EX (Dissidia 012)
EX is a gameplay mechanic that was introduced in Dissidia Final Fantasy (PSP) and retained in Dissidia 012. It is a resource that enables mechanics exclusive to it, EX mode and EX Revenge (012 only).
Overview
When a bravery or an HP attack connects, it can generate small, bright spheres that float on the field. These are known as EX Force. Being in the vicinity of these spheres draws them to the player character and will accumulate the titular EX resource that is indicated with a vertical purple bar at the bottom corners of the screen.
A full EX meter requires 1000 EX Force. Each sphere has a miniscule value of three (3), but many attacks generate anywhere from 15 to 90 EX on hit.
Once the EX meter has been filled, it will change to a bright orange color and the player will have access to either EX mode or EX Revenge depending on when R + Square is pressed. Much like the assist mechanic, this is a context sensitive input. When the player character is in a damaged state after an attack, the input will activate EX Revenge. Every other instance activates EX mode instead, such as attacking, being staggered or just moving the character freely.
A full EX meter is a powerful asset in competitive play, as it can secure victories, impose checkmate situations on the opponent and prevent an otherwise unavoidable loss. But it is often a resource that is built over the course of a match. As such, it is a long-term investment that not every character can always to make due to unfavorable risk / reward ratio. Gabranth revolves entirely around the EX mechanic, while characters such as Cloud, Lightning and Garland are known to work well with the EX meter economy.
In Dissidia 012, EX is designed to be antithesis to the game's [1]Assist] mechanic. Equipment that enhances EX often compromises Assist, activating EX mode depletes the opponent's Assist meter and more.
Situations where can be EX gained
- Connecting any attack that generates EX Force on hit (refer to the character's attack info tables)
- Being near EX Force the opponent generated with their previous attack(s)
- Being near EX Force while attacking or taking damage (special accessories only)
- Touching an EX core
- Use Gabranth's EX Charge attack
- Getting hit by Gilgamesh assist who uses Excalipoor swords
- Equipping gear and accessories that provide a set amount of EX at the beginning of a fight, such as Zwill Crossblade and First to Victory.
- Activating the [2]EXP to EX extra ability]
Situations where EX will not be gained
- Player character is too far from the EX spheres for the EX intake range to function
- Player character is in an attack animation or taking damage (circumvented with special accessories)
- Player character has Force to Courage or Side by Side special accessory currently equipped
- Suffering from the EX depletion effect for getting hit by a bravery attack or an HP attack (equipent dependent)
- Connecting an attack during EX Revenge; EX is not generated aside from Gabranth's EX Charge
Abilities
Ability | CP (Mastered) | AP | Description | Notes |
---|---|---|---|---|
EX Core Lock On | 5 (0) | 50 | When EX Core is present, push L while locked on to lock onto the EX Core. | |
Auto EX Burst | 10 (5) | 50 | Automatically use EX Burst. | |
Auto EX Command | 30 (15) | 160 | Automatically input EX Burst commands. | |
Auto EX Command Ω | 40 (20) | 200 | Automatically input EX Burst commands perfectly. | |
