Sephiroth (Dissidia 012): Difference between revisions

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(Created page with "Category:Dissidia 012 Final Fantasy {{CharacterInfo |name=Sephiroth (セフィロス) |origin=Final Fantasy VII |weapon=Greatswords, Katanas |armor=Chestplates, Gauntlets, Heavy Armor, Helms, Light Armor, Shields |runspeed=9 (Slow) |dash=81 (Below Average) |fall=85 (Average) |fallr=41 (Below Average) |exclusives=Masamune Blade, Masamune, One-Winged Angel }} {{ProConTable |pros= |cons= }} == Overview == === Bravery Moves === ==== Grounded Moves ==== ===== insert...")
 
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|weapon=Greatswords, Katanas
|weapon=Greatswords, Katanas
|armor=Chestplates, Gauntlets, Heavy Armor, Helms, Light Armor, Shields
|armor=Chestplates, Gauntlets, Heavy Armor, Helms, Light Armor, Shields
|atk=111 (High)
|def=111 (Average)
|runspeed=9 (Slow)
|runspeed=9 (Slow)
|dash=81 (Below Average)
|dash=81 (Below Average)
Line 18: Line 20:
}}
}}


== Overview ==
= Overview =




=== Bravery Moves ===
= Bravery Attacks =
==== Grounded Moves ====
===== insert move here =====


== Ground ==
<tabber>
|-|Reaper=
{{AbilityInfo
|damage=2, 1 x 5, 10, 2, 1 x 6, 10, 3, 1 x 5, 2 (45)
|startup=21F
|type=Physical
|priority=Melee Low
|ex=93
|effect=Chase
|cp=30 (15)
}}
''[Close] Katana slash. Delay combo to boost hit times.''
|-|Fervent Blow=
{{AbilityInfo
|damage=5, 4 x 5, 1 x 3, 7 (35)
|startup=27F
|type=Physical
|priority=Melee Low, Ranged Low
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''[Long] Shockwaves from sword. Delay combo to boost hit times.''
|-|Shadow Flare (ground)=
{{AbilityInfo
|damage=each (3)
|startup=45F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=-
|cp=30 (15)
}}
''[Long] Generate 4 spheres of darkness surrounding opponent.''
|-|Transience=
{{AbilityInfo
|damage=1 x 7, 13 (20)
|startup=15F
|type=Physical (1st hit), Magical (other hits)
|priority=Melee Low
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''[Close] Quick upward sword slash. Short reach, but fast.''
</tabber>
== Aerial ==
<tabber>
|-|Sudden Cruelty=
{{AbilityInfo
|damage=2 x 8, 9, 4, 1 x 5, 6 (40)
|startup=17F
|type=Physical
|priority=Melee Low
|ex=30
|effect=Chase
|cp=30 (15)
}}
''[Mid] Nigh-instant slices. Delay combo to boost hit times.''
|-|Godspeed=
{{AbilityInfo
|damage=5, 4 x 5, 1, 2, 7 (35)
|startup=23F
|type=Physical
|priority=Melee Low, Ranged Low
|ex=33
|effect=Wall Rush
|cp=30 (15)
}}
''[Long] Shockwaves from sword. Delay combo to boost hit times.''
|-|Oblivion=
{{AbilityInfo
|damage=6, 1 x 9, 10 (25)
|startup=27F
|type=Physical
|priority=Melee Low
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''[Mid] Light-speed movement continuously damaging foe.''
|-|Shadow Flare (midair)=
{{AbilityInfo
|damage=each (3)
|startup=45F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=-
|cp=30 (15)
}}
''[Long] Generate 4 spheres of darkness surrounding opponent.''
</tabber>
= HP Attacks =
== Ground ==
<tabber>
|-|Black Materia=
{{AbilityInfo
{{AbilityInfo
|damage=
|damage=3 x N (max charged)
|startup=
|startup=63F, 101F, 201F
|type=
|type=Magical
|priority=
|priority=Ranged High
|ex=
|ex=0, 0, 6
|effect=
|effect=Wall Rush, Absorb (if max)
|cp=
|cp=30 (15)
}}
''[Long] Summon meteors. Hold button to increase size.''
 
Minimum charge time for LV2 is 90F, and 178F for LV3.
 
|-|Octaslash (ground)=
{{AbilityInfo
|damage=2 x 6, 4 (16)
|startup=43F
|type=Physical
|priority=Melee High
|ex=21
|effect=Wall Rush
|cp=30 (15)
}}
''[Mid] 8 violent slicing attacks. Strike foe with long reach.''
 
|-|Scintilla (ground)=
{{AbilityInfo
|damage=4, 1 x 6 (10)
|startup=45F, 1F-42F (block)
|type=Physical
|priority=Block Mid, Melee High
|ex=30
|effect=Wall Rush, Block
|cp=30 (15)
}}
''[Block] Defends, then attacks. Attack even if block fails.''
 
