Shantotto (Dissidia 012): Difference between revisions

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(Added base atk and def.)
(→‎Overview: Added attacks, assist and build sections. Added attack and assist info)
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=== Bravery Moves ===
== Bravery Attacks ==
==== Grounded Moves ====
 
===== insert move here =====
Most of Shantotto's bravery attacks have a ground and an aerial version. A Couple Attacks is only available on the ground and Retribution is only available midair.
 
<tabber>
|-|A Couple Attacks=
Ground exclusive bravery.


{{AbilityInfo
{{AbilityInfo
|damage=
|damage=7, 7, 16 (30)
|startup=
|startup=19F
|type=Physical
|priority=Melee Low
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''[Close] Triple two-handed strike with scepter, sending foe flying.''
 
|-|Stun=
{{AbilityInfo
|damage=-
|startup=13F
|type=-
|priority=Ranged Low
|ex=0
|effect=-
|cp=30 (15)
}}
''[Special] Cancel foe's attack. No attack strength, but instant. Different attack frees foe.''
 
|-|Bind=
{{AbilityInfo
|damage=-
|startup=65F
|type=
|type=
|priority=
|priority=Ranged Low
|ex=
|ex=0
|effect=
|effect=-
|cp=
|cp=30 (15)
}}
''[Special] Make opponent unable to move. Foe is freed when hit by another attack.''
 
|-|Bio=
{{AbilityInfo
|damage=4 x 11 (44)
|startup=33F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=-
|cp=30 (15)
}}
''[Long] Darkness eats away at opponent's body, continuously stealing bravery for a set period.''
 
|-|Retribution=
Air exclusive bravery.
 
{{AbilityInfo
|damage=15, 15 (30)
|startup=41F
|type=Physical
|priority=Melee Mid
|ex=90
|effect=Chase
|cp=30 (15)
}}
''[Mid] Spinning two-handed blow, hurling opponent forward.''
 
 
</tabber>
 
== HP Attacks ==
 
The strength of Shantotto's HP attacks escalates the more bravery she has prior to using them. Each damage multiplier reflects their strength according to the three levels that the HP attacks are scaled with.
 
=== Ground ===
 
<tabber>
|-|Spirit Magic: Earth=
{{AbilityInfo
|damage=8, 8 (16) / 5 x 5 (25) / 6 x 5 (30)
|startup=49F
|type=Magical
|priority=Ranged Mid (LV1), Ranged High (LV2 & LV3)
|ex=24~36 (Chain hit), 60 (HP hit)
|effect=-
|cp=30 (15)
}}
''[Long] Send boulders flying. Strength depends on bravery.''
 
|-|Spirit Magic: Fire=
{{AbilityInfo
|damage=3 x 4 (12) / 3 x 6 (18) / 3 x 8 (24)
|startup=57F / 57F / 61F
|type=Magical
|priority=Ranged Mid (LV1), Ranged High (LV2 & LV3)
|ex=24~36 (Chain hit), 60 (HP hit)
|effect=-
|cp=30 (15)
}}
''[Long] Shoot forth flame sphere. Strength depends on bravery.''
 
|-|Spirit Magic: Thunder=
{{AbilityInfo
|damage=3 x 4 (12) / 4 x 4 (16) / 4 x 5 (20)
|startup=67F / 71F / 71F
|type=Magical
|priority=Ranged Mid (LV1), Ranged High (LV2 & LV3)
|ex=24~36 (Chain hit), 60 (HP hit)
|effect=-
|cp=30 (15)
}}
''[Mid] Call down lightning on foe. Strength depends on bravery.''
 
</tabber>
 
=== Aerial ===
 
<tabber>
|-|Spirit Magic: Water=
{{AbilityInfo
|damage=3 x 4 (12) / 4 x 4 (16) / 5 x 4 (20)
|startup=59F
|type=Magical
|priority=Ranged Mid (LV1), Ranged High (LV2 & LV3)
|ex=24~36 (Chain hit), 60 (HP hit)
|effect=-
|cp=30 (15)
}}
}}
''[Long] Engulf opponent in water. Strength depends on bravery.''


