Golbez (Dissidia 012) and Kain Highwind (Dissidia 012): Difference between pages

From Dissidia Wiki
(Difference between pages)
 
(Moved assist below builds.)
 
Line 2: Line 2:


{{CharacterInfo
{{CharacterInfo
|name=Golbez (ゴルベーザ)
|name=Kain Highwind (カイン・ハイウインド)
|origin=Final Fantasy IV
|origin=Final Fantasy IV
|weapon=Axes, Greatswords, Rods, Spears
|weapon=Daggers, Greatswords, Katanas, Spears, Swords
|armor=Gauntlets, Heavy Armor, Helms, Light Armor, Shields
|armor=Shields, Gauntlets, Large Shields, Helms, Light Armor, Heavy Armor
|atk=110 (Average)
|atk=110 (Average)
|def=112 (High)
|def=111 (Average)
|runspeed=7 (Average)
|runspeed=8 (Below Average)
|dash=77 (Average / Good)
|dash=81 (Below Average)
|fall=??
|fall=67 (Fast)
|fallr=40 (Average)
|fallr=16 (Very Fast)
|exclusives=Lilith Rod, Asura's Rod, Zeromus Shard
|exclusives=Black Dragon Spear, Holy Dragon Spear, Abel's Lance, Highwind
}}
}}


Line 21: Line 21:


== Overview ==
== Overview ==
Golbez is a playable character in Dissidia 012.
Kain Highwind is a playable character in Dissidia 012.


== Bravery Attacks ==
== Bravery Attacks ==
Line 28: Line 28:


<tabber>
<tabber>
|-|Rising Wave=
|-|Spiral Blow=
{{AbilityInfoGolbez
{{AbilityInfo
|damage1=6, 3x3, 6x3, 2xN (~35)
|damage=20
|startup1=23F
|startup=19F
|type1=Magical
|type=Physical
|priority1=Melee Low, Ranged Low (2nd part)
|priority=Melee Low
|ex1=~30
|ex=0
|effect1=Wall Rush (2nd part)
|effect=Wall Rush
|cp1=30 (15)
|cp=30 (15)
|damage2=2xN, 6x3 (~26)
|startup2=43F
|type2=Magical
|priority2=Unblockable, Ranged Low (2nd part)
|ex2=each 3
|effect2=Wall Rush (2nd part)
|cp2=-
}}
}}
''[Close~Mid] Uppercut & magic. Change combo with button hold.''
''[Close] Charge at opponent while spinning diagonally upwards.''


|-|Glare Hand=
|-|Lance Burst=
{{AbilityInfoGolbez
{{AbilityInfo
|damage1=19, 6x3 (37)
|damage=2x6, 5, 15 (32)
|startup1=17F
|startup=29F
|type1=Magical
|type=Physical
|priority1=Melee Low, Ranged Low (2nd part)
|priority=Melee Low
|ex1=30
|ex=90
|effect1=Chase, Wall Rush (2nd part)
|effect=Chase
|cp1=30 (15)
|cp=30 (15)
|damage2=8xN, 6x3 (~26)
|startup2=23F
|type2=Magical
|priority2=Ranged Low
|ex2=each 30
|effect2=Wall Rush (2nd part)
|cp2=-
}}
}}
''[Close~Mid] Swipe and magic. Change combo with button hold.''
''[Mid] Stab w/lance and kick foe. Deal more damage when close.''


|-|Attack System (ground)=
|-|Cyclone (ground)=
{{AbilityInfo
{{AbilityInfo
|damage=4, each 2
|damage=10
|startup=23F (slap), 83F (laser)
|startup=35F
|type=Magical
|type=Physical
|priority=Melee Low (slap), Ranged Low (laser)
|priority=Ranged Low
|ex=30
|ex=0
|effect=-
|effect=-
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Close~Long] Direct strike while magic bit fires on foe.''
''[Long] Launch pockets of air at foe to send upwards.''
 
Can solo combo on hit from a distance.


