Jecht (Dissidia 012) and Translations (Dissidia 012): Difference between pages

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[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]
{{012CharNavJec}}


{{CharacterInfo
This page serves as a reference for in-game terminology in English and Japanese language.
|portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-jecht.png
|name=Jecht (ジェクト)
|origin=Final Fantasy X
|atk=112 (Very High)
|def=111 (Average)
|runspeed=5 (Above Avg.)
|dash=77 (Average / Good)
|fall=81 (Average)
|fallr=39 (Average)
|fastestbrv=1F (Jecht Block) <br>13F (Jecht Rush)
|fastesthp=31F (Jecht Beam / Ultimate Jecht Shot)
|1hithp=Jecht Beam
|hplinks=Yes (Chains)
|cmdblock=Jecht Block
|weapon=Axes <br>Grappling Weapons <br>Greatswords <br>Thrown Weapons
|armor=Bangles <br>Chestplates <br>Clothing <br>Hats <br>Headbands <br>Helms <br>Light Armor <br>Shields
|exclusives=Kaiser Knuckles <br>Sin's Talon <br>Sin's Fang
|unlock=
|alignment=Cosmos (012)<br>Chaos (013)
|vajp=Masuo Amada
|vaeng=Gregg Berger
}}


== Overview ==
= General =
Jecht is a close range character with innate solo combos into HPs, strong mix-ups, relatively high damage output and wall rush potential. By charging an attack on start-up, Jecht can increase its damage and range, delay the activation as well as break through regular blocks with high priority. When defending, the unique Jecht Block can be used to threaten fast pokes, cover his dodges, prevent assist meter decay and guard against mid / high priority attacks on frame 1. Lingering projectiles are not a problem either, so combined with unreactable braveries and standard-fare mobility, this makes Jecht dangerous to interact with up close.


Due to the nature of Jecht's combo-centric gameplay, he works with a wide array of assists. With high knockback combo finishers and branching combo paths, Jecht can secure an assist combo even when he is far from a wall. Finding an ideal build is hardly a problem either - Jecht can opt for high damaging bravery combos via raw damage or invest into high base bravery for devastating results. Jecht's ability to end combos with an HP attack also means the Side by Side special accessory works very well for him and is often responsible for establishing momentum and crippling the opponent in general. And if the player is willing to sacrifice assist, it is possible to lean into the EX-centric Center of the World builds as well.
{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
|Bravery Attack || ブレイブ攻撃 || bureibu kōgeki || Brave attack
|-
|HP Attack || HP攻撃 || HP kōgeki || HP attack
|-
|Bravery Break || ブレイブBREAK || bureibu BREAK || Brave BREAK
|-
|Opponent || 相手 || aite || Opponent (sports)
|-
|Block || ガード || gādo || Guard
|-
|Defense Crush || ガードクラッシュ || gādo kurasshu || Guard crush
|-
|Dodge || 回避 || kaihi || Evasion
|-
|Stagger || よろめき || yoromeki || To stagger
|-
|Chase || 追撃 || tsuigeki || pursuit
|-
|Wall Rush || 激突 || gekitotsu || smashing (into)
|-
|Quickmove || ムーブアクション || mūbu akushon || Move action
|-
|Lock On ||ロックオン || rokku on || Lock on
|-
|Stage Bravery || マップブレイブ || mappu bureibu || Map brave
|-
|Banish Trap || デジョントラップ || dejon torappu || ??
|-
|Critical Hit || クリティカル || kuritikaru || Critical
|-
| EXP bonus || EXPボーナス || EXP bōnasu || EXP bonus
|-
|Normal Stage || 特徴マップ || tokuchō mappu || featured map
|-
|Omega Stage || 真マップ || shin mappu || True map
|-
|Cosmos Judgment || コスモスジャッジ || kosumosu jajji || Cosmos Judge
|-
|Chaos Judgment || カオスジャッジ || kaosu jajji || Chaos Judge
|-
! scope="row" colspan="4" | EX
|-
|EX Gauge || EXゲージ || EX gēji || EX gauge
|-
|EX Force || EXフォース|| EX fōsu || EX force
|-
|EX Mode || EXモード || EX mōdo || EX mode
|-
|Regen || リジェネ || rijene || Regen
|-
|Critical Boost || クリティカルアップ || kuritikaru appu || Critical up
|-
|EX Burst || EXバースト || EX bāsuto || EX Burst
|-
|EX Core || EXコア || EX koa || EX Core
|-
|EX Revenge || EXリベンジ || EX ribenji || EX revenge
|-
|EX Break || EXブレイク || EX bureiku || EX break
|-
! scope="row" colspan="4" | Assist
|-
|Assist || アシスト || ashisuto || Assist
|-
|Assist Gauge || アシストゲージ || ashisuto gēji || Assist gauge
|-
|Block (of Assist) || メモリー || memorī || Memory
|-
|Bravery Assist Attack || アシストブレイブ攻撃 || ashisuto bureibu kougeki || Assist brave attack
|-
|HP Assist Attack || アシストHP攻撃 || ashisuto HP kougeki || Assist HP attack
|-
|Assist Change || アシストチェンジ || ashisuto chenji || Assist change
|-
|Assist Charge || アシストチャージ || ashisuto chāji || Assist charge
|-
|Assist Lock || アシストロック || ashisuto rokku || Assist lock
|-
! scope="row" colspan="4" | RPG Mode
|-
|RPG Mode || RPGスタイル || RPG sutairu || RPG style
|-
|Attack || こうげき || kōgeki || Attack
|-
|Finisher || ひっさつ || hissatsu || Knockout (blow)
|-
|Move || いどう || idō || Movement
|-
|Defend ||ぼうぎょ || bōgyo || Defense
|-
|}


Jecht's moveset is self-sufficient in many aspects, which is great for builds and general gameplan. But he also relies on completing his combos to make the most of his interactions. This causes a few problems. For one, failing any of the 3-frame windows locks him out of finishers where he gets most of his damage and meter (depletion). The timings are more strict on average compared to other characters, which is compounded when internet lag is involved. Cancelling combos halfway is limited which, along with Jecht's lack of midrange tools makes it challenging to contest The Emperor's traps, which is infamously one of Jecht's hardest matchups. Jecht is also vulnerable to some assist interruptions when starting a combo, but also has very few ways to avoid staggering by LV2 Assist Change without compromise.
= Characters =


Furthermore, his whiffs -particularly aerial Jecht Stream BRV- are rather committal and can be difficult to work with when building resources and defending at the same time. With only one offensive bravery on the ground and in the air, the reliance on a specific bravery attack also means Jecht must be willing to take risks to keep winning; Moving away from Jecht makes most of his attacks miss. Conditioning defensive opponents to engage differently or at a bad time requires representing threat in situations that open up Jecht for counterplay, such as extended dashes or delayed strikes. Jecht's meter generation is below average without Jecht Beam HP enders (EX) or Side by Side and EX often provides diminishing returns compared to assist due to long-term investment.
== Warrior of Light ==


Historically Jecht has been ranked at lower end of mid tier and later at high tier in competitive play. His gameplan is fairly straightforward which thrives with momentum, although he can struggle a lot if he has to mitigate disadvantage. Air poking is riskier compared to some other strong characters, but Jecht Block is great at post-dodge defense and LV2 Assist Change counters can net him a full combo. The strict input timing presents an entry barrier for new players to overcome and dodge punishing fast fallers will require resources. But when everything comes together, Jecht is capable of competing with majority of the roster.
{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|Warrior of Light || ウオーリアオブライト || uōria obu raito || Warrior of Light
|-
|Paragon || オールラウンダー || ōruraundā || All rounder
|-
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|Solid Ascension || ライズアップ || raizu appu || Rise Up
|-
|Sword Thrust || ソードスラスト || sōdo surasuto || Sword Thrust
|-
|Red Fang || あかいきば || akai kiba || Red Fang
|-
|Blue Fang || あおいきば || aoi kiba || Blue Fang
|-
|White Fang || しろいきば || shiroi kiba || White Fang
|-
|Dayflash (ground) || デイフラッシュ(地上)|| deifurasshu (chijō) || Dayflash (on the ground)
|-
|Crossover || クロスオーバー || kurosuōbā || Crossover
|-
|Shield Strike || コートバックラー || kōto bakkurā || Coat Buckler
|-
|Rising Buckler || バウンスバックラー || baunsu bakkurā || Bounce Buckler
|-
|Dayflash (midair) || デイフラッシュ(空中)|| deifurasshu (kūchū) || Dayflash (midair)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Shield of Light || シールドオブライト(地上)|| shīrudo obu raito (chijō) || Shield of Light (on the ground)
|-
|Shining Wave || シャイニングウェーブ || shainingu uēbu || Shining Wave
|-
|Ultimate Shield || アルティメットシールド || arutimetto shīrudo || Ultimate Shield
|-
|Rune Saber (ground) || ルーンセイバー(地上)|| rūn seibā (chijō) || Rune Saber (ground)
|-
|Shield of Light (midair) || シールドオブライト(空中)|| shīrudo obu raito (kūchū) || Shield of Light (midair)
|-
|Radiant Sword || レディアントソード || redianto sōdo || Radiant Sword
|-
||Rune Saber (midair) || ルーンセイバー(空中)|| rūn seibā (kūchū) || Rune Saber (midair)
|-
|Bitter End || エンドオール || endo ōru || End All
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Class Change! || クラスチェンジ! || kurasu chenji || Class Change
|-
|Mirror Attack ||リフレクアタック || rifureku atakku || Reflect Attack
|-
|Protect || プロテス || purotesu || Protect
|-
|Light's Blessing || 光の加護 || hikari no kago || Light's divine protection
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Oversoul || オーバーソウル || ōbāsouru || Oversoul
|}


{{ProConTable
== Garland ==
|pros=
*'''Strong close-range combat''' thanks to mobility and braveries with high priority and utility to twist interactions.
*'''Damage''' - Thanks to high attack stat, brv combo damage multipliers and HP enders, Jecht can inflict a lot of damage with just one combo starter.
*'''Jecht Block''' guards high priority attacks on frame 1 and is a rare, excellent post-dodge defensive option for it's frame data and reward on stagger.
*'''Jecht's [[Dodge_(Dissidia_012)#Dodge_punishment|dodge punishment]]''' benefits greatly from the above. It makes dodges safer on average. Good hitbox / startup on other braveries and added tracking during assist call help punish dodges.
*'''Solo HP combos''' allow Jecht to carry the opponent to the wall for a lot of damage and space control in small stages.
*'''Flexible assist synergy''' with wall rush potential and quick bravery followups. Few can salvage dropped combos for him too.
*'''Builds''' - Jecht works with a variety of builds, including the niche [[Customisation_Guide_for_Online_Battles_(Dissidia_012)#EX_(Center_of_the_World)|'''Center of the World''']]. But he is most notably a strong user of [[Assist_(Dissidia_012)#Side_by_Side|'''Side by Side''']] {{accsp}}.
*Because of all the above, Jecht can establish good '''momentum''' with a good hit early on. LV2 Assist Change staggers provide a full combo and with Jecht Beam and Jecht Block, bypassing [[Glossary_(Dissidia_012)#Final_EX_Revenge|'''final EX Revenge''']] is also possible.
|cons=
*'''Limited moveset''' - While powerful and capable of disorienting opponents, Jecht's gameplan and effective range can make him predictable. His primary air bravery poke Jecht Stream also has considerable recovery on whiff, which poses certain risk for Jecht against characters with safer pokes.
*'''Input precision''' - Jecht's solo combos demand multiple 3-frame timings to inflict HP damage at all, which is susceptible to human error and greatly compromised in lag.
*'''Generating meter''' on whiff is difficult due to diminishing gains with just one offensive bravery attack on the ground and midair. Jecht's highest meter gain comes from HP combo finishers.
*'''EX meter economy''' is weaker on average compared to other characters due to reliance on Jecht Beam and [[EX_(Dissidia_012)#EX_Core|'''EX Cores''']]. EX Burst damage is slightly below average and while his "Full Combo" EX Mode perk is unique, its benefits are often situational.
*'''Weakened presence without assist''' - Jecht's threat is considerably lower when he is at long range and / or without assist. He works best when he can leverage assist meter before or after hitting the opponent and struggles when he has to catch up in resources.
*'''Area denial with unblockables''' - Moves like [[Exdeath_(Dissidia_012)#Black_Hole-0|'''Black Hole''']] can bypass Jecht Block and prevent Jecht from approaching from a distance. And more notably, {{012emp}}'s traps limit approaches, trade unfavorably and limit poking options to telegraphed HP attacks and assist.
}}


= Bravery Attacks =
{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|Garland || ガーランド || gārando || Garland
|-
| Nemesis || パワーアタッカー || pawā atakkā || Power Attacker
|-
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|Round Edge || ラウンドエッジ || raundo ejji || Round Edge
|-
|Highbringer || ハイブリンガー || haiburingā || Highbringer
|-
|Lance Charge || ランスバレット || ransu baretto || Lance Bullet
|-
|Deathblow || デスクロウ || desukurō || Deathclaw
|-
|Thundaga (ground) || サンダガー(地上)|| sandagā (chijō) || Thundaga (on the ground)
|-
|Twin Swords || ツインソード || tsuin sōdo || Twin Sword
|-
|Bardiche || バルディッシュ || barudisshu || Bardiche
|-
|Chain Cast || チェーンバンプ || chēn banpu || Chain Bump
|-
|Twist Drill || ツイストドリル || tsuisuto doriru || Twist Drill
|-
|Thundaga (midair) || サンダガー(空中)|| sandagā (kūchū) || Thundaga (midair)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Blaze (ground) || ほのお(地上)|| honō (chijō) || Blaze (on the ground)
|-
|Earthquake ||じしん || jishin || Earthquake
|-
|Tsunami || つなみ || tsunami || Tsunami
|-
|Blaze (midair) || ほのお(空中)|| honō (chijō) || Blaze (midair)
|-
|Cyclone || たつまき || tatsumaki || Tornado
|-
|Flare || フレア || furea || Flare
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Class Change! || クラスチェンジ! || kurasu chenji || Class Change
|-
|Indomitable Resolve || スーパーアーマー || sūpā āmā || Super Armor
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Soul of Chaos || ソウルオブカオス || souru obu kaosu || Soul of Chaos
|}


Check the [[Jecht_(Dissidia_012)/Combos|Combos page]] to learn more about concepts surrounding Jecht's solo combos.
== Firion ==


== Ground ==
{|class="wikitable"
<tabber>
! English !! Japanese !! Romaji !! Literal
|-|Jecht Rush=
|-
'''Note:''' Numbers in brackets are ''skipped'' when chaining a combo.
! scope="row" colspan="4" | General
|-
|Firion || フリオニール || furionīru || Frionel
|-
|Weapons Specialist || ウェポンスペシャリスト || uepon supesharisuto || Weapon Specialist
|-
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|Lance Combo || ブラッシュランス || burasshu ransu || Brush Lance
|-
|Swordslash (ground) || ソードブロウ(地上)|| sōdo burō (chijō) || Sword Blow (on the ground)
|-
|Rope Knife || シーズナイフ || shīzu naifu || Seeds Knife
|-
|Reel Axe || リードアックス || rīdo akkusu || Lead Axe
|-
|Magic Arts: Flame || マジックアーツ:炎 || majikku aatsu: honō || Magic Arts: Flame
|-
|Magic Arts: Frost || マジックアーツ:冷気 || majikku aatsu: reiki || Magic Arts: Cold
|-
|Magic Arts: Bolt || マジックアーツ:稲妻 || majikku aatsu: inazuma || Magic Arts: Lightning
|-
|Swordslash (midair) || ソードブロウ(空中)|| sōdo burō (kūchū) || Sword Blow (midair)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Shield Bash || シールドバッシュ|| shīrudo basshu || Shield Bash
|-
|Straightarrow (ground) || ストレートアロー(地上)|| sutorēto arō (chijō) || Straight Arrow (on the ground)
|-
|Lord of Arms || ロードオブアームズ || rōdo obu āmuzu || Lord of Arms
|-
|Double Trouble A || ダブルディフィートA || daburu difīto A || Double Defeat A
|-
|Double Trouble B || ダブルディフィートB || daburu difīto B || Double Defeat B
|-
|Double Trouble C || ダブルディフィートC || daburu difīto C || Double Defeat C
|-
|Straightarrow (midair) || ストレートアロー(空中)|| sutorēto arō (kūchū) || Straight Arrow (midair)
|-
|Weaponsmaster || マスターオブアームズ || masutā obu āmuzu || Master of Arms
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Blood Weapon equipped! || ブラッドウェポン装備! || buraddo uepon sōbi! || Blood Weapon equipment
|-
|Blood Weapon || ブラッドウエポン || buraddo uepon || Blood Weapon
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Fervid Blazer || ファービッドブレイザー || fābiddo bureizā || Fervid Blazer
|}


=== Data comparison ===
== The Emperor ==


{{AbilityInfoJecht
{|class="wikitable"
|name=Level 1
! English !! Japanese !! Romaji !! Literal
|damage=4, [5] (4, 5)
|-
|startup=13F
! scope="row" colspan="4" | General
|type=Physical
|-
|priority=Melee Low
|The Emperor || 皇帝 || kōtei || Emperor
|ex=9, [60]
|-
|effect=-
|Trap Master || トラップメイカー || torappumeikā || Trap Maker
|cp1=60 (30)
|-
|name2=Level 2
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|damage2=5, 5, [5] (10, 5)
|-
|startup2=18F (charge), 5F (release)
|Bombard || ボムアタック || bomu atakku || Bomb Attack
|type2=Physical
|-
|priority2=Melee Low
|Landmine || 地雷 || jirai || Land Mine
|ex2=12, [60]
|-
|effect2=-
|Light Crest (ground) || 光の紋章(地上) || hikari no monshō (chijō) || Light's Crest (on the ground)
|name3=Level 3
|-
|damage3=3 x 5, [5] (15, 5)
|Dynamite (ground) || スティックボム(地上)|| sutikku bomu (chijō) || Stick Bomb (on the ground)
|startup3=34F (charge), 5F (release)
|-
|type3=Physical
|Thunder Crest || 雷の紋章 || kaminari no monshō || Lightning's Crest
|priority3=Melee High
|-
|ex3=15, [60]
|Mine || 機雷 || kirai || Mine
|effect3=Wall Rush
|-
|cp3=-
|Light Crest (midair) || 光の紋章(空中) || hikari no monshō (kūchū) || Light's Crest (midair)
}}
|-
|Dynamite (midair) || スティックボム(空中)|| sutikku bomu (kūchū) || Stick Bomb (midair)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Starfall (ground) || いんせき(地上)|| inseki (chijō) || Meteorite (on the ground)
|-
|Flare (ground) || フレア (地上)|| furea (chijō) || Flare (on the ground)
|-
|Dreary Cell (ground) || メランコリアの檻 (地上)|| merankoria no ori (chijō) || Melancholy's Cage (on the ground)
|-
|Starfall (midair) || いんせき(空中)|| inseki (kūchū) || Meteorite (midair)
|-
|Flare (midair) || フレア (空中)|| furea (kūchū) || Flare (midair)
|-
|Dreary Cell (midair) || メランコリアの檻 (空中)|| merankoria no ori (kūchū) || Melancholy's Cage (midair)
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Power of Hellfire! || 地獄の力 || jigoku no chikara || Hell Realm's Force
|-
|Blood Magic || ブラッドマジック || buraddo majikku || Blood Magic
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Absolute Dominion || 絶対支配 || zettai shihai || Absolute Rule
|-
|Cyclone || たつまき || tatsumaki || Tornado
|-
|Entice || 誘惑 || yūwaku || Temptation
|}


{{#tag:tabber
== Onion Knight ==
|Level 1=
{{AbilityInfo
|image=https://dissidia.wiki/images/3/37/Brv_jecht_rush_1.jpeg
|imgpos=30%
|name=Level 1
|damage=4, [5] (4, 5)
|startup=13F
|type=Physical
|priority=Melee Low
|ex=9, [60]
|effect=-
|cp=60 (30)
|cancels=Dodge, Block, Attack
|astatk=
|asthit=
|level=
|ap=130
|gametext=[Close] Hold button to start. Combo with timing, analog stick.
}}


Jecht Rush is Jecht's only grounded offensive bravery attack. Charging up the attack by holding the button will change it's startup, damage and priority (only at LV3). Different combos branch off of this move and carry none of the altered attributes from charging Jecht Rush.
{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|Onion Knight || オニオンナイト || onion naito || Onion Knight
|-
|Mystic Fencer || マジックフェンサー || majikku fensā || Magic Fencer
|-
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|Multi-Hit || 連続ヒット || renzoku hitto || Continuation Hit
|-
|Extra Slice || 追加斬り || tsuika kiri || Additional Cut
|-
|Blizzard || ブリザド || burizado || Blizzard
|-
|Blizzaga || ブリザガ || burizaga || Blizzaga
|-
|Strength Booster (ground) || パワーアップ(地上)|| pawā appu (chijō) || Power Up (on the ground)
|-
|Magic Booster (ground) || マジックアップ(地上)|| majikku appu (chijō) || Magic Up (on the ground)
|-
|Turbo-Hit || 高速ヒット || kōsoku hitto || High-Speed Hit
|-
|Extra Lunge || 追加突き || tsuika tokki || Additional Thrust
|-
|Thunder || サンダー || sandā || Thunder
|-
|Thundaga || サンダガー || sandagā || Thundaga
|-
|Strength Booster (midair) || パワーアップ (空中)|| pawā appu (kūchū) || Power Up (midair)
|-
|Magic Booster (midair) || マジックアップ(空中)|| majikku appu (kūchū) || Magic Up (midair)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Blade Torrent || 流剣の舞 || ryū tsurugi no mai || Way of Sword's Dance
|-
|Firaga || ファイガ || faiga || Firaga
|-
|Swordshower || 煌きの剣雨 || kirameki no ken'u || Glimmer's Sword Rain
|-
|Quake || クエイク || kueiku || Quake
|-
|Wind Shear || 旋風斬 || senpū ki || Whirlwind Decapitation
|-
|Comet || プチメテオ || puchi meteo || Small Meteor
|-
|Guiding Swipe || 導きの剣閃 || michibiki no kensen || Guidance's Sword Flash
|-
|Flare || フレア || furea || Flare
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Job Change! || ジョブチェンジ! || jobbu chenji || Job Change
|-
|Dual Wield || 二刀流 || nitōryū || Dual-Sword Wielding
|-
|Sage's Wisdom || 賢者の知恵 || kenja no chie || Sage's Wisdom
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Ninjutsu || にんじゅつ || ninjutsu || Ninjutsu
|-
|Shuriken || しゅりけん || shuriken || Shuriken
|-
|Back attack! || バックアタックだ! || bakku atakku da || A back attack!
|-
|Spellbook || だいまほう || dai mahō || Great Magic
|-
|Holy || ホーリー || hōrī || Holy
|-
|Meteor || メテオ || meteo || Meteor
|}


