Template:AbilityInfo2: Difference between revisions
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{| class="wikitable" style="float: left; display: inline-table; text-align: center;" | {| class="wikitable" style="float: left; display: inline-table; text-align: center;" | ||
|- | |- | ||
! rowspan=" | ! rowspan="11"|<img src="{{{image|}}}" style="width:250px; height:270px; object-fit: none; object-position: {{{imgpos|}}}; border:3px solid RGB(105,86,160); inline-table;"></img> | ||
|- | |- | ||
! !! {{{ver1|}}} !! {{{ver2|}}} | ! !! {{{ver1|}}} !! {{{ver2|}}} | ||
|- | |- | ||
! Base damage | ! <span class="dotted">{{#tooltip: Base Damage | The attack's baseline damage value before equipment and stats are considered. }}</span> | ||
| {{{damage1|}}} || {{{damage2|}}} | | {{{damage1|}}} || {{{damage2|}}} | ||
|- | |- | ||
! Startup | ! <span class="dotted">{{#tooltip: Startup Frame | The time it takes for this attack to do damage. Currently this is measured at 60 frames per second (30F would be 0.5 seconds).}} </span> | ||
| {{{startup1|}}} || {{{startup2|}}} | | {{{startup1|}}} || {{{startup2|}}} | ||
|- | |- | ||
! Type | ! Damage Type | ||
| {{{type1|}}} || {{{type2|}}} | | {{{type1|}}} || {{{type2|}}} | ||
|- | |- | ||
| Line 17: | Line 17: | ||
| {{{priority1|}}} || {{{priority2|}}} | | {{{priority1|}}} || {{{priority2|}}} | ||
|- | |- | ||
! EX Force | ! <span class="dotted">{{#tooltip: EX Force | The amount of EX that can be gained from EX Force. 1000 = Full EX gauge.}} </span> | ||
| {{{ex1|}}} || {{{ex2|}}} | | {{{ex1|}}} || {{{ex2|}}} | ||
|- | |- | ||
| Line 23: | Line 23: | ||
| {{{effect1|}}} || {{{effect2|}}} | | {{{effect1|}}} || {{{effect2|}}} | ||
|- | |- | ||
! Cancels | ! <span class="dotted">{{#tooltip: Cancels | What this move can be cancelled into.}}</span> | ||
| {{{cancels1|}}} || {{{cancels2|}}} | | {{{cancels1|}}} || {{{cancels2|}}} | ||
|- | |- | ||
![[Assist_Gauge_Charge|Assist Gain]] | ![[Assist_Gauge_Charge|Assist Gain]] <span class="dotted">{{#tooltip: (Hit) | The amount of assist gauge filled if this attack hits. 5000 = 1 assist gauge.}}</span> | ||
| {{{asthit1|}}} || {{{asthit2|}}} | | {{{asthit1|}}} || {{{asthit2|}}} | ||
|- | |- | ||
| | ! CP (Mastered) | ||
|colspan="2"|{{{cp|}}} | |||
|- | |||
| ''{{{gametext|}}} '' || Unlocked at <br>level '''{{{level|}}} ''' || colspan="2"|Mastered at <br>'''{{{ap|}}} ''' AP | |||
|} | |} | ||
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<noinclude> | <noinclude> | ||
= Template = | = Template = | ||
This template is for any attack that has | This template is for any attack that has two separate datas for it, such as {{012exd}}'s regular and counter braveries. | ||
<pre> | <pre> | ||
Latest revision as of 09:07, 20 May 2025
| Base Damage | |||
|---|---|---|---|
| Startup Frame | |||
| Damage Type | |||
| Priority | |||
| EX Force | |||
| Effects | |||
| Cancels | |||
| Assist Gain (Hit) | |||
| CP (Mastered) | |||
| Unlocked at level |
Mastered at AP | ||
Template
This template is for any attack that has two separate datas for it, such as Exdeath's regular and counter braveries.
{{AbilityInfo2
|ver1=
|damage1=
|startup1=
|type1=
|priority1=
|ex1=
|effect1=
|cancels1=
|asthit1=
|gametext=
|level=
|ap=
|cp=
|ver2=
|damage2=
|startup2=
|type2=
|priority2=
|ex2=
|effect2=
|cancels2=
|asthit2=
|image=
|imgpos=
}}