Auto EX Defense | 30 (15) | 160 | Automatically defend against EX Bursts. | |
Auto EX Defense Ω | 40 (20) | 200 | Automatically defend against EX Bursts perfectly. |
Ability | CP (Mastered) | AP | Description | Notes |
---|---|---|---|---|
Disable EX Gauge Lock | 100 (50) | 300 | EX Gauge fills steadily. | Feral Chaos only. EX absorption fills the EX meter. |
Bravery Regen | 20 (10) | 170 | In EX Mode, gain bravery instead of regenerating HP. | |
EX Critical Boost | 60 (45) | 200 | Further boosts critical hit rate during EX Mode. | +25 % critical hit rate. |
Anti-EX | 60 (45) | 200 | Boosts critical hit rate when opponent is in EX Mode. | +50 % critical hit rate. |
Disable EX Critical Boost | 40 (20) | 100 | EX Critical Boost ability effect disabled. | |
Disable Anti-EX | 40 (20) | 100 | Anti-EX ability effect disabled. | |
EXP to EX Force | 60 (0) | 130 | Instead of obtaining EXP, the EX Gauge rises by an equivalent amount. | 0.1 % conversion. |
Accessories
Name | Effect |
---|---|
Attractorb | EX Intake Range +1m, Assist Gauge Charge -20 % |
Pearl Necklace | EX Force Absorption +10 %, Assist Gauge Charge -20 % |
Dragonfly Orb | EX Core Absorption +10 %, Assist Gauge Duration -30 % |
Silver Hourglass | EX Mode Duration +5 %, Assist Gauge Duration -10 % |
Pendant | EX Core Appearence Boost, EX Force Absorption -10 % |
Battle Gem | Assist Gauge Duration +10 %, EX Force Absorption -20 % |
Angel's Bell | Regen +5 % (EX mode) |
Dismay Shock | EX Gauge Depletion +1 % |
EX Breaker | EX Iai Strike +2 %, Defense -10 % |
A Comrade's Vow | AST Charge on damage +15 %, EX Intake Range -1m |
Name | Effect | Condition |
---|---|---|
Full EX Gauge | 1.3 | When your EX Gauge is full |
Empty EX Gauge | 1.5 | When your EX Gauge is empty |
EX Core Present | 1.5 | When EX Core is present |
EX Mode | 1.3 | While you are in EX Mode |
EX Revenge | 1.4 | While you are in EX Revenge |
Maintain EX Mode | 1.4 | When in EX Mode for more than 15 seconds |
Full EX & Assist Gauge | 1.5 | When your EX & Assist Gauges are full |
Pre-EX Mode | 1.4 | When you haven't yet entered EX Mode |
Pre-EX Revenge | 1.3 | When you haven't yet used EX Revenge |
EX Gauge Full | 1.3 | When opponent's EX Gauge is full |
Empty EX Gauge | 1.3 | When opponent's EX Gauge is empty |
EX Mode | 1.3 | While opponent is in EX Mode |
EX Revenge | 1.5 | While opponent is in EX Revenge |
Name | Effect |
---|---|
White Drop | EX Force Absorption +5 %, Assist Gauge Duration -5 % |
Cyan Drop | Initial EX Force +10 %, Assist Gauge Duration -10 % |
Cyan Gem | Initial EX Force +20 %, Assist Gauge Duration -20 % |
White Gem | EX Force Absorption +10 %, Assist Gauge Duration -10 % |
Tenacious Attacker | Absorb EX Force during attacks |
Blazing Totema | Absorb EX Force on Summon, Summon Recharge +2 |
Force to Courage | EX Core & EX Force to BRV |
Glutton | Absorb EX Force when taking damage |
Platinum Hourglass | EX Mode Duration +15 %, EX Force Absorption -20 % |
Spider Web | EX Revenge Duration +10 % |
Ruby Hourglass | EX Mode Duration +10 %, EX Mode Damage -10 % |
Spider's Bane | EX Revenge Duration +15 % |
Aggressor | EX Mode Damage +20 %, EX Mode Duration -30 % |
Avenger | EX Revenge Damage +30 %, EX Core Absorption -30 % |
Glimmering Crystal | EX Core Absorption +15 %, Assist Gauge Charge -15 % |
Badge of Trust | Initial Assist Charge +40 %, EX Force Absorption -30 % |
Great Gospel | Regen +10 %, BRV Recovery +50 % |
