Tidus (Dissidia 012) and Translations (Dissidia 012): Difference between pages

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[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]
{{012CharNavTid}}


{{CharacterInfo
This page serves as a reference for in-game terminology in English and Japanese language.
|portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-tidus.png
|name=Tidus (ティーダ)
|origin=Final Fantasy X
|weapon=Daggers <br>Grappling Weapons <br>Swords <br>Thrown Weapons
|armor=Bangles <br>Chestplates <br>Clothing <br>Hats <br>Headbands <br>Helms <br>Light Armor <br>Shields
|atk=110 (Average)
|def=111 (Average)
|runspeed=4 (Normal, Fast),<br>1.5 (EX Mode, Very Fast)
|dash=73 (Normal, Fast)<br>65 (EX Mode, Fastest)
|fall=73 (Above Average)<br>65 (EX Mode, Fastest)
|fallr=20 (Normal, Very Fast), 14 (EX Mode, Very Fast)
|exclusives=Official Ball, Striker, Grand Slam,<br>World Champion
|fastestbrv=11F (Hop Step)
|fastesthp=
|1hithp=No
|hplinks=Yes
|cmdblock=No
|unlock=
|alignment=Chaos (012),<br>Cosmos (013)
|vajp=Masakazu Morita
|vaeng=James Arnold Taylor
}}


= Overview =
= General =
Tidus is an agile close-range fighter who can fight offensively and defensively as the situation demands. He is well rounded in close quarters, from the notorious Hop Step bravery to good call-out tools, meter gain and dodge punishment game. All of this is punctuated by his mobility; Every aspect of Tidus' movement ranks high or is flat out best in class. Creating distance and generating assist meter with linear dashes is no problem, nor is evading attacks with running and he is always competitive in EX Core races. On top of that, Tidus has one of the fastest post-air dodge fall ratios in the game which makes his aerial dodges a lot safer to use on average. And if the opponent is in range to punish his dodge, one of the three evasive bravery attacks can act a last resort retaliation to keep him safe.


When it comes to builds, Tidus commonly works with both EX and Assist with an emphasis on damage or bravery boost on dodge. Compared to {{012wol}} and {{012clo}} who can specialise in several build styles, Tidus' competitive build variety is a bit less flexible. He is not a proficient user of [[Assist_(Dissidia_012)#Side_by_Side|'''Side by Side''']] and he relies on assist to land his HPs. His average ATK and DEF stats may not impress at first, but building for bravery damage is worth the investment, especially against characters without high base defense stat. At high health, Tidus can also take advantage of the increased damage multiplier during his EX Mode, which affects not just his braveries but also EX Burst; At full health Tidus can score one of the strongest EX Bursts in the game. And even without high-end damage, Tidus generates a good amount of EX from most of his moves and he tends to land one of them frequently (Hop Step). This means that Tidus can establish a solid lead with meter over time, whether the player invests into EX or not.
{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
|Bravery Attack || ブレイブ攻撃 || bureibu kōgeki || Brave attack
|-
|HP Attack || HP攻撃 || HP kōgeki || HP attack
|-
|Bravery Break || ブレイブBREAK || bureibu BREAK || Brave BREAK
|-
|Opponent || 相手 || aite || Opponent (sports)
|-
|Block || ガード || gādo || Guard
|-
|Defense Crush || ガードクラッシュ || gādo kurasshu || Guard crush
|-
|Dodge || 回避 || kaihi || Evasion
|-
|Stagger || よろめき || yoromeki || To stagger
|-
|Chase || 追撃 || tsuigeki || pursuit
|-
|Wall Rush || 激突 || gekitotsu || smashing (into)
|-
|Quickmove || ムーブアクション || mūbu akushon || Move action
|-
|Lock On ||ロックオン || rokku on || Lock on
|-
|Stage Bravery || マップブレイブ || mappu bureibu || Map brave
|-
|Banish Trap || デジョントラップ || dejon torappu || ??
|-
|Critical Hit || クリティカル || kuritikaru || Critical
|-
| EXP bonus || EXPボーナス || EXP bōnasu || EXP bonus
|-
|Normal Stage || 特徴マップ || tokuchō mappu || featured map
|-
|Omega Stage || 真マップ || shin mappu || True map
|-
|Cosmos Judgment || コスモスジャッジ || kosumosu jajji || Cosmos Judge
|-
|Chaos Judgment || カオスジャッジ || kaosu jajji || Chaos Judge
|-
! scope="row" colspan="4" | EX
|-
|EX Gauge || EXゲージ || EX gēji || EX gauge
|-
|EX Force || EXフォース|| EX fōsu || EX force
|-
|EX Mode || EXモード || EX mōdo || EX mode
|-
|Regen || リジェネ || rijene || Regen
|-
|Critical Boost || クリティカルアップ || kuritikaru appu || Critical up
|-
|EX Burst || EXバースト || EX bāsuto || EX Burst
|-
|EX Core || EXコア || EX koa || EX Core
|-
|EX Revenge || EXリベンジ || EX ribenji || EX revenge
|-
|EX Break || EXブレイク || EX bureiku || EX break
|-
! scope="row" colspan="4" | Assist
|-
|Assist || アシスト || ashisuto || Assist
|-
|Assist Gauge || アシストゲージ || ashisuto gēji || Assist gauge
|-
|Block (of Assist) || メモリー || memorī || Memory
|-
|Bravery Assist Attack || アシストブレイブ攻撃 || ashisuto bureibu kougeki || Assist brave attack
|-
|HP Assist Attack || アシストHP攻撃 || ashisuto HP kougeki || Assist HP attack
|-
|Assist Change || アシストチェンジ || ashisuto chenji || Assist change
|-
|Assist Charge || アシストチャージ || ashisuto chāji || Assist charge
|-
|Assist Lock || アシストロック || ashisuto rokku || Assist lock
|-
! scope="row" colspan="4" | RPG Mode
|-
|RPG Mode || RPGスタイル || RPG sutairu || RPG style
|-
|Attack || こうげき || kōgeki || Attack
|-
|Finisher || ひっさつ || hissatsu || Knockout (blow)
|-
|Move || いどう || idō || Movement
|-
|Defend ||ぼうぎょ || bōgyo || Defense
|-
|}


Another one of his distinct strengths lies in unconventional use of assist - A handful of Tidus' attacks have greatly increased vertical tracking if they move Tidus ''during'' an assist call. This is great for surprise attacks and punishing air dodges or long-winded attacks from afar. The window for this is brief, but the movement is executed quickly.
= Characters =


Tidus' weaknesses may not be immediately apparent, but they do exist. His reliance on Hop Step ''and'' assist lowers his burst damage potential for individual interactions, which can skew the risk / reward ratio against him without meter. The few projectiles he has have limited reach, poor conversion potential or long animations. The other disjoint in Stick & Move bravery is telegraphed and his vertical reach with attacks is mostly below average without assist. The dodge attacks in general are telegraphed with little utility outside of the initial invincibility. His assist synergy is a bit limited -albeit effective as is- without ground due to short hit stun starters, slow startup, high knockback Chase enders or inadequate tracking on HPs. The prowess of the Aerith assist's synergy can also leave some whiff punishes and meter depletion on the table. The HP attacks have long animations on hit, which can restrict Tidus' avenues for HP damage if the opponent can escape with Assist Change. The act of multi-hit braveries during HP attacks presents another problem; Tidus cannot resolve EX Revenge checkmates quickly with a fast single hit HP.
== Warrior of Light ==


In competitive play, Tidus has been ranked at mid tier or high tier. He exhibits strong fundamentals up close and his gameplan is straightforward and easy to pick up. His utility is largely shared across both ground and air moves, which can streamline his gameplay for players picking him up for the first time. Tidus can power through higher priority projectiles and even evade {{012emp}}'s infamous Dreary Cell on hit, but he can also struggle to capitalise on these interactions at times. Even so, playing the long game for meter advantage is a tried and true strategy and he does not rely on walls for high damage or stage pressure. Overall, Tidus is a strong character in many ways and he is capable of competing against most of the roster without major struggles.
{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|Warrior of Light || ウオーリアオブライト || uōria obu raito || Warrior of Light
|-
|Paragon || オールラウンダー || ōruraundā || All rounder
|-
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|Solid Ascension || ライズアップ || raizu appu || Rise Up
|-
|Sword Thrust || ソードスラスト || sōdo surasuto || Sword Thrust
|-
|Red Fang || あかいきば || akai kiba || Red Fang
|-
|Blue Fang || あおいきば || aoi kiba || Blue Fang
|-
|White Fang || しろいきば || shiroi kiba || White Fang
|-
|Dayflash (ground) || デイフラッシュ(地上)|| deifurasshu (chijō) || Dayflash (on the ground)
|-
|Crossover || クロスオーバー || kurosuōbā || Crossover
|-
|Shield Strike || コートバックラー || kōto bakkurā || Coat Buckler
|-
|Rising Buckler || バウンスバックラー || baunsu bakkurā || Bounce Buckler
|-
|Dayflash (midair) || デイフラッシュ(空中)|| deifurasshu (kūchū) || Dayflash (midair)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Shield of Light || シールドオブライト(地上)|| shīrudo obu raito (chijō) || Shield of Light (on the ground)
|-
|Shining Wave || シャイニングウェーブ || shainingu uēbu || Shining Wave
|-
|Ultimate Shield || アルティメットシールド || arutimetto shīrudo || Ultimate Shield
|-
|Rune Saber (ground) || ルーンセイバー(地上)|| rūn seibā (chijō) || Rune Saber (ground)
|-
|Shield of Light (midair) || シールドオブライト(空中)|| shīrudo obu raito (kūchū) || Shield of Light (midair)
|-
|Radiant Sword || レディアントソード || redianto sōdo || Radiant Sword
|-
||Rune Saber (midair) || ルーンセイバー(空中)|| rūn seibā (kūchū) || Rune Saber (midair)
|-
|Bitter End || エンドオール || endo ōru || End All
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Class Change! || クラスチェンジ! || kurasu chenji || Class Change
|-
|Mirror Attack ||リフレクアタック || rifureku atakku || Reflect Attack
|-
|Protect || プロテス || purotesu || Protect
|-
|Light's Blessing || 光の加護 || hikari no kago || Light's divine protection
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Oversoul || オーバーソウル || ōbāsouru || Oversoul
|}


{{ProConTable
== Garland ==
|pros=*'''Well rounded close range moveset''' that lets Tidus poke, whiff punish and rack up damage efficiently.
*'''Mobility''' - Run speed, dash speed and fall speed after air dodges are all high tier, if not top of the line, which complement Tidus' offense and defense.
*'''Post-dodge interactions''' - With strong movement, dodge punish options and evasive attacks to cover him, Tidus is well equipped for dodge punishment.
*'''EX''' - Good EX generation on his pokes and EX Mode's increased damage relative to his health provide worthwhile returns over time, including one of the strongest EX Bursts in the game.
*'''Increased tracking during assist call''' empower dodge punishment and vertical approaches alike with select few attacks, which is an uncommon strength in the roster.
|cons=*'''HP Attacks' vulnerability to [[Assist_(Dissidia_012)#Assist_Change|Assist Change]]''' can limit Tidus' ability to output HP damage safely, as he often relies on blocks and assist to land HPs.
*'''Lackluster ranged tools''' - Despite having projectiles, their reward on hit and effectiveness in neutral make them unreliable for [https://glossary.infil.net/?t=Zoning '''zoning'''] or anti-zoning measures.
*'''No single hit HP attack''' complicates [[Glossary_(Dissidia_012)#Final_EX_Revenge|'''Final EX Revenge''']] situations.
*'''Anti-block measures''' are often limited to delaying Hop Step or taking bigger risks with slower attacks. This becomes more apparent when dealing with [[Glossary_(Dissidia_012)#Command_block|'''command blocks''']].
*'''Dodge attacks''' do not operate well against low recovery pokes due to slow startup, reducing their potential as cover for air dodges.
}}


= Bravery Attacks =
{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|Garland || ガーランド || gārando || Garland
|-
| Nemesis || パワーアタッカー || pawā atakkā || Power Attacker
|-
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|Round Edge || ラウンドエッジ || raundo ejji || Round Edge
|-
|Highbringer || ハイブリンガー || haiburingā || Highbringer
|-
|Lance Charge || ランスバレット || ransu baretto || Lance Bullet
|-
|Deathblow || デスクロウ || desukurō || Deathclaw
|-
|Thundaga (ground) || サンダガー(地上)|| sandagā (chijō) || Thundaga (on the ground)
|-
|Twin Swords || ツインソード || tsuin sōdo || Twin Sword
|-
|Bardiche || バルディッシュ || barudisshu || Bardiche
|-
|Chain Cast || チェーンバンプ || chēn banpu || Chain Bump
|-
|Twist Drill || ツイストドリル || tsuisuto doriru || Twist Drill
|-
|Thundaga (midair) || サンダガー(空中)|| sandagā (kūchū) || Thundaga (midair)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Blaze (ground) || ほのお(地上)|| honō (chijō) || Blaze (on the ground)
|-
|Earthquake ||じしん || jishin || Earthquake
|-
|Tsunami || つなみ || tsunami || Tsunami
|-
|Blaze (midair) || ほのお(空中)|| honō (chijō) || Blaze (midair)
|-
|Cyclone || たつまき || tatsumaki || Tornado
|-
|Flare || フレア || furea || Flare
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Class Change! || クラスチェンジ! || kurasu chenji || Class Change
|-
|Indomitable Resolve || スーパーアーマー || sūpā āmā || Super Armor
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Soul of Chaos || ソウルオブカオス || souru obu kaosu || Soul of Chaos
|}


Tidus' evasive bravery attacks Stick & Move, Dart & Weave and Cut & Run have built-in invincibility. 1-20 frames of invincibility normally, and then 1-40 frames of invincibility when used during EX mode (the same as normal dodge and a dodge with Evasion Boost respectively).
== Firion ==


== Ground ==
{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|Firion || フリオニール || furionīru || Frionel
|-
|Weapons Specialist || ウェポンスペシャリスト || uepon supesharisuto || Weapon Specialist
|-
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|Lance Combo || ブラッシュランス || burasshu ransu || Brush Lance
|-
|Swordslash (ground) || ソードブロウ(地上)|| sōdo burō (chijō) || Sword Blow (on the ground)
|-
|Rope Knife || シーズナイフ || shīzu naifu || Seeds Knife
|-
|Reel Axe || リードアックス || rīdo akkusu || Lead Axe
|-
|Magic Arts: Flame || マジックアーツ:炎 || majikku aatsu: honō || Magic Arts: Flame
|-
|Magic Arts: Frost || マジックアーツ:冷気 || majikku aatsu: reiki || Magic Arts: Cold
|-
|Magic Arts: Bolt || マジックアーツ:稲妻 || majikku aatsu: inazuma || Magic Arts: Lightning
|-
|Swordslash (midair) || ソードブロウ(空中)|| sōdo burō (kūchū) || Sword Blow (midair)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Shield Bash || シールドバッシュ|| shīrudo basshu || Shield Bash
|-
|Straightarrow (ground) || ストレートアロー(地上)|| sutorēto arō (chijō) || Straight Arrow (on the ground)
|-
|Lord of Arms || ロードオブアームズ || rōdo obu āmuzu || Lord of Arms
|-
|Double Trouble A || ダブルディフィートA || daburu difīto A || Double Defeat A
|-
|Double Trouble B || ダブルディフィートB || daburu difīto B || Double Defeat B
|-
|Double Trouble C || ダブルディフィートC || daburu difīto C || Double Defeat C
|-
|Straightarrow (midair) || ストレートアロー(空中)|| sutorēto arō (kūchū) || Straight Arrow (midair)
|-
|Weaponsmaster || マスターオブアームズ || masutā obu āmuzu || Master of Arms
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Blood Weapon equipped! || ブラッドウェポン装備! || buraddo uepon sōbi! || Blood Weapon equipment
|-
|Blood Weapon || ブラッドウエポン || buraddo uepon || Blood Weapon
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Fervid Blazer || ファービッドブレイザー || fābiddo bureizā || Fervid Blazer
|}


<tabber>
== The Emperor ==
|-|Hop Step (ground)=
{{AbilityInfo
|image=https://dissidia.wiki/images/6/6e/Brv_tidus_hop_step_g.jpeg
|imgpos=40% 40%
|damage=7, 13 (20)
|startup=11F
|type=Physical
|priority=Melee Low
|ex=90
|effect=Chase
|cp=30 (15)
|cancels=Dodge, Attack (1st hit), Block (1st hit)
|astatk=
|asthit=
|level=
|ap=110
|gametext=[Close] Distance self from foe. Weak but fast.
}}


A swift sword strike followed by a flying kick that pushes back both Tidus and the opponent. Hop Step is Tidus' key [[Glossary_(Dissidia_012)#Poke|'''poke''']] with fastest startup out of all his moves, low recovery and good EX gain at 90. On hit, the second hit can be confirmed with a lenient input window which leads to Chase, but it also works as an assist combo starter with {{012aer}} assist. The initial hit has short hit stun, but it is enough to combo into other assists as well.
{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|The Emperor || 皇帝 || kōtei || Emperor
|-
|Trap Master || トラップメイカー || torappumeikā || Trap Maker
|-
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|Bombard || ボムアタック || bomu atakku || Bomb Attack
|-
|Landmine || 地雷 || jirai || Land Mine
|-
|Light Crest (ground) || 光の紋章(地上) || hikari no monshō (chijō) || Light's Crest (on the ground)
|-
|Dynamite (ground) || スティックボム(地上)|| sutikku bomu (chijō) || Stick Bomb (on the ground)
|-
|Thunder Crest || 雷の紋章 || kaminari no monshō || Lightning's Crest
|-
|Mine || 機雷 || kirai || Mine
|-
|Light Crest (midair) || 光の紋章(空中) || hikari no monshō (kūchū) || Light's Crest (midair)
|-
|Dynamite (midair) || スティックボム(空中)|| sutikku bomu (kūchū) || Stick Bomb (midair)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Starfall (ground) || いんせき(地上)|| inseki (chijō) || Meteorite (on the ground)
|-
|Flare (ground) || フレア (地上)|| furea (chijō) || Flare (on the ground)
|-
|Dreary Cell (ground) || メランコリアの檻 (地上)|| merankoria no ori (chijō) || Melancholy's Cage (on the ground)
|-
|Starfall (midair) || いんせき(空中)|| inseki (kūchū) || Meteorite (midair)
|-
|Flare (midair) || フレア (空中)|| furea (kūchū) || Flare (midair)
|-
|Dreary Cell (midair) || メランコリアの檻 (空中)|| merankoria no ori (kūchū) || Melancholy's Cage (midair)
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Power of Hellfire! || 地獄の力 || jigoku no chikara || Hell Realm's Force
|-
|Blood Magic || ブラッドマジック || buraddo majikku || Blood Magic
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Absolute Dominion || 絶対支配 || zettai shihai || Absolute Rule
|-
|Cyclone || たつまき || tatsumaki || Tornado
|-
|Entice || 誘惑 || yūwaku || Temptation
|}


The spinning motion during Hop Step's first hit causes Tidus to cover his vicinity with an active hitbox around him. This, along with the low recovery can make it difficult to whiff punish Hop Step without clashing.
== Onion Knight ==


The ground version puts Tidus in an airborne state and the first hit will keep grounded opponents standing, which is important to note for {{012kuja}} and {{012jec}} assist conversions.
{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|Onion Knight || オニオンナイト || onion naito || Onion Knight
|-
|Mystic Fencer || マジックフェンサー || majikku fensā || Magic Fencer
|-
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|Multi-Hit || 連続ヒット || renzoku hitto || Continuation Hit
|-
|Extra Slice || 追加斬り || tsuika kiri || Additional Cut
|-
|Blizzard || ブリザド || burizado || Blizzard
|-
|Blizzaga || ブリザガ || burizaga || Blizzaga
|-
|Strength Booster (ground) || パワーアップ(地上)|| pawā appu (chijō) || Power Up (on the ground)
|-
|Magic Booster (ground) || マジックアップ(地上)|| majikku appu (chijō) || Magic Up (on the ground)
|-
|Turbo-Hit || 高速ヒット || kōsoku hitto || High-Speed Hit
|-
|Extra Lunge || 追加突き || tsuika tokki || Additional Thrust
|-
|Thunder || サンダー || sandā || Thunder
|-
|Thundaga || サンダガー || sandagā || Thundaga
|-
|Strength Booster (midair) || パワーアップ (空中)|| pawā appu (kūchū) || Power Up (midair)
|-
|Magic Booster (midair) || マジックアップ(空中)|| majikku appu (kūchū) || Magic Up (midair)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Blade Torrent || 流剣の舞 || ryū tsurugi no mai || Way of Sword's Dance
|-
|Firaga || ファイガ || faiga || Firaga
|-
|Swordshower || 煌きの剣雨 || kirameki no ken'u || Glimmer's Sword Rain
|-
|Quake || クエイク || kueiku || Quake
|-
|Wind Shear || 旋風斬 || senpū ki || Whirlwind Decapitation
|-
|Comet || プチメテオ || puchi meteo || Small Meteor
|-
|Guiding Swipe || 導きの剣閃 || michibiki no kensen || Guidance's Sword Flash
|-
|Flare || フレア || furea || Flare
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Job Change! || ジョブチェンジ! || jobbu chenji || Job Change
|-
|Dual Wield || 二刀流 || nitōryū || Dual-Sword Wielding
|-
|Sage's Wisdom || 賢者の知恵 || kenja no chie || Sage's Wisdom
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Ninjutsu || にんじゅつ || ninjutsu || Ninjutsu
|-
|Shuriken || しゅりけん || shuriken || Shuriken
|-
|Back attack! || バックアタックだ! || bakku atakku da || A back attack!
|-
|Spellbook || だいまほう || dai mahō || Great Magic
|-
|Holy || ホーリー || hōrī || Holy
|-
|Meteor || メテオ || meteo || Meteor
|}


|-|Sonic Buster=
== Cloud of Darkness ==
{{AbilityInfo
|image=https://dissidia.wiki/images/9/94/Brv_tidus_sonic_buster.jpeg
|imgpos=30% 40%
|damage=2 x 5, 6, 8, 16 (40)
|startup=25F
|type=Physical
|priority=Melee Low
|ex=27
|effect=Wall Rush
|cp=30 (15)
|cancels=Dodge
|astatk=
|asthit=
|level=
|ap=110
|gametext=[Mid] Charging tackle. Deal more damage when close.
}}


A forward tackle that goes through the opponent twice before striking them down for a wall rush. Sonic Buster is tied with Full Slide for highest base damage with Tidus' bravery attacks at 40 and it works well as a post-block punisher in close range. The lenient input windows for the two followup strikes can be confirmed with ease and they work well as assist combo starters.
{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|Cloud of Darkness || 暗闇の雲 || kurayami no kumo || Darkness' Cloud
|-
|Bane of Life || HPブレイカー || HP bureikā || HP Breaker
|-
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|Tentacle of Pain || 痛みの触手 || itami no shokushu || Pain's Tentacles
|-
|Tentacle of Spite || 恨みの触手 || urami no shokushu || Resentment's Tentacles
|-
|Tentacle of Suffering || 苦しみの触手 || kurushimi no shokushu || Suffering's Tentacles
|-
|Tentacle of Scorn || 蔑みの触手 || sagesumi no shokushu || Contempt's Tentacles
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|[Anti-air] Particle Beam || 高射式 波動砲 || kōshashiki hadō hō || Tall Shoot Form Wave Motion Cannon
|-
|[Wide-Angle] Particle Beam || 広角式 波動砲 || kōkakushiki hadō hō || Wide Angle Form Wave Motion Cannon
|-
|[Long-Range] Particle Beam || 追尾式 波動砲 || tsuibishiki hadō hō || Following Form Wave Motion Cannon
|-
|[Feint] Particle Beam || 潜地式 波動砲 || senchishiki hadō hō || Submerge (in) Ground Form Wave Motion Cannon
|-
|[Wrath] Particle Beam (ground) || 報復式 波動砲(地上) || hōfukushiki hadō hō (chijō) || Retaliation Form Wave Motion Cannon (on the ground)
|-
|Aura Ball || 波動球 || hadōkyū || Wave Motion Ball
|-
|[0-form] Particle Beam || 零式 波動砲 || reishiki hadō hō || Zero Form Wave Motion Cannon
|-
|[Fusillade] Particle Beam || 乱打式 波動砲 || randashiki hadō hō || Hitting Form Wave Motion Cannon
|-
|[Wrath] Particle Beam (midair) || 報復式 波動砲(空中) || hōfukushiki hadō hō (kūchū) || Retaliation Form Wave Motion Cannon (midair)
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Flood of Darkness! || 闇の氾濫! || jobbu chenji yami no hanran || Darkness' Flood
|-
|Null Particle Beam || キャンセル波動砲 || kyanseru hadō hō || Cancel Wave Motion Cannon
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Ultra Particle Beam || 超波動砲 || chō hadō hō || Ultra Wave Motion Cannon
|}


Sonic Buster is one of Tidus' many multi-hit attacks that can deal more or less damage to the opponent depending how close he is at the time of performing it. This applies to the initial tackle and getting the maximum amount of hits is most reliable at point-blank range. Using Sonic Buster from further distance will cause less hits to connect and subsequently reduce the attack's overall damage output slightly.
== Cecil Harvey ==


