Firion (Dissidia 012)

From Dissidia Wiki
Info
Name Firion (フリオニール)
Original game Final Fantasy II
Weapon All normal weapons, Parrying Weapons, Guns, Poles
Armor Bangles, Chestplates, Clothing, Hats, Headbands, Helms, Light Armor, Shields
Base ATK (LV100) 111 (High)
Base DEF (LV100) 112 (High)
Run Speed 8 (Below Average)
Dash Speed 81 (Below Average)
Fall Speed 81 (Average)
Fall Speed Ratio After Dodge 38 (Average)
Exclusive weapons Rebellion Army, Longinus, Wild Rose
Strengths Weaknesses
  • Coming soon
  • Coming soon

Overview

Firion is a playable character in Dissidia 012.

Bravery Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
8,12 (20+) 19F Physical Melee Low 15 Chase, Wall Rush, Absorb 30 (15)
[Close] Quick upward swing with lance. Slightly draws foe near.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
20 9F Physical Melee Low 60 Chase 30 (15)
[Close] Quick sword slash. Short reach, but quick strike.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2x10 (20+) 23F Physical Melee Low 30 Chase, Wall Rush, Absorb 30 (15)
[Mid] Throw lightning knife. Good versus any height, long duration.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
10,10 (20+) 47F Physical Ranged High 15 Chase, Wall Rush, Absorb 30 (15)
[Long] Throw axe straight ahead at high speed.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (10) 25F Magical Ranged Low 0 -- 30 (15)
Magic combo starting with Fire. Can swap spell from second shot.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (12) 25F Magical Ranged Low 0 Chase, Wall Rush 30 (15)
Magic combo starting w/Blizzard. Can swap spell from second shot.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each 4,4,7 (15) 53F Magical Ranged Low 0 Chase, Wall Rush 30 (15)
Magic combo starting w/Thunder. Can swap spell from second shot.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
20 9F Physical Melee Low 0 Wall Rush 30 (15)

[Close] Slash in midair. Short reach, but quick strike.

Startup improved from 11F in the original to 9F in Duodecim.

HP Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Close: 4x4 (16) / Far: 3,7 (10) Block frame 1F~26F, end 49F Physical (close) / Magical (far) Block Mid, Melee High (close) / Ranged High (far) 96 (close) / 60 (far) Block 30 (15)

[Block] Create shield of light. HP attack on successful block.

The far version's last projectile can hit multiple times, generating 60 EX and depleting meter as many times as it registers as a hit.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- 61F -- Ranged High 30 Wall Rush 30 (15)
[Long] Fire arrow of light. Charge to adjust timiing.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4x5 (20) 33F (above Firion), 49F (1st), 99F (2nd) Physical Melee High 30 Wall Rush 30 (15)
[Mid] Use all weapons. Extremely accurate.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2,1x6,2(+10 = 30) ?? Physical Melee High 30 Wall Rush 30 (15)

Branching from Lance Combo. [Combo] Multi-weapon attack.

HP link.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2,1x6,2(+10 = 30) ?? Physical Melee High 30 Wall Rush 30 (15)

Branching from Rope Knife. [Combo] Multi-weapon attack.

Identical with Double Trouble A.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2,1x6,2(+10 = 30) ?? Physical Melee High 30 Wall Rush 30 (15)

Branching from Reel Axe. [Combo] Multi-weapon attack.

Identical with Double Trouble A.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- 61F -- Ranged High 30 Wall Rush 30 (15)
[Long] Fire arrow of light. Charge to adjust timing.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2x11 (22) 53F Physical Melee High ~30 Wall Rush 30 (15)
[Mid] Use all weapons. Steals bravery, then HP attack.

EX Mode

Effects:

  • Regen
  • Critical Boost
  • Blood Weapon

Blood Weapon

[Activates when HP attack hits] Absorbs HP equivalent to damage dealt.

EX Burst: Fervid Blazer

A chain of attacks releasing the power of his weapons. Damage dealt adds to his own HP. Enter the commands that display before the attack.

Damage multiplier (initial) Damage multiplier (rest) Type
3x3 (9) 4x3, 5x2, 13, 6x2, 12, 4x8 (100 total) Physical

Assist

Firion's assist data.

Attack Startup Spawns near Damage Multiplier Additional properties
Rope Knife (Ground BRV) 23F Opponent 2 x 10, 25 (45) Wall Rush
Magic Arts: Flame (Midair BRV) 25F Opponent 10 each (up to 30) -
Straightarrow (Ground HP) 61F Opponent - Wall Rush
Weaponmaster (Aerial HP) 52F Opponent 2 x 11 (22) Wall Rush

Firion works with a limited number of assists, but can also use The Emperor. Kuja

Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Body
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Body
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon