Gilgamesh (Dissidia 012): Difference between revisions

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{{CharacterInfo
{{CharacterInfo
|name=Gilgamesh ギルガメッシュ
|name=Gilgamesh (ギルガメッシュ)
|origin=Final Fantasy V
|origin=Final Fantasy V
|weapon=Axes, Daggers, Greatswords, Katanas, Parrying Weapons, Spears, Swords, Thrown Weapons
|weapon=Axes, Daggers, Greatswords, Katanas, Parrying Weapons, Spears, Swords, Thrown Weapons
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{{ProConTable
{{ProConTable
|pros=
|pros=*'''Aerial combat''' - Solo combos, quick poke, gap closer, lightning fast HP attack and ranged tools, Gilgamesh performs well in the most common area of the game.
* '''Mid range anti-[https://glossary.infil.net/?t=Zoning zoning]''' - Electrocute is great at checking opponents at a distance, rewarding combos on hit.
* '''Random weapons''' - Extraordinary effects such as instant bravery break, weapon length and increased EX generation are applied the moment Gilgamesh draws one of his 8 swords, which can turn the tides in his favor on a moment's notice.
* '''EX Mode''' - One of the strongest EX Bursts in the game, along with 8 wielded swords can exponentially increase Gilgamesh's reward on hit.
* '''Fast faller''' - Whenever Gilgamesh air dodges, he is more difficult to hit out of it on average.
 
|cons=
|cons=
* '''Ground combat''' - Slow running speed, average HP attacks and lackluster bravery attacks pale in comparison to Gilgamesh's fundamentally solid aerial moves.
* '''Random weapons''' - Gilgamesh cannot control which sword comes out, and may have to fight with suboptimal effects when he wants it the least.
* '''EX Revenge checkmates''' - With aerial Missile HP being slow on startup and the other single hit HPs being ground only, overcoming EX Revenge checkmates can be difficult.
}}
}}


== Overview ==
= Overview =
Gilgamesh can draw one of eight different swords whenever he attacks with a melee attack. Each sword has unique traits when used, such as weapon length, EX meter drain or different damage multipliers. All swords are drawn at random with a set probability for each sword.


The weapons' damage multiplier affects the '''attack's''' damage multiplier and not the final damage.
= Bravery Attacks =
 
{| class="wikitable"
|-
! Weapon !! Drawing probability !! Reach !! Damage multiplier !! Effect
|-
| Excalibur || 10 % || 1.0 || x1.0 || Double damage with each hit.
|-
| Excalipoor || 10 % || 1.0 || x1.0 || 1 damage with each hit.
|-
| Genji Blade || 10 % || 1.0 || x0.75, round down to nearest integer, minimum = 1. || EX gauge depletion, weaker damage *1
|-
| Zantetsuken || 10 % || 0.7 % || x1.0 || 2 % chance to inflict bravery break. Won't gain stage bravery with break. Normal damage.
|-
| Naginata || 15 % || 1.5 || x1.0 || Longest reach. Normal damage.
|-
| Masamune || 15 % || 1.3 || x0.75, round down to nearest integer, minimum = 1. || Long reach. Produce more EX force on hit, weaker damage
|-
| Battle Axe || 15 % || 0.7 || Random (x0.25 OR x1.75. Round down, min=1.) || Short reach, random damage on each hit.
|-
| Chicken Knife || 15 % || 0.7 || x1.0 - x2.2 (Scales with health. See table below.) || Short reach, increased damage at lower health.
|}
 
{| class="wikitable"
|+ Chicken Knife damage multipliers
! Remaining health !! Damage multiplier
|-
|100 - 91 % || x1.0
|-
|90 - 81 % || x1.12
|-
|80 - 71  % || x1.25
|-
|70 - 61 % || x1.40
|-
|60 - 51 % || x1.57
|-
|50 - 41 % || x1.76
|-
|40 - 31 % || x1.97
|-
|30 - 21 % || x2.21
|-
|20 - 11 % || x2.48
|-
|10 % and below || x2.77
|}
 
== Bravery Attacks ==


If Gilgamesh draws Masamune, the EX Force generation of an attack will increase. These values are listed after a slash to all sword attacks that take advantage of this trait.
If Gilgamesh draws Masamune, the EX Force generation of an attack will increase. These values are listed after a slash to all sword attacks that take advantage of this trait.


