Bravery (Dissidia 012)

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Bravery is a gameplay mechanic in Dissidia 012.

Overview

Bravery is one of the core gameplay elements that is directly tied to the game's damage systems. Indicated by a number above the character's health bar, bravery represents how much damage an HP attack will inflict if it connects with the opponent. This number is fundamentally influenced by connecting bravery attacks on the opponent and sustaining bravery attacks by the opponent. Other factors such as equipment, character's level, summons and banish traps also influence bravery.

The goal of any given fight in Dissidia 012 is to defeat the opponent.

Bravery Attack

These are attacks performed by pressing Circle that raise the character's bravery when they connect on the opponent. The characteristics of these attacks can vary greatly between characters, but fast speed and low priority are very common traits.

Bravery attacks cannot end a match by themselves. However, since they affect the damage inflicted by HP attacks, their properties and application play a vital role in defining a character's strength in gameplay. Each character page goes into detail about these attacks.

As many bravery attacks have low priority, they will lose to blocking and cause the character to be vulnerable to a counter attack. This is a fundamental aspect of the game - Players are encouraged to raise the bravery with attacks that are difficult to react to and defend against them.

Each character has three slots available for equipping bravery attacks performed on the ground and another three slots for bravery attacks performed in the air. Characters such as Cecil and Lightning can equip more through their dynamic loadouts (Dark Knight and Paradigm Shift respectively), but using them requires changing into it while fighting. Some characters such as Warrior of Light and Cloud can equip followup attacks that deal HP damage, while Prishe can equip an additional bravery attack followup of player's choice.

Bravery Break

If a character's bravery goes below 0, they will suffer a Bravery Break. This will reward the attacker with the bravery that is shown between the characters' health bars and leave the opponent's bravery in a "broken" state. During this time, bravery will gradually regenerate to it's base value as indicated by final stats.


Damage Formula

Damage formula

Stage Bravery

This is the number shown between both characters' health bars at the bottom center of the screen.

When Bravery Break happens, this is what the attacker is rewarded with. The value is commonly 1999, but it can fluctuate greatly and spontaneously when played in an Omega variant of a stage.

Banish Trap

Summons