The startup is slow enough to be reactable and it even has a distinct sound cue. However, this sound effect is shared with Tidus' ''blocking'' state, so adept players can mask it with [[Glossary_(Dissidia_012)#Dash_feint_/_Spot_dash|'''spot dashes''']] to opponents who rely on audio off-guard. Even so, using this move recklessly in the [https://glossary.infil.net/?t=Neutral '''neutral'''] is not advised and because Tidus commonly fights in the air, there may not be many opportunities to even apply it. The whiff recovery is fairly low though.
{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|Cecil Harvey || セシル・ハーヴィ || seshiru haavii || Cecil Harvey
|-
|Split Soul || スタイルメイカー || sutairu meikā || Style Maker
|-
|Dark Knight || 暗黒騎士 || kura kurokishi || Darkness Black Knight
|-
|Paladin || パラディン || paradin || Paladin
|-
! scope="row" colspan="4" | Bravery Attacks / Dark Knight (ブレイブ攻撃 / 暗黒騎士)
|-
|Valiant Blow || ヴァリアントブロウ || varianto burō || Valiant Blow
|-
|Shadow Lance || シャドウランス || shadō ransu || Shadow Lance
|-
|Dark Cannon || ダークカノン || dāku kanon || Dark Cannon
|-
|Gravity Ball || グラビティボール || gurabiti bōru || Gravity Ball
|-
|Nightfall || ダークフォール || dāku fōru || Dark Fall
|-
|Paladin Arts || パラディンアーツ || paradin ātsu || Paladin Arts
|-
! scope="row" colspan="4" | HP Attacks / Dark Knight (HP攻撃 / 暗黒騎士)
|-
|Soul Eater || ソウルイーター || souru ītā || Soul Eater
|-
|Dark Flame || ダークフレイム || dāku fureimu || Dark Flame
|-
|Shadow Bringer || シャドウブリンガー || shadō buringā || Shadow Bringer
|-
! scope="row" colspan="4" | Bravery Attacks / Paladin (ブレイブ攻撃 / パラディン)
|-
|Slash || スラッシュ || surasshu || Slash
|-
|Lightning Rise || ライトニングアッパー || raitoningu appā || Lightning Upper
|-
|Dark Step || ダークステップ || dāku suteppu || Dark Step
|-
|Radiant Wings || レイウィングス || rei uingusu || Ray Wings
|-
|Searchlight || サーチライト || sāchi raito || Search Light
|-
|Sacred Cross || セイクリッドクロス || seikuriddo kurosu || Sacred Cross
|-
! scope="row" colspan="4" | HP Attacks / Paladin (HP攻撃 / パラディン)
|-
|Saint's Fall || セイントダイブ || seinto daibu || Saint Dive
|-
|Paladin Force || パラディンフォース || paradin fōsu || Paladin Force
|-
|Luminous Shard || ライトスラスター || raito surasutā || Light Thruster
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Job Augment! || デカントジョブ! || dekanto jobbu || Decant Job
|-
|Proteus || フリージョッブチェンジ || furī jobbu chenji || Free Job Change
|-
|Inner Strength || ダブルダメージ || daburu damēji || Double Damage
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Face Shift || ダブルフェイズ || daburu feizu || Double Phase
|}


Sonic Buster's vertical tracking is not stellar, but it can increase exponentially during assist calls. <ref>https://www.youtube.com/watch?v=KowbxKm8-DQ&t=140 Sonic Buster increased tracking during assist </ref>
== Golbez ==


|-|Sphere Shot=
{|class="wikitable"
{{AbilityInfo
! English !! Japanese !! Romaji !! Literal
|image=https://dissidia.wiki/images/0/0a/Brv_-_sphere_shot_(4).jpeg
|-
|imgpos=30% 40%
! scope="row" colspan="4" | General
|damage=4 x 8 (32)
|-
|startup=41F
|Golbez || ゴルベーザ || gorubēza || Golbeza
|type=Physical
|-
|priority=Ranged Mid
|Thaumaturge || サイキックファイター || saikikkufaitā || Psychic Fighter
|ex=0
|-
|effect=Wall Rush
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|cp=30 (15)
|-
|cancels=Dodge
|Rising Wave || ライズウェイブ || raizu ueibu || Rise Wave
|astatk=
|-
|asthit=
|Glare Hand || グレアハンド || gurea hando || Glare Hand
|level=
|-
|ap=90
|Attack System (ground) || 迎撃システム(地上) || geigeki shisutemu (chijō) || Interception System (on the ground)
|gametext=[Long] Hurl ball blazingly fast. Deal more damage when close.
|-
}}
|Gravity Force || グラビデフォース || gurabide fōsu || Gravity Force
|-
|Gravity System || 重力システム || jūryoku shisutemu || Gravity System
|-
|Float System || 浮遊システム || fuyū shisutemu || Floating System
|-
|Attack System (midair) || 迎撃システム(空中) || geigeki shisutemu (kūchū) || Interception System (midair)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Nightglow || ナイトグロウ || naito gurō || Night Glow
|-
|Sector Ray (ground) || セクターレイ(地上)|| sekutā rei (chijō) || Sector Ray (on the ground)
|-
|Cosmic Ray A || コズミックレイA || kozumikku rei A || Cosmic Ray A
|-
|Cosmic Ray B || コズミックレイB || kozumikku rei B || Cosmic Ray B
|-
|Genesis Rock || ジェネシスロック || jeneshisu rokku || Genesis Rock
|-
|Sector Ray (midair) || セクターレイ(空中)|| sekutā rei (kūchū) || Sector Ray (midair)
|-
|Cosmic Ray C || コズミックレイC || kozumikku rei C || Cosmic Ray C
|-
|Cosmic Ray D || コズミックレイD || kozumikku rei D || Cosmic Ray D
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Summon Shadow Dragon! || 黒竜召喚! || kokuryū shōkan || Black Dragon Summon!
|-
|Black Fang || 黒い牙 || kuroi kiba || Black Fang
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Twin Moon || 双月 || sō getsu || Pair Moon
|-
|Binding Cold || 呪縛の冷気 || jūbaku no reiki || Spell's Cold Spirit
|-
|Twin Meteor || Wメテオ || daburu meteo || Double Meteor
|}


A stationary blitzball throw. Sphere Shot is one of Tidus' three projectiles, but it is not well suited for frequent zoning or building assist meter. The startup is quite slow, the dodge cancel recovery window is average and the vertical tracking covers roughly an average ground jump's height.
== Kain Highwind ==


Sphere Shot does have strengths however. The animation isn't short, but it is not long enough to be reliably assist punishable by Kuja or Aerith assists who are two of the most powerful and commonly used assists in the game. Thanks to the Ranged Mid priority, it performs well against non-high speed HP attacks in a counterpoking exchange and it can disrupt {{012emp}} inside a trap when in reach.
{|class="wikitable"
 
! English !! Japanese !! Romaji !! Literal
The mid priority also means blocking Sphere Shot causes the opponent to stagger and as such, it is serviceable for calling out blocks or low priority pokes outside of Hop Step range. Tidus actually gets enough [https://glossary.infil.net/?t=Frame%20Advantage '''frame advantage'''] to guarantee a Hop Step with a dodge cancel, but the caveat here is distance; Normally Tidus moves too far from the opponent with a dodge to realistically hit the opponent, but if his back is against the wall, he can land Hop Step reliably. <ref>https://www.youtube.com/watch?v=PApmGwJaK64 Tidus Sphere Shot stagger dodge cancel Hop Step example.</ref> Assists that aren't Aerith can convert staggers into a combo and on hit, wall rush is also available for followups if close enough.
|-
 
! scope="row" colspan="4" | General
Sphere Shot can do a maximum amount of 8 hits for 32 base damage which is not bad and it scales with physical damage that is already a good investment for Tidus. But getting all hits is only possible at point-blank range, much like Sonic Buster. If done at the same when the opponent blocks, this move will hit after the active guard frames have passed and it can put a dent in their bravery. If done at max range, the amount of hits can be reduced to as low as 2 which naturally decreases Sphere Shot's overall damage output.
|-
 
|Kain Highwind || カイン・ハイウインド || kain haiuindo || Cain Highwind
Sphere Shot occupies a fairly unique spot in Tidus' repertoire. It won't necessarily see much use in aerial fights or as a dedicated anti-air, but when used as a counterpoke or to call out blocks sparingly, it can support his mid range play. When used in conjunction with Sonic Buster, it can occasionally mix up the opponent as they require different responses from similiar ranges.
|-
 
|Tactical Striker || ポジションメイカー || pojishon meikā || Position Maker
|-|Stick & Move (ground)=
|-
{{AbilityInfo
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|image=https://dissidia.wiki/images/5/5b/Brv_tidus_stick_g.jpeg
|-
|imgpos=30% 40%
|Spiral Blow || スパイラルブロウ || supairaru burō || Spiral Blow
|damage=2 x 6, 10 (22)
|-
|startup=53F
|Lance Burst || ピアッシングランス || piasshingu ransu || Piercing Lance
|type=Physical
|-
|priority=Melee Low
|Cyclone (ground) || サイクロン(地上)|| saikuron (chijō) || Cyclone (on the ground)
|ex=~90
|-
|effect=Chase, Dodge
|Lance Barrage || スラストラッシュ || surasuto rasshu || Thrust Rush
|cp=30 (15)
|-
|cancels=Dodge
|Celestial Shooter || セレストシューター || seresuto shūtā || Celest Shooter
|astatk=
|-
|asthit=
|Crashing Dive || クラッシュダイブ || kurasshu daibu || Crash Dive
|level=
|-
|ap=40
|Cyclone (midair) || サイクロン(空中)|| saikuron (kūchū) || Cyclone (midair)
|gametext=[Dodge] Turn, then throw sword. Evade foe's attack on start.
|-
}}
! scope="row" colspan="4" | HP Attacks (HP攻撃)
 
|-
A dodge attack with horizontal movement. The direction can be controlled during startup, but Tidus can only move left or right when locked on. Tidus is briefly invincible when the attack begins (20 frames at 60 FPS) and will throw a disjointed sword hitbox forward once the startup is over. The sword throw generates as much EX on hit as Hop Step, it has enough hit stun for assist combos and the Quick Hit HP link.
|Jump || ジャンプ || janpu|| Jump
 
|-
Stick & Move is something of a matchup specific attack, but it can be quite strong. Turning around the opponent can be effective, since there are a lot of attacks in the game that hit in a straight line from the front, including HP attacks. Tidus doesn't create much distance between the opponent and tries to maintain a fixed distance if possible even when they approach him. The relatively long lateral range of the sword can work against neutral dodges, upward dodges from beneath Tidus (the elevation is matched) and side dodges if Tidus moves in the correct direction.
|Dragon's Fang (ground) || ドラゴンファング(地上)|| doragon fangu (chijō) || Dragon Fang (on the ground)
 
|-
The long startup and recovery make it susceptible to blocks and [[Glossary_(Dissidia_012)#Assist_punish|'''Assist punishes''']]. Because the sword is not considered a separate projectile, Stick & Move can also poke through solid objects like walls and stage props. <ref>https://www.youtube.com/watch?v=n7pLWp2p6D8 Stick & Move disjoint through wall.</ref> This does mean that Tidus can be staggered by mid priority attacks and regular blocks in places where this move can make contact, but the severity of a punish can vary depending on position.
|Rising Drive || ライジングドライブ || raijingu doraibu || Rising Drive
 
|-
Stick & Move's dodge cancel window on hit is quite late into the animation. However, the sword is capable of damaging the opponent even when it returns back to Tidus which provides just enough time to dodge cancel and combo into Hop Step. <ref>https://www.youtube.com/watch?v=oDOs-TVaqYg&t=18 Stick & Move return hit combo.</ref> This can be difficult to replicate against another human opponent, but it is worth noting as a solo dodge cancel combo starter regardless; It still generates additional meter and combos into commonly used assists.
|Sky Rave || スカイグランダー || sukai gurandā || Sky Grander
 
|-
Similiar to Full Slide, Stick & Move's vertical tracking is heavily influenced by assist calls. <ref>https://www.youtube.com/watch?v=KowbxKm8-DQ&t=101 Stick & Move vertical tracking during assist call.</ref> Stick & Move's increased tracking during assist call.</ref> That improves the attack's utility as a mid range whiff punisher against long recovery moves.
|Dragon's Fang (midair) || ドラゴンファング(空中)|| doragon fangu (kūchū) || Dragon Fang (midair)
 
|-
Overall, Stick & Move has a lot going for it even if it is not a one-size-fits-all dodge attack. Using it on the ground can be a good way to defend against {{012fc}}'s Via Dolorosa HP or {{012squ}}'s Blasting Zone, but be wary of the opponent's assist. The base damage can vary slightly depending on when it hits, but the damage output is not particularly high either way.
|Gungnir || グングニル || gunguniru || Gungnir
 
|-
|-|Dart & Weave (ground)=
! scope="row" colspan="4" | EX Mode (EXモード)
{{AbilityInfo
|image=https://dissidia.wiki/images/2/21/Brv_tidus_dart_g.jpeg
|imgpos=60% 20%
|damage=1 x 6, 14 (20)
|startup=51F
|type=Physical
|priority=Melee Low
|ex=75
|effect=Chase, Dodge
|cp=30 (15)
|cancels=Dodge
|astatk=
|asthit=
|level=
|ap=90
|gametext=[Dodge] Leap, then dive at high speed. Evade attack on start.
}}
 
A forward overhead leap into a downward multi-hit spin. The direction cannot be controlled during startup, making the traversed distance fixed and linear. Just like Stick & Move, Tidus is briefly invincible when the attack begins (20 frames at 60 FPS).
 
Dart & Weave's main strength is two-fold: It is the fastest out of his dodge attacks that always moves Tidus towards the opponent when locked on, to the point where he can [https://glossary.infil.net/?t=Cross-up '''cross-up'''] blocking opponents and hit behind their back. Defending against Tidus in this way requires a delayed block, which punishes trigger happy reflexes. The movement also helps avoid concurrent attacks and works against moves with low upward tracking and short active frames, which is fairly common. Being able to double cross-up with very precise spacing, that is; Go behind the opponent and hit back in front before reaching the opponent on the way down, is another noteworthy strength.
 
On hit, Tidus can dodge cancel combo into Hop Step for respectable 165 EX and a chunk of assist meter. Aerith assist can combo with Chase and Jecht assist can combo after an early dodge cancel. Quick Hit HP is also available, so there are few avenues for routing combos.
 
With all that being said, Dart & Weave does not work well against attacks that recover quickly. Bypassing a simultaneous block with this is also risky as startup is 51 frames while a regular block ends after 52 frames. Dart & Weave is not affected by assist call tracking and to top it off, it is arguably most vulnerable on whiff out of Tidus' dodge attacks.
 
|-|Cut & Run (ground)=
{{AbilityInfo
|image=https://dissidia.wiki/images/c/cd/Brv_tidus_cut_g.jpeg
|imgpos=30% 40%
|damage=2 x 5, 14 (24)
|startup=51F
|type=Physical
|priority=Melee Low
|ex=~90
|effect=Chase, Dodge
|cp=30 (15)
|cancels=Dodge
|astatk=
|asthit=
|level=
|ap=40
|gametext=[Dodge] Retreat, then quickly charge. Evade attack on start.
}}
 
A backward dodge followed up a forward mutli-hit charge. The direction cannot be controlled during startup, making the traversed distance fixed. Just like other dodge braveries, Tidus is briefly invincible when the attack begins (20 frames at 60 FPS).
 
Cut & Run has the highest base damage out of all dodge braveries, along with shortest whiff recovery and the backwards evasion is fast enough to avoid a lot of moves with a bit of forward tracking. On hit, Tidus can link the Quick Hit HP or go for a difficult dodge cancel followup with Hop Step for extra bravery damage and meter. The combos are perhaps a bit more situational than Dart & Weave's in this way, but they can provide slightly more damage. As far as three-slot bravery dilemmas go, the aerial Cut & Run version has an edge due to an increased base damage multiplier.
 
In a sense, Cut & Run shares many traits with Dart & Weave. Both have the same startup, allow dodge cancel combos and avoid attacks with below average tracking. Both also lose to low recovery pokes due to long startup. It is worth noting that Cut & Run becomes active after the initial retreat, which technically makes it slower to hit in practice. That makes it more vulnerable to blocks, moreso than his other dodge attacks. It does not cross up or go through walls. But the high speed movement allows Tidus to go through certain projectiles that have very brief gaps in active hitboxes, such as Warrior of Light's Shining Wave HP. <ref>https://www.youtube.com/watch?v=cDI-tsnyJbM Cut & Run goes through projectiles</ref>
</tabber>
 
== Aerial ==
 
<tabber>
|-|Hop Step (midair)=
{{AbilityInfo
|image=https://dissidia.wiki/images/4/41/Brv_tidus_hop_step_a2.jpeg
|imgpos=50% 40%
|damage=7, 13 (20)
|startup=11F
|type=Physical
|priority=Melee Low
|ex=90
|effect=Chase
|cp=30 (15)
|cancels=Dodge, Block (1st hit), Attack (1st hit)
|astatk=
|astkhit=
|level=
|ap=110
|gametext=[Close] Distance self from foe. Weak but fast.
}}
 
Tidus' key poke becomes ever more prominent in aerial combat. Most traits are shared with the ground version, including the generous active frames that cover Tidus' body, lenient input window for the followup and frame data. Unlike the ground version, Hop Step floats standing opponents on hit.
 
Hop Step's importance cannot be understated. It allows Tidus to build assist meter reliably, harass opponents and convert to Aerith assist which is arguably his strongest assist. Combined with Full Slide, fast post-air dodge fall speed and overall good movement, Hop Step is a textbook competent poke in the context of competitive Dissidia 012 and a staple part of Tidus' kit.
 
The low priority and base damage can increase risk against command blocks, but the low amount of hits also means critical hits are more likely to occur for the more damaging second hit. Landing Hop Step consistently is a recipe for success if not for (mental) damage, then for meter as the aerial version also generates 90 EX on hit. Finding ways to land this move will go a long way, though delaying Hop Step is one of the most common mixups for it.
 
|-|Full Slide=
{{AbilityInfo
|image=https://dissidia.wiki/images/2/24/Brv_tidus_full_slide.jpeg
|imgpos=30% 40%
|damage=2 x 6, 5, 8, 15 (40)
|startup=25F
|type=Physical
|priority=Melee Low
|ex=30
|effect=Wall Rush
|cp=30 (15)
|cancels=Dodge
|astatk=
|asthit=
|level=
|ap=110
|gametext=[Mid] Midair charge. Deal more damage when close.
}}
 
Full Slide can be likened to an aerial variant of Sonic Buster. A 25-frame forward charge with two hit confirmable followup strikes, variable damage output and wall rush potential. Unlike Sonic Buster, Full Slide does not have a block sound effect telegraphing its impact, but it still benefits from the assist call tracking <ref>https://www.youtube.com/watch?v=KowbxKm8-DQ Full Slide increased tracking during assist </ref>.
 
Because Full Slide is an aerial move, Tidus will inherently have more opportunities to use it. The vertical tracking is not strong, but assist can be used to enhance it and scoop aerial dodges or clash with Melee Low priority attacks as part of dodge punishment. Similiar to Sonic Buster, the hit stun and lax input windows for the followup attacks also allow assist combos even without walls.
 
This is a good move to have as a secondary tool for punishment and occasional mixups. When [[Lock_Off|'''locked off''']], Tidus can move in any direction the analog stick / d-pad allows which further complements it as a defensive meter building tool as well.
 
|-|Wither Shot=
{{AbilityInfo
|image=https://dissidia.wiki/images/5/57/Brv_tidus_wither_shot.jpeg
|imgpos=60% 40%
|damage=10
|startup=41F
|type=Physical
|priority=Ranged Low
|ex=3
|effect=-
|cp=30 (15)
|cancels=
|astatk=
|asthit=
|level=
|ap=90
|gametext=[Long] Throw blitzball; ricochets off environment.
}}
 
A low priority blitzball throw. Wither Shot is something of an inverse to Sphere Shot. Low priority, single hit and stronger vertical tracking. It does not wall rush, but it ''is'' possible to combo into Kuja assist on hit <ref>https://www.youtube.com/watch?v=MlkZGuX0J90 Wither Shot into Kuja assist</ref>. Theoretically there is enough hit stun for a solo combo, but this is usually not possible due to late cancel windows and positioning issues caused by knockback.
 
Generally speaking there isn't much going on with this move. While the ball's travel speed is decent, the startup does it no favors. And the low base damage and EX output reduce Wither Shot's overall threat even if hits. And just like with Sphere Shot, Tidus is stationary for the duration of this move. All these factors make it difficult to justify equipping Wither Shot over his dodge attacks that help him stay safe and land more damage in the process.
 
|-|Stick & Move (midair)=
{{AbilityInfo
|image=https://dissidia.wiki/images/f/f4/Brv_tidus_stick_a.jpeg
|imgpos30% 40%
|damage=2 x 6, 10 (22)
|startup=53F
|type=Physical
|priority=Melee Low
|ex=~90
|effect=Chase, Dodge
|cp=30 (15)
|cancels=Dodge
|astatk=
|asthit=
|level=
|ap=90
|gametext=[Dodge] Turn, then throw sword. Evade foe's attack on start.
}}
 
Stick & Move's aerial version works like the ground version. That includes the disjoint as well as the abnormal vertical tracking during assist calls, which can be useful against {{012fir}} who has adequate reach against Cut & Run. Still a matchup specific move much like other dodge attacks, but far from being useless.
 
|-|Dart & Weave (midair)=
{{AbilityInfo
|image=https://dissidia.wiki/images/5/55/Brv_tidus_dart_a.jpeg
|imgpos=30% 40%
|damage=1 x 6, 14 (20)
|startup=51F
|type=Physical
|priority=Melee Low
|ex=75
|effect=Chase, Dodge
|cp=30 (15)
|cancels=Dodge
|astatk=
|asthit=
|level=
|cp=50
|gametext=[Dodge] Leap, then dive at high speed. Evade attack on start.
}}
 
The aerial version of Dart & Weave functions like the ground version. Comboing into Hop Step is still possible, as is crossing up opponent's block.
 
Be wary of the ceiling though; Dart & Weave's defensive traits are mostly nullified there due to the ceiling cutting off movement and the attack covering least distance overall. Tidus still has invincibility at the beginning, but if he is not physically moving much, it won't evade attacks as effectively.
 
|-|Cut & Run (midair)=
{{AbilityInfo
|image=https://dissidia.wiki/images/3/3a/Brv_tidus_cut_a.jpeg
|imgpos=60% 40%
|damage=2 x 5, 24 (34)
|startup=51F
|type=Physical
|priority=Melee Low
|ex=~90
|effect=Chase, Dodge
|cp=30 (15)
|cancels=Dodge
|astatk=
|asthit=
|level=
|ap=40
|gametext=[Dodge] Retreat, then quickly charge. Evade attack on start.
}}
 
Cut & Run gets a midair version in Dissidia 012 and it has been given an increase in damage for the last hit. This is noteworthy when considering EX Mode's overall damage, though the traits are otherwise similiar, if not identical with the ground version. That does not make it bad, as it's a big help in many matchups. And due to the nature of being an aerial move, it also lets Tidus capitalise on two assist bars in one combo with Aerith to seal the deal. Highest average reward on hit compared to other dodge moves.
</tabber>
 
= HP Attacks =
 
== Ground ==
 
<tabber>
|-|Spiral Cut=
{{AbilityInfo
|image=https://dissidia.wiki/images/3/3a/Hp_tidus_spiral.jpeg
|imgpos=40% 40%
|damage=1 x 4, 6 (10)
|startup=39F
|type=Physical
|priority=Melee High, Block (Ranged Low)
|ex=90
|effect=Magic Block
|cp=30 (15)
|cancels=Dodge
|astatk=
|asthit=
|level=
|ap=130
|gametext=[Mid] Spinning approach. Breaks down foe's defenses.
}}
 
An advancing multi-hit combination of strikes. The startup is average for HPs, but Tidus follows through with the whole animation even if it misses. Tidus can only pursue opponents while on the ground, but the tracking is good enough to catch back and side dodges if it's done really close to the opponent. If Spiral Cut is done against a ledge, Tidus will simply keep attacking in place until it ends but it can still inflict HP damage to opponents under him.
 
Aside from EX, the reward on hit is not particularly outstanding due to low base damage and no wall rush, but fast aerial assists can combo off of this at the wall. Players using Aerith assist should be mindful of not using her [[Aerith_Gainsborough_(Dissidia_012)#Cure|'''Cure''']] to avoid using meter unintentionally for something they did not try to do. Tidus is also at frame disadvantage on hit against recovery attacks.
 
Spiral Cut does not anti-air well and it has a long animation, so not only is whiffing it risky, Tidus also becomes very vulnerable to counter attacks after Assist Change. Spiral Cut can function as a sparsely used surprise attack or an assist combo ender, but often times his other HP attacks can do more. For example, dashing and using the aerial Slice & Dice HP covers Spiral Cut's lateral range ''and'' is less vulnerable on recovery when reflecting high priority projectiles.
 
The ranged low block property does what dashes already achieve for Tidus, but it does activate instantly and covers until the first bravery strike if it's needed in a pinch. <ref>https://www.youtube.com/watch?v=goSpmw1oY8U Tidus Spiral Cut magic shield example.</ref> Just be careful not to cartwheel into traps along the way.
 
|-|Energy Rain (ground)=
{{AbilityInfo
|image=https://dissidia.wiki/images/f/fc/Hp_tidus_energy_g.jpeg
|imgpos=40% 40%
|damage=4, 1 x 6 (10)
|startup=53F
|type=Physical, Magical
|priority=Melee High (kick), Ranged High (projectiles)
|ex=90
|effect=-
|cp=30 (15)
|cancels=Dodge
|astatk=
|asthit=
|level=
|ap=130
|gametext=[Close] Kick foe, then fire magic. Slow, effective vs. any height.
}}
 
An aerial downward kick followed by homing Ranged High shots. It shares base damage and EX Force output with Spiral Cut, but the lateral range is significantly worse. The downward travel speed and distance during the attack itself are not good and the upward tracking is mediocre. The downward tracking is serviceable though. The initial ascent can be used to evade attacks with little to no anti-air capability, but it is too slow to consistently beat simultaneous blocks.
 
Things are looking up on hit, however. Once the kick connects, Tidus launches homing high priority projectiles which have strong tracking, long active duration and explode at the end. These explosion happen even if the projectiles miss, so they can be very difficult to avoid without increased invincibility. If an opponent wants to evade the following explosions, they must Assist Change near the end (unless Tidus [[Abilities_(Dissidia_012)#Support_Abilities-0|'''Auto Assist Lock On''']]), utilize [[Dodge_(Dissidia_012)#Precision_Evasion|'''Precision Evasion''']] or nullify them with high priority blocks such as Jecht Block.
 
Because Energy Rain leaves Tidus airborne, Aerith assist combos are possible without walls. Frame advantage on hit is quite good as well. Dodge cancel Hop Step can beat most Recovery Attack attempts except characters with frame 1 command blocks.
 