=== Ground ===
== Ground ==


<tabber>
<tabber>
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{{AbilityInfoGilgamesh
{{AbilityInfoGilgamesh
|damage=10
|damage=10
|damage075=--
|damage075=-
|startup=31F
|startup=31F
|type=Magical
|type=Magical
|priority=Ranged Low
|priority=Ranged Low
|ex=0
|ex=0
|effect=--
|effect=-
|cp=30 (15)
|cp=30 (15)
}}
}}
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</tabber>
</tabber>


=== Aerial ===
== Aerial ==


<tabber>
<tabber>
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{{AbilityInfoGilgamesh
{{AbilityInfoGilgamesh
|damage=4, 6 (10)
|damage=4, 6 (10)
|damage075=--
|damage075=-
|startup=39F
|startup=39F
|type=Magical
|type=Magical
|priority=Ranged Low
|priority=Ranged Low
|ex=0
|ex=0
|effect=--
|effect=-
|cp=30 (15)
|cp=30 (15)
}}
}}
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</tabber>
</tabber>


== HP Attacks ==
= HP Attacks =


=== Ground ===
== Ground ==


<tabber>
<tabber>
|-|Rocket Punch=
|-|Rocket Punch=
{{AbilityInfoGilgamesh
{{AbilityInfoGilgamesh
|damage=--
|damage=-
|damage075=--
|damage075=-
|startup=53F
|startup=53F
|type=--
|type=-
|priority=Ranged High
|priority=Ranged High
|ex=0
|ex=0
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|-|Jump=
|-|Jump=
{{AbilityInfoGilgamesh
{{AbilityInfoGilgamesh
|damage=--
|damage=-
|damage075=--
|damage075=-
|startup=41F (peak) ~ 58F (land)
|startup=41F (peak) ~ 58F (land)
|type=--
|type=-
|priority=Melee High
|priority=Melee High
|ex=each 60
|ex=each 60
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</tabber>
</tabber>


=== Aerial ===
== Aerial ==


<tabber>
<tabber>
|-|Missile=
|-|Missile=
{{AbilityInfoGilgamesh
{{AbilityInfoGilgamesh
|damage=--
|damage=-
|damage075=--
|damage075=-
|startup=45F
|startup=45F
|type=--
|type=-
|priority=Ranged High
|priority=Ranged High
|ex=0
|ex=0
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{{AbilityInfoGilgamesh
{{AbilityInfoGilgamesh
|damage=2x6 (12)
|damage=2x6 (12)
|damage075=1x6 (6)
|damage075=1 x 6 (6)
|startup=13F
|startup=13F
|type=Physical
|type=Physical
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|-|Sword Dance=
|-|Sword Dance=
{{AbilityInfoGilgamesh
{{AbilityInfoGilgamesh
|damage=1, 1, 2x4 (10)
|damage=1, 1, 2 x 4 (10)
|damage075=1x6 (6)
|damage075=1 x 6 (6)
|startup=45F
|startup=45F
|type=Physical
|type=Physical
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</tabber>
</tabber>


== EX Mode: Gilgamesh Morphing Time ==
= EX Mode: Gilgamesh Morphing Time! =
Effects:
Effects:
* Regen
* Regen
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* Octo Break
* Octo Break


=== Octo Break ===
== Octo Break ==
''[Always active while in EX Mode]
''[Always active while in EX Mode]
Wields a weapon in each of his eight arms. Which weapons he wields is unknown until entering EX Mode.''
Wields a weapon in each of his eight arms. Which weapons he wields is unknown until entering EX Mode.''


=== EX Burst: The Greatest Sword ===
== EX Burst: The Greatest Sword ==
''A flurry of attacks using the greatest sword ever known. Select Excalibur to deal great damage. Select Excalipoor to...''
''A flurry of attacks using the greatest sword ever known. Select Excalibur to deal great damage. Select Excalipoor to...''