It's a straightforward attack with multiple uses - A poke, combo starter and point-blank anti-air. The fast startup and early cancel windows make it good for building assist meter on whiff and initiating offense without huge risk of whiff punishment. The wall carry and Ultimate Jecht Shot enders make the reward on hit potent and consistent in many stages.
== Cloud of Darkness ==


Be careful not to overuse this move. The opponent might not be able to whiff punish Jecht Rush consistently, but they can still look to hit you after you cancel it with a block or dodge. Pay attention to your own habits to keep yourself safe and unpredictable.
{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|Cloud of Darkness || 暗闇の雲 || kurayami no kumo || Darkness' Cloud
|-
|Bane of Life || HPブレイカー || HP bureikā || HP Breaker
|-
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|Tentacle of Pain || 痛みの触手 || itami no shokushu || Pain's Tentacles
|-
|Tentacle of Spite || 恨みの触手 || urami no shokushu || Resentment's Tentacles
|-
|Tentacle of Suffering || 苦しみの触手 || kurushimi no shokushu || Suffering's Tentacles
|-
|Tentacle of Scorn || 蔑みの触手 || sagesumi no shokushu || Contempt's Tentacles
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|[Anti-air] Particle Beam || 高射式 波動砲 || kōshashiki hadō hō || Tall Shoot Form Wave Motion Cannon
|-
|[Wide-Angle] Particle Beam || 広角式 波動砲 || kōkakushiki hadō hō || Wide Angle Form Wave Motion Cannon
|-
|[Long-Range] Particle Beam || 追尾式 波動砲 || tsuibishiki hadō hō || Following Form Wave Motion Cannon
|-
|[Feint] Particle Beam || 潜地式 波動砲 || senchishiki hadō hō || Submerge (in) Ground Form Wave Motion Cannon
|-
|[Wrath] Particle Beam (ground) || 報復式 波動砲(地上) || hōfukushiki hadō hō (chijō) || Retaliation Form Wave Motion Cannon (on the ground)
|-
|Aura Ball || 波動球 || hadōkyū || Wave Motion Ball
|-
|[0-form] Particle Beam || 零式 波動砲 || reishiki hadō hō || Zero Form Wave Motion Cannon
|-
|[Fusillade] Particle Beam || 乱打式 波動砲 || randashiki hadō hō || Hitting Form Wave Motion Cannon
|-
|[Wrath] Particle Beam (midair) || 報復式 波動砲(空中) || hōfukushiki hadō hō (kūchū) || Retaliation Form Wave Motion Cannon (midair)
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Flood of Darkness! || 闇の氾濫! || jobbu chenji yami no hanran || Darkness' Flood
|-
|Null Particle Beam || キャンセル波動砲 || kyanseru hadō hō || Cancel Wave Motion Cannon
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Ultra Particle Beam || 超波動砲 || chō hadō hō || Ultra Wave Motion Cannon
|}


{{!}}-{{!}}Level 2=
== Cecil Harvey ==
{{AbilityInfo
|image=
|imgpos=
|damage=5, 5, [5] (10, 5)
|startup=18F (charge), 5F (release)
|type=Physical
|priority=Melee Low
|ex=12, [60]
|effect=--
|cp=--
|cancels=Dodge, Block, Attack
|astatk=
|asthit=
|level=
|ap=
|gametext=--
}}


{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|Cecil Harvey || セシル・ハーヴィ || seshiru haavii || Cecil Harvey
|-
|Split Soul || スタイルメイカー || sutairu meikā || Style Maker
|-
|Dark Knight || 暗黒騎士 || kura kurokishi || Darkness Black Knight
|-
|Paladin || パラディン || paradin || Paladin
|-
! scope="row" colspan="4" | Bravery Attacks / Dark Knight (ブレイブ攻撃 / 暗黒騎士)
|-
|Valiant Blow || ヴァリアントブロウ || varianto burō || Valiant Blow
|-
|Shadow Lance || シャドウランス || shadō ransu || Shadow Lance
|-
|Dark Cannon || ダークカノン || dāku kanon || Dark Cannon
|-
|Gravity Ball || グラビティボール || gurabiti bōru || Gravity Ball
|-
|Nightfall || ダークフォール || dāku fōru || Dark Fall
|-
|Paladin Arts || パラディンアーツ || paradin ātsu || Paladin Arts
|-
! scope="row" colspan="4" | HP Attacks / Dark Knight (HP攻撃 / 暗黒騎士)
|-
|Soul Eater || ソウルイーター || souru ītā || Soul Eater
|-
|Dark Flame || ダークフレイム || dāku fureimu || Dark Flame
|-
|Shadow Bringer || シャドウブリンガー || shadō buringā || Shadow Bringer
|-
! scope="row" colspan="4" | Bravery Attacks / Paladin (ブレイブ攻撃 / パラディン)
|-
|Slash || スラッシュ || surasshu || Slash
|-
|Lightning Rise || ライトニングアッパー || raitoningu appā || Lightning Upper
|-
|Dark Step || ダークステップ || dāku suteppu || Dark Step
|-
|Radiant Wings || レイウィングス || rei uingusu || Ray Wings
|-
|Searchlight || サーチライト || sāchi raito || Search Light
|-
|Sacred Cross || セイクリッドクロス || seikuriddo kurosu || Sacred Cross
|-
! scope="row" colspan="4" | HP Attacks / Paladin (HP攻撃 / パラディン)
|-
|Saint's Fall || セイントダイブ || seinto daibu || Saint Dive
|-
|Paladin Force || パラディンフォース || paradin fōsu || Paladin Force
|-
|Luminous Shard || ライトスラスター || raito surasutā || Light Thruster
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Job Augment! || デカントジョブ! || dekanto jobbu || Decant Job
|-
|Proteus || フリージョッブチェンジ || furī jobbu chenji || Free Job Change
|-
|Inner Strength || ダブルダメージ || daburu damēji || Double Damage
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Face Shift || ダブルフェイズ || daburu feizu || Double Phase
|}


{{!}}-{{!}}Level 3=
== Golbez ==
{{AbilityInfo
|image=
|imgpos=
|damage=3 x 5, [5] (15, 5)
|startup=34F (charge), 5F (release)
|type=Physical
|priority=Melee High
|ex=15, [60]
|effect=Wall Rush
|cp=--
|cancels=Dodge, Block, Attack
|astatk=
|asthit=
|level=
|ap=
|gametext=--
}}


If the level 3 version collides with an opponent's melee low / mid priority attack, they will stagger and Jecht can follow up with a combo branch on his own. Also, because Jecht Rush becomes active quickly after releasing the button, you can use it to reliably reflect HP projectiles even at a close distance.
{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|Golbez || ゴルベーザ || gorubēza || Golbeza
|-
|Thaumaturge || サイキックファイター || saikikkufaitā || Psychic Fighter
|-
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|Rising Wave || ライズウェイブ || raizu ueibu || Rise Wave
|-
|Glare Hand || グレアハンド || gurea hando || Glare Hand
|-
|Attack System (ground) || 迎撃システム(地上) || geigeki shisutemu (chijō) || Interception System (on the ground)
|-
|Gravity Force || グラビデフォース || gurabide fōsu || Gravity Force
|-
|Gravity System || 重力システム || jūryoku shisutemu || Gravity System
|-
|Float System || 浮遊システム || fuyū shisutemu || Floating System
|-
|Attack System (midair) || 迎撃システム(空中) || geigeki shisutemu (kūchū) || Interception System (midair)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Nightglow || ナイトグロウ || naito gurō || Night Glow
|-
|Sector Ray (ground) || セクターレイ(地上)|| sekutā rei (chijō) || Sector Ray (on the ground)
|-
|Cosmic Ray A || コズミックレイA || kozumikku rei A || Cosmic Ray A
|-
|Cosmic Ray B || コズミックレイB || kozumikku rei B || Cosmic Ray B
|-
|Genesis Rock || ジェネシスロック || jeneshisu rokku || Genesis Rock
|-
|Sector Ray (midair) || セクターレイ(空中)|| sekutā rei (kūchū) || Sector Ray (midair)
|-
|Cosmic Ray C || コズミックレイC || kozumikku rei C || Cosmic Ray C
|-
|Cosmic Ray D || コズミックレイD || kozumikku rei D || Cosmic Ray D
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Summon Shadow Dragon! || 黒竜召喚! || kokuryū shōkan || Black Dragon Summon!
|-
|Black Fang || 黒い牙 || kuroi kiba || Black Fang
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Twin Moon || 双月 || sō getsu || Pair Moon
|-
|Binding Cold || 呪縛の冷気 || jūbaku no reiki || Spell's Cold Spirit
|-
|Twin Meteor || Wメテオ || daburu meteo || Double Meteor
|}


If a Level 3 Jecht Rush clashes with a lower priority attack, Jecht can continue with a combo. In practice, this can be used to challenge air attacks and transition into Jecht Rush Up 2 to reap the rewards.
== Kain Highwind ==


}}
{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|Kain Highwind || カイン・ハイウインド || kain haiuindo || Cain Highwind
|-
|Tactical Striker || ポジションメイカー || pojishon meikā || Position Maker
|-
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|Spiral Blow || スパイラルブロウ || supairaru burō || Spiral Blow
|-
|Lance Burst || ピアッシングランス || piasshingu ransu || Piercing Lance
|-
|Cyclone (ground) || サイクロン(地上)|| saikuron (chijō) || Cyclone (on the ground)
|-
|Lance Barrage || スラストラッシュ || surasuto rasshu || Thrust Rush
|-
|Celestial Shooter || セレストシューター || seresuto shūtā || Celest Shooter
|-
|Crashing Dive || クラッシュダイブ || kurasshu daibu || Crash Dive
|-
|Cyclone (midair) || サイクロン(空中)|| saikuron (kūchū) || Cyclone (midair)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Jump || ジャンプ || janpu|| Jump
|-
|Dragon's Fang (ground) || ドラゴンファング(地上)|| doragon fangu (chijō) || Dragon Fang (on the ground)
|-
|Rising Drive || ライジングドライブ || raijingu doraibu || Rising Drive
|-
|Sky Rave || スカイグランダー || sukai gurandā || Sky Grander
|-
|Dragon's Fang (midair) || ドラゴンファング(空中)|| doragon fangu (kūchū) || Dragon Fang (midair)
|-
|Gungnir || グングニル || gunguniru || Gungnir
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Holy Strength! || 聖なる半身! || seinaru hanshin || Holy Half the Body
|-
|Lancet || 竜剣 || ryūken || Dragon Sword
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Dragoon's Pride || プライドオブドラグーン || puraido obu doragūn || Pride of Dragoon
|}


|-|Jecht Block (ground)=
== Bartz Klauser ==


{{AbilityInfoExdeath2
{|class="wikitable"
|image=https://dissidia.wiki/images/e/e5/Brv_jecht_block_g.jpeg
! English !! Japanese !! Romaji !! Literal
|imgpos=30 %
|-
|blockframe=1-16F
! scope="row" colspan="4" | General
|endframe=80F
|-
|dodgeframe=
|Bartz Klauser || バッツ・クラウザー || battsu kurauzā || Butz Klauser
|priority=Jecht Block
|-
|cp=30 (15)
|Mimic || アレンジプレイヤー || arenji pureiyā || Arrange Player
|cancels=Dodge (Whiff)<br>Anything (Block)
|-
|astatk=0
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|asthit=0
|-
|level=
|Solid Ascension || ソリッドライズ || soriddo raizu || Solid Rise
|ap=100
|-
|gametext=[Block] Stops blows with powerful backhand. Does not deal damage.''
|Hazard Raid || ハザードラッシュ || hazādo rasshu || Hazard Rush
}}
|-
|Reel Impulse || リードインパルス || rīdo inparusu || Lead Impulse
|-
|Blade Crash || スマッシュカタナ || sumasshu katana || Smash Katana
|-
|Slide Shooter || スライドシューター || suraido shūtā || Slide Shooter
|-
|Holy || ホーリー || hōrī || Holy
|-
|Rush Impact || ラッシュインパクト || rasshu inpakuto || Rush Impact
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Dark Flame || ダークフレイム || dāku fureimu || Dark Flame
|-
|Hellfire || 地獄の火炎 || jigoku no kaen || Hell's Flame
|-
|Luminous Shard || ライトスラスター || raito surasutā || Light Thruster
|-
|Ragnarok Blade || ラグナロックブレード || ragunarokku burēdo || Ragnarok Blade
|-
|Flare || フレア || furea || Flare
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Job Mastered! || ジョブマスター! || jobbu masutā || Job Master!
|-
|Goblin Punch || ゴブリンパンチ || goburin panchi || Goblin Punch
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Master Mime || 魔法剣二刀流みだれうち || mahō kenjigatanaryū midare uchi || Magic Two Sword Current Random Pounding
|}


Jecht Block is a bravery attack that practically functions as a high priority block. The guarding activates on the first possible frame, meaning with Evasion Boost it is possible to dodge INTO attacks and nullify them during invincibility. Because attacks have the earliest cancel window out of a dodge, Jecht Block is very effective at defending after dodging. Combined with the ability to cancel into any actionable state upon a successful block, Jecht Block becomes a very flexible tool with high reward. It's the adhesive move that ties much of his gameplay together.
== Exdeath ==


Jecht Block's interactions against properties are as follows:
{|class="wikitable"
 
! English !! Japanese !! Romaji !! Literal
{| class="wikitable"
|-
! scope="row" colspan="4" | General
|-
|Exdeath || エクスデス || ekusudesu || Exdeath
|-
|Entropic Adversary || プレスディフェンダー || puresu difendā || Press Defender
|-
! scope="row" colspan="4" | Bravery Attacks / Ground & Air (ブレイブ攻撃 / 地上と空中)
|-
|Black Hole || ブラックホール || burakku hōru || Black Hole
|-
|Reverse Polarity || 磁場転換 || jiba tenkan || Magnetic Field Conversion
|-
|Shell Guard || シェルガード|| sheru gādo || Shell Guard
|-
|Protect Guard || プロテスガード|| purotesu gādo || Protect Guard
|-
|Turn Guard || ターンガード || tān gādo || Turn Guard
|-
|Omni Block || オールガード || ōru gādo || All Guard
|-
|Sword Dance || ソードダンス || sōdo dansu || Sword Dance
|-
|Vacuum Wave || しんくうは || shinkūha || Vacuum (counter for) Wave
|-
|Hurricane ||ハリケーン || harikēn || Hurricane
|-
! scope="row" colspan="4" | HP Attacks / Ground & Air (HP攻撃 / 地上と空中)
|-
|Delta Attack || デルタアタック || deruta atakku || Delta Attack
|-
|Almagest || アルマゲスト || arumagesuto || Almagest
|-
|Grand Cross || グランドクロス || gurando kurosu || Grand Cross
|-
|Maelstrom || ミールストーム || mīru sutōmu || Meal Storm
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Power of the Void! || 無の力! || mu no chikara || Nothing's Strength
|-
|Speed Guard || スピードガード || supīdo gādo || Speed Guard
|-
|-
! Priority !! Result
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|-
| Melee Low & Mid || Wins (Staggers the opponent)
|Power of the Void || 宇宙の 法則が 乱れる! || uchū no hōsoku ga midareru || Disarrange the Universe's Laws!
|-
|-
| Melee High || Tie (Both characters stagger)
|Grand Cross || グランドクロス || gurando kurosu || Grand Cross
|-
|-
| Ranged Low, Mid & High || Wins (Reflect / deflect)
|Neo Almagest || ネオアルマゲスト || neo arumagesuto || Neo Almagest
|-
|-
| Special & Unblockable || Loses
|}
|}


The block duration is 1-16 frames (at 60 FPS) and the animation can be dodge cancelled much earlier compared to a regular block. This does not invalidate regular blocking as their durations and applicable timings differ greatly. Jecht Block can be performed out of a dodge or as an air recovery substitute, but has shorter block duration. Regular block lasts much longer, only works against low priority moves and can be cancelled INTO from Jecht Rush / Jecht Stream whiff. It is also not available out of air recovery.
== Gilgamesh ==


As a bravery attack with no built-in offensive properties, Jecht Block does not generate assist meter. However, it WILL reset the assist meter decay which is still good when fighting in the air. In addition, Jecht Block ''avoids'' [[Assist_(Dissidia_012)#Assist_Charge|'''Assist Charge''']] and the innate critical hit rate increase for the opponent when hit out of it, unlike regular blocks. The extra ability "Counterattack" can be used to a similiar effect, although it can be accounted for with the appropriate "Disable __" extra ability.
{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|Gilgamesh || ギルガメッシュ || girugamesshu || Gilgamesh
|-
|Frenzied Swordsman || スクランブルファイター || sukuranburu faitā || Scramble Fighter
|-
! scope="row" colspan="4" | Weapons (武器)
|-
|Excalibur || エクスカリバー || ekusukaribā || Excalibur
|-
|Excalipoor || エクスカリパー || ekusukaripā || Excalipur
|-
|Naginata || なぎなた || naginata || Naginata
|-
|Masamune || マサムネ || masamune || Masamune
|-
|Genji Blade || 源氏の刀 || genji no katana || Genji's Katana
|-
|Zantetsuken || 斬鉄剣 || zantetsuken || Sword That Cuts Iron
|-
|Battle Axe || バトルアクス || batoru akusu || Battle Axe
|-
|Chicken Knife? || チキンナイフ? || chikin naifu? || Chicken Knife?
|-
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|Dual Thrust || 双突き || sō tokki || Pair Thrust
|-
|Wind Slash || かまいたち || kamaitachi || Whirlwind Cut
|-
|Cross Slash || 十文字斬り || jūmonji kiri || Cross Cut
|-
|Whirlwind Slash (ground) || 扇風斬(地上)|| senpūzan (chijō) || Fan Wind Decapitation (on the ground)
|-
|Electrocute || でんげき || dengeki || Electric Shock
|-
|Double Trouble || 両刀薙ぎ || ryotō nagi || Two Swords Cut Down
|-
| Tsubamegaeshi || ツバメ返し || tsubamegaeshi || Quickly Reversed Cut
|-
||Whirlwind Slash (midair) || 扇風斬(空中)|| senpūzan (kūchū) || Fan Wind Decapitation (midair)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Rocket Punch || ロケットパンチ || roketto panchi || Rocket Punch
|-
|Death Claw || デスクロー || desu kurō || Death Claw
|-
|Jump || ジャンプ || janpu || Jump
|-
|Missile || ミサイル || misairu || Missile
|-
|Hurricane || ハリケーン || harikēn || Hurricane
|-
|Sword Dance || つるぎのまい || tsurugi no mai || Sword's Dance
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Gilgamesh Morphing Time! || ギルガメッシュチェンジ! || girugamesshu chenji || Gilgamesh Change!
|-
|Octo-Break || 秘剣・八方ふさがり || hiken happōfusagari || Secret Swordsmanship: In Every (Eight) Direction
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|The Greatest Sword || 最強の剣 || saikyō no ken || Strongest Sword
|}


Both ground and air versions are largely identical in properties and applications and thus are staple abilities in many match-ups. If you wish to Jecht Block more consistently against airborne opponents on the ground, equipping the ability on a neutral circle input is recommended.
== Terra Branford ==


The frame data and block priority also allow Jecht to leverage staggers in a unique way. It is possible to call the assist before staggering with the block and capitalise on the stagger that way. The opponent can attempt to exploit this in turn with their own assist call which does work, but also puts them at risk if they do not have the correct read on the situation.
{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|Terra Branford || ティナ・ブランフォード || tina buranfōdo || Tina Branford
|-
|Esperkin || マジックマスター || majikku mastā || Magic Master
|-
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|Blizzard Combo (ground) || ブリザドコンボ(地上) || burizado konbo (chijō)|| Blizzard Combo (on the ground)
|-
|Blizzara (ground) || ブリザラ(地上)|| burizara (chijō) || Blizzara (on the ground)
|-
|Fire || ファイア || faia || Fire
|-
|Graviga || グラビガ || gurabiga || Graviga
|-
|Meteor || メテオ || meteo || Meteor
|-
|Blizzard Combo (midair) || ブリザドコンボ(空中)|| burizado konbo (kūchū) || Blizzard Combo (midair)
|-
|Blizzara (midair) || ブリザラ(空中)|| burizara (kūchū) || Blizzara (midair)
|-
|Holy Combo || ホーリーコンボ || hōrī konbo || Holy Combo
|-
|Thundara || サンダラ || sandara || Thundara
|-
|Holy || ホーリー || hōrī ||
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Flood || フラッド || furaddo || Flood
|-
|Tornado (ground) || トルネド(地上)|| torunedo (chijō) || Tornado (on the ground)
|-
|Firaga || ファイガ || faiga || Firaga
|-
|Tornado (midair) || トルネド(空中)|| torunedo (kūchū) || Tornado (midair)
|-
|Meltdown || メルトン || meruton || Melton
|-
|Ultima || アルテマ || arutema || Ultima
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Trance! || トランス! || toransu || Trance
|-
|Glide || グライド || guraido || Glide
|-
|Chainspell || 連続魔 || renzoku ma || Succession Fiend
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Riot Blade || ライオットソード || raiotto sōdo || Riot Sword
|}


Make sure to avoid repeatedly pressing Jecht Block when using it. If it blocks something, subsequent button presses can accidentally perform another Jecht Block, reducing the window of opportunity for a counter attack.
== Kefka Palazzo ==
</tabber>