''In-game description here.''
|-|Spirit Magic: Air=
{{AbilityInfo
|damage=2 x 5 (10) / 2 x 7 (14) / 3 x 6 (18)
|startup=49F
|type=Magical
|priority=Ranged Mid (LV1), Ranged High (LV2 & LV3)
|ex=24~36 (Chain hit), 60 (HP hit)
|effect=-
|cp=30 (15)
}}
''[Long] Batter foe w/violent winds. Strength depends on bravery.''


Overview of the move here.
|-|Spirit Magic: Ice=
{{AbilityInfo
|damage=2 x 5 (10) / 3 x 5 (15) / 5 x 4 (20)
|startup=69F
|type=Magical
|priority=Ranged Mid (LV1), Ranged High (LV2 & LV3)
|ex=24~36 (Chain hit), 60 (HP hit)
|effect=-
|cp=30 (15)
}}
''[Long] Hurl ice shards forwards. Strength depends on bravery.''


==== BRV to HP Attack (if exists) ====
</tabber>
===== insert move here =====


=== EX Mode: Two-Hour Ability ===
== EX Mode: Two-Hour Ability ==
Effects:
Effects:
* Regen
* Regen
Line 50: Line 187:
* Manafont
* Manafont


==== Manafont ====
=== Manafont ===
''[Always active while in EX Mode] Bravery is instantly replenished after landing a successful HP attack.''
''[Always active while in EX Mode] Bravery is instantly replenished after landing a successful HP attack.''


==== EX Burst: Play Rough ====
=== EX Burst: Play Rough ===
''A flurry of attacks leading to a blast of terribly strong magic. Select spells from the menu. Fire-Water-Thunder-Earth-Wind-Ice order deals maximal damage.''
''A flurry of attacks leading to a blast of terribly strong magic. Select spells from the menu. Fire-Water-Thunder-Earth-Wind-Ice order deals maximal damage.''


{{burst
{{burst
|damage1=4,3,3,10 (20)
|damage1=4, 3, 3, 10 (20)
|damage2=10x6, 20 (80) (100 total)
|damage2=10 x 6, 20 (80) (100 total)
|type=Physical (first three hits), Magical (the rest)
|type=Physical (first three hits), Magical (the rest)
}}
}}
== Builds ==
Builds here.
<tabber>
|-|Build #1=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
|-|Build #2=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
</tabber>
== Assist ==
Shantotto's assist data.
{{012Assist
|type1=BRV
|attack1=Bind
|startup1=65F
|position1=Ground
|spawn1=Opponent
|damage1=-
|effect1=-
|type2=BRV
|attack2=Bio
|startup2=33F
|position2=Air
|spawn2=Opponent
|damage2=4 x 11 (44)
|effect2=-
|type3=HP
|attack3=Spirit Magic: Earth
|startup3=49F
|position3=Ground
|spawn3=Opponent
|damage3=5 x 5 (25)
|effect3=Chase
|type4=HP
|attack4=Spirit Magic: Ice
|startup4=69F
|position4=Air
|spawn4=Opponent
|damage4=3 x 5 (15)
|effect4=Chase
}}
Shantotto works well with Kuja, Yuna and Jecht assists.

Revision as of 11:14, 5 January 2024


Info
Name Shantotto (シャントット)
Original game Final Fantasy XI
Weapon Rods, Staves, Poles
Armor Bangles, Hats, Hairpins, Ribbons, Clothing, Robes, Headbands
Base ATK (LV100) 112 (Very High)
Base DEF (LV100) 109 (Lowest)
Run Speed 6 (Average / Good)
Dash Speed 77 (Average / Good)
Fall Speed 97 (Slow)
Fall Speed Ratio After Dodge 43 (Slow)
Exclusive weapons Jupiter's Staff, Laevateinn, Claustrum
Strengths Weaknesses

Overview

Bravery Attacks

Most of Shantotto's bravery attacks have a ground and an aerial version. A Couple Attacks is only available on the ground and Retribution is only available midair.

