Gabranth (Dissidia 012): Difference between revisions

From Dissidia Wiki
(Added base atk and def.)
(Added descriptive traits to ex mode base stats.)
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|weapon=Swords, Daggers, Greatswords, Axes, Guns
|weapon=Swords, Daggers, Greatswords, Axes, Guns
|armor=Shields, Gauntlets, Helms, Light Armor, Heavy Armor, Large Shields
|armor=Shields, Gauntlets, Helms, Light Armor, Heavy Armor, Large Shields
|atk=108 (Very Low, +4 during EX Mode)
|atk=108 (Very Low / +4 during EX Mode, Very High)
|def=109 (Lowest, +3 during EX Mode)
|def=109 (Lowest / +3 during EX Mode, High)
|runspeed=12 (Normal, Very Slow), 4 (EX Mode, Fast)
|runspeed=12 (Normal, Very Slow), 4 (EX Mode, Fast)
|dash=85 (Normal, Slow), 73 (EX Mode, Fast)
|dash=85 (Normal, Slow), 73 (EX Mode, Fast)

Revision as of 04:14, 1 December 2023


Info
Name Gabranth (ガブラス)
Original game Final Fantasy XII
Weapon Swords, Daggers, Greatswords, Axes, Guns
Armor Shields, Gauntlets, Helms, Light Armor, Heavy Armor, Large Shields
Base ATK (LV100) 108 (Very Low / +4 during EX Mode, Very High)
Base DEF (LV100) 109 (Lowest / +3 during EX Mode, High)
Run Speed 12 (Normal, Very Slow), 4 (EX Mode, Fast)
Dash Speed 85 (Normal, Slow), 73 (EX Mode, Fast)
Fall Speed 81 (Normal, Average), 67 (EX Mode, Fast)
Fall Speed Ratio After Dodge 34 (Normal, Above Average), 16 (EX Mode, Very Fast)
Exclusive weapons Demonsbane, Deathbringer, Chaos Blade
Strengths Weaknesses

Overview

Bravery Moves

Grounded Moves

insert move here
Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)

In-game description here.

Overview of the move here.

BRV to HP Attack (if exists)

insert move here

EX Mode: Mist

Effects:

  • Regen
  • Critical Boost
  • Stray's Tenacity
  • Jamming

Stray's Tenacity

[Always active while in EX Mode] Boosts stats and abilities, and greatly strengthens attacks.

Jamming

[Activates after EX Break] Prevents opponent from gaining stage bravery.

EX Burst: Quickening

Blows embodying wrath itself. Shuffle options with R. Press X to select moves to use.

A consistent method for a successful EX Burst is to press R, then press X repeatedly a few times and loop this for a total of three repetitions for each Quickening.

Damage multiplier (initial) Damage multiplier (rest) Type
10 6x5, 8x2, 14, 2x12, 6 (90) (100 total) Physical