Cloud Strife (Dissidia 012): Difference between revisions
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== Bravery Moves == | |||
=== Grounded Moves === | |||
{{AbilityInfo | {{AbilityInfo |
Revision as of 00:54, 8 October 2023
Info | |
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Name | Cloud Strife |
Original game | Final Fantasy VII |
Weapon | Sword, Greatsword, Katana, Spear |
Armor | Shields, Bangles, Hats, Helms, Clothing, Light Armor, Large Shields, Chestplates |
Run Speed | 7 (Average) |
Dash Speed | 77F (Average / Good) |
Fall Speed | 87F (Below Average) |
Fall Speed Ratio After Dodge | 39 (Below Average) |
Exclusive weapons | Buster Sword, Force Stealer, Butterfly Edge, Fenrir |
Overview
Cloud Strife (Japanese: クラウド ストライフ) is the main protagonist in Final Fantasy VII. Primarily a close range fighter, Cloud utilises a variety of pokes, projectiles and large sword swings to establish his advantage. Akin to an all-rounder with an emphasis on damage output, Cloud has something for many situations, although his mileage will vary.
Cloud is recommended to players who
- are new to the game
- wish to learn more about Duodecim's many gameplay elements with a single, easy to understand character.
- enjoy doing a lot of damage with a single combo
Strengths | Weaknesses |
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Bravery Moves
Grounded Moves
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Unlocked at level |
Mastered at AP |
In-game description here.
Overview of the move here.
BRV to HP Attack (if exists)
insert move here
EX Mode: Equipped Ultima Weapon! / The power of mako!
Effects:
- Regen
- Critical Boost
- Ultima Weapon (CRUSH)
- Ultima Weapon (ATK)
Ultima Weapon (CRUSH)
[Always active while in EX Mode] Each attack becomes even heavier, crushing all attempts at blocking.
All Melee attacks become Melee High priority.
Ultima Weapon (ATK)
[Always active while in EX Mode] The higher the user's HP, the sharper the weapon's blade.
Damage multiplier scales to x1~x2 accordingly to current HP%, round down to nearest integer.
EX Burst: Omnislash
An attack slicing the opponentt over and over. Repeatedly press circle to raise the gauge.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
14, 14 (28) | 2x20 (40) (68 total) | Physical |