Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2, 1 x 5, 10, 2, 1 x 6, 10, 3, 1 x 5, 2 (45) | 21F | Physical | Melee Low | 93 | Chase | 30 (15) |
Muggshotter (talk | contribs) (Changed character info to use the template instead. Added portrait.) |
Muggshotter (talk | contribs) (Added portrait) |
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[[Category:Dissidia 012 Final Fantasy]] | [[Category:Dissidia 012 Final Fantasy]] | ||
{{012CharNav | {{012CharNav | ||
|icon=https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon- | |icon=https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-sephi.png | ||
|general=[[ | |general=[[Sephiroth (Dissidia_012)|'''General''']] | ||
|matchups=Matchups | |matchups=Matchups | ||
|resources=Resources | |resources=Resources | ||
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{{CharacterInfo | {{CharacterInfo | ||
|portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port- | |portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-sephi.png | ||
|name= | |name=Sephiroth (セフィロス) | ||
|origin=Final Fantasy VII | |origin=Final Fantasy VII | ||
|weapon= | |weapon=Greatswords, Katanas | ||
|armor= | |armor=Chestplates, Gauntlets, Heavy Armor,<br>Helms, Light Armor, Shields | ||
|atk= | |atk=111 (High) | ||
|def= | |def=111 (Average) | ||
|runspeed= | |runspeed=9 (Slow) | ||
|dash= | |dash=81 (Below Average) | ||
|fall= | |fall=85 (Average) | ||
|fallr= | |fallr=41 (Below Average) | ||
|exclusives= | |exclusives=Masamune Blade, Masamune, One-Winged Angel | ||
}} | |||
{{ProConTable | {{ProConTable | ||
|pros= | |pros=*'''Zoning'''. Shadow Flare can pressure the opponent into taking action and follow a pace that Sephiroth dictates. | ||
* ''' | *'''Aerial combat''' lets Sephiroth fight comfortably without ground, or relying on it. | ||
*'''Damage output''' is great with high attack stat, damaging braveries and HP wall rushes. Sephiroth can shred through bravery with a single assist combo. | |||
* ''' | *'''Meter generation''', Sephiroth builds both EX and Assist meter reliably and can be built for it | ||
*'''Builds''' provide ample room to optimize and adjust Sephiroth's strengths. | |||
* '''Damage''' | *'''Flexible post-dodge defense''' with three midair HPs providing evasion or instant guard. | ||
*'''EX Mode''' amplifies Sephiroth's damage, but also lets reset the opponent's bravery to 0 with Heartless Angel with an assist. | |||
* ''' | *'''Easy and reliable''' at all levels of play. | ||
|cons=*'''Anti-Zoning'''. Bravery Boost on Dodge and long range counters such as {{012fir}}'s Shield Bash and {{012exd}}'s block followups can limit the effectiveness of Sephiroth's zoning. | |||
* ''' | *'''Linearity'''. Many of Sephiroth's attacks are either telegraphed or have average to poor tracking. | ||
*'''No quick air pokes'''. Sephiroth has attacks with early dodge cancel recovery and fast startup, but not both on a single move. The only exception is Transience which is ground only bravery. | |||
* ''' | *'''Mobility''' is slightly worse on average overall, encouraging active use of attacks, dodges and dashes to stay on top of the competition. | ||
* ''' | |||
|cons= | |||
* ''' | |||
* ''' | |||
* ''' | |||
* ''' | |||
}} | }} | ||
= Overview = | = Overview = | ||
= Bravery Attacks = | |||
Some of Sephiroth's melee bravery attacks require two bravery inputs to complete them. The second input is a finisher which can be done early. Delaying this button press until all preceding hits have connected maximizes the damage dealt. This is what attack descriptions refer to when they say "delay combo to boost hit times." | |||
== Ground == | == Ground == | ||
<tabber> | <tabber> | ||
|-| | |-|Reaper= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2, 1 x 5, 10, 2, 1 x 6, 10, 3, 1 x 5, 2 (45) | ||