Both ground and aerial version function pretty much identically. However, the ground version can be used as a high risk high reward counterpoke against grounded attacks due to the upward evasion.
 
|-|Quick Hit A=
{{AbilityInfo
|image=https://dissidia.wiki/images/8/86/Hp_tidus_quick_a.jpeg
|imgpos=50% 40%
|damage=1 x 4, 3 (+7)
|startup=?
|type=Physical
|priority=Melee High
|ex=0
|effect=Wall Rush
|cp=30 (15)
|cancels=Dodge
|astatk=
|asthit=
|level=
|ap=160
|gametext=Branching from Stick & Move (ground) [Combo] All-out flurry of attacks.
}}
 
An aerial combo that can HP Wall Rush. Quick Hit is Tidus' only HP link in Dissidia 012, which is exclusive to all of his dodge braveries. Tidus' HP attacks stay out for a good moment whenever they hit and Quick Hit deviates from this exception slightly; He does not have to connect with this move to transition to the full animation.
 
As such, Assist Change leaves Tidus vulnerable to counter attacks. Characters with good air-to-ground attacks typically pose the biggest threat here, but Quick Hit's nature as an HP link has one benefit - When used outside of combos, Tidus does not commit to spending an assist bar to get this move. That means if the situation allows and the player wills it, assist can be utilised to interrupt punish attempts or even trade (e.g. against Squall's Aerial Circle). Also worth noting in this context, the last strike of Quick Hit has a decent amount of active frames. Players looking to whiff punish with a melee priority HP attack can clash if they pull the trigger early.
 
With Aerith, it is possible to cancel Quick Hit's knockback with precise timing and follow up without wall rush. This obviously forgoes additional damage that comes from wall rushes, but it is a good alternative in large stages where walls are not immediately available.
 
|-|Quick Hit B=
{{AbilityInfo
|image=https://dissidia.wiki/images/8/86/Hp_tidus_quick_a.jpeg
|imgpos=50% 40%
|damage=1 x 4, 3 (+7)
|startup=?
|type=Physical
|priority=Melee High
|ex=0
|effect=Wall Rush
|cp=30 (15)
|cancels=Dodge
|astatk=
|asthit=
|level=
|ap=160
|gametext=Branching from Dart & Weave (ground) [Combo] All-out flurry of attacks.
}}
 
Quick Hit from Dart & Weave. Same as other Quick Hits.
 
|-|Quick Hit C=
{{AbilityInfo
|image=https://dissidia.wiki/images/8/86/Hp_tidus_quick_a.jpeg
|imgpos=50% 40%
|damage=1 x 4, 3 (+7)
|startup=?
|type=Physical
|priority=Melee High
|ex=0
|effect=Wall Rush
|cp=30 (15)
|cancels=Dodge
|astatk=
|asthit=
|level=
|ap=160
|gametext=Branching from Cut & Run (ground) [Combo] All-out flurry of attacks.
}}
 
Quick Hit from Cut & Run. Same as other Quick Hits.
 
</tabber>
 
== Aerial ==
 
All versions of Quick Hit share the same attack data.
 
<tabber>
|-|Jecht Shot=
 
'''About Moogle:''' 10 % chance of getting a Moogle ball on any of the three shots. If Moogle appears on the first kick, the damage multiplier becomes 10 instead of 5. The rest are purely audiovisual changes.
 
{{AbilityInfo
|image=https://dissidia.wiki/images/9/94/Hp_tidus_jecht_shot.jpeg
|imgpos=50% 0%
|damage=5 or 10 (moogle), 10 (15 / 20)
|startup=61F
|type=Physical
|priority=Ranged High
|ex=30
|effect=Wall Rush
|cp=30 (15)
|cancels=Dodge
|astatk=
|asthit=
|level=
|ap=130
|gametext=[Long] Powerful triple kick. Long opening, but great range.
}}
 
Three blitzball shots with considerable wall rush knockback. The startup is too slow to punish simultaneous blocks and dodges or hit them before they can dodge again. Even so, this is his strongest HP in terms of base damage, wall rush potential and safety against LV2 Assist Change on hit. This safety comes from a few factors; Both Aerith's assist and Jecht Shot are Ranged priority which don't stagger Tidus when blocked with LV2 Assist Change. Jecht Shot also has enough reach to connect from a dodge's distance and the vertical tracking is adequate for the job.
 
On hit, the followup shots have extended range and tracking, easily extending twice as far as the first shot. After escaping with Assist Change, these shots will come out even if they don't hit afterwards. They can also be dodged and there is a large gap between the second and third shots; They usually cannot catch the opponent before they are out of reach (or invincibility), but {{012fc}} has to be mindful of his large frame when lining up a punish against this move.
 
What Tidus has to look out for is opponent's assist. Jecht Shot is slow enough to be assist punishable on reaction. And even when it hits, Tidus remains stationary for the first two shots, which is bad news if the opponent calls the assist right before taking damage. While Jecht Shot's tracking for the followup shots are great, they lose to high priority blocks, which is something Jecht is known for taking advantage of after escaping from this move. Mitigating damage taken from either situation usually involves spending assist gauge.
 
Despite that, Jecht Shot works well enough. It is decent at punishing long recovery moves at a distance where other attacks won't reach (or be available). The huge knockback and verticality are great securing wall rush damage at the ceiling which his other HPs cannot do, and it increases the chances of winning an EX Core if Jecht Shot pushes the opponent away from it at all.
 
|-|Energy Rain (midair)=
{{AbilityInfo
|image=https://dissidia.wiki/images/0/0d/Hp_tidus_energy_a.jpeg
|imgpos=50% 40%
|damage=4, 1 x 6 (10)
|startup=53F
|type=Physical, Magical
|priority=Melee High (kick), Ranged High (projectiles)
|ex=90
|effect=-
|cp=30 (15)
|cancels=Dodge
|astatk=
|asthit=
|level=
|ap=130
|gametext=[Close] Kick foe, then fire magic. Slow, effective vs. any height.
}}
 
Aerial version, but basically identical with ground version. Both versions leave him airborne, fire homing projectiles, do the same amount of damage and generate the same amount of EX. It is still not his strongest HP and it shares a similiar weakness with Jecht Shot of losing to Jecht's high priority block after Assist Change.
 
|-|Slice & Dice=
{{AbilityInfo
|image=https://dissidia.wiki/images/e/ef/Hp_tidus_slice.jpeg
|imgpos=30% 40%
|damage=2 x 5 (10)
|startup=53F
|type=Physical
|priority=Melee High
|ex=90
|effect=-
|cp=30 (15)
|cancels=Dodge
|astatk=
|asthit=
|level=
|ap=130
|gametext=[Mid] Rush forward with swimming movement. Vertically limited, but charges a long way.
}}
 
A forward charge followed by a series of slices all around the opponent. A handful of attributes are shared with Energy Rain, including assist combo starters, but Slice & Dice has utility of its own. For one, it has glide before the initial charge happens, which gives it more horizontal reach or evasion than Energy Rain. Generally speaking Assist Changes are a bit of a pain point for Tidus when it comes to safety on hit. However, not only does Slice & Dice have ''excellent'' post-hit tracking, it is also very likely to hit the assist during the escape period, enabling an early dodge cancel were he to get hit afterwards. The general cancel window on hit is not very late either, given the overall length.
 
The first hit has a fair amount of active frames on the sword and just like Sonic Buster and Full Slide, Slice & Dice's vertical tracking is greatly enhanced with assist calls. <ref>https://www.youtube.com/watch?v=KowbxKm8-DQ&t=67 Slice & Dice increased tracking during assist.</ref> That makes Slice & Dice good for occasionally clashing favorably with high priority attacks and punishing long-winded attacks in general. The positioning during glide can also help with reflecting higher priority projectiles.
 
Slice & Dice is one of the better HP attacks for Tidus. Its damage is average, the utility, frame data and EX output are not overshadowed by his other air HPs. Well worth consideration for most, if not all matchups.
 
|-|Quick Hit D=
{{AbilityInfo
|image=https://dissidia.wiki/images/6/63/Hp_tidus_quick_d.jpeg
|imgpos=40% 40%
|damage=1 x 4, 3 (+7)
|startup=?
|type=Physical
|priority=Melee High
|ex=0
|effect=Wall Rush
|cp=30 (15)
|cancels=Dodge
|astatk=
|asthit=
|level=
|ap=160
|gametext=Branching from Stick & Move (midair) [Combo] All-out flurry of attacks.
}}
 
Quick Hit from aerial Stick & Move. Same as other Quick Hits.
 
|-|Quick Hit E=
{{AbilityInfo
|image=https://dissidia.wiki/images/6/63/Hp_tidus_quick_d.jpeg
|imgpos=40% 40%
|damage=1 x 4, 3 (+7)
|startup=?
|type=Physical
|priority=Melee High
|ex=0
|effect=Wall Rush
|cp=30 (15)
|cancels=Dodge
|astatk=
|asthit=
|level=
|ap=160
|gametext=Branching from Dart & Weave (midair) [Combo] All-out flurry of attacks.
}}
 
Quick Hit from aerial Dart & Weave. Same as other Quick Hits.
 
|-|Quick Hit F=
{{AbilityInfo
|image=https://dissidia.wiki/images/6/63/Hp_tidus_quick_d.jpeg
|imgpos=40% 40%
|damage=1 x 4, 3 (+7)
|startup=?
|type=Physical
|priority=Melee High
|ex=0
|effect=Wall Rush
|cp=30 (15)
|cancels=Dodge
|astatk=
|asthit=
|level=
|ap=160
|gametext=Branching from Cut & Run (midair) [Combo] All-out flurry of attacks.
}}
 
Quick Hit from aerial Cut & Run. Same as other Quick Hits.
 
</tabber>
 
= EX Mode: Equipped Caladbolg! =
Effects:
* Regen
* Critical Boost
* Mirror Dash
* Caladbolg (ATK)
* Caladbolg (DODGE)
 
== Mirror Dash ==
''[Active while running] Top running speed increases, deflecting weak magical attacks.''
 
Movement speed increases by x1.25. Block Ranged Low while running.
 
== Caladbolg (ATK) ==
''[Always active while in EX Mode] The higher the user's HP, the sharper the weapon's blade.''
 
Damage multiplier scales to x1~x2 according to current HP%, round down to nearest integer. Higher health means higher damage multiplier.
 
== Caladbolg (DODGE) ==
''[Always active while in EX Mode] The period of invincibility between dodging and attacking increases.''
 
Dodge frames, the invincibility period during a dodge is increased from 1-20 frames to 1-40 frames, which is the same as using the Evasion Boost basic ability.
 
== EX Burst: Blitz Ace ==
<img src="https://dissidia.wiki/images/1/16/Ex_burst_tidus.jpeg" style="object-fit: none; object-position: 0% 0%; border:3px solid RGB(105,86,160);"></img>
<div style="clear: both"></div>
''A flurry of attacks leading to a magnificent shot. Watch your timing and press circle when the cursor hits the center.''
 
{{burst
|damage1=1,1 (2)
|damage2=2x5, 3, 53 (66) (68 total, scales with current HP%)
|type=Physical
}}
 
Blitz Ace is one of the weakest and most damaging EX Bursts in the game depending on how much health Tidus has left. More health is better and at full health, the 2x damage multiplier increase to the burst is enough to push the damage ahead of the competition. Most of the damage comes from the single blitzball shot that demands a precise input when the motion is temporarily frozen in time, so achieving [[Bravery_(Dissidia_012)#Bravery_Break|'''bravery break''']] before then is usually not very feasible.
 
[[Abilities_(Dissidia_012)#Support_Abilities-0|'''Auto EX Command Ω''']] support ability can be used to ignore the timing aspect entirely at the cost of 20 CP. This can be a good use of capacity points in rulesets where spare points are common such as [[Japan_Ranked_(DDFF)|'''Japan Ranked''']], but it also works reliably in battles with high latency internet connections.
 
= Combos =
 
== Solo ==
Tidus has a few solo combos, with difficulty and practicality varying greatly.
 
{| class="wikitable sortable"
|-
|-
! scope=col | Combo
|Holy Strength! || 聖なる半身! || seinaru hanshin || Holy Half the Body
! scope=col | Approximate damage (multipliers)
! scope=col | Approximate EX Force
! scope=col | Notes
! scope=col class=unsortable | Video
|-
|-
|Dart & Weave > DC (up, down) > Hop Step || 39~40 (1x5~1x6, 14, 7, 13) || 165 (75, 90) || Somewhat practical solo combo, though there may not be many opportunities to land this. Timing is not very lenient and the dodge cancel arc may change depending on the camera angle, but the idea is to move up and connect Hop Step as soon as possible. || [https://www.youtube.com/watch?v=oDOs-TVaqYg&t=5 '''Video''']
|Lancet || 竜剣 || ryūken || Dragon Sword
|-
|-
|Cut & Run (midair) > DC (up) > Hop Step || 48~54 (2x2~2x5, 24, 7, 13) || 180 || Difficult, but a rewarding combo for EX. Does not require Adamant Chains, but timing for the dodge cancel and the followup is strict. || [https://www.youtube.com/watch?v=oDOs-TVaqYg&t=11 '''Video''']
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|-
|Stick & Move (return hit) > DC (up, quarter circle left) > Hop Step || 30 (10, 7, 13) || 150 (60, 90) || Impractical in most situations as it requires missing the initial sword throw. Good EX gain, however. || [https://www.youtube.com/watch?v=oDOs-TVaqYg&t=18 '''Video''']
|Dragoon's Pride || プライドオブドラグーン || puraido obu doragūn || Pride of Dragoon
|}
|}


== Assist ==
== Bartz Klauser ==


* AC = [[Assist_(Dissidia_012)#Assist_Chase|'''Assist Chase''']]
{|class="wikitable"
* DC = [[Glossary_(Dissidia_012)#Dodge_cancel_(DC)|'''Dodge Cancel''']]
! English !! Japanese !! Romaji !! Literal
* LL = [[Landing_lag|'''Landing Lag''']]
|-
* WR = [[Wall_Rush_(Dissidia_012_Final_Fantasy)|'''Wall Rush''']]
! scope="row" colspan="4" | General
 
|-
<tabber>
|Bartz Klauser || バッツ・クラウザー || battsu kurauzā || Butz Klauser
|-|Aerith=
|-
 
|Mimic || アレンジプレイヤー || arenji pureiyā || Arrange Player
== Ground ==
|-
Generally speaking, most of Tidus' ground attacks that can combo into Aerith assist also work in the air. Therefore, this section will only cover Sonic Buster, Tidus' only grounded starter.
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
 
|-
{| class="wikitable sortable"
|Solid Ascension || ソリッドライズ || soriddo raizu || Solid Rise
! scope="col"| Starter
|-
! scope="col"| Combo
|Hazard Raid || ハザードラッシュ || hazādo rasshu || Hazard Rush
! scope="col"| Damage
|-
! scope="col"| EX Force
|Reel Impulse || リードインパルス || rīdo inparusu || Lead Impulse
! scope="col"| Notes
|-
! scope="col"| Video
|Blade Crash || スマッシュカタナ || sumasshu katana || Smash Katana
|-
|Slide Shooter || スライドシューター || suraido shūtā || Slide Shooter
|-
|Holy || ホーリー || hōrī || Holy
|-
|Rush Impact || ラッシュインパクト || rasshu inpakuto || Rush Impact
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Dark Flame || ダークフレイム || dāku fureimu || Dark Flame
|-
|Hellfire || 地獄の火炎 || jigoku no kaen || Hell's Flame
|-
|Luminous Shard || ライトスラスター || raito surasutā || Light Thruster
|-
|Ragnarok Blade || ラグナロックブレード || ragunarokku burēdo || Ragnarok Blade
|-
|Flare || フレア || furea || Flare
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Job Mastered! || ジョブマスター! || jobbu masutā || Job Master!
|-
|Goblin Punch || ゴブリンパンチ || goburin panchi || Goblin Punch
|-
|-
|rowspan="2"|Sonic Buster (WR) || -- || 40 + WR (2x5, 6, 8, 16) || 27 || -- || --
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|-
|Aerith > WR > Free Air Dash x2 > Cut & Run (midair) > Quick Hit || 73~81 + HP WR (2x5, 6, 8, 16, 2x2~2x5, 24, 1x4, 3 + HP WR) || 117 (27, 90) || Free Air Dash to close distance and build assist meter with Assist Gauge Up Dash ability. || [https://www.youtube.com/watch?v=oDOs-TVaqYg&t=63 '''Video''']
|Master Mime || 魔法剣二刀流みだれうち || mahō kenjigatanaryū midare uchi || Magic Two Sword Current Random Pounding
|}
|}


== Aerial ==
== Exdeath ==
Most attacks leave Tidus airborne, which allow him to call Aerith for Seal Evil combos. This includes grounded versions of Hop Step, Stick & Move, Cut & Run, Dart & Weave and Energy Rain.


Cut & Run (midair) > Quick Hit is a common, relatively high power assist combo ender for Tidus. That will be listed in the following combos most of the time. Other enders may be prioritized depending on the situation, such as Jecht Shot to avoid LV2 Assist Change stagger or Slice and Dice to confuse Assist Change retaliation attempts.
{|class="wikitable"
 
! English !! Japanese !! Romaji !! Literal
{| class="wikitable sortable"
|-
! scope="col"| Starter
! scope="row" colspan="4" | General
! scope="col"| Combo
|-
! scope="col"| Damage
|Exdeath || エクスデス || ekusudesu || Exdeath
! scope="col"| EX Force
|-
! scope="col"| Notes
|Entropic Adversary || プレスディフェンダー || puresu difendā || Press Defender
! scope="col"| Video
|-
|-
|rowspan="3"| Hop Step || -- || 20 (7, 13) || 90 || -- || --
! scope="row" colspan="4" | Bravery Attacks / Ground & Air (ブレイブ攻撃 / 地上と空中)
|-
|-
|Aerith > Empty Chase > air jump (behind opponent) > Cut & Run > Quick hit || 55~61 (7, 13, 2x2~2x5, 24, 1x4, 3) || 180 (90, 90) || Basic and reliable. Move behind opponent for [[Abilities_(Dissidia_012)#Extra_Abilities-0|'''Sneak Attack''']] critical hits. || [https://www.youtube.com/watch?v=oDOs-TVaqYg&t=51 '''Video''']
|Black Hole || ブラックホール || burakku hōru || Black Hole
|-
|-
|Aerith > Chase HP > HP dodged > air jump (behind opponent) > Cut & Run > Quick Hit || 55-61 + HP WR (7, 13, 2x2~2x5, 24, 1x4, 3 + HP WR) || 195 (90, 15, 90) || If the opponent dodges the chase HP, this generates more EX and still lets Tidus follow up with more bravery damage. But ''only'' if it's evaded this way; Opting to eat the chase HP can end the combo early without wall rush. || [https://www.youtube.com/watch?v=oDOs-TVaqYg&t=136 '''Video''']
|Reverse Polarity || 磁場転換 || jiba tenkan || Magnetic Field Conversion
|-
|-
|rowspan="2"|Full Slide (2 parts) || -- || 19~25 (2x3~2x6, 5, 8) || 27 || Mid-stage combo starter, also works with Aerith assist when clashed with reduced damage. The further Tidus is from opponent, the less damage Full Slide will do on hit. || --
|Shell Guard || シェルガード|| sheru gādo || Shell Guard
|-
|-
|Aerith > DC > Free Air Dash > Cut & Run > Quick Hit || 54~66 + HP WR (2x3~2x6, 5, 8, 2x2~2x5, 24, 1x4, 3 + HP WR) || 120 (30, 90) || Reliable wall-less combo. If ceiling is closer than wall, you can opt for Jech Shot ender instead for wall rush damage. || [https://www.youtube.com/watch?v=oDOs-TVaqYg&t=75 '''Video''']
|Protect Guard || プロテスガード|| purotesu gādo || Protect Guard
|-
|-
|rowspan="2"|Full Slide (Wall Rush) || -- || 40 + WR (2x6, 5, 8, 15) || 30 || -- || --
|Turn Guard || ターンガード || tān gādo || Turn Guard
|-
|-
|Aerith > WR > Free Air Dash > Jecht Shot || 49~60 + HP WR (40 + WR, 15~20 + HP WR) || 60 (30, 30) || For ceiling wall rush or maintaining distance from opponent. || [https://www.youtube.com/watch?v=oDOs-TVaqYg&t=87 '''Video''']
|Omni Block || オールガード || ōru gādo || All Guard
|-
|-
|rowspan="2"|Cut & Run (ground) || -- || 18~24 (2x2~2x5, 14) || 90 || Less damage than air version, but same combo structure otherwise. Deals less damage the later this move connects, the minimum damage is lowballed and assumes Cut & Run is done ''somewhat'' close to the opponent. || --
|Sword Dance || ソードダンス || sōdo dansu || Sword Dance
|-
|-
|Aerith > Empty Chase > air jump (behind opponent) > Cut & Run (midair) > Quick Hit || 53~65 + HP WR (18~24, 28~34, 1x4, 3 + HP WR) || 180 (90, 90) || -- || [https://www.youtube.com/watch?v=oDOs-TVaqYg&t=99 '''Video''']
|Vacuum Wave || しんくうは || shinkūha || Vacuum (counter for) Wave
|-
|-
|rowspan="2"|Cut & Run (midair) > Quick Hit (Wall Rush) || -- || 35~41 + HP WR (28~34, 7 + HP WR) || ~90 || Basic wall rush starter, but good if it evaded a prior attack. Much like Cut & Run (ground), minimum damage for the aerial version is lowballed and assumes Cut & Run is done ''somewhat'' close to the opponent. || --
|Hurricane ||ハリケーン || harikēn || Hurricane
|-
|-
|Aerith > WR > DC > Cut & Run (midair) > Quick Hit || 70~82 + HP WR (28~34, 7 + HP WR, 28~34, 7 + HP WR) || 180 (90, 90) ||  || [https://www.youtube.com/watch?v=oDOs-TVaqYg&t=207 '''Video''']
! scope="row" colspan="4" | HP Attacks / Ground & Air (HP攻撃 / 地上と空中)
|-
|-
| -- || Cut & Run (midair) > Quick Hit > Aerith (after 2nd part of Quick Hit) > Aerith HIT (knockback cancel) > DC (behind opponent) > Cut & Run (midair) > Aerith > Empty Chase > Dodge (behind opponent) > Cut & Run (midair) > Quick Hit || 98~116 + HP WR (28~34, 7 + HP, 28~34, 28~34, 7 + HP WR) || 270 (90, 90, 90) || 2-bar assist combo. Highest EX gain with HP damage and wall rush potential. Use during EX Mode for devastating results. || [https://www.youtube.com/watch?v=oDOs-TVaqYg&t=163 '''Video''']
|Delta Attack || デルタアタック || deruta atakku || Delta Attack
|-
|-
|rowspan="2"|Stick & Move || -- || 20~22 (2x5~2x6, 10) || ~90 || If Quick Hit is not preferred, Stick & Move still has enough hit stun for Aerith. || --
|Almagest || アルマゲスト || arumagesuto || Almagest
|-
|-
|Aerith > Empty Chase > air jump (behind opponent) > Cut & Run > Quick Hit || 55~63 + HP WR (20~22, 28~34, 7 + HP WR) || 180 (90, 90) || -- || [https://www.youtube.com/watch?v=oDOs-TVaqYg&t=111 '''Video''']
|Grand Cross || グランドクロス || gurando kurosu || Grand Cross
|-
|-
|rowspan="3"|Dart & Weave || -- || 19~20 (1x5~1x6, 14) || 75 || Technically Tidus' strongest combo starter in terms of EX gain due to the Hop Step DC combo, but this move is not commonly prioritized. || --
|Maelstrom || ミールストーム || mīru sutōmu || Meal Storm
|-
|-
|Aerith > Empty Chase > air jump (behind opponent) > Cut & Run > Quick Hit || 54~61 + HP WR (19~20, 28~34, 7 + HP WR) || 165 (75, 90) || Basic conversion. || [https://www.youtube.com/watch?v=oDOs-TVaqYg&t=124 '''Video''']
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|-
|DC (up, down) > Hop Step > Aerith > Empty Chase > Dodge (behind opponent) > Cut & Run > Quick Hit || 74~81 + HP WR (19~20, 20, 28~34, 7 + HP WR) || 255 (75, 90, 90) || -- || [https://www.youtube.com/watch?v=oDOs-TVaqYg&t=149 '''Video''']
|Power of the Void! || 無の力! || mu no chikara || Nothing's Strength
|-
|-
|rowspan="2"| Energy Rain || -- || 10 (4, 1x6) || 90 || Serviceable starter if done with a good read on the opponent. || --
|Speed Guard || スピードガード || supīdo gādo || Speed Guard
|-
|-
|Aerith > Free Air Dash (behind opponent) > Cut & Run (midair) > Quick Hit || 45~51 (10, 28~34, 7 + HP WR) || 180 (90, 90) || -- || [https://www.youtube.com/watch?v=oDOs-TVaqYg&t=181 '''Video''']
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|-
|rowspan="2"|Slice & Dice || -- || 10 (2x5) || 90 || Serviceable starter if done with a good read on the opponent. || --
|Power of the Void || 宇宙の 法則が 乱れる! || uchū no hōsoku ga midareru || Disarrange the Universe's Laws!
|-
|-
|Aerith > Free Air Dash (behind opponent) > Cut & Run (midair) > Quick Hit || 45~51 + HP WR (10, 28~34, 7 + HP WR) || 180 (90, 90) || -- || [https://www.youtube.com/watch?v=oDOs-TVaqYg&t=194 '''Video''']
|Grand Cross || グランドクロス || gurando kurosu || Grand Cross
|-
|-
|rowspan="2"|Jecht Shot (Wall Rush) || -- || 15~20 (5~10, 10) || 30 || Random Moogle can increase damage. Good wall rush potential. || --
|Neo Almagest || ネオアルマゲスト || neo arumagesuto || Neo Almagest
|-
|-
|Aerith > Wall Rush > Free Air Dash x2 > Cut & Run (midair) > Quick Hit || 50~61 + HP WR (15~20, 28~34, 7 + HP WR) || 120 (30, 90) || Aerith holds long enough to approach and land Cut & Run. Depending on distance, it can be possible to still position behind the opponent for additional Sneak Attack critical hits. || [https://www.youtube.com/watch?v=oDOs-TVaqYg&t=222 '''Video''']
|}
|}


</tabber>
== Gilgamesh ==


= Builds =
{|class="wikitable"
 