{{burst
{{burst
|damage1=10x4 (40)
|damage1=10 x 4 (40)
|damage2=15 x4 hits (x2 due to Excalibur)
|damage2=15 x 4 hits (x2 due to Excalibur)
|type=Physical
|type=Physical
}}
}}


== Assist ==
= Gilgamesh's mechanics =
 
Gilgamesh can draw one of eight different swords whenever he attacks with a melee attack. Each sword has unique traits when used, such as weapon length, EX meter drain or different damage multipliers. All swords are drawn at random with a set probability for each sword.


Warrior of Light's assist data.
The weapons' damage multiplier affects the '''attack's''' damage multiplier and not the final damage.


{| class="wikitable"
{| class="wikitable"  
|-
! Weapon !! Drawing probability !! Reach !! Damage multiplier !! Effect
|-
| Excalibur || 10 % || 1.0 || x1.0 || Double damage with each hit.
|-
|-
! Attack !! Startup !! Spawns near !! Damage Multiplier !! Additional properties
| Excalipoor || 10 % || 1.0 || x1.0 || 1 damage with each hit.
|-
| Genji Blade || 10 % || 1.0 || x0.75, round down to nearest integer, minimum = 1. || EX gauge depletion, weaker damage *1
|-
|-
| Cross Slash (Ground BRV) || 21F || Opponent || 6, 6, 8, 8, 16, 16 (60) OR 1, 1, 1, 1, 1, 1 (6) || Wall Rush
| Zantetsuken || 10 % || 0.7 % || x1.0 || 2 % chance to inflict bravery break. Won't gain stage bravery with break. Normal damage.
|-
|-
| Tsubamegaeshi (Midair BRV) || 21F || Opponent || 8, 8, 12, 12, 24 (60) OR 1, 1, 1, 1, 1 (5) || Wall Rush
| Naginata || 15 % || 1.5 || x1.0 || Longest reach. Normal damage.
|-
|-
| Death Claw (Ground HP) || 41F || Opponent || 10, 10 (20) OR 1, 1 (2) || Wall Rush
| Masamune || 15 % || 1.3 || x0.75, round down to nearest integer, minimum = 1. || Long reach. Produce more EX force on hit, weaker damage
|-
|-
| Hurricane (Midair HP) || 13F || Opponent || 4 x 6 (24) OR 1 x 6 (6) || Chase
| Battle Axe || 15 % || 0.7 || Random (x0.25 OR x1.75. Round down, min=1.) || Short reach, random damage on each hit.
|-
| Chicken Knife || 15 % || 0.7 || x1.0 - x2.2 (Scales with health. See table below.) || Short reach, increased damage at lower health.
|}
|}


Gilgamesh works well with most tournament viable assists.
{| class="wikitable"
|+ Chicken Knife damage multipliers
! Remaining health !! Damage multiplier
|-
|100 - 91 % || x1.0
|-
|90 - 81 % || x1.12
|-
|80 - 71  % || x1.25
|-
|70 - 61 % || x1.40
|-
|60 - 51 % || x1.57
|-
|50 - 41 % || x1.76
|-
|40 - 31 % || x1.97
|-
|30 - 21 % || x2.21
|-
|20 - 11 % || x2.48
|-
|10 % and below || x2.77
|}


== Builds ==
= Builds =
<tabber>
<tabber>
|-|Hybrid (EX)=
|-|Hybrid (EX)=
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Use CP glitch with Bard's Gear.
Use CP glitch with Bard's Gear.