|startup= | |startup=21F | ||
|type=Physical | |type=Physical | ||
|priority=Melee Low | |priority=Melee Low | ||
|ex= | |ex=93 | ||
|effect=Chase | |effect=Chase | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
''[Close] | ''[Close] Katana slash. Delay combo to boost hit times.'' | ||
|-| | |-|Fervent Blow= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=5, 4 x 5, 1 x 3, 7 (35) | ||
|startup=27F | |startup=27F | ||
|type=Physical | |type=Physical | ||
|priority=Melee Low | |priority=Melee Low, Ranged Low | ||
|ex=30 | |ex=30 | ||
|effect=Wall Rush | |effect=Wall Rush | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Long] Shockwaves from sword. Delay combo to boost hit times.'' | ||
|-| | |-|Shadow Flare (ground)= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=each (3) | ||
|startup= | |startup=45F | ||
|type=Magical | |type=Magical | ||
|priority= | |priority=Ranged Low | ||
|ex=0 | |ex=0 | ||
|effect=- | |effect=- | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
''[Long] | ''[Long] Generate 4 spheres of darkness surrounding opponent.'' | ||
Shadow Flare is one of Sephiroth's character-defining braveries, but the grounded version is not used often. It leaves him airborne, which is great for builds with a Pre-Jump booster {{accboo}}, but not ideal for repeated use on the ground. A decent, supplementary bravery to start off with, but not one to be relied on throughout a fight. | |||
{{ | |||
}} | |||
|-| | |-|Transience= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=1 x 7, 13 (20) | ||
|startup= | |startup=15F | ||
|type=Magical | |type=Physical (1st hit), Magical (other hits) | ||
|priority= | |priority=Melee Low | ||
|ex= | |ex=30 | ||
|effect= | |effect=Wall Rush | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Close] Quick upward sword slash. Short reach, but fast.'' | ||
</tabber> | </tabber> | ||
Line 160: | Line 105: | ||
<tabber> | <tabber> | ||
|-| | |-|Sudden Cruelty= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage=5, | |damage=2 x 8, 9, 4, 1 x 5, 6 (40) | ||
|startup= | |startup=17F | ||
|type=Physical | |type=Physical | ||
|priority=Melee Low | |priority=Melee Low | ||
|ex=30 | |ex=30 | ||
|effect= | |effect=Chase | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Mid] Nigh-instant slices. Delay combo to boost hit times.'' | ||
|-| | |-|Godspeed= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=5, 4 x 5, 1, 2, 7 (35) | ||
|startup= | |startup=23F | ||
|type=Physical | |type=Physical | ||
|priority=Melee Low | |priority=Melee Low, Ranged Low | ||
|ex= | |ex=33 | ||
|effect=Wall Rush | |effect=Wall Rush | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
'' | ''[Long] Shockwaves from sword. Delay combo to boost hit times.'' | ||
|-| | |-|Oblivion= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=6, 1 x 9, 10 (25) | ||
|startup= | |startup=27F | ||
|type=Physical | |type=Physical | ||
|priority=Melee Low | |priority=Melee Low | ||
|ex= | |ex=30 | ||
|effect=Wall Rush | |effect=Wall Rush | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
'' | ''[Mid] Light-speed movement continuously damaging foe.'' | ||
|-| | |-|Shadow Flare (midair)= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=each (3) | ||
|startup= | |startup=45F | ||
|type= | |type=Magical | ||
|priority= | |priority=Ranged Low | ||
|ex= | |ex=0 | ||
|effect= | |effect=- | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Long] Generate 4 spheres of darkness surrounding opponent.'' | ||
</tabber> | </tabber> | ||
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<tabber> | <tabber> | ||
|-| | |-|Black Materia= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=3 x N (max charged) | ||
|startup= | |startup=63F, 101F, 201F | ||
|type= | |type=Magical | ||
|priority= | |priority=Ranged High | ||
