Template:Build: Difference between revisions
Muggshotter (talk | contribs) (Added max booster for stat table template.) |
Muggshotter (talk | contribs) (Reverted edits with if expressions.) Tag: Manual revert |
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{| class="wikitable" style="display: inline-table; margin-right: | {| class="wikitable" style="display: inline-table; margin-right: 5px;" | ||
!colspan="2"|Stats | !colspan="2"|Stats | ||
|- | |- | ||
Line 17: | Line 17: | ||
|} | |} | ||
{| class="wikitable" style="display: inline-table; margin-left: | {| class="wikitable" style="display: inline-table; margin-left: 5px; margin-right: 5px;" | ||
|+ style="caption-side:bottom;"|'' | |+ style="caption-side:bottom;"|''[[Special_Effects_(Dissidia_012)|'''Special Effect''']]: {{{setbonus|}}}'' | ||
!colspan="2"|Equipment | !colspan="2"|Equipment | ||
|- | |- | ||
Line 24: | Line 24: | ||
| '''Assist''' || {{{ast|}}} | | '''Assist''' || {{{ast|}}} | ||
|- | |- | ||
| '''Weapon''' || {{{wpn|}}} | | '''Weapon''' {{equwpn}}|| {{{wpn|}}} | ||
|- | |- | ||
| '''Hand''' || {{{hand|}}} | | '''Hand''' {{equhand}}|| {{{hand|}}} | ||
|- | |- | ||
| '''Head''' || {{{head|}}} | | '''Head''' {{equhead}}|| {{{head|}}} | ||
|- | |- | ||
| ''' | | '''Body''' {{equbody}}|| {{{armor|}}} | ||
|- | |- | ||
| '''Accessory 1''' || {{{acc1|}}} | | '''Accessory 1''' || {{{acc1|}}} | ||
Line 52: | Line 52: | ||
| '''Accessory 10''' || {{{acc10|}}} | | '''Accessory 10''' || {{{acc10|}}} | ||
|- | |- | ||
| '''Summon''' || {{{summon|}}} | | '''Summon''' {{summon}}|| {{{summon|}}} | ||
|- | |- | ||
|} | |} | ||
<includeonly>{|class="wikitable" style="display: inline-table; text-align:center;" | |||
! colspan="2" | Bravery attacks | |||
|- | |||
! Ground !! Aerial | |||
|- | |||
{{{dataBRV}}} | |||
|- | |||
! colspan="2" | HP attacks | |||
|- | |||
! Ground !! Aerial | |||
|- | |||
{{{dataHP}}} | |||
|- | |||
|}</includeonly> | |||
{{equip}}indicates a "Gear" extra ability or the use of '''[[CP_Glitch_(Dissidia_012)|CP / Equipment glitch]]'''. The total CP cost will assume the glitch is done. | |||
<noinclude>[[Category:Templates (Dissidia 012)]] | |||
= Template = | |||
This template covers stats, equipment and attack loadout. | |||
When adding equipment, please write <nowiki>{{equip}}</nowiki> after its name if it requires an extra ability to use. | |||
For info on attack loadout parameters, please check the '''[[Template:Build-AttackData|Build-AttackData]]''' template. | |||
<pre> | |||
{{Build | |||
|hp= | |||
|cp= | |||
|brv= | |||
|atk= | |||
|def= | |||
|luk= | |||
|booster= | |||
|setbonus= | |||
|ast= | |||
|wpn= | |||
|hand= | |||
|head= | |||
|armor= | |||
|acc1= | |||
|acc2= | |||
|acc3= | |||
|acc4= | |||
|acc5= | |||
|acc6= | |||
|acc7= | |||
|acc8= | |||
|acc9= | |||
|acc10= | |||
|summon= | |||
|dataBRV= | |||
{{Build-AttackData | |||
|brv1-g= | |||
|branch-1gbrv= | |||
|branch-1ghp= | |||
|brv2-g= | |||
|branch-2gbrv= | |||
|branch-2ghp= | |||
|brv3-g= | |||
|branch-3gbrv= | |||
|branch-3ghp= | |||
|brv1-a= | |||
|branch-1abrv= | |||
|branch-1ahp= | |||
|brv2-a= | |||
|branch-2abrv= | |||
|branch-2ahp= | |||
|brv3-a= | |||
|branch-3abrv= | |||
|branch-3ahp= | |||
}} | |||
| dataHP = | |||
{{Build-AttackDataHP | |||
|hp1-g= | |||
|hp2-g= | |||
|hp3-g= | |||
|hp1-a= | |||
|hp2-a= | |||
|hp3-a= | |||
}} | |||
}} | |||
}} | |||
</pre> | |||
Stats are self-explanatory. Set bonus is if the equipment activates a special effect e.g '''[[Special_Effects_(Dissidia_012)#Soul_of_Yamato|Soul of Yamato]]''' or Adamant Chains. This does not have to be linked separately. | |||
AST = assist. WPN = weapon etc. Accessories don't have to be sorted in any order, but can make it easier to read. If in doubt, arrange the build in the game first and sort the accessories there before listing them on the wiki. | |||
</noinclude> |
Latest revision as of 07:04, 8 April 2025
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon ![]() |
|
Hand ![]() |
|
Head ![]() |
|
Body ![]() |
|
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon ![]() |
indicates a "Gear" extra ability or the use of CP / Equipment glitch. The total CP cost will assume the glitch is done.
Template
This template covers stats, equipment and attack loadout.
When adding equipment, please write {{equip}} after its name if it requires an extra ability to use.
For info on attack loadout parameters, please check the Build-AttackData template.
{{Build |hp= |cp= |brv= |atk= |def= |luk= |booster= |setbonus= |ast= |wpn= |hand= |head= |armor= |acc1= |acc2= |acc3= |acc4= |acc5= |acc6= |acc7= |acc8= |acc9= |acc10= |summon= |dataBRV= {{Build-AttackData |brv1-g= |branch-1gbrv= |branch-1ghp= |brv2-g= |branch-2gbrv= |branch-2ghp= |brv3-g= |branch-3gbrv= |branch-3ghp= |brv1-a= |branch-1abrv= |branch-1ahp= |brv2-a= |branch-2abrv= |branch-2ahp= |brv3-a= |branch-3abrv= |branch-3ahp= }} | dataHP = {{Build-AttackDataHP |hp1-g= |hp2-g= |hp3-g= |hp1-a= |hp2-a= |hp3-a= }} }} }}
Stats are self-explanatory. Set bonus is if the equipment activates a special effect e.g Soul of Yamato or Adamant Chains. This does not have to be linked separately.
AST = assist. WPN = weapon etc. Accessories don't have to be sorted in any order, but can make it easier to read. If in doubt, arrange the build in the game first and sort the accessories there before listing them on the wiki.