Zidane Tribal (Dissidia 012): Difference between revisions

From Dissidia Wiki
(Added base atk and def.)
(Added attacks, assist and build sections. Added attack and assist info.)
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== Overview ==
== Overview ==


== Bravery Attacks ==


=== Bravery Moves ===
=== Ground ===
==== Grounded Moves ====
===== insert move here =====


<tabber>
|-|Rumble Rush=
{{AbilityInfo
{{AbilityInfo
|damage=
|damage=2, 3, 4, 6, 2 x 3, 9 (30)
|startup=
|startup=19F
|type=
|type=Physical
|priority=
|priority=Melee Low
|ex=
|ex=90
|effect=
|effect=Chase
|cp=
|cp=30 (15)
}}
''[Mid] Slice, then kick foe. Approach foe during attack.''
 
|-|Scoop Art (ground)=
{{AbilityInfo
|damage=each (5)
|startup=37F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=-
|cp=30 (15)
}}
''[Long] Fire energy projectile. Perform repeatedly to fire multiple shots at once.''
 
||Booster 8=
{{AbilityInfo
|damage=3 x 4, 5 (17)
|startup=31F
|type=Physical
|priority=Melee Mid
|ex=30
|effect=-
|cp=30 (15)
}}
''[Mid] Charge at opponent. If it hits, can quickly combo with another attack.''
 
</tabber>
 
=== Aerial ===
 
<tabber>
 
|-|Storm Impulse=
{{AbilityInfo
|damage=4 x 3, 8, 1 x 5, 15 (40)
|startup=19F
|type=Physical
|priority=Melee Low
|ex=90
|effect=Wall Rush
|cp=30 (15)
}}
''[Mid] Spinning approach. Limited height; fast approach.''
 
|-|Vortex=
{{AbilityInfo
|damage=2 x 3, 9, 1 x 5, 15 (35)
|startup=23F
|type=Physical
|priority=Melee Low
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''Vertical spinning approach. Great for attacking from below.''
 
|-|Tempest=
{{AbilityInfo
|damage=2 x 6, 8, 2 x 3, 9 (35)
|startup=19F
|type=Physical
|priority=Melee Low
|ex=30
|effect=Chase
|cp=30 (15)
}}
''Gracefully toss knife downwards. Useful for attacking from above.''
 
|-|Scoop Art (midair)=
 
|-|Solution 9=
{{AbilityInfo
|damage=each (7)
|startup=53F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=-
|cp=30 (15)
}}
''[Long] Launch multiple energy projectiles. Low accuracy, many projectiles.''
 
|-|Swift Attack=
{{AbilityInfo
|damage=2, 3, 2 x 3, 9 (20)
|startup=13F
|type=Physical
|priority=Melee Low
|ex=90
|effect=Chase
|cp=30 (15)
}}
''[Close] Quick slices. Low power, fast launch.''
 
</tabber>
 
== HP Attacks ==
 
=== Ground ===
 
<tabber>
|-|Tidal Flame=
{{AbilityInfo
|damage=15
|startup=49F
|type=Physical
|priority=Melee High (close), Ranged High (projectile)
|ex=30 + 60
|effect=-
|cp=30 (15)
}}
''[Long] Fire low-flying flame projectile that homes in on foe at high speed.''
 
|-|Stellar Circle 5=
{{AbilityInfo
|damage=1 x 9 (9)
|startup=43F
|type=Magical
|priority=Melee High
|ex=87
|effect=Absorb
|cp=30 (15)
}}
''[Close] Create cyclone. Short range, but offers cover.''
 
|-|Meo Twister A=
{{AbilityInfo
|damage=1 x 10 (+10)
|startup=?
|type=Magical
|priority=Unblockable (?)
|ex=0
|effect=-
|cp=30 (15)
}}
''Branching from Rumble Rush. [Combo] Fire laser from blade.''
 
