Gilgamesh (Dissidia 012) and Cloud of Darkness (Dissidia 012): Difference between pages

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(Difference between pages)
(Moved assist below builds.)
 
(→‎Assist: Changed to use template.)
 
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{{CharacterInfo
{{CharacterInfo
|name=Gilgamesh ギルガメッシュ
|name=Cloud of Darkness (暗闇の雲)
|origin=Final Fantasy V
|origin=Final Fantasy III
|weapon=Axes, Daggers, Greatswords, Katanas, Parrying Weapons, Spears, Swords, Thrown Weapons
|weapon=Poles, Rods, Staves, Thrown Weapons
|armor=Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields
|armor=Bangles, Clothing, Hats, Hairpins, Robes
|atk=111 (High)
|atk=109 (Low)
|def=111 (Average)
|def=111 (Average)
|runspeed=10.5 (Very Slow)
|runspeed=9 (Slow)
|dash=77 (Average / Good)
|dash=85 (Slow)
|fall=67 (Fast)
|fall=109 (Very Slow)
|fallr=22 (Very Fast)
|fallr=45 (Slowest)
|exclusives=Osafune, Kotetsu, Yoshiyuki
|exclusives=Calcite Staff, Bizarre Staff, Everdark
}}
}}


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== Overview ==
== Overview ==
Gilgamesh can draw one of eight different swords whenever he attacks with a melee attack. Each sword has unique traits when used, such as weapon length, EX meter drain or different damage multipliers. All swords are drawn at random with a set probability for each sword.
Cloud of Darkness is a playable character in Dissidia 012.
 
The weapons' damage multiplier affects the '''attack's''' damage multiplier and not the final damage.
 
{| class="wikitable"
|-
! Weapon !! Drawing probability !! Reach !! Damage multiplier !! Effect
|-
| Excalibur || 10 % || 1.0 || x1.0 || Double damage with each hit.
|-
| Excalipoor || 10 % || 1.0 || x1.0 || 1 damage with each hit.
|-
| Genji Blade || 10 % || 1.0 || x0.75, round down to nearest integer, minimum = 1. || EX gauge depletion, weaker damage *1
|-
| Zantetsuken || 10 % || 0.7 % || x1.0 || 2 % chance to inflict bravery break. Won't gain stage bravery with break. Normal damage.
|-
| Naginata || 15 % || 1.5 || x1.0 || Longest reach. Normal damage.
|-
| Masamune || 15 % || 1.3 || x0.75, round down to nearest integer, minimum = 1. || Long reach. Produce more EX force on hit, weaker damage
|-
| Battle Axe || 15 % || 0.7 || Random (x0.25 OR x1.75. Round down, min=1.) || Short reach, random damage on each hit.
|-
| Chicken Knife || 15 % || 0.7 || x1.0 - x2.2 (Scales with health. See table below.) || Short reach, increased damage at lower health.
|}
 
{| class="wikitable"
|+ Chicken Knife damage multipliers
! Remaining health !! Damage multiplier
|-
|100 - 91 % || x1.0
|-
|90 - 81 % || x1.12
|-
|80 - 71  % || x1.25
|-
|70 - 61 % || x1.40
|-
|60 - 51 % || x1.57
|-
|50 - 41 % || x1.76
|-
|40 - 31 % || x1.97
|-
|30 - 21 % || x2.21
|-
|20 - 11 % || x2.48
|-
|10 % and below || x2.77
|}


== Bravery Attacks ==
== Bravery Attacks ==


If Gilgamesh draws Masamune, the EX Force generation of an attack will increase. These values are listed after a slash to all sword attacks that take advantage of this trait.
=== Ground ===


=== Ground ===
All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup depending how many times Cloud of Darkness attacked prior to the followup.


<tabber>
{{AbilityInfo
|-|Dual Thrust=
|damage=7, 7, 7 (21)
{{AbilityInfoGilgamesh
|startup=13F / 33F / 53F
|damage=3, 3, 7, 7 (20)
|damage075=2, 2, 5, 5 (14)
|startup=11F
|type=Physical
|type=Physical
|priority=Melee Low
|priority=Melee Low
|ex=90 / 162
|ex=each 9
|effect=Chase
|effect=--
|cp=30 (15)
|cp=(30)
}}
}}
''[Close] Lunge and stab. Short reach, but quick strike.''


|-|Wind Slash=
{{AbilityInfoGilgamesh
|damage=10
|damage075=-
|startup=31F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=-
|cp=30 (15)
}}
''[Long] Launch wind projectiles. Slow speed, long range.''