! English !! Japanese !! Romaji !! Literal
<tabber>
|-
|-|Hybrid (Damage)=
! scope="row" colspan="4" | General
{{Build
|-
|hp=10299
|Gilgamesh || ギルガメッシュ || girugamesshu || Gilgamesh
|cp=450
|-
|brv=917
|Frenzied Swordsman || スクランブルファイター || sukuranburu faitā || Scramble Fighter
|atk=181
|-
|def=182
! scope="row" colspan="4" | Weapons (武器)
|luk=60
|-
|booster=x8.2
|Excalibur || エクスカリバー || ekusukaribā || Excalibur
|setbonus=Seal of Lufenia
|-
|ast=Aerith
|Excalipoor || エクスカリパー || ekusukaripā || Excalipur
|wpn=World Champion
|-
|hand=Lufenian Dirk ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|Naginata || なぎなた || naginata || Naginata
|head=Lufenian Headband
|-
|armor=Lufenian Vest
|Masamune || マサムネ || masamune || Masamune
|acc1={{accbas}} Hyper Ring
|-
|acc2={{accbas}} Muscle Belt
|Genji Blade || 源氏の刀 || genji no katana || Genji's Katana
|acc3={{accbas}} Dismay Shock
|-
|acc4={{accboo}} Large Gap in HP
|Zantetsuken || 斬鉄剣 || zantetsuken || Sword That Cuts Iron
|acc5={{accboo}} Summon Unused
|-
|acc6={{accboo}} Pre-EX Mode
|Battle Axe || バトルアクス || batoru akusu || Battle Axe
|acc7={{accboo}} Pre-EX Revenge
|-
|acc8={{accboo}} Aerial
|Chicken Knife? || チキンナイフ? || chikin naifu? || Chicken Knife?
|acc9={{accboo}} After 30 Seconds
|-
|acc10={{accboo}} Opponent Summon Unused
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|summon=Scarmiglione
|-
}}
|Dual Thrust || 双突き || sō tokki || Pair Thrust
 
|-
{|class="wikitable" style="display: inline-table; margin-right: 50px;
|Wind Slash || かまいたち || kamaitachi || Whirlwind Cut
! scope="row" colspan="2" | Bravery attacks
|-
|Cross Slash || 十文字斬り || jūmonji kiri || Cross Cut
|-
|Whirlwind Slash (ground) || 扇風斬(地上)|| senpūzan (chijō) || Fan Wind Decapitation (on the ground)
|-
|Electrocute || でんげき || dengeki || Electric Shock
|-
|Double Trouble || 両刀薙ぎ || ryotō nagi || Two Swords Cut Down
|-
| Tsubamegaeshi || ツバメ返し || tsubamegaeshi || Quickly Reversed Cut
|-
||Whirlwind Slash (midair) || 扇風斬(空中)|| senpūzan (kūchū) || Fan Wind Decapitation (midair)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|-
! scope="col" | Ground
|Rocket Punch || ロケットパンチ || roketto panchi || Rocket Punch
! scope="col" | Aerial
|-
|-
|Death Claw || デスクロー || desu kurō || Death Claw
|-
|-
|rowspan="3"|Hop Step || Full Slide
|Jump || ジャンプ || janpu || Jump
|-
|-
|Hop Step
|Missile || ミサイル || misairu || Missile
|-
|-
|Cut & Run (midair)
|Hurricane || ハリケーン || harikēn || Hurricane
|-
|-
! scope="row" colspan="2" | HP attacks
|Sword Dance || つるぎのまい || tsurugi no mai || Sword's Dance
|-
|-
! scope="col" | Ground
! scope="row" colspan="4" | EX Mode (EXモード)
! scope="col" | Aerial
|-
|-
|rowspan="4"| -- || Slice & Dice
|Gilgamesh Morphing Time! || ギルガメッシュチェンジ! || girugamesshu chenji || Gilgamesh Change!
|-
|-
|Energy Rain (midair)
|Octo-Break || 秘剣・八方ふさがり || hiken happōfusagari || Secret Swordsmanship: In Every (Eight) Direction
|-
|-
|Jecht Shot
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|-
|Quick Hit E (from Cut & Run)
|The Greatest Sword || 最強の剣 || saikyō no ken || Strongest Sword
|}
|}


{| class="wikitable"
== Terra Branford ==
!scope="row" 3 colspan="3" | Basic Abilities
 
{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|Terra Branford || ティナ・ブランフォード || tina buranfōdo || Tina Branford
|-
|Esperkin || マジックマスター || majikku mastā || Magic Master
|-
|-
!Actions !! Support !! Extra
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|-
|Ground Evasion || Always Target Indicator || Precision Jump
|Blizzard Combo (ground) || ブリザドコンボ(地上) || burizado konbo (chijō)|| Blizzard Combo (on the ground)
|-
|-
|Midair Evasion || EX Core Lock On || Precision Evasion
|Blizzara (ground) || ブリザラ(地上)|| burizara (chijō) || Blizzara (on the ground)
|-
|-
|Ground Block || rowspan="18"|Assist Lock On || Sneak Attack
|Fire || ファイア || faia || Fire
|-
|-
|Midair Block || Disable Counterattack
|Graviga || グラビガ || gurabiga || Graviga
|-
|-
|Aerial Recovery || rowspan="16"|EXP to HP
|Meteor || メテオ || meteo || Meteor
|-
|-
|Recovery Attack
|Blizzard Combo (midair) || ブリザドコンボ(空中)|| burizado konbo (kūchū) || Blizzard Combo (midair)
|-
|-
|Controlled Recovery
|Blizzara (midair) || ブリザラ(空中)|| burizara (kūchū) || Blizzara (midair)
|-
|-
|Wall Jump
|Holy Combo || ホーリーコンボ || hōrī konbo || Holy Combo
|-
|-
|Free Air Dash
|Thundara || サンダラ || sandara || Thundara
|-
|-
|Reverse Ground Dash
|Holy || ホーリー || hōrī ||
|-
|-
|Multi Air Slide
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|-
|Free Air Dash Boost
|Flood || フラッド || furaddo || Flood
|-
|-
|Assist Gauge Up Dash
|Tornado (ground) || トルネド(地上)|| torunedo (chijō) || Tornado (on the ground)
|-
|-
|Speed Boost++
|Firaga || ファイガ || faiga || Firaga
|-
|-
|Jump Boost+
|Tornado (midair) || トルネド(空中)|| torunedo (kūchū) || Tornado (midair)
|-
|-
|Jump Times Boost++
|Meltdown || メルトン || meruton || Melton
|-
|-
|Ground Evasion Boost
|Ultima || アルテマ || arutema || Ultima
|-
|-
|Midair Evasion Boost
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|-
|Evasion Boost
|Trance! || トランス! || toransu || Trance
|-
|-
|Descent Speed Boost
|Glide || グライド || guraido || Glide
|-
|Chainspell || 連続魔 || renzoku ma || Succession Fiend
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Riot Blade || ライオットソード || raiotto sōdo || Riot Sword
|}
|}


= Build Overview =
== Kefka Palazzo ==


A general purpose damage build. The high maximum booster multiplier provides consistent value for majority of the match. Reverse Ground Dash is an effective way to defend and build assist gauge at the same time for Tidus, but might take a moment to get used to. Lufenian Dirk requires doing the CP equip glitch with Thief's Gear extra ability. Be sure to take advantage of Tidus' fast running speed, multiple air jumps and Sneak Attack critical hits.
{|class="wikitable"
 
! English !! Japanese !! Romaji !! Literal
== CP Allocation ==
|-
 
! scope="row" colspan="4" | General
30 CP is available for two more grounded bravery attacks, one ground dodge bravery + Quick Hit or extra abilities. Any abilities that exceed 30CP such as extra ability Riposte will require raising the maximum CP via Hero's Essence special accessory {{accsp}}.
|-
 
|Kefka Palazzo || ケフカ・パラッツォ ||kefuka parattso || Cefca Palazzo
== Substitutes ==
|-
 
|Mad Mage || トリックスター || torikkusutā || Trickster
{| class="wikitable"
|-
|+colspan="3"|Substitutes
! scope="row" colspan="4" | Bravery Attacks / Ground & Air (ブレイブ攻撃 / 地上と空中)
! Equipment !! Replacement !! Notes
|-
|Twisty-Turny Blizzaga || くるくるブリザガ || kurukuru burizaga || Whirling Blizzaga
|-
|Scatter Spray Blizzaga || ばらばらブリザガ || barabara burizaga || Scattered Blizzaga
|-
|Extra-Crispy Firaga || いろいろファイガ || iroiro faiga || A variety of Firagas
|-
|Waggle-Wobbly Firaga || くねくねファイガ || kunekune faiga || Wiggling Firaga
|-
|Lickety-Split Thundaga || すくすくサンダガ || sukusuku sandaga || Fast Thundaga
|-
|Zap-Trap Thundaga || あちこちサンダガ || achikochi sandaga || Thundaga Here and There
|-
|Meteor || メテオ || meteo || Meteor
|-
|Ultima || アルテマ || arutema || Ultima
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Havoc Wing || はかいのつばさ || hakai no tsubasa || Destruction's Wing
|-
|Hyperdrive || ハイパードライブ || haipādoraibu || Hyperdrive
|-
|Trine || トライン || torain || Trine
|-
|Forsaken Null || ミッシング・ゼロ || misshingu zero || Missing Zero
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Power of Destruction! || 破壊の力! || hakai no chikara || Destruction's Force
|-
|Glide || グライド || guraido || Glide
|-
|Exhilarating Magic || どきどきマジック || dokidoki majikku || Palpitating Magic
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Warring Triad || 三闘神 || santō shin || Three War Gods
|-
|-
| After 30 Seconds {{accboo}} ||
|Forsaken || ミッシング || misshingu || Missing
* Winged Boots {{accsp}}
* Hero's Essence {{accsp}}
* Battle Hammer {{accbas}}
|| The 1.2x booster accessory decreases damage and EX depletion slightly, but may be changed at the player's discretion for reduced banish trap damage, increased CP or assist depletion respectively.
|-
|-
| Opponent Summon Unused {{accboo}} || Winged Boots {{accsp}} / Hero's Essence {{accsp}} / Battle Hammer {{accbas}} || If the player believes the opponent will not have a summon equipped, they may change this booster specifically instead.
|Light of Judgment || 裁きの光 || sabaki no hikari || Judgment's Light
|}
|}


= Attacks =
== Cloud Strife ==
Tidus' core loadout is somewhat compact and aerial focused, which he then expands appropriately with dodge attacks and ground attacks.
 
== Staple ==
These attacks are recommended regardless of matchup, stage or player preference.


{|class="wikitable"
{|class="wikitable"
! scope="row" colspan="2" | Bravery attacks
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|Cloud Strife || クラウド・ストライフ  || kuraudo sutoraifu || Cloud Strife
|-
|Buster Basher || ブロウヒッター || burō hittā || Blow Hitter
|-
|-
! scope="col" | Ground
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
! scope="col" | Aerial
|-
|-
|rowspan="2"|Hop Step || Hop Step
|Double Cut (ground) || 連斬り(地上) || rengiri (chijō) || Connected Cuts (on the ground)
|-
|-
|Full Slide
|Sonic Break || ソニックブレイク || sonikku bureiku || Sonic Break
|-
|-
! scope="row" colspan="2" | HP attacks
|Climhazzard || クライムハザード || kuraimuhazādo || Climb Hazard
|-
|-
! scope="col" | Ground
|Blade Beam || 破晄撃 || hakōgeki || Destructive Clear Attack
! scope="col" | Aerial
|-
|-
|rowspan="2"| -- || Slice & Dice
|Firaga || ファイガ || faiga || Firaga
|-
|-
| Jecht Shot
|Fira || ファイラ || faira || Fira
|-
|-
|Fire || ファイア || faia || Fire
|-
|Slashing Blow || スラッシュブロウ || surasshu burō || Slash Blow
|-
|Aerial Fang || 空牙 || kūga || Midair Fang
|-
|Rising Fang || 月牙天昇 || getsuga tenshō || Moon Fang Heavenly Rise
|-
|Double Cut (midair) ||  連斬り(空中)|| rengiri (kūchū) || Connected Cuts (midair)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Cross-slash || 凶斬り || kyōgiri || Disaster Slash
|-
|Meteorain (ground) || メテオレイン(地上)|| meteorein (chijō) || Meteor Rain (on the ground)
|-
|Finishing Touch || 画竜点睛 || garyōtensei || Finishing Touches
|-
|Braver || ブレイバー || bureibā || Braver
|-
|Meteorain (midair) || メテオレイン(空中)|| meteorein (kūchū) || Meteor Rain (midair)
|-
|Omnislash Version 5 || 超究武神覇斬 ver.5 || chōkyū bushin hazan ver.5 || Ultra Research Warrior God Supremacy Slash ver.5
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Equipped Ultima Weapon! || アルテマウェポン装備! || arutema uepon sōbi || Ultima Weapon Equipment
|-
|Ultima Weapon (CRUSH) || アルテマウェポン(CRUSH)|| arutema uepon (CRUSH) || Ultima Weapon (CRUSH)
|-
|Ultima Weapon (ATK) || アルテマウェポン(ATK)|| arutema uepon (ATK) || Ultima Weapon (ATK)
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Omnislash || 超究武神覇斬 || chōkyū bushin hazan || Ultra Research Warrior God Supremacy Slash
|}
|}


'''Hop Step''': Key poke, punishment (dodge, block, whiff).
== Sephiroth ==
 
'''Full Slide''': Midair conversions with Aerith assist, primary punisher move after a successful [[Blodge|'''blodge''']] and occasionally used as a dodge punisher with Aerith.
 
'''Slice & Dice''': One of the safer attacks against LV1 Assist Change, can setup clashes or mid range punishes with Aerith assist.
 
'''Jecht Shot''': Avoids stagger against LV2 Assist Change, usually an assist combo ender with high wall rush potential.
 
== Flexible ==
These attacks are great to have, but can be swapped or removed depending on matchup, stage or player preference.
 
Tidus has a handful of useful attacks for situational use, particularly on the ground. Cut & Run is one of Tidus' more consistent dodge attacks, but other dodge attacks work well in specific matchups. Here are some recommendations:
 
Stick & Move: {{012fir}}, {{012lag}}, {{012ter}}, {{012ulti}} and {{012emp}}.
 
Dart & Weave: {{012seph}}
 
Cut & Run: Other characters.


{|class="wikitable"
{|class="wikitable"
! scope="row" colspan="2" | Bravery attacks
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|-
! scope="col" | Ground
|Sephiroth || セフィロス || sefirosu || Sephiroth
! scope="col" | Aerial
|-
|-
|Focused Blade || ブレイドマスター || bureidomasutā || Blademaster
|-
|-
|Sonic Buster || Cut & Run
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|-
|Sphere Shot ||rowspan="4"|Stick & Move
|Reaper || なぎ払い || nagi harai || (To) Cut Down
|-
|-
|Stick & Move
|Fervent Blow || 縮地 || shukuchi || Shrinked Earth
|-
|-
|Dart & Weave
|Shadow Flare (ground) || シャドウフレア(地上)|| shadō furea (chijō) || Shadow Flare (on the ground)
|-
|-
|Cut & Run
|Transience || 刹那 || setsuna || Instant
|-
|-
! scope="row" colspan="2" | HP attacks
|Sudden Cruelty || 居合い斬り || iai giri || Iai Slash
|-
|-
! scope="col" | Ground
|Godspeed || 神速 || shinsoku || Extreme Speed
! scope="col" | Aerial
|-
|-
|Energy Rain|| Energy Rain
|Oblivion || 虚空 || kokū || Empty Space
|-
|-
|Quick Hit (from dodge attack) || Quick Hit (from dodge attack)
|Shadow Flare (midair) || シャドウフレア(空中)|| shadō furea (kūchū) || Shadow Flare (midair)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Black Materia || ブラックマテリア || burakku materia || Black Materia
|-
|Octaslash (ground) || 八刀一閃(地上)|| hattō issen (chijō) || Eight Sword Flash (on the ground)
|-
|Scintilla (ground) || 閃光(地上)|| senkō (chijō) || Flash of Light (on the ground)
|-
|Hell's Gate || 獄門 || goku mon || Prison Gate
|-
|Octaslash (midair) || 八刀一閃(空中)|| hattō issen (kūchū) || Eight Sword Flash (midair)
|-
|Scintilla (midair) || 閃光(空中)|| senkō (kūchū) || Flash of Light (midair)
|-
|Heaven's Light || 天照 || tenshō || Heaven Illuminate
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Reunion! || リユニオン! || riyunion || Reunion
|-
|Glide || グライド || guraido || Glide
|-
|Heartless Angel || 心無い天使 || kokoronai tenshi || Heartless Angel
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Super Nova || スーパーノヴァ || sūpānoba || Super Nova
|}
|}


'''Sonic Buster''': A mixup for Sphere Shot and Reverse Ground Dash (when used with spot dashes), combos into Aerith.
== Tifa Lockhart ==
 
'''Sphere Shot''': Poke through The Emperor's traps and contest blocks and slower attacks from a dodge's distance.
 
'''[Dodge Attack], Quick Hit''': As per matchup recommendations. If you equip a dodge attack, it is also recommended to equip Quick Hit for solo HP damage.
 
'''Energy Rain''': Same speed as Slice & Dice, but with slight upward movement on startup. If the opponent doesn't stagger the initial kick with LV2 Assist Change, this can be harder to punish afterwards.
 
== Avoid ==
Generally not recommended due to being outclassed by other attacks or having little to no distinct utility.


{|class="wikitable"
{|class="wikitable"
! scope="row" colspan="2" | Bravery attacks
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|-
! scope="col" | Ground
|Tifa Lockhart || ティファ・ロックハート || tifa rokkuhāto || Tifa Lockhart
! scope="col" | Aerial
|-
|-
|Feint Brawler || フェイントストライカー || feinto sutoraikā || Feint Striker
|-
|-
| -- || Wither Shot
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|-
! scope="row" colspan="2" | HP attacks
|Waterkick || 水面蹴り || suimen keri || Surface Water Kick
|-
|-
! scope="col" | Ground
|Beat Rush || 掌打ラッシュ || shōda rasshu || Palm of Hand Strike Rush
! scope="col" | Aerial
|-
|-
| Spiral Cut || --
|Blizzard (ground) || ブリザド(地上)|| burizado (chijō) || Blizzard (on the ground)
|-
|-
|Blizzara || ブリザラ || burizara || Blizzara
|-
|Blizzaga || ブリザガ || burizaga || Blizzaga
|-
|Blizzard (midair) || ブリザド(空中)|| burizado (midair) || Blizzard (midair)
|-
|Elbow Smash || エルボースマッシュ || erubō sumasshu || Elbow Smash
|-
|Dolphin Blow || ドルフィンブロウ || dorufin burō || Dolphin Blow
|-
|Falcon's Dive || ファルコンダイブ || farukon daibu || Falcon Dive
|-
|Moonsault Kick || ムーンサルトキック || mūnsaruto kikku || Moonsault Kick
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Rolling Blaze (ground) || ローリングブレイズ(地上)|| rōringu bureizu (chijō) || Rolling Blaze (on the ground)
|-
|Burning Arrow || バーニングアロー || bāningu arō || Burning Arrow
|-
|Meteodrive || メテオドライブ || meteo doraibu || Meteor Drive
|-
|Meteor Strike || メテオストライク || meteo sutoraiku || Meteor Strike
|-
|Somersault || サマーソルト || samāsoruto || Somersault
|-
|Meteor Crusher || メテオクラッシャー || meteo kurasshā || Meteor Crusher
|-
|Rolling Blaze (midair) || ローリングブレイズ(空中)|| rōringu bureizu (kūchū) || Rolling Blaze (midair)
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Equipped Premium Heart! || プレミアムハート装備! || puremiamuhāto sōbi || Premium Heart Equipment
|-
|Premium Heart || プレミアムハート || puremiamuhāto || Premium Heart
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Final Heaven || ファイナルヘヴン || fainaru hebun || Final Heaven
|}
|}


'''Wither Shot''': Low priority, low threat, low reward on hit and requires a different assist from Aerith for more substantial reward.
== Squall Leonhart ==
 
{|class="wikitable"
'''Spiral Cut''': Tidus is stuck on the ground in a long animation with disproportionate risk / reward.
! English !! Japanese !! Romaji !! Literal
 
|-
 
! scope="row" colspan="4" | General
|-|Bravery Boost on Dodge=
|-
 
|Squall Leonhart || スコール・レオンハート || sukōru reonhāto || Squall Leonhart
{{Build
|-
|hp=9972
|Relentless Revolver || マジックフェンサー || konbofaitā || Combo Fighter
|cp=450
|-
|brv=917
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|atk=180
|-
|def=184
|Solid Barrel || ソリッドバレル || soriddo bareru || Solid Barrel
|luk=60
|-
|booster=x13.9
|Fusillade || 魔法連弾 || mahō rendan || Magic Connecting Bullets
|setbonus=Adamant Chains
|-
|ast=Aerith
|Upper Blues || アッパーブルーズ || appā burūzu || Upper Blues
|wpn=World Champion
|-
|hand=Adamant Shield
|Blizzard Barret || ブリザドバレット || burizado baretto || Blizzard Barret
|head=Adamant Helm
|-
|armor=Adamant Vest
|Thunder Barret || サンダーバレット || sandā baretto
|acc1={{accbas}} Zephyr Cloak
|-
|acc2={{accboo}} BRV > Base Value
|Heel Crush || ヒールクラッシュ || hīru kurasshu || Heel Crush
|acc3={{accboo}} Large Gap in BRV
|-
|acc4={{accboo}} Summon Unused
|Beat Fang || ビートファング || bīto fangu || Beat Fang
|acc5={{accboo}} Pre-EX Mode
|-
|acc6={{accboo}} Pre-EX Revenge
|Mystic Flurry || 魔法連撃 || mahō rengeki || Magic Connecting Attacks
|acc7={{accboo}} Aerial
|-
|acc8={{accboo}} After 30 Seconds
|Fire Barret || ファイアバレット || faia baretto || Fire Barret
|acc9={{accboo}} Opponent Empty EX Gauge
|-
|acc10={{accboo}} Opponent Summon Unused
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|summon=Rubicante
|-
}}
|Fated Circle || フェイテッドサークル || feiteddo sākuru || Fated Circle
 
|-
{|class="wikitable" style="display: inline-table; margin-right: 50px;
|Blasting Zone || ブラスティングゾーン || burasutingu zōn || Blasting Zone
! scope="row" colspan="2" | Bravery attacks
|-
|-
! scope="col" | Ground
|Rough Divide (ground) || ラフディバイド(地上)|| rafu dibaido (chijō) || Rough Divide (on the ground)
! scope="col" | Aerial
|-
|-
|Revolver Drive || リボルバードライブ || riborubā doraibu || Revolver Drive
|-
|-
|Hop Step || Full Slide
|Aerial Circle || エリアルサークル || eriaru sākuru || Aerial Circle
|-
|-
|rowspan="2"| Sphere Shot || Hop Step
|Rough Divide (midair) || ラフディバイド(空中)|| rafu dibaido (kūchū) || Rough Divide (midair)
|-
|-
|Stick & Move (midair)
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|-
! scope="row" colspan="2" | HP attacks
|Lionheart equipped! || ライオンハート装備!」 || raionhāto sōbi || Lionheart Equipment
|-
|-
! scope="col" | Ground
|Lionheart (RANGE) || ライオンハート(RANGE) || raionhāto (RANGE) || Lionheart (RANGE)
! scope="col" | Aerial
|-
|-
|rowspan="3"| -- || Slice & Dice
|Lionheart (HIT) || ライオンハート(HIT) || raionhāto (HIT) || Lionheart (HIT)
|-
|-
|Jecht Shot
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|-
|Quick Hit E (from Stick & Move)
|Renzokuken || 連続剣 || renzokuken || Continuation Sword
|}
|}


{| class="wikitable"
== Ultimecia ==
!scope="row" 3 colspan="3" | Basic Abilities
{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|Ultimecia || アルティミシア || arutimishia || Ultimecia
|-
|Sorcerous Fusileer || マジックシュータ || majikku shūtā || Magic Shooter
|-
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|Knight's Blade (ground) || 騎士の剣(地上)|| kishi no ken (chijō) || Knight's Sword (on the ground)
|-
|Knight's Axe (ground) || 騎士の斧(地上)|| kishi no ono (chijō) || Knight's Axe (on the ground)
|-
|Knight's Arrow (ground) || 騎士の矢(地上)|| kishi no ya (chijō) || Knight's Arrow (on the ground)
|-
|-
!Actions !! Support !! Extra
|Knight's Lance (ground) || 騎士の槍(地上)|| kishi no yari (chijō) || Knight's Spear (on the ground)
|-
|-
|Ground Evasion || Always Target Indicator || Precision Jump
|Knight's Blade (midair) || 騎士の剣(空中)|| kishi no ken (kūchū) || Knight's Sword
|-
|-
|Midair Evasion || EX Core Lock On || Precision Evasion
|Knight's Axe (midair) || 騎士の斧(空中)|| kishi no ono (kūchū) || Knight's Axe
|-
|-
|Ground Block || rowspan="17"|Assist Lock On || Sneak Attack
|Knight's Arrow (midair) || 騎士の矢(空中)|| kishi no ya (kūchū) || Knight's Arrow
|-
|-
|Midair Block || Disable Counterattack
|Knight's Lance (midair) || 騎士の槍(空中)|| kishi no yari (kūchū) || Knight's Spear
|-
|-
|Aerial Recovery || rowspan="15"|EXP to HP
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|-
|Recovery Attack
|Great Attractor (ground) || グレートアトラクター(地上)|| gurēto atorakutā (chijō) || Great Attractor (on the ground)
|-
|-
|Controlled Recovery
|Shockwave Pulsar (ground)|| Sウエーブパルサー(地上)|| S uēbu parusā (chijō) || S Wave Pulsar (on the ground)
|-
|-
|Wall Jump
|Apocalypse (ground) || アポカリプス(地上)|| apokaripusu (chijō) || Apocalypse (on the ground)
|-
|-
|Free Air Dash
|Hell's Judgement (ground) || ヘル・ジャッジメント(地上)|| heru jajjimento (chijō) || Hell Judgment (on the ground)
|-
|-
|Reverse Ground Dash
|Great Attractor (midair) || グレートアトラクター(空中)|| gurēto atorakutā (kūchū) || Great Attractor (midair)
|-
|-
|Multi Air Slide
|Shockwave Pulsar (midair) || Sウエーブパルサー(空中)|| S uēbu parusā (kūchū) || S Wave Pulsar (midair)
|-
|-
|Free Air Dash Boost
|Apocalypse (midair) || アポカリプス(空中)|| apokaripusu (kūchū) || Apocalypse (midair)
|-
|-
|Assist Gauge Up Dash
|Hell's Judgement (midair) || ヘル・ジャッジメント(空中)|| heru jajjimento (kūchū) || Hell Judgment (midair)
|-
|-
|Jump Boost+
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|-
|Jump Times Boost++
|Junction Griever! || ジャンクション・グリーヴァ! || jankushon gurība|| Junction Greaver!
|-
|-
|Ground Evasion Boost
|Time Crush || 時の呪縛 || toki no jubaku || Time's Binding Spell
|-
|-
|Midair Evasion Boost
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|-
|Evasion Boost
|Time Compression || 時間圧縮 || jikan asshuku || Time Compression
|-
|-
|Descent Speed Boost
|Sorceress Heart || エンドオブメモリーズ || endo obu memorīzu || End of Memories
|}
|}