== Aerial Moves ==
{|class="wikitable"
<tabber>
! English !! Japanese !! Romaji !! Literal
|-|Jecht Stream=
|-
Numbers in brackets are skipped when chaining a combo.
! scope="row" colspan="4" | General
|-
|Kefka Palazzo || ケフカ・パラッツォ ||kefuka parattso || Cefca Palazzo
|-
|Mad Mage || トリックスター || torikkusutā || Trickster
|-
! scope="row" colspan="4" | Bravery Attacks / Ground & Air (ブレイブ攻撃 / 地上と空中)
|-
|Twisty-Turny Blizzaga || くるくるブリザガ || kurukuru burizaga || Whirling Blizzaga
|-
|Scatter Spray Blizzaga || ばらばらブリザガ || barabara burizaga || Scattered Blizzaga
|-
|Extra-Crispy Firaga || いろいろファイガ || iroiro faiga || A variety of Firagas
|-
|Waggle-Wobbly Firaga || くねくねファイガ || kunekune faiga || Wiggling Firaga
|-
|Lickety-Split Thundaga || すくすくサンダガ || sukusuku sandaga || Fast Thundaga
|-
|Zap-Trap Thundaga || あちこちサンダガ || achikochi sandaga || Thundaga Here and There
|-
|Meteor || メテオ || meteo || Meteor
|-
|Ultima || アルテマ || arutema || Ultima
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Havoc Wing || はかいのつばさ || hakai no tsubasa || Destruction's Wing
|-
|Hyperdrive || ハイパードライブ || haipādoraibu || Hyperdrive
|-
|Trine || トライン || torain || Trine
|-
|Forsaken Null || ミッシング・ゼロ || misshingu zero || Missing Zero
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Power of Destruction! || 破壊の力! || hakai no chikara || Destruction's Force
|-
|Glide || グライド || guraido || Glide
|-
|Exhilarating Magic || どきどきマジック || dokidoki majikku || Palpitating Magic
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Warring Triad || 三闘神 || santō shin || Three War Gods
|-
|Forsaken || ミッシング || misshingu || Missing
|-
|Light of Judgment || 裁きの光 || sabaki no hikari || Judgment's Light
|}


=== Data comparison ===
== Cloud Strife ==
{{AbilityInfoJecht
|name=Level 1
|damage=2, 2, [5] (4, 5)
|startup=17F
|type=Physical
|priority=Melee Low
|ex=9, [60]
|effect=-
|cp1=60 (30)
|name2=Level 2
|damage2=2, 2, 1, 1, [5] (6, 5)
|startup2=18F charge, 11F release
|type2=Physical
|priority2=Melee Low
|ex2=12, [60]
|effect2=-
|cp2=-
|name3=Level 3
|damage3=1 x 8, [5] (8, 5)
|startup3=34F (charge), 11F (release)
|type3=Physical
|priority3=Melee High
|ex3=12
|effect3=Wall Rush
|cp3=-
}}


{{#tag:tabber
{|class="wikitable"
|Level 1=
! English !! Japanese !! Romaji !! Literal
{{AbilityInfo
|-
|image=https://dissidia.wiki/images/9/93/Brv_jecht_stream_1.jpeg
! scope="row" colspan="4" | General
|imgpos=30 %
|-
|damage=2, 2, [5] (4, 5)
|Cloud Strife || クラウド・ストライフ  || kuraudo sutoraifu || Cloud Strife
|startup=17F
|-
|type=Physical
|Buster Basher || ブロウヒッター || burō hittā || Blow Hitter
|priority=Melee Low
|-
|ex=9, [60]
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|effect=--
|-
|cp=60 (30)
|Double Cut (ground) || 連斬り(地上) || rengiri (chijō) || Connected Cuts (on the ground)
|cancels=Dodge, Block, Attack
|-
|astatk=
|Sonic Break || ソニックブレイク || sonikku bureiku || Sonic Break
|asthit=
|-
|level=
|Climhazzard || クライムハザード || kuraimuhazādo || Climb Hazard
|ap=130
|-
|gametext=[Close] Hold button to start. Combo with timing, analog stick.
|Blade Beam || 破晄撃 || hakōgeki || Destructive Clear Attack
}}
|-
|Firaga || ファイガ || faiga || Firaga
|-
|Fira || ファイラ || faira || Fira
|-
|Fire || ファイア || faia || Fire
|-
|Slashing Blow || スラッシュブロウ || surasshu burō || Slash Blow
|-
|Aerial Fang || 空牙 || kūga || Midair Fang
|-
|Rising Fang || 月牙天昇 || getsuga tenshō || Moon Fang Heavenly Rise
|-
|Double Cut (midair) ||  連斬り(空中)|| rengiri (kūchū) || Connected Cuts (midair)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Cross-slash || 凶斬り || kyōgiri || Disaster Slash
|-
|Meteorain (ground) || メテオレイン(地上)|| meteorein (chijō) || Meteor Rain (on the ground)
|-
|Finishing Touch || 画竜点睛 || garyōtensei || Finishing Touches
|-
|Braver || ブレイバー || bureibā || Braver
|-
|Meteorain (midair) || メテオレイン(空中)|| meteorein (kūchū) || Meteor Rain (midair)
|-
|Omnislash Version 5 || 超究武神覇斬 ver.5 || chōkyū bushin hazan ver.5 || Ultra Research Warrior God Supremacy Slash ver.5
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Equipped Ultima Weapon! || アルテマウェポン装備! || arutema uepon sōbi || Ultima Weapon Equipment
|-
|Ultima Weapon (CRUSH) || アルテマウェポン(CRUSH)|| arutema uepon (CRUSH) || Ultima Weapon (CRUSH)
|-
|Ultima Weapon (ATK) || アルテマウェポン(ATK)|| arutema uepon (ATK) || Ultima Weapon (ATK)
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Omnislash || 超究武神覇斬 || chōkyū bushin hazan || Ultra Research Warrior God Supremacy Slash
|}


The bronze toes are Jecht's only offensive aerial bravery attack. The slower start-up, longer animation and later cancel windows make it inferior to Jecht Rush on paper, but it is not enough to invalidate aerial combat altogether. For one, Jecht Stream is ''still'' fast enough to be unreactable when uncharged. The first kick can scoop opponents from below, making it fairly consistent in dodge punishing majority of the cast. Damage output and wall rush potential are still potent. It is also easier to visually confirm a combo on hit compared to Jecht Rush. And just like Jecht Rush, a LV3 version can power through a lower melee priority move and follow up with a combo.
== Sephiroth ==


The reliance on this move creates problems, however. Recovering from a whiff takes a lot longer and leaves Jecht vulnerable to whiff punishment more consistently. Charged versions of Jecht Stream will attempt to close in on the opponent before becoming active and Jecht is susceptible to damage during that time. In addition to this, building assist meter is rather slow. Many characters can rotate fast pokes to defend and build a resource for themselves and Jecht does not quite fit into that mold. As such, it can be difficult and time consuming to come back from situations where he has no meter to combat the opponent's resources.
{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|Sephiroth || セフィロス || sefirosu || Sephiroth
|-
|Focused Blade || ブレイドマスター || bureidomasutā || Blademaster
|-
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|Reaper || なぎ払い || nagi harai || (To) Cut Down
|-
|Fervent Blow || 縮地 || shukuchi || Shrinked Earth
|-
|Shadow Flare (ground) || シャドウフレア(地上)|| shadō furea (chijō) || Shadow Flare (on the ground)
|-
|Transience || 刹那 || setsuna || Instant
|-
|Sudden Cruelty || 居合い斬り || iai giri || Iai Slash
|-
|Godspeed || 神速 || shinsoku || Extreme Speed
|-
|Oblivion || 虚空 || kokū || Empty Space
|-
|Shadow Flare (midair) || シャドウフレア(空中)|| shadō furea (kūchū) || Shadow Flare (midair)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Black Materia || ブラックマテリア || burakku materia || Black Materia
|-
|Octaslash (ground) || 八刀一閃(地上)|| hattō issen (chijō) || Eight Sword Flash (on the ground)
|-
|Scintilla (ground) || 閃光(地上)|| senkō (chijō) || Flash of Light (on the ground)
|-
|Hell's Gate || 獄門 || goku mon || Prison Gate
|-
|Octaslash (midair) || 八刀一閃(空中)|| hattō issen (kūchū) || Eight Sword Flash (midair)
|-
|Scintilla (midair) || 閃光(空中)|| senkō (kūchū) || Flash of Light (midair)
|-
|Heaven's Light || 天照 || tenshō || Heaven Illuminate
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Reunion! || リユニオン! || riyunion || Reunion
|-
|Glide || グライド || guraido || Glide
|-
|Heartless Angel || 心無い天使 || kokoronai tenshi || Heartless Angel
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Super Nova || スーパーノヴァ || sūpānoba || Super Nova
|}


Because there are not many safe moves to threaten with, players will run the risk of becoming predictable. A well timed backwards air dodge is often enough to avoid Jecht Stream as it is. The primary ways to increase it's ambiguity is through the use of Jecht Block, movement and [[Dash_feint|dash feints.]] You may have to sweat the small stuff to make this move -and Jecht as a whole- work, but it will pay off if you stick with it.
== Tifa Lockhart ==


A whiffed Jecht Stream can also be cancelled into regular block or another Jecht Stream, but the longer animation compared to Rush makes this less practical for landing hits.
{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|Tifa Lockhart || ティファ・ロックハート || tifa rokkuhāto || Tifa Lockhart
|-
|Feint Brawler || フェイントストライカー || feinto sutoraikā || Feint Striker
|-
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|Waterkick || 水面蹴り || suimen keri || Surface Water Kick
|-
|Beat Rush || 掌打ラッシュ || shōda rasshu || Palm of Hand Strike Rush
|-
|Blizzard (ground) || ブリザド(地上)|| burizado (chijō) || Blizzard (on the ground)
|-
|Blizzara || ブリザラ || burizara || Blizzara
|-
|Blizzaga || ブリザガ || burizaga || Blizzaga
|-
|Blizzard (midair) || ブリザド(空中)|| burizado (midair) || Blizzard (midair)
|-
|Elbow Smash || エルボースマッシュ || erubō sumasshu || Elbow Smash
|-
|Dolphin Blow || ドルフィンブロウ || dorufin burō || Dolphin Blow
|-
|Falcon's Dive || ファルコンダイブ || farukon daibu || Falcon Dive
|-
|Moonsault Kick || ムーンサルトキック || mūnsaruto kikku || Moonsault Kick
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Rolling Blaze (ground) || ローリングブレイズ(地上)|| rōringu bureizu (chijō) || Rolling Blaze (on the ground)
|-
|Burning Arrow || バーニングアロー || bāningu arō || Burning Arrow
|-
|Meteodrive || メテオドライブ || meteo doraibu || Meteor Drive
|-
|Meteor Strike || メテオストライク || meteo sutoraiku || Meteor Strike
|-
|Somersault || サマーソルト || samāsoruto || Somersault
|-
|Meteor Crusher || メテオクラッシャー || meteo kurasshā || Meteor Crusher
|-
|Rolling Blaze (midair) || ローリングブレイズ(空中)|| rōringu bureizu (kūchū) || Rolling Blaze (midair)
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Equipped Premium Heart! || プレミアムハート装備! || puremiamuhāto sōbi || Premium Heart Equipment
|-
|Premium Heart || プレミアムハート || puremiamuhāto || Premium Heart
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Final Heaven || ファイナルヘヴン || fainaru hebun || Final Heaven
|}


{{!}}-{{!}}Level 2=
== Squall Leonhart ==
{{AbilityInfo
{|class="wikitable"
|image=
! English !! Japanese !! Romaji !! Literal
|imgpos=
|-
|damage=2, 2, 1, 1, [5] (6, 5)
! scope="row" colspan="4" | General
|startup=18F charge, 11F release
|-
|type=Physical
|Squall Leonhart || スコール・レオンハート || sukōru reonhāto || Squall Leonhart
|priority=Melee Low
|-
|ex=12, [60]
|Relentless Revolver || マジックフェンサー || konbofaitā || Combo Fighter
|effect=--
|-
|cp=--
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|cancels=Dodge, Block, Attack
|-
|astatk=
|Solid Barrel || ソリッドバレル || soriddo bareru || Solid Barrel
|asthit=
|-
|level=
|Fusillade || 魔法連弾 || mahō rendan || Magic Connecting Bullets
|ap=
|-
|gametext=--
|Upper Blues || アッパーブルーズ || appā burūzu || Upper Blues
}}
|-
|Blizzard Barret || ブリザドバレット || burizado baretto || Blizzard Barret
|-
|Thunder Barret || サンダーバレット || sandā baretto
|-
|Heel Crush || ヒールクラッシュ || hīru kurasshu || Heel Crush
|-
|Beat Fang || ビートファング || bīto fangu || Beat Fang
|-
|Mystic Flurry || 魔法連撃 || mahō rengeki || Magic Connecting Attacks
|-
|Fire Barret || ファイアバレット || faia baretto || Fire Barret
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Fated Circle || フェイテッドサークル || feiteddo sākuru || Fated Circle
|-
|Blasting Zone || ブラスティングゾーン || burasutingu zōn || Blasting Zone
|-
|Rough Divide (ground) || ラフディバイド(地上)|| rafu dibaido (chijō) || Rough Divide (on the ground)
|-
|Revolver Drive || リボルバードライブ || riborubā doraibu || Revolver Drive
|-
|Aerial Circle || エリアルサークル || eriaru sākuru || Aerial Circle
|-
|Rough Divide (midair) || ラフディバイド(空中)|| rafu dibaido (kūchū) || Rough Divide (midair)
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Lionheart equipped! || ライオンハート装備!」 || raionhāto sōbi || Lionheart Equipment
|-
|Lionheart (RANGE) || ライオンハート(RANGE) || raionhāto (RANGE) || Lionheart (RANGE)
|-
|Lionheart (HIT) || ライオンハート(HIT) || raionhāto (HIT) || Lionheart (HIT)
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Renzokuken || 連続剣 || renzokuken || Continuation Sword
|}


== Ultimecia ==
{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|Ultimecia || アルティミシア || arutimishia || Ultimecia
|-
|Sorcerous Fusileer || マジックシュータ || majikku shūtā || Magic Shooter
|-
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|Knight's Blade (ground) || 騎士の剣(地上)|| kishi no ken (chijō) || Knight's Sword (on the ground)
|-
|Knight's Axe (ground) || 騎士の斧(地上)|| kishi no ono (chijō) || Knight's Axe (on the ground)
|-
|Knight's Arrow (ground) || 騎士の矢(地上)|| kishi no ya (chijō) || Knight's Arrow (on the ground)
|-
|Knight's Lance (ground) || 騎士の槍(地上)|| kishi no yari (chijō) || Knight's Spear (on the ground)
|-
|Knight's Blade (midair) || 騎士の剣(空中)|| kishi no ken (kūchū) || Knight's Sword
|-
|Knight's Axe (midair) || 騎士の斧(空中)|| kishi no ono (kūchū) || Knight's Axe
|-
|Knight's Arrow (midair) || 騎士の矢(空中)|| kishi no ya (kūchū) || Knight's Arrow
|-
|Knight's Lance (midair) || 騎士の槍(空中)|| kishi no yari (kūchū) || Knight's Spear
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Great Attractor (ground) || グレートアトラクター(地上)|| gurēto atorakutā (chijō) || Great Attractor (on the ground)
|-
|Shockwave Pulsar (ground)|| Sウエーブパルサー(地上)|| S uēbu parusā (chijō) || S Wave Pulsar (on the ground)
|-
|Apocalypse (ground) || アポカリプス(地上)|| apokaripusu (chijō) || Apocalypse (on the ground)
|-
|Hell's Judgement (ground) || ヘル・ジャッジメント(地上)|| heru jajjimento (chijō) || Hell Judgment (on the ground)
|-
|Great Attractor (midair) || グレートアトラクター(空中)|| gurēto atorakutā (kūchū) || Great Attractor (midair)
|-
|Shockwave Pulsar (midair) || Sウエーブパルサー(空中)|| S uēbu parusā (kūchū) || S Wave Pulsar (midair)
|-
|Apocalypse (midair) || アポカリプス(空中)|| apokaripusu (kūchū) || Apocalypse (midair)
|-
|Hell's Judgement (midair) || ヘル・ジャッジメント(空中)|| heru jajjimento (kūchū) || Hell Judgment (midair)
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Junction Griever! || ジャンクション・グリーヴァ! || jankushon gurība|| Junction Greaver!
|-
|Time Crush || 時の呪縛 || toki no jubaku || Time's Binding Spell
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Time Compression || 時間圧縮 || jikan asshuku || Time Compression
|-
|Sorceress Heart || エンドオブメモリーズ || endo obu memorīzu || End of Memories
|}


{{!}}-{{!}}Level 3=
== Laguna Loire ==
{{AbilityInfo
{|class="wikitable"
|image=
! English !! Japanese !! Romaji !! Literal
|imgpos=
|-
|damage=1 x 8, [5] (8, 5)
! scope="row" colspan="4" | General
|startup=34F (charge), 11F (release)
|-
|type=Physical
|Laguna Loire || ラグナ・レウァール || raguna revāru || Laguna Loire
|priority=Melee High
|-
|ex=12
|Tactical Gunner || タクティカルガンナー || takutikaru gannā || Tactical Gunner
|effect=Wall Rush
|-
|cp=--
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|cancels=Dodge, Block, Attack
|-
|astatk=
|Machine Gun || マシンガン || mashin gan || Machine Gun
|asthit=
|-
|level=
|Ricochet Shot || リコシェスナイプ || rikoshu sunaipu || Ricochet Snipe
|ap=
|-
|gametext=--
|Grenade Bomb || グレネードボム || gurenēdo bomu || Grenade Bomb
}}
|-
|Pummel (ground) || ブンなぐり(地上)|| bun naguri (chijō) || Punching Hard (on the ground)
|-
|Missle Barrage (ground) || 六連装ミサイル(地上)|| roku rensō misairu (chijō) || Six Mounted Missile (on the ground)
|-
|Electroshield (ground) || シールドボム(地上)|| shīrudo bomu (chijō) || Shield Bomb (on the ground)
|-
|Shotgun || ショットガン || shotto gan || Shotgun
|-
|Homing Bazooka || ホーミングバズーカ || hōmingu bazūka || Homing Bazooka
|-
|Sticky Bomb || ピタットボム || pitatto bomu || Tightly Bomb
|-
|Pummel (midair) || ブンなぐり(空中)|| bun naguri (kūchū) || Punching Hard (midair)
|-
|Missle Barrage (midair) || 六連装ミサイル(空中)|| roku rensō misairu (kūchū) || Six Mounted Missile (midair)
|-
|Electroshield (midair) || シールドボム(空中)|| shīrudo bomu (kūchū) || Shield Bomb (midair)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Ragnarok Buster || ラグナロクバスター || ragunaroku basutā || Ragnarok Buster
|-
|Satellite Laser || サテライトビーム || sateraito bīmu || Satellite Beam
|-
|Ragnarok Blade || ラグナロクブレード || ragunaroku burēdo || Ragnarok Blade
|-
|Split Laser || スプリットレーザー || supuritto rēzā || Split Laser
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Look, the faeries are here! || 妖精さんが来た! || yōseisan ga kita || Attractive Fairy Has Arrived!
|-
|A Faerie's Miracle || 妖精さんの奇跡 || yōsei san no kiseki || Attractive Fairy's Miracle
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Desperado || デスペラード || desuperādo || Desperado
|}


== Zidane Tribal ==
{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|Zidane Tribal || ジタン・トライバル || jidan toraibaru || Zidane Tribal
|-
|Aerial Ace || エアマスター || ea masutā || Air Master
|-
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|Rumble Rush || ランブルラッシュ || ranburu rasshu || Rumble Rush
|-
|Scoop Art (ground) || スクープアウト(地上)|| sukūpu auto (chijō) || Scoop Out (on the ground)
|-
|Booster 8 || ブースター8 || būsutā 8 || Booster 8
|-
|Storm Impulse || ストームインパルス || sutōmu inparusu || Storm Impulse
|-
|Vortex || ヴォルテックス || vorutekkusu || Vortex
|-
|Tempest || テンペスト || tenpesuto || Tempest
|-
|Scoop Art (midair) || スクープアウト(空中)|| sukūpu auto (kūchū) || Scoop Out (midair)
|-
|Solution 9 || ソリューション9 || soryūshon 9 || Solution 9
|-
|Swift Attack || スイフトアタック || suifuto atakku || Swift Attack
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Tidal Flame || タイダルフレイム || taidaru fureimu || Tidal Flame
|-
|Stellar Circle 5 || ストラサークル5 || sutora sākuru || 
|-
|Shift Break || シフトブレイク || shifuto bureiku || Shift Break
|-
|Grand Lethal || グランドリーサル || gurando rīsaru || Grand Lethal
|-
|Free Energy || フリーエナジー || furī enajī || Free Energy
|-
|Meo Twister || ミールツイスター || mīru tsuisutā || Meal Twister
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Trance! || トランス! || toransu! || Trance
|-
|Aerial Jump || エアリアルジャンプ || eariaru janpu || Aerial Jump
|-
|Dodge Jump || ドッジジャンプ || dojji janpu || Dodge Jump
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Reverse Gaia || リバースガイア || ribāsu gaia || Reverse Gaia
|}