Substitutes
{| class="wikitable"
Basic: Muscle Belt for Large Gap in HP booster or Battle Hammer if you need assist depletion.
|+colspan="3"|Substitutes
! Equipment !! Replacement !! Notes
|-
|{{accbas}} Muscle Belt || {{accbas}} Battle Hammer / {{accboo}} Large Gap in HP || If you're not using Gilgamesh's solo combos, these are good replacements.
|}


Substituting Muscle Belt is okay if you're not going for Gilgamesh's solo combos.
|-|build 2=
 
|-|Side by Side=
add build here
add build here
{{Build
{{Build
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</tabber>
</tabber>
= Assist =
== Gilgamesh's assist data ==
When used as an assist, Gilgamesh only draws Excalibur or Excalipoor. 50 % chance for either sword. Excalibur doubles the damage multiplier of the attacks as normal in addition to enhanced EX meter drain. Excalipoor applies 1 damage to all hits and '''generates EX''' for the opponent.
{{012Assist
|type1=BRV
|attack1=Cross Slash
|startup1=21F
|position1=Ground
|spawn1=Opponent
|damage1=6, 6, 8, 8, 16, 16 (30) / 1, 1, 1, 1, 1, 1 (6)
|effect1=Wall Rush
|type2=BRV
|attack2=Tsubamegaeshi
|startup2=21F
|position2=Air
|spawn2=Opponent
|damage2=8, 8, 12, 12, 24 (60) / 1, 1, 1, 1, 1 (5)
|effect2=Wall Rush
|type3=HP
|attack3=Death Claw
|startup3=41F
|position3=Ground
|spawn3=Opponent
|damage3=10, 10 (20) / 1, 1 (2)
|effect3=Wall Rush
|type4=HP
|attack4=Hurricane
|startup4=13F
|position4=Air
|spawn4=Opponent
|damage4=4 x 6 (24) / 1 x 6 (6)
|effect4=Chase
}}
== Assists ==
Gilgamesh works well with most tournament viable assists.

Latest revision as of 00:57, 26 March 2024


Info
Name Gilgamesh (ギルガメッシュ)
Original game Final Fantasy V
Weapon Axes, Daggers, Greatswords, Katanas, Parrying Weapons, Spears, Swords, Thrown Weapons
Armor Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields
Base ATK (LV100) 111 (High)
Base DEF (LV100) 111 (Average)
Run Speed 10.5 (Very Slow)
Dash Speed 77 (Average / Good)
Fall Speed 67 (Fast)
Fall Speed Ratio After Dodge 22 (Very Fast)
Exclusive weapons Osafune, Kotetsu, Yoshiyuki
Strengths Weaknesses
  • Aerial combat - Solo combos, quick poke, gap closer, lightning fast HP attack and ranged tools, Gilgamesh performs well in the most common area of the game.
  • Mid range anti-zoning - Electrocute is great at checking opponents at a distance, rewarding combos on hit.
  • Random weapons - Extraordinary effects such as instant bravery break, weapon length and increased EX generation are applied the moment Gilgamesh draws one of his 8 swords, which can turn the tides in his favor on a moment's notice.
  • EX Mode - One of the strongest EX Bursts in the game, along with 8 wielded swords can exponentially increase Gilgamesh's reward on hit.
  • Fast faller - Whenever Gilgamesh air dodges, he is more difficult to hit out of it on average.
  • Ground combat - Slow running speed, average HP attacks and lackluster bravery attacks pale in comparison to Gilgamesh's fundamentally solid aerial moves.
  • Random weapons - Gilgamesh cannot control which sword comes out, and may have to fight with suboptimal effects when he wants it the least.
  • EX Revenge checkmates - With aerial Missile HP being slow on startup and the other single hit HPs being ground only, overcoming EX Revenge checkmates can be difficult.

Overview

Bravery Attacks

If Gilgamesh draws Masamune, the EX Force generation of an attack will increase. These values are listed after a slash to all sword attacks that take advantage of this trait.

Ground

Damage multiplier Damage multiplier (x0.75) Startup frame Type Priority EX Force Effects CP (Mastered)
3, 3, 7, 7 (20) 2, 2, 5, 5 (14) 11F Physical Melee Low 90 / 162 Chase 30 (15)
[Close] Lunge and stab. Short reach, but quick strike.

Damage multiplier Damage multiplier (x0.75) Startup frame Type Priority EX Force Effects CP (Mastered)
10 - 31F Magical Ranged Low 0 - 30 (15)
[Long] Launch wind projectiles. Slow speed, long range.