|ex= | |ex=0, 0, 6 | ||
|effect=Wall Rush | |effect=Wall Rush, Absorb (if max) | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Long] Summon meteors. Hold button to increase size.'' | ||
Minimum charge time for LV2 is 90F, and 178F for LV3. | |||
|-| | |-|Octaslash (ground)= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2 x 6, 4 (16) | ||
|startup= | |startup=43F | ||
|type= | |type=Physical | ||
|priority= | |priority=Melee High | ||
|ex= | |ex=21 | ||
|effect= | |effect=Wall Rush | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Mid] 8 violent slicing attacks. Strike foe with long reach.'' | ||
|-| | |-|Scintilla (ground)= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=4, 1 x 6 (10) | ||
|startup= | |startup=45F, 1F-42F (block) | ||
|type=Physical | |type=Physical | ||
|priority=Melee High | |priority=Block Mid, Melee High | ||
|ex= | |ex=30 | ||
|effect=Wall Rush | |effect=Wall Rush, Block | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
'' | ''[Block] Defends, then attacks. Attack even if block fails.'' | ||
</tabber> | </tabber> | ||
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<tabber> | <tabber> | ||
|-| | |-|Hell's Gate= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage=2 | |damage=2 x N | ||
|startup= | |startup=55F | ||
|type=Physical | |type=Physical | ||
|priority=Melee High | |priority=Melee High | ||
|ex= | |ex=60 + 3 x N | ||
|effect= | |effect=- | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Dive] Freefall lunge. Hold button to keep falling. Aim with the analog stick.'' | ||
|-| | |-|Scintilla (midair)= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=4, 1 x 6 (10) | ||
|startup= | |startup=45F, 1F-42F (block) | ||
|type= | |type=Physical | ||
|priority= | |priority=Block Mid, Melee High | ||
|ex= | |ex=30 | ||
|effect= | |effect=Wall Rush, Block | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Block] Defends, then attacks. Attack even if block fails.'' | ||
|-| | |-|Heaven's Light= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=- | ||
|startup= | |startup=43F | ||
|type= | |type=- | ||
|priority= | |priority=Melee High | ||
|ex= | |ex=0 | ||
|effect=Wall Rush | |effect=Wall Rush | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
'' | ''Powerful rising lunge. Effective when below foe.'' | ||
</tabber> | </tabber> | ||
= EX Mode: | = EX Mode: Reunion! = | ||
Effects: | Effects: | ||
* Regen | * Regen | ||
* Critical Boost | * Critical Boost | ||
* | * Glide | ||
* | * Heartless Angel | ||
== Glide == | |||
''[Activate by holding x in midair.] Draws spiritual energy within to move freely through the air.'' | |||
== | == Heartless Angel == | ||
''[ | ''[Activate with R + square] | ||
Bravery cannot be gained, but opponent's bravery falls to 1.'' | |||
Charge time = 5 seconds (297 frames). Early release cooldown time = 40 frames. | |||
== EX Burst: | === EX Burst: Super Nova === | ||
'' | ''A blast of such despair that it can send destructioon even into other dimensions. Repeatedly press circle to raise the gauge.'' | ||
{{burst | {{burst | ||
|damage1= | |damage1=5 x 5 (25) | ||
|damage2= | |damage2=5 x 6, 9 x 5 (75) (100 total) | ||
|type=Physical | |type=Physical | ||
}} | }} | ||
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== Solo == | == Solo == | ||
== Assist == | == Assist == | ||
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<tabber> | <tabber> | ||
|-|Kuja= | |-|Kuja= | ||
|-|Aerith= | |-|Aerith= | ||
|-|Jecht= | |-|Jecht= | ||
</tabber> | </tabber> | ||
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<tabber> | <tabber> | ||
|-| | |-|Hybrid (Seal of Lufenia)= | ||
{{Build | {{Build | ||
|hp= | |hp=9644 | ||
|cp= | |cp=450 | ||
|brv= | |brv=1175 | ||
|atk= | |atk=180 | ||
|def= | |def=182 | ||
|luk=60 | |luk=60 | ||