}}
== Kuja ==
{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|Kuja || クジャ || kuja || Kuja
|-
|Graceful Glider || レンジマスター || renji masutā || Range Master
|-
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|Burst Energy (ground) || バーストエナジー(地上)|| bāsuto enajī (chijō) || Burst Energy (on the ground)
|-
|Snatch Blow (ground) || スナッチブロー(地上)|| sunacchi burō (chijō) || Snatch Blow (on the ground)
|-
|Ring Holy (ground) || リングホーリ(地上)|| ringu hōri (chijō) || Ring Holy (on the ground)
|-
|Strike Energy (ground) || ストライクエナジー(地上)|| sutoraiku enajī (chijō) || Strike Energy (on the ground)
|-
|Snatch Shot (ground) || スナッチショット(地上)|| sunacchi shotto (chijō) || Snatch Shot (on the ground)
|-
|Remote Flare (ground) || リモートフレア(地上)|| rimōto furea (chijō) || Remote Flare (on the ground)
|-
|Burst Energy (midair) || バーストエナジー(空中)|| bāsuto enajī (kūchū) || Burst Energy (midair)
|-
|Snatch Blow (midair) || スナッチブロー(空中)|| sunacchi burō (kūchū) || Snatch Blow (midair)
|-
|Ring Holy (midair) || リングホーリ(空中)|| ringu hōri (kūchū) || Ring Holy (midair)
|-
|Strike Energy (midair) || ストライクエナジー(空中)|| sutoraiku enajī (kūchū) || Strike Energy (midair)
|-
|Snatch Shot (midair) || スナッチショット(空中)|| sunacchi shotto (kūchū) || Snatch Shot (midair)
|-
|Remote Flare (midair) || リモートフレア(空中)|| rimōto furea (kūchū) || Remote Flare (midair)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Flare Star (ground) || フレアスター(地上) || furea sutā (chijō) || Flare Star (on the ground)
|-
|Seraphic Star (ground) || ホーリースター(地上)|| hōrī sutā (chijō) || Holy Star (on the ground)
|-
|Ultima (ground) || アルテマ(地上)|| arutema (chijō) || Ultima (on the ground)
|-
|Flare Star (midair) || フレアスター(空中)|| furea sutā (kūchū) || Flare Star (midair)
|-
|Seraphic Star (midair) || ホーリースター(空中)|| hōrī sutā (kūchū) || Holy Star (midair)
|-
|Ultima (midair) || アルテマ(空中)|| arutema (kūchū) || Ultima (midair)
|-
|Force Symphony || フォースシンフォニー || fōsu shinfonī || Force Symphony
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Trance! || トランス! || toransu || Trance
|-
|Hyper Glide || ハイパーグライド || haipā guraido || Hyper Glide
|-
|Auto Magic || オートマジック || ōto majikku || Auto Magic
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Final Requiem || ラストレクイエム || rasuto rekuiemu || Last Requiem
|}


|-|Jecht Block (midair)=
== Tidus ==
{{AbilityInfoExdeath2
{|class="wikitable"
|image=
! English !! Japanese !! Romaji !! Literal
|imgpos=
|-
|blockframe=1-16F
! scope="row" colspan="4" | General
|endframe=74F
|-
|dodgeframe=
|Tidus || ティダー || tidā || Tidus
|priority=Jecht Block
|-
|cp=30 (15)
|Spry Striker || ドッジアタッカー || dojji atakkā || Dodge Attacker
|cancels=Dodge (Whiff)<br>Anything (Block)
|-
|astatk=0
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|asthit=0
|-
|level=
|Hop Step (ground) || ホップステップ(地上)|| hoppu suteppu (chijō) || Hop Step (on the ground)
|ap=100
|-
|gametext=[Block] Stops blows with powerful backhand. Does not deal damage.''
|Sonic Buster || ソニックバスター || sonikku basutā || Sonic Buster
}}
|-
|Sphere Shot || スフィアシュート || sufia shūto || Sphere Shoot
|-
|Stick & Move (ground) || ドッジ&スロー(地上)|| dojji & surō (chijō) || Dodge & Throw (on the ground)
|-
|Dart & Weave (ground) || ドッジ&スピン(地上)|| dojji & supin (chijō) || Dodge & Spin (on the ground)
|-
|Cut & Run (ground) || ドッジ&ラン(地上)|| dojji & ran (chijō) || Dodge & Run (on the ground)
|-
|Hop Step (midair) || ホップステップ(空中)|| hoppu suteppu (kūchū) || Hop Step (midair)
|-
|Full Slide || フルスライド || furu suraido || Full Slide
|-
|Wither Shot || ウィザーショット || uizā shotto || Wither Shot
|-
|Stick & Move (midair) || ドッジ&スロー(空中)|| dojji & surō (kūchū) || Dodge & Throw (midair)
|-
|Dart & Weave (midair) || ドッジ&スピン(空中)|| dojji & supin (kūchū) || Dodge & Spin (midair)
|-
|Cut & Run (midair) || ドッジ&ラン(空中)|| dojji & ran (kūchū) || Dodge & Run (midair)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Spiral Cut || スパイラルカット || supairaru katto || Spiral Cut
|-
|Energy Rain (ground) || エナジーレイン(地上)|| enajī rein (chijō) || Energy Rain (on the ground)
|-
|Quick Hit A || クイックトリックA || kuikku torikku A || Quick Trick A
|-
|Quick Hit B || クイックトリックB || kuikku torikku B || Quick Trick B
|-
|Quick Hit C || クイックトリックC || kuikku torikku C || Quick Trick C
|-
|Jecht Shot || ジェクトシュート || jekuto shūto || Jecht Shoot
|-
|Energy Rain (midair) || エナジーレイン(空中)|| enajī rein (kūchū) || Energy Rain (midair)
|-
|Slice & Dice || チャージ&アサルト || chāji & asaruto || Charge & Assault
|-
|Quick Hit D || クイックトリックD || kuikku torikku D || Quick Trick D
|-
|Quick Hit E || クイックトリックE || kuikku torikku E || Quick Trick E
|-
|Quick Hit F || クイックトリックF || kuikku torikku F || Quick Trick F
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Equipped Caladbolg! || アルテマウェポン装備! || arutema uepon sōbi || Ultima Weapon Equipment
|-
|Mirror Dash || リフレクダッシュ || rifureku dasshu || Reflect Dash
|-
|Caladbolg (ATK) || アルテマウェポン(ATK)|| arutema uepon (ATK) || Ultima Weapon (ATK)
|-
|Caladbolg (DODGE) || アルテマウェポン(DODGE)|| arutema uepon (DODGE) || Ultima Weapon (DODGE)
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Blitz Ace || エース・オブ・ザ・ブリッツ || ēsu obu burittsu || Ace of Blitz
|}


Aerial version. Outside of shorter recovery frames, it shares all characteristics of the ground version. Because of air combat's frequency, you will have many opportunities to use Jecht Block. As already mentioned, it is a great asset for covering air dodges, threatening fast air braveries, nullifying projectiles and interrupting assist meter decay.
== Jecht ==


Directional inputs for aerial attacks are not influenced by the opponent's relation to your character. However, the neutral input for air Jecht Block can still be beneficial - The absence of movement related inputs means you will not accidentally cancel out of Jecht Block and make yourself vulnerable prematurely. This is particularly useful against multiple projectiles such as Ultimecia's Knight's Blade or attacks with long active duration such as Feral Chaos' Lux Magnus.
{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|Jecht || ジェクト || jekuto || Jecht
|-
|Brutal Blitzer || スーパーインファイター || sūpā infaitā || Super Infighter
|-
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|Jecht Rush || ジェクトラッシュ || jekuto rasshu || Jecht Rush
|-
|Jecht Block (ground) || ジェクトブロック(地上)|| jekuto burokku (chijō) || Jecht Block (on the ground)
|-
|Jecht Stream || ジェクトストリーム || jekuto sutorīmu || Jecht Stream
|-
|Jecht Block (midair) || ジェクトブロック(空中)|| jekuto burokku (kūchū) || Jecht Block (midair)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Ultimate Jecht Shot || 真・ジェクトシュート || shin jekuto shūto || True Jecht Shoot
|-
|Jecht Blade (ground) || ジェクトブレイド(地上)|| jekuto bureido (chijō) || Jecht Blade (on the ground)
|-
|Jecht Beam (ground) || ジェクトビーム(地上)|| jekuto bīmu (chijō) || Jecht Beam (on the ground)
|-
|Triumphant Grasp || ジェクトフィンガー || jekuto fingā || Jecht Finger
|-
|Jecht Blade (midair) || ジェクトブレイド(空中)|| jekuto bureido (kūchū) || Jecht Blade (midair)
|-
|Jecht Beam (midair) || ジェクトビーム(空中)|| jekuto bīmu (kūchū) || Jecht Beam (midair)
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Final Aeon! || 究極召喚! || kyūkyoku shōkan || Ultimate Summon
|-
|Full Combo || フルコンボ || furu konbo || Full Combo
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Blitz King || キング・オブ・ザ・ブリッツ || kingu obu za burittsu || King of the Blitz
|}


Jecht Block has slight forward movement, which can be used to guard attacks from outside of their immediate range. This is good when dealing with lingering projectiles such as {{012emp}}'s Flares or {{012ulti}}'s charged Knight's Lance.
== Yuna ==
</tabber>
{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|Yuna || ユウナ || yūna || Yuna
|-
|Grand Summoner || サモンマスター || samon masutā || Summon Master
|-
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|Meteor Strike || メテオストライク || meteo sutoraiku || Meteor Strike
|-
|Aerospark || エアロスパーク || earo supāku || Aero Spark
|-
|Energy Blast || シューティング・パワー || shūtingu pawā || Shooting Power
|-
|Sonic Wings || ソニックウィング || sonikku uingu || Sonic Wing
|-
|Heavenly Strike || 天からの一撃 || ten kara no ichigeki || Strike from the Sky
|-
|Impulse || インパルス || inparusu || Impulse
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Hellfire || 地獄の火炎 || jigoku no kaen || Hell's Flame
|-
|Energy Ray || シューティング・レイ || shūtingu rei || Shooting Ray
|-
|Thor's Hammer || トールハンマー || tōru hanmā || Thor Hammer
|-
|Diamond Dust || ダイアモンドダスト || daiamondo dasuto || Diamond Dust
|-
|Mega Flare || メガフレア || mega furea || Mega Flare
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Grand Summon! || マスター召喚! || masutā shōkan || Master Summon
|-
|Double Summons || W召喚 || daburu shōkan || Double Summon
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|To the Farplane || 異界送り || ikai okuri || Spirit World Funeral
|}


== Combo Chains ==
== Shantotto ==
Jecht Rush and Jecht Stream will transition into different combo attacks when bravery attack has been pressed at the right time. Many properties are shared across all variations of a single chain.


For more information on how these combo chains work, please refer to the [[Jecht_(Dissidia_012)/Combos|'''Jecht combo page''']].


<tabber>
{|class="wikitable"
|-|2nd Chain=
! English !! Japanese !! Romaji !! Literal
Hits in brackets are skipped when chaining.
|-
! scope="row" colspan="4" | General
|-
|Shantotto || シャントット || shantotto || Shantotto
|-
|Chainspeller || チェインスペラー || chein superā || Chain Speller
|-
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|A Couple Attacks || 時々2-3回攻撃 || tokidoki ni-san kai gōgeki || Occasional 2-3 Attacks
|-
|Stun (ground) || スタン(地上)|| sutan (chijō) || Stun (on the ground)
|-
|Bind (ground) || バインド(地上)|| baindo (chijō) || Bind (on the ground)
|-
|Bio (ground) || バイオ(地上)|| baio (chijō) || Bio (on the ground)
|-
|Retribution || レトリビューション || retoribyūshon || Retribution
|-
|Stun (midair) || スタン(空中)|| sutan (kūchū) || Stun (midair)
|-
|Bind (midair) || バインド(空中)|| baindo (kūchū) || Bind (midair)
|-
|Bio (midair) || バイオ(空中)|| baio (kūchū) || Bio (midair)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Spirit Magic: Earth || 精霊魔法 土 || seirei mahō do || Spirit Magic Earth
|-
|Stone || ストーン || sutōn || Stone
|-
|Stonega || ストンガ || sutonga || Stonega
|-
|Quake || クエイク || kueiku || Quake
|-
|Spirit Magic: Fire || 精霊魔法 火 || seirei mahō hi || Spirit Magic Fire
|-
|Fire || ファイア || faia || Fire
|-
|Firaga || ファイガ || faiga || Firaga
|-
|Flare || フレア || furea || Flare
|-
|Spirit Magic: Thunder || 精霊魔法 雷 || seirei mahō kaminari || Spirit Magic Lightning
|-
|Thunder || サンダー || sandā || Thunder
|-
|Thundaga || サンダガ || sandaga || Thundaga
|-
|Burst || バースト || bāsuto || Burst
|-
|Spirit Magic: Water || 精霊魔法 水 || seirei mahō mizu || Spirit Magic Water
|-
|Water || ウォータ || uōta || Water
|-
|Waterga || ウォタガ || uotaga || Waterg
|-
|Flood || フラッド || furaddo || Flood
|-
|Spirit Magic: Air || 精霊魔法 風 || seirei mahō kaze || Spirit Magic Wind
|-
|Aero || エアロ || earo || Aero
|-
|Aeroga || エアロガ || earoga || Aeroga
|-
|Tornado || トルネド || torunedo || Tornado
|-
|Spirit Magic: Ice || 精霊魔法 氷 || seirei mahō kōri || Spirit Magic Ice
|-
|Blizzard || ブリザド || burizado || Blizzard
|-
|Blizzaga || ブリザガ || burizaga || Blizzaga
|-
|Freeze || フリーズ || furīzu || Freeze
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Two-Hour Ability! || SPアビリティ! || SP abiriti || SP Ability
|-
|Manafont || 魔力の泉 || maryoku no izumi || Magical Powers' Fountain
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Play Rough || ブチ切れ || buchi kire || Flipping Out
|-
|Skillchain: Fusion || 技連携・核熱 || waza renkei kakunetsu || Technique Cooperation Core Heat
|-
|Magic Burst || マジックバースト! || majikku bāsuto || Magic Burst
|}


=== Data comparison ===
== Prishe ==
{{AbilityInfoJecht
{|class="wikitable"
|name=Ground (Neutral)
! English !! Japanese !! Romaji !! Literal
|damage=1x9, [12] (+9, 12)
|-
|startup=??
! scope="row" colspan="4" | General
|type=Physical
|-
|priority=Melee Low
|Prishe || プリッシュ || purisshu || Prishe
|ex=9, [60]
|-
|effect=Chase
|Combo Blitzer || コンボメイカー || konbo meikā || Combo Maker
|cp1=-
|-
|name2=Ground (Up)
|Skillchain: Detonation || 技連携・炸裂 || waza renkei sakuretsu || Technique Cooperation Explosion
|damage2=1x5,2, [12] (+7, 12)
|-
|startup2=??
! scope="row" colspan="4" | Bravery Attacks / One (ブレイブ攻撃 / 初段)
|type2=Physical
|-
|priority2=Melee Low
|Combo (One) || コンボ(初段) || konbo (shodan) || Combo (First Step)
|ex2=9, [60]
|-
|effect2=Chase
|Howling Fist (One) || 空鳴拳(初段)|| sora na kobushi (shodan) || Sky Echo Fist (First Step)
|cp2=-
|-
|name3=Air (Neutral)
|Dragon Kick (One) || 双竜脚(初段)|| sōryū ashi (shodan) || Set (of) Dragon Foot (First Step)
|damage3=1x4, 3, [12] (+7, 12)
|-
|startup3=??
|Shoulder Tackle (One) || タックル(初段)|| takkuru (shodan) || Tackle (First Step)
|type3=Physical
|-
|priority3=Melee Low
|Banish || バニシュ || banishu || Banish
|ex3=9, [60]
|-
|effect3=Chase
|Backhand Blow (One) || バックハンドブロー(初段)|| bakku hando burō (shodan) || Backhand Blow (First Step)
|cp3=-
|-
}}
|Spinning Attack (One) || スピンアタック(初段)|| supin atakku (shodan) || Spin Attack (First Step)
|-
|Raging Fists (One) || 乱撃(初段)|| rangeki (shodan) || Riot Attack (First Step)
|-
|One Inch Punch (One) || 短勁(初段)|| tankei (shodan) || Short Strong (First Step)
|-
|Holy || ホーリー || hōrī || Holy
|-
! scope="row" colspan="4" | Bravery Attacks / Two (ブレイブ攻撃 / 2段目)
|-
|Combo (Two) || コンボ(2段目)|| konbo (ni dan me) || Combo (Class 2 Step)
|-
|Howling Fists (Two) || 空鳴拳(2段目)|| sora na kobushi (ni dan me) || Sky Echo Fist (Class 2 Step)
|-
|Dragon Kick (Two) || 双竜脚(2段目)|| sōryū (ni dan me) || Set (of) Dragon Foot (Class 2 Step)
|-
|Shoulder Tackle (Two) || タックル(2段目)|| takkuru (ni dan me) || Tackle (Class 2 Step)
|-
|Backhand Blow (Two) || バックハンドブロー(2段目)|| bakku hando burō (ni dan me) || Backhand Blow (Class 2 Step)
|-
|Spinning Attack (Two) || スピンアタック(2段目)|| supin atakku (ni dan me) || Spin Attack (Class 2 Step)
|-
|Raging Fists (Two) || 乱撃(2段目)|| rangeki (ni dan me) || Riot Attack (Class 2 Step)
|-
|One Inch Punch (Two) || 短勁(2段目)|| tankei (ni dan me) || Short Strong (Class 2 Step)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Asuran Fists || 夢想阿修羅拳 || musō ashura ken || Dreamer Asura Fist
|-
|Nullifying Dropkick || 崑崙八象脚 || konron hachi zō ashi || Kunlun Eight Form Foot
|-
|Auroral Uppercut || 羅刹七星拳 || rasetsu shichi seiken || Rakshasa Seven Star Fist
|-
|Banishga || バニシュガ || banishuga || Banishga
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Two-Hour Ability! || SPアビリティ! || SP abiriti || SP Ability
|-
|Hundred Fists || 百烈拳 || hyaku retsu ken || Hundred Furious Fists
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|The Five Lights || 五つの輝き || itsu no kagayaki || Five's Radiance
|}


{{#tag:tabber
== Vaan ==
|Ground (Neutral)=
{{AbilityInfo
|image=
|imgpos=
|damage=1x9, [12] (+9, 12)
|startup=
|type=Physical
|priority=Melee Low
|ex=9, [60]
|effect=Chase
|cp=--
|cancels=Dodge (recovery)
|astatk=
|asthit=
|level=
|ap=--
|gametext=--
}}


{{!}}-{{!}}Ground (Up)=
= Customization =
{{AbilityInfo
|image=
|imgpos=
|damage=1x5,2, [12] (+7, 12)
|startup=
|type=Physical
|priority=Melee Low
|ex=9, [60]
|effect=Chase
|cp=--
|cancels=Dodge (recovery)
|astatk=
|asthit=
|level=
|ap=--
|gametext=--
}}


{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
|Battlegen ||バトルライズ || batoru raizu || Battle rise
|-
|Basic accessory || 基本アクセサリー || kihon akusesarī || Basic accessory
|-
|Booster accessory || 条件アクセサリー || jōken akusesarī || Condition accessory
|-
|Special accessory || 独立アクセサリー || dokuritsu akusesarī || Independence accessory
|}


{{!}}-{{!}}Air (Neutral)=
= Stages =
{{AbilityInfo
|image=
|imgpos=
|damage=1x4, 3, [12] (+7, 12)
|startup=
|type=Physical
|priority=Melee Low
|ex=9, [60]
|effect=Chase
|cp=--
|cancels=Dodge (recovery)
|astatk=
|asthit=
|level=
|ap=--
|gametext=--
}}


 
{|class="wikitable"
}}
! English !! Japanese !! Romaji !! Literal
 
|-
|-|3rd Chain=
|Old Chaos Shrine || 過去のカオス神殿 || kako no kaosu shinden || Chaos shrine of bygone days
=== Data comparison ===
|-
{{AbilityInfoJecht
|Pandaemonium || パンデモニウム || pandemoniumu || Pandaemonium
|name=Ground / Air (Neutral)
|-
|damage=1x4, 6, [19] (+10, 19)
|World of Darkness ||闇の世界 || yami no sekai || Darkness' world
|startup=??
|-
|type=Physical
|Lunar Subterrane ||月の渓谷 || tsuki no keikoku || Moon's valley
|priority=Melee Mid
|ex=9
|effect=Wall Rush
|cp1=-
|name2=Ground (Up)
|damage2=3, 1x5, 2, [19] (+10, 19)
|startup2=??
|type2=Physical
|priority2=Melee Mid
|ex2=9
|effect2=Wall Rush
|cp2=-
|name3=Air (Down)
|damage3=5, 5, [1x4, 15] (+10, 19)
|startup3=??
|type3=Physical
|priority3=Melee Mid
|ex3=9
|effect3=Wall Rush
|cp3=-
}}
 
{{#tag:tabber
|Ground / Air (Neutral)=
{{AbilityInfo
|image=
|imgpos=
|damage=1x4, 6, [19] (+10, 19)
|startup=
|type=Physical
|priority=Melee Mid
|ex=9
|effect=Wall Rush
|cp=--
|cancels=Dodge (recovery), HP Attack
|astatk=
|asthit=
|level=
|ap=--
|gametext=--
}}
 
{{!}}-{{!}}Ground (Up)=
{{AbilityInfo
|image=
|imgpos=
|damage=3, 1x5, 2, [19] (+10, 19)
|startup=
|type=Physical
|priority=Melee Mid
|ex=9
|effect=Wall Rush
|cp=--
|cancels=Dodge (recovery), HP Attack
|astatk=
|asthit=
|level=
|ap=--
|gametext=--
}}
 
{{!}}-{{!}}Air (Down)=
{{AbilityInfo
|image=
|imgpos=
|damage=5, 5, [1x4, 15] (+10, 19)
|startup=
|type=Physical
|priority=Melee Mid
|ex=9
|effect=Wall Rush
|cp=--
|cancels=Dodge (recovery), HP Attack
|astatk=
|asthit=
|level=
|ap=--
|gametext=--
}}
 
}}
</tabber>
 
= HP Attacks =
 
== Ground ==
<tabber>
|-|Ultimate Jecht Shot=
 
=== Data comparison ===
{{AbilityInfoJecht
|name=Level 1
|damage=1 x 18 (18)
|startup=31F
|type=Physical
|priority=Melee High
|ex=30
|effect=Wall Rush
|name2=Level 2
|damage2=1 x 24 (24)
|startup2=48F charge, 1F release
|type2=Physical
|priority2=Melee High
|ex2=30
|effect2=Wall Rush
|name3=Level 3
|damage3=1 x 34 (34)
|startup3=64F charge, 1F release
|type3=Physical
|priority3=Melee High
|ex3=30
|effect3=Wall Rush
}}
 
{{#tag:tabber
|Level 1=
{{AbilityInfo
|image=
|imgpos=
|damage=1 x 18 (18)
|startup=31F
|type=Physical
|priority=Melee High
|ex=30
|effect=Wall Rush
|cp=30 (15)
|cancels=Dodge (recovery)
|astatk=
|asthit=
|level=
|ap=130
|gametext=[Close] Hurl meteors from sky. Boost power by holding button.
}}
 
{{!}}-{{!}}Level 2=
{{AbilityInfo
|image=
|imgpos=
|damage=1 x 24 (24)
|startup=48F (charge),<br>1F (release)
|type=Physical
|priority=Melee High
|ex=30
|effect=Wall Rush
|cp=--
|cancels=Dodge (recovery)
|astatk=
|asthit=
|level=
|ap=
|gametext=--
}}
 
{{!}}-{{!}}Level 3=
{{AbilityInfo
|image=
|imgpos=
|damage=1 x 34 (34)
|startup=64F (charge),<br>1F (release)
|type=Physical
|priority=Melee High
|ex=30
|effect=Wall Rush
|cp=--
|cancels=Dodge (recovery)
|astatk=
|asthit=
|level=
|ap=
|gametext=--
}}
 
}}
 
|-|Jecht Blade=
 
=== Data comparison ===
{{AbilityInfoJecht
|name=Level 1
|damage=2 x 5 (10)
|startup=41F
|type=Physical
|priority=Melee High
|ex=30
|effect=Wall Rush
|name2=Level 2
|damage2=1 x 6, 2, 2, 3, 3 (16)
|startup2=48F charge, 11F release
|type2=Physical
|priority2=Melee High
|ex2=30
|effect2=Wall Rush
|name3=Level 3
|damage3=1 x 9, 2 x 6 (21)
|startup3=64F charge, 11F release
|type3=Physical
|priority3=Melee High
|ex3=36
|effect3=Wall Rush
}}
 
