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| {{CharacterInfo | | {{CharacterInfo |
| |name=Gilgamesh ギルガメッシュ | | |name=Cloud of Darkness (暗闇の雲) |
| |origin=Final Fantasy V | | |origin=Final Fantasy III |
| |weapon=Axes, Daggers, Greatswords, Katanas, Parrying Weapons, Spears, Swords, Thrown Weapons | | |weapon=Poles, Rods, Staves, Thrown Weapons |
| |armor=Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields | | |armor=Bangles, Clothing, Hats, Hairpins, Robes |
| |atk=111 (High) | | |atk=109 (Low) |
| |def=111 (Average) | | |def=111 (Average) |
| |runspeed=10.5 (Very Slow) | | |runspeed=9 (Slow) |
| |dash=77 (Average / Good) | | |dash=85 (Slow) |
| |fall=67 (Fast) | | |fall=109 (Very Slow) |
| |fallr=22 (Very Fast) | | |fallr=45 (Slowest) |
| |exclusives=Osafune, Kotetsu, Yoshiyuki | | |exclusives=Calcite Staff, Bizarre Staff, Everdark |
| }} | | }} |
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| == Overview == | | == Overview == |
| Gilgamesh can draw one of eight different swords whenever he attacks with a melee attack. Each sword has unique traits when used, such as weapon length, EX meter drain or different damage multipliers. All swords are drawn at random with a set probability for each sword.
| | Cloud of Darkness is a playable character in Dissidia 012. |
| | |
| The weapons' damage multiplier affects the '''attack's''' damage multiplier and not the final damage.
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| {| class="wikitable"
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| |-
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| ! Weapon !! Drawing probability !! Reach !! Damage multiplier !! Effect
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| |-
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| | Excalibur || 10 % || 1.0 || x1.0 || Double damage with each hit.
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| |-
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| | Excalipoor || 10 % || 1.0 || x1.0 || 1 damage with each hit.
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| |-
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| | Genji Blade || 10 % || 1.0 || x0.75, round down to nearest integer, minimum = 1. || EX gauge depletion, weaker damage *1
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| |-
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| | Zantetsuken || 10 % || 0.7 % || x1.0 || 2 % chance to inflict bravery break. Won't gain stage bravery with break. Normal damage.
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| |-
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| | Naginata || 15 % || 1.5 || x1.0 || Longest reach. Normal damage.
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| |-
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| | Masamune || 15 % || 1.3 || x0.75, round down to nearest integer, minimum = 1. || Long reach. Produce more EX force on hit, weaker damage
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| |-
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| | Battle Axe || 15 % || 0.7 || Random (x0.25 OR x1.75. Round down, min=1.) || Short reach, random damage on each hit.
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| |-
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| | Chicken Knife || 15 % || 0.7 || x1.0 - x2.2 (Scales with health. See table below.) || Short reach, increased damage at lower health.
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| |}
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| {| class="wikitable"
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| |+ Chicken Knife damage multipliers
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| ! Remaining health !! Damage multiplier
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| |-
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| |100 - 91 % || x1.0
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| |-
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| |90 - 81 % || x1.12
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| |-
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| |80 - 71 % || x1.25
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| |-
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| |70 - 61 % || x1.40
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| |-
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| |60 - 51 % || x1.57
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| |-
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| |50 - 41 % || x1.76
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| |-
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| |40 - 31 % || x1.97
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| |-
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| |30 - 21 % || x2.21
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| |-
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| |20 - 11 % || x2.48
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| |-
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| |10 % and below || x2.77
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| |}
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| == Bravery Attacks == | | == Bravery Attacks == |
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| If Gilgamesh draws Masamune, the EX Force generation of an attack will increase. These values are listed after a slash to all sword attacks that take advantage of this trait.
| | === Ground === |
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| === Ground ===
| | All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup depending how many times Cloud of Darkness attacked prior to the followup. |
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| <tabber>
| | {{AbilityInfo |
| |-|Dual Thrust=
| | |damage=7, 7, 7 (21) |
| {{AbilityInfoGilgamesh | | |startup=13F / 33F / 53F |
| |damage=3, 3, 7, 7 (20) | |
| |damage075=2, 2, 5, 5 (14)
| |
| |startup=11F | |
| |type=Physical | | |type=Physical |
| |priority=Melee Low | | |priority=Melee Low |
| |ex=90 / 162 | | |ex=each 9 |
| |effect=Chase | | |effect=-- |
| |cp=30 (15) | | |cp=(30) |
| }} | | }} |
| ''[Close] Lunge and stab. Short reach, but quick strike.''