</tabber>
 
== Aerial ==
 
<tabber>
|-|Hell's Gate=
{{AbilityInfo
|damage=2 x N
|startup=55F
|type=Physical
|priority=Melee High
|ex=60 + 3 x N
|effect=-
|cp=30 (15)
}}
}}
''[Dive] Freefall lunge. Hold button to keep falling. Aim with the analog stick.''


''In-game description here.''
|-|Scintilla (midair)=
{{AbilityInfo
|damage=4, 1 x 6 (10)
|startup=45F, 1F-42F (block)
|type=Physical
|priority=Block Mid, Melee High
|ex=30
|effect=Wall Rush, Block
|cp=30 (15)
}}
''[Block] Defends, then attacks. Attack even if block fails.''


Overview of the move here.
|-|Heaven's Light=
{{AbilityInfo
|damage=-
|startup=43F
|type=-
|priority=Melee High
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''Powerful rising lunge. Effective when below foe.''


==== BRV to HP Attack (if exists) ====
</tabber>
===== insert move here =====


=== EX Mode: Reunion ===
= EX Mode: Reunion! =
Effects:
Effects:
* Regen
* Regen
Line 49: Line 225:
* Heartless Angel
* Heartless Angel


==== Glide ====
== Glide ==
''[Activate by holding x in midair.] Draws spiritual energy within to move freely through the air.''
''[Activate by holding x in midair.] Draws spiritual energy within to move freely through the air.''


==== Heartless Angel ====
== Heartless Angel ==
''[Activate with R + square]
''[Activate with R + square]
Bravery cannot be gained, but opponent's bravery falls to 1.''
Bravery cannot be gained, but opponent's bravery falls to 1.''


==== EX Burst: Super Nova ====
Charge time = 5 seconds (297 frames). Early release cooldown time = 40 frames.
 
=== EX Burst: Super Nova ===
''A blast of such despair that it can send destructioon even into other dimensions. Repeatedly press circle to raise the gauge.''
''A blast of such despair that it can send destructioon even into other dimensions. Repeatedly press circle to raise the gauge.''


{{burst
{{burst
|damage1=5x5 (25)
|damage1=5 x 5 (25)
|damage2=5x6, 9x5 (75) (100 total)
|damage2=5 x 6, 9 x 5 (75) (100 total)
|type=Physical
|type=Physical
}}
}}
= Combos =
== Solo ==
== Assist ==
<tabber>
|-|Kuja=
|-|Aerith=
|-|Jecht=
</tabber>
= Builds =
Builds here.
<tabber>
|-|Hybrid (Seal of Lufenia)=
{{Build
|hp=9644
|cp=450
|brv=1175
|atk=180
|def=182
|luk=60
|booster=x3.5
|setbonus=Seal of Lufenia
|ast=Kuja
|wpn=One-Winged Angel
|hand=Lufenian Dirk ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|head=Lufenian Hairpin ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|armor=Lufenian Vest
|acc1={{accbas}} Hyper Ring
|acc2={{accbas}} Muscle Belt
|acc3={{accbas}} Sniper Eye
|acc4={{accbas}} Battle Hammer
|acc5={{accboo}} Summon Unused
|acc6={{accboo}} Pre-EX Mode
|acc7={{accboo}} Aerial
|acc8={{accboo}} Opponent Summon Unused
|acc9={{accsp}} Tenacious Attacker
|acc10={{accsp}} Glutton
|summon=Rubicante
}}
Equip the Best Dresser extra ability.
|-|Build #2=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
</tabber>
= Assist =
== Sephiroth's assist data ==
{{012Assist
|type1=BRV
|attack1=Reaper
|startup1=21F
|position1=Ground
|spawn1=Opponent
|damage1=2, 1 x 5, 10, 2, 1 x 6, 10, 3, 1 x 5, 2 (45)
|effect1=Chase
|type2=BRV
|attack2=Sudden Cruelty
|startup2=17F
|position2=Air
|spawn2=Opponent
|damage2=2 x 8, 9, 4, 1 x 5, 6 (40)
|effect2=Chase
|type3=HP
|attack3=Octaslash
|startup3=43F
|position3=Ground
|spawn3=Opponent
|damage3=2 x 6, 4 (16)
|effect3=Wall Rush
|type4=HP
|attack4=Hell's Gate
|startup4=55F
|position4=Air
|spawn4=Opponent
|damage4=2 x N
|effect4=Chase
}}
== Assists ==
Sephiroth works well with most tournament viable assists.