|booster=x3.5 | |booster=x3.5 | ||
|setbonus= | |setbonus=Seal of Lufenia | ||
|ast=Kuja | |ast=Kuja | ||
|wpn= | |wpn=One-Winged Angel | ||
|hand= | |hand=Lufenian Dirk ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | ||
|head= | |head=Lufenian Hairpin ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | ||
|armor= | |armor=Lufenian Vest | ||
|acc1={{accbas}} Hyper Ring | |acc1={{accbas}} Hyper Ring | ||
|acc2={{accbas}} | |acc2={{accbas}} Muscle Belt | ||
|acc3={{accbas}} | |acc3={{accbas}} Sniper Eye | ||
|acc4={{accbas}} Battle Hammer | |acc4={{accbas}} Battle Hammer | ||
|acc5={{accboo}} | |acc5={{accboo}} Summon Unused | ||
|acc6={{accboo}} | |acc6={{accboo}} Pre-EX Mode | ||
|acc7={{accboo}} | |acc7={{accboo}} Aerial | ||
|acc8={{accboo}} | |acc8={{accboo}} Opponent Summon Unused | ||
|acc9={{accsp}} | |acc9={{accsp}} Tenacious Attacker | ||
|acc10={{accsp}} | |acc10={{accsp}} Glutton | ||
|summon=Rubicante | |summon=Rubicante | ||
}} | }} | ||
Equip the Best Dresser extra ability. | |||
|-| | |-|Build #2= | ||
{{Build | {{Build | ||
|hp= | |hp= | ||
|cp= | |cp= | ||
|brv= | |brv= | ||
|atk= | |atk= | ||
|def= | |def= | ||
|luk= | |luk= | ||
|booster= | |booster= | ||
|setbonus= | |setbonus= | ||
|ast= | |ast= | ||
|wpn= | |wpn= | ||
|hand= | |hand= | ||
|head= | |head= | ||
|armor= | |armor= | ||
|acc1= | |acc1= | ||
|acc2= | |acc2= | ||
|acc3= | |acc3= | ||
|acc4= | |acc4= | ||
|acc5= | |acc5= | ||
|acc6= | |acc6= | ||
|acc7= | |acc7= | ||
|acc8= | |acc8= | ||
|acc9= | |acc9= | ||
|acc10= | |acc10= | ||
|summon= | |summon= | ||
}} | }} | ||
</tabber> | </tabber> | ||
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= Assist = | = Assist = | ||
== | == Sephiroth's assist data == | ||
{{012Assist | {{012Assist | ||
|type1=BRV | |type1=BRV | ||
|attack1= | |attack1=Reaper | ||
|startup1=21F | |startup1=21F | ||
|position1=Ground | |position1=Ground | ||
|spawn1=Opponent | |spawn1=Opponent | ||
|damage1= | |damage1=2, 1 x 5, 10, 2, 1 x 6, 10, 3, 1 x 5, 2 (45) | ||
|effect1= | |effect1=Chase | ||
|type2=BRV | |type2=BRV | ||
|attack2= | |attack2=Sudden Cruelty | ||
|startup2= | |startup2=17F | ||
|position2=Air | |position2=Air | ||
|spawn2=Opponent | |spawn2=Opponent | ||
|damage2=5, | |damage2=2 x 8, 9, 4, 1 x 5, 6 (40) | ||
|effect2= | |effect2=Chase | ||
|type3=HP | |type3=HP | ||
|attack3= | |attack3=Octaslash | ||
|startup3= | |startup3=43F | ||
|position3=Ground | |position3=Ground | ||
|spawn3=Opponent | |spawn3=Opponent | ||
|damage3= | |damage3=2 x 6, 4 (16) | ||
|effect3=Wall Rush | |effect3=Wall Rush | ||
|type4=HP | |type4=HP | ||
|attack4= | |attack4=Hell's Gate | ||
|startup4= | |startup4=55F | ||
|position4=Air | |position4=Air | ||
|spawn4=Opponent | |spawn4=Opponent | ||
|damage4=2 | |damage4=2 x N | ||
|effect4= | |effect4=Chase | ||
}} | }} | ||
== Assists == | == Assists == | ||
Sephiroth works well with most tournament viable assists. | |||
General | Matchups | Resources | Starter Guide | Strategy |
---|
Info | |
---|---|
Name | Sephiroth (セフィロス) |
Original game | Final Fantasy VII |
Weapon | Greatswords, Katanas |
Armor | Chestplates, Gauntlets, Heavy Armor, Helms, Light Armor, Shields |
Base ATK (LV100) | 111 (High) |
Base DEF (LV100) | 111 (Average) |
Run Speed | 9 (Slow) |
Dash Speed | 81 (Below Average) |
Fall Speed | 85 (Average) |
Fall Speed Ratio After Dodge | 41 (Below Average) |
Exclusive weapons | Masamune Blade, Masamune, One-Winged Angel |
Strengths | Weaknesses |
---|---|
|
|
Some of Sephiroth's melee bravery attacks require two bravery inputs to complete them. The second input is a finisher which can be done early. Delaying this button press until all preceding hits have connected maximizes the damage dealt. This is what attack descriptions refer to when they say "delay combo to boost hit times."