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| |-|Wind Slash=
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| {{AbilityInfoGilgamesh
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| |damage=10
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| |damage075=-
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| |startup=31F
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| |type=Magical
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| |priority=Ranged Low
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| |ex=0
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| |effect=-
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| |cp=30 (15)
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| }}
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| ''[Long] Launch wind projectiles. Slow speed, long range.''
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| |-|Cross Slash= | | <tabber> |
| {{AbilityInfoGilgamesh | | |-|Tentacle of Pain= |
| |damage=3, 3, 4, 4, 8, 8 (30) | | {{AbilityInfoCoD |
| |damage075=2, 2, 3, 3, 6, 6 (22) | | |damage1=8, 8, 14 (30) |
| |startup=21F | | |startup1=+4F |
| |type=Physical | | |type1=Physical |
| |priority=Melee Low | | |priority1=Melee Low |
| |ex=30 / 138 | | |ex1=90 |
| |effect=Wall Rush | | |effect1=Chase |
| |cp=30 (15) | | |cp1=-- |
| | |damage2=12x4 (48) |
| | |startup2=+4F |
| | |type2=Physical |
| | |priority2=Melee Low |
| | |ex2=0 |
| | |effect2=Wall Rush |
| | |cp2=-- |
| | |damage3=4x3 (12) |
| | |startup3=+34F |
| | |type3=Magical |
| | |priority3=Ranged Low |
| | |ex3=0 |
| | |effect3=-- |
| | |cp3=-- |
| }} | | }} |
| ''[Close] Slash foe in a cross pattern.'' | | ''Omni-range tentacle attack. Change combo with input timing.'' |
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| |-|Whirlwind Slash (ground)= | | |-|Tentacle of Spite= |
| {{AbilityInfoGilgamesh | | {{AbilityInfoCoD |
| |damage=6, 6, 11, 12 (35) | | |damage1=28 |
| |damage075=4, 4, 8, 9 (25) | | |startup1=+4F |
| |startup=28F | | |type1=Physical |
| |type=Physical | | |priority1=Melee Low |
| |priority=Melee Low | | |ex1=0 |
| |ex=90 / 162 | | |effect1=Wall Rush |
| |effect=Chase | | |cp1=-- |
| |cp=30 (15) | | |damage2=3x8, 16 (40) |
| | |startup2=+8F |
| | |type2=Physical |
| | |priority2=Melee Mid |
| | |ex2=84 |
| | |effect2=-- |
| | |cp2=-- |
| | |damage3=3x6 (18) |
| | |startup3=+12F |
| | |type3=Magical |
| | |priority3=Ranged Mid |
| | |ex3=0 |
| | |effect3=-- |
| | |cp3=-- |
| }} | | }} |
| ''[Mid] Charge at foe while spinning weapon. Vertically limited.'' | | ''Omni-range tentacle attack. Change combo with input timing.'' |
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| </tabber> | | </tabber> |
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| <tabber> | | <tabber> |
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| |-|Electrocute= | | |-|Tentacle of Suffering= |
| {{AbilityInfoGilgamesh | | {{AbilityInfoCoD |
| |damage=4, 6 (10) | | |damage1=30 |
| |damage075=- | | |startup1=+2F |
| |startup=39F | | |type1=Physical |
| |type=Magical | | |priority1=Melee Low |
| |priority=Ranged Low | | |ex1=60 |
| |ex=0 | | |effect1=Chase |
| |effect=- | | |cp1=-- |
| |cp=30 (15) | | |damage2=3x10, 10 (40) |
| | |startup2=+4F |
| | |type2=Physical |
| | |priority2=Melee Low |
| | |ex2=90 |
| | |effect2=-- |
| | |cp2=-- |
| | |damage3=each (8) |
| | |startup3=+12F |
| | |type3=Magical |
| | |priority3=Ranged Low |
| | |ex3=0 |
| | |effect3=-- |
| | |cp3=-- |
| }} | | }} |
| ''[Long] Call down lightning strike on foe. Single strike, but long range & effective vs any height.'' | | ''Omni-range tentacle attack. Change combo with input timing.'' |
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| |-|Double Trouble= | | |-|Tentacle of Scorn= |
| {{AbilityInfoGilgamesh | | {{AbilityInfoCoD |
| |damage=3, 3, 7, 7 (20) | | |damage1=10, 20 (30) |
| |damage075=2, 2, 5, 5 (14)
| | |startup1=+10F |
| |startup=11F | | |type1=Physical |
| |type=Physical | | |priority1=Melee Low |
| |priority=Melee Low | | |ex1=30 |
| |ex=30 / 102 | | |effect1=Wall Rush |
| |effect=Wall Rush | | |cp1=-- |
| |cp=30 (15) | | |damage2=28 |
| }}
| | |startup2=+10F |
| ''[Close] Slash in a wide sweep. Short reach, but quick strike.''
