Lightning (Dissidia 012): Difference between revisions

From Dissidia Wiki
(Added base atk and def.)
(Added commando, ravager and medic brv info)
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== Overview ==
== Overview ==


=== Paradigm Shift ===
== Paradigm Shift ==
Lightning has three different sets of bravery attacks through the Commando, Ravager and Medic roles. Press L + R to change to a different role.
Lightning has three different sets of bravery attacks through the Commando, Ravager and Medic roles. Press L + R to change to a different role.


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The Commando role has a passive +1 ATK stat boost when using it in battle.
The Commando role has a passive +1 ATK stat boost when using it in battle.


=== Bravery Moves ===
== Bravery Attacks ==
==== Grounded Moves ====
 
===== insert move here =====
=== Ground (Commando) ===
 
<tabber>
|-|Launch=
{{AbilityInfo
|damage=12, 10, 18 (40)
|startup=23F
|type=Physical
|priority=Melee Low
|ex=30
|effect=Wall Rush
|cp=20 (10)
}}
''[Close] Sword slash sending foe flying vertically upward.''
 
|-|Blitz=
{{AbilityInfo
|damage=2 x 7, 4, 17 (35)
|startup=29F
|type=Physical
|priority=Melee Mid
|ex=30
|effect=Wall Rush
|cp=20 (10)
}}
''[Mid] Spinning slash and gun shot. Boost hit times when close.''
 
|-|Ruinga=
{{AbilityInfo
|damage=10, 15 (25)
|startup=37F
|type=Magical
|priority=Ranged Low (orb), Ranged Mid (explosion)
|ex=30
|effect=Wall Rush
|cp=20 (10)
}}
''[Mid] Shoot forth pearls of light. Deal damage on hit and explosion.''
 
</tabber>
 
=== Aerial (Commando) ===
 
<tabber>
|-|Blaze Rush=
{{AbilityInfo
|damage=7 x 3, 14 (35)
|startup=29F
|type=Physical
|priority=Ranged Low
|ex=30
|effect=Wall Rush
|cp=20 (10)
}}
''[Mid] Gun shot & charge slash. Effective against any height.''
 
|-|Smite=
{{AbilityInfo
|damage=12, 10, 18 (40)
|startup=23F
|type=Physical
|priority=Melee Low
|ex=30
|effect=Wall Rush
|cp=20 (10)
}}
''[Close] Sword slash knocking foe downwards.''
 
|-|Ruin=
{{AbilityInfo
|damage=each (10)
|startup=33F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=Chase
|cp=20 (10)
}}
''[Long] Shoot forth pearls of light. Can aim with the analog stick.''
 
</tabber>
 
=== Ground (Ravager) ===
 
|-|Thundaga=
The first bolt appears at 27 frames. After that, bolts appear every 8 frames and stay on field for 12 frames. The last bolt appears at ~4 seconds (235F) for a total of 27 bolts.
 
Lightning regains control at about 100F and can dodge cancel at about 56F.
 
{{AbilityInfo
|damage=each (10)
|startup=27F
|type=Magical
|priority=Ranged Low
|ex=each 21
|effect=Chase
|cp=20 (10)
}}
''[Close] Call down lightning bolts. Long duration, keeps foe at bay.''
 
|-|Fire=
{{AbilityInfo
|damage=each 4 (up to 12)
|startup=25F, 11F, 11F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=-
|cp=20 (10)
}}
''[Long] Flame projectile. Eventual speed increase.''
 
|-|Aerora=
{{AbilityInfo
|damage=1 x 5, 6 (11)
|startup=43F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=-
|cp=20 (10)
}}
''[Mid] Launch wind projectiles. Paralyzes foe with multiple hits.''
 
|-|Army of One (ground)=
{{AbilityInfo
|damage=3 x 6, 12 (30)
|startup=43F
|type=Physical
|priority=Melee Mid
|ex=120
|effect=Chase
|cp=20 (10)
}}
''[Close] Barrage of attacks. Generates extra EX Force.''
 