{{#tag:tabber
|Level 1=
{{AbilityInfo
|image=
|imgpos=
|damage=2 x 5 (10)
|startup=41F
|type=Physical
|priority=Melee High
|ex=30
|effect=Wall Rush
|cp=30 (15)
|cancels=Dodge (recovery)
|astatk=
|asthit=
|level=
|ap=130
|gametext=[Close] Masterful swordplay. Boost power by holding button.
}}
 
{{!}}-{{!}}Level 2=
{{AbilityInfo
|image=
|imgpos=
|damage=1 x 6, 2, 2, 3, 3 (16)
|startup=48F (charge),<br>11F (release)
|type=Physical
|priority=Melee High
|ex=30
|effect=Wall Rush
|cp=30 (15)
|cancels=Dodge (recovery)
|astatk=
|asthit=
|level=
|ap=
|gametext=--
}}
 
{{!}}-{{!}}Level 3=
{{AbilityInfo
|image=
|imgpos=
|damage=1 x 9, 2 x 6 (21)
|startup=64F (charge),<br>11F (release)
|type=Physical
|priority=Melee High
|ex=36
|effect=Wall Rush
|cp=30 (15)
|cancels=Dodge (recovery)
|astatk=
|asthit=
|level=
|ap=
|gametext=--
}}
 
}}
 
|-|Jecht Beam=
 
{{AbilityInfo
|image=
|imgpos=
|damage=--
|startup=31F
|type=--
|priority=Ranged High
|ex=120
|effect=--
|cp=30 (15)
|cancels=Dodge
|astatk=
|asthit=
|level=
|ap=130
|gametext=[Close] Fires lasers from eyes. Short range, but fast.
}}
 
</tabber>
 
== Aerial ==
 
<tabber>
|-|Triumphant Grasp=
 
=== Data comparison ===
{{AbilityInfoJecht
|name=Level 1
|damage=1 x 5, 3, 2 (10)
|startup=41F
|type=Physical
|priority=Melee High
|ex=30
|effect=Wall Rush
|cp1=30 (15)
|name2=Level 2
|damage2=2 x 7, 1 (15)
|startup2=48F charge, 11F release
|type2=Physical
|priority2=Melee High
|ex2=30
|effect2=Wall Rush
|name3=Level 3
|damage3=2 x 11, 1, 1 (24)
|startup3=64F charge, 11F release
|type3=Physical
|priority3=Melee High
|ex3=30
|effect3=Wall Rush
}}
 
{{#tag:tabber
|Level 1=
{{AbilityInfo
|image=
|imgpos=
|damage=1 x 5, 3, 2 (10)
|startup=41F
|type=Physical
|priority=Melee High
|ex=30
|effect=Wall Rush
|cp=30 (15)
|cancels=Dodge (recovery)
|astatk=
|asthit=
|level=
|ap=130
|gametext=[Close] Grab foe and detonate. Boost power by holding button.
}}
 
{{!}}-{{!}}Level 2=
{{AbilityInfo
|image=
|imgpos=
|damage=2 x 7, 1 (15)
|startup=48F (charge),<br>11F (release)
|type=Physical
|priority=Melee High
|ex=30
|effect=Wall Rush
|cp=--
|cancels=Dodge (recovery)
|astatk=
|asthit=
|level=
|ap=
|gametext=--
}}
 
{{!}}-{{!}}Level 3=
{{AbilityInfo
|image=
|imgpos=
|damage=2 x 11, 1, 1 (24)
|startup=64F (charge), 11F (release)
|type=Physical
|priority=Melee High
|ex=30
|effect=Wall Rush
|cp=--
|cancels=Dodge (recovery)
|astatk=
|asthit=
|level=
|ap=
|gametext=
}}
 
}}
 
|-|Jecht Blade=
 
=== Data comparison ===
{{AbilityInfoJecht
|name=Level 1
|damage=2 x 5 (10)
|startup=41F
|type=Physical
|priority=Melee High
|ex=30
|effect=Wall Rush
|cp1=30 (15)
|name2=Level 2
|damage2=1 x 6, 2, 2, 3, 3 (16)
|startup2=48F charge, 11F release
|type2=Physical
|priority2=Melee High
|ex2=30
|effect2=Wall Rush
|name3=Level 3
|damage3=1 x 9, 2 x 6 (21)
|startup3=64F charge, 11F release
|type3=Physical
|priority3=Melee High
|ex3=36
|effect3=Wall Rush
}}
 
{{#tag:tabber
|Level 1=
{{AbilityInfo
|image=
|imgpos=
|damage=2 x 5 (10)
|startup=41F
|type=Physical
|priority=Melee High
|ex=30
|effect=Wall Rush
|cp=30 (15)
|cancels=Dodge (recovery)
|astatk=
|asthit=
|level=
|ap=130
|gametext=[Close] Masterful swordplay. Boost power by holding button.
}}
 
{{!}}-{{!}}Level 2=
{{AbilityInfo
|image=
|imgpos=
|damage=1 x 6, 2, 2, 3, 3 (16)
|startup=48F (charge),<br>11F (release)
|type=Physical
|priority=Melee High
|ex=30
|effect=Wall Rush
|cp=30 (15)
|cancels=Dodge (recovery)
|astatk=
|asthit=
|level=
|ap=
|gametext=--
}}
 
{{!}}-{{!}}Level 3=
{{AbilityInfo
|image=
|imgpos=
|damage=1 x 9, 2 x 6 (21)
|startup=64F (charge),<br>11F (release)
|type=Physical
|priority=Melee High
|ex=36
|effect=Wall Rush
|cp=30 (15)
|cancels=Dodge (recovery)
|astatk=
|asthit=
|level=
|ap=
|gametext=--
}}
 
}}
 
|-|Jecht Beam=
 
{{AbilityInfo
|image=
|imgpos=
|damage=--
|startup=31F
|type=--
|priority=Ranged High
|ex=120
|effect=--
|cp=30 (15)
|cancels=Dodge
|astatk=
|asthit=
|level=
|ap=130
|gametext=[Close] Fires lasers from eyes. Short range, but fast.
}}
 
</tabber>
 
= EX Mode: Final Aeon! =
Effects:
* Regen
* Critical Boost
* Full Combo
 
== Full Combo ==
''[Always active while in EX Mode]
Even if the first hit misses the opponent, combos can be completed.''
 
Full Combo allows Jecht to initiate surprise attacks and extend EX mode's duration for added health regeneration. By whiffing Jecht Rush or Jecht Stream and then activating EX Mode, Jecht can quickly close the gap with the second combo chain. At a glance it sounds tempting, powerful even. But the tracking is not very strong and only the 3rd combo chain has an increase in priority from Melee Low to Melee Mid. However, Jecht Rush works particularly well with this since the 2nd chain (neutral) can traverse in the blink of an eye or anti-air (up).
 
As a general rule, the player character's EX Mode will not deactivate while they are in an attack state. Since Jecht can charge an attack without time restrictions, he can theoretically stay in EX Mode forever and thus, regenerate as much health as he wants. Taking advantage of this trait means allowing the opponent to pursue resources at their leisure while putting yourself at the risk of getting whiff punished. Remember that Jecht is still vulnerable while charging as well.
 
If no EX meter remains and Jecht is in a combo, the EX Mode will deactivate after the '''3rd combo chain'''. Therefore, if you want to ensure an EX Burst, you must already be performing the HP attack by the time the EX meter has run out.
 
== EX Burst: Blitz King ==
''A flurry of attacks leading to a splendidly impressive shot. Watch your timing and press circle when the cursor hits the center.''
 
{{burst
|damage1=5 (5)
|damage2=5, 5, 10, 19 x 4 (96) (101 total)
|type=Physical
}}
 
Not a particularly strong EX Burst. Two separate timings for a perfectly input burst leaves plenty of room for human error, especially in spotty internet connections. The extra skill Auto EX Burst Omega can be used to compensate, but Jecht already needs CP for other things. His synergy with Side by Side builds and relatively weak EX generation means you may not see this all that often, but as with any other EX Burst, it's still okay for tacking on extra damage or closing out a match.
 
= Jecht's mechanics =
== About bravery charges ==
If bravery button is held when using Jecht Rush or Jecht Stream, Jecht will begin charging the attack. Holding the button increases the attack's properties, but will make him vulnerable as he is stationary in this state. Release the button to attack. The attacks have three levels to them.
 
* Level 1 = Uncharged, Melee Low priority, fastest start-up. Quickly tap the button.
* Level 2 = Slightly charged, Melee Low priority. Slower start-up, but minor range and damage increase. Indicated by a different grunt and additional, but subdued particle and sound effects.
* Level 3 = Fully charged, Melee High priority. Slowest start-up (almost doubled from LV2), but provides biggest range and damage increase. Indicated by a different sound effect and a major aura surrounding Jecht.
 
The most common and practical uses for charging are breaking through regular blocks, punishing dodges and anticipating a whiffed attack outside of close range.
 
This is not without risk, however. Once the charge has been initiated, Jecht MUST follow through with the attack even if it cannot make contact. This makes charging the air BRV Jecht Stream particularly risky, as the attack takes even longer to start up and recover from due to performing both kicks. Jecht remains vulnerable while he closes the distance with a charged Jecht Stream and opponents usually have more room to evade the attack in the air. When charging, the button can be held indefinitely but this typically makes it easier for the opponent to retaliate. That idea goes for any charges as they delay the attack's moment of impact.
 
While charged Jecht Stream is vulnerable on button release, Jecht Rush does not suffer from this issue as much due to the active hitbox coming out much earlier. Not only that, the shorter animation combined with earlier cancel window allow Jecht to whiff a charged Jecht Rush more frequently without repercussions. This makes ground combat a bit safer for him than aerial fighting. Unfortunately, the majority of Dissidia Duodecim's interactions mandate air combat, so building good intuition for charging attacks in the air can cripple your gameplay for some time. Take advantage of walls and small stages as there is less room to evade safely.
 
When attacking with Jecht, try to be mindful of how long you press the bravery button. Even a slight hold can make your attack slower than it actually is, even if it's properties don't improve.
 
== About neutral attack input ==
The attack you assign to the neutral input (no direction) matters! On the ground Jecht Rush becomes immune to ambigious camera angles and helps attacking grounded characters. The same goes for Ultimate Jecht Shot and thus is recommended to equip it on the neutral input. On the other hand, gapless Jecht Blocks become very practical and can also help defending against airborne attacks regardless of angle.
 
There is another way to mitigate this, but it requires a larger CP investment: Jecht Block on neutral (15 CP) and Jecht Rush on both directional inputs (30 + 30 CP). Or Jecht Rush on neutral (30 CP) and Jecht Block on both directional inputs (15 + 15 CP). This is not an issue for air attacks and lock-off Jecht Blade / Triumphant Grasp are not known to have effective uses either.
 
= Builds =
 
<div class="toccolours mw-collapsible mw-collapsed overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Notable Abilities</div>
<div class="mw-collapsible-content">
{| class="wikitable"
!Basic  !! Support !! Extra
|-
|-
|Dodges || Auto Assist Lock On || Precision Evasion
|The Rift || 次元城 || jigen shiro || Dimension castle
|-
|-
|Blocks || Auto EX Command Omega || Counterattack
|Kefka's Tower || ガレキの塔 || gareki no tō || gareki's tower
|-
|-
|Reverse Air Dash || || Sneak Attack
|Planet's Core || 星の体内 || hoshi no tainai || Planet's interior of body
|-
|-
|Free Air Dash || || First Strike
|Ultimecia's Castle || アルティミシア城 || arutimishia shiro || Ultimecia castle
|-
|-
|Ground Dash || || Riposte
|Crystal World || クリスタルワールド || kurisutaruwārudo || Crystal world
|-
|-
|Reverse Ground Dash || || Assist Critical Boost
|Dream's End || 夢の終わり || yume no owari || Dream's end
|-
|-
|Omni Ground Dash || || Disable Counterattack
|Order's Sanctuary || 秩序の聖域 || chitsujo no seiiki || Order's sanctuary
|-
|-
|Multi Air Slide || || EXP to Assist
|Edge of Madness || 混沌の果て || konton no hate || Chaos' end
|-
|-
|Free Air Dash Boost || ||
|Empyreal Paradox || 天象の鎖 || tenshō no kusari || Astronomical phenomena's chains
|-
|-
|Assist Gauge Up Dash || ||
|Sky Fortress Bahamut || 空中要塞バハムート || kūchū yōsai bahamūto || Air stronghold bahamut
|-
|-
|Speed Boost || ||
|Orphan's Cradle || オーファンズ・クレイドル || ōfanzu kureidoru || Orphan's cradle
|-
|-
|Jump Times Boost || ||
|Pandaemonium - Top Floor || パンデモニウム最上階 || pandemoniumu saijōkai || Pandemonium top floor
|-
|-
|Ground & Midair Evasion Boost || ||
|Crystal Tower || クリスタルタワー || kurisutaru tawā || Crystal tower
|-
|-
|Evasion Boost || ||
|Phantom Train || 魔列車 || maressha || Demon train
|-
|-
|Descent Speed Boost || ||
|M.S. Prima Vista || 劇場艇プリマビスタ || gekijō tei purima bista || Theater boat prima vista
|}
|}
</div></div></div>
Auto Assist Lock-On allows charged attacks to automatically home in towards the opponent's assist. This does leave you open for an opponent's attack though.
<tabber>
|-|Side by Side=
{{Build
|hp=9376
|cp=450
|brv=1393 (2089 with Hero's Seal)
|atk=179
|def=183
|luk=--
|booster=x3.8
|setbonus=None
|ast=Kuja / Aerith
|wpn=Piggy's Stick
|hand=Chainsaw
|head=Royal Crown
|armor=Maximillian
|acc1={{accbas}} Muscle Belt
|acc2={{accbas}} Sniper Eye
|acc3={{accbas}} Dismay Shock
|acc4={{accboo}} BRV = 0
|acc5={{accboo}} Empty EX Gauge
|acc6={{accboo}} Pre-EX Mode
|acc7={{accboo}} Pre-EX Revenge
|acc8={{accsp}} Hero's Seal
|acc9={{accsp}} Together as One
|acc10={{accsp}} Side by Side
|summon=Rubicante
}}
You must use the [[CP_Glitch_(Dissidia_012)|CP glitch]] on all four equipment. The extra skills are Peltast's Gear, Bard's Gear, Cavalier's Gear and Equip Machines.
Standard high base bravery with wall rush, a stable build for competition. Meter depletion are placed here, as are initial brv and assist meter boosts. At base bravery, a solo combo with HP wall rush deals roughly 2,000 HP damage. The first wall rush combo with Hero's Seal is going to hit for over 3,000 HP. Coupled with Side by Side's meter gain, that already makes for a good lead. Together as One kickstarts assist meter at the beginning and lets Jecht avoid committing to an attack for a longer period of time. Naturally, getting hit early will take your higher initial bravery away, but ideally the assist meter will be available to protect you.
For an EX variant of this build, swap Side by Side and Together as One for Tenacious Attacker and / or Glutton.
If you don't prefer starting with higher resources, you can change Hero's Seal and Together as One for Hero's Essence (extra CP), Winged Boots, Great Gospel, Miracle Shoes or additional boosters.
|-|Bravery Boost on Dodge + Block=
{{Build
|hp=9972
|cp=450
|brv=997
|atk=178
|def=185
|luk=--
|booster=x4.0
|setbonus=Adamant Chains
|ast=Tidus / Kuja
|wpn=Adamant Knife
|hand=Adamant Shield
|head=Dueling Mask
|armor=Adamant Vest
|acc1={{accbas}} Zephyr Cloak
|acc2={{accbas}} Heart's Ease
|acc3={{accbas}} Dismay Shock
|acc4={{accbas}} Battle Hammer
|acc5={{accboo}} HP = 100 %
|acc6={{accboo}} Empty EX Gauge
|acc7={{accboo}} Pre-EX Mode
|acc8={{accboo}} Pre-EX Revenge
|acc9={{accsp}} Together as One
|acc10={{accsp}} Side by Side
|summon=Rubicante
}}
Use the [[CP_Glitch_(Dissidia_012)|CP glitch]] with Peltast's Gear, Knight's Gear and Cavalier's Gear to equip everything except Dueling Mask.
A match-up specific build for accumulating bravery through dodges and blocks. Recommended against Ultimecia, The Emperor and Sephiroth, where you may have high uptime on dodges and blocks, but then struggle to land a proper hit. If you have room for only one set, the emphasis on gaining BRV from dodges is more consistent in competition. Jecht Block is more efficient at generating BRV against multiple projectiles, but loses to unblockables, sidelining projectiles and is more vulnerable on whiff.
If the opponent has no EX intake, swap out Dismay Shock for a booster such as Summon Unused, BRV > Base Value or Aerial. Together as One is for stability, but can be swapped for another booster or Hero's Essence. The extra CP can be spent on extra base bravery, health or even crits. You might not need as many ground moves against Ultimecia, so if you're looking for CP, start by trimming those.
|-|Hybrid (Seal of Lufenia)=
{{Build
|hp=9644
|cp=480
|brv=1314
|atk=180
|def=181
|luk=--
|booster=x3.3
|setbonus=Seal of Lufenia
|ast=Kuja
|wpn=Piggy's Stick
|hand=Lufenian Dirk
|head=Lufenian Hairpin
|armor=Lufenian Jacket
|acc1={{accbas}} Sniper Eye
|acc2={{accbas}} Bravery Orb
|acc3={{accbas}} Battle Hammer
|acc4={{accboo}} BRV = 0
|acc5={{accboo}} Summon Unused
|acc6={{accboo}} Pre-EX Mode
|acc7={{accboo}} Pre-EX Revenge
|acc8={{accsp}} Hero's Essence
|acc9={{accsp}} Tenacious Attacker
|acc10={{accsp}} First to Victory
|summon=Rubicante
}}
Use the [[CP_Glitch_(Dissidia_012)|CP glitch]] with Peltast's Gear, Thief's Gear and Bard's Gear. Lufenian Jacket is natively allowed.
An all-rounder build focused on EX meter depletion. Recommended against characters with good EX generation or long-winded match-ups involving EX such as Gabranth, Gilgamesh, Prishe, Lightning, Garland and Tidus.
Boosted wall rush, initial meter and higher CP are for flexibility. If Seal of Lufenia set bonus' EX drain is not enough, you may swap one of the special accessories, BRV = 0 or Bravery Orb for Dismay Shock. The extra CP provided by Hero's Essence lets you equip more abilities with movement, critical hit rate boosts or stat increases. Depending on your preferences, First to Victory is also interchangeable. Glutton, Winged Boots and Muscle Belt are all good picks there.
If you want Judgment of Lufenia version for enhanced assist meter depletion, swap Lufenian equipment for Judgment of Lufenia gear and swap Battle Hammer with Dismay Shock.
|-|EX (Center of the World)=
{{Build
|hp=11299 (with Master Guardsman)
|cp=450
|brv=956
|atk=181
|def=184
|luk=--
|booster=x2.7
|setbonus=Soul of Yamato
|ast=Cannot use.
|wpn=Cleaver
|hand=Genji Shield
|head=Genji Helm
|armor=Genji Armor
|acc1={{accbas}} Pearl Necklace
|acc2={{accbas}} Dragonfly Orb
|acc3={{accbas}} Silver Hourglass
|acc4={{accbas}} Pendant
|acc5={{accbas}} Battle Hammer
|acc6={{accboo}} Empty Assist Gauge
|acc7={{accboo}} Pre-EX Revenge
|acc8={{accboo}} Pre-Assist
|acc9={{accsp}} Close to You
|acc10={{accsp}} Center of the World
|summon=Rubicante
}}
Use the [[CP_Glitch_(Dissidia_012)|CP glitch]] with Cavalier's Gear for Genji Armor.
A completely EX-oriented build that sacrifices the assist mechanic for stronger EX generation. The boosters are low, but consistent. Because you have no assist meter to manage, you have more liberty in moving around looking for interactions and EX Cores. Jecht Beams are preferred combo enders for EX meter.
Historically Center of the World builds have been a liability in competitive play and Jecht is no exception. However, his ability to function independently from assist (HP links) can make this build a decent, albeit a very different style of play for match-ups he doesn't struggle in. You may still have to land multiple full combos for an EX meter, there is no assist meter to save you from any mistakes and timing an EX mode will be paramount to success.
|-|EX (EX Core)=
{{Build
|hp=10299
|cp=450
|brv=1335 (with Master Protector)
|atk=179
|def=184
|luk=--
|booster=x5.3
|setbonus=Soul of Yamato
|ast=Kuja / Tidus / Aerith
|wpn=Piggy's Stick
|hand=Genji Shield
|head=Genji Helm
|armor=Genji Armor
|acc1={{accbas}} Dragonfly Orb
|acc2={{accbas}} Bravery Orb
|acc3={{accbas}} Dismay Shock
|acc4={{accbas}} Battle Hammer
|acc5={{accboo}} EX Core Present
|acc6={{accboo}} Summon Unused
|acc7={{accboo}} Pre-EX Mode
|acc8={{accboo}} Pre-EX Revenge
|acc9={{accboo}} Aerial
|acc10={{accsp}} Together as One
|summon=Rubicante
}}
Use the [[CP_Glitch_(Dissidia_012)|CP glitch]] with Peltast's Gear and Cavalier's Gear.
An air-centric set with assist available for use against Exdeath and Sephiroth. Dragonfly Orb boosts EX Core absorption, but weakens assist gauge duration, so Together as One is used to offset it. While approaching Exdeath is frantic and generates assist meter over time, the worse gauge duration can miss you a level 2 Assist Change in the heat of the moment.
High base bravery is to play around high defense stat, so Bravery Orb is bundled to optimise damage during an assist combo. Battle Hammer is to stop LV2 Assist Change staggers on HP hit (you could be broken afterwards). In air oriented match-ups such as Exdeath you can remove Jump Boosts, Speed Boosts and Jecht Beam (ground) for other CP investments, such as extra crits.
This is not a very common set, but in cases where you want to rely more on EX Cores for EX intake this can be a good alternative.
|-|First Strike=
{{Build
|hp=8761
|cp=450
|brv=1723 (2929 with Hero's Seal)
|atk=179
|def=183
|luk=--
|booster=x2.2
|setbonus=None
|ast=Kuja / Tidus / Aerith
|wpn=Piggy's Stick
|hand=Chainsaw
|head=Thornlet
|armor=Auto Crossbow
|acc1={{accbas}} Hyper Ring
|acc2={{accbas}} Muscle Belt
|acc3={{accbas}} Sniper Eye
|acc4={{accboo}} HP = 100 %
|acc5={{accboo}} HP is a Prime Number
|acc6={{accsp}} Blue Gem
|acc7={{accsp}} First to Victory
|acc8={{accsp}} Hero's Seal
|acc9={{accsp}} Together as One
|acc10={{accsp}} Side by Side
|summon=Rubicante
}}
Use the [[CP_Glitch_(Dissidia_012)|CP glitch]] for all equipment. Peltast's Gear, Bard's Gear and Equip Machines.
This one's a kicker. With the 100 % crit rate on First Strike extra ability, you can take the idea of high initial damage from the Side by Side build even further. Against Exdeath with 187 defense (higher end of the competitive spectrum), the FIRST Jecht Rush UJS into Tidus assist and Jecht Rush DC combo will deal close to 8,000 damage off of the first hit with both wall rushes. Characters with lower base defense will absolutely get SHREDDED by this.
So what's the catch? If the opponent manages to avoid ground or Jecht Rush until they can escape a combo, the strength of this build is compromised. That is a lot more common than what is desireable for this build. Taking any HP damage will also disable the rare Prime Number booster, though it might not be a very big loss by itself. The abnormally high base bravery and Side by Side ensure Jecht can at least stay somewhat competitive in case his win condition is not satisfied quickly. Use responsibly!
</tabber>
= Assists =
== Jecht's Assist Data ==
{{012Assist
|type1=BRV
|attack1=Jecht Rush
|startup1=13F
|position1=Ground
|spawn1=Opponent
|damage1=4, 1 x 9, 3, 1 x 5, 2, 19 (42)
|effect1=Wall Rush
|type2=BRV
|attack2=Jecht Stream
|startup2=17F
|position2=Air
|spawn2=Opponent
|damage2=2, 2, 1 x 4, 3, 5, 5, 1 x 4, 15 (40)
|effect2=Wall Rush
|type3=HP
|attack3=Jecht Blade
|startup3=41F
|position3=Ground
|spawn3=Opponent
|damage3=2 x 5 (10)
|effect3=Wall Rush
|type4=HP
|attack4=Triumphant Grasp
|startup4=41F
|position4=Air
|spawn4=Opponent
|damage4=1 x 5, 3, 2 (10)
|effect4=Wall Rush
}}
== Jecht Assist Overview ==
Jecht is one of the established meta assists in the game. He does not provide Assist Chase by default, but his combos hold the opponent for a long time which is great for setting up ground combos or lining up an HP attack at all. This is a bit different from Kuja and Sephiroth assists - Jecht traverses forward during bravery assists and does not lend well to repeated interim wall rush braveries. Jecht Rush finishes with Up 3 ender, while Jecht Stream finishes with Down 3. Jecht Stream works better for combo fillers due to slower travel speed and mostly stationary hit stun during Down 3, which is great for combos near the ground.
Jecht assist also has something that's not commonly found with other assists - fast braveries for both ground and midair that also lead to consistent followups. This is worth consideration when looking into whiff punishes, as some assists have good ground bravery, but below average air bravery for whiff punishing purposes or vice versa. Jecht has both.
However, he does not have ranged priority on his attacks so LV2 Assist Change stops him reliably. The long animations on hit also leave Jecht vulnerable for a relatively long time. Dashing close to him after LV1 Assist Change or using an attack with adequate vertical reach is often enough to lock him.
There is a quirk with the Jecht BRV assist that makes him end the combo early. If Jecht ends up in a corner during Jecht Rush's second combo chain, the finishing chain will not come out and it results in an Assist Chase instead. <ref>https://www.youtube.com/watch?v=8fEBzsbJS58&t=44s Jecht assist corner followup</ref> The behavior is fairly consistent, but it can catch players off guard.
== Assist Synergy Overview ==
With the ability to convert fast braveries into a full blown HP combo with wall rush, Jecht's gameplay lends well to a variety of assists. All meta assists work with Kuja being conventionally strongest, with other four providing match-up / stage specific utility.
In addition, Squall, Onion Knight and Ultimecia can provide specifically tailored utility. Small stages enable Terra and Gilgamesh.
<tabber>
|-|Kuja=
High bravery damage, whiff punishes, consistent follow-ups anywhere and HP assists to help bypass LV2 Assist Change or force an HP through a botched combo. A Jecht Beam during a BRV assist is often guaranteed at a wall, pushing critical hit rate for the next combo higher and speeding up base bravery recovery.
Jecht will have to engage with the opponent directly if they choose to escape the opponent and lock the vulnerable Kuja assist, but it is well worth the effort.
|-|Tidus=
What Tidus loses in raw damage output, he makes up for it with whiff punish proficiency and ground combo potential. Air BRV assist Hop Step is faster than Kuja air BRV with less range, but helps with reaction times and bypasses The Emperor's Dreary Cell HP reliably, both notable assets to Jecht.
Sonic Buster BRV isn't the best at whiff punishing, but the ground wall rush knockback means Jecht can go for a full Jecht Rush dodge cancel combo to rack up damage. The short interval between Hop Step and a teleport follow-up incentivises a full combo over a raw HP for high base bravery builds, which can hurt player consistency at times. If a Jecht Stream combo fails half way, the Slice and Dice HP can salvage it during a chase sequence.
Tidus is not necessarily an optimal assist in all match-ups, but definitely worth consideration regardless.
|-|Aerith=
Aerith does not primarily function as a whiff punisher, but she allows Jecht to play around situations where many other assists can fall short. Both Cure and Holy can provoke an approach, and the former can stack bravery in drawn out match-ups. Seal Evil lets Jecht land an HP via chase if the player didn't get past the second bravery chain. In addition, Seal Evil can be used in conjunction with Jecht Block or fully charged Jecht Stream to clash with high priority attacks and create a favorable interaction.
The big cherry on top though, would be the double Ultimate Jecht Shot combo. This lets Jecht combo into an HP three times in a row on the ground. For a high base bravery build, that is roughly 5000-6000 HP for two assist bars. Powerful in ground-based match-ups where Jecht can operate without landing an assist first.
If you are struggling to time Jecht's combos or want high burst damage on the ground, Aerith assist is a good choice.
|-|Sephiroth=
Functionally this may be treated as a budget Kuja assist with a faster ground BRV assist, but without Ranged High HP assists. Solid, perhaps a bit average, but viable nonetheless.
|-|Yuna=
Stagger-immune air BRV assist with downward knockback makes Yuna a decent choice for small stages. Jecht can facilitate wall rushes fairly easily in stages such as M.S. Prima Vista or Pandaemonium - Top Floor, so combo game is a smooth process, Ultimate Jecht Shot notwithstanding.
Fast start-up and Ranged Low priority also makes whiff punishing air attacks with Yuna assist a noteworthy merit, though this may not come into play very often. Both air BRV and HP assists could work out though.
|-|Onion Knight=
Ranged Low ground BRV assist is good for grounded interceptions and Ultimate Jecht Shot follow-ups, enabling Jecht Rush dodge cancel combos. Air BRV assist is a bit more situational, requiring wall to capitalise on whiff punishes or to cancel the knockback of the last hit for another HP. If Jecht fails to proceed to the 3rd chain, the Comet HP assist can enforce an HP hit.
Not the strongest assist available overall, but quite good on his own terms.
|-|Squall=
Ground BRV and HP assists are arguably Squall's strongest assets to Jecht here. Air BRV Heel Crush requires ground and even then it leaves little time for conversions. With no access to Jecht assist, Squall becomes the fastest ground BRV assist for whiff punishing purposes with Solid Barrel.
The holding potential and assist teleport ensure that Jecht can take advantage of any hits he DOES land with Squall assist. Using two assist bars is not without merit either - Blasting Zone can intercept and Aerial Circle lets Jecht land an HP through empty chase even if the player's combo timing was off.
<br>As a result, Squall ends up serving a niche purpose. Air BRV can struggle to create favorable interactions due to slow speed and poor tracking, so much of his effectiveness hinges on having the opponent vulnerable on the ground. Ground wall rushes or more importantly, calling Squall after an opponent has whiffed. Recommended against Golbez.
|-|Ultimecia=
If you are willing to sacrifice consistent HP wall rush follow-ups and whiff punishes, Ultimecia allows Jecht to perform '''multiple Jecht Rush dodge cancel combos in a row.''' This relies on performing the Jecht Rush dodge cancel combo, calling Ultimecia for air BRV Knight's Axe and wall rushing with Down 3 ender near the wall so the axe hits. Since the projectile will hit after Ultimecia has disappeared, it will not lock the assist gauge, allowing repetitions of this combo. If you mess up the solo combo timing, the Knight's Axe can still force an HP / wall rush during chase near wall, but this should not be your primary way of landing HPs.
The air BRV Knight's Axe can also hypothetically force an interaction with it's Ranged High priority. And with the fast assist call glitch even the ground BRV assist can function as a ground wall rush follow-up!
The extended solo combos are the selling point here though. Ultimecia is not the kind of assist you would pick to tackle a specific match-up. Rather, this might be your way of signaling confidence as she requires an independent hit to function even remotely well. Investing in ATK and Assist Critical Boost is recommended.
|-|Gilgamesh=
Functions primarily in small stages as a combo assist off of Wall Rush. Gilgamesh has some of the highest raw BRV damage with Excalibur equipped (50 / 50 chance), so he can substitute Yuna at the expense of being susceptible to LV2 Assist Change staggers.
|-|Terra=
Functions in small stages as a non-staggerable combo extender and an interceptor with Blizzara (midair). Terra's homing Meltdown HP can also enforce an offensive situation in closed spaces.
</tabber>
= References =
<references />
{{navbox012}}
{{roadmap012jec}}

