Kefka Palazzo (Dissidia 012): Difference between revisions

From Dissidia Wiki
(Added strengths and weaknesses.)
Line 16: Line 16:


{{ProConTable
{{ProConTable
|pros=
|pros=*'''Damage''' - High attack stat, synergy with [[Assist_(Dissidia_012)#Side_by_Side|'''Side by Side''']] {{accsp}}, good damage multipliers on his staple braveries and combos ensure Kefka's damage output shines regardless of build.
|cons=
*'''Range''' - If left unattended, Kefka can create presence anywhere in a stage, whether it's the gradually homing Waggly-Wobbly Firaga or Trine with infinite range.
*'''Mobility''' - One of the strongest Precision Jump users with it's speed and height. Fast fall speed makes air dodges significantly harder to punish. While dash speed is below average, it's more than enough to keep aggressive opponents occupied.
*'''Defensive play''' - Having ways to quickly create distance that is in service of his braveries, Kefka can dictate the pace of a match with reverse ground / air dashes.
*'''Momentum''' - In addition to damage, Kefka is in a great position to take advantage of any hits he gets by casting another Waggly-Wobbly Firaga, making it more difficult to challenge his defense. With Side by Side and LV2 Assist Change, Kefka can also retaliate with Havoc Wing, further cementing his advantage in meter economy.
*'''EX Mode''' - Casting two spells at once greatly amplifies his space control and damage output. Ultima comes out instantly.
|cons=*'''Vulnerable to whiff punishment''' - Many of Kefka's bravery attacks have a long startup that can be punished with assist on reaction, or contested with a Free Air Dash. Despite having a great close range threat with the Scatter-Spray Blizzaga bravery, Kefka is still susceptible to counter attacks if it's dodged.
*'''Assist meter generation on whiff''' - Because Kefka does not have quick low commitment pokes, generating assist meter safely can be very difficult.
*'''EX generation on hit''' - Two of his staple braveries do not produce EX Force, often limiting his EX intake to EX cores, Extra-Crispy Firaga enders and occasional whiff punishes with Lickety-Split Thundagas.
*'''Reversing momentum''' - If the opponent is consistently intercepting Kefka's braveries with assist or offensive approaches, Kefka has to take big risks to stay alive.
*'''Small stages''' - By the same token, smaller stages like M.S. Prima Vista leave less room for Kefka to create space and cast spells safely.
}}
}}



Revision as of 20:22, 10 February 2024


Info
Name Kefka Palazzo (ケフカ・パラッツォ)
Original game Final Fantasy VI
Weapon Instruments, Poles, Rods, Staves
Armor Bangles, Clothing, Hats, Hairpins, Headbands, Ribbons, Robes
Base ATK (LV100) 111 (High)
Base DEF (LV100) 110 (Low)
Run Speed 11.5 (Very Slow)
Dash Speed 81 (Below Average)
Fall Speed 67 (Fast)
Fall Speed Ratio After Dodge 13 (Fastest)
Exclusive weapons Lamia's Flute, Nephilim Flute, Dancing Mad
Strengths Weaknesses
  • Damage - High attack stat, synergy with Side by Side accessory_special.png, good damage multipliers on his staple braveries and combos ensure Kefka's damage output shines regardless of build.
  • Range - If left unattended, Kefka can create presence anywhere in a stage, whether it's the gradually homing Waggly-Wobbly Firaga or Trine with infinite range.
  • Mobility - One of the strongest Precision Jump users with it's speed and height. Fast fall speed makes air dodges significantly harder to punish. While dash speed is below average, it's more than enough to keep aggressive opponents occupied.
  • Defensive play - Having ways to quickly create distance that is in service of his braveries, Kefka can dictate the pace of a match with reverse ground / air dashes.
  • Momentum - In addition to damage, Kefka is in a great position to take advantage of any hits he gets by casting another Waggly-Wobbly Firaga, making it more difficult to challenge his defense. With Side by Side and LV2 Assist Change, Kefka can also retaliate with Havoc Wing, further cementing his advantage in meter economy.
  • EX Mode - Casting two spells at once greatly amplifies his space control and damage output. Ultima comes out instantly.
  • Vulnerable to whiff punishment - Many of Kefka's bravery attacks have a long startup that can be punished with assist on reaction, or contested with a Free Air Dash. Despite having a great close range threat with the Scatter-Spray Blizzaga bravery, Kefka is still susceptible to counter attacks if it's dodged.
  • Assist meter generation on whiff - Because Kefka does not have quick low commitment pokes, generating assist meter safely can be very difficult.
  • EX generation on hit - Two of his staple braveries do not produce EX Force, often limiting his EX intake to EX cores, Extra-Crispy Firaga enders and occasional whiff punishes with Lickety-Split Thundagas.
  • Reversing momentum - If the opponent is consistently intercepting Kefka's braveries with assist or offensive approaches, Kefka has to take big risks to stay alive.
  • Small stages - By the same token, smaller stages like M.S. Prima Vista leave less room for Kefka to create space and cast spells safely.

