Template:Build-AttackData: Difference between revisions

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(Added instructions on how to use this template.)
 
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     |{{#if:{{{branch-1ghp|}}}|{{pspsqu}} Branch: {{{branch-1ghp|}}}}} |{{!}}{{!}} {{#if:{{{branch-1ahp|}}}|{{pspsqu}} Branch: {{{branch-1ahp|}}}}}
     |{{#if:{{{branch-1ghp|}}}|{{pspsqu}} Branch: {{{branch-1ghp|}}}}} |{{!}}{{!}} {{#if:{{{branch-1ahp|}}}|{{pspsqu}} Branch: {{{branch-1ahp|}}}}}
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     |{{#if:{{{brv2-g|}}}|↑+{{pspcir}} {{{brv2-g|}}}}} ||{{!}} {{#if:{{{brv2-a|}}|↑+{{pspcir}} {{{brv2-a|}}}}}
     |{{#if:{{{brv2-g|}}}|↑+{{pspcir}} {{{brv2-g|}}}}} ||{{!}} {{#if:{{{brv2-a|}}}|↑+{{pspcir}} {{{brv2-a|}}} }}
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     |{{#if:{{{branch-2gbrv|}}}|{{pspcir}} Branch: {{{branch-2gbrv|}}}}} |{{!}}{{!}} {{#if:{{{branch-2abrv|}}}|{{pspcir}}  Branch: {{{branch-2abrv|}}}}}
     |{{#if:{{{branch-2gbrv|}}}|{{pspcir}} Branch: {{{branch-2gbrv|}}}}} |{{!}}{{!}} {{#if:{{{branch-2abrv|}}}|{{pspcir}}  Branch: {{{branch-2abrv|}}}}}
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<noinclude>[[Category:Templates (Dissidia 012)]]
<noinclude>[[Category:Templates (Dissidia 012)]]
= How to use =
This is a template that utilizes three templates to display equipped attacks in a character's build in Dissidia 012.
Write the attack and their branching moves in the appropriate fields. The attacks will be displayed from top to bottom, like they would be in the game. If BRV or HP branches are not written, the column will show nothing. Currently any columns with no info won't be automatically deleted, so the end result may look crude. Characters with multiple branching attacks equipped like {{012ok}} and {{012pri}} can mitigate this the most.
For more info on parameters, keep scrolling past template A and template B.
= Template A =
= Template A =
All ground attack slots are grouped together, then aerial attack slots. The slot numbers follow the "neutral, up, down" hierarchy. So if an attack should be on neutral input, please make sure the attack is listed on "brv1" field.
All ground attack slots are grouped together, then aerial attack slots. The slot numbers follow the "neutral, up, down" hierarchy. So if an attack should be on neutral input, please make sure the attack is listed on "brv1" field.

Latest revision as of 04:03, 3 March 2025


How to use

This is a template that utilizes three templates to display equipped attacks in a character's build in Dissidia 012.

Write the attack and their branching moves in the appropriate fields. The attacks will be displayed from top to bottom, like they would be in the game. If BRV or HP branches are not written, the column will show nothing. Currently any columns with no info won't be automatically deleted, so the end result may look crude. Characters with multiple branching attacks equipped like Onion Knight and Prishe can mitigate this the most.

For more info on parameters, keep scrolling past template A and template B.

Template A

All ground attack slots are grouped together, then aerial attack slots. The slot numbers follow the "neutral, up, down" hierarchy. So if an attack should be on neutral input, please make sure the attack is listed on "brv1" field.

If BRV or HP branches are not written, the column will show nothing. More info on parameters below.

{{Build-Attack
| dataBRV      = 
{{Build-AttackData
|brv1-g=
|branch-1gbrv=
|branch-1ghp=
|brv2-g=
|branch-2gbrv=
|branch-2ghp=
|brv3-g=
|branch-3gbrv=
|branch-3ghp=
|brv1-a=
|branch-1abrv=
|branch-1ahp=
|brv2-a=
|branch-2abrv=
|branch-2ahp=
|brv3-a=
|branch-3abrv=
|branch-3ahp=
}}
| dataHP      = 
{{Build-AttackDataHP
|hp1-g=
|hp2-g=
|hp3-g=
|hp1-a=
|hp2-a=
|hp3-a=
}}
}}

Template B

If you prefer writing ground and aerial bravery for the same input direction (neutral, up, down), this may be easier to read.

The slot numbers follow the "neutral, up, down" hierarchy. So if an attack should be on neutral input, please make sure the attack is listed on "brv1" field.

If BRV or HP branches are not written, the column will show nothing. More info on parameters below.

{{Build-Attack
| dataBRV      = 
{{Build-AttackData
|brv1-g=
|branch-1gbrv=
|branch-1ghp=
|brv1-a=
|branch-1abrv=
|branch-1ahp=
|brv2-g=
|branch-2gbrv=
|branch-2ghp=
|brv2-a=
|branch-2abrv=
|branch-2ahp=
|brv3-g=
|branch-3gbrv=
|branch-3ghp=
|brv3-a=
|branch-3abrv=
|branch-3ahp=
}}
| dataHP      = 
{{Build-AttackDataHP
|hp1-g=
|hp1-a=
|hp2-g=
|hp2-a=
|hp3-g=
|hp3-a=
}}
}}


Parameters

The parameters are fairly simple, but there are many of them. Write the attack and their branching moves if they are part of the build. The attacks will be displayed from top to bottom, like they would be in the game.

  • Brv1-g - Slot 1 for bravery attack (ground). This is neutral input (no direction).
  • branch-1gbrv - Branching attack for slot 1 ground bravery attack (BRV).
  • branch-1ghp - Branching attack for slot 1 ground bravery attack (HP).
  • Brv1-a - Slot 1 for bravery attack (aerial). This is neutral input (no direction).
  • branch-1abrv - Branching attack for slot 1 aerial bravery attack (BRV).
  • branch-1ahp - Branching attack for slot 1 aerial bravery attack (HP).
  • Brv2-g - Slot 2 for bravery attack (ground). This is up / towards opponent input.
  • branch-2gbrv - Branching attack for slot 2 ground bravery attack (BRV).
  • branch-2ghp - Branching attack for slot 2 ground bravery attack (HP).
  • Brv2-a - Slot 2 for bravery attack (aerial). This is up input.
  • branch-2abrv - Branching attack for slot 2 aerial bravery attack (BRV).
  • branch-2ahp - Branching attack for slot 2 aerial bravery attack (HP).
  • Brv3-g - Slot 3 for bravery attack (ground). This is down / away from opponent input.
  • branch-3gbrv - Branching attack for slot 3 ground bravery attack (BRV).
  • branch-3ghp - Branching attack for slot 3 ground bravery attack (HP).
  • brv3-a - Slot 3 for bravery attack (aerial). This is down input.
  • branch-3abrv - Branching attack for slot 3 aerial bravery attack (BRV).
  • branch-3ahp - Branching attack for slot 3 aerial bravery attack (HP).
  • hp1-g - Slot 1 for HP attack (ground). This is neutral input (no direction).
  • hp2-g - Slot 2 for HP attack (ground). This is up / towards opponent input.
  • hp3-g - Slot 3 for HP attack (ground). This is down / away from opponent input.
  • hp1-a - Slot 1 for HP attack (aerial). This is neutral input (no direction).
  • hp2-a - Slot 2 for HP attack (aerial). This is up / towards opponent input.
  • hp3-a - Slot 3 for HP attack (aerial). This is down / away from opponent input.