Revision as of 00:36, 26 March 2024


Info
Name Sephiroth (セフィロス)
Original game Final Fantasy VII
Weapon Greatswords, Katanas
Armor Chestplates, Gauntlets, Heavy Armor, Helms, Light Armor, Shields
Base ATK (LV100) 111 (High)
Base DEF (LV100) 111 (Average)
Run Speed 9 (Slow)
Dash Speed 81 (Below Average)
Fall Speed 85 (Average)
Fall Speed Ratio After Dodge 41 (Below Average)
Exclusive weapons Masamune Blade, Masamune, One-Winged Angel
Strengths Weaknesses

Overview

Bravery Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2, 1 x 5, 10, 2, 1 x 6, 10, 3, 1 x 5, 2 (45) 21F Physical Melee Low 93 Chase 30 (15)
[Close] Katana slash. Delay combo to boost hit times.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
5, 4 x 5, 1 x 3, 7 (35) 27F Physical Melee Low, Ranged Low 30 Wall Rush 30 (15)
[Long] Shockwaves from sword. Delay combo to boost hit times.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (3) 45F Magical Ranged Low 0 - 30 (15)
[Long] Generate 4 spheres of darkness surrounding opponent.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 7, 13 (20) 15F Physical (1st hit), Magical (other hits) Melee Low 30 Wall Rush 30 (15)
[Close] Quick upward sword slash. Short reach, but fast.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 8, 9, 4, 1 x 5, 6 (40) 17F Physical Melee Low 30 Chase 30 (15)
[Mid] Nigh-instant slices. Delay combo to boost hit times.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
5, 4 x 5, 1, 2, 7 (35) 23F Physical Melee Low, Ranged Low 33 Wall Rush 30 (15)
[Long] Shockwaves from sword. Delay combo to boost hit times.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
6, 1 x 9, 10 (25) 27F Physical Melee Low 30 Wall Rush 30 (15)
[Mid] Light-speed movement continuously damaging foe.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (3) 45F Magical Ranged Low 0 - 30 (15)
[Long] Generate 4 spheres of darkness surrounding opponent.

HP Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
3 x N (max charged) 63F, 101F, 201F Magical Ranged High 0, 0, 6 Wall Rush, Absorb (if max) 30 (15)

[Long] Summon meteors. Hold button to increase size.

Minimum charge time for LV2 is 90F, and 178F for LV3.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 6, 4 (16) 43F Physical Melee High 21 Wall Rush 30 (15)
[Mid] 8 violent slicing attacks. Strike foe with long reach.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4, 1 x 6 (10) 45F, 1F-42F (block) Physical Block Mid, Melee High 30 Wall Rush, Block 30 (15)
[Block] Defends, then attacks. Attack even if block fails.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x N 55F Physical Melee High 60 + 3 x N - 30 (15)
[Dive] Freefall lunge. Hold button to keep falling. Aim with the analog stick.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4, 1 x 6 (10) 45F, 1F-42F (block) Physical Block Mid, Melee High 30 Wall Rush, Block 30 (15)
[Block] Defends, then attacks. Attack even if block fails.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 43F - Melee High 0 Wall Rush 30 (15)
Powerful rising lunge. Effective when below foe.

EX Mode: Reunion!

Effects:

  • Regen
  • Critical Boost
  • Glide
  • Heartless Angel

Glide

[Activate by holding x in midair.] Draws spiritual energy within to move freely through the air.

Heartless Angel

[Activate with R + square] Bravery cannot be gained, but opponent's bravery falls to 1.

Charge time = 5 seconds (297 frames). Early release cooldown time = 40 frames.

EX Burst: Super Nova

A blast of such despair that it can send destructioon even into other dimensions. Repeatedly press circle to raise the gauge.

Damage multiplier (initial) Damage multiplier (rest) Type
5 x 5 (25) 5 x 6, 9 x 5 (75) (100 total) Physical

Combos

Solo

Assist

Builds

Builds here.

Stats
HP 9644
CP 450
BRV 1175
ATK 180
DEF 182
LUK 60
Max Booster x3.5
Special Effect: Seal of Lufenia
Equipment
Assist Kuja
Weapon One-Winged Angel
Hand Lufenian Dirk (CP Glitch)
Head Lufenian Hairpin (CP Glitch)
Armor Lufenian Vest
Accessory 1 accessory_basic.png Hyper Ring
Accessory 2 accessory_basic.png Muscle Belt
Accessory 3 accessory_basic.png Sniper Eye
Accessory 4 accessory_basic.png Battle Hammer
Accessory 5 accessory_booster.png Summon Unused
Accessory 6 accessory_booster.png Pre-EX Mode
Accessory 7 accessory_booster.png Aerial
Accessory 8 accessory_booster.png Opponent Summon Unused
Accessory 9 accessory_special.png Tenacious Attacker
Accessory 10 accessory_special.png Glutton
Summon Rubicante


Equip the Best Dresser extra ability.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Assist

Sephiroth's assist data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Reaper 21F Ground Opponent 2, 1 x 5, 10, 2, 1 x 6, 10, 3, 1 x 5, 2 (45) Chase
BRV Sudden Cruelty 17F Air Opponent 2 x 8, 9, 4, 1 x 5, 6 (40) Chase
HP Octaslash 43F Ground Opponent 2 x 6, 4 (16) Wall Rush
HP Hell's Gate 55F Air Opponent 2 x N Chase

Assists

Sephiroth works well with most tournament viable assists.