</tabber>
</tabber>
Line 83: Line 71:


<tabber>
<tabber>
|-|Gravity Force=
|-|Lance Barrage=
{{AbilityInfoGolbez
{{AbilityInfo
|damage1=15, 3x9, 11 (53)
|damage=7, 8 + 2x4, 12/15 (35/30)
|startup1=61F (big orb), 113F (after warp)
|startup=19F
|type1=Magical
|type=Physical
|priority1=Ranged Mid, Ranged High (big orb)
|priority=Melee Low
|ex1=30
|ex=30 (Wall Rush) / 90 (Chase)
|effect1=Absorb, Wall Rush
|effect=Chase, Wall Rush
|cp1=30 (15)
|cp=30 (15)
|damage2=5, 3x8, 11 (40)
|startup2=61F (big orb), 113F (after warp)
|type2=Magical
|priority2=Melee Mid, Ranged High (big orb)
|ex2=27
|effect2=Absorb, Wall Rush
|cp2=-
}}
}}
''[Close~Long] Warp & attack with gravity sphere. Can be aimed.''
''[Close] Multiple lance thrusts. Change combo with analog stick.''
 


|-|Gravity System=
|-|Celestial Shooter=
{{AbilityInfo
{{AbilityInfo
|damage=5, 1x7, 10, 8 (30)
|damage=2x4, 7 + 4, 4, 5, 12/15 (40/30)
|startup=21F (slap), 43F (laser)
|startup=21F
|type=Magical
|type=Physical
|priority=Melee Low (slap), Ranged Low (laser)
|priority=Melee Low
|ex=30
|ex=30 (Wall Rush) / 90 (Chase)
|effect=Chase, Wall Rush
|effect=Chase, Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Close~Mid] Direct strike plus laser. Strong downwards homing.''
''Quick upward lunge. Change combo with analog stick.''
 


|-|Float System=
|-|Crashing Dive=
{{AbilityInfo
{{AbilityInfo
|damage=5, 1x7, 10, 8 (30)
|damage=1x7, 8 + 1x7, 6, 12/15 (40/30)
|startup=21F (slap), 43F (laser)
|startup=21F
|type=Magical
|type=Physical
|priority=Melee Low (slap), Ranged Low (laser)
|priority=Melee Low
|ex=30
|ex=30 (Wall Rush) / 90 (Chase)
|effect=Chase, Wall Rush
|effect=Chase, Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Close~Mid] Direct strike plus laser. Strong upwards homing.''
''[Dive] A spinning charge. Change combo with analog stick.''


|-|Attack System (midair)=
|-|Cyclone (midair)=
{{AbilityInfo
{{AbilityInfo
|damage=4, each 2
|damage=10
|startup=23F (slap), 83F (laser)
|startup=35F
|type=Magical
|type=Physical
|priority=Melee Low (slap), Ranged Low (laser)
|priority=Ranged Low
|ex=30
|ex=0
|effect=-
|effect=-
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Close~Long] Direct strike while magic bit fires on foe.''
''[Long] Launch pockets of air at foe to send upwards.''


</tabber>
</tabber>


== HP Attacks ==
== HP Attacks ==
All Cosmic Ray HP attacks share the same attack data despite branching from different bravery attacks.


=== Ground ===
=== Ground ===


<tabber>
<tabber>
|-|Nightglow=
{{AbilityInfo
|damage=1x3, 4, 4 (11)
|startup=15F (close), 91F (far)
|type=Magical
|priority=Melee High (close), Ranged High (far)
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''[Close~Mid] A darkness attack, unleashing magic from the earth.''


|-|Sector Ray (ground)=
|-|Jump=
 
{{AbilityInfo
{{AbilityInfo
|damage=1x ~12 (~12)
|damage=2xN
|startup=61F
|startup=See table below
|type=Magical
|type=Physical
|priority=Ranged High
|priority=Melee High
|ex=~36
|ex=3 each
|effect=Wall Rush
|effect=Wall Rush
|cp=30 (15)
|cp=40 (20)
}}
}}
''[Close~Mid] Deploy multiple orbs. Orbs fire at foe with lasers.''
''[Close~Long] Pounce on foe. Charge to change its strength.''
 