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2, 1 x 5, 10, 2, 1 x 6, 10, 3, 1 x 5, 2 (45) | 21F | Physical | Melee Low | 93 | Chase | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
5, 4 x 5, 1 x 3, 7 (35) | 27F | Physical | Melee Low, Ranged Low | 30 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
each (3) | 45F | Magical | Ranged Low | 0 | - | 30 (15) |
[Long] Generate 4 spheres of darkness surrounding opponent.
Shadow Flare is one of Sephiroth's character-defining braveries, but the grounded version is not used often. It leaves him airborne, which is great for builds with a Pre-Jump booster , but not ideal for repeated use on the ground. A decent, supplementary bravery to start off with, but not one to be relied on throughout a fight.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
1 x 7, 13 (20) | 15F | Physical (1st hit), Magical (other hits) | Melee Low | 30 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 8, 9, 4, 1 x 5, 6 (40) | 17F | Physical | Melee Low | 30 | Chase | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
5, 4 x 5, 1, 2, 7 (35) | 23F | Physical | Melee Low, Ranged Low | 33 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
6, 1 x 9, 10 (25) | 27F | Physical | Melee Low | 30 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
each (3) | 45F | Magical | Ranged Low | 0 | - | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
3 x N (max charged) | 63F, 101F, 201F | Magical | Ranged High | 0, 0, 6 | Wall Rush, Absorb (if max) | 30 (15) |
[Long] Summon meteors. Hold button to increase size.
Minimum charge time for LV2 is 90F, and 178F for LV3.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 6, 4 (16) | 43F | Physical | Melee High | 21 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
4, 1 x 6 (10) | 45F, 1F-42F (block) | Physical | Block Mid, Melee High | 30 | Wall Rush, Block | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x N | 55F | Physical | Melee High | 60 + 3 x N | - | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
4, 1 x 6 (10) | 45F, 1F-42F (block) | Physical | Block Mid, Melee High | 30 | Wall Rush, Block | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
- | 43F | - | Melee High | 0 | Wall Rush | 30 (15) |
Effects:
[Activate by holding x in midair.] Draws spiritual energy within to move freely through the air.
[Activate with R + square] Bravery cannot be gained, but opponent's bravery falls to 1.
Charge time = 5 seconds (297 frames). Early release cooldown time = 40 frames.
A blast of such despair that it can send destructioon even into other dimensions. Repeatedly press circle to raise the gauge.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
5 x 5 (25) | 5 x 6, 9 x 5 (75) (100 total) | Physical |
Builds here.
Stats | |
---|---|
HP | 9644 |
CP | 450 |
BRV | 1175 |
ATK | 180 |
DEF | 182 |
LUK | 60 |
Max Booster | x3.5 |
Equipment | |
---|---|
Assist | Kuja |
Weapon | One-Winged Angel |
Hand | Lufenian Dirk (CP Glitch) |
Head | Lufenian Hairpin (CP Glitch) |
Body | Lufenian Vest |
Accessory 1 | Hyper Ring |
Accessory 2 | Muscle Belt |
Accessory 3 | Sniper Eye |
Accessory 4 | Battle Hammer |
Accessory 5 | Summon Unused |
Accessory 6 | Pre-EX Mode |
Accessory 7 | Aerial |
Accessory 8 | Opponent Summon Unused |
Accessory 9 | Tenacious Attacker |
Accessory 10 | Glutton |
Summon | Rubicante |
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon | |
Hand | |
Head | |
Body | |
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon |
Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
---|---|---|---|---|---|---|
BRV | Reaper | 21F | Ground | Opponent | 2, 1 x 5, 10, 2, 1 x 6, 10, 3, 1 x 5, 2 (45) | Chase |
BRV | Sudden Cruelty | 17F | Air | Opponent | 2 x 8, 9, 4, 1 x 5, 6 (40) | Chase |
HP | Octaslash | 43F | Ground | Opponent | 2 x 6, 4 (16) | Wall Rush |
HP | Hell's Gate | 55F | Air | Opponent | 2 x N | Chase |
Sephiroth works well with most tournament viable assists.