| | |type2=Physical |
| | | |priority2=Melee Low |
| |-|Tsubamegaeshi=
| | |ex2=0 |
| {{AbilityInfoGilgamesh
| | |effect2=Wall Rush |
| |damage=4, 4, 4, 6, 12 (30) | | |cp2=-- |
| |damage075=3, 3, 3, 4, 9 (22) | | |damage3=each (3) |
| |startup=21F
| | |startup3=+10F |
| |type=Physical | | |type3=Magical |
| |priority=Melee Low | | |priority3=Ranged Low |
| |ex=30 / 120 | | |ex3=0 |
| |effect=Wall Rush | | |effect3=-- |
| |cp=30 (15) | | |cp3=-- |
| }}
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| ''[Close] Forward roll and slash. Effective against any height.''
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| |-|Whirlwind Slash (midair)=
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| {{AbilityInfoGilgamesh
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| |damage=6, 6, 11, 12 (35) | |
| |damage075=4, 4, 8, 9 (25) | |
| |startup=28F | |
| |type=Physical | |
| |priority=Melee Low
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| |ex=90 / 162 | |
| |effect=Chase | |
| |cp=30 (15) | |
| }} | | }} |
| ''[Mid] Charge at foe while spinning weapon. Vertically limited.'' | | ''Omni-range tentacle attack. Change combo with input timing.'' |
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| </tabber> | | </tabber> |
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| <tabber> | | <tabber> |
| |-|Rocket Punch= | | |-|[Anti-air] Particle Beam= |
| {{AbilityInfoGilgamesh | | {{AbilityInfo |
| |damage=- | | |damage=1x9 (9) |
| |damage075=- | | |startup=39F |
| |startup=53F | | |type=Magical |
| |type=- | | |priority=Ranged High |
| | |ex=87 |
| | |effect=-- |
| | |cp=30 (15) |
| | }} |
| | ''[Close] Fire columns of darkness around self. Short range, fast deployment.'' |
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| | |-|[Wide-Angle] Particle Beam= |
| | {{AbilityInfo |
| | |damage=-- |
| | |startup=61F |
| | |type=-- |
| |priority=Ranged High | | |priority=Ranged High |
| |ex=0 | | |ex=0 |
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| |cp=30 (15) | | |cp=30 (15) |
| }} | | }} |
| ''[Long] Shoot off a rocket punch at high speed.'' | | ''[Long] Fire wall of force straight ahead. Great vs. flank attacks.'' |
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| |-|Death Claw= | | |-|[Long-Range] Particle Beam= |
| {{AbilityInfoGilgamesh | | {{AbilityInfo |
| |damage=5, 5 (10) | | |damage=-- |
| |damage075=3, 3 (6) | | |startup=83F |
| |startup=41F | | |type=-- |
| |type=Physical | | |priority=Ranged High |
| |priority=Melee High | | |ex=each 30 |
| |ex=30 / 66 | | |effect=-- |
| |effect=Wall Rush | | |cp=30 (15) |
| | }} |
| | ''[Long] Fire force bursts at foe. Slow start, homes for long time.'' |
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| | |-|[Feint] Particle Beam= |
| | {{AbilityInfo |
| | |damage=-- |
| | |startup=61F |
| | |type=-- |
| | |priority=Ranged High |
| | |ex=0 |
| | |effect=Wall Rush, Dodge |
| |cp=30 (15) | | |cp=30 (15) |
| }} | | }} |
| ''[Mid] Charge at and slice foe. Vertically limited, very accurate.'' | | ''[Dodge] Hide, then fire beam cannon. Evades on start.'' |
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| |-|Jump= | | |-|[Wrath] Particle Beam (ground)= |
| {{AbilityInfoGilgamesh | | {{AbilityInfo |
| |damage=- | | |damage=1x9 (9) |
| |damage075=-
| | |startup= 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack) |