|-|Cosmic Ray A=
=== Jump's frame data ===
{{AbilityInfo
{{AbilityInfoKain
|damage=1x6 (6)
|startup1=8F
|startup=??
|maxcharge1=After button release
|type=Magical
|liftoff1=7F
|priority=Melee High
|peak1=23F~41F
|ex=36
|landing1=51F
|effect=Wall Rush
|startup2=32F
|cp=30 (15)
|maxcharge2=After button release
|liftoff2=9F
|peak2=27F~49F
|landing2=67F
|startup3=62F
|maxcharge3=After button release
|liftoff3=9F
|peak3=31F~57F
|landing3=79F
}}
}}
''Branching from Rising Wave. [Combo] Cast lightning attack.''


|-|Cosmic Ray B=
|-|Dragon's Fang=
{{AbilityInfo
{{AbilityInfo
|damage=1x6 (6)
|damage=-
|startup=??
|startup=41F
|type=Magical
|type=-
|priority=Melee High
|priority=Melee High
|ex=36
|ex=0
|effect=Wall Rush
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''Branching from Glare Hand. [Combo] Cast lightning attack.''
''[Close] Stab foe with lance. Effective against any height.''


</tabber>
</tabber>
Line 203: Line 176:


<tabber>
<tabber>
|-|Genesis Rock=
|-|Rising Drive=
{{AbilityInfo
{{AbilityInfo
|damage=1x ~13 (~13)
|damage=2x32 (64)
|startup=51F
|startup=49F
|type=Magical
|type=Physical
|priority=Ranged High
|priority=Melee High
|ex=~36
|ex=30
|effect=Wall Rush
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Close~Long] Summon rubble, spin it, then hurl it far away.''
''[Rise] Spin lance charging upwards until hitting ceiling.''


|-|Sector Ray (midair)=
|-|Sky Rave=
{{AbilityInfo
{{AbilityInfo
|damage=1x ~12 (~12)
|damage=2x37 (74)
|startup=61F
|startup=49F
|type=Magical
|type=Physical
|priority=Ranged High
|priority=Melee High
|ex=~36
|ex=30
|effect=Wall Rush
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Close~Mid] Deploy multiple bits. Bits fire at foe with lasers.''
''[Dive] Barrel downwards with lance until hitting ground.''


|-|Cosmic Ray C=
|-|Dragon's Fang (midair)=
{{AbilityInfo
{{AbilityInfo
|damage=1x6 (6)
|damage=-
|startup=??
|startup=41F
|type=Magical
|type=-
|priority=Melee High
|priority=Melee High
|ex=36
|ex=0
|effect=Wall Rush
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''Branching from Gravity System. [Combo] Cast lightning attack.''
''[Close] Stab foe with lance. Effective against any height.''
 


|-|Cosmic Ray D=
|-|Gungnir=
{{AbilityInfo
{{AbilityInfo
|damage=1x6 (6)
|damage=2x30 (60)
|startup=??
|startup=55F
|type=Magical
|type=Physical
|priority=Melee High
|priority=Ranged High
|ex=36
|ex=30
|effect=Wall Rush
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''Branching from Float System. [Combo] Cast lightning attack.''
''[Mid] Throw energy infused lance. Flies until hitting stage.''


</tabber>
</tabber>
== EX Mode: Summon Shadow Dragon ==
 
== EX Mode: Holy Strength ==
Effects:
Effects:
* Regen
* Regen
* Critical Boost
* Critical Boost
* Black Fang
* Lancet
 
=== Black Fang ===
''[Activate with R + Square] Breaks opponent in one hit. Can only gain stage bravery.''


