Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
3, 3, 7, 7 (20) | 2, 2, 5, 5 (14) | 11F | Physical | Melee Low | 90 / 162 | Chase | 30 (15) |
Info | |
---|---|
Name | Gilgamesh (ギルガメッシュ) |
Original game | Final Fantasy V |
Base ATK (LV100) | 111 (High) |
Base DEF (LV100) | 111 (Average) |
Run Speed | 10.5 (Very Slow) |
Dash Speed | 77 (Average / Good) |
Fall Speed | 67 (Fast) |
Fall Speed Ratio After Dodge | 22 (Very Fast) |
Fastest BRV | |
Fastest HP | |
1-Hit HP | |
HP Links | |
Command Block | |
Weapon | Axes, Daggers, Greatswords, Katanas, Parrying Weapons, Spears, Swords, Thrown Weapons |
Armor | Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields |
Exclusive weapons | Osafune, Kotetsu, Yoshiyuki |
Unlock | |
Alignment | |
Voice Actor (JP) | |
Voice Actor (ENG) |
Strengths | Weaknesses |
---|---|
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If Gilgamesh draws Masamune, the EX Force generation of an attack will increase. These values are listed after a slash to all sword attacks that take advantage of this trait.
Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
3, 3, 7, 7 (20) | 2, 2, 5, 5 (14) | 11F | Physical | Melee Low | 90 / 162 | Chase | 30 (15) |
Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
10 | - | 31F | Magical | Ranged Low | 0 | - | 30 (15) |
Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
3, 3, 4, 4, 8, 8 (30) | 2, 2, 3, 3, 6, 6 (22) | 21F | Physical | Melee Low | 30 / 138 | Wall Rush | 30 (15) |
Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
6, 6, 11, 12 (35) | 4, 4, 8, 9 (25) | 28F | Physical | Melee Low | 90 / 162 | Chase | 30 (15) |
Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
4, 6 (10) | - | 39F | Magical | Ranged Low | 0 | - | 30 (15) |
Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
3, 3, 7, 7 (20) | 2, 2, 5, 5 (14) | 11F | Physical | Melee Low | 30 / 102 | Wall Rush | 30 (15) |
Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
4, 4, 4, 6, 12 (30) | 3, 3, 3, 4, 9 (22) | 21F | Physical | Melee Low | 30 / 120 | Wall Rush | 30 (15) |
Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
6, 6, 11, 12 (35) | 4, 4, 8, 9 (25) | 28F | Physical | Melee Low | 90 / 162 | Chase | 30 (15) |
Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
- | - | 53F | - | Ranged High | 0 | Wall Rush | 30 (15) |
Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
5, 5 (10) | 3, 3 (6) | 41F | Physical | Melee High | 30 / 66 | Wall Rush | 30 (15) |
Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
- | - | 41F (peak) ~ 58F (land) | - | Melee High | each 60 | Dodge | 30 (15) |
Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
- | - | 45F | - | Ranged High | 0 | Wall Rush | 30 (15) |
Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
2x6 (12) | 1 x 6 (6) | 13F | Physical | Melee High | 96 / 180 | -- | 30 (15) |
Damage multiplier | Damage multiplier (x0.75) | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|---|
1, 1, 2 x 4 (10) | 1 x 6 (6) | 45F | Physical | Melee High | 30 / 138 | Wall Rush | 30 (15) |
Effects:
[Always active while in EX Mode] Wields a weapon in each of his eight arms. Which weapons he wields is unknown until entering EX Mode.
A flurry of attacks using the greatest sword ever known. Select Excalibur to deal great damage. Select Excalipoor to...
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
10 x 4 (40) | 15 x 4 hits (x2 due to Excalibur) | Physical |
Gilgamesh can draw one of eight different swords whenever he attacks with a melee attack. Each sword has unique traits when used, such as weapon length, EX meter drain or different damage multipliers. All swords are drawn at random with a set probability for each sword.
The weapons' damage multiplier affects the attack's damage multiplier and not the final damage.
Weapon | Drawing probability | Reach | Damage multiplier | Effect |
---|---|---|---|---|
Excalibur | 10 % | 1.0 | x1.0 | Double damage with each hit. |
Excalipoor | 10 % | 1.0 | x1.0 | 1 damage with each hit. |
Genji Blade | 10 % | 1.0 | x0.75, round down to nearest integer, minimum = 1. | EX gauge depletion, weaker damage *1 |
Zantetsuken | 10 % | 0.7 % | x1.0 | 2 % chance to inflict bravery break. Won't gain stage bravery with break. Normal damage. |
Naginata | 15 % | 1.5 | x1.0 | Longest reach. Normal damage. |
Masamune | 15 % | 1.3 | x0.75, round down to nearest integer, minimum = 1. | Long reach. Produce more EX force on hit, weaker damage |
Battle Axe | 15 % | 0.7 | Random (x0.25 OR x1.75. Round down, min=1.) | Short reach, random damage on each hit. |
Chicken Knife | 15 % | 0.7 | x1.0 - x2.2 (Scales with health. See table below.) | Short reach, increased damage at lower health. |
Remaining health | Damage multiplier |
---|---|
100 - 91 % | x1.0 |
90 - 81 % | x1.12 |
80 - 71 % | x1.25 |
70 - 61 % | x1.40 |
60 - 51 % | x1.57 |
50 - 41 % | x1.76 |
40 - 31 % | x1.97 |
30 - 21 % | x2.21 |
20 - 11 % | x2.48 |
10 % and below | x2.77 |
Stats | |
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HP | 10299 |
CP | 450 |
BRV | 996 |
ATK | 179 |
DEF | 182 |
LUK | 60 |
Max Booster | x3.5 |
Equipment | |
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Assist | Kuja |
Weapon | Heaven's Cloud |
Hand | Lufenian Dirk |
Head | Lufenian Headband |
Body | Lufenian Vest |
Accessory 1 | Muscle Belt |
Accessory 2 | Dismay Shock |
Accessory 3 | Summon Unused |
Accessory 4 | Pre-EX Mode |
Accessory 5 | Pre-EX Revenge |
Accessory 6 | Aerial |
Accessory 7 | White Gem |
Accessory 8 | Tenacious Attacker |
Accessory 9 | Glutton |
Accessory 10 | First to Victory |
Summon | Rubicante |
Use CP glitch with Bard's Gear.
Equipment | Replacement | Notes |
---|---|---|
Muscle Belt | Battle Hammer / Large Gap in HP | If you're not using Gilgamesh's solo combos, these are good replacements. |
add build here
Stats | |
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HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
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Assist | |
Weapon | |
Hand | |
Head | |
Body | |
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon |
When used as an assist, Gilgamesh only draws Excalibur or Excalipoor. 50 % chance for either sword. Excalibur doubles the damage multiplier of the attacks as normal in addition to enhanced EX meter drain. Excalipoor applies 1 damage to all hits and generates EX for the opponent.
Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
---|---|---|---|---|---|---|
BRV | Cross Slash | 21F | Ground | Opponent | 6, 6, 8, 8, 16, 16 (30) / 1, 1, 1, 1, 1, 1 (6) | Wall Rush |
BRV | Tsubamegaeshi | 21F | Air | Opponent | 8, 8, 12, 12, 24 (60) / 1, 1, 1, 1, 1 (5) | Wall Rush |
HP | Death Claw | 41F | Ground | Opponent | 10, 10 (20) / 1, 1 (2) | Wall Rush |
HP | Hurricane | 13F | Air | Opponent | 4 x 6 (24) / 1 x 6 (6) | Chase |
Gilgamesh works well with most tournament viable assists.