| |startup=41F (peak) ~ 58F (land) | | |type=Magical |
| |type=- | | |priority=Block High / Ranged High |
| |priority=Melee High | | |ex=87 |
| |ex=each 60 | | |effect=Block |
| |effect=Dodge | |
| |cp=30 (15) | | |cp=30 (15) |
| }} | | }} |
| ''[Dodge] Jump and pounce foe. Move with the analog stick.'' | | ''[Block] Create force shield. If block succeeds, attacks HP.'' |
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| </tabber> | | </tabber> |
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| <tabber> | | <tabber> |
| |-|Missile= | | |-|Aura Ball= |
| {{AbilityInfoGilgamesh | | {{AbilityInfo |
| |damage=- | | |damage=-- |
| |damage075=-
| | |startup=63F / 73F *1 |
| |startup=45F | | |type=-- |
| |type=- | |
| |priority=Ranged High | | |priority=Ranged High |
| |ex=0 | | |ex=each 60 |
| |effect=Wall Rush | | |effect=-- |
| |cp=30 (15) | | |cp=30 (15) |
| }} | | }} |
| ''[Long] Launch missile. Causes explosion on impact.'' | | ''[Close] Detonated force sphere. Charge to create multiple balls; can aim with the analog stick.'' |
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| |-|Hurricane= | | * When charging, hitbox appears in 3 frames after button release. |
| {{AbilityInfoGilgamesh | | |
| |damage=2x6 (12) | | |-|[O-form] Particle Beam= |
| |damage075=1x6 (6)
| | {{AbilityInfo |
| |startup=13F | | |damage=2x8 (16) |
| |type=Physical | | |startup=63F |
| | |type=Magical |
| |priority=Melee High | | |priority=Melee High |
| |ex=96 / 180 | | |ex=24 |
| |effect=-- | | |effect=Wall Rush |
| |cp=30 (15) | | |cp=30 (15) |
| }} | | }} |
| ''[Close] Create a cyclone by spinning rapidly.'' | | ''[Mid] Fire huge particle beam. Very accurate and powerful.'' |
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| |-|Sword Dance= | | |-|[Fusillade] Particle Beam= |
| {{AbilityInfoGilgamesh | | {{AbilityInfo |
| |damage=1, 1, 2x4 (10) | | |damage=-- |
| |damage075=1x6 (6)
| | |startup=83F |
| |startup=45F | | |type=-- |
| |type=Physical | | |priority=Ranged High |
| |priority=Melee High | | |ex=0 |
| |ex=30 / 138 | |
| |effect=Wall Rush | | |effect=Wall Rush |
| |cp=30 (15) | | |cp=30 (15) |
| }} | | }} |
| ''[Mid] High-speed slashes. Slow, effective vs. any height.'' | | ''[Long] Salvo of force bursts. Ends if they hit the ground.'' |
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| | |-|[Wrath] Particle Beam (midair)= |
| | {{AbilityInfo |
| | |damage=1x9 (9) |
| | |startup= 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack) |
| | |type=Magical |
| | |priority=Block High / Ranged High |
| | |ex=87 |
| | |effect=Block |
| | |cp=30 (15) |
| | }} |
| | ''[Block] Create force of shield. If block succeeds, attacks HP.'' |
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| </tabber> | | </tabber> |
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| == EX Mode: Gilgamesh Morphing Time == | | == EX Mode == |
| Effects: | | Effects: |
| * Regen | | * Regen |
| * Critical Boost | | * Critical Boost |
| * Octo Break | | * Null Particle Beam |
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| === Octo Break === | | === Null Particle Beam === |
| ''[Always active while in EX Mode] | | ''[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.'' |
| Wields a weapon in each of his eight arms. Which weapons he wields is unknown until entering EX Mode.''