{{AbilityInfo
=== Lancet ===
|damage=-
''[Activate with R + Square] Damage dealt absorbed as HP and immediately recovers spent BRV. Cancel action with Air Dash.''
|startup=400F (~6.5 seconds)
|type=-
|priority=-
|ex=-
|effect=Bravery Break
|cp=-
}}


=== EX Burst: Twin Moon ===
=== EX Burst: Dragoon's Pride ===
''Casts a powerful spell along with a Shadow Dragon. Enter the commands that appear on both sides of the screen at the same time.''
''The ultimate dragoon jump. Repeatedly press command displayed on the screen to raise the gauge. The command will change twice at random''


{{burst
{{burst
|damage1=5x4 (20)
|damage1=20, 10 (30)
|damage2=20, 30x2 (100 total)
|damage2=70 (100 total)
|type=Magical
|type=Physical
}}
}}
== Assist ==
Golbez's assist data.
{| class="wikitable"
|-
! Attack !! Startup !! Spawns near !! Damage Multiplier !! Additional properties
|-
| Glare Hand (Ground BRV) || 23F || Opponent || 8 x N, 6 x 3 (up to 26) || Chase (first hit), Wall Rush *5
|-
| Attack System (Midair BRV) || 23/83F || Opponent || 4, 2 x N || Chase *5
|-
| Nightglow (Ground HP) || 15F (close), 91F (far) || Player || 1 x 3, 4, 4 || Melee High (five hits), Ranged High, Wall Rush
|-
| Genesis Rock (Midair HP) || 51F || Opponent || 1 x 13 (up to 13) || Wall Rush
|}
Golbez works well with Kuja and Jecht.


== Builds ==
== Builds ==
Builds here.


<tabber>
<tabber>
|-|Build #1=
|-|Side by Side (Damage)=
{{Build
{{Build
|hp=
|hp=9971
|cp=
|cp=450
|brv=
|brv=957
|atk=
|atk=181
|def=
|def=182
|luk=
|luk=60
|booster=
|booster=x7.4
|setbonus=
|setbonus=Seal of Lufenia
|ast=
|ast=Player Choice
|wpn=
|wpn=Highwind
|hand=
|hand=Lufenian Dirk
|head=
|head=Lufenian Headband
|armor=
|armor=Lufenian Vest
|acc1=
|acc1={{accbas}} Hyper Ring
|acc2=
|acc2={{accbas}} Muscle Belt
|acc3=
|acc3={{accbas}} Sniper Eye
|acc4=
|acc4={{accboo}} Large Gap in HP
|acc5=
|acc5={{accboo}} BRV = 0
|acc6=
|acc6={{accboo}} Empty EX Gauge
|acc7=
|acc7={{accboo}} Summon Unused
|acc8=
|acc8={{accboo}} Pre-EX Mode
|acc9=
|acc9={{accboo}} Pre-EX Revenge
|acc10=
|acc10={{accsp}} Side by Side
|summon=
|summon=Rubicante
}}
}}
Use the [[CP Glitch (Dissidia 012)|'''CP Glitch''']] for Thief's Gear and Bard's Gear.
A high damage build utilising bravery damage and wall rush for small stages with low ceiling. The maximum booster value of x7.4 activates with ''both'' Large Gap in HP and BRV = 0. x5.3 when Large Gap in HP is in effect, but not BRV = 0.
Substitutes
Basic: Hyper Ring for Battle Hammer (assist depletion) or Dismay Shock (enhanced EX depletion)


|-|Build #2=
|-|Hybrid (EX)=
{{Build
{{Build
|hp=
|hp=9644
|cp=
|cp=450
|brv=
|brv=1075
|atk=
|atk=68
|def=
|def=71
|luk=
|luk=60
|booster=
|booster=x3.5
|setbonus=
|setbonus=Seal of Lufenia
|ast=
|ast=Player Choice
|wpn=
|wpn=Heaven's Cloud
|hand=
|hand=Lufenian Dirk
|head=
|head=Lufenian Hairpin
|armor=
|armor=Lufenian Vest
|acc1=
|acc1={{accbas}} Muscle Belt
|acc2=
|acc2={{accbas}} Sniper Eye
|acc3=
|acc3={{accbas}} Dismay Shock
|acc4=
|acc4={{accboo}} Large Gap in HP
|acc5=
|acc5={{accboo}} Summon Unused
|acc6=
|acc6={{accboo}} Pre-EX Mode
|acc7=
|acc7={{accboo}} Pre-EX Revenge
|acc8=
|acc8={{accsp}} Tenacious Attacker
|acc9=
|acc9={{accsp}} Glutton
|acc10=
|acc10={{accsp}} First to Victory
|summon=
|summon=Rubicante
}}
}}