Revision as of 14:53, 26 August 2024


This page serves as a reference for in-game terminology in English and Japanese language.

General

English Japanese Romaji Literal
Bravery Attack ブレイブ攻撃 bureibu kōgeki Brave attack
HP Attack HP攻撃 HP kōgeki HP attack
Bravery Break ブレイブBREAK bureibu BREAK Brave BREAK
Opponent 相手 aite Opponent (sports)
Block ガード gādo Guard
Defense Crush ガードクラッシュ gādo kurasshu Guard crush
Dodge 回避 kaihi Evasion
Stagger よろめき yoromeki To stagger
Chase 追撃 tsuigeki pursuit
Wall Rush 激突 gekitotsu smashing (into)
Quickmove ムーブアクション mūbu akushon Move action
Lock On ロックオン rokku on Lock on
Stage Bravery マップブレイブ mappu bureibu Map brave
Banish Trap デジョントラップ dejon torappu ??
Critical Hit クリティカル kuritikaru Critical
EXP bonus EXPボーナス EXP bōnasu EXP bonus
Normal Stage 特徴マップ tokuchō mappu featured map
Omega Stage 真マップ shin mappu True map
Cosmos Judgment コスモスジャッジ kosumosu jajji Cosmos Judge
Chaos Judgment カオスジャッジ kaosu jajji Chaos Judge
EX
EX Gauge EXゲージ EX gēji EX gauge
EX Force EXフォース EX fōsu EX force
EX Mode EXモード EX mōdo EX mode
Regen リジェネ rijene Regen
Critical Boost クリティカルアップ kuritikaru appu Critical up
EX Burst EXバースト EX bāsuto EX Burst
EX Core EXコア EX koa EX Core
EX Revenge EXリベンジ EX ribenji EX revenge
EX Break EXブレイク EX bureiku EX break
Assist
Assist アシスト ashisuto Assist
Assist Gauge アシストゲージ ashisuto gēji Assist gauge
Block (of Assist) メモリー memorī Memory
Bravery Assist Attack アシストブレイブ攻撃 ashisuto bureibu kougeki Assist brave attack
HP Assist Attack アシストHP攻撃 ashisuto HP kougeki Assist HP attack
Assist Change アシストチェンジ ashisuto chenji Assist change
Assist Charge アシストチャージ ashisuto chāji Assist charge
Assist Lock アシストロック ashisuto rokku Assist lock
RPG Mode
RPG Mode RPGスタイル RPG sutairu RPG style
Attack こうげき kōgeki Attack
Finisher ひっさつ hissatsu Knockout (blow)
Move いどう idō Movement
Defend ぼうぎょ bōgyo Defense

Characters

Warrior of Light

English Japanese Romaji Literal
General
Warrior of Light ウオーリアオブライト uōria obu raito Warrior of Light
Paragon オールラウンダー ōruraundā All rounder
Bravery Attacks (ブレイブ攻撃)
Solid Ascension ライズアップ raizu appu Rise Up
Sword Thrust ソードスラスト sōdo surasuto Sword Thrust
Red Fang あかいきば akai kiba Red Fang
Blue Fang あおいきば aoi kiba Blue Fang
White Fang しろいきば shiroi kiba White Fang
Dayflash (ground) デイフラッシュ(地上) deifurasshu (chijō) Dayflash (on the ground)
Crossover クロスオーバー kurosuōbā Crossover
Shield Strike コートバックラー kōto bakkurā Coat Buckler
Rising Buckler バウンスバックラー baunsu bakkurā Bounce Buckler
Dayflash (midair) デイフラッシュ(空中) deifurasshu (kūchū) Dayflash (midair)
HP Attacks (HP攻撃)
Shield of Light シールドオブライト(地上) shīrudo obu raito (chijō) Shield of Light (on the ground)
Shining Wave シャイニングウェーブ shainingu uēbu Shining Wave
Ultimate Shield アルティメットシールド arutimetto shīrudo Ultimate Shield
Rune Saber (ground) ルーンセイバー(地上) rūn seibā (chijō) Rune Saber (ground)
Shield of Light (midair) シールドオブライト(空中) shīrudo obu raito (kūchū) Shield of Light (midair)
Radiant Sword レディアントソード redianto sōdo Radiant Sword
Rune Saber (midair) ルーンセイバー(空中) rūn seibā (kūchū) Rune Saber (midair)
Bitter End エンドオール endo ōru End All
EX Mode (EXモード)
Class Change! クラスチェンジ! kurasu chenji Class Change
Mirror Attack リフレクアタック rifureku atakku Reflect Attack
Protect プロテス purotesu Protect
Light's Blessing 光の加護 hikari no kago Light's divine protection
EX Burst (EXバースト)
Oversoul オーバーソウル ōbāsouru Oversoul

Garland

English Japanese Romaji Literal
General
Garland  ガーランド gārando Garland
Nemesis パワーアタッカー pawā atakkā Power Attacker
Bravery Attacks (ブレイブ攻撃)
Round Edge ラウンドエッジ raundo ejji Round Edge
Highbringer ハイブリンガー haiburingā Highbringer
Lance Charge ランスバレット ransu baretto Lance Bullet
Deathblow デスクロウ desukurō Deathclaw
Thundaga (ground) サンダガー(地上) sandagā (chijō) Thundaga (on the ground)
Twin Swords ツインソード tsuin sōdo Twin Sword
Bardiche バルディッシュ barudisshu Bardiche
Chain Cast チェーンバンプ chēn banpu Chain Bump
Twist Drill ツイストドリル tsuisuto doriru Twist Drill
Thundaga (midair) サンダガー(空中) sandagā (kūchū) Thundaga (midair)
HP Attacks (HP攻撃)
Blaze (ground) ほのお(地上) honō (chijō) Blaze (on the ground)
Earthquake じしん jishin Earthquake
Tsunami つなみ tsunami Tsunami
Blaze (midair) ほのお(空中) honō (chijō) Blaze (midair)
Cyclone たつまき tatsumaki Tornado
Flare フレア furea Flare
EX Mode (EXモード)
Class Change! クラスチェンジ! kurasu chenji Class Change
Indomitable Resolve スーパーアーマー sūpā āmā Super Armor
EX Burst (EXバースト)
Soul of Chaos ソウルオブカオス souru obu kaosu Soul of Chaos

Firion

English Japanese Romaji Literal
General
Firion フリオニール furionīru Frionel
Weapons Specialist ウェポンスペシャリスト uepon supesharisuto Weapon Specialist
Bravery Attacks (ブレイブ攻撃)
Lance Combo ブラッシュランス burasshu ransu Brush Lance
Swordslash (ground) ソードブロウ(地上) sōdo burō (chijō) Sword Blow (on the ground)
Rope Knife シーズナイフ shīzu naifu Seeds Knife
Reel Axe リードアックス rīdo akkusu Lead Axe
Magic Arts: Flame マジックアーツ:炎 majikku aatsu: honō Magic Arts: Flame
Magic Arts: Frost マジックアーツ:冷気 majikku aatsu: reiki Magic Arts: Cold
Magic Arts: Bolt マジックアーツ:稲妻 majikku aatsu: inazuma Magic Arts: Lightning
Swordslash (midair) ソードブロウ(空中) sōdo burō (kūchū) Sword Blow (midair)
HP Attacks (HP攻撃)
Shield Bash シールドバッシュ shīrudo basshu Shield Bash
Straightarrow (ground) ストレートアロー(地上) sutorēto arō (chijō) Straight Arrow (on the ground)
Lord of Arms ロードオブアームズ rōdo obu āmuzu Lord of Arms
Double Trouble A ダブルディフィートA  daburu difīto A Double Defeat A
Double Trouble B ダブルディフィートB  daburu difīto B Double Defeat B
Double Trouble C ダブルディフィートC  daburu difīto C Double Defeat C
Straightarrow (midair) ストレートアロー(空中) sutorēto arō (kūchū) Straight Arrow (midair)
Weaponsmaster マスターオブアームズ  masutā obu āmuzu Master of Arms
EX Mode (EXモード)
Blood Weapon equipped! ブラッドウェポン装備! buraddo uepon sōbi! Blood Weapon equipment
Blood Weapon ブラッドウエポン buraddo uepon Blood Weapon
EX Burst (EXバースト)
Fervid Blazer ファービッドブレイザー fābiddo bureizā Fervid Blazer

The Emperor

English Japanese Romaji Literal
General
The Emperor 皇帝 kōtei Emperor
Trap Master トラップメイカー torappumeikā Trap Maker
Bravery Attacks (ブレイブ攻撃)
Bombard ボムアタック bomu atakku Bomb Attack
Landmine 地雷 jirai Land Mine
Light Crest (ground) 光の紋章(地上) hikari no monshō (chijō) Light's Crest (on the ground)
Dynamite (ground) スティックボム(地上) sutikku bomu (chijō) Stick Bomb (on the ground)
Thunder Crest 雷の紋章 kaminari no monshō Lightning's Crest
Mine 機雷 kirai Mine
Light Crest (midair) 光の紋章(空中) hikari no monshō (kūchū) Light's Crest (midair)
Dynamite (midair) スティックボム(空中) sutikku bomu (kūchū) Stick Bomb (midair)
HP Attacks (HP攻撃)
Starfall (ground) いんせき(地上) inseki (chijō) Meteorite (on the ground)
Flare (ground) フレア (地上) furea (chijō) Flare (on the ground)
Dreary Cell (ground) メランコリアの檻 (地上) merankoria no ori (chijō) Melancholy's Cage (on the ground)
Starfall (midair) いんせき(空中) inseki (kūchū) Meteorite (midair)
Flare (midair) フレア (空中) furea (kūchū) Flare (midair)
Dreary Cell (midair) メランコリアの檻 (空中) merankoria no ori (kūchū) Melancholy's Cage (midair)
EX Mode (EXモード)
Power of Hellfire! 地獄の力 jigoku no chikara Hell Realm's Force
Blood Magic ブラッドマジック buraddo majikku Blood Magic
EX Burst (EXバースト)
Absolute Dominion 絶対支配 zettai shihai Absolute Rule
Cyclone たつまき tatsumaki Tornado
Entice 誘惑 yūwaku Temptation

Onion Knight

English Japanese Romaji Literal
General
Onion Knight オニオンナイト onion naito Onion Knight
Mystic Fencer マジックフェンサー majikku fensā Magic Fencer
Bravery Attacks (ブレイブ攻撃)
Multi-Hit 連続ヒット renzoku hitto Continuation Hit
Extra Slice 追加斬り tsuika kiri Additional Cut
Blizzard ブリザド burizado Blizzard
Blizzaga ブリザガ burizaga Blizzaga
Strength Booster (ground) パワーアップ(地上) pawā appu (chijō) Power Up (on the ground)
Magic Booster (ground) マジックアップ(地上) majikku appu (chijō) Magic Up (on the ground)
Turbo-Hit 高速ヒット kōsoku hitto High-Speed Hit
Extra Lunge 追加突き tsuika tokki Additional Thrust
Thunder サンダー sandā Thunder
Thundaga サンダガー sandagā Thundaga
Strength Booster (midair) パワーアップ (空中) pawā appu (kūchū) Power Up (midair)
Magic Booster (midair) マジックアップ(空中) majikku appu (kūchū) Magic Up (midair)
HP Attacks (HP攻撃)
Blade Torrent 流剣の舞 ryū tsurugi no mai Way of Sword's Dance
Firaga ファイガ faiga Firaga
Swordshower 煌きの剣雨 kirameki no ken'u Glimmer's Sword Rain
Quake クエイク kueiku Quake
Wind Shear 旋風斬 senpū ki Whirlwind Decapitation
Comet プチメテオ puchi meteo Small Meteor
Guiding Swipe 導きの剣閃 michibiki no kensen Guidance's Sword Flash
Flare フレア  furea Flare
EX Mode (EXモード)
Job Change! ジョブチェンジ! jobbu chenji Job Change
Dual Wield 二刀流 nitōryū Dual-Sword Wielding
Sage's Wisdom 賢者の知恵 kenja no chie Sage's Wisdom
EX Burst (EXバースト)
Ninjutsu にんじゅつ ninjutsu Ninjutsu
Shuriken しゅりけん shuriken Shuriken
Back attack! バックアタックだ! bakku atakku da A back attack!
Spellbook だいまほう dai mahō Great Magic
Holy ホーリー hōrī Holy
Meteor メテオ meteo Meteor