Overview

Bravery Attacks

All of Kefka's bravery attacks have a ground and a midair version. Attack data is shared between both versions.

Scatter-Spray Blizzaga and Lickity-Split Thundaga have different damage multipliers when used during EX mode. These values are listed after the regular values and are highlighted in bold.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
5 x N, 25 (30+) 21F Magical Ranged Low each 15 > 0 Wall Rush 30 (15)
[Long] Drop ground-hugging ice. Ice quickly spins while homing.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
5, 6 x 6 (41) / 5, 6 x 6, 6 x 6 (77) 13F (1st) > 71F (spray) Magical Ranged Mid (1st), Ranged Low (spray) 0 - 30 (15)
[Long] Fire large ice chunks that stop in midair and break into smaller pieces.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each 15, up to 45 49F Magical Ranged Low each 30 Chase 30 (15)
[Mid] Shoot speedy fireball. Splits into 3 parts after firing.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
3 x 7 (21) 59F Magical Ranged Low (small) > Ranged Mid (big) 0 - 30 (15)

[Long] Shoot slow fireball. Tenacious homing.

Starts as ranged low priority, then transforms into a ranged mid priority projectile. The projectile will fluctuate between the two priorities until it vanishes.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (15) / (10, EX mode) 35F Magical Ranged Low each 30 / 21 (EX mode) Chase 30 (15)
[Mid] Call down lightning bolts. Farther away, the larger the bolt.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (10) 65F Magical Ranged Low each 15 Chase 30 (15)
[Long] Surround foe w/lightning. Press button to call more bolts.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each 15, up to 75 35F (first appearence) Magical Ranged Low each 30 Chase 30 (15)
[Long] Rain fire from the skies that ricochets and flies at foe.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
15, 25 33F > 89F / 1F > 33F (EX mode) Magical Ranged Mid 30 > 0 Wall Rush 30 (15)
[Mid] Cast the ultimate(?) spell. Causes huge blast...eventually.

HP Attacks

All of Kefka's HP attacks have a ground and a midair version, except Hyperdrive. Attack data is shared between both versions. Hyperdrive is only available on the ground.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 51F - Melee High 0 Wall Rush 30 (15)
[Close] Attack with wings. Quick approach, useful vs. any height.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 63F, 91F, 143F (hitbox 3F after button release) - Unblockable 60 - 30 (15)

[Long] Launch a column of flame along ground. Range depends on length of button hold.

Only available on the ground.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 73F - Ranged High each 21 - 30 (15)
[Long] Triangular spell appears in the air and attacks from 3 directions.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 89F - Ranged High 0 - 30 (15)
[Long] Triangular spell appears in the air and attacks from 3 directions.

EX Mode: Power of Destruction!

Effects:

  • Regen
  • Critical Boost
  • Glide
  • Exhilarating Magic

Glide

[Activate by holding x in midair] Increases the magus power within to move freely through the air.

Exhilarating Magic

[Always active while in EX Mode] All spells become more chaotic - multiple projectiles, magic rebounds, and other unpredictable effects.

EX Burst: Light of Judgment

A light comes from the heavens, cleansiing all in its wake. Memorize the commands that display then enter them in order.

Damage multiplier (initial) Damage multiplier (rest) Type
8, 4, 4, 4 (20) 10 x 8 (80) (100 total) Magical

Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Assist

Kefka's assist data.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Meteor 35F Ground Player 15 each (up to 75) Chase
BRV Extra-Crispy Firaga 49F Air Opponent 15 each (up to 45) Chase
HP Hyperdrive 143F Ground Opponent - Chase
HP Havoc Wing 51F Air Opponent - Wall Rush