Use the [[CP Glitch (Dissidia 012)|'''CP Glitch''']] for Thief's Gear and Bard's Gear.
A damage build without sacrificing EX absorption. Recommended for medium to large stages. x2.3 booster before Large Gap in HP activates.
Substitutes
Weapon: Cleaver
If you intend to use Aerith assist, use Cleaver instead. Heaven's Cloud serves well if you are comfortable doing his aerial bravery loops (in the corner).
</tabber>
</tabber>
== Assist ==
Kain's assist data.
{{012Assist
|type1=BRV
|attack1=Lance Burst
|startup1=29F
|position1=Ground
|spawn1=Opponent
|damage1=2x6, 5, 15 (32)
|effect1=Chase
|type2=BRV
|attack2=Crashing Dive
|startup2=21F
|position2=Air
|spawn2=Opponent
|damage2=1x7, 8, 1x7, 6, 12 (40)
|effect2=Wall Rush
|type3=HP
|attack3=Jump
|startup3=62F
|position3=Ground
|spawn3=Opponent
|damage3=2xN
|effect3=Wall Rush
|type4=HP
|attack4=Dragon's Fang
|startup4=41F
|position4=Air
|spawn4=Opponent
|damage4=-
|effect4=Wall Rush
}}

Revision as of 18:53, 4 January 2024


Info
Name Kain Highwind (カイン・ハイウインド)
Original game Final Fantasy IV
Weapon Daggers, Greatswords, Katanas, Spears, Swords
Armor Shields, Gauntlets, Large Shields, Helms, Light Armor, Heavy Armor
Base ATK (LV100) 110 (Average)
Base DEF (LV100) 111 (Average)
Run Speed 8 (Below Average)
Dash Speed 81 (Below Average)
Fall Speed 67 (Fast)
Fall Speed Ratio After Dodge 16 (Very Fast)
Exclusive weapons Black Dragon Spear, Holy Dragon Spear, Abel's Lance, Highwind
Strengths Weaknesses

Overview

Kain Highwind is a playable character in Dissidia 012.

Bravery Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
20 19F Physical Melee Low 0 Wall Rush 30 (15)
[Close] Charge at opponent while spinning diagonally upwards.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2x6, 5, 15 (32) 29F Physical Melee Low 90 Chase 30 (15)
[Mid] Stab w/lance and kick foe. Deal more damage when close.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
10 35F Physical Ranged Low 0 - 30 (15)

[Long] Launch pockets of air at foe to send upwards.

Can solo combo on hit from a distance.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
7, 8 + 2x4, 12/15 (35/30) 19F Physical Melee Low 30 (Wall Rush) / 90 (Chase) Chase, Wall Rush 30 (15)
[Close] Multiple lance thrusts. Change combo with analog stick.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2x4, 7 + 4, 4, 5, 12/15 (40/30) 21F Physical Melee Low 30 (Wall Rush) / 90 (Chase) Chase, Wall Rush 30 (15)
Quick upward lunge. Change combo with analog stick.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x7, 8 + 1x7, 6, 12/15 (40/30) 21F Physical Melee Low 30 (Wall Rush) / 90 (Chase) Chase, Wall Rush 30 (15)
[Dive] A spinning charge. Change combo with analog stick.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
10 35F Physical Ranged Low 0 - 30 (15)
[Long] Launch pockets of air at foe to send upwards.

HP Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2xN See table below Physical Melee High 3 each Wall Rush 40 (20)

[Close~Long] Pounce on foe. Charge to change its strength.

