Laguna Loire (Dissidia 012)/Combos: Difference between revisions

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(Created page with "Category:Dissidia 012 Final Fantasy = Overview = '''Jecht''' operates with a distinct combo system that allows him to link into HP attacks by himself. This is different from HP links - HP attacks are not dedicated follow-ups that are equipped on top of bravery attacks. Rather, they are independent HP attacks that can be cancelled into at the end of a combo from ''Jecht Rush'' or ''Jecht Stream''. Each full bravery combo chain is comprised o...")
 
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= Overview =
= Overview =
[[Jecht (Dissidia 012)|'''Jecht''']] operates with a distinct combo system that allows him to link into HP attacks by himself. This is different from HP links - HP attacks are not dedicated follow-ups that are equipped on top of bravery attacks. Rather, they are independent HP attacks that can be cancelled into at the end of a combo from ''Jecht Rush'' or ''Jecht Stream''.
[[Laguna Loire (Dissidia 012)|'''Laguna''']] has very few solo combos he can make use of and instead relies mostly on stray hitconfirms depending on the assist he's using. It's important knowing which hitconfirms you gain or lose/become harder with the assist picked.  
 
Choosing assists based on which pokes are most important to convert off of might be a key factor you want to think about.
Each full bravery combo chain is comprised of three combo sequences and an optional HP attack at the end, starting with Jecht Rush or Jecht Stream. ''Every'' follow-up requires a bravery / HP attack input within a specific 3-frame window. If a single bravery input is mistimed, Jecht will repeat the previous attack and chaining into an HP attack will no longer be possible for that combo.
 
When the subsequent bravery attacks have been timed correctly, Jecht will end the combo chain with a wall rush finisher. These combo chains will be referred to with a direction and a number, with "2" being middle of the chain and "3" being the last part of the chain.


== Combos (Solo) ==
== Combos (Solo) ==

Revision as of 12:37, 19 February 2024


Overview

Laguna has very few solo combos he can make use of and instead relies mostly on stray hitconfirms depending on the assist he's using. It's important knowing which hitconfirms you gain or lose/become harder with the assist picked. Choosing assists based on which pokes are most important to convert off of might be a key factor you want to think about.

Combos (Solo)