Cloud of Darkness

English Japanese Romaji Literal
General
Cloud of Darkness 暗闇の雲 kurayami no kumo Darkness' Cloud
Bane of Life HPブレイカー HP bureikā HP Breaker
Bravery Attacks (ブレイブ攻撃)
Tentacle of Pain 痛みの触手 itami no shokushu Pain's Tentacles
Tentacle of Spite 恨みの触手 urami no shokushu Resentment's Tentacles
Tentacle of Suffering 苦しみの触手 kurushimi no shokushu Suffering's Tentacles
Tentacle of Scorn 蔑みの触手 sagesumi no shokushu Contempt's Tentacles
HP Attacks (HP攻撃)
[Anti-air] Particle Beam 高射式 波動砲 kōshashiki hadō hō Tall Shoot Form Wave Motion Cannon
[Wide-Angle] Particle Beam 広角式 波動砲 kōkakushiki hadō hō Wide Angle Form Wave Motion Cannon
[Long-Range] Particle Beam 追尾式 波動砲 tsuibishiki hadō hō Following Form Wave Motion Cannon
[Feint] Particle Beam 潜地式 波動砲 senchishiki hadō hō Submerge (in) Ground Form Wave Motion Cannon
[Wrath] Particle Beam (ground) 報復式 波動砲(地上) hōfukushiki hadō hō (chijō) Retaliation Form Wave Motion Cannon (on the ground)
Aura Ball 波動球 hadōkyū Wave Motion Ball
[0-form] Particle Beam 零式 波動砲 reishiki hadō hō Zero Form Wave Motion Cannon
[Fusillade] Particle Beam 乱打式 波動砲 randashiki hadō hō Hitting Form Wave Motion Cannon
[Wrath] Particle Beam (midair) 報復式 波動砲(空中) hōfukushiki hadō hō (kūchū) Retaliation Form Wave Motion Cannon (midair)
EX Mode (EXモード)
Flood of Darkness! 闇の氾濫! jobbu chenji yami no hanran Darkness' Flood
Null Particle Beam キャンセル波動砲 kyanseru hadō hō Cancel Wave Motion Cannon
EX Burst (EXバースト)
Ultra Particle Beam 超波動砲 chō hadō hō Ultra Wave Motion Cannon

Cecil Harvey

English Japanese Romaji Literal
General
Cecil Harvey セシル・ハーヴィ seshiru haavii Cecil Harvey
Split Soul スタイルメイカー sutairu meikā Style Maker
Dark Knight 暗黒騎士 kura kurokishi Darkness Black Knight
Paladin パラディン paradin Paladin
Bravery Attacks / Dark Knight (ブレイブ攻撃 / 暗黒騎士)
Valiant Blow ヴァリアントブロウ varianto burō Valiant Blow
Shadow Lance シャドウランス shadō ransu Shadow Lance
Dark Cannon ダークカノン dāku kanon Dark Cannon
Gravity Ball グラビティボール gurabiti bōru Gravity Ball
Nightfall ダークフォール dāku fōru Dark Fall
Paladin Arts パラディンアーツ paradin ātsu Paladin Arts
HP Attacks / Dark Knight (HP攻撃 / 暗黒騎士)
Soul Eater ソウルイーター souru ītā Soul Eater
Dark Flame ダークフレイム dāku fureimu Dark Flame
Shadow Bringer シャドウブリンガー shadō buringā Shadow Bringer
Bravery Attacks / Paladin (ブレイブ攻撃 / パラディン)
Slash スラッシュ surasshu Slash
Lightning Rise ライトニングアッパー raitoningu appā Lightning Upper
Dark Step ダークステップ dāku suteppu Dark Step
Radiant Wings レイウィングス rei uingusu Ray Wings
Searchlight サーチライト sāchi raito Search Light
Sacred Cross セイクリッドクロス seikuriddo kurosu Sacred Cross
HP Attacks / Paladin (HP攻撃 / パラディン)
Saint's Fall セイントダイブ seinto daibu Saint Dive
Paladin Force パラディンフォース paradin fōsu Paladin Force
Luminous Shard ライトスラスター raito surasutā Light Thruster
EX Mode (EXモード)
Job Augment! デカントジョブ! dekanto jobbu Decant Job
Proteus フリージョッブチェンジ furī jobbu chenji Free Job Change
Inner Strength ダブルダメージ daburu damēji Double Damage
EX Burst (EXバースト)
Face Shift ダブルフェイズ daburu feizu Double Phase

Golbez

English Japanese Romaji Literal
General
Golbez ゴルベーザ gorubēza Golbeza
Thaumaturge サイキックファイター saikikkufaitā Psychic Fighter
Bravery Attacks (ブレイブ攻撃)
Rising Wave ライズウェイブ raizu ueibu Rise Wave
Glare Hand グレアハンド gurea hando Glare Hand
Attack System (ground) 迎撃システム(地上) geigeki shisutemu (chijō) Interception System (on the ground)
Gravity Force グラビデフォース gurabide fōsu Gravity Force
Gravity System 重力システム jūryoku shisutemu Gravity System
Float System 浮遊システム fuyū shisutemu Floating System
Attack System (midair) 迎撃システム(空中) geigeki shisutemu (kūchū) Interception System (midair)
HP Attacks (HP攻撃)
Nightglow ナイトグロウ naito gurō Night Glow
Sector Ray (ground) セクターレイ(地上) sekutā rei (chijō) Sector Ray (on the ground)
Cosmic Ray A コズミックレイA kozumikku rei A Cosmic Ray A
Cosmic Ray B コズミックレイB kozumikku rei B Cosmic Ray B
Genesis Rock ジェネシスロック jeneshisu rokku Genesis Rock
Sector Ray (midair) セクターレイ(空中) sekutā rei (kūchū) Sector Ray (midair)
Cosmic Ray C コズミックレイC kozumikku rei C Cosmic Ray C
Cosmic Ray D コズミックレイD kozumikku rei D Cosmic Ray D
EX Mode (EXモード)
Summon Shadow Dragon! 黒竜召喚! kokuryū shōkan Black Dragon Summon!
Black Fang 黒い牙 kuroi kiba Black Fang
EX Burst (EXバースト)
Twin Moon 双月 sō getsu Pair Moon
Binding Cold 呪縛の冷気 jūbaku no reiki Spell's Cold Spirit
Twin Meteor Wメテオ daburu meteo Double Meteor

Kain Highwind

English Japanese Romaji Literal
General
Kain Highwind カイン・ハイウインド kain haiuindo Cain Highwind
Tactical Striker ポジションメイカー pojishon meikā Position Maker
Bravery Attacks (ブレイブ攻撃)
Spiral Blow スパイラルブロウ supairaru burō Spiral Blow
Lance Burst ピアッシングランス  piasshingu ransu Piercing Lance
Cyclone (ground) サイクロン(地上) saikuron (chijō) Cyclone (on the ground)
Lance Barrage スラストラッシュ surasuto rasshu Thrust Rush
Celestial Shooter セレストシューター seresuto shūtā Celest Shooter
Crashing Dive クラッシュダイブ kurasshu daibu Crash Dive
Cyclone (midair) サイクロン(空中) saikuron (kūchū) Cyclone (midair)
HP Attacks (HP攻撃)
Jump ジャンプ janpu Jump
Dragon's Fang (ground) ドラゴンファング(地上) doragon fangu (chijō) Dragon Fang (on the ground)
Rising Drive ライジングドライブ raijingu doraibu Rising Drive
Sky Rave スカイグランダー sukai gurandā Sky Grander
Dragon's Fang (midair) ドラゴンファング(空中) doragon fangu (kūchū) Dragon Fang (midair)
Gungnir グングニル gunguniru Gungnir
EX Mode (EXモード)
Holy Strength! 聖なる半身! seinaru hanshin Holy Half the Body
Lancet 竜剣 ryūken Dragon Sword
EX Burst (EXバースト)
Dragoon's Pride プライドオブドラグーン puraido obu doragūn Pride of Dragoon

Bartz Klauser

English Japanese Romaji Literal
General
Bartz Klauser バッツ・クラウザー battsu kurauzā Butz Klauser
Mimic アレンジプレイヤー arenji pureiyā Arrange Player
Bravery Attacks (ブレイブ攻撃)
Solid Ascension ソリッドライズ soriddo raizu Solid Rise
Hazard Raid ハザードラッシュ hazādo rasshu Hazard Rush
Reel Impulse リードインパルス rīdo inparusu Lead Impulse
Blade Crash スマッシュカタナ sumasshu katana Smash Katana
Slide Shooter スライドシューター suraido shūtā Slide Shooter
Holy ホーリー hōrī Holy
Rush Impact ラッシュインパクト rasshu inpakuto Rush Impact
HP Attacks (HP攻撃)
Dark Flame ダークフレイム dāku fureimu Dark Flame
Hellfire 地獄の火炎 jigoku no kaen Hell's Flame
Luminous Shard ライトスラスター raito surasutā Light Thruster
Ragnarok Blade ラグナロックブレード ragunarokku burēdo Ragnarok Blade
Flare フレア furea Flare
EX Mode (EXモード)
Job Mastered! ジョブマスター! jobbu masutā Job Master!
Goblin Punch ゴブリンパンチ goburin panchi Goblin Punch
EX Burst (EXバースト)
Master Mime 魔法剣二刀流みだれうち mahō kenjigatanaryū midare uchi Magic Two Sword Current Random Pounding

Exdeath

English Japanese Romaji Literal
General
Exdeath エクスデス ekusudesu Exdeath
Entropic Adversary プレスディフェンダー puresu difendā Press Defender
Bravery Attacks / Ground & Air (ブレイブ攻撃 / 地上と空中)
Black Hole ブラックホール burakku hōru Black Hole
Reverse Polarity 磁場転換 jiba tenkan Magnetic Field Conversion
Shell Guard シェルガード sheru gādo Shell Guard
Protect Guard プロテスガード purotesu gādo Protect Guard
Turn Guard ターンガード tān gādo Turn Guard
Omni Block オールガード ōru gādo All Guard
Sword Dance ソードダンス sōdo dansu Sword Dance
Vacuum Wave しんくうは shinkūha Vacuum (counter for) Wave
Hurricane ハリケーン harikēn Hurricane
HP Attacks / Ground & Air (HP攻撃 / 地上と空中)
Delta Attack デルタアタック deruta atakku Delta Attack
Almagest アルマゲスト arumagesuto Almagest
Grand Cross グランドクロス gurando kurosu Grand Cross
Maelstrom ミールストーム mīru sutōmu Meal Storm
EX Mode (EXモード)
Power of the Void! 無の力! mu no chikara Nothing's Strength
Speed Guard スピードガード supīdo gādo Speed Guard
EX Burst (EXバースト)
Power of the Void 宇宙の 法則が 乱れる! uchū no hōsoku ga midareru Disarrange the Universe's Laws!
Grand Cross グランドクロス gurando kurosu Grand Cross
Neo Almagest ネオアルマゲスト neo arumagesuto Neo Almagest

Gilgamesh

English Japanese Romaji Literal
General
Gilgamesh ギルガメッシュ girugamesshu Gilgamesh
Frenzied Swordsman スクランブルファイター sukuranburu faitā Scramble Fighter
Weapons (武器)
Excalibur エクスカリバー ekusukaribā Excalibur
Excalipoor エクスカリパー ekusukaripā Excalipur
Naginata なぎなた naginata Naginata
Masamune マサムネ masamune Masamune
Genji Blade 源氏の刀 genji no katana Genji's Katana
Zantetsuken 斬鉄剣 zantetsuken Sword That Cuts Iron
Battle Axe バトルアクス batoru akusu Battle Axe
Chicken Knife? チキンナイフ? chikin naifu? Chicken Knife?
Bravery Attacks (ブレイブ攻撃)
Dual Thrust 双突き sō tokki Pair Thrust
Wind Slash かまいたち kamaitachi Whirlwind Cut
Cross Slash 十文字斬り jūmonji kiri Cross Cut
Whirlwind Slash (ground) 扇風斬(地上) senpūzan (chijō) Fan Wind Decapitation (on the ground)
Electrocute でんげき dengeki Electric Shock
Double Trouble 両刀薙ぎ ryotō nagi Two Swords Cut Down
Tsubamegaeshi ツバメ返し tsubamegaeshi Quickly Reversed Cut
Whirlwind Slash (midair) 扇風斬(空中) senpūzan (kūchū) Fan Wind Decapitation (midair)
HP Attacks (HP攻撃)
Rocket Punch ロケットパンチ roketto panchi Rocket Punch
Death Claw デスクロー desu kurō Death Claw
Jump ジャンプ janpu Jump
Missile ミサイル misairu Missile
Hurricane ハリケーン harikēn Hurricane
Sword Dance つるぎのまい tsurugi no mai Sword's Dance
EX Mode (EXモード)
Gilgamesh Morphing Time! ギルガメッシュチェンジ! girugamesshu chenji Gilgamesh Change!
Octo-Break 秘剣・八方ふさがり hiken happōfusagari Secret Swordsmanship: In Every (Eight) Direction
EX Burst (EXバースト)
The Greatest Sword 最強の剣  saikyō no ken Strongest Sword

Terra Branford

English Japanese Romaji Literal
General
Terra Branford ティナ・ブランフォード tina buranfōdo Tina Branford
Esperkin マジックマスター majikku mastā Magic Master
Bravery Attacks (ブレイブ攻撃)
Blizzard Combo (ground) ブリザドコンボ(地上) burizado konbo (chijō) Blizzard Combo (on the ground)
Blizzara (ground) ブリザラ(地上) burizara (chijō) Blizzara (on the ground)
Fire ファイア faia Fire
Graviga グラビガ gurabiga Graviga
Meteor メテオ meteo Meteor
Blizzard Combo (midair) ブリザドコンボ(空中) burizado konbo (kūchū) Blizzard Combo (midair)
Blizzara (midair) ブリザラ(空中) burizara (kūchū) Blizzara (midair)
Holy Combo ホーリーコンボ hōrī konbo Holy Combo
Thundara サンダラ sandara Thundara
Holy ホーリー hōrī
HP Attacks (HP攻撃)
Flood フラッド furaddo Flood
Tornado (ground) トルネド(地上) torunedo (chijō) Tornado (on the ground)
Firaga ファイガ faiga Firaga
Tornado (midair) トルネド(空中) torunedo (kūchū) Tornado (midair)
Meltdown メルトン meruton Melton
Ultima アルテマ arutema Ultima
EX Mode (EXモード)
Trance! トランス! toransu Trance
Glide グライド guraido Glide
Chainspell 連続魔 renzoku ma Succession Fiend
EX Burst (EXバースト)
Riot Blade ライオットソード raiotto sōdo Riot Sword

Kefka Palazzo

English Japanese Romaji Literal
General
Kefka Palazzo ケフカ・パラッツォ kefuka parattso Cefca Palazzo
Mad Mage トリックスター torikkusutā Trickster
Bravery Attacks / Ground & Air (ブレイブ攻撃 / 地上と空中)
Twisty-Turny Blizzaga くるくるブリザガ kurukuru burizaga Whirling Blizzaga
Scatter Spray Blizzaga ばらばらブリザガ barabara burizaga Scattered Blizzaga
Extra-Crispy Firaga いろいろファイガ iroiro faiga A variety of Firagas
Waggle-Wobbly Firaga くねくねファイガ kunekune faiga Wiggling Firaga
Lickety-Split Thundaga すくすくサンダガ sukusuku sandaga Fast Thundaga
Zap-Trap Thundaga あちこちサンダガ achikochi sandaga Thundaga Here and There
Meteor メテオ meteo Meteor
Ultima アルテマ arutema Ultima
HP Attacks (HP攻撃)
Havoc Wing はかいのつばさ hakai no tsubasa Destruction's Wing
Hyperdrive ハイパードライブ haipādoraibu Hyperdrive
Trine トライン torain Trine
Forsaken Null ミッシング・ゼロ misshingu zero Missing Zero
EX Mode (EXモード)
Power of Destruction! 破壊の力! hakai no chikara Destruction's Force
Glide グライド guraido Glide
Exhilarating Magic どきどきマジック dokidoki majikku Palpitating Magic
EX Burst (EXバースト)
Warring Triad 三闘神 santō shin Three War Gods
Forsaken ミッシング misshingu Missing
Light of Judgment 裁きの光 sabaki no hikari Judgment's Light

Cloud Strife

English Japanese Romaji Literal
General
Cloud Strife クラウド・ストライフ kuraudo sutoraifu Cloud Strife
Buster Basher ブロウヒッター burō hittā Blow Hitter
Bravery Attacks (ブレイブ攻撃)
Double Cut (ground) 連斬り(地上) rengiri (chijō) Connected Cuts (on the ground)
Sonic Break ソニックブレイク sonikku bureiku Sonic Break
Climhazzard クライムハザード kuraimuhazādo Climb Hazard
Blade Beam 破晄撃 hakōgeki Destructive Clear Attack
Firaga ファイガ faiga Firaga
Fira ファイラ faira Fira
Fire ファイア faia Fire
Slashing Blow スラッシュブロウ surasshu burō Slash Blow
Aerial Fang 空牙 kūga Midair Fang
Rising Fang 月牙天昇 getsuga tenshō Moon Fang Heavenly Rise
Double Cut (midair) 連斬り(空中) rengiri (kūchū) Connected Cuts (midair)
HP Attacks (HP攻撃)
Cross-slash 凶斬り kyōgiri Disaster Slash
Meteorain (ground) メテオレイン(地上) meteorein (chijō) Meteor Rain (on the ground)
Finishing Touch 画竜点睛 garyōtensei Finishing Touches
Braver ブレイバー bureibā Braver
Meteorain (midair) メテオレイン(空中) meteorein (kūchū) Meteor Rain (midair)
Omnislash Version 5 超究武神覇斬 ver.5 chōkyū bushin hazan ver.5 Ultra Research Warrior God Supremacy Slash ver.5
EX Mode (EXモード)
Equipped Ultima Weapon! アルテマウェポン装備! arutema uepon sōbi Ultima Weapon Equipment
Ultima Weapon (CRUSH) アルテマウェポン(CRUSH) arutema uepon (CRUSH) Ultima Weapon (CRUSH)
Ultima Weapon (ATK) アルテマウェポン(ATK) arutema uepon (ATK) Ultima Weapon (ATK)
EX Burst (EXバースト)
Omnislash 超究武神覇斬 chōkyū bushin hazan Ultra Research Warrior God Supremacy Slash

Sephiroth

English Japanese Romaji Literal
General
Sephiroth セフィロス sefirosu Sephiroth
Focused Blade ブレイドマスター bureidomasutā Blademaster
Bravery Attacks (ブレイブ攻撃)
Reaper なぎ払い nagi harai (To) Cut Down
Fervent Blow 縮地 shukuchi Shrinked Earth
Shadow Flare (ground) シャドウフレア(地上) shadō furea (chijō) Shadow Flare (on the ground)
Transience 刹那 setsuna Instant
Sudden Cruelty 居合い斬り iai giri Iai Slash
Godspeed 神速 shinsoku Extreme Speed
Oblivion 虚空 kokū Empty Space
Shadow Flare (midair) シャドウフレア(空中) shadō furea (kūchū) Shadow Flare (midair)
HP Attacks (HP攻撃)
Black Materia ブラックマテリア burakku materia Black Materia
Octaslash (ground) 八刀一閃(地上) hattō issen (chijō) Eight Sword Flash (on the ground)
Scintilla (ground) 閃光(地上) senkō (chijō) Flash of Light (on the ground)
Hell's Gate 獄門 goku mon Prison Gate
Octaslash (midair) 八刀一閃(空中) hattō issen (kūchū) Eight Sword Flash (midair)
Scintilla (midair) 閃光(空中) senkō (kūchū) Flash of Light (midair)
Heaven's Light 天照 tenshō Heaven Illuminate
EX Mode (EXモード)
Reunion! リユニオン! riyunion Reunion
Glide グライド guraido Glide
Heartless Angel 心無い天使 kokoronai tenshi Heartless Angel
EX Burst (EXバースト)
Super Nova スーパーノヴァ sūpānoba Super Nova

Tifa Lockhart

English Japanese Romaji Literal
General
Tifa Lockhart ティファ・ロックハート tifa rokkuhāto Tifa Lockhart
Feint Brawler フェイントストライカー feinto sutoraikā Feint Striker
Bravery Attacks (ブレイブ攻撃)
Waterkick 水面蹴り suimen keri Surface Water Kick
Beat Rush 掌打ラッシュ shōda rasshu Palm of Hand Strike Rush
Blizzard (ground) ブリザド(地上) burizado (chijō) Blizzard (on the ground)
Blizzara ブリザラ burizara Blizzara
Blizzaga ブリザガ burizaga Blizzaga
Blizzard (midair) ブリザド(空中) burizado (midair) Blizzard (midair)
Elbow Smash エルボースマッシュ erubō sumasshu Elbow Smash
Dolphin Blow ドルフィンブロウ dorufin burō Dolphin Blow
Falcon's Dive ファルコンダイブ farukon daibu Falcon Dive
Moonsault Kick ムーンサルトキック mūnsaruto kikku Moonsault Kick
HP Attacks (HP攻撃)
Rolling Blaze (ground) ローリングブレイズ(地上) rōringu bureizu (chijō) Rolling Blaze (on the ground)
Burning Arrow バーニングアロー bāningu arō Burning Arrow
Meteodrive メテオドライブ meteo doraibu Meteor Drive
Meteor Strike メテオストライク meteo sutoraiku Meteor Strike
Somersault サマーソルト samāsoruto Somersault
Meteor Crusher メテオクラッシャー meteo kurasshā Meteor Crusher
Rolling Blaze (midair) ローリングブレイズ(空中) rōringu bureizu (kūchū) Rolling Blaze (midair)
EX Mode (EXモード)
Equipped Premium Heart! プレミアムハート装備! puremiamuhāto sōbi Premium Heart Equipment
Premium Heart プレミアムハート puremiamuhāto Premium Heart
EX Burst (EXバースト)
Final Heaven ファイナルヘヴン fainaru hebun Final Heaven

Squall Leonhart

English Japanese Romaji Literal
General
Squall Leonhart スコール・レオンハート sukōru reonhāto Squall Leonhart
Relentless Revolver マジックフェンサー konbofaitā Combo Fighter
Bravery Attacks (ブレイブ攻撃)
Solid Barrel ソリッドバレル soriddo bareru Solid Barrel
Fusillade 魔法連弾 mahō rendan Magic Connecting Bullets
Upper Blues アッパーブルーズ appā burūzu Upper Blues
Blizzard Barret ブリザドバレット burizado baretto Blizzard Barret
Thunder Barret サンダーバレット sandā baretto
Heel Crush ヒールクラッシュ hīru kurasshu Heel Crush
Beat Fang ビートファング bīto fangu Beat Fang
Mystic Flurry 魔法連撃 mahō rengeki Magic Connecting Attacks
Fire Barret ファイアバレット faia baretto Fire Barret
HP Attacks (HP攻撃)
Fated Circle フェイテッドサークル feiteddo sākuru Fated Circle
Blasting Zone ブラスティングゾーン burasutingu zōn Blasting Zone
Rough Divide (ground) ラフディバイド(地上) rafu dibaido (chijō) Rough Divide (on the ground)
Revolver Drive リボルバードライブ riborubā doraibu Revolver Drive
Aerial Circle エリアルサークル eriaru sākuru Aerial Circle
Rough Divide (midair) ラフディバイド(空中) rafu dibaido (kūchū) Rough Divide (midair)
EX Mode (EXモード)
Lionheart equipped! ライオンハート装備!」 raionhāto sōbi Lionheart Equipment
Lionheart (RANGE) ライオンハート(RANGE) raionhāto (RANGE) Lionheart (RANGE)
Lionheart (HIT) ライオンハート(HIT) raionhāto (HIT) Lionheart (HIT)
EX Burst (EXバースト)
Renzokuken 連続剣 renzokuken Continuation Sword