First to Victory | Initial EX Force +20 %, Initial Assist Charge +20 %, Initial Bravery +20 % |
Fake Mustache | LUK +10, EX Core Appearence Boost |
Mystic Guard | EX Break Chance (Endure one EX Break) |
Spider Silk | EX Revenge Duration +5 % |
Close to You | Always Absorb EX Force, Assist Gauge Charge -30 % |
Center of the World | EX Intake Range +3m, EX Force & Core Absorption +25 %, Assist Gauge Freeze |
Together as One | Initial Assist Charge +40 %, Assist Gauge Duration +50 %, EX Force Absorption -40 % |
Side by Side | AST Gauge Charge on HP attack, EX Force Absorption Disabled, EX Gauge Freeze |
Arcane Incense | Initial EX Force +25 %, Accessory breakability: 100 % |
Arcane Incense | Initial EX Force +100 %, Accessory breakability: 100 % |
Spirit of Qu'Bia | Initial EX & AST Charge +100 %, Initial Bravery +300 %, Accessory Breakability: 100 % |
Shock of Qu'Bia | EX & Assist Chance, EX & AST Gauge Depletion +100 %, Accessory Breakability: 100 % |
Qu'Bia Crystal | EX Force Absorption +100 %, EX Core Absorption +100 %, Accessory Breakability: 100 % |
Equipment set bonuses (LV100)
King of Tragedy
Effect: EX Revenge Duration +40%, EX Revenge Damage+50%
Must equip all four equipment for set bonus.
Type | Name | Stats | Effect | Category |
---|---|---|---|---|
Weapon | Rhongomiant | HP -328, ATK +69, DEF -1 | - | Spear |
Hand | Prytwen | DEF +73 | - | Shield |
Head | Dragon Sallet | BRV +290, DEF +1 | - | Helm |
Body | Wygar | HP +2973 | - | Light Armor |
Rise of Discord
Effect: EX Mode Duration +40 %, EX Revenge Duration +40 %.
Exclusive to Feral Chaos. Must equip all four equipment for set bonus.
Type | Name | Stats | Effect | Category | Weapon | Endless Oblivion | ATK +67 | Exclusive |
---|---|---|---|---|---|---|---|---|
Hand | Eternal Despair | DEF +73 | Exclusive | |||||
Head | Phantasmal Abyss | BRV +290, DEF +1 | Exclusive | |||||
Body | Cycle's End | HP +2973 | Exclusive |
Seal of Lufenia
Effect: EX Gauge Depletion +5 %. Must equip three equipment for set bonus.
This set bonus has multiple equipment that are eligible for this set bonus.
Type | Name | Stats | Effect | Category |
---|---|---|---|---|
Weapon | Lufenian Saber | ATK +67 | - | Sword |
Weapon | Lufenian Dagger | ATK +66 | - | Dagger |
Head | ||||
Body |
|Weapon || Zwill Crossblade || ATK +66, DEF +1 || Dagger |- |Hand |- |Head |- |Body |}
Soul of Yamato
Effect: LUK +3 / Regen +20 % / HP to BRV, EX Core Appearence Boost Must equip three equipment for set bonus.
Type | Name | Stats | Effect | Category |
---|---|---|---|---|
Weapon | Genji Blade | BRV +39, ATK +67, DEF -1 | - | Katana |
Hand | Genji Shield | DEF +73 | - | Shield |
Head | Genji Helm | BRV +290 DEF +1 | - | Helm |
Body | Heavy Armor | HP +3300 BRV +39 | - | Heavy Armor |
Equipment (LV100)
Type | Name | Stats | Effect | Category | Set bonus |
---|
EX Break
Introduced in Dissidia 012.
EX Burst
EX Core
During a fight, EX cores appear somewhere on the field. This provides a flat 150 EX and will attract any remaining EX floating on the field towards it, further increasing the amount of EX gained when touching it. This is an object separate from the opponent's character that adheres to the Lock On mechanic. As such, in order move directly towards it with a dash, players must have the support ability "EX Core Lock On" equipped and press L when an EX core has appeared.
EX Intake Range
EX Mode
EX Revenge
Introduced in Dissidia 012.