= Build Overview =
== Laguna Loire ==
 
{|class="wikitable"
Dedicated bravery boost on dodge, this is recommended against The Emperor. The idea with this build is to dodge through projectiles (and close range attacks) and then eventually land an HP with Aerith assist (Holy or trading favorably otherwise with Seal Evil or Planet Protector) for a decisive one-hit kill. This build assumes the opponent utilises Side by Side {{accsp}}, which provides a consistent 1.3x booster in Opponent Empty EX Gauge. If Aerial booster is not active, max booster value is x9.3.
! English !! Japanese !! Romaji !! Literal
 
|-
Sphere Shot is equipped to disrupt Emperor's actions inside traps (usually Thunder Crest).
! scope="row" colspan="4" | General
 
|-
A hybrid variant of this build adjusts accessories for raw damage and EX depletion.
|Laguna Loire || ラグナ・レウァール || raguna revāru || Laguna Loire
 
|-
== CP Allocation ==
|Tactical Gunner || タクティカルガンナー || takutikaru gannā || Tactical Gunner
 
|-
60 CP is available extra abilities or a grounded dodge attack. Extra abilities Achy+, Counterattack and Back to the Wall are decent, but may not yield much return on investment as this build relies on Tidus avoiding damage for bravery. Master Guardsman for +1000 max HP increases survivability for 35 CP.
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
 
|-
== Substitutes ==
|Machine Gun || マシンガン || mashin gan || Machine Gun
 
|-
{| class="wikitable"
|Ricochet Shot || リコシェスナイプ || rikoshu sunaipu || Ricochet Snipe
|+colspan="3"|Substitutes
|-
! Equipment !! Replacement !! Notes
|Grenade Bomb || グレネードボム || gurenēdo bomu || Grenade Bomb
|-
|Pummel (ground) || ブンなぐり(地上)|| bun naguri (chijō) || Punching Hard (on the ground)
|-
|Missle Barrage (ground) || 六連装ミサイル(地上)|| roku rensō misairu (chijō) || Six Mounted Missile (on the ground)
|-
|Electroshield (ground) || シールドボム(地上)|| shīrudo bomu (chijō) || Shield Bomb (on the ground)
|-
|Shotgun || ショットガン || shotto gan || Shotgun
|-
|Homing Bazooka || ホーミングバズーカ || hōmingu bazūka || Homing Bazooka
|-
|Sticky Bomb || ピタットボム || pitatto bomu || Tightly Bomb
|-
|Pummel (midair) || ブンなぐり(空中)|| bun naguri (kūchū) || Punching Hard (midair)
|-
|Missle Barrage (midair) || 六連装ミサイル(空中)|| roku rensō misairu (kūchū) || Six Mounted Missile (midair)
|-
|Electroshield (midair) || シールドボム(空中)|| shīrudo bomu (kūchū) || Shield Bomb (midair)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Ragnarok Buster || ラグナロクバスター || ragunaroku basutā || Ragnarok Buster
|-
|Satellite Laser || サテライトビーム || sateraito bīmu || Satellite Beam
|-
|Ragnarok Blade || ラグナロクブレード || ragunaroku burēdo || Ragnarok Blade
|-
|Split Laser || スプリットレーザー || supuritto rēzā || Split Laser
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Look, the faeries are here! || 妖精さんが来た! || yōseisan ga kita || Attractive Fairy Has Arrived!
|-
|A Faerie's Miracle || 妖精さんの奇跡 || yōsei san no kiseki || Attractive Fairy's Miracle
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|-
| Opponent Empty EX Gauge {{accboo}} || Large Gap in HP {{accboo}}
|Desperado || デスペラード || desuperādo || Desperado
|| If the player believes the opponent will not lock their EX gauge with Side by Side, this is a good alternative. A powerful 1.5x booster for when either player is leading by at least 3000 HP. Good if Tidus is falling behind or getting an early lead.
|}
|}


= Attacks =
== Zidane Tribal ==
Tidus' core loadout is very similiar to the hybrid one, with the addition of Sphere Shot. If he is not fighting The Emperor or Ultimecia, it is still recommended to adjust appropriately with other attacks.
 
== Staple ==
These attacks are recommended regardless of matchup, stage or player preference.
 
{|class="wikitable"
{|class="wikitable"
! scope="row" colspan="2" | Bravery attacks
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|Zidane Tribal || ジタン・トライバル || jidan toraibaru || Zidane Tribal
|-
|Aerial Ace || エアマスター || ea masutā || Air Master
|-
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|Rumble Rush || ランブルラッシュ || ranburu rasshu || Rumble Rush
|-
|Scoop Art (ground) || スクープアウト(地上)|| sukūpu auto (chijō) || Scoop Out (on the ground)
|-
|Booster 8 || ブースター8 || būsutā 8 || Booster 8
|-
|Storm Impulse || ストームインパルス || sutōmu inparusu || Storm Impulse
|-
|Vortex || ヴォルテックス || vorutekkusu || Vortex
|-
|Tempest || テンペスト || tenpesuto || Tempest
|-
|Scoop Art (midair) || スクープアウト(空中)|| sukūpu auto (kūchū) || Scoop Out (midair)
|-
|Solution 9 || ソリューション9 || soryūshon 9 || Solution 9
|-
|Swift Attack || スイフトアタック || suifuto atakku || Swift Attack
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|-
! scope="col" | Ground
|Tidal Flame || タイダルフレイム || taidaru fureimu || Tidal Flame
! scope="col" | Aerial
|-
|-
|Hop Step || Hop Step
|Stellar Circle 5 || ストラサークル5 || sutora sākuru || 
|-
|-
|Sphere Shot || Full Slide
|Shift Break || シフトブレイク || shifuto bureiku || Shift Break
|-
|-
! scope="row" colspan="2" | HP attacks
|Grand Lethal || グランドリーサル || gurando rīsaru || Grand Lethal
|-
|-
! scope="col" | Ground
|Free Energy || フリーエナジー || furī enajī || Free Energy
! scope="col" | Aerial
|-
|-
|rowspan="2"| -- || Slice & Dice
|Meo Twister || ミールツイスター || mīru tsuisutā || Meal Twister
|-
|-
| Jecht Shot
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|-
|Trance! || トランス! || toransu! || Trance
|-
|Aerial Jump || エアリアルジャンプ || eariaru janpu || Aerial Jump
|-
|Dodge Jump || ドッジジャンプ || dojji janpu || Dodge Jump
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Reverse Gaia || リバースガイア || ribāsu gaia || Reverse Gaia
|}
|}


'''Hop Step''': Key poke, punishment (dodge, block, whiff). Can avoid Dreary Cell on hit, but assist followups are inconsistent.
== Kuja ==
 
'''Full Slide''': Midair conversions with Aerith assist, primary punisher move after a successful [[Blodge|'''blodge''']] and occasionally used as a dodge punisher with Aerith.
 
'''Slice & Dice''': One of the safer attacks against LV1 Assist Change, can setup clashes or mid range punishes with Aerith assist. Also reflects Emperor's Flares.
 
'''Jecht Shot''': A hard callout tool. Avoids stagger against LV2 Assist Change, usually an assist combo ender with high wall rush potential.
 
== Flexible ==
These attacks are great to have, but can be swapped or removed depending on matchup, stage or player preference.
 
Tidus doesn't have as much flexibility in the context of the mage matchups, but Sephiroth may warrant Dart & Weave instead.
 
{|class="wikitable"
{|class="wikitable"
! scope="row" colspan="2" | Bravery attacks
! English !! Japanese !! Romaji !! Literal
|-
|-
! scope="col" | Ground
! scope="row" colspan="4" | General
! scope="col" | Aerial
|-
|-
|Kuja || クジャ || kuja || Kuja
|-
|-
|Sonic Buster || rowspan="3"|Dart & Weave
|Graceful Glider || レンジマスター || renji masutā || Range Master
|-
|-
|Dart & Weave
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|-
|Cut & Run
|Burst Energy (ground) || バーストエナジー(地上)|| bāsuto enajī (chijō) || Burst Energy (on the ground)
|-
|-
! scope="row" colspan="2" | HP attacks
|Snatch Blow (ground) || スナッチブロー(地上)|| sunacchi burō (chijō) || Snatch Blow (on the ground)
|-
|-
! scope="col" | Ground
|Ring Holy (ground) || リングホーリ(地上)|| ringu hōri (chijō) || Ring Holy (on the ground)
! scope="col" | Aerial
|-
|-
|Energy Rain|| Energy Rain
|Strike Energy (ground) || ストライクエナジー(地上)|| sutoraiku enajī (chijō) || Strike Energy (on the ground)
|-
|-
|Quick Hit (from dodge attack) || Quick Hit (from dodge attack)
|Snatch Shot (ground) || スナッチショット(地上)|| sunacchi shotto (chijō) || Snatch Shot (on the ground)
|-
|Remote Flare (ground) || リモートフレア(地上)|| rimōto furea (chijō) || Remote Flare (on the ground)
|-
|Burst Energy (midair) || バーストエナジー(空中)|| bāsuto enajī (kūchū) || Burst Energy (midair)
|-
|Snatch Blow (midair) || スナッチブロー(空中)|| sunacchi burō (kūchū) || Snatch Blow (midair)
|-
|Ring Holy (midair) || リングホーリ(空中)|| ringu hōri (kūchū) || Ring Holy (midair)
|-
|Strike Energy (midair) || ストライクエナジー(空中)|| sutoraiku enajī (kūchū) || Strike Energy (midair)
|-
|Snatch Shot (midair) || スナッチショット(空中)|| sunacchi shotto (kūchū) || Snatch Shot (midair)
|-
|Remote Flare (midair) || リモートフレア(空中)|| rimōto furea (kūchū) || Remote Flare (midair)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Flare Star (ground) || フレアスター(地上) || furea sutā (chijō) || Flare Star (on the ground)
|-
|Seraphic Star (ground) || ホーリースター(地上)|| hōrī sutā (chijō) || Holy Star (on the ground)
|-
|Ultima (ground) || アルテマ(地上)|| arutema (chijō) || Ultima (on the ground)
|-
|Flare Star (midair) || フレアスター(空中)|| furea sutā (kūchū) || Flare Star (midair)
|-
|Seraphic Star (midair) || ホーリースター(空中)|| hōrī sutā (kūchū) || Holy Star (midair)
|-
|Ultima (midair) || アルテマ(空中)|| arutema (kūchū) || Ultima (midair)
|-
|Force Symphony || フォースシンフォニー || fōsu shinfonī || Force Symphony
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Trance! || トランス! || toransu || Trance
|-
|Hyper Glide || ハイパーグライド || haipā guraido || Hyper Glide
|-
|Auto Magic || オートマジック || ōto majikku || Auto Magic
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Final Requiem || ラストレクイエム || rasuto rekuiemu || Last Requiem
|}
|}


'''Sonic Buster''': A mixup for Sphere Shot and Reverse Ground Dash (when used with spot dashes), combos into Aerith.
== Tidus ==
 
'''Sphere Shot''': Poke through The Emperor's traps and contest blocks and slower attacks from a dodge's distance.
 
'''[Dodge Attack], Quick Hit''': As per matchup recommendations. If you equip a dodge attack, it is also recommended to equip Quick Hit for solo HP damage. Note that for Dart & Weave, Tidus can do the dodge cancel Hop Step combo and call an assist instead. If D&W is equipped on the ground, equipping Quick Hit for it is not a necessity.
 
'''Energy Rain''': Same speed as Slice & Dice, shorter range overall. Can be used to reflect Emperor's Flares. If the opponent doesn't stagger the initial kick with LV2 Assist Change, this can be harder to punish afterwards.
 
== Avoid ==
Generally not recommended due to being outclassed by other attacks or having little to no distinct utility.
 
{|class="wikitable"
{|class="wikitable"
! scope="row" colspan="2" | Bravery attacks
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|Tidus || ティダー || tidā || Tidus
|-
|Spry Striker || ドッジアタッカー || dojji atakkā || Dodge Attacker
|-
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|Hop Step (ground) || ホップステップ(地上)|| hoppu suteppu (chijō) || Hop Step (on the ground)
|-
|Sonic Buster || ソニックバスター || sonikku basutā || Sonic Buster
|-
|Sphere Shot || スフィアシュート || sufia shūto || Sphere Shoot
|-
|Stick & Move (ground) || ドッジ&スロー(地上)|| dojji & surō (chijō) || Dodge & Throw (on the ground)
|-
|Dart & Weave (ground) || ドッジ&スピン(地上)|| dojji & supin (chijō) || Dodge & Spin (on the ground)
|-
|Cut & Run (ground) || ドッジ&ラン(地上)|| dojji & ran (chijō) || Dodge & Run (on the ground)
|-
|Hop Step (midair) || ホップステップ(空中)|| hoppu suteppu (kūchū) || Hop Step (midair)
|-
|Full Slide || フルスライド || furu suraido || Full Slide
|-
|Wither Shot || ウィザーショット || uizā shotto || Wither Shot
|-
|Stick & Move (midair) || ドッジ&スロー(空中)|| dojji & surō (kūchū) || Dodge & Throw (midair)
|-
|Dart & Weave (midair) || ドッジ&スピン(空中)|| dojji & supin (kūchū) || Dodge & Spin (midair)
|-
|Cut & Run (midair) || ドッジ&ラン(空中)|| dojji & ran (kūchū) || Dodge & Run (midair)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|-
! scope="col" | Ground
|Spiral Cut || スパイラルカット || supairaru katto || Spiral Cut
! scope="col" | Aerial
|-
|-
|Energy Rain (ground) || エナジーレイン(地上)|| enajī rein (chijō) || Energy Rain (on the ground)
|-
|-
| -- || Wither Shot
|Quick Hit A || クイックトリックA || kuikku torikku A || Quick Trick A
|-
|-
! scope="row" colspan="2" | HP attacks
|Quick Hit B || クイックトリックB || kuikku torikku B || Quick Trick B
|-
|-
! scope="col" | Ground
|Quick Hit C || クイックトリックC || kuikku torikku C || Quick Trick C
! scope="col" | Aerial
|-
|-
| Spiral Cut || --
|Jecht Shot || ジェクトシュート || jekuto shūto || Jecht Shoot
|-
|-
|Energy Rain (midair) || エナジーレイン(空中)|| enajī rein (kūchū) || Energy Rain (midair)
|-
|Slice & Dice || チャージ&アサルト || chāji & asaruto || Charge & Assault
|-
|Quick Hit D || クイックトリックD || kuikku torikku D || Quick Trick D
|-
|Quick Hit E || クイックトリックE || kuikku torikku E || Quick Trick E
|-
|Quick Hit F || クイックトリックF || kuikku torikku F || Quick Trick F
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Equipped Caladbolg! || アルテマウェポン装備! || arutema uepon sōbi || Ultima Weapon Equipment
|-
|Mirror Dash || リフレクダッシュ || rifureku dasshu || Reflect Dash
|-
|Caladbolg (ATK) || アルテマウェポン(ATK)|| arutema uepon (ATK) || Ultima Weapon (ATK)
|-
|Caladbolg (DODGE) || アルテマウェポン(DODGE)|| arutema uepon (DODGE) || Ultima Weapon (DODGE)
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Blitz Ace || エース・オブ・ザ・ブリッツ || ēsu obu burittsu || Ace of Blitz
|}
|}


'''Wither Shot''': Low priority, low threat, low reward on hit and requires a different assist from Aerith for more substantial reward.
== Jecht ==


'''Spiral Cut''': Tidus is stuck on the ground in a long animation with disproportionate risk / reward. Against The Emperor he is more likely to flip his way into Thunder Crest with this move, which is ill-advised. And against Ultimecia or Sephiroth, this might not connect at all when they're airborne.
{|class="wikitable"
 
! English !! Japanese !! Romaji !! Literal
|-|Bravery Boost on Dodge (Hybrid)=
|-
{{Build
! scope="row" colspan="4" | General
|hp=9972
|-
|cp=450
|Jecht || ジェクト || jekuto || Jecht
|brv=917
|-
|atk=180
|Brutal Blitzer || スーパーインファイター || sūpā infaitā || Super Infighter
|def=184
|-
|luk=60
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|booster=x8.9
|-
|setbonus=Adamant Chains
|Jecht Rush || ジェクトラッシュ || jekuto rasshu || Jecht Rush
|ast=Aerith
|-
|wpn=World Champion
|Jecht Block (ground) || ジェクトブロック(地上)|| jekuto burokku (chijō) || Jecht Block (on the ground)
|hand=Adamant Shield
|-
|head=Adamant Helm
|Jecht Stream || ジェクトストリーム || jekuto sutorīmu || Jecht Stream
|armor=Adamant Vest
|-
|acc1={{accbas}} Muscle Belt
|Jecht Block (midair) || ジェクトブロック(空中)|| jekuto burokku (kūchū) || Jecht Block (midair)
|acc2={{accbas}} Zephyr Cloak
|-
|acc3={{accbas}} Dismay Shock
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|acc4={{accboo}} Large Gap in HP
|-
|acc5={{accboo}} BRV > Base Value
|Ultimate Jecht Shot || 真・ジェクトシュート || shin jekuto shūto || True Jecht Shoot
|acc6={{accboo}} Summon Unused
|acc7={{accboo}} Pre-EX Mode
|acc8={{accboo}} Pre-EX Revenge
|acc9={{accboo}} Aerial
|acc10={{accboo}} Opponent Summon Unused
|summon=Rubicante
}}
 
{|class="wikitable" style="display: inline-table; margin-right: 50px;
! scope="row" colspan="2" | Bravery attacks
|-
|-
! scope="col" | Ground
|Jecht Blade (ground) || ジェクトブレイド(地上)|| jekuto bureido (chijō) || Jecht Blade (on the ground)
! scope="col" | Aerial
|-
|-
|Jecht Beam (ground) || ジェクトビーム(地上)|| jekuto bīmu (chijō) || Jecht Beam (on the ground)
|-
|-
|rowspan="3"|Hop Step || Full Slide
|Triumphant Grasp || ジェクトフィンガー || jekuto fingā || Jecht Finger
|-
|-
|Hop Step
|Jecht Blade (midair) || ジェクトブレイド(空中)|| jekuto bureido (kūchū) || Jecht Blade (midair)
|-
|-
|Dart & Weave (midair)
|Jecht Beam (midair) || ジェクトビーム(空中)|| jekuto bīmu (kūchū) || Jecht Beam (midair)
|-
|-
! scope="row" colspan="2" | HP attacks
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|-
! scope="col" | Ground
|Final Aeon! || 究極召喚! || kyūkyoku shōkan || Ultimate Summon
! scope="col" | Aerial
|-
|-
|rowspan="3"| -- || Slice & Dice
|Full Combo || フルコンボ || furu konbo || Full Combo
|-
|-
|Jecht Shot
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|-
|Quick Hit E (from Dart & Weave)
|Blitz King || キング・オブ・ザ・ブリッツ || kingu obu za burittsu || King of the Blitz
|}
|}


{| class="wikitable"
== Yuna ==
!scope="row" 3 colspan="3" | Basic Abilities
{|class="wikitable"
! English !! Japanese !! Romaji !! Literal
|-
|-
!Actions !! Support !! Extra
! scope="row" colspan="4" | General
|-
|-
|Ground Evasion || Always Target Indicator || Precision Jump
|Yuna || ユウナ || yūna || Yuna
|-
|-
|Midair Evasion || EX Core Lock On || Precision Evasion
|Grand Summoner || サモンマスター || samon masutā || Summon Master
|-
|-
|Ground Block || rowspan="17"|Assist Lock On || Sneak Attack
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|-
|Midair Block || Disable Counterattack
|Meteor Strike || メテオストライク || meteo sutoraiku || Meteor Strike
|-
|-
|Aerial Recovery || rowspan="15"|EXP to HP
|Aerospark || エアロスパーク || earo supāku || Aero Spark
|-
|-
|Recovery Attack
|Energy Blast || シューティング・パワー || shūtingu pawā || Shooting Power
|-
|-
|Controlled Recovery
|Sonic Wings || ソニックウィング || sonikku uingu || Sonic Wing
|-
|-
|Wall Jump
|Heavenly Strike || 天からの一撃 || ten kara no ichigeki || Strike from the Sky
|-
|-
|Free Air Dash
|Impulse || インパルス || inparusu || Impulse
|-
|-
|Reverse Ground Dash
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|-
|Multi Air Slide
|Hellfire || 地獄の火炎 || jigoku no kaen || Hell's Flame
|-
|-
|Free Air Dash Boost
|Energy Ray || シューティング・レイ || shūtingu rei || Shooting Ray
|-
|-
|Assist Gauge Up Dash
|Thor's Hammer || トールハンマー || tōru hanmā || Thor Hammer
|-
|-
|Jump Boost+
|Diamond Dust || ダイアモンドダスト || daiamondo dasuto || Diamond Dust
|-
|-
|Jump Times Boost++
|Mega Flare || メガフレア || mega furea || Mega Flare
|-
|-
|Ground Evasion Boost
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|-
|Midair Evasion Boost
|Grand Summon! || マスター召喚! || masutā shōkan || Master Summon
|-
|-
|Evasion Boost
|Double Summons || W召喚 || daburu shōkan || Double Summon
|-
|-
|Descent Speed Boost
! scope="row" colspan="4" | EX Burst (EXバースト)
|}
 
= Build Overview =
 
This is a slightly modified Bravery Boost on Dodge build. The bravery boost is lowered in exchange for higher physical damage and EX depletion. Against Sephiroth this can be a good alternative as this disincentivizes Shadow Flare use and subsequently create opportunities to close the gap and chip away at him directly.
 
Without Aerial, max booster value is x5.9. Without Large Gap in HP and Aerial, max booster value is x3.9. Both Sephiroth and Tidus can fight comfortably in the air though.
 
== CP Allocation ==
 
75 CP is available extra abilities or a grounded dodge attack. Extra abilities Achy+, Counterattack and Back to the Wall are decent, but as this build generates bravery from successful dodges, your mileage may vary. Master Guardsman for +1000 max HP increases survivability for 35 CP and can be a serviceable, general purpose CP investment.
 
== Substitutes ==
 
{| class="wikitable"
|+colspan="3"|Substitutes
! Equipment !! Replacement !! Notes
|-
|-
| Opponent Summon Unused {{accboo}} ||  
|To the Farplane || 異界送り || ikai okuri || Spirit World Funeral
* Battle Hammer {{accbas}}
* After 30 Seconds {{accboo}}
|| If the player believes the opponent will not equip a summon, they can treat it as an expendable slot for another booster accessory, assist depletion or whatever else strikes their fancy.
|}
|}


= Attacks =
== Shantotto ==
Not much changes compared to the other builds. Hop Step, Full Slide and Slice & Dice are all present an accounted for as usual.


== Staple ==
These attacks are recommended regardless of matchup, stage or player preference.


{|class="wikitable"
{|class="wikitable"
! scope="row" colspan="2" | Bravery attacks
! English !! Japanese !! Romaji !! Literal
|-
|-
! scope="col" | Ground
! scope="row" colspan="4" | General
! scope="col" | Aerial
|-
|-
|rowspan="2"|Hop Step || Hop Step
|Shantotto || シャントット || shantotto || Shantotto
|-
|-
|Full Slide
|Chainspeller || チェインスペラー || chein superā || Chain Speller
|-
|-
! scope="row" colspan="2" | HP attacks
! scope="row" colspan="4" | Bravery Attacks (ブレイブ攻撃)
|-
|-
! scope="col" | Ground
|A Couple Attacks || 時々2-3回攻撃 || tokidoki ni-san kai gōgeki || Occasional 2-3 Attacks
! scope="col" | Aerial
|-
|-
|rowspan="2"| -- || Slice & Dice
|Stun (ground) || スタン(地上)|| sutan (chijō) || Stun (on the ground)
|-
|-
| Jecht Shot
|Bind (ground) || バインド(地上)|| baindo (chijō) || Bind (on the ground)
|-
|-
|Bio (ground) || バイオ(地上)|| baio (chijō) || Bio (on the ground)
|-
|Retribution || レトリビューション || retoribyūshon || Retribution
|-
|Stun (midair) || スタン(空中)|| sutan (kūchū) || Stun (midair)
|-
|Bind (midair) || バインド(空中)|| baindo (kūchū) || Bind (midair)
|-
|Bio (midair) || バイオ(空中)|| baio (kūchū) || Bio (midair)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Spirit Magic: Earth || 精霊魔法 土 || seirei mahō do || Spirit Magic Earth
|-
|Stone || ストーン || sutōn || Stone
|-
|Stonega || ストンガ || sutonga || Stonega
|-
|Quake || クエイク || kueiku || Quake
|-
|Spirit Magic: Fire || 精霊魔法 火 || seirei mahō hi || Spirit Magic Fire
|-
|Fire || ファイア || faia || Fire
|-
|Firaga || ファイガ || faiga || Firaga
|-
|Flare || フレア || furea || Flare
|-
|Spirit Magic: Thunder || 精霊魔法 雷 || seirei mahō kaminari || Spirit Magic Lightning
|-
|Thunder || サンダー || sandā || Thunder
|-
|Thundaga || サンダガ || sandaga || Thundaga
|-
|Burst || バースト || bāsuto || Burst
|-
|Spirit Magic: Water || 精霊魔法 水 || seirei mahō mizu || Spirit Magic Water
|-
|Water || ウォータ || uōta || Water
|-
|Waterga || ウォタガ || uotaga || Waterg
|-
|Flood || フラッド || furaddo || Flood
|-
|Spirit Magic: Air || 精霊魔法 風 || seirei mahō kaze || Spirit Magic Wind
|-
|Aero || エアロ || earo || Aero
|-
|Aeroga || エアロガ || earoga || Aeroga
|-
|Tornado || トルネド || torunedo || Tornado
|-
|Spirit Magic: Ice || 精霊魔法 氷 || seirei mahō kōri || Spirit Magic Ice
|-
|Blizzard || ブリザド || burizado || Blizzard
|-
|Blizzaga || ブリザガ || burizaga || Blizzaga
|-
|Freeze || フリーズ || furīzu || Freeze
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Two-Hour Ability! || SPアビリティ! || SP abiriti || SP Ability
|-
|Manafont || 魔力の泉 || maryoku no izumi || Magical Powers' Fountain
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|Play Rough || ブチ切れ || buchi kire || Flipping Out
|-
|Skillchain: Fusion || 技連携・核熱 || waza renkei kakunetsu || Technique Cooperation Core Heat
|-
|Magic Burst || マジックバースト! || majikku bāsuto || Magic Burst
|}
|}


'''Hop Step''': Key poke, punishment (dodge, block, whiff).
== Prishe ==
 
'''Full Slide''': Midair conversions with Aerith assist, primary punisher move after a successful [[Blodge|'''blodge''']] and occasionally used as a dodge punisher with Aerith.
 