Damage multiplier Damage multiplier (x0.75) Startup frame Type Priority EX Force Effects CP (Mastered)
3, 3, 4, 4, 8, 8 (30) 2, 2, 3, 3, 6, 6 (22) 21F Physical Melee Low 30 / 138 Wall Rush 30 (15)
[Close] Slash foe in a cross pattern.

Damage multiplier Damage multiplier (x0.75) Startup frame Type Priority EX Force Effects CP (Mastered)
6, 6, 11, 12 (35) 4, 4, 8, 9 (25) 28F Physical Melee Low 90 / 162 Chase 30 (15)
[Mid] Charge at foe while spinning weapon. Vertically limited.

Aerial

Damage multiplier Damage multiplier (x0.75) Startup frame Type Priority EX Force Effects CP (Mastered)
4, 6 (10) - 39F Magical Ranged Low 0 - 30 (15)
[Long] Call down lightning strike on foe. Single strike, but long range & effective vs any height.

Damage multiplier Damage multiplier (x0.75) Startup frame Type Priority EX Force Effects CP (Mastered)
3, 3, 7, 7 (20) 2, 2, 5, 5 (14) 11F Physical Melee Low 30 / 102 Wall Rush 30 (15)
[Close] Slash in a wide sweep. Short reach, but quick strike.

Damage multiplier Damage multiplier (x0.75) Startup frame Type Priority EX Force Effects CP (Mastered)
4, 4, 4, 6, 12 (30) 3, 3, 3, 4, 9 (22) 21F Physical Melee Low 30 / 120 Wall Rush 30 (15)
[Close] Forward roll and slash. Effective against any height.

Damage multiplier Damage multiplier (x0.75) Startup frame Type Priority EX Force Effects CP (Mastered)
6, 6, 11, 12 (35) 4, 4, 8, 9 (25) 28F Physical Melee Low 90 / 162 Chase 30 (15)
[Mid] Charge at foe while spinning weapon. Vertically limited.

HP Attacks

Ground

Damage multiplier Damage multiplier (x0.75) Startup frame Type Priority EX Force Effects CP (Mastered)
- - 53F - Ranged High 0 Wall Rush 30 (15)
[Long] Shoot off a rocket punch at high speed.

Damage multiplier Damage multiplier (x0.75) Startup frame Type Priority EX Force Effects CP (Mastered)
5, 5 (10) 3, 3 (6) 41F Physical Melee High 30 / 66 Wall Rush 30 (15)
[Mid] Charge at and slice foe. Vertically limited, very accurate.

Damage multiplier Damage multiplier (x0.75) Startup frame Type Priority EX Force Effects CP (Mastered)
- - 41F (peak) ~ 58F (land) - Melee High each 60 Dodge 30 (15)
[Dodge] Jump and pounce foe. Move with the analog stick.

Aerial

Damage multiplier Damage multiplier (x0.75) Startup frame Type Priority EX Force Effects CP (Mastered)
- - 45F - Ranged High 0 Wall Rush 30 (15)
[Long] Launch missile. Causes explosion on impact.

Damage multiplier Damage multiplier (x0.75) Startup frame Type Priority EX Force Effects CP (Mastered)
2x6 (12) 1 x 6 (6) 13F Physical Melee High 96 / 180 -- 30 (15)
[Close] Create a cyclone by spinning rapidly.

Damage multiplier Damage multiplier (x0.75) Startup frame Type Priority EX Force Effects CP (Mastered)
1, 1, 2 x 4 (10) 1 x 6 (6) 45F Physical Melee High 30 / 138 Wall Rush 30 (15)
[Mid] High-speed slashes. Slow, effective vs. any height.

EX Mode: Gilgamesh Morphing Time!

Effects:

  • Regen
  • Critical Boost
  • Octo Break

Octo Break

[Always active while in EX Mode] Wields a weapon in each of his eight arms. Which weapons he wields is unknown until entering EX Mode.

