Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
4 +5, 5 +4, 11, 20 +6 (40) (54) | 15F | Physical | Melee Low | 90 | Chase, Wall Rush | 30 (15) |
General | Matchups | Resources | Starter Guide | Strategy |
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Info | |
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Name | Warrior of Light |
Original game | Final Fantasy |
Weapon | Axes, Daggers, Greatswords, Katanas, Swords |
Armor | Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields |
Base ATK (LV100) | 110 (Average) |
Base DEF (LV100) | 113 (Very High, +10 during EX Mode) |
Run Speed | 6 (Average / Good) |
Dash Speed | 77 (Average / Good) |
Fall Speed | 87 (Average) |
Fall Speed Ratio After Dodge | 40 (Average) |
Exclusive weapons | Flame Sword, Braveheart, Barbarian's Sword |
Strengths | Weaknesses |
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Warrior of Light is a playable character in Dissidia 012.
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and highlighted in bold.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
4 +5, 5 +4, 11, 20 +6 (40) (54) | 15F | Physical | Melee Low | 90 | Chase, Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
6, 3 x 3 +4, 15 +6 (30) (40) | 31F | Physical | Melee Mid (1st hit), Melee Low (other hits) | 30 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
15 | 41F | Magical | Ranged Low | 0 | - | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
each (7) | 41F | Magical | Ranged Low | 0 | - | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
each (6) | 47F | Magical | Ranged Low | 0 | - | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
3+4, 4 +4, 15 +6 (22) (36) | 13F | Physical | Melee Low | 90 | Chase | 30 (15) |
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and in bold.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
5, 5, 10 +4, 20 +6 (40) (50) | 23F | Physical | Melee Low | 90 | Chase, Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 4 +6, 6, 16 +6 (30) (42) | 25F | Physical | Melee Low | 30 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 4 +6, 6, 16 +6 (30) (42) | 25F | Physical | Melee Low | 30 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
3 +4, 4 +4, 15 +6 (22) (36) | 15F | Physical | Melee Low | 90 | Chase | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
- | 53F (Block from 1F to 53F) | - | Melee High, Block Mid | 0 | Block, Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
- | 51F | - | Melee High (blade), Ranged High (light pillar) | each 60 | - | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
4 x 3, 8 (20) | 41F | Physical | Melee High | 30 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 3, 4 (10) / +Preceding BRV = (50) | ? | Magical | Melee High (?) | 0 | Wall Rush | 30 (15) |
Branching from Ascension
[Combo] Light beam pierces foe.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
- | 53F (Block from 1F to 53F) | - | Melee High, Block Mid | 0 | Block, Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
- | 77F | - | Ranged High | 0 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 3, 4 (10) / +Preceding BRV = (50) | ?? | Magical | Melee High (?) | 0 | Wall Rush | 30 (15) |
Branching from Crossover
[Combo] Light beam pierces foe.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 6, 3 (15)/+Preceding BRV = (29) | ?? | Physical | Melee High (?) | 0 | Wall Rush | 30 (15) |
Branching from Rising Buckler
[Combo] Deft bladework.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 6, 3 (15)/+Preceding BRV = (29) | ?? | Physical | Melee High (?) | 0 | Wall Rush | 30 (15) |
Branching from Shield Strike
[Combo] Deft bladework.Effects:
[Active while attacking] A wall of light appears while attacking, repelling weak magical attacks.
Block Ranged Low priority.
[Always active while in EX Mode] An aura of light covers the body, raising defense.
DEF +10.
[Activates when combo hits] Swords of light appear, dealing additional damage.
Each light sword has a damage multiplier of 1.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
5x3 (15) | 10x6, 25 (100 total) | Physical |
Builds here.
Stats | |
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HP | 9844 |
CP | 480 |
BRV | 1553 |
ATK | 177 |
DEF | 183 |
LUK | 61 |
Max Booster | x2.7 |
Equipment | |
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Assist | Sephiroth |
Weapon | Piggy's Stick |
Hand | Lufenian Gauntlets |
Head | Lufenian Hairpin (Equip glitch) |
Body | Lufenian Jacket (Equip glitch) |
Accessory 1 | Muscle Belt |
Accessory 2 | Bravery Orb |
Accessory 3 | Battle Hammer |
Accessory 4 | Empty EX Gauge |
Accessory 5 | Pre-EX Mode |
Accessory 6 | Pre-EX Revenge |
Accessory 7 | Blue Gem |
Accessory 8 | Hero's Essence |
Accessory 9 | Miracle Shoes |
Accessory 10 | Side by Side |
Summon | Rubicante |
Equipment | Replacement | Notes |
---|---|---|
Blue Gem | Together as One | Seal of Lufenia already depletes a lot of EX with a wall rush assist combo. Together as One can be used for added safety at the beginning of a match. |
Battle Hammer | Sniper Eye | Damage increase via HP wall rush. Not mandatory, but can help end the fight sooner with increased damage. |
Stats | |
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HP | 9971 |
CP | 450 |
BRV | 1414 |
ATK | 67 |
DEF | 72 |
LUK | 60 |
Max Booster | x3.5 |
Equipment | |
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Assist | Sephiroth |
Weapon | Piggy's Stick |
Hand | Hero's Shield |
Head | Royal Crown (Equip Glitch) |
Body | Maximillian |
Accessory 1 | Muscle Belt |
Accessory 2 | Sniper Eye |
Accessory 3 | Dismay Shock |
Accessory 4 | Battle Hammer |
Accessory 5 | Large Gap in HP |
Accessory 6 | Summon Unused |
Accessory 7 | Pre-EX Mode |
Accessory 8 | Pre-EX Revenge |
Accessory 9 | Tenacious Attacker |
Accessory 10 | Glutton |
Summon | Rubicante |
Equipment | Replacement | Notes |
---|---|---|
Battle Hammer | First to Victory | A good initial start, can substitute other accessories too. |
Tenacious Attacker or Glutton | Hero's Essence | More CP to fit in extra abilities (critical hit rate etc.). |
Warrior of Light's assist data.
Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
---|---|---|---|---|---|---|
BRV | Sword Thrust | 31F | Ground | Opponent | 6, 3 x 5, 15 (30) | Wall Rush |
BRV | Rising Buckler | 25F | Air | Opponent | 2 x 4, 6, 16 (30) | Wall Rush |
HP | Shining Wave | 53F | Ground | Player | - | Chase |
HP | Shield of Light | 51F | Air | Opponent | - | Block, Wall Rush |
Warrior of Light works well with most tournament viable assists.