EX (Dissidia 012)

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Revision as of 05:48, 8 January 2024 by Muggshotter (talk | contribs) (Added accessories)

EX is a gameplay mechanic that was introduced in Dissidia Final Fantasy (PSP) and retained in Dissidia 012. It is a resource that enables mechanics exclusive to it, EX mode and EX Revenge (012 only).

Overview

When a bravery or an HP attack connects, it can generate small, bright spheres that float on the field. These are known as EX Force. Being in the vicinity of these spheres draws them to the player character and will accumulate the titular EX resource that is indicated with a vertical purple bar at the bottom corners of the screen.

A full EX meter requires 1000 EX Force. Each sphere has a miniscule value of three (3), but many attacks generate anywhere from 15 to 90 EX on hit.

Once the EX meter has been filled, it will change to a bright orange color and the player will have access to either EX mode or EX Revenge depending on when R + Square is pressed. Much like the assist mechanic, this is a context sensitive input. When the player character is in a damaged state after an attack, the input will activate EX Revenge. Every other instance activates EX mode instead, such as attacking, being staggered or just moving the character freely.

A full EX meter is a powerful asset in competitive play, as it can secure victories, impose checkmate situations on the opponent and prevent an otherwise unavoidable loss. But it is often a resource that is built over the course of a match. As such, it is a long-term investment that not every character can always to make due to unfavorable risk / reward ratio. Gabranth revolves entirely around the EX mechanic, while characters such as Cloud, Lightning and Garland are known to work well with the EX meter economy.

In Dissidia 012, EX is designed to be antithesis to the game's [1]Assist] mechanic. Equipment that enhances EX often compromises Assist, activating EX mode depletes the opponent's Assist meter and more.

Situations where can be EX gained

  • Connecting any attack that generates EX Force on hit (refer to the character's attack info tables)
  • Being near EX Force the opponent generated with their previous attack(s)
  • Being near EX Force while attacking or taking damage (special accessories only)
  • Touching an EX core
  • Use Gabranth's EX Charge attack
  • Getting hit by Gilgamesh assist who uses Excalipoor swords
  • Equipping gear and accessories that provide a set amount of EX at the beginning of a fight, such as Zwill Crossblade and First to Victory.
  • Activating the [2]EXP to EX extra ability]

Situations where EX will not be gained

  • Player character is too far from the EX spheres for the EX intake range to function
  • Player character is in an attack animation or taking damage (circumvented with special accessories)
  • Player character has Force to Courage or Side by Side special accessory currently equipped
  • Suffering from the EX depletion effect for getting hit by a bravery attack or an HP attack (equipent dependent)
  • Connecting an attack during EX Revenge; EX is not generated aside from Gabranth's EX Charge

EX related customization

Abilities

Accessories

Basic Accessory accessory_basic.png
Name Effect
Attractorb EX Intake Range +1m, Assist Gauge Charge -20 %
Pearl Necklace EX Force Absorption +10 %, Assist Gauge Charge -20 %
Dragonfly Orb EX Core Absorption +10 %, Assist Gauge Duration -30 %
Silver Hourglass EX Mode Duration +5 %, Assist Gauge Duration -10 %
Pendant EX Core Appearence Boost, EX Force Absorption -10 %
Battle Gem Assist Gauge Duration +10 %, EX Force Absorption -20 %
Angel's Bell Regen +5 % (EX mode)
Dismay Shock EX Gauge Depletion +1 %
EX Breaker EX Iai Strike +2 %, Defense -10 %
A Comrade's Vow AST Charge on damage +15 %, EX Intake Range -1m
Booster Accessory accessory_booster.png
Name Effect Condition
Full EX Gauge 1.3 When your EX Gauge is full
Empty EX Gauge 1.5 When your EX Gauge is empty
EX Core Present 1.5 When EX Core is present
EX Mode 1.3 While you are in EX Mode
EX Revenge 1.4 While you are in EX Revenge
Maintain EX Mode 1.4 When in EX Mode for more than 15 seconds
Full EX & Assist Gauge 1.5 When your EX & Assist Gauges are full
Pre-EX Mode 1.4 When you haven't yet entered EX Mode
Pre-EX Revenge 1.3 When you haven't yet used EX Revenge
EX Gauge Full 1.3 When opponent's EX Gauge is full
Empty EX Gauge 1.3 When opponent's EX Gauge is empty
EX Mode 1.3 While opponent is in EX Mode
EX Revenge 1.5 While opponent is in EX Revenge
Special Accessory accessory_special.png
Name Effect
White Drop EX Force Absorption +5 %, Assist Gauge Duration -5 %
Cyan Drop Initial EX Force +10 %, Assist Gauge Duration -10 %
Cyan Gem Initial EX Force +20 %, Assist Gauge Duration -20 %
White Gem EX Force Absorption +10 %, Assist Gauge Duration -10 %
Tenacious Attacker Absorb EX Force during attacks
Blazing Totema Absorb EX Force on Summon, Summon Recharge +2
Force to Courage EX Core & EX Force to BRV
Glutton Absorb EX Force when taking damage
Platinum Hourglass EX Mode Duration +15 %, EX Force Absorption -20 %
Spider Web EX Revenge Duration +10 %
Ruby Hourglass EX Mode Duration +10 %, EX Mode Damage -10 %
Spider's Bane EX Revenge Duration +15 %
Aggressor EX Mode Damage +20 %, EX Mode Duration -30 %
Avenger EX Revenge Damage +30 %, EX Core Absorption -30 %
Glimmering Crystal EX Core Absorption +15 %, Assist Gauge Charge -15 %
Badge of Trust Initial Assist Charge +40 %, EX Force Absorption -30 %
Great Gospel Regen +10 %, BRV Recovery +50 %
First to Victory Initial EX Force +20 %, Initial Assist Charge +20 %, Initial Bravery +20 %
Fake Mustache LUK +10, EX Core Appearence Boost
Mystic Guard EX Break Chance (Endure one EX Break)
Spider Silk EX Revenge Duration +5 %
Close to You Always Absorb EX Force, Assist Gauge Charge -30 %
Center of the World EX Intake Range +3m, EX Force & Core Absorption +25 %, Assist Gauge Freeze
Together as One Initial Assist Charge +40 %, Assist Gauge Duration +50 %, EX Force Absorption -40 %
Side by Side AST Gauge Charge on HP attack, EX Force Absorption Disabled, EX Gauge Freeze
Arcane Incense Initial EX Force +25 %, Accessory breakability: 100 %
Arcane Incense Initial EX Force +100 %, Accessory breakability: 100 %
Spirit of Qu'Bia Initial EX & AST Charge +100 %, Initial Bravery +300 %, Accessory Breakability: 100 %
Shock of Qu'Bia EX & Assist Chance, EX & AST Gauge Depletion +100 %, Accessory Breakability: 100 %
Qu'Bia Crystal EX Force Absorption +100 %, EX Core Absorption +100 %, Accessory Breakability: 100 %

Equipment

Equipment set bonuses

EX Break

Introduced in Dissidia 012.

EX Burst

EX Core

During a fight, EX cores appear somewhere on the field. This provides a flat 150 EX and will attract any remaining EX floating on the field towards it, further increasing the amount of EX gained when touching it. This is an object separate from the opponent's character that adheres to the Lock On mechanic. As such, in order move directly towards it with a dash, players must have the support ability "EX Core Lock On" equipped and press L when an EX core has appeared.

EX Intake Range

EX Mode

EX Revenge

Introduced in Dissidia 012.