EX Burst: The Greatest Sword

A flurry of attacks using the greatest sword ever known. Select Excalibur to deal great damage. Select Excalipoor to...

Damage multiplier (initial) Damage multiplier (rest) Type
10 x 4 (40) 15 x 4 hits (x2 due to Excalibur) Physical

Gilgamesh's mechanics

Gilgamesh can draw one of eight different swords whenever he attacks with a melee attack. Each sword has unique traits when used, such as weapon length, EX meter drain or different damage multipliers. All swords are drawn at random with a set probability for each sword.

The weapons' damage multiplier affects the attack's damage multiplier and not the final damage.

Weapon Drawing probability Reach Damage multiplier Effect
Excalibur 10 % 1.0 x1.0 Double damage with each hit.
Excalipoor 10 % 1.0 x1.0 1 damage with each hit.
Genji Blade 10 % 1.0 x0.75, round down to nearest integer, minimum = 1. EX gauge depletion, weaker damage *1
Zantetsuken 10 % 0.7 % x1.0 2 % chance to inflict bravery break. Won't gain stage bravery with break. Normal damage.
Naginata 15 % 1.5 x1.0 Longest reach. Normal damage.
Masamune 15 % 1.3 x0.75, round down to nearest integer, minimum = 1. Long reach. Produce more EX force on hit, weaker damage
Battle Axe 15 % 0.7 Random (x0.25 OR x1.75. Round down, min=1.) Short reach, random damage on each hit.
Chicken Knife 15 % 0.7 x1.0 - x2.2 (Scales with health. See table below.) Short reach, increased damage at lower health.
Chicken Knife damage multipliers
Remaining health Damage multiplier
100 - 91 % x1.0
90 - 81 % x1.12
80 - 71  % x1.25
70 - 61 % x1.40
60 - 51 % x1.57
50 - 41 % x1.76
40 - 31 % x1.97
30 - 21 % x2.21
20 - 11 % x2.48
10 % and below x2.77

Builds

Stats
HP 10299
CP 450
BRV 996
ATK 179
DEF 182
LUK 60
Max Booster x3.5
Special Effect: Seal of Lufenia
Equipment
Assist Kuja
Weapon Heaven's Cloud
Hand Lufenian Dirk
Head Lufenian Headband
Armor Lufenian Vest
Accessory 1 accessory_basic.png Muscle Belt
Accessory 2 accessory_basic.png Dismay Shock
Accessory 3 accessory_booster.png Summon Unused
Accessory 4 accessory_booster.png Pre-EX Mode
Accessory 5 accessory_booster.png Pre-EX Revenge
Accessory 6 accessory_booster.png Aerial
Accessory 7 accessory_special.png White Gem
Accessory 8 accessory_special.png Tenacious Attacker
Accessory 9 accessory_special.png Glutton
Accessory 10 accessory_special.png First to Victory
Summon Rubicante

Use CP glitch with Bard's Gear.

Substitutes
Equipment Replacement Notes
accessory_basic.png Muscle Belt accessory_basic.png Battle Hammer / accessory_booster.png Large Gap in HP If you're not using Gilgamesh's solo combos, these are good replacements.

add build here

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Assist

Gilgamesh's assist data

When used as an assist, Gilgamesh only draws Excalibur or Excalipoor. 50 % chance for either sword. Excalibur doubles the damage multiplier of the attacks as normal in addition to enhanced EX meter drain. Excalipoor applies 1 damage to all hits and generates EX for the opponent.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Cross Slash 21F Ground Opponent 6, 6, 8, 8, 16, 16 (30) / 1, 1, 1, 1, 1, 1 (6) Wall Rush
BRV Tsubamegaeshi 21F Air Opponent 8, 8, 12, 12, 24 (60) / 1, 1, 1, 1, 1 (5) Wall Rush
HP Death Claw 41F Ground Opponent 10, 10 (20) / 1, 1 (2) Wall Rush
HP Hurricane 13F Air Opponent 4 x 6 (24) / 1 x 6 (6) Chase

Assists

Gilgamesh works well with most tournament viable assists.