'''Slice & Dice''': One of the safer attacks against LV1 Assist Change, can setup clashes or mid range punishes with Aerith assist.
 
'''Jecht Shot''': A hard callout tool. Avoids stagger against LV2 Assist Change, usually an assist combo ender with high wall rush potential.
 
== Flexible ==
These attacks are great to have, but can be swapped or removed depending on matchup, stage or player preference.
 
Sphere Shot isn't a must-have. But if Sephiroth is pursuing a reverse ground dashing Tidus, it can be a useful mixup tool or even as a hard-read for staggering his whiffed Sudden Cruelty from a distance.
 
{|class="wikitable"
{|class="wikitable"
! scope="row" colspan="2" | Bravery attacks
! English !! Japanese !! Romaji !! Literal
|-
! scope="row" colspan="4" | General
|-
|Prishe || プリッシュ || purisshu || Prishe
|-
|Combo Blitzer || コンボメイカー || konbo meikā || Combo Maker
|-
|Skillchain: Detonation || 技連携・炸裂 || waza renkei sakuretsu || Technique Cooperation Explosion
|-
! scope="row" colspan="4" | Bravery Attacks / One (ブレイブ攻撃 / 初段)
|-
|Combo (One) || コンボ(初段) || konbo (shodan) || Combo (First Step)
|-
|Howling Fist (One) || 空鳴拳(初段)|| sora na kobushi (shodan) || Sky Echo Fist (First Step)
|-
|Dragon Kick (One) || 双竜脚(初段)|| sōryū ashi (shodan) || Set (of) Dragon Foot (First Step)
|-
|Shoulder Tackle (One) || タックル(初段)|| takkuru (shodan) || Tackle (First Step)
|-
|Banish || バニシュ || banishu || Banish
|-
|Backhand Blow (One) || バックハンドブロー(初段)|| bakku hando burō (shodan) || Backhand Blow (First Step)
|-
|-
! scope="col" | Ground
|Spinning Attack (One) || スピンアタック(初段)|| supin atakku (shodan) || Spin Attack (First Step)
! scope="col" | Aerial
|-
|-
|Sphere Shot  || rowspan="4"|Cut & Run
|Raging Fists (One) || 乱撃(初段)|| rangeki (shodan) || Riot Attack (First Step)
|-
|-
|Sonic Buster
|One Inch Punch (One) || 短勁(初段)|| tankei (shodan) || Short Strong (First Step)
|-
|-
|Dart & Weave
|Holy || ホーリー || hōrī || Holy
|-
|-
|Cut & Run
! scope="row" colspan="4" | Bravery Attacks / Two (ブレイブ攻撃 / 2段目)
|-
|-
! scope="row" colspan="2" | HP attacks
|Combo (Two) || コンボ(2段目)|| konbo (ni dan me) || Combo (Class 2 Step)
|-
|-
! scope="col" | Ground
|Howling Fists (Two) || 空鳴拳(2段目)|| sora na kobushi (ni dan me) || Sky Echo Fist (Class 2 Step)
! scope="col" | Aerial
|-
|-
|Energy Rain|| Energy Rain
|Dragon Kick (Two) || 双竜脚(2段目)|| sōryū (ni dan me) || Set (of) Dragon Foot (Class 2 Step)
|-
|-
|Quick Hit (from dodge attack) || Quick Hit (from dodge attack)
|Shoulder Tackle (Two) || タックル(2段目)|| takkuru (ni dan me) || Tackle (Class 2 Step)
|-
|Backhand Blow (Two) || バックハンドブロー(2段目)|| bakku hando burō (ni dan me) || Backhand Blow (Class 2 Step)
|-
|Spinning Attack (Two) || スピンアタック(2段目)|| supin atakku (ni dan me) || Spin Attack (Class 2 Step)
|-
|Raging Fists (Two) || 乱撃(2段目)|| rangeki (ni dan me) || Riot Attack (Class 2 Step)
|-
|One Inch Punch (Two) || 短勁(2段目)|| tankei (ni dan me) || Short Strong (Class 2 Step)
|-
! scope="row" colspan="4" | HP Attacks (HP攻撃)
|-
|Asuran Fists || 夢想阿修羅拳 || musō ashura ken || Dreamer Asura Fist
|-
|Nullifying Dropkick || 崑崙八象脚 || konron hachi zō ashi || Kunlun Eight Form Foot
|-
|Auroral Uppercut || 羅刹七星拳 || rasetsu shichi seiken || Rakshasa Seven Star Fist
|-
|Banishga || バニシュガ || banishuga || Banishga
|-
! scope="row" colspan="4" | EX Mode (EXモード)
|-
|Two-Hour Ability! || SPアビリティ! || SP abiriti || SP Ability
|-
|Hundred Fists || 百烈拳 || hyaku retsu ken || Hundred Furious Fists
|-
! scope="row" colspan="4" | EX Burst (EXバースト)
|-
|The Five Lights || 五つの輝き || itsu no kagayaki || Five's Radiance
|}
|}


'''Sonic Buster''': A mixup for Sphere Shot and Reverse Ground Dash (when used with spot dashes), combos into Aerith.
== Vaan ==


'''Sphere Shot''': Contest blocks and slower attacks from a dodge's distance for a stagger or some bravery damage.
= Customization =


'''[Dodge Attack], Quick Hit''': As per matchup recommendations. If you equip a dodge attack, it is also recommended to equip Quick Hit for solo HP damage. Note that for Dart & Weave, Tidus can do the dodge cancel Hop Step combo and call an assist instead. If D&W is equipped on the ground, equipping Quick Hit for it is not a necessity.
{|class="wikitable"
 
! English !! Japanese !! Romaji !! Literal
'''Energy Rain''': Same speed as Slice & Dice, shorter range overall. If the opponent doesn't stagger the initial kick with LV2 Assist Change, this can be harder to punish afterwards.
|-
|Battlegen ||バトルライズ || batoru raizu || Battle rise
|-
|Basic accessory || 基本アクセサリー || kihon akusesarī || Basic accessory
|-
|Booster accessory || 条件アクセサリー || jōken akusesarī || Condition accessory
|-
|Special accessory || 独立アクセサリー || dokuritsu akusesarī || Independence accessory
|}


== Avoid ==
= Stages =
Generally not recommended due to being outclassed by other attacks or having little to no distinct utility.


{|class="wikitable"
{|class="wikitable"
! scope="row" colspan="2" | Bravery attacks
! English !! Japanese !! Romaji !! Literal
|-
|Old Chaos Shrine || 過去のカオス神殿 || kako no kaosu shinden || Chaos shrine of bygone days
|-
|Pandaemonium || パンデモニウム || pandemoniumu || Pandaemonium
|-
|World of Darkness ||闇の世界 || yami no sekai || Darkness' world
|-
|Lunar Subterrane ||月の渓谷 || tsuki no keikoku || Moon's valley
|-
|The Rift || 次元城 || jigen shiro || Dimension castle
|-
|-
! scope="col" | Ground
|Kefka's Tower || ガレキの塔 || gareki no tō || gareki's tower
! scope="col" | Aerial
|-
|-
|Planet's Core || 星の体内 || hoshi no tainai || Planet's interior of body
|-
|-
| -- || Wither Shot
|Ultimecia's Castle || アルティミシア城 || arutimishia shiro || Ultimecia castle
|-
|-
! scope="row" colspan="2" | HP attacks
|Crystal World || クリスタルワールド || kurisutaruwārudo || Crystal world
|-
|-
! scope="col" | Ground
|Dream's End || 夢の終わり || yume no owari || Dream's end
! scope="col" | Aerial
|-
|-
| Spiral Cut || --
|Order's Sanctuary || 秩序の聖域 || chitsujo no seiiki || Order's sanctuary
|-
|-
|Edge of Madness || 混沌の果て || konton no hate || Chaos' end
|-
|Empyreal Paradox || 天象の鎖 || tenshō no kusari || Astronomical phenomena's chains
|-
|Sky Fortress Bahamut || 空中要塞バハムート || kūchū yōsai bahamūto || Air stronghold bahamut
|-
|Orphan's Cradle || オーファンズ・クレイドル || ōfanzu kureidoru || Orphan's cradle
|-
|Pandaemonium - Top Floor || パンデモニウム最上階 || pandemoniumu saijōkai || Pandemonium top floor
|-
|Crystal Tower || クリスタルタワー || kurisutaru tawā || Crystal tower
|-
|Phantom Train || 魔列車 || maressha || Demon train
|-
|M.S. Prima Vista || 劇場艇プリマビスタ || gekijō tei purima bista || Theater boat prima vista
|}
|}
'''Wither Shot''': Low priority, low threat, low reward on hit and requires a different assist from Aerith for more substantial reward.
'''Spiral Cut''': Tidus is stuck on the ground in a long animation with disproportionate risk / reward. Once again, not recommended.
</tabber>
= Assist =
== Tidus' Assist Data ==
{{012Assist
|type1=BRV
|attack1=Sonic Buster
|startup1=25F
|position1=Ground
|spawn1=Opponent
|damage1=2 x 5, 6, 8, 16
|effect1=Wall Rush
|type2=BRV
|attack2=Hop Step
|startup2=11F
|position2=Air
|spawn2=Opponent
|damage2=7, 13 (20)
|effect2=Chase
|type3=HP
|attack3=Spiral Cut
|startup3=39F
|position3=Ground
|spawn3=Opponent
|damage3=1 x 4, 6 (10)
|effect3=Chase
|type4=HP
|attack4=Slice and Dice
|startup4=53F
|position4=Air
|spawn4=Opponent
|damage4=2 x 5 (10)
|effect4=Chase
}}
== Tidus Assist Overview ==
Tidus is one of the established viable assists in competitive play. He is not a universally effective assist in the way that Kuja is, but what he brings to the table is nothing to sneeze at. Tidus' bravery assists provide a combination of easier whiff punishes in terms of frame data and extended ground combos, while his air HP can be used in chase sequences to set up inescapable damage. Ground HP can harass for a good few seconds if the opponent doesn't jump out of the way, but your mileage may vary.
'''Sonic Buster''' is slow not unlike Kuja's Snatch Blow, but it is one of the two grounded BRV assists in the game that can end with a ground wall rush. That's great news for Jecht, but also anyone else with an elaborate combo game like {{012cec}}, Cloud and {{012squ}}. Its tracking and holding potential is weaker overall though compared to Kuja, as Tidus moves the opponent around rapidly. Even the first two charges lift on hit and the knockback that occurs from the finishing kick is of good distance and high speed. The lack of tracking isn't a huge issue, but filler hits aren't really possible like with Kuja and Sephiroth assists. Instead, all the additional damage is often back-loaded to the wall rush and that is where the character's combo potential determines the mileage they'll get out of this move. Positioning with dashes and [[Abilities_(Dissidia_012)|'''Multi Air Slide''']] may be necessary to make the most of it.
'''Hop Step''' is a great move all on it's own and the same is true for the assist. It retains the lightning fast startup which is great for whiff punishes in general. The movement and overall short duration leave ''very'' little time to Assist Change and lock him and it provides [[Assist_(Dissidia_012)#Assist_Chase|'''Assist Chase''']] on hit for reliable followups. However, the bravery damage is pretty low and the time opponent spends in hit stun is ultimately rather brief. This means that interim hits are not possible during Hop Step either and trading blows with opponent's assist (both assists landed hits) may lock the player out of a followup or worse, they still get combo'd anyway. Another detail worth mentioning is Hop Step's range - When Tidus performs Hop Step, he does not exert much forward movement during startup, nor is the hitbox large. Kuja, Sephiroth and Jecht assists all exhibit these qualities to some extent which give them an advantage in conversions and whiff punishes. So when it comes to timing Tidus assist, calling him slightly later than usual can make a difference as that lets him spawn closer to the opponent. The reach is still shorter than the aforementioned assists though. At the end of the day, Hop Step is a reliable assist move, though it is not necessarily optimal for a lot of characters.
'''Spiral Cut''' is a grounded homing combo attack that ends with Assist Chase. Tidus is stuck on the ground the whole time. This is not usually worth the assist gauge, but players who are willing to bet on a misjudged reaction or capitalising on a dodge may find success at times.
'''Slice & Dice''' is significantly slower to start than Spiral Cut and does not stay on the field nearly as long (on whiff), but it is not entirely without merit either. Slice & Dice has more tracking than Hop Step to help with interruptions and charge has enough reach to catch opponents during Chase. As long as the preceding attack does not have obscenely high knockback, it is possible to initiate Chase, perform an HP attack and have Tidus do the rest if the opponent dodged the first HP. On the off chance that both HPs connect and send the opponent flying, Slice & Dice homes in on the opponent very aggressively for long distances. And because this ''also'' yields Assist Chase, it pretty much guarantees a followup of some sort.
Tidus assist excels in many important areas, but in terms of damage potential he tends to fall behind in comparison to other competitive assists. He also doesn't have Ranged priority moves, which is a common detriment for assist characters. That being said, Assist Chase is surprisingly rare among air BRV assists, which helps keep Tidus assist afloat in the competition. But this is not always enough, his other attacks have to be of some value to the player (character) for him to truly shine.
== Assists ==
<tabber>
|-|Aerith=
Aerith is one of the strongest assists in the game and provides great synergy for Tidus. Reliable wall-less combos without omitting finishers ''and'' the ability to create favorable clash interactions are great assets to him. Aerith's Seal Evil BRV assist is most commonly used here, especially off of Hop Step chase setups which let him collect all EX Force on the field. This is good news for EX builds and does not necessitate Tenacious Attacker {{accsp}} in them.
Seal Evil is Ranged priority, which means Tidus can initiate an assist combo consistently even when the opponent has two assist bars. The followups may not be as safe in these situations though, but that's not Aerith's fault. Majority of Tidus' attacks leave him airborne, which is a key requirement for even using Seal Evil, and this is a big reason why Aerith works so well here - Most of Tidus' key pokes, dodge punish tools and even most HPs can be augmented or followed up with Seal Evil. Full Slide conversions and clashes, post-HP followups, Quick Hit knockback cancels and of course, the enhanced tracking during certain attacks enable punishes from longer distance. All of this come together really nicely for Tidus and the utility from Aerith's other moves are still good to have.
The weaknesses aren't exclusive to Tidus-Aerith synergy for the most part, but they're worth mentioning. Aerith cannot deplete the opponent's EX gauge without Holy HP, which limits Tidus' EX depletion capability to build investments and high cost assist meter usage. Seal Evil's long startup compared to other assists hurts long distance whiff punishes. Tidus also loses a combo starter in Sphere Shot and Wither Shot essentially becomes a commital pre-hit assist combo starter. Tidus can spend both assist bars to extend combos, but the important thing to note is that all damage usually comes from Tidus himself. That means the matchup, Tidus' build and positioning alike can all influence damage output a good amount.
Overall, Aerith is a great assist for Tidus. A tried and true combination in competitive play that works consistently in most areas Tidus has to play around.
|-|Kuja=
Kuja assist is a staple pick in competitive Dissidia 012, with consistent followups, fast air bravery, good holding potential on the ground and just overall solid bravery damage and meter depletion on hit. Compared to Aerith, Kuja can whiff punish more reliably with Strike Energy BRV while still enabling followups for Tidus' HPs and dodge attacks. The long hit stun also helps him in situations where assists trade blows on player characters. The upward knockback on Strike Energy also helps facilitate ceiling wall rushes with Jecht Shot. And if Sphere Shot manages to stagger the opponent, Kuja can be called for an assist combo. This is easier to do on reaction if the opponent is airborne, as Kuja's Snatch Blow is significantly slower to come out. EX Revenge checkmates can also be circumvented this way, but only if opponent commits to blocking or whiffing at a bad time. It goes without saying that wall rush conversions are also practical.
Hot Step conversions become more difficult to perform on average, as Kuja must be called during the first hit instead of completing the attack first. This is true of most assists in the game, but it does mean that Tidus players have to be much more vigilant about timing the assist and finishing Hop Step. With walls, Tidus can push the opponent into them, call Kuja and initiate Chase to collect EX Force and follow up similiar to Aerith. But this is usually only possible when near a wall and outside of that, Kuja makes it more difficult to grab all the EX effectively from Hop Step without increased EX intake range and Tenacious Attacker {{accsp}}.
When using assist to boost Tidus' vertical tracking during certain attacks, Kuja will spawn near the opponent and attempt to attack with a flurry of blows. Connecting Stick & Move, Cut & Run or Slice & Dice in this way will usually cause Kuja to whiff (before or on hit), but Full Slide -a staple air bravery- can still work favorably. And if Tidus clashes, Kuja is in good position to follow up. The lack of ranged priority on Kuja's bravery assists means he is vulnerable to LV2 Assist Change staggers, but if the player is willing to spend both assist bars, Kuja's Force Symphony assist can help brute force HP damage during Hop Step chase sequences.
|-|Jecht=
Jecht assist has fast braveries on both ground and midair and provides ample time to line up another attack. However, since Tidus commonly starts assist combos with aerial assists, Jecht occupies a different niche from Kuja. Jecht Stream is of same startup as Kuja's Strike Energy, but wall rushes downwards instead of pushing upwards. This means Tidus will have more opportunities to tack on damage via combo fillers and apply grounded attacks, such as a dodge attack the player has only equipped for a ground input.
Jecht Rush can also pick up standing, staggered opponents after Sphere Shot on reaction. A wall rush with this move also lets Tidus set up a combo with a bit more flexibility. Unlike Kuja assist, Jecht has no ranged priority attacks at all and thus remains consistently vulnerable to Assist Changes, whether they stagger him or threaten hitting him after escaping from his combo.
|-|Onion Knight=
Onion Knight assist works as an alternative to Kuja assist. Hop Step conversions that still Chase are possible, albeit the enders are weaker compared to Aerith assist. At the ceiling he offers more consistent filler hits for higher damage. The Comet HP assist occupies space for a period of time, which also works after going into chase from Hop Step. Its ranged priority naturally avoids LV2 Assist Change staggers, and it's true for Blizzard BRV assist as well. Tidus does not have many attacks that wall rush on the ground, namely Sonic Buster, chase attacks and Sphere Shot if the opponent does not air recover in time. So there may not be many opportunities to use Blizzard assist.
Onion Knight's braveries have slightly worse range than Kuja assist. Blizzard's range and shorter combo duration make assist combo confirms and whiff punishes a bit harder, and it cannot be used as a dodge punish. Much like Kuja's Strike Energy assist, Turbo-Hit is vulnerable to post-Assist Change punishes. Onion Knight aggressively pursues the opponent on hit, so when timed appropriately, Onion Knight is left much closer to the opponent for an [[Assist_(Dissidia_012)#Assist_Lock|'''Assist Lock''']].
Tidus can convert off of Turbo-Hit with Jecht Shot without walls, but this is lower damage than Kuja conversions without a wall rush and more difficult to do. The timing is strict, but the idea is to do Jecht Shot in the middle of Onion Knight's attacks and have him knockback cancel the 2nd shot.
</tabber>
= References =
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Revision as of 14:53, 26 August 2024


This page serves as a reference for in-game terminology in English and Japanese language.

General

English Japanese Romaji Literal
Bravery Attack ブレイブ攻撃 bureibu kōgeki Brave attack
HP Attack HP攻撃 HP kōgeki HP attack
Bravery Break ブレイブBREAK bureibu BREAK Brave BREAK
Opponent 相手 aite Opponent (sports)
Block ガード gādo Guard
Defense Crush ガードクラッシュ gādo kurasshu Guard crush
Dodge 回避 kaihi Evasion
Stagger よろめき yoromeki To stagger
Chase 追撃 tsuigeki pursuit
Wall Rush 激突 gekitotsu smashing (into)
Quickmove ムーブアクション mūbu akushon Move action
Lock On ロックオン rokku on Lock on
Stage Bravery マップブレイブ mappu bureibu Map brave
Banish Trap デジョントラップ dejon torappu ??
Critical Hit クリティカル kuritikaru Critical
EXP bonus EXPボーナス EXP bōnasu EXP bonus
Normal Stage 特徴マップ tokuchō mappu featured map
Omega Stage 真マップ shin mappu True map
Cosmos Judgment コスモスジャッジ kosumosu jajji Cosmos Judge
Chaos Judgment カオスジャッジ kaosu jajji Chaos Judge
EX
EX Gauge EXゲージ EX gēji EX gauge
EX Force EXフォース EX fōsu EX force
EX Mode EXモード EX mōdo EX mode
Regen リジェネ rijene Regen
Critical Boost クリティカルアップ kuritikaru appu Critical up
EX Burst EXバースト EX bāsuto EX Burst
EX Core EXコア EX koa EX Core
EX Revenge EXリベンジ EX ribenji EX revenge
EX Break EXブレイク EX bureiku EX break
Assist
Assist アシスト ashisuto Assist
Assist Gauge アシストゲージ ashisuto gēji Assist gauge
Block (of Assist) メモリー memorī Memory
Bravery Assist Attack アシストブレイブ攻撃 ashisuto bureibu kougeki Assist brave attack
HP Assist Attack アシストHP攻撃 ashisuto HP kougeki Assist HP attack
Assist Change アシストチェンジ ashisuto chenji Assist change
Assist Charge アシストチャージ ashisuto chāji Assist charge
Assist Lock アシストロック ashisuto rokku Assist lock
RPG Mode
RPG Mode RPGスタイル RPG sutairu RPG style
Attack こうげき kōgeki Attack
Finisher ひっさつ hissatsu Knockout (blow)
Move いどう idō Movement
Defend ぼうぎょ bōgyo Defense

Characters

Warrior of Light

English Japanese Romaji Literal
General
Warrior of Light ウオーリアオブライト uōria obu raito Warrior of Light
Paragon オールラウンダー ōruraundā All rounder
Bravery Attacks (ブレイブ攻撃)
Solid Ascension ライズアップ raizu appu Rise Up
Sword Thrust ソードスラスト sōdo surasuto Sword Thrust
Red Fang あかいきば akai kiba Red Fang
Blue Fang あおいきば aoi kiba Blue Fang
White Fang しろいきば shiroi kiba White Fang
Dayflash (ground) デイフラッシュ(地上) deifurasshu (chijō) Dayflash (on the ground)
Crossover クロスオーバー kurosuōbā Crossover
Shield Strike コートバックラー kōto bakkurā Coat Buckler
Rising Buckler バウンスバックラー baunsu bakkurā Bounce Buckler
Dayflash (midair) デイフラッシュ(空中) deifurasshu (kūchū) Dayflash (midair)
HP Attacks (HP攻撃)
Shield of Light シールドオブライト(地上) shīrudo obu raito (chijō) Shield of Light (on the ground)
Shining Wave シャイニングウェーブ shainingu uēbu Shining Wave
Ultimate Shield アルティメットシールド arutimetto shīrudo Ultimate Shield
Rune Saber (ground) ルーンセイバー(地上) rūn seibā (chijō) Rune Saber (ground)
Shield of Light (midair) シールドオブライト(空中) shīrudo obu raito (kūchū) Shield of Light (midair)
Radiant Sword レディアントソード redianto sōdo Radiant Sword
Rune Saber (midair) ルーンセイバー(空中) rūn seibā (kūchū) Rune Saber (midair)
Bitter End エンドオール endo ōru End All
EX Mode (EXモード)
Class Change! クラスチェンジ! kurasu chenji Class Change
Mirror Attack リフレクアタック rifureku atakku Reflect Attack
Protect プロテス purotesu Protect
Light's Blessing 光の加護 hikari no kago Light's divine protection
EX Burst (EXバースト)
Oversoul オーバーソウル ōbāsouru Oversoul

Garland

English Japanese Romaji Literal
General
Garland  ガーランド gārando Garland
Nemesis パワーアタッカー pawā atakkā Power Attacker
Bravery Attacks (ブレイブ攻撃)
Round Edge ラウンドエッジ raundo ejji Round Edge
Highbringer ハイブリンガー haiburingā Highbringer
Lance Charge ランスバレット ransu baretto Lance Bullet
Deathblow デスクロウ desukurō Deathclaw
Thundaga (ground) サンダガー(地上) sandagā (chijō) Thundaga (on the ground)
Twin Swords ツインソード tsuin sōdo Twin Sword
Bardiche バルディッシュ barudisshu Bardiche
Chain Cast チェーンバンプ chēn banpu Chain Bump
Twist Drill ツイストドリル tsuisuto doriru Twist Drill
Thundaga (midair) サンダガー(空中) sandagā (kūchū) Thundaga (midair)
HP Attacks (HP攻撃)
Blaze (ground) ほのお(地上) honō (chijō) Blaze (on the ground)
Earthquake じしん jishin Earthquake
Tsunami つなみ tsunami Tsunami
Blaze (midair) ほのお(空中) honō (chijō) Blaze (midair)
Cyclone たつまき tatsumaki Tornado
Flare フレア furea Flare
EX Mode (EXモード)
Class Change! クラスチェンジ! kurasu chenji Class Change
Indomitable Resolve スーパーアーマー sūpā āmā Super Armor
EX Burst (EXバースト)
Soul of Chaos ソウルオブカオス souru obu kaosu Soul of Chaos