Ground exclusive bravery.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
7, 7, 16 (30) 19F Physical Melee Low 30 Wall Rush 30 (15)
[Close] Triple two-handed strike with scepter, sending foe flying.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 13F - Ranged Low 0 - 30 (15)
[Special] Cancel foe's attack. No attack strength, but instant. Different attack frees foe.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 65F Ranged Low 0 - 30 (15)
[Special] Make opponent unable to move. Foe is freed when hit by another attack.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4 x 11 (44) 33F Magical Ranged Low 0 - 30 (15)
[Long] Darkness eats away at opponent's body, continuously stealing bravery for a set period.

Air exclusive bravery.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
15, 15 (30) 41F Physical Melee Mid 90 Chase 30 (15)
[Mid] Spinning two-handed blow, hurling opponent forward.

HP Attacks

The strength of Shantotto's HP attacks escalates the more bravery she has prior to using them. Each damage multiplier reflects their strength according to the three levels that the HP attacks are scaled with.

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
8, 8 (16) / 5 x 5 (25) / 6 x 5 (30) 49F Magical Ranged Mid (LV1), Ranged High (LV2 & LV3) 24~36 (Chain hit), 60 (HP hit) - 30 (15)
[Long] Send boulders flying. Strength depends on bravery.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
3 x 4 (12) / 3 x 6 (18) / 3 x 8 (24) 57F / 57F / 61F Magical Ranged Mid (LV1), Ranged High (LV2 & LV3) 24~36 (Chain hit), 60 (HP hit) - 30 (15)
[Long] Shoot forth flame sphere. Strength depends on bravery.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
3 x 4 (12) / 4 x 4 (16) / 4 x 5 (20) 67F / 71F / 71F Magical Ranged Mid (LV1), Ranged High (LV2 & LV3) 24~36 (Chain hit), 60 (HP hit) - 30 (15)
[Mid] Call down lightning on foe. Strength depends on bravery.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
3 x 4 (12) / 4 x 4 (16) / 5 x 4 (20) 59F Magical Ranged Mid (LV1), Ranged High (LV2 & LV3) 24~36 (Chain hit), 60 (HP hit) - 30 (15)
[Long] Engulf opponent in water. Strength depends on bravery.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 5 (10) / 2 x 7 (14) / 3 x 6 (18) 49F Magical Ranged Mid (LV1), Ranged High (LV2 & LV3) 24~36 (Chain hit), 60 (HP hit) - 30 (15)
[Long] Batter foe w/violent winds. Strength depends on bravery.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 5 (10) / 3 x 5 (15) / 5 x 4 (20) 69F Magical Ranged Mid (LV1), Ranged High (LV2 & LV3) 24~36 (Chain hit), 60 (HP hit) - 30 (15)
[Long] Hurl ice shards forwards. Strength depends on bravery.

EX Mode: Two-Hour Ability

Effects:

  • Regen
  • Critical Boost
  • Manafont

Manafont

[Always active while in EX Mode] Bravery is instantly replenished after landing a successful HP attack.

EX Burst: Play Rough

A flurry of attacks leading to a blast of terribly strong magic. Select spells from the menu. Fire-Water-Thunder-Earth-Wind-Ice order deals maximal damage.

Damage multiplier (initial) Damage multiplier (rest) Type
4, 3, 3, 10 (20) 10 x 6, 20 (80) (100 total) Physical (first three hits), Magical (the rest)

Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Body
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Body
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Assist

Shantotto's assist data.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Bind 65F Ground Opponent - -
BRV Bio 33F Air Opponent 4 x 11 (44) -
HP Spirit Magic: Earth 49F Ground Opponent 5 x 5 (25) Chase
HP Spirit Magic: Ice 69F Air Opponent 3 x 5 (15) Chase

Shantotto works well with Kuja, Yuna and Jecht assists.