|-|Cross Slash=
<tabber>
{{AbilityInfoGilgamesh
|-|Tentacle of Pain=
|damage=3, 3, 4, 4, 8, 8 (30)
{{AbilityInfoCoD
|damage075=2, 2, 3, 3, 6, 6 (22)
|damage1=8, 8, 14 (30)
|startup=21F
|startup1=+4F
|type=Physical
|type1=Physical
|priority=Melee Low
|priority1=Melee Low
|ex=30 / 138
|ex1=90
|effect=Wall Rush
|effect1=Chase
|cp=30 (15)
|cp1=--
|damage2=12x4 (48)
|startup2=+4F
|type2=Physical
|priority2=Melee Low
|ex2=0
|effect2=Wall Rush
|cp2=--
|damage3=4x3 (12)
|startup3=+34F
|type3=Magical
|priority3=Ranged Low
|ex3=0
|effect3=--
|cp3=--
}}
}}
''[Close] Slash foe in a cross pattern.''
''Omni-range tentacle attack. Change combo with input timing.''


|-|Whirlwind Slash (ground)=
|-|Tentacle of Spite=
{{AbilityInfoGilgamesh
{{AbilityInfoCoD
|damage=6, 6, 11, 12 (35)
|damage1=28
|damage075=4, 4, 8, 9 (25)
|startup1=+4F
|startup=28F
|type1=Physical
|type=Physical
|priority1=Melee Low
|priority=Melee Low
|ex1=0
|ex=90 / 162
|effect1=Wall Rush
|effect=Chase
|cp1=--
|cp=30 (15)
|damage2=3x8, 16 (40)
|startup2=+8F
|type2=Physical
|priority2=Melee Mid
|ex2=84
|effect2=--
|cp2=--
|damage3=3x6 (18)
|startup3=+12F
|type3=Magical
|priority3=Ranged Mid
|ex3=0
|effect3=--
|cp3=--
}}
}}
''[Mid] Charge at foe while spinning weapon. Vertically limited.''
''Omni-range tentacle attack. Change combo with input timing.''


</tabber>
</tabber>
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<tabber>
<tabber>


|-|Electrocute=
|-|Tentacle of Suffering=
{{AbilityInfoGilgamesh
{{AbilityInfoCoD
|damage=4, 6 (10)
|damage1=30
|damage075=-
|startup1=+2F
|startup=39F
|type1=Physical
|type=Magical
|priority1=Melee Low
|priority=Ranged Low
|ex1=60
|ex=0
|effect1=Chase
|effect=-
|cp1=--
|cp=30 (15)
|damage2=3x10, 10 (40)
|startup2=+4F
|type2=Physical
|priority2=Melee Low
|ex2=90
|effect2=--
|cp2=--
|damage3=each (8)
|startup3=+12F
|type3=Magical
|priority3=Ranged Low
|ex3=0
|effect3=--
|cp3=--
}}
}}
''[Long] Call down lightning strike on foe. Single strike, but long range & effective vs any height.''
''Omni-range tentacle attack. Change combo with input timing.''


|-|Double Trouble=
|-|Tentacle of Scorn=
{{AbilityInfoGilgamesh
{{AbilityInfoCoD
|damage=3, 3, 7, 7 (20)
|damage1=10, 20 (30)
|damage075=2, 2, 5, 5 (14)
|startup1=+10F
|startup=11F
|type1=Physical
|type=Physical
|priority1=Melee Low
|priority=Melee Low
|ex1=30
|ex=30 / 102
|effect1=Wall Rush
|effect=Wall Rush
|cp1=--
|cp=30 (15)
|damage2=28
}}
|startup2=+10F
''[Close] Slash in a wide sweep. Short reach, but quick strike.''
|type2=Physical
 
|priority2=Melee Low
|-|Tsubamegaeshi=
|ex2=0
{{AbilityInfoGilgamesh
|effect2=Wall Rush
|damage=4, 4, 4, 6, 12 (30)
|cp2=--
|damage075=3, 3, 3, 4, 9 (22)
|damage3=each (3)
|startup=21F
|startup3=+10F
|type=Physical
|type3=Magical
|priority=Melee Low
|priority3=Ranged Low
|ex=30 / 120
|ex3=0
|effect=Wall Rush
|effect3=--
|cp=30 (15)
|cp3=--
}}
''[Close] Forward roll and slash. Effective against any height.''
 
|-|Whirlwind Slash (midair)=
{{AbilityInfoGilgamesh
|damage=6, 6, 11, 12 (35)
|damage075=4, 4, 8, 9 (25)
|startup=28F
|type=Physical
|priority=Melee Low
|ex=90 / 162
|effect=Chase
|cp=30 (15)
}}
}}
''[Mid] Charge at foe while spinning weapon. Vertically limited.''
''Omni-range tentacle attack. Change combo with input timing.''