Firion

English Japanese Romaji Literal
General
Firion フリオニール furionīru Frionel
Weapons Specialist ウェポンスペシャリスト uepon supesharisuto Weapon Specialist
Bravery Attacks (ブレイブ攻撃)
Lance Combo ブラッシュランス burasshu ransu Brush Lance
Swordslash (ground) ソードブロウ(地上) sōdo burō (chijō) Sword Blow (on the ground)
Rope Knife シーズナイフ shīzu naifu Seeds Knife
Reel Axe リードアックス rīdo akkusu Lead Axe
Magic Arts: Flame マジックアーツ:炎 majikku aatsu: honō Magic Arts: Flame
Magic Arts: Frost マジックアーツ:冷気 majikku aatsu: reiki Magic Arts: Cold
Magic Arts: Bolt マジックアーツ:稲妻 majikku aatsu: inazuma Magic Arts: Lightning
Swordslash (midair) ソードブロウ(空中) sōdo burō (kūchū) Sword Blow (midair)
HP Attacks (HP攻撃)
Shield Bash シールドバッシュ shīrudo basshu Shield Bash
Straightarrow (ground) ストレートアロー(地上) sutorēto arō (chijō) Straight Arrow (on the ground)
Lord of Arms ロードオブアームズ rōdo obu āmuzu Lord of Arms
Double Trouble A ダブルディフィートA  daburu difīto A Double Defeat A
Double Trouble B ダブルディフィートB  daburu difīto B Double Defeat B
Double Trouble C ダブルディフィートC  daburu difīto C Double Defeat C
Straightarrow (midair) ストレートアロー(空中) sutorēto arō (kūchū) Straight Arrow (midair)
Weaponsmaster マスターオブアームズ  masutā obu āmuzu Master of Arms
EX Mode (EXモード)
Blood Weapon equipped! ブラッドウェポン装備! buraddo uepon sōbi! Blood Weapon equipment
Blood Weapon ブラッドウエポン buraddo uepon Blood Weapon
EX Burst (EXバースト)
Fervid Blazer ファービッドブレイザー fābiddo bureizā Fervid Blazer

The Emperor

English Japanese Romaji Literal
General
The Emperor 皇帝 kōtei Emperor
Trap Master トラップメイカー torappumeikā Trap Maker
Bravery Attacks (ブレイブ攻撃)
Bombard ボムアタック bomu atakku Bomb Attack
Landmine 地雷 jirai Land Mine
Light Crest (ground) 光の紋章(地上) hikari no monshō (chijō) Light's Crest (on the ground)
Dynamite (ground) スティックボム(地上) sutikku bomu (chijō) Stick Bomb (on the ground)
Thunder Crest 雷の紋章 kaminari no monshō Lightning's Crest
Mine 機雷 kirai Mine
Light Crest (midair) 光の紋章(空中) hikari no monshō (kūchū) Light's Crest (midair)
Dynamite (midair) スティックボム(空中) sutikku bomu (kūchū) Stick Bomb (midair)
HP Attacks (HP攻撃)
Starfall (ground) いんせき(地上) inseki (chijō) Meteorite (on the ground)
Flare (ground) フレア (地上) furea (chijō) Flare (on the ground)
Dreary Cell (ground) メランコリアの檻 (地上) merankoria no ori (chijō) Melancholy's Cage (on the ground)
Starfall (midair) いんせき(空中) inseki (kūchū) Meteorite (midair)
Flare (midair) フレア (空中) furea (kūchū) Flare (midair)
Dreary Cell (midair) メランコリアの檻 (空中) merankoria no ori (kūchū) Melancholy's Cage (midair)
EX Mode (EXモード)
Power of Hellfire! 地獄の力 jigoku no chikara Hell Realm's Force
Blood Magic ブラッドマジック buraddo majikku Blood Magic
EX Burst (EXバースト)
Absolute Dominion 絶対支配 zettai shihai Absolute Rule
Cyclone たつまき tatsumaki Tornado
Entice 誘惑 yūwaku Temptation

Onion Knight

English Japanese Romaji Literal
General
Onion Knight オニオンナイト onion naito Onion Knight
Mystic Fencer マジックフェンサー majikku fensā Magic Fencer
Bravery Attacks (ブレイブ攻撃)
Multi-Hit 連続ヒット renzoku hitto Continuation Hit
Extra Slice 追加斬り tsuika kiri Additional Cut
Blizzard ブリザド burizado Blizzard
Blizzaga ブリザガ burizaga Blizzaga
Strength Booster (ground) パワーアップ(地上) pawā appu (chijō) Power Up (on the ground)
Magic Booster (ground) マジックアップ(地上) majikku appu (chijō) Magic Up (on the ground)
Turbo-Hit 高速ヒット kōsoku hitto High-Speed Hit
Extra Lunge 追加突き tsuika tokki Additional Thrust
Thunder サンダー sandā Thunder
Thundaga サンダガー sandagā Thundaga
Strength Booster (midair) パワーアップ (空中) pawā appu (kūchū) Power Up (midair)
Magic Booster (midair) マジックアップ(空中) majikku appu (kūchū) Magic Up (midair)
HP Attacks (HP攻撃)
Blade Torrent 流剣の舞 ryū tsurugi no mai Way of Sword's Dance
Firaga ファイガ faiga Firaga
Swordshower 煌きの剣雨 kirameki no ken'u Glimmer's Sword Rain
Quake クエイク kueiku Quake
Wind Shear 旋風斬 senpū ki Whirlwind Decapitation
Comet プチメテオ puchi meteo Small Meteor
Guiding Swipe 導きの剣閃 michibiki no kensen Guidance's Sword Flash
Flare フレア  furea Flare
EX Mode (EXモード)
Job Change! ジョブチェンジ! jobbu chenji Job Change
Dual Wield 二刀流 nitōryū Dual-Sword Wielding
Sage's Wisdom 賢者の知恵 kenja no chie Sage's Wisdom
EX Burst (EXバースト)
Ninjutsu にんじゅつ ninjutsu Ninjutsu
Shuriken しゅりけん shuriken Shuriken
Back attack! バックアタックだ! bakku atakku da A back attack!
Spellbook だいまほう dai mahō Great Magic
Holy ホーリー hōrī Holy
Meteor メテオ meteo Meteor

Cloud of Darkness

English Japanese Romaji Literal
General
Cloud of Darkness 暗闇の雲 kurayami no kumo Darkness' Cloud
Bane of Life HPブレイカー HP bureikā HP Breaker
Bravery Attacks (ブレイブ攻撃)
Tentacle of Pain 痛みの触手 itami no shokushu Pain's Tentacles
Tentacle of Spite 恨みの触手 urami no shokushu Resentment's Tentacles
Tentacle of Suffering 苦しみの触手 kurushimi no shokushu Suffering's Tentacles
Tentacle of Scorn 蔑みの触手 sagesumi no shokushu Contempt's Tentacles
HP Attacks (HP攻撃)
[Anti-air] Particle Beam 高射式 波動砲 kōshashiki hadō hō Tall Shoot Form Wave Motion Cannon
[Wide-Angle] Particle Beam 広角式 波動砲 kōkakushiki hadō hō Wide Angle Form Wave Motion Cannon
[Long-Range] Particle Beam 追尾式 波動砲 tsuibishiki hadō hō Following Form Wave Motion Cannon
[Feint] Particle Beam 潜地式 波動砲 senchishiki hadō hō Submerge (in) Ground Form Wave Motion Cannon
[Wrath] Particle Beam (ground) 報復式 波動砲(地上) hōfukushiki hadō hō (chijō) Retaliation Form Wave Motion Cannon (on the ground)
Aura Ball 波動球 hadōkyū Wave Motion Ball
[0-form] Particle Beam 零式 波動砲 reishiki hadō hō Zero Form Wave Motion Cannon
[Fusillade] Particle Beam 乱打式 波動砲 randashiki hadō hō Hitting Form Wave Motion Cannon
[Wrath] Particle Beam (midair) 報復式 波動砲(空中) hōfukushiki hadō hō (kūchū) Retaliation Form Wave Motion Cannon (midair)
EX Mode (EXモード)
Flood of Darkness! 闇の氾濫! jobbu chenji yami no hanran Darkness' Flood
Null Particle Beam キャンセル波動砲 kyanseru hadō hō Cancel Wave Motion Cannon
EX Burst (EXバースト)
Ultra Particle Beam 超波動砲 chō hadō hō Ultra Wave Motion Cannon

Cecil Harvey

English Japanese Romaji Literal
General
Cecil Harvey セシル・ハーヴィ seshiru haavii Cecil Harvey
Split Soul スタイルメイカー sutairu meikā Style Maker
Dark Knight 暗黒騎士 kura kurokishi Darkness Black Knight
Paladin パラディン paradin Paladin
Bravery Attacks / Dark Knight (ブレイブ攻撃 / 暗黒騎士)
Valiant Blow ヴァリアントブロウ varianto burō Valiant Blow
Shadow Lance シャドウランス shadō ransu Shadow Lance
Dark Cannon ダークカノン dāku kanon Dark Cannon
Gravity Ball グラビティボール gurabiti bōru Gravity Ball
Nightfall ダークフォール dāku fōru Dark Fall
Paladin Arts パラディンアーツ paradin ātsu Paladin Arts
HP Attacks / Dark Knight (HP攻撃 / 暗黒騎士)
Soul Eater ソウルイーター souru ītā Soul Eater
Dark Flame ダークフレイム dāku fureimu Dark Flame
Shadow Bringer シャドウブリンガー shadō buringā Shadow Bringer
Bravery Attacks / Paladin (ブレイブ攻撃 / パラディン)
Slash スラッシュ surasshu Slash
Lightning Rise ライトニングアッパー raitoningu appā Lightning Upper
Dark Step ダークステップ dāku suteppu Dark Step
Radiant Wings レイウィングス rei uingusu Ray Wings
Searchlight サーチライト sāchi raito Search Light
Sacred Cross セイクリッドクロス seikuriddo kurosu Sacred Cross
HP Attacks / Paladin (HP攻撃 / パラディン)
Saint's Fall セイントダイブ seinto daibu Saint Dive
Paladin Force パラディンフォース paradin fōsu Paladin Force
Luminous Shard ライトスラスター raito surasutā Light Thruster
EX Mode (EXモード)
Job Augment! デカントジョブ! dekanto jobbu Decant Job
Proteus フリージョッブチェンジ furī jobbu chenji Free Job Change
Inner Strength ダブルダメージ daburu damēji Double Damage
EX Burst (EXバースト)
Face Shift ダブルフェイズ daburu feizu Double Phase

Golbez

English Japanese Romaji Literal
General
Golbez ゴルベーザ gorubēza Golbeza
Thaumaturge サイキックファイター saikikkufaitā Psychic Fighter
Bravery Attacks (ブレイブ攻撃)
Rising Wave ライズウェイブ raizu ueibu Rise Wave
Glare Hand グレアハンド gurea hando Glare Hand
Attack System (ground) 迎撃システム(地上) geigeki shisutemu (chijō) Interception System (on the ground)
Gravity Force グラビデフォース gurabide fōsu Gravity Force
Gravity System 重力システム jūryoku shisutemu Gravity System
Float System 浮遊システム fuyū shisutemu Floating System
Attack System (midair) 迎撃システム(空中) geigeki shisutemu (kūchū) Interception System (midair)
HP Attacks (HP攻撃)
Nightglow ナイトグロウ naito gurō Night Glow
Sector Ray (ground) セクターレイ(地上) sekutā rei (chijō) Sector Ray (on the ground)
Cosmic Ray A コズミックレイA kozumikku rei A Cosmic Ray A
Cosmic Ray B コズミックレイB kozumikku rei B Cosmic Ray B
Genesis Rock ジェネシスロック jeneshisu rokku Genesis Rock
Sector Ray (midair) セクターレイ(空中) sekutā rei (kūchū) Sector Ray (midair)
Cosmic Ray C コズミックレイC kozumikku rei C Cosmic Ray C
Cosmic Ray D コズミックレイD kozumikku rei D Cosmic Ray D
EX Mode (EXモード)
Summon Shadow Dragon! 黒竜召喚! kokuryū shōkan Black Dragon Summon!
Black Fang 黒い牙 kuroi kiba Black Fang
EX Burst (EXバースト)
Twin Moon 双月 sō getsu Pair Moon
Binding Cold 呪縛の冷気 jūbaku no reiki Spell's Cold Spirit
Twin Meteor Wメテオ daburu meteo Double Meteor

Kain Highwind

English Japanese Romaji Literal
General
Kain Highwind カイン・ハイウインド kain haiuindo Cain Highwind
Tactical Striker ポジションメイカー pojishon meikā Position Maker
Bravery Attacks (ブレイブ攻撃)
Spiral Blow スパイラルブロウ supairaru burō Spiral Blow
Lance Burst ピアッシングランス  piasshingu ransu Piercing Lance
Cyclone (ground) サイクロン(地上) saikuron (chijō) Cyclone (on the ground)
Lance Barrage スラストラッシュ surasuto rasshu Thrust Rush
Celestial Shooter セレストシューター seresuto shūtā Celest Shooter
Crashing Dive クラッシュダイブ kurasshu daibu Crash Dive
Cyclone (midair) サイクロン(空中) saikuron (kūchū) Cyclone (midair)
HP Attacks (HP攻撃)
Jump ジャンプ janpu Jump
Dragon's Fang (ground) ドラゴンファング(地上) doragon fangu (chijō) Dragon Fang (on the ground)
Rising Drive ライジングドライブ raijingu doraibu Rising Drive
Sky Rave スカイグランダー sukai gurandā Sky Grander
Dragon's Fang (midair) ドラゴンファング(空中) doragon fangu (kūchū) Dragon Fang (midair)
Gungnir グングニル gunguniru Gungnir
EX Mode (EXモード)
Holy Strength! 聖なる半身! seinaru hanshin Holy Half the Body
Lancet 竜剣 ryūken Dragon Sword
EX Burst (EXバースト)
Dragoon's Pride プライドオブドラグーン puraido obu doragūn Pride of Dragoon

Bartz Klauser

English Japanese Romaji Literal
General
Bartz Klauser バッツ・クラウザー battsu kurauzā Butz Klauser
Mimic アレンジプレイヤー arenji pureiyā Arrange Player
Bravery Attacks (ブレイブ攻撃)
Solid Ascension ソリッドライズ soriddo raizu Solid Rise
Hazard Raid ハザードラッシュ hazādo rasshu Hazard Rush
Reel Impulse リードインパルス rīdo inparusu Lead Impulse
Blade Crash スマッシュカタナ sumasshu katana Smash Katana
Slide Shooter スライドシューター suraido shūtā Slide Shooter
Holy ホーリー hōrī Holy
Rush Impact ラッシュインパクト rasshu inpakuto Rush Impact
HP Attacks (HP攻撃)
Dark Flame ダークフレイム dāku fureimu Dark Flame
Hellfire 地獄の火炎 jigoku no kaen Hell's Flame
Luminous Shard ライトスラスター raito surasutā Light Thruster
Ragnarok Blade ラグナロックブレード ragunarokku burēdo Ragnarok Blade
Flare フレア furea Flare
EX Mode (EXモード)
Job Mastered! ジョブマスター! jobbu masutā Job Master!
Goblin Punch ゴブリンパンチ goburin panchi Goblin Punch
EX Burst (EXバースト)
Master Mime 魔法剣二刀流みだれうち mahō kenjigatanaryū midare uchi Magic Two Sword Current Random Pounding

Exdeath

English Japanese Romaji Literal
General
Exdeath エクスデス ekusudesu Exdeath
Entropic Adversary プレスディフェンダー puresu difendā Press Defender
Bravery Attacks / Ground & Air (ブレイブ攻撃 / 地上と空中)
Black Hole ブラックホール burakku hōru Black Hole
Reverse Polarity 磁場転換 jiba tenkan Magnetic Field Conversion
Shell Guard シェルガード sheru gādo Shell Guard
Protect Guard プロテスガード purotesu gādo Protect Guard
Turn Guard ターンガード tān gādo Turn Guard
Omni Block オールガード ōru gādo All Guard
Sword Dance ソードダンス sōdo dansu Sword Dance
Vacuum Wave しんくうは shinkūha Vacuum (counter for) Wave
Hurricane ハリケーン harikēn Hurricane
HP Attacks / Ground & Air (HP攻撃 / 地上と空中)
Delta Attack デルタアタック deruta atakku Delta Attack
Almagest アルマゲスト arumagesuto Almagest
Grand Cross グランドクロス gurando kurosu Grand Cross
Maelstrom ミールストーム mīru sutōmu Meal Storm
EX Mode (EXモード)
Power of the Void! 無の力! mu no chikara Nothing's Strength
Speed Guard スピードガード supīdo gādo Speed Guard
EX Burst (EXバースト)
Power of the Void 宇宙の 法則が 乱れる! uchū no hōsoku ga midareru Disarrange the Universe's Laws!
Grand Cross グランドクロス gurando kurosu Grand Cross
Neo Almagest ネオアルマゲスト neo arumagesuto Neo Almagest

Gilgamesh

English Japanese Romaji Literal
General
Gilgamesh ギルガメッシュ girugamesshu Gilgamesh
Frenzied Swordsman スクランブルファイター sukuranburu faitā Scramble Fighter
Weapons (武器)
Excalibur エクスカリバー ekusukaribā Excalibur
Excalipoor エクスカリパー ekusukaripā Excalipur
Naginata なぎなた naginata Naginata
Masamune マサムネ masamune Masamune
Genji Blade 源氏の刀 genji no katana Genji's Katana
Zantetsuken 斬鉄剣 zantetsuken Sword That Cuts Iron
Battle Axe バトルアクス batoru akusu Battle Axe
Chicken Knife? チキンナイフ? chikin naifu? Chicken Knife?
Bravery Attacks (ブレイブ攻撃)
Dual Thrust 双突き sō tokki Pair Thrust
Wind Slash かまいたち kamaitachi Whirlwind Cut
Cross Slash 十文字斬り jūmonji kiri Cross Cut
Whirlwind Slash (ground) 扇風斬(地上) senpūzan (chijō) Fan Wind Decapitation (on the ground)
Electrocute でんげき dengeki Electric Shock
Double Trouble 両刀薙ぎ ryotō nagi Two Swords Cut Down
Tsubamegaeshi ツバメ返し tsubamegaeshi Quickly Reversed Cut
Whirlwind Slash (midair) 扇風斬(空中) senpūzan (kūchū) Fan Wind Decapitation (midair)
HP Attacks (HP攻撃)
Rocket Punch ロケットパンチ roketto panchi Rocket Punch
Death Claw デスクロー desu kurō Death Claw
Jump ジャンプ janpu Jump
Missile ミサイル misairu Missile
Hurricane ハリケーン harikēn Hurricane
Sword Dance つるぎのまい tsurugi no mai Sword's Dance
EX Mode (EXモード)
Gilgamesh Morphing Time! ギルガメッシュチェンジ! girugamesshu chenji Gilgamesh Change!
Octo-Break 秘剣・八方ふさがり hiken happōfusagari Secret Swordsmanship: In Every (Eight) Direction
EX Burst (EXバースト)
The Greatest Sword 最強の剣  saikyō no ken Strongest Sword

Terra Branford

English Japanese Romaji Literal
General
Terra Branford ティナ・ブランフォード tina buranfōdo Tina Branford
Esperkin マジックマスター majikku mastā Magic Master
Bravery Attacks (ブレイブ攻撃)
Blizzard Combo (ground) ブリザドコンボ(地上) burizado konbo (chijō) Blizzard Combo (on the ground)
Blizzara (ground) ブリザラ(地上) burizara (chijō) Blizzara (on the ground)
Fire ファイア faia Fire
Graviga グラビガ gurabiga Graviga
Meteor メテオ meteo Meteor
Blizzard Combo (midair) ブリザドコンボ(空中) burizado konbo (kūchū) Blizzard Combo (midair)
Blizzara (midair) ブリザラ(空中) burizara (kūchū) Blizzara (midair)
Holy Combo ホーリーコンボ hōrī konbo Holy Combo
Thundara サンダラ sandara Thundara
Holy ホーリー hōrī
HP Attacks (HP攻撃)
Flood フラッド furaddo Flood
Tornado (ground) トルネド(地上) torunedo (chijō) Tornado (on the ground)
Firaga ファイガ faiga Firaga
Tornado (midair) トルネド(空中) torunedo (kūchū) Tornado (midair)
Meltdown メルトン meruton Melton
Ultima アルテマ arutema Ultima
EX Mode (EXモード)
Trance! トランス! toransu Trance
Glide グライド guraido Glide
Chainspell 連続魔 renzoku ma Succession Fiend
EX Burst (EXバースト)
Riot Blade ライオットソード raiotto sōdo Riot Sword

Kefka Palazzo

English Japanese Romaji Literal
General
Kefka Palazzo ケフカ・パラッツォ kefuka parattso Cefca Palazzo
Mad Mage トリックスター torikkusutā Trickster
Bravery Attacks / Ground & Air (ブレイブ攻撃 / 地上と空中)
Twisty-Turny Blizzaga くるくるブリザガ kurukuru burizaga Whirling Blizzaga
Scatter Spray Blizzaga ばらばらブリザガ barabara burizaga Scattered Blizzaga
Extra-Crispy Firaga いろいろファイガ iroiro faiga A variety of Firagas
Waggle-Wobbly Firaga くねくねファイガ kunekune faiga Wiggling Firaga
Lickety-Split Thundaga すくすくサンダガ sukusuku sandaga Fast Thundaga
Zap-Trap Thundaga あちこちサンダガ achikochi sandaga Thundaga Here and There
Meteor メテオ meteo Meteor
Ultima アルテマ arutema Ultima
HP Attacks (HP攻撃)
Havoc Wing はかいのつばさ hakai no tsubasa Destruction's Wing
Hyperdrive ハイパードライブ haipādoraibu Hyperdrive
Trine トライン torain Trine
Forsaken Null ミッシング・ゼロ misshingu zero Missing Zero
EX Mode (EXモード)
Power of Destruction! 破壊の力! hakai no chikara Destruction's Force
Glide グライド guraido Glide
Exhilarating Magic どきどきマジック dokidoki majikku Palpitating Magic
EX Burst (EXバースト)
Warring Triad 三闘神 santō shin Three War Gods
Forsaken ミッシング misshingu Missing
Light of Judgment 裁きの光 sabaki no hikari Judgment's Light

Cloud Strife

English Japanese Romaji Literal
General
Cloud Strife クラウド・ストライフ kuraudo sutoraifu Cloud Strife
Buster Basher ブロウヒッター burō hittā Blow Hitter
Bravery Attacks (ブレイブ攻撃)
Double Cut (ground) 連斬り(地上) rengiri (chijō) Connected Cuts (on the ground)
Sonic Break ソニックブレイク sonikku bureiku Sonic Break
Climhazzard クライムハザード kuraimuhazādo Climb Hazard
Blade Beam 破晄撃 hakōgeki Destructive Clear Attack
Firaga ファイガ faiga Firaga
Fira ファイラ faira Fira
Fire ファイア faia Fire
Slashing Blow スラッシュブロウ surasshu burō Slash Blow
Aerial Fang 空牙 kūga Midair Fang
Rising Fang 月牙天昇 getsuga tenshō Moon Fang Heavenly Rise
Double Cut (midair) 連斬り(空中) rengiri (kūchū) Connected Cuts (midair)
HP Attacks (HP攻撃)
Cross-slash 凶斬り kyōgiri Disaster Slash
Meteorain (ground) メテオレイン(地上) meteorein (chijō) Meteor Rain (on the ground)
Finishing Touch 画竜点睛 garyōtensei Finishing Touches
Braver ブレイバー bureibā Braver
Meteorain (midair) メテオレイン(空中) meteorein (kūchū) Meteor Rain (midair)
Omnislash Version 5 超究武神覇斬 ver.5 chōkyū bushin hazan ver.5 Ultra Research Warrior God Supremacy Slash ver.5
EX Mode (EXモード)
Equipped Ultima Weapon! アルテマウェポン装備! arutema uepon sōbi Ultima Weapon Equipment
Ultima Weapon (CRUSH) アルテマウェポン(CRUSH) arutema uepon (CRUSH) Ultima Weapon (CRUSH)
Ultima Weapon (ATK) アルテマウェポン(ATK) arutema uepon (ATK) Ultima Weapon (ATK)
EX Burst (EXバースト)
Omnislash 超究武神覇斬 chōkyū bushin hazan Ultra Research Warrior God Supremacy Slash

Sephiroth

English Japanese Romaji Literal
General
Sephiroth セフィロス sefirosu Sephiroth
Focused Blade ブレイドマスター bureidomasutā Blademaster
Bravery Attacks (ブレイブ攻撃)
Reaper なぎ払い nagi harai (To) Cut Down
Fervent Blow 縮地 shukuchi Shrinked Earth
Shadow Flare (ground) シャドウフレア(地上) shadō furea (chijō) Shadow Flare (on the ground)
Transience 刹那 setsuna Instant
Sudden Cruelty 居合い斬り iai giri Iai Slash
Godspeed 神速 shinsoku Extreme Speed
Oblivion 虚空 kokū Empty Space
Shadow Flare (midair) シャドウフレア(空中) shadō furea (kūchū) Shadow Flare (midair)
HP Attacks (HP攻撃)
Black Materia ブラックマテリア burakku materia Black Materia
Octaslash (ground) 八刀一閃(地上) hattō issen (chijō) Eight Sword Flash (on the ground)
Scintilla (ground) 閃光(地上) senkō (chijō) Flash of Light (on the ground)
Hell's Gate 獄門 goku mon Prison Gate
Octaslash (midair) 八刀一閃(空中) hattō issen (kūchū) Eight Sword Flash (midair)
Scintilla (midair) 閃光(空中) senkō (kūchū) Flash of Light (midair)
Heaven's Light 天照 tenshō Heaven Illuminate
EX Mode (EXモード)
Reunion! リユニオン! riyunion Reunion
Glide グライド guraido Glide
Heartless Angel 心無い天使 kokoronai tenshi Heartless Angel
EX Burst (EXバースト)
Super Nova スーパーノヴァ sūpānoba Super Nova