</tabber>
 
=== Aerial (Ravager) ===
 
<tabber>
 
|-|Thunder=
{{AbilityInfo
|damage=2, 3, 5 (10)
|startup=13F
|type=Magical
|priority=Ranged Low
|ex=90
|effect=Chase
|cp=20 (10)
}}
''[Close] Call down lightning bolts. Short range, quick execution.''
 
|-|Blizzara=
{{AbilityInfo
|damage=2, 10 (12)
|startup=63F
|type=Magical
|priority=Ranged Low
|ex=60
|effect=Absorb
|cp=20 (10)
}}
''[Mid] Launch shards of ice after drawing in foe.''
 
|-|Watera=
{{AbilityInfo
|damage=15
|startup=43F
|type=Magical
|priority=Ranged Mid
|ex=90
|effect=-
|cp=20 (10)
}}
''[Long] Launch waterballs. Slowly tracks opponent.''
 
|-|Army of One (midair)=
{{AbilityInfo
|damage=3 x 6, 12 (30)
|startup=43F
|type=Physical
|priority=Melee Mid
|ex=120
|effect=Chase
|cp=20 (10)
}}
''[Close] Barrage of attacks. Generates extra EX Force.''
 
</tabber>
 
=== Medic ===
 
Medic has two bravery attacks, both of which have a ground and an aerial version
 
<tabber>
 
 
|-|Cure=
At level 100, Lightning gains 138 total bravery (6 + 13 + 20 + 26 + 33 + 40). The process takes about 3 seconds (~180F).


{{AbilityInfo
|damage=1 to 6 % of raw BRV (21 %)
|startup=~33F
|type=Magical
|priority=-
|ex=-
|effect=-
|cp=20 (10)
}}
''Increase bravery. Continue combo for boost.''
|-|Cura=
At level 100, Lightning gains 165 total bravery (6 + 6 + 153). The process takes about 2.5 seconds (~160F).
{{AbilityInfo
|damage=1, 1, 23 % of raw BRV (25 %)
|startup=~55F
|type=Magical
|priority=-
|ex=-
|effect=-
|cp=20 (10)
}}
''Increase bravery. Successful combo provides greater boost.''
</tabber>
== HP Attacks ==
=== Ground ===
<tabber>
|-|
{{AbilityInfo
{{AbilityInfo
|damage=
|damage=
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}}
}}


''In-game description here.''
</tabber>


Overview of the move here.
=== Aerial ===
 
<tabber>
|-|
{{AbilityInfo
|damage=
|startup=
|type=
|priority=
|ex=
|effect=
|cp=
}}


==== BRV to HP Attack (if exists) ====
</tabber>
===== insert move here =====


=== EX Mode: Omega Weapon equipped! ===
=== EX Mode: Omega Weapon equipped! ===

Revision as of 15:00, 5 January 2024


Info
Name Lightning (ライトニング)
Original game Final Fantasy XIII
Weapon Swords, Daggers, Greatswords, Katanas, Guns, Parrying Weapons
Armor Shields, Bangles, Gauntlets, Hats, Helms, Headbands, Ribbons, Clothing, Light Armor, Chestplates
Base ATK (LV100) 109 (Low / +1 as Commando, Average)
Base DEF (LV100) 111 (Average)
Run Speed 6 (Average / Good)
Dash Speed 73 (Fast)
Fall Speed 75 (Above Average)
Fall Speed Ratio After Dodge 28 (Above Average)
Exclusive weapons Blazefire Saber, Axis Blade, Flamberge, Enkindler, Omega Weapon, Barrage Blade, Zantetsuken, Odin Blade
Strengths Weaknesses

Overview

Paradigm Shift

Lightning has three different sets of bravery attacks through the Commando, Ravager and Medic roles. Press L + R to change to a different role.

Default rotation for roles is: Commando > Ravager > Medic

If Reverse Paradigm extra ability is used, the rotation becomes: Ravager > Commando > Medic

If no attacks under a specific role are equipped such as Medic, the role will not be available in battle. This can serve as quality of life to a player who wishes to streamline paradigm shift gameplay.

The Commando role has a passive +1 ATK stat boost when using it in battle.