</tabber>
 
=== Aerial ===
 
<tabber>
|-|Shift Break=
{{AbilityInfo
|damage=each (5)
|startup=27F (first thunder), 87F (water)
|type=Magical
|priority=Ranged High (thunder), Unblockable (water)
|ex=60 + 9 x N
|effect=Absorb
|cp=30 (15)
}}
''[Long] Keep foe off balance with water columns and lightning.''
 
|-|Grand Lethal=
{{AbilityInfo
|damage=7 x 3 (21)
|startup=53F
|type=Physical
|priority=Melee High
|ex=27
|effect=Wall Rush
|cp=30 (15)
}}
''[Mid] Charge filled with energy. Vertically limited, long duration.''
 
|-|Free Energy=
{{AbilityInfo
|damage=-
|startup=25F
|type=-
|priority=Ranged High
|ex=60
|effect=-
|cp=30 (15)
}}
''[Close] Fire energy wave. Short range, quick execution.''
 
|-|Meo Twister B=
{{AbilityInfo
|damage=1 x 10 (+10)
|startup=?
|type=Magical
|priority=Unblockable (?)
|ex=0
|effect=-
|cp=30 (15)
}}
}}
''Branching from Tempest. [Combo] Fire laser from blade.''


''In-game description here.''
Identical with Meo Twister A.


Overview of the move here.
|-|Meo Twister C=
{{AbilityInfo
|damage=1 x 10 (+10)
|startup=?
|type=Magical
|priority=Unblockable (?)
|ex=0
|effect=-
|cp=30 (15)
}}
''Branching from Swift Attack. [Combo] Fire laser from blade.''


==== BRV to HP Attack (if exists) ====
Identical with Meo Twister A.
===== insert move here =====


=== EX Mode: Trance===
</tabber>
 
== EX Mode: Trance ==
Effects:
Effects:
* Regen
* Regen
Line 51: Line 252:
* Dodge Jump
* Dodge Jump


==== Aerial Jump ====
=== Aerial Jump ===
''[Always active while in EX Mode] Dormant potential is unlocked, enabling nimble leaps to be performed while in midair.''
''[Always active while in EX Mode] Dormant potential is unlocked, enabling nimble leaps to be performed while in midair.''


Air Jump Times +10. Reset jump counts after a dodge.
Air Jump Times +10. Reset jump counts after a dodge.


==== Double Jump ====
=== Double Jump ===
''[Always active while in EX Mode] Grants invincibility for the period between touching the ground and leaping into the air.''
''[Always active while in EX Mode] Grants invincibility for the period between touching the ground and leaping into the air.''


Gives invincibility during the "rising curve" of a jump. Does not work with "Bravery Boost on Dodge" as it is ''not'' counted as a dodge.
Gives invincibility during the "rising curve" of a jump. Does not work with "Bravery Boost on Dodge" as it is ''not'' counted as a dodge.


==== EX Burst: Reverse Gaia ====
=== EX Burst: Reverse Gaia ===
''A chain of attacks that grows faster with each blow. Repeatedly press circle to increase the number of hits.''
''A chain of attacks that grows faster with each blow. Repeatedly press circle to increase the number of hits.''


{{burst
{{burst
|damage1=3x4, 6 (18)
|damage1=3 x 4, 6 (18)
|damage2=3,3,2,3,2,3,2,3,2,3x3, 8x6 (79) (97 total)
|damage2=3, 3, 2, 3, 2, 3, 2, 3, 2, 3 x 3, 8 x 6 (79) (97 total)
|type=Physical
|type=Physical
}}
}}
== Builds ==
Builds here.
<tabber>
|-|Build #1=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
|-|Build #2=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
</tabber>
== Assist ==
{{012Assist
|type1=BRV
|attack1=Rumble Rush
|startup1=19F
|position1=Ground
|spawn1=Opponent
|damage1=2, 3, 4, 6, 2 x 3, 9 (30)
|effect1=Chase
|type2=BRV
|attack2=Vortex
|startup2=23F
|position2=Air
|spawn2=Opponent
|damage2=2 x 3, 9, 1 x 5, 15 (35)
|effect2=Wall Rush
|type3=HP
|attack3=Stellar Circle
|startup3=43F
|position3=Ground
|spawn3=Opponent
|damage3=1 x 9 (9)
|effect3=Chase
|type4=HP
|attack4=Free Energy
|startup4=25F
|position4=Air
|spawn4=Opponent
|damage4=-
|effect4=Chase
}}
Zidane does well with Aerith and Kuja.