Tifa Lockhart

English Japanese Romaji Literal
General
Tifa Lockhart ティファ・ロックハート tifa rokkuhāto Tifa Lockhart
Feint Brawler フェイントストライカー feinto sutoraikā Feint Striker
Bravery Attacks (ブレイブ攻撃)
Waterkick 水面蹴り suimen keri Surface Water Kick
Beat Rush 掌打ラッシュ shōda rasshu Palm of Hand Strike Rush
Blizzard (ground) ブリザド(地上) burizado (chijō) Blizzard (on the ground)
Blizzara ブリザラ burizara Blizzara
Blizzaga ブリザガ burizaga Blizzaga
Blizzard (midair) ブリザド(空中) burizado (midair) Blizzard (midair)
Elbow Smash エルボースマッシュ erubō sumasshu Elbow Smash
Dolphin Blow ドルフィンブロウ dorufin burō Dolphin Blow
Falcon's Dive ファルコンダイブ farukon daibu Falcon Dive
Moonsault Kick ムーンサルトキック mūnsaruto kikku Moonsault Kick
HP Attacks (HP攻撃)
Rolling Blaze (ground) ローリングブレイズ(地上) rōringu bureizu (chijō) Rolling Blaze (on the ground)
Burning Arrow バーニングアロー bāningu arō Burning Arrow
Meteodrive メテオドライブ meteo doraibu Meteor Drive
Meteor Strike メテオストライク meteo sutoraiku Meteor Strike
Somersault サマーソルト samāsoruto Somersault
Meteor Crusher メテオクラッシャー meteo kurasshā Meteor Crusher
Rolling Blaze (midair) ローリングブレイズ(空中) rōringu bureizu (kūchū) Rolling Blaze (midair)
EX Mode (EXモード)
Equipped Premium Heart! プレミアムハート装備! puremiamuhāto sōbi Premium Heart Equipment
Premium Heart プレミアムハート puremiamuhāto Premium Heart
EX Burst (EXバースト)
Final Heaven ファイナルヘヴン fainaru hebun Final Heaven

Squall Leonhart

English Japanese Romaji Literal
General
Squall Leonhart スコール・レオンハート sukōru reonhāto Squall Leonhart
Relentless Revolver マジックフェンサー konbofaitā Combo Fighter
Bravery Attacks (ブレイブ攻撃)
Solid Barrel ソリッドバレル soriddo bareru Solid Barrel
Fusillade 魔法連弾 mahō rendan Magic Connecting Bullets
Upper Blues アッパーブルーズ appā burūzu Upper Blues
Blizzard Barret ブリザドバレット burizado baretto Blizzard Barret
Thunder Barret サンダーバレット sandā baretto
Heel Crush ヒールクラッシュ hīru kurasshu Heel Crush
Beat Fang ビートファング bīto fangu Beat Fang
Mystic Flurry 魔法連撃 mahō rengeki Magic Connecting Attacks
Fire Barret ファイアバレット faia baretto Fire Barret
HP Attacks (HP攻撃)
Fated Circle フェイテッドサークル feiteddo sākuru Fated Circle
Blasting Zone ブラスティングゾーン burasutingu zōn Blasting Zone
Rough Divide (ground) ラフディバイド(地上) rafu dibaido (chijō) Rough Divide (on the ground)
Revolver Drive リボルバードライブ riborubā doraibu Revolver Drive
Aerial Circle エリアルサークル eriaru sākuru Aerial Circle
Rough Divide (midair) ラフディバイド(空中) rafu dibaido (kūchū) Rough Divide (midair)
EX Mode (EXモード)
Lionheart equipped! ライオンハート装備!」 raionhāto sōbi Lionheart Equipment
Lionheart (RANGE) ライオンハート(RANGE) raionhāto (RANGE) Lionheart (RANGE)
Lionheart (HIT) ライオンハート(HIT) raionhāto (HIT) Lionheart (HIT)
EX Burst (EXバースト)
Renzokuken 連続剣 renzokuken Continuation Sword

Ultimecia

English Japanese Romaji Literal
General
Ultimecia アルティミシア arutimishia Ultimecia
Sorcerous Fusileer マジックシュータ majikku shūtā Magic Shooter
Bravery Attacks (ブレイブ攻撃)
Knight's Blade (ground) 騎士の剣(地上) kishi no ken (chijō) Knight's Sword (on the ground)
Knight's Axe (ground) 騎士の斧(地上) kishi no ono (chijō) Knight's Axe (on the ground)
Knight's Arrow (ground) 騎士の矢(地上) kishi no ya (chijō) Knight's Arrow (on the ground)
Knight's Lance (ground) 騎士の槍(地上) kishi no yari (chijō) Knight's Spear (on the ground)
Knight's Blade (midair) 騎士の剣(空中) kishi no ken (kūchū) Knight's Sword
Knight's Axe (midair) 騎士の斧(空中) kishi no ono (kūchū) Knight's Axe
Knight's Arrow (midair) 騎士の矢(空中) kishi no ya (kūchū) Knight's Arrow
Knight's Lance (midair) 騎士の槍(空中) kishi no yari (kūchū) Knight's Spear
HP Attacks (HP攻撃)
Great Attractor (ground) グレートアトラクター(地上) gurēto atorakutā (chijō) Great Attractor (on the ground)
Shockwave Pulsar (ground) Sウエーブパルサー(地上) S uēbu parusā (chijō) S Wave Pulsar (on the ground)
Apocalypse (ground) アポカリプス(地上) apokaripusu (chijō) Apocalypse (on the ground)
Hell's Judgement (ground) ヘル・ジャッジメント(地上) heru jajjimento (chijō) Hell Judgment (on the ground)
Great Attractor (midair) グレートアトラクター(空中) gurēto atorakutā (kūchū) Great Attractor (midair)
Shockwave Pulsar (midair) Sウエーブパルサー(空中) S uēbu parusā (kūchū) S Wave Pulsar (midair)
Apocalypse (midair) アポカリプス(空中) apokaripusu (kūchū) Apocalypse (midair)
Hell's Judgement (midair) ヘル・ジャッジメント(空中) heru jajjimento (kūchū) Hell Judgment (midair)
EX Mode (EXモード)
Junction Griever! ジャンクション・グリーヴァ! jankushon gurība Junction Greaver!
Time Crush 時の呪縛 toki no jubaku Time's Binding Spell
EX Burst (EXバースト)
Time Compression 時間圧縮 jikan asshuku Time Compression
Sorceress Heart エンドオブメモリーズ endo obu memorīzu End of Memories

Laguna Loire

English Japanese Romaji Literal
General
Laguna Loire ラグナ・レウァール raguna revāru Laguna Loire
Tactical Gunner タクティカルガンナー takutikaru gannā Tactical Gunner
Bravery Attacks (ブレイブ攻撃)
Machine Gun マシンガン mashin gan Machine Gun
Ricochet Shot リコシェスナイプ rikoshu sunaipu Ricochet Snipe
Grenade Bomb グレネードボム gurenēdo bomu Grenade Bomb
Pummel (ground) ブンなぐり(地上) bun naguri (chijō) Punching Hard (on the ground)
Missle Barrage (ground) 六連装ミサイル(地上) roku rensō misairu (chijō) Six Mounted Missile (on the ground)
Electroshield (ground) シールドボム(地上) shīrudo bomu (chijō) Shield Bomb (on the ground)
Shotgun ショットガン shotto gan Shotgun
Homing Bazooka ホーミングバズーカ hōmingu bazūka Homing Bazooka
Sticky Bomb ピタットボム pitatto bomu Tightly Bomb
Pummel (midair) ブンなぐり(空中) bun naguri (kūchū) Punching Hard (midair)
Missle Barrage (midair) 六連装ミサイル(空中) roku rensō misairu (kūchū) Six Mounted Missile (midair)
Electroshield (midair) シールドボム(空中) shīrudo bomu (kūchū) Shield Bomb (midair)
HP Attacks (HP攻撃)
Ragnarok Buster ラグナロクバスター ragunaroku basutā Ragnarok Buster
Satellite Laser サテライトビーム sateraito bīmu Satellite Beam
Ragnarok Blade ラグナロクブレード ragunaroku burēdo Ragnarok Blade
Split Laser スプリットレーザー supuritto rēzā Split Laser
EX Mode (EXモード)
Look, the faeries are here! 妖精さんが来た! yōseisan ga kita Attractive Fairy Has Arrived!
A Faerie's Miracle 妖精さんの奇跡 yōsei san no kiseki Attractive Fairy's Miracle
EX Burst (EXバースト)
Desperado デスペラード desuperādo Desperado

Zidane Tribal

English Japanese Romaji Literal
General
Zidane Tribal ジタン・トライバル jidan toraibaru Zidane Tribal
Aerial Ace エアマスター ea masutā Air Master
Bravery Attacks (ブレイブ攻撃)
Rumble Rush ランブルラッシュ ranburu rasshu Rumble Rush
Scoop Art (ground) スクープアウト(地上) sukūpu auto (chijō) Scoop Out (on the ground)
Booster 8 ブースター8 būsutā 8 Booster 8
Storm Impulse ストームインパルス  sutōmu inparusu Storm Impulse
Vortex ヴォルテックス vorutekkusu Vortex
Tempest テンペスト tenpesuto Tempest
Scoop Art (midair) スクープアウト(空中) sukūpu auto (kūchū) Scoop Out (midair)
Solution 9 ソリューション9 soryūshon 9 Solution 9
Swift Attack スイフトアタック suifuto atakku Swift Attack
HP Attacks (HP攻撃)
Tidal Flame タイダルフレイム taidaru fureimu Tidal Flame
Stellar Circle 5 ストラサークル5 sutora sākuru
Shift Break シフトブレイク shifuto bureiku Shift Break
Grand Lethal グランドリーサル gurando rīsaru Grand Lethal
Free Energy フリーエナジー furī enajī Free Energy
Meo Twister ミールツイスター mīru tsuisutā Meal Twister
EX Mode (EXモード)
Trance! トランス! toransu! Trance
Aerial Jump エアリアルジャンプ eariaru janpu Aerial Jump
Dodge Jump ドッジジャンプ  dojji janpu Dodge Jump
EX Burst (EXバースト)
Reverse Gaia リバースガイア ribāsu gaia Reverse Gaia

Kuja

English Japanese Romaji Literal
General
Kuja クジャ kuja Kuja
Graceful Glider レンジマスター renji masutā Range Master
Bravery Attacks (ブレイブ攻撃)
Burst Energy (ground) バーストエナジー(地上) bāsuto enajī (chijō) Burst Energy (on the ground)
Snatch Blow (ground) スナッチブロー(地上) sunacchi burō (chijō) Snatch Blow (on the ground)
Ring Holy (ground) リングホーリ(地上) ringu hōri (chijō) Ring Holy (on the ground)
Strike Energy (ground) ストライクエナジー(地上) sutoraiku enajī (chijō) Strike Energy (on the ground)
Snatch Shot (ground) スナッチショット(地上) sunacchi shotto (chijō) Snatch Shot (on the ground)
Remote Flare (ground) リモートフレア(地上) rimōto furea (chijō) Remote Flare (on the ground)
Burst Energy (midair) バーストエナジー(空中) bāsuto enajī (kūchū) Burst Energy (midair)
Snatch Blow (midair) スナッチブロー(空中) sunacchi burō (kūchū) Snatch Blow (midair)
Ring Holy (midair) リングホーリ(空中) ringu hōri (kūchū) Ring Holy (midair)
Strike Energy (midair) ストライクエナジー(空中) sutoraiku enajī (kūchū) Strike Energy (midair)
Snatch Shot (midair) スナッチショット(空中) sunacchi shotto (kūchū) Snatch Shot (midair)
Remote Flare (midair) リモートフレア(空中) rimōto furea (kūchū) Remote Flare (midair)
HP Attacks (HP攻撃)
Flare Star (ground) フレアスター(地上) furea sutā (chijō) Flare Star (on the ground)
Seraphic Star (ground) ホーリースター(地上) hōrī sutā (chijō) Holy Star (on the ground)
Ultima (ground) アルテマ(地上) arutema (chijō) Ultima (on the ground)
Flare Star (midair) フレアスター(空中) furea sutā (kūchū) Flare Star (midair)
Seraphic Star (midair) ホーリースター(空中) hōrī sutā (kūchū) Holy Star (midair)
Ultima (midair) アルテマ(空中) arutema (kūchū) Ultima (midair)
Force Symphony フォースシンフォニー fōsu shinfonī Force Symphony
EX Mode (EXモード)
Trance! トランス! toransu Trance
Hyper Glide ハイパーグライド haipā guraido Hyper Glide
Auto Magic オートマジック ōto majikku Auto Magic
EX Burst (EXバースト)
Final Requiem ラストレクイエム rasuto rekuiemu Last Requiem

Tidus

English Japanese Romaji Literal
General
Tidus ティダー tidā Tidus
Spry Striker ドッジアタッカー dojji atakkā Dodge Attacker
Bravery Attacks (ブレイブ攻撃)
Hop Step (ground) ホップステップ(地上) hoppu suteppu (chijō) Hop Step (on the ground)
Sonic Buster ソニックバスター sonikku basutā Sonic Buster
Sphere Shot スフィアシュート sufia shūto Sphere Shoot
Stick & Move (ground) ドッジ&スロー(地上) dojji & surō (chijō) Dodge & Throw (on the ground)
Dart & Weave (ground) ドッジ&スピン(地上) dojji & supin (chijō) Dodge & Spin (on the ground)
Cut & Run (ground) ドッジ&ラン(地上) dojji & ran (chijō) Dodge & Run (on the ground)
Hop Step (midair) ホップステップ(空中) hoppu suteppu (kūchū) Hop Step (midair)
Full Slide フルスライド furu suraido Full Slide
Wither Shot ウィザーショット uizā shotto Wither Shot
Stick & Move (midair) ドッジ&スロー(空中) dojji & surō (kūchū) Dodge & Throw (midair)
Dart & Weave (midair) ドッジ&スピン(空中) dojji & supin (kūchū) Dodge & Spin (midair)
Cut & Run (midair) ドッジ&ラン(空中) dojji & ran (kūchū) Dodge & Run (midair)
HP Attacks (HP攻撃)
Spiral Cut スパイラルカット supairaru katto Spiral Cut
Energy Rain (ground) エナジーレイン(地上) enajī rein (chijō) Energy Rain (on the ground)
Quick Hit A クイックトリックA kuikku torikku A Quick Trick A
Quick Hit B クイックトリックB kuikku torikku B Quick Trick B
Quick Hit C クイックトリックC kuikku torikku C Quick Trick C
Jecht Shot ジェクトシュート jekuto shūto Jecht Shoot
Energy Rain (midair) エナジーレイン(空中) enajī rein (kūchū) Energy Rain (midair)
Slice & Dice チャージ&アサルト chāji & asaruto Charge & Assault
Quick Hit D クイックトリックD kuikku torikku D Quick Trick D
Quick Hit E クイックトリックE kuikku torikku E Quick Trick E
Quick Hit F クイックトリックF kuikku torikku F Quick Trick F
EX Mode (EXモード)
Equipped Caladbolg! アルテマウェポン装備! arutema uepon sōbi Ultima Weapon Equipment
Mirror Dash リフレクダッシュ rifureku dasshu Reflect Dash
Caladbolg (ATK) アルテマウェポン(ATK) arutema uepon (ATK) Ultima Weapon (ATK)
Caladbolg (DODGE) アルテマウェポン(DODGE) arutema uepon (DODGE) Ultima Weapon (DODGE)
EX Burst (EXバースト)
Blitz Ace エース・オブ・ザ・ブリッツ ēsu obu burittsu Ace of Blitz

Jecht

English Japanese Romaji Literal
General
Jecht ジェクト jekuto Jecht
Brutal Blitzer スーパーインファイター sūpā infaitā Super Infighter
Bravery Attacks (ブレイブ攻撃)
Jecht Rush ジェクトラッシュ jekuto rasshu Jecht Rush
Jecht Block (ground) ジェクトブロック(地上) jekuto burokku (chijō) Jecht Block (on the ground)
Jecht Stream ジェクトストリーム jekuto sutorīmu Jecht Stream
Jecht Block (midair) ジェクトブロック(空中) jekuto burokku (kūchū) Jecht Block (midair)
HP Attacks (HP攻撃)
Ultimate Jecht Shot 真・ジェクトシュート shin jekuto shūto True Jecht Shoot
Jecht Blade (ground) ジェクトブレイド(地上) jekuto bureido (chijō) Jecht Blade (on the ground)
Jecht Beam (ground) ジェクトビーム(地上) jekuto bīmu (chijō) Jecht Beam (on the ground)
Triumphant Grasp ジェクトフィンガー jekuto fingā Jecht Finger
Jecht Blade (midair) ジェクトブレイド(空中) jekuto bureido (kūchū) Jecht Blade (midair)
Jecht Beam (midair) ジェクトビーム(空中) jekuto bīmu (kūchū) Jecht Beam (midair)
EX Mode (EXモード)
Final Aeon! 究極召喚! kyūkyoku shōkan Ultimate Summon
Full Combo フルコンボ furu konbo Full Combo
EX Burst (EXバースト)
Blitz King キング・オブ・ザ・ブリッツ kingu obu za burittsu King of the Blitz

Yuna

English Japanese Romaji Literal
General
Yuna ユウナ yūna Yuna
Grand Summoner サモンマスター samon masutā Summon Master
Bravery Attacks (ブレイブ攻撃)
Meteor Strike メテオストライク meteo sutoraiku Meteor Strike
Aerospark エアロスパーク earo supāku Aero Spark
Energy Blast シューティング・パワー shūtingu pawā Shooting Power
Sonic Wings ソニックウィング sonikku uingu Sonic Wing
Heavenly Strike 天からの一撃 ten kara no ichigeki Strike from the Sky
Impulse インパルス inparusu Impulse
HP Attacks (HP攻撃)
Hellfire 地獄の火炎 jigoku no kaen Hell's Flame
Energy Ray シューティング・レイ shūtingu rei Shooting Ray
Thor's Hammer トールハンマー tōru hanmā Thor Hammer
Diamond Dust ダイアモンドダスト daiamondo dasuto Diamond Dust
Mega Flare メガフレア mega furea Mega Flare
EX Mode (EXモード)
Grand Summon! マスター召喚! masutā shōkan Master Summon
Double Summons W召喚 daburu shōkan Double Summon
EX Burst (EXバースト)
To the Farplane 異界送り ikai okuri Spirit World Funeral

Shantotto

English Japanese Romaji Literal
General
Shantotto シャントット shantotto Shantotto
Chainspeller チェインスペラー chein superā Chain Speller
Bravery Attacks (ブレイブ攻撃)
A Couple Attacks 時々2-3回攻撃 tokidoki ni-san kai gōgeki Occasional 2-3 Attacks
Stun (ground) スタン(地上) sutan (chijō) Stun (on the ground)
Bind (ground) バインド(地上) baindo (chijō) Bind (on the ground)
Bio (ground) バイオ(地上) baio (chijō) Bio (on the ground)
Retribution レトリビューション retoribyūshon Retribution
Stun (midair) スタン(空中) sutan (kūchū) Stun (midair)
Bind (midair) バインド(空中) baindo (kūchū) Bind (midair)
Bio (midair) バイオ(空中) baio (kūchū) Bio (midair)
HP Attacks (HP攻撃)
Spirit Magic: Earth 精霊魔法 土 seirei mahō do Spirit Magic Earth
Stone ストーン sutōn Stone
Stonega ストンガ sutonga Stonega
Quake クエイク kueiku Quake
Spirit Magic: Fire 精霊魔法 火 seirei mahō hi Spirit Magic Fire
Fire ファイア faia Fire
Firaga ファイガ faiga Firaga
Flare フレア furea Flare
Spirit Magic: Thunder 精霊魔法 雷 seirei mahō kaminari Spirit Magic Lightning
Thunder サンダー sandā Thunder
Thundaga サンダガ sandaga Thundaga
Burst バースト bāsuto Burst
Spirit Magic: Water 精霊魔法 水 seirei mahō mizu Spirit Magic Water
Water ウォータ uōta Water
Waterga ウォタガ uotaga Waterg
Flood フラッド furaddo Flood
Spirit Magic: Air 精霊魔法 風 seirei mahō kaze Spirit Magic Wind
Aero エアロ earo Aero
Aeroga エアロガ earoga Aeroga
Tornado トルネド torunedo Tornado
Spirit Magic: Ice 精霊魔法 氷 seirei mahō kōri Spirit Magic Ice
Blizzard ブリザド burizado Blizzard
Blizzaga ブリザガ burizaga Blizzaga
Freeze フリーズ furīzu Freeze
EX Mode (EXモード)
Two-Hour Ability! SPアビリティ! SP abiriti SP Ability
Manafont 魔力の泉 maryoku no izumi Magical Powers' Fountain
EX Burst (EXバースト)
Play Rough ブチ切れ buchi kire Flipping Out
Skillchain: Fusion 技連携・核熱 waza renkei kakunetsu Technique Cooperation Core Heat
Magic Burst マジックバースト! majikku bāsuto Magic Burst

Prishe

English Japanese Romaji Literal
General
Prishe プリッシュ purisshu Prishe
Combo Blitzer コンボメイカー konbo meikā Combo Maker
Skillchain: Detonation 技連携・炸裂 waza renkei sakuretsu Technique Cooperation Explosion
Bravery Attacks / One (ブレイブ攻撃 / 初段)
Combo (One) コンボ(初段) konbo (shodan) Combo (First Step)
Howling Fist (One) 空鳴拳(初段) sora na kobushi (shodan) Sky Echo Fist (First Step)
Dragon Kick (One) 双竜脚(初段) sōryū ashi (shodan) Set (of) Dragon Foot (First Step)
Shoulder Tackle (One) タックル(初段) takkuru (shodan) Tackle (First Step)
Banish バニシュ banishu Banish
Backhand Blow (One) バックハンドブロー(初段) bakku hando burō (shodan) Backhand Blow (First Step)
Spinning Attack (One) スピンアタック(初段) supin atakku (shodan) Spin Attack (First Step)
Raging Fists (One)  乱撃(初段) rangeki (shodan) Riot Attack (First Step)
One Inch Punch (One) 短勁(初段) tankei (shodan) Short Strong (First Step)
Holy ホーリー hōrī Holy
Bravery Attacks / Two (ブレイブ攻撃 / 2段目)
Combo (Two) コンボ(2段目) konbo (ni dan me) Combo (Class 2 Step)
Howling Fists (Two) 空鳴拳(2段目) sora na kobushi (ni dan me) Sky Echo Fist (Class 2 Step)
Dragon Kick (Two) 双竜脚(2段目) sōryū (ni dan me) Set (of) Dragon Foot (Class 2 Step)
Shoulder Tackle (Two) タックル(2段目) takkuru (ni dan me) Tackle (Class 2 Step)
Backhand Blow (Two) バックハンドブロー(2段目) bakku hando burō (ni dan me) Backhand Blow (Class 2 Step)
Spinning Attack (Two) スピンアタック(2段目) supin atakku (ni dan me) Spin Attack (Class 2 Step)
Raging Fists (Two) 乱撃(2段目) rangeki (ni dan me) Riot Attack (Class 2 Step)
One Inch Punch (Two) 短勁(2段目) tankei (ni dan me) Short Strong (Class 2 Step)
HP Attacks (HP攻撃)
Asuran Fists 夢想阿修羅拳 musō ashura ken Dreamer Asura Fist
Nullifying Dropkick 崑崙八象脚 konron hachi zō ashi Kunlun Eight Form Foot
Auroral Uppercut 羅刹七星拳 rasetsu shichi seiken Rakshasa Seven Star Fist
Banishga バニシュガ banishuga Banishga
EX Mode (EXモード)
Two-Hour Ability! SPアビリティ! SP abiriti SP Ability
Hundred Fists 百烈拳 hyaku retsu ken Hundred Furious Fists
EX Burst (EXバースト)
The Five Lights 五つの輝き itsu no kagayaki Five's Radiance

Vaan

Customization

English Japanese Romaji Literal
Battlegen バトルライズ batoru raizu Battle rise
Basic accessory 基本アクセサリー kihon akusesarī Basic accessory
Booster accessory 条件アクセサリー jōken akusesarī Condition accessory
Special accessory 独立アクセサリー dokuritsu akusesarī Independence accessory

Stages

English Japanese Romaji Literal
Old Chaos Shrine 過去のカオス神殿 kako no kaosu shinden Chaos shrine of bygone days
Pandaemonium パンデモニウム pandemoniumu Pandaemonium
World of Darkness 闇の世界 yami no sekai Darkness' world
Lunar Subterrane 月の渓谷 tsuki no keikoku Moon's valley
The Rift 次元城 jigen shiro Dimension castle
Kefka's Tower ガレキの塔 gareki no tō gareki's tower
Planet's Core 星の体内 hoshi no tainai Planet's interior of body
Ultimecia's Castle アルティミシア城 arutimishia shiro Ultimecia castle
Crystal World クリスタルワールド kurisutaruwārudo Crystal world
Dream's End 夢の終わり yume no owari Dream's end
Order's Sanctuary 秩序の聖域 chitsujo no seiiki Order's sanctuary
Edge of Madness 混沌の果て konton no hate Chaos' end
Empyreal Paradox 天象の鎖 tenshō no kusari Astronomical phenomena's chains
Sky Fortress Bahamut 空中要塞バハムート kūchū yōsai bahamūto Air stronghold bahamut
Orphan's Cradle オーファンズ・クレイドル ōfanzu kureidoru Orphan's cradle
Pandaemonium - Top Floor パンデモニウム最上階 pandemoniumu saijōkai Pandemonium top floor
Crystal Tower クリスタルタワー kurisutaru tawā Crystal tower
Phantom Train 魔列車 maressha Demon train
M.S. Prima Vista 劇場艇プリマビスタ  gekijō tei purima bista Theater boat prima vista