Jump's frame data

Version Startup / charge time Max charge time = 180F Liftoff Peak Landing
LV1 8F After button release 7F 23F~41F 51F
LV2 32F After button release 9F 27F~49F 67F
LV3 62F After button release 9F 31F~57F 79F

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 41F - Melee High 0 Wall Rush 30 (15)
[Close] Stab foe with lance. Effective against any height.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2x32 (64) 49F Physical Melee High 30 Wall Rush 30 (15)
[Rise] Spin lance charging upwards until hitting ceiling.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2x37 (74) 49F Physical Melee High 30 Wall Rush 30 (15)
[Dive] Barrel downwards with lance until hitting ground.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 41F - Melee High 0 Wall Rush 30 (15)
[Close] Stab foe with lance. Effective against any height.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2x30 (60) 55F Physical Ranged High 30 Wall Rush 30 (15)
[Mid] Throw energy infused lance. Flies until hitting stage.

EX Mode: Holy Strength

Effects:

  • Regen
  • Critical Boost
  • Lancet

Lancet

[Activate with R + Square] Damage dealt absorbed as HP and immediately recovers spent BRV. Cancel action with Air Dash.

EX Burst: Dragoon's Pride

The ultimate dragoon jump. Repeatedly press command displayed on the screen to raise the gauge. The command will change twice at random

Damage multiplier (initial) Damage multiplier (rest) Type
20, 10 (30) 70 (100 total) Physical

Builds

Stats
HP 9971
CP 450
BRV 957
ATK 181
DEF 182
LUK 60
Max Booster x7.4
Special Effect: Seal of Lufenia
Equipment
Assist Player Choice
Weapon Highwind
Hand Lufenian Dirk
Head Lufenian Headband
Armor Lufenian Vest
Accessory 1 accessory_basic.png Hyper Ring
Accessory 2 accessory_basic.png Muscle Belt
Accessory 3 accessory_basic.png Sniper Eye
Accessory 4 accessory_booster.png Large Gap in HP
Accessory 5 accessory_booster.png BRV = 0
Accessory 6 accessory_booster.png Empty EX Gauge
Accessory 7 accessory_booster.png Summon Unused
Accessory 8 accessory_booster.png Pre-EX Mode
Accessory 9 accessory_booster.png Pre-EX Revenge
Accessory 10 accessory_special.png Side by Side
Summon Rubicante

Use the CP Glitch for Thief's Gear and Bard's Gear.

A high damage build utilising bravery damage and wall rush for small stages with low ceiling. The maximum booster value of x7.4 activates with both Large Gap in HP and BRV = 0. x5.3 when Large Gap in HP is in effect, but not BRV = 0.

Substitutes

Basic: Hyper Ring for Battle Hammer (assist depletion) or Dismay Shock (enhanced EX depletion)

Stats
HP 9644
CP 450
BRV 1075
ATK 68
DEF 71
LUK 60
Max Booster x3.5
Special Effect: Seal of Lufenia
Equipment
Assist Player Choice
Weapon Heaven's Cloud
Hand Lufenian Dirk
Head Lufenian Hairpin
Armor Lufenian Vest
Accessory 1 accessory_basic.png Muscle Belt
Accessory 2 accessory_basic.png Sniper Eye
Accessory 3 accessory_basic.png Dismay Shock
Accessory 4 accessory_booster.png Large Gap in HP
Accessory 5 accessory_booster.png Summon Unused
Accessory 6 accessory_booster.png Pre-EX Mode
Accessory 7 accessory_booster.png Pre-EX Revenge
Accessory 8 accessory_special.png Tenacious Attacker
Accessory 9 accessory_special.png Glutton
Accessory 10 accessory_special.png First to Victory
Summon Rubicante

Use the CP Glitch for Thief's Gear and Bard's Gear.

A damage build without sacrificing EX absorption. Recommended for medium to large stages. x2.3 booster before Large Gap in HP activates.

Substitutes

Weapon: Cleaver

If you intend to use Aerith assist, use Cleaver instead. Heaven's Cloud serves well if you are comfortable doing his aerial bravery loops (in the corner).

Assist

Kain's assist data.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Lance Burst 29F Ground Opponent 2x6, 5, 15 (32) Chase
BRV Crashing Dive 21F Air Opponent 1x7, 8, 1x7, 6, 12 (40) Wall Rush
HP Jump 62F Ground Opponent 2xN Wall Rush
HP Dragon's Fang 41F Air Opponent - Wall Rush