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| === EX Burst: The Greatest Sword === | | === EX Burst: Ultra Particle Beam === |
| ''A flurry of attacks using the greatest sword ever known. Select Excalibur to deal great damage. Select Excalipoor to...'' | | ''A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.'' |
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| {{burst | | {{burst |
| |damage1=10x4 (40) | | |damage1=2x4 (8) |
| |damage2=15 x4 hits (x2 due to Excalibur) | | |damage2=7x14 (106 total) |
| |type=Physical | | |type=Magical |
| }} | | }} |
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| == Builds == | | == Builds == |
| | Builds here. |
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| <tabber> | | <tabber> |
| |-|Hybrid (EX)= | | |-|Build #1= |
| {{Build | | {{Build |
| |hp=10299 | | |hp= |
| |cp=450 | | |cp= |
| |brv=996 | | |brv= |
| |atk=179 | | |atk= |
| |def=182 | | |def= |
| |luk=60 | | |luk= |
| |booster=x3.5 | | |booster= |
| |setbonus=Seal of Lufenia | | |setbonus= |
| |ast=Kuja | | |ast= |
| |wpn=Heaven's Cloud | | |wpn= |
| |hand=Lufenian Dirk | | |hand= |
| |head=Lufenian Headband | | |head= |
| |armor=Lufenian Vest | | |armor= |
| |acc1={{accbas}} Muscle Belt | | |acc1= |
| |acc2={{accbas}} Dismay Shock | | |acc2= |
| |acc3={{accboo}} Summon Unused | | |acc3= |
| |acc4={{accboo}} Pre-EX Mode | | |acc4= |
| |acc5={{accboo}} Pre-EX Revenge | | |acc5= |
| |acc6={{accboo}} Aerial | | |acc6= |
| |acc7={{accsp}} White Gem | | |acc7= |
| |acc8={{accsp}} Tenacious Attacker | | |acc8= |
| |acc9={{accsp}} Glutton | | |acc9= |
| |acc10={{accsp}} First to Victory | | |acc10= |
| |summon=Rubicante | | |summon= |
| }} | | }} |
| Use CP glitch with Bard's Gear.
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| Substitutes
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| Basic: Muscle Belt for Large Gap in HP booster or Battle Hammer if you need assist depletion.
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| Substituting Muscle Belt is okay if you're not going for Gilgamesh's solo combos.
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| |-|Side by Side= | | |-|Build #2= |
| add build here
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| {{Build | | {{Build |
| |hp= | | |hp= |
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| == Assist == | | == Assist == |
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| Gilgamesh's assist data.
| | Cloud of Darkness' assist data. |
| | |
| When used as an assist, Gilgamesh only draws Excalibur or Excalipoor. 50 % chance for either sword. Excalibur doubles the damage multiplier of the attacks as normal in addition to enhanced EX meter drain. Excalipoor applies 1 damage to all hits and '''generates EX''' for the opponent.
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| {{012Assist | | {{012Assist |
| |type1=BRV | | |type1=BRV |
| |attack1=Cross Slash | | |attack1=Tentacle of Pain |
| |startup1=21F | | |startup1=37F |
| |position1=Ground | | |position1=Ground |
| |spawn1=Opponent | | |spawn1=Opponent |
| |damage1=6, 6, 8, 8, 16, 16 (30) / 1, 1, 1, 1, 1, 1 (6) | | |damage1=7, 7, 12x4 (62) |
| |effect1=Wall Rush | | |effect1=Wall Rush |
| |type2=BRV | | |type2=BRV |
| |attack2=Tsubamegaeshi | | |attack2=Tentacle of Suffering |
| |startup2=21F | | |startup2=37F |
| |position2=Air | | |position2=Air |
| |spawn2=Opponent | | |spawn2=Opponent |
| |damage2=8, 8, 12, 12, 24 (60) / 1, 1, 1, 1, 1 (5) | | |damage2=3x10, 10 (40) |
| |effect2=Wall Rush | | |effect2=Chase |
| |type3=HP | | |type3=HP |
| |attack3=Death Claw | | |attack3=[Anti-air] Particle Beam |
| |startup3=41F | | |startup3=39F |
| |position3=Ground | | |position3=Ground |
| |spawn3=Opponent | | |spawn3=Opponent |
| |damage3=10, 10 (20) / 1, 1 (2) | | |damage3=1x9 (9) |
| |effect3=Wall Rush | | |effect3=Chase |
| |type4=HP | | |type4=HP |
| |attack4=Hurricane | | |attack4=[Fusillade] Particle Beam |
| |startup4=13F | | |startup4=83F |
| |position4=Air | | |position4=Air |
| |spawn4=Opponent | | |spawn4=Opponent |
| |damage4=4x6 (24) / 1x6 (6) | | |damage4=- |
| |effect4=Chase | | |effect4=Wall Rush |
| }} | | }} |
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| Gilgamesh works well with most tournament viable assists.
| | Kuja and Exdeath assist are good. |