</tabber>
</tabber>
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<tabber>
<tabber>
|-|Rocket Punch=
|-|[Anti-air] Particle Beam=
{{AbilityInfoGilgamesh
{{AbilityInfo
|damage=-
|damage=1x9 (9)
|damage075=-
|startup=39F
|startup=53F
|type=Magical
|type=-
|priority=Ranged High
|ex=87
|effect=--
|cp=30 (15)
}}
''[Close] Fire columns of darkness around self. Short range, fast deployment.''
 
|-|[Wide-Angle] Particle Beam=
{{AbilityInfo
|damage=--
|startup=61F
|type=--
|priority=Ranged High
|priority=Ranged High
|ex=0
|ex=0
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|cp=30 (15)
|cp=30 (15)
}}
}}
''[Long] Shoot off a rocket punch at high speed.''
''[Long] Fire wall of force straight ahead. Great vs. flank attacks.''


|-|Death Claw=
|-|[Long-Range] Particle Beam=
{{AbilityInfoGilgamesh
{{AbilityInfo
|damage=5, 5 (10)
|damage=--
|damage075=3, 3 (6)
|startup=83F
|startup=41F
|type=--
|type=Physical
|priority=Ranged High
|priority=Melee High
|ex=each 30
|ex=30 / 66
|effect=--
|effect=Wall Rush
|cp=30 (15)
}}
''[Long] Fire force bursts at foe. Slow start, homes for long time.''
 
|-|[Feint] Particle Beam=
{{AbilityInfo
|damage=--
|startup=61F
|type=--
|priority=Ranged High
|ex=0
|effect=Wall Rush, Dodge
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Mid] Charge at and slice foe. Vertically limited, very accurate.''
''[Dodge] Hide, then fire beam cannon. Evades on start.''


|-|Jump=
|-|[Wrath] Particle Beam (ground)=
{{AbilityInfoGilgamesh
{{AbilityInfo
|damage=-
|damage=1x9 (9)
|damage075=-
|startup= 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack)
|startup=41F (peak) ~ 58F (land)
|type=Magical
|type=-
|priority=Block High / Ranged High
|priority=Melee High
|ex=87
|ex=each 60
|effect=Block
|effect=Dodge
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Dodge] Jump and pounce foe. Move with the analog stick.''
''[Block] Create force shield. If block succeeds, attacks HP.''


</tabber>
</tabber>
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<tabber>
<tabber>
|-|Missile=
|-|Aura Ball=
{{AbilityInfoGilgamesh
{{AbilityInfo
|damage=-
|damage=--
|damage075=-
|startup=63F / 73F *1
|startup=45F
|type=--
|type=-
|priority=Ranged High
|priority=Ranged High
|ex=0
|ex=each 60
|effect=Wall Rush
|effect=--
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Long] Launch missile. Causes explosion on impact.''
''[Close] Detonated force sphere. Charge to create multiple balls; can aim with the analog stick.''


|-|Hurricane=
* When charging, hitbox appears in 3 frames after button release.
{{AbilityInfoGilgamesh
 
|damage=2x6 (12)
|-|[O-form] Particle Beam=
|damage075=1x6 (6)
{{AbilityInfo
|startup=13F
|damage=2x8 (16)
|type=Physical
|startup=63F
|type=Magical
|priority=Melee High
|priority=Melee High
|ex=96 / 180
|ex=24
|effect=--
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Close] Create a cyclone by spinning rapidly.''
''[Mid] Fire huge particle beam. Very accurate and powerful.''


|-|Sword Dance=
|-|[Fusillade] Particle Beam=
{{AbilityInfoGilgamesh
{{AbilityInfo
|damage=1, 1, 2x4 (10)
|damage=--
|damage075=1x6 (6)
|startup=83F
|startup=45F
|type=--
|type=Physical
|priority=Ranged High
|priority=Melee High
|ex=0
|ex=30 / 138
|effect=Wall Rush
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Mid] High-speed slashes. Slow, effective vs. any height.''
''[Long] Salvo of force bursts. Ends if they hit the ground.''
 
|-|[Wrath] Particle Beam (midair)=
{{AbilityInfo
|damage=1x9 (9)
|startup= 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack)
|type=Magical
|priority=Block High / Ranged High
|ex=87
|effect=Block
|cp=30 (15)
}}
''[Block] Create force of shield. If block succeeds, attacks HP.''