Ultimecia

English Japanese Romaji Literal
General
Ultimecia アルティミシア arutimishia Ultimecia
Sorcerous Fusileer マジックシュータ majikku shūtā Magic Shooter
Bravery Attacks (ブレイブ攻撃)
Knight's Blade (ground) 騎士の剣(地上) kishi no ken (chijō) Knight's Sword (on the ground)
Knight's Axe (ground) 騎士の斧(地上) kishi no ono (chijō) Knight's Axe (on the ground)
Knight's Arrow (ground) 騎士の矢(地上) kishi no ya (chijō) Knight's Arrow (on the ground)
Knight's Lance (ground) 騎士の槍(地上) kishi no yari (chijō) Knight's Spear (on the ground)
Knight's Blade (midair) 騎士の剣(空中) kishi no ken (kūchū) Knight's Sword
Knight's Axe (midair) 騎士の斧(空中) kishi no ono (kūchū) Knight's Axe
Knight's Arrow (midair) 騎士の矢(空中) kishi no ya (kūchū) Knight's Arrow
Knight's Lance (midair) 騎士の槍(空中) kishi no yari (kūchū) Knight's Spear
HP Attacks (HP攻撃)
Great Attractor (ground) グレートアトラクター(地上) gurēto atorakutā (chijō) Great Attractor (on the ground)
Shockwave Pulsar (ground) Sウエーブパルサー(地上) S uēbu parusā (chijō) S Wave Pulsar (on the ground)
Apocalypse (ground) アポカリプス(地上) apokaripusu (chijō) Apocalypse (on the ground)
Hell's Judgement (ground) ヘル・ジャッジメント(地上) heru jajjimento (chijō) Hell Judgment (on the ground)
Great Attractor (midair) グレートアトラクター(空中) gurēto atorakutā (kūchū) Great Attractor (midair)
Shockwave Pulsar (midair) Sウエーブパルサー(空中) S uēbu parusā (kūchū) S Wave Pulsar (midair)
Apocalypse (midair) アポカリプス(空中) apokaripusu (kūchū) Apocalypse (midair)
Hell's Judgement (midair) ヘル・ジャッジメント(空中) heru jajjimento (kūchū) Hell Judgment (midair)
EX Mode (EXモード)
Junction Griever! ジャンクション・グリーヴァ! jankushon gurība Junction Greaver!
Time Crush 時の呪縛 toki no jubaku Time's Binding Spell
EX Burst (EXバースト)
Time Compression 時間圧縮 jikan asshuku Time Compression
Sorceress Heart エンドオブメモリーズ endo obu memorīzu End of Memories

Laguna Loire

English Japanese Romaji Literal
General
Laguna Loire ラグナ・レウァール raguna revāru Laguna Loire
Tactical Gunner タクティカルガンナー takutikaru gannā Tactical Gunner
Bravery Attacks (ブレイブ攻撃)
Machine Gun マシンガン mashin gan Machine Gun
Ricochet Shot リコシェスナイプ rikoshu sunaipu Ricochet Snipe
Grenade Bomb グレネードボム gurenēdo bomu Grenade Bomb
Pummel (ground) ブンなぐり(地上) bun naguri (chijō) Punching Hard (on the ground)
Missle Barrage (ground) 六連装ミサイル(地上) roku rensō misairu (chijō) Six Mounted Missile (on the ground)
Electroshield (ground) シールドボム(地上) shīrudo bomu (chijō) Shield Bomb (on the ground)
Shotgun ショットガン shotto gan Shotgun
Homing Bazooka ホーミングバズーカ hōmingu bazūka Homing Bazooka
Sticky Bomb ピタットボム pitatto bomu Tightly Bomb
Pummel (midair) ブンなぐり(空中) bun naguri (kūchū) Punching Hard (midair)
Missle Barrage (midair) 六連装ミサイル(空中) roku rensō misairu (kūchū) Six Mounted Missile (midair)
Electroshield (midair) シールドボム(空中) shīrudo bomu (kūchū) Shield Bomb (midair)
HP Attacks (HP攻撃)
Ragnarok Buster ラグナロクバスター ragunaroku basutā Ragnarok Buster
Satellite Laser サテライトビーム sateraito bīmu Satellite Beam
Ragnarok Blade ラグナロクブレード ragunaroku burēdo Ragnarok Blade
Split Laser スプリットレーザー supuritto rēzā Split Laser
EX Mode (EXモード)
Look, the faeries are here! 妖精さんが来た! yōseisan ga kita Attractive Fairy Has Arrived!
A Faerie's Miracle 妖精さんの奇跡 yōsei san no kiseki Attractive Fairy's Miracle
EX Burst (EXバースト)
Desperado デスペラード desuperādo Desperado

Zidane Tribal

English Japanese Romaji Literal
General
Zidane Tribal ジタン・トライバル jidan toraibaru Zidane Tribal
Aerial Ace エアマスター ea masutā Air Master
Bravery Attacks (ブレイブ攻撃)
Rumble Rush ランブルラッシュ ranburu rasshu Rumble Rush
Scoop Art (ground) スクープアウト(地上) sukūpu auto (chijō) Scoop Out (on the ground)
Booster 8 ブースター8 būsutā 8 Booster 8
Storm Impulse ストームインパルス  sutōmu inparusu Storm Impulse
Vortex ヴォルテックス vorutekkusu Vortex
Tempest テンペスト tenpesuto Tempest
Scoop Art (midair) スクープアウト(空中) sukūpu auto (kūchū) Scoop Out (midair)
Solution 9 ソリューション9 soryūshon 9 Solution 9
Swift Attack スイフトアタック suifuto atakku Swift Attack
HP Attacks (HP攻撃)
Tidal Flame タイダルフレイム taidaru fureimu Tidal Flame
Stellar Circle 5 ストラサークル5 sutora sākuru
Shift Break シフトブレイク shifuto bureiku Shift Break
Grand Lethal グランドリーサル gurando rīsaru Grand Lethal
Free Energy フリーエナジー furī enajī Free Energy
Meo Twister ミールツイスター mīru tsuisutā Meal Twister
EX Mode (EXモード)
Trance! トランス! toransu! Trance
Aerial Jump エアリアルジャンプ eariaru janpu Aerial Jump
Dodge Jump ドッジジャンプ  dojji janpu Dodge Jump
EX Burst (EXバースト)
Reverse Gaia リバースガイア ribāsu gaia Reverse Gaia

Kuja

English Japanese Romaji Literal
General
Kuja クジャ kuja Kuja
Graceful Glider レンジマスター renji masutā Range Master
Bravery Attacks (ブレイブ攻撃)
Burst Energy (ground) バーストエナジー(地上) bāsuto enajī (chijō) Burst Energy (on the ground)
Snatch Blow (ground) スナッチブロー(地上) sunacchi burō (chijō) Snatch Blow (on the ground)
Ring Holy (ground) リングホーリ(地上) ringu hōri (chijō) Ring Holy (on the ground)
Strike Energy (ground) ストライクエナジー(地上) sutoraiku enajī (chijō) Strike Energy (on the ground)
Snatch Shot (ground) スナッチショット(地上) sunacchi shotto (chijō) Snatch Shot (on the ground)
Remote Flare (ground) リモートフレア(地上) rimōto furea (chijō) Remote Flare (on the ground)
Burst Energy (midair) バーストエナジー(空中) bāsuto enajī (kūchū) Burst Energy (midair)
Snatch Blow (midair) スナッチブロー(空中) sunacchi burō (kūchū) Snatch Blow (midair)
Ring Holy (midair) リングホーリ(空中) ringu hōri (kūchū) Ring Holy (midair)
Strike Energy (midair) ストライクエナジー(空中) sutoraiku enajī (kūchū) Strike Energy (midair)
Snatch Shot (midair) スナッチショット(空中) sunacchi shotto (kūchū) Snatch Shot (midair)
Remote Flare (midair) リモートフレア(空中) rimōto furea (kūchū) Remote Flare (midair)
HP Attacks (HP攻撃)
Flare Star (ground) フレアスター(地上) furea sutā (chijō) Flare Star (on the ground)
Seraphic Star (ground) ホーリースター(地上) hōrī sutā (chijō) Holy Star (on the ground)
Ultima (ground) アルテマ(地上) arutema (chijō) Ultima (on the ground)
Flare Star (midair) フレアスター(空中) furea sutā (kūchū) Flare Star (midair)
Seraphic Star (midair) ホーリースター(空中) hōrī sutā (kūchū) Holy Star (midair)
Ultima (midair) アルテマ(空中) arutema (kūchū) Ultima (midair)
Force Symphony フォースシンフォニー fōsu shinfonī Force Symphony
EX Mode (EXモード)
Trance! トランス! toransu Trance
Hyper Glide ハイパーグライド haipā guraido Hyper Glide
Auto Magic オートマジック ōto majikku Auto Magic
EX Burst (EXバースト)
Final Requiem ラストレクイエム rasuto rekuiemu Last Requiem

Tidus

English Japanese Romaji Literal
General
Tidus ティダー tidā Tidus
Spry Striker ドッジアタッカー dojji atakkā Dodge Attacker
Bravery Attacks (ブレイブ攻撃)
Hop Step (ground) ホップステップ(地上) hoppu suteppu (chijō) Hop Step (on the ground)
Sonic Buster ソニックバスター sonikku basutā Sonic Buster
Sphere Shot スフィアシュート sufia shūto Sphere Shoot
Stick & Move (ground) ドッジ&スロー(地上) dojji & surō (chijō) Dodge & Throw (on the ground)
Dart & Weave (ground) ドッジ&スピン(地上) dojji & supin (chijō) Dodge & Spin (on the ground)
Cut & Run (ground) ドッジ&ラン(地上) dojji & ran (chijō) Dodge & Run (on the ground)
Hop Step (midair) ホップステップ(空中) hoppu suteppu (kūchū) Hop Step (midair)
Full Slide フルスライド furu suraido Full Slide
Wither Shot ウィザーショット uizā shotto Wither Shot
Stick & Move (midair) ドッジ&スロー(空中) dojji & surō (kūchū) Dodge & Throw (midair)
Dart & Weave (midair) ドッジ&スピン(空中) dojji & supin (kūchū) Dodge & Spin (midair)
Cut & Run (midair) ドッジ&ラン(空中) dojji & ran (kūchū) Dodge & Run (midair)
HP Attacks (HP攻撃)
Spiral Cut スパイラルカット supairaru katto Spiral Cut
Energy Rain (ground) エナジーレイン(地上) enajī rein (chijō) Energy Rain (on the ground)
Quick Hit A クイックトリックA kuikku torikku A Quick Trick A
Quick Hit B クイックトリックB kuikku torikku B Quick Trick B
Quick Hit C クイックトリックC kuikku torikku C Quick Trick C
Jecht Shot ジェクトシュート jekuto shūto Jecht Shoot
Energy Rain (midair) エナジーレイン(空中) enajī rein (kūchū) Energy Rain (midair)
Slice & Dice チャージ&アサルト chāji & asaruto Charge & Assault
Quick Hit D クイックトリックD kuikku torikku D Quick Trick D
Quick Hit E クイックトリックE kuikku torikku E Quick Trick E
Quick Hit F クイックトリックF kuikku torikku F Quick Trick F
EX Mode (EXモード)
Equipped Caladbolg! アルテマウェポン装備! arutema uepon sōbi Ultima Weapon Equipment
Mirror Dash リフレクダッシュ rifureku dasshu Reflect Dash
Caladbolg (ATK) アルテマウェポン(ATK) arutema uepon (ATK) Ultima Weapon (ATK)
Caladbolg (DODGE) アルテマウェポン(DODGE) arutema uepon (DODGE) Ultima Weapon (DODGE)
EX Burst (EXバースト)
Blitz Ace エース・オブ・ザ・ブリッツ ēsu obu burittsu Ace of Blitz

Jecht

English Japanese Romaji Literal
General
Jecht ジェクト jekuto Jecht
Brutal Blitzer スーパーインファイター sūpā infaitā Super Infighter
Bravery Attacks (ブレイブ攻撃)
Jecht Rush ジェクトラッシュ jekuto rasshu Jecht Rush
Jecht Block (ground) ジェクトブロック(地上) jekuto burokku (chijō) Jecht Block (on the ground)
Jecht Stream ジェクトストリーム jekuto sutorīmu Jecht Stream
Jecht Block (midair) ジェクトブロック(空中) jekuto burokku (kūchū) Jecht Block (midair)
HP Attacks (HP攻撃)
Ultimate Jecht Shot 真・ジェクトシュート shin jekuto shūto True Jecht Shoot
Jecht Blade (ground) ジェクトブレイド(地上) jekuto bureido (chijō) Jecht Blade (on the ground)
Jecht Beam (ground) ジェクトビーム(地上) jekuto bīmu (chijō) Jecht Beam (on the ground)
Triumphant Grasp ジェクトフィンガー jekuto fingā Jecht Finger
Jecht Blade (midair) ジェクトブレイド(空中) jekuto bureido (kūchū) Jecht Blade (midair)
Jecht Beam (midair) ジェクトビーム(空中) jekuto bīmu (kūchū) Jecht Beam (midair)
EX Mode (EXモード)
Final Aeon! 究極召喚! kyūkyoku shōkan Ultimate Summon
Full Combo フルコンボ furu konbo Full Combo
EX Burst (EXバースト)
Blitz King キング・オブ・ザ・ブリッツ kingu obu za burittsu King of the Blitz

Yuna

English Japanese Romaji Literal
General
Yuna ユウナ yūna Yuna
Grand Summoner サモンマスター samon masutā Summon Master
Bravery Attacks (ブレイブ攻撃)
Meteor Strike メテオストライク meteo sutoraiku Meteor Strike
Aerospark エアロスパーク earo supāku Aero Spark
Energy Blast シューティング・パワー shūtingu pawā Shooting Power
Sonic Wings ソニックウィング sonikku uingu Sonic Wing
Heavenly Strike 天からの一撃 ten kara no ichigeki Strike from the Sky
Impulse インパルス inparusu Impulse
HP Attacks (HP攻撃)
Hellfire 地獄の火炎 jigoku no kaen Hell's Flame
Energy Ray シューティング・レイ shūtingu rei Shooting Ray
Thor's Hammer トールハンマー tōru hanmā Thor Hammer
Diamond Dust ダイアモンドダスト daiamondo dasuto Diamond Dust
Mega Flare メガフレア mega furea Mega Flare
EX Mode (EXモード)
Grand Summon! マスター召喚! masutā shōkan Master Summon
Double Summons W召喚 daburu shōkan Double Summon
EX Burst (EXバースト)
To the Farplane 異界送り ikai okuri Spirit World Funeral

Shantotto

English Japanese Romaji Literal
General
Shantotto シャントット shantotto Shantotto
Chainspeller チェインスペラー chein superā Chain Speller
Bravery Attacks (ブレイブ攻撃)
A Couple Attacks 時々2-3回攻撃 tokidoki ni-san kai gōgeki Occasional 2-3 Attacks
Stun (ground) スタン(地上) sutan (chijō) Stun (on the ground)
Bind (ground) バインド(地上) baindo (chijō) Bind (on the ground)
Bio (ground) バイオ(地上) baio (chijō) Bio (on the ground)
Retribution レトリビューション retoribyūshon Retribution
Stun (midair) スタン(空中) sutan (kūchū) Stun (midair)
Bind (midair) バインド(空中) baindo (kūchū) Bind (midair)
Bio (midair) バイオ(空中) baio (kūchū) Bio (midair)
HP Attacks (HP攻撃)
Spirit Magic: Earth 精霊魔法 土 seirei mahō do Spirit Magic Earth
Stone ストーン sutōn Stone
Stonega ストンガ sutonga Stonega
Quake クエイク kueiku Quake
Spirit Magic: Fire 精霊魔法 火 seirei mahō hi Spirit Magic Fire
Fire ファイア faia Fire
Firaga ファイガ faiga Firaga
Flare フレア furea Flare
Spirit Magic: Thunder 精霊魔法 雷 seirei mahō kaminari Spirit Magic Lightning
Thunder サンダー sandā Thunder
Thundaga サンダガ sandaga Thundaga
Burst バースト bāsuto Burst
Spirit Magic: Water 精霊魔法 水 seirei mahō mizu Spirit Magic Water
Water ウォータ uōta Water
Waterga ウォタガ uotaga Waterg
Flood フラッド furaddo Flood
Spirit Magic: Air 精霊魔法 風 seirei mahō kaze Spirit Magic Wind
Aero エアロ earo Aero
Aeroga エアロガ earoga Aeroga
Tornado トルネド torunedo Tornado
Spirit Magic: Ice 精霊魔法 氷 seirei mahō kōri Spirit Magic Ice
Blizzard ブリザド burizado Blizzard
Blizzaga ブリザガ burizaga Blizzaga
Freeze フリーズ furīzu Freeze
EX Mode (EXモード)
Two-Hour Ability! SPアビリティ! SP abiriti SP Ability
Manafont 魔力の泉 maryoku no izumi Magical Powers' Fountain
EX Burst (EXバースト)
Play Rough ブチ切れ buchi kire Flipping Out
Skillchain: Fusion 技連携・核熱 waza renkei kakunetsu Technique Cooperation Core Heat
Magic Burst マジックバースト! majikku bāsuto Magic Burst

Prishe

English Japanese Romaji Literal
General
Prishe プリッシュ purisshu Prishe
Combo Blitzer コンボメイカー konbo meikā Combo Maker
Skillchain: Detonation 技連携・炸裂 waza renkei sakuretsu Technique Cooperation Explosion
Bravery Attacks / One (ブレイブ攻撃 / 初段)
Combo (One) コンボ(初段) konbo (shodan) Combo (First Step)
Howling Fist (One) 空鳴拳(初段) sora na kobushi (shodan) Sky Echo Fist (First Step)
Dragon Kick (One) 双竜脚(初段) sōryū ashi (shodan) Set (of) Dragon Foot (First Step)
Shoulder Tackle (One) タックル(初段) takkuru (shodan) Tackle (First Step)
Banish バニシュ banishu Banish
Backhand Blow (One) バックハンドブロー(初段) bakku hando burō (shodan) Backhand Blow (First Step)
Spinning Attack (One) スピンアタック(初段) supin atakku (shodan) Spin Attack (First Step)
Raging Fists (One)  乱撃(初段) rangeki (shodan) Riot Attack (First Step)
One Inch Punch (One) 短勁(初段) tankei (shodan) Short Strong (First Step)
Holy ホーリー hōrī Holy
Bravery Attacks / Two (ブレイブ攻撃 / 2段目)
Combo (Two) コンボ(2段目) konbo (ni dan me) Combo (Class 2 Step)
Howling Fists (Two) 空鳴拳(2段目) sora na kobushi (ni dan me) Sky Echo Fist (Class 2 Step)
Dragon Kick (Two) 双竜脚(2段目) sōryū (ni dan me) Set (of) Dragon Foot (Class 2 Step)
Shoulder Tackle (Two) タックル(2段目) takkuru (ni dan me) Tackle (Class 2 Step)
Backhand Blow (Two) バックハンドブロー(2段目) bakku hando burō (ni dan me) Backhand Blow (Class 2 Step)
Spinning Attack (Two) スピンアタック(2段目) supin atakku (ni dan me) Spin Attack (Class 2 Step)
Raging Fists (Two) 乱撃(2段目) rangeki (ni dan me) Riot Attack (Class 2 Step)
One Inch Punch (Two) 短勁(2段目) tankei (ni dan me) Short Strong (Class 2 Step)
HP Attacks (HP攻撃)
Asuran Fists 夢想阿修羅拳 musō ashura ken Dreamer Asura Fist
Nullifying Dropkick 崑崙八象脚 konron hachi zō ashi Kunlun Eight Form Foot
Auroral Uppercut 羅刹七星拳 rasetsu shichi seiken Rakshasa Seven Star Fist
Banishga バニシュガ banishuga Banishga
EX Mode (EXモード)
Two-Hour Ability! SPアビリティ! SP abiriti SP Ability
Hundred Fists 百烈拳 hyaku retsu ken Hundred Furious Fists
EX Burst (EXバースト)
The Five Lights 五つの輝き itsu no kagayaki Five's Radiance

Vaan

Customization

English Japanese Romaji Literal
Battlegen バトルライズ batoru raizu Battle rise
Basic accessory 基本アクセサリー kihon akusesarī Basic accessory
Booster accessory 条件アクセサリー jōken akusesarī Condition accessory
Special accessory 独立アクセサリー dokuritsu akusesarī Independence accessory

Stages

English Japanese Romaji Literal
Old Chaos Shrine 過去のカオス神殿 kako no kaosu shinden Chaos shrine of bygone days
Pandaemonium パンデモニウム pandemoniumu Pandaemonium
World of Darkness 闇の世界 yami no sekai Darkness' world
Lunar Subterrane 月の渓谷 tsuki no keikoku Moon's valley
The Rift 次元城 jigen shiro Dimension castle
Kefka's Tower ガレキの塔 gareki no tō gareki's tower
Planet's Core 星の体内 hoshi no tainai Planet's interior of body
Ultimecia's Castle アルティミシア城 arutimishia shiro Ultimecia castle
Crystal World クリスタルワールド kurisutaruwārudo Crystal world
Dream's End 夢の終わり yume no owari Dream's end
Order's Sanctuary 秩序の聖域 chitsujo no seiiki Order's sanctuary
Edge of Madness 混沌の果て konton no hate Chaos' end
Empyreal Paradox 天象の鎖 tenshō no kusari Astronomical phenomena's chains
Sky Fortress Bahamut 空中要塞バハムート kūchū yōsai bahamūto Air stronghold bahamut
Orphan's Cradle オーファンズ・クレイドル ōfanzu kureidoru Orphan's cradle
Pandaemonium - Top Floor パンデモニウム最上階 pandemoniumu saijōkai Pandemonium top floor
Crystal Tower クリスタルタワー kurisutaru tawā Crystal tower
Phantom Train 魔列車 maressha Demon train
M.S. Prima Vista 劇場艇プリマビスタ  gekijō tei purima bista Theater boat prima vista