Bravery Attacks

Ground (Commando)

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
12, 10, 18 (40) 23F Physical Melee Low 30 Wall Rush 20 (10)
[Close] Sword slash sending foe flying vertically upward.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 7, 4, 17 (35) 29F Physical Melee Mid 30 Wall Rush 20 (10)
[Mid] Spinning slash and gun shot. Boost hit times when close.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
10, 15 (25) 37F Magical Ranged Low (orb), Ranged Mid (explosion) 30 Wall Rush 20 (10)
[Mid] Shoot forth pearls of light. Deal damage on hit and explosion.

Aerial (Commando)

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
7 x 3, 14 (35) 29F Physical Ranged Low 30 Wall Rush 20 (10)
[Mid] Gun shot & charge slash. Effective against any height.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
12, 10, 18 (40) 23F Physical Melee Low 30 Wall Rush 20 (10)
[Close] Sword slash knocking foe downwards.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (10) 33F Magical Ranged Low 0 Chase 20 (10)
[Long] Shoot forth pearls of light. Can aim with the analog stick.

Ground (Ravager)

|-|Thundaga= The first bolt appears at 27 frames. After that, bolts appear every 8 frames and stay on field for 12 frames. The last bolt appears at ~4 seconds (235F) for a total of 27 bolts.

Lightning regains control at about 100F and can dodge cancel at about 56F.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (10) 27F Magical Ranged Low each 21 Chase 20 (10)

[Close] Call down lightning bolts. Long duration, keeps foe at bay.

|-|Fire=

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each 4 (up to 12) 25F, 11F, 11F Magical Ranged Low 0 - 20 (10)

[Long] Flame projectile. Eventual speed increase.

|-|Aerora=

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 5, 6 (11) 43F Magical Ranged Low 0 - 20 (10)

[Mid] Launch wind projectiles. Paralyzes foe with multiple hits.

|-|Army of One (ground)=

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
3 x 6, 12 (30) 43F Physical Melee Mid 120 Chase 20 (10)

[Close] Barrage of attacks. Generates extra EX Force.

</tabber>

Aerial (Ravager)

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2, 3, 5 (10) 13F Magical Ranged Low 90 Chase 20 (10)
[Close] Call down lightning bolts. Short range, quick execution.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2, 10 (12) 63F Magical Ranged Low 60 Absorb 20 (10)
[Mid] Launch shards of ice after drawing in foe.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
15 43F Magical Ranged Mid 90 - 20 (10)
[Long] Launch waterballs. Slowly tracks opponent.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
3 x 6, 12 (30) 43F Physical Melee Mid 120 Chase 20 (10)
[Close] Barrage of attacks. Generates extra EX Force.

Medic

Medic has two bravery attacks, both of which have a ground and an aerial version

At level 100, Lightning gains 138 total bravery (6 + 13 + 20 + 26 + 33 + 40). The process takes about 3 seconds (~180F).

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 to 6 % of raw BRV (21 %) ~33F Magical - - - 20 (10)
Increase bravery. Continue combo for boost.

At level 100, Lightning gains 165 total bravery (6 + 6 + 153). The process takes about 2.5 seconds (~160F).

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1, 1, 23 % of raw BRV (25 %) ~55F Magical - - - 20 (10)
Increase bravery. Successful combo provides greater boost.

HP Attacks

Ground

|startup= |type= |priority= |ex= |effect= |cp= }}

Aerial

|startup= |type= |priority= |ex= |effect= |cp= }}

EX Mode: Omega Weapon equipped!

Effects:

  • Regen
  • Critical Boost
  • Omega Weapon
  • Grav-con Unit

Omega Weapon

[Activates with bravery attack] Instantly causes a Bravery Break if an opponent is near Break status.

An attack will break if the opponent is under 30 % of their base bravery (200 BRV at level 100). Very potent for increasing damage with an EX Burst.

Grav-con Unit

[Always active while in EX Mode] The Grav-con Unit activates to automatically avoid Wall Rush damage.

EX Burst: Gestalt Drive

A chain of attacks imbued with the powers of Odin. Enter the commands as shown on the screen to initiate an attack.

Even if your movement controls are set to utilise directional buttons, the directional commands must be done with an analog stick.

Damage multiplier (initial) Damage multiplier (rest) Type
12, 4x5 (32) 13x4, 4x5 (72) (104 total) Physical (except Lightning Strike & Thunderfall)