</tabber>
</tabber>


== EX Mode: Gilgamesh Morphing Time ==
== EX Mode ==
Effects:
Effects:
* Regen
* Regen
* Critical Boost
* Critical Boost
* Octo Break
* Null Particle Beam


=== Octo Break ===
=== Null Particle Beam ===
''[Always active while in EX Mode]
''[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.''
Wields a weapon in each of his eight arms. Which weapons he wields is unknown until entering EX Mode.''


=== EX Burst: The Greatest Sword ===
=== EX Burst: Ultra Particle Beam ===
''A flurry of attacks using the greatest sword ever known. Select Excalibur to deal great damage. Select Excalipoor to...''
''A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.''


{{burst
{{burst
|damage1=10x4 (40)
|damage1=2x4 (8)
|damage2=15 x4 hits (x2 due to Excalibur)
|damage2=7x14 (106 total)
|type=Physical
|type=Magical
}}
}}


== Builds ==
== Builds ==
Builds here.
<tabber>
<tabber>
|-|Hybrid (EX)=
|-|Build #1=
{{Build
{{Build
|hp=10299
|hp=
|cp=450
|cp=
|brv=996
|brv=
|atk=179
|atk=
|def=182
|def=
|luk=60
|luk=
|booster=x3.5
|booster=
|setbonus=Seal of Lufenia
|setbonus=
|ast=Kuja
|ast=
|wpn=Heaven's Cloud
|wpn=
|hand=Lufenian Dirk
|hand=
|head=Lufenian Headband
|head=
|armor=Lufenian Vest
|armor=
|acc1={{accbas}} Muscle Belt
|acc1=
|acc2={{accbas}} Dismay Shock
|acc2=
|acc3={{accboo}} Summon Unused
|acc3=
|acc4={{accboo}} Pre-EX Mode
|acc4=
|acc5={{accboo}} Pre-EX Revenge
|acc5=
|acc6={{accboo}} Aerial
|acc6=
|acc7={{accsp}} White Gem
|acc7=
|acc8={{accsp}} Tenacious Attacker
|acc8=
|acc9={{accsp}} Glutton
|acc9=
|acc10={{accsp}} First to Victory
|acc10=
|summon=Rubicante
|summon=
}}
}}
Use CP glitch with Bard's Gear.
Substitutes
Basic: Muscle Belt for Large Gap in HP booster or Battle Hammer if you need assist depletion.
Substituting Muscle Belt is okay if you're not going for Gilgamesh's solo combos.


|-|Side by Side=
|-|Build #2=
add build here
{{Build
{{Build
|hp=
|hp=
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== Assist ==
== Assist ==


Gilgamesh's assist data.
Cloud of Darkness' assist data.
 
When used as an assist, Gilgamesh only draws Excalibur or Excalipoor. 50 % chance for either sword. Excalibur doubles the damage multiplier of the attacks as normal in addition to enhanced EX meter drain. Excalipoor applies 1 damage to all hits and '''generates EX''' for the opponent.


{{012Assist
{{012Assist
|type1=BRV
|type1=BRV
|attack1=Cross Slash
|attack1=Tentacle of Pain
|startup1=21F
|startup1=37F
|position1=Ground
|position1=Ground
|spawn1=Opponent
|spawn1=Opponent
|damage1=6, 6, 8, 8, 16, 16 (30) / 1, 1, 1, 1, 1, 1 (6)
|damage1=7, 7, 12x4 (62)
|effect1=Wall Rush
|effect1=Wall Rush
|type2=BRV
|type2=BRV
|attack2=Tsubamegaeshi
|attack2=Tentacle of Suffering
|startup2=21F
|startup2=37F
|position2=Air
|position2=Air
|spawn2=Opponent
|spawn2=Opponent
|damage2=8, 8, 12, 12, 24 (60) / 1, 1, 1, 1, 1 (5)
|damage2=3x10, 10 (40)
|effect2=Wall Rush
|effect2=Chase
|type3=HP
|type3=HP
|attack3=Death Claw
|attack3=[Anti-air] Particle Beam
|startup3=41F
|startup3=39F
|position3=Ground
|position3=Ground
|spawn3=Opponent
|spawn3=Opponent
|damage3=10, 10 (20) / 1, 1 (2)
|damage3=1x9 (9)
|effect3=Wall Rush
|effect3=Chase
|type4=HP
|type4=HP
|attack4=Hurricane
|attack4=[Fusillade] Particle Beam
|startup4=13F
|startup4=83F
|position4=Air
|position4=Air
|spawn4=Opponent
|spawn4=Opponent
|damage4=4x6 (24) / 1x6 (6)
|damage4=-
|effect4=Chase
|effect4=Wall Rush
}}
}}


Gilgamesh works well with most tournament viable assists.
Kuja and Exdeath assist are good.

