Overview
Cloud of Darkness is a playable character in Dissidia 012.
Bravery Attacks
Ground
All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup depending how many times Cloud of Darkness attacked prior to the followup.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
7, 7, 7 (21) |
13F / 33F / 53F |
Physical |
Melee Low |
each 9
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
-- |
(30) |
|
|
|
Unlocked at level |
Mastered at AP |
|
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Followup 1
|
8, 8, 14 (30) |
+4F |
Physical |
Melee Low |
90 |
Chase |
--
|
Followup 2
|
12 x 4 (48) |
+4F |
Physical |
Melee Low |
0 |
Wall Rush |
--
|
Followup 3
|
4 x 3 (12) |
+34F |
Magical |
Ranged Low |
0 |
-- |
--
|
Omni-range tentacle attack. Change combo with input timing.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Followup 1
|
28 |
+4F |
Physical |
Melee Low |
0 |
Wall Rush |
--
|
Followup 2
|
3 x 8, 16 (40) |
+8F |
Physical |
Melee Mid |
84 |
-- |
--
|
Followup 3
|
3 x 6 (18) |
+12F |
Magical |
Ranged Mid |
0 |
-- |
--
|
Omni-range tentacle attack. Change combo with input timing.
Aerial
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Followup 1
|
30 |
+2F |
Physical |
Melee Low |
60 |
Chase |
--
|
Followup 2
|
3 x 10, 10 (40) |
+4F |
Physical |
Melee Low |
90 |
-- |
--
|
Followup 3
|
each (8) |
+12F |
Magical |
Ranged Low |
0 |
-- |
--
|
Omni-range tentacle attack. Change combo with input timing.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Followup 1
|
10, 20 (30) |
+10F |
Physical |
Melee Low |
30 |
Wall Rush |
--
|
Followup 2
|
28 |
+10F |
Physical |
Melee Low |
0 |
Wall Rush |
--
|
Followup 3
|
each (3) |
+10F |
Magical |
Ranged Low |
0 |
-- |
--
|
Omni-range tentacle attack. Change combo with input timing.
HP Attacks
Ground
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
1 x 9 (9) |
39F |
Magical |
Ranged High |
87
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Close] Fire columns of darkness around self. Short range, fast deployment.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
- |
61F |
- |
Ranged High |
0
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Fire wall of force straight ahead. Great vs. flank attacks.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
- |
83F |
- |
Ranged High |
each 30
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Fire force bursts at foe. Slow start, homes for long time.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
- |
61F |
- |
Ranged High |
0
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush, Dodge |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Dodge] Hide, then fire beam cannon. Evades on start.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
1 x 9 (9) |
1F~13F (Block), ~56F (missed block recovery), 45F (counter attack) |
Magical |
Block High / Ranged High |
87
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Block |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Block] Create force shield. If block succeeds, attacks HP.
Aerial
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
- |
63F / 73F *1 |
- |
Ranged High |
each 60
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Close] Detonated force sphere. Charge to create multiple balls; can aim with the analog stick.
- When charging, hitbox appears in 3 frames after button release.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
2 x 8 (16) |
63F |
Magical |
Melee High |
24
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Mid] Fire huge particle beam. Very accurate and powerful.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
- |
83F |
- |
Ranged High |
0
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Long] Salvo of force bursts. Ends if they hit the ground.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
1 x 9 (9) |
1F~13F (Block), ~56F (missed block recovery), 45F (counter attack) |
Magical |
Block High / Ranged High |
87
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Block |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Block] Create force of shield. If block succeeds, attacks HP.
EX Mode
Effects:
- Regen
- Critical Boost
- Null Particle Beam
Null Particle Beam
[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.
EX Burst: Ultra Particle Beam
A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.
Damage multiplier (initial) |
Damage multiplier (rest) |
Type
|
2x4 (8) |
7x14 (106 total) |
Magical
|
Builds
Builds here.
Stats
|
HP |
|
CP |
|
BRV |
|
ATK |
|
DEF |
|
LUK |
|
Max Booster |
|
Special Effect:
Equipment
|
Assist |
|
Weapon |
|
Hand |
|
Head |
|
Body |
|
Accessory 1 |
|
Accessory 2 |
|
Accessory 3 |
|
Accessory 4 |
|
Accessory 5 |
|
Accessory 6 |
|
Accessory 7 |
|
Accessory 8 |
|
Accessory 9 |
|
Accessory 10 |
|
Summon |
|
Stats
|
HP |
|
CP |
|
BRV |
|
ATK |
|
DEF |
|
LUK |
|
Max Booster |
|
Special Effect:
Equipment
|
Assist |
|
Weapon |
|
Hand |
|
Head |
|
Body |
|
Accessory 1 |
|
Accessory 2 |
|
Accessory 3 |
|
Accessory 4 |
|
Accessory 5 |
|
Accessory 6 |
|
Accessory 7 |
|
Accessory 8 |
|
Accessory 9 |
|
Accessory 10 |
|
Summon |
|
Assist
Cloud of Darkness' assist data.
Type |
Attack |
Startup |
Position |
Spawn |
Damage multiplier |
Effects
|
BRV |
Tentacle of Pain |
37F |
Ground |
Opponent |
7, 7, 12x4 (62) |
Wall Rush
|
BRV |
Tentacle of Suffering |
37F |
Air |
Opponent |
3x10, 10 (40) |
Chase
|
HP |
[Anti-air] Particle Beam |
39F |
Ground |
Opponent |
1x9 (9) |
Chase
|
HP |
[Fusillade] Particle Beam |
83F |
Air |
Opponent |
- |
Wall Rush
|
Kuja and Exdeath assist are good.