Revision as of 00:23, 5 January 2024


Info
Name Zidane Tribal (ジタン・トライバル)
Original game Final Fantasy IX
Weapon Daggers, Thrown Weapons, Parrying Weapons, Swords, Poles
Armor Bangles, Gauntlets, Hats, Hairpins, Clothing, Light Armor, Headbands, and Chestplates
Base ATK (LV100) 108 (Very Low)
Base DEF (LV100) 111 (Average)
Run Speed 4 (Fast)
Dash Speed 73 (Fast)
Fall Speed 81 (Average)
Fall Speed Ratio After Dodge 18 (Very Fast)
Exclusive weapons Sargatanas, The Tower, Ozma's Splinter
Strengths Weaknesses

Overview

Bravery Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2, 3, 4, 6, 2 x 3, 9 (30) 19F Physical Melee Low 90 Chase 30 (15)
[Mid] Slice, then kick foe. Approach foe during attack.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (5) 37F Magical Ranged Low 0 - 30 (15)

[Long] Fire energy projectile. Perform repeatedly to fire multiple shots at once.

||Booster 8=

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
3 x 4, 5 (17) 31F Physical Melee Mid 30 - 30 (15)
[Mid] Charge at opponent. If it hits, can quickly combo with another attack.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4 x 3, 8, 1 x 5, 15 (40) 19F Physical Melee Low 90 Wall Rush 30 (15)
[Mid] Spinning approach. Limited height; fast approach.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 3, 9, 1 x 5, 15 (35) 23F Physical Melee Low 30 Wall Rush 30 (15)
Vertical spinning approach. Great for attacking from below.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 6, 8, 2 x 3, 9 (35) 19F Physical Melee Low 30 Chase 30 (15)
Gracefully toss knife downwards. Useful for attacking from above.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (7) 53F Magical Ranged Low 0 - 30 (15)
[Long] Launch multiple energy projectiles. Low accuracy, many projectiles.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2, 3, 2 x 3, 9 (20) 13F Physical Melee Low 90 Chase 30 (15)
[Close] Quick slices. Low power, fast launch.

HP Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
15 49F Physical Melee High (close), Ranged High (projectile) 30 + 60 - 30 (15)
[Long] Fire low-flying flame projectile that homes in on foe at high speed.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 9 (9) 43F Magical Melee High 87 Absorb 30 (15)
[Close] Create cyclone. Short range, but offers cover.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 10 (+10) ? Magical Unblockable (?) 0 - 30 (15)
Branching from Rumble Rush. [Combo] Fire laser from blade.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (5) 27F (first thunder), 87F (water) Magical Ranged High (thunder), Unblockable (water) 60 + 9 x N Absorb 30 (15)
[Long] Keep foe off balance with water columns and lightning.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
7 x 3 (21) 53F Physical Melee High 27 Wall Rush 30 (15)
[Mid] Charge filled with energy. Vertically limited, long duration.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 25F - Ranged High 60 - 30 (15)
[Close] Fire energy wave. Short range, quick execution.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 10 (+10) ? Magical Unblockable (?) 0 - 30 (15)

Branching from Tempest. [Combo] Fire laser from blade.

Identical with Meo Twister A.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 10 (+10) ? Magical Unblockable (?) 0 - 30 (15)

Branching from Swift Attack. [Combo] Fire laser from blade.

Identical with Meo Twister A.

EX Mode: Trance

Effects:

  • Regen
  • Critical Boost
  • Aerial Jump
  • Dodge Jump

Aerial Jump

[Always active while in EX Mode] Dormant potential is unlocked, enabling nimble leaps to be performed while in midair.

Air Jump Times +10. Reset jump counts after a dodge.

Double Jump

[Always active while in EX Mode] Grants invincibility for the period between touching the ground and leaping into the air.

Gives invincibility during the "rising curve" of a jump. Does not work with "Bravery Boost on Dodge" as it is not counted as a dodge.

EX Burst: Reverse Gaia

A chain of attacks that grows faster with each blow. Repeatedly press circle to increase the number of hits.

Damage multiplier (initial) Damage multiplier (rest) Type
3 x 4, 6 (18) 3, 3, 2, 3, 2, 3, 2, 3, 2, 3 x 3, 8 x 6 (79) (97 total) Physical

Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Body
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Body
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Assist

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Rumble Rush 19F Ground Opponent 2, 3, 4, 6, 2 x 3, 9 (30) Chase
BRV Vortex 23F Air Opponent 2 x 3, 9, 1 x 5, 15 (35) Wall Rush
HP Stellar Circle 43F Ground Opponent 1 x 9 (9) Chase
HP Free Energy 25F Air Opponent - Chase

Zidane does well with Aerith and Kuja.