Revision as of 19:03, 4 January 2024


Info
Name Cloud of Darkness (暗闇の雲)
Original game Final Fantasy III
Weapon Poles, Rods, Staves, Thrown Weapons
Armor Bangles, Clothing, Hats, Hairpins, Robes
Base ATK (LV100) 109 (Low)
Base DEF (LV100) 111 (Average)
Run Speed 9 (Slow)
Dash Speed 85 (Slow)
Fall Speed 109 (Very Slow)
Fall Speed Ratio After Dodge 45 (Slowest)
Exclusive weapons Calcite Staff, Bizarre Staff, Everdark
Strengths Weaknesses

Overview

Cloud of Darkness is a playable character in Dissidia 012.

Bravery Attacks

Ground

All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup depending how many times Cloud of Darkness attacked prior to the followup.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
7, 7, 7 (21) 13F / 33F / 53F Physical Melee Low each 9 -- (30)


Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Followup 1 8, 8, 14 (30) +4F Physical Melee Low 90 Chase --
Followup 2 12x4 (48) +4F Physical Melee Low 0 Wall Rush --
Followup 3 4x3 (12) +34F Magical Ranged Low 0 -- --
Omni-range tentacle attack. Change combo with input timing.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Followup 1 28 +4F Physical Melee Low 0 Wall Rush --
Followup 2 3x8, 16 (40) +8F Physical Melee Mid 84 -- --
Followup 3 3x6 (18) +12F Magical Ranged Mid 0 -- --
Omni-range tentacle attack. Change combo with input timing.

Aerial

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Followup 1 30 +2F Physical Melee Low 60 Chase --
Followup 2 3x10, 10 (40) +4F Physical Melee Low 90 -- --
Followup 3 each (8) +12F Magical Ranged Low 0 -- --
Omni-range tentacle attack. Change combo with input timing.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Followup 1 10, 20 (30) +10F Physical Melee Low 30 Wall Rush --
Followup 2 28 +10F Physical Melee Low 0 Wall Rush --
Followup 3 each (3) +10F Magical Ranged Low 0 -- --
Omni-range tentacle attack. Change combo with input timing.

HP Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x9 (9) 39F Magical Ranged High 87 -- 30 (15)
[Close] Fire columns of darkness around self. Short range, fast deployment.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- 61F -- Ranged High 0 Wall Rush 30 (15)
[Long] Fire wall of force straight ahead. Great vs. flank attacks.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- 83F -- Ranged High each 30 -- 30 (15)
[Long] Fire force bursts at foe. Slow start, homes for long time.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- 61F -- Ranged High 0 Wall Rush, Dodge 30 (15)
[Dodge] Hide, then fire beam cannon. Evades on start.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x9 (9) 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack) Magical Block High / Ranged High 87 Block 30 (15)
[Block] Create force shield. If block succeeds, attacks HP.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- 63F / 73F *1 -- Ranged High each 60 -- 30 (15)

[Close] Detonated force sphere. Charge to create multiple balls; can aim with the analog stick.

  • When charging, hitbox appears in 3 frames after button release.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2x8 (16) 63F Magical Melee High 24 Wall Rush 30 (15)
[Mid] Fire huge particle beam. Very accurate and powerful.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- 83F -- Ranged High 0 Wall Rush 30 (15)
[Long] Salvo of force bursts. Ends if they hit the ground.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x9 (9) 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack) Magical Block High / Ranged High 87 Block 30 (15)
[Block] Create force of shield. If block succeeds, attacks HP.

EX Mode

Effects:

  • Regen
  • Critical Boost
  • Null Particle Beam

Null Particle Beam

[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.

EX Burst: Ultra Particle Beam

A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.

Damage multiplier (initial) Damage multiplier (rest) Type
2x4 (8) 7x14 (106 total) Magical

Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Assist

Cloud of Darkness' assist data.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Tentacle of Pain 37F Ground Opponent 7, 7, 12x4 (62) Wall Rush
BRV Tentacle of Suffering 37F Air Opponent 3x10, 10 (40) Chase
HP [Anti-air] Particle Beam 39F Ground Opponent 1x9 (9) Chase
HP [Fusillade] Particle Beam 83F Air Opponent - Wall Rush

Kuja and Exdeath assist are good.