dash if equipped.
 
= Omni Ground Dash (OGD) =
A basic ability that lets the player character dash horizontally while staying on the ground. It replaces Ground Dash if equipped.
 
= Poke =
In Dissidia 012, a poke commonly refers to an attack with fast startup, relatively low recovery and reliable assist combo conversions. They are typically good at generating [[Assist_(Dissidia_012)|'''Assist''']] on whiff, but can also have good EX generation on hit.
 
Because of the stagger system, poking is not always a perpetual state of physically connecting single attacks to condition the opponent.
 
= Reverse Free Air Dash (RFAD) =
A basic ability that is an inverse of Free Air Dash. It moves the player character away from the opponent whenever used, and it replaces Free Air Dash when equipped.
 
= Reverse Ground Dash (RGD) =
A basic ability that is an inverse of Ground Dash. It moves the player character away from the opponent whenever used, and it replaces Ground Dash when equipped.
 
= Stage Bravery =
This is the number between the characters' health bars, it represents bravery. Whenever a player's bravery is depleted below 0, the attacker receives the displayed amount of bravery as a reward.
 
= Stagger =
A state during which a character is vulnerable to attacks for a brief moment. It commonly happens after a low priority melee bravery attack or a dash is blocked.
 
[[Block_(Dissidia_012)#Stagger|'''More on stagger.''']]
 
= Wall Rush (WR) =
A state during which a player character is stuck and vulnerable to assist characters. Certain attacks with knockback inflict this instead of Chase.
 
[[Wall_Rush_(Dissidia_012_Final_Fantasy)|'''More on Wall Rush.''']]

Revision as of 14:30, 17 August 2024

Info
Name
Original game
Base ATK (LV100)
Base DEF (LV100)
Run Speed
Dash Speed
Fall Speed
Fall Speed Ratio After Dodge
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon
Armor
Exclusive weapons
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)
{{CharacterInfo
|name=
|origin=
|atk=
|def=
|runspeed=
|dash=
|fall=
|fallr=
|fastestbrv=
|fastesthp=
|1hithp=
|hplinks=
|cmdblock=
|weapon=
|armor=
|exclusives=
|unlock=
|alignment=
|vajp=
|vaeng=
}}

Name: Character name (can also add japanese name if you want)

Origin: Original game (e.g. Final Fantasy XIII)

Weapon: Weapon types the character can wear without extra abilities / CP glitch

Armor: Armor the character can wear without extra abilities / CP glitch

Atk: Base ATK stat at level 100

Def: Base DEF stat at level 100

Run speed: Run speed

Dash: Dash speed

Fall: Fall Speed

Fallr: Fall Speed Ratio after a Dodge

Exclusives: exclusive weapons the character can equip.

If needed, refer to movement speed ranking for movement related info.