|
|
Line 62: |
Line 62: |
| |ex2=each 30 | | |ex2=each 30 |
| |effect2=Wall Rush (2nd part) | | |effect2=Wall Rush (2nd part) |
| |cp2=-- | | |cp2=- |
| }} | | }} |
| ''[Close~Mid] Swipe and magic. Change combo with button hold.'' | | ''[Close~Mid] Swipe and magic. Change combo with button hold.'' |
Line 73: |
Line 73: |
| |priority=Melee Low (slap), Ranged Low (laser) | | |priority=Melee Low (slap), Ranged Low (laser) |
| |ex=30 | | |ex=30 |
| |effect=-- | | |effect=- |
| |cp=30 (15) | | |cp=30 (15) |
| }} | | }} |
Line 98: |
Line 98: |
| |ex2=27 | | |ex2=27 |
| |effect2=Absorb, Wall Rush | | |effect2=Absorb, Wall Rush |
| |cp2=-- | | |cp2=- |
| }} | | }} |
| ''[Close~Long] Warp & attack with gravity sphere. Can be aimed.'' | | ''[Close~Long] Warp & attack with gravity sphere. Can be aimed.'' |
Line 135: |
Line 135: |
| |priority=Melee Low (slap), Ranged Low (laser) | | |priority=Melee Low (slap), Ranged Low (laser) |
| |ex=30 | | |ex=30 |
| |effect=-- | | |effect=- |
| |cp=30 (15) | | |cp=30 (15) |
| }} | | }} |
Revision as of 19:47, 4 January 2024
Overview
Golbez is a playable character in Dissidia 012.
Bravery Attacks
Ground
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Close
|
6, 3x3, 6x3, 2xN (~35) |
23F |
Magical |
Melee Low, Ranged Low (2nd part) |
~30 |
Wall Rush (2nd part) |
30 (15)
|
Far
|
2xN, 6x3 (~26) |
43F |
Magical |
Unblockable, Ranged Low (2nd part) |
each 3 |
Wall Rush (2nd part) |
|
[Close~Mid] Uppercut & magic. Change combo with button hold.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Close
|
19, 6x3 (37) |
17F |
Magical |
Melee Low, Ranged Low (2nd part) |
30 |
Chase, Wall Rush (2nd part) |
30 (15)
|
Far
|
8xN, 6x3 (~26) |
23F |
Magical |
Ranged Low |
each 30 |
Wall Rush (2nd part) |
-
|
[Close~Mid] Swipe and magic. Change combo with button hold.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
4, each 2 |
23F (slap), 83F (laser) |
Magical |
Melee Low (slap), Ranged Low (laser) |
30
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Close~Long] Direct strike while magic bit fires on foe.
Aerial
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Close
|
15, 3x9, 11 (53) |
61F (big orb), 113F (after warp) |
Magical |
Ranged Mid, Ranged High (big orb) |
30 |
Absorb, Wall Rush |
30 (15)
|
Far
|
5, 3x8, 11 (40) |
61F (big orb), 113F (after warp) |
Magical |
Melee Mid, Ranged High (big orb) |
27 |
Absorb, Wall Rush |
-
|
[Close~Long] Warp & attack with gravity sphere. Can be aimed.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
5, 1x7, 10, 8 (30) |
21F (slap), 43F (laser) |
Magical |
Melee Low (slap), Ranged Low (laser) |
30
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Chase, Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Close~Mid] Direct strike plus laser. Strong downwards homing.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
5, 1x7, 10, 8 (30) |
21F (slap), 43F (laser) |
Magical |
Melee Low (slap), Ranged Low (laser) |
30
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Chase, Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Close~Mid] Direct strike plus laser. Strong upwards homing.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
4, each 2 |
23F (slap), 83F (laser) |
Magical |
Melee Low (slap), Ranged Low (laser) |
30
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
- |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Close~Long] Direct strike while magic bit fires on foe.
HP Attacks
All Cosmic Ray HP attacks share the same attack data despite branching from different bravery attacks.
Ground
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
1x3, 4, 4 (11) |
15F (close), 91F (far) |
Magical |
Melee High (close), Ranged High (far) |
30
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Close~Mid] A darkness attack, unleashing magic from the earth.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
1x ~12 (~12) |
61F |
Magical |
Ranged High |
~36
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Close~Mid] Deploy multiple orbs. Orbs fire at foe with lasers.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
1x6 (6) |
?? |
Magical |
Melee High |
36
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
Branching from Rising Wave. [Combo] Cast lightning attack.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
1x6 (6) |
?? |
Magical |
Melee High |
36
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
Branching from Glare Hand. [Combo] Cast lightning attack.
Aerial
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
1x ~13 (~13) |
51F |
Magical |
Ranged High |
~36
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Close~Long] Summon rubble, spin it, then hurl it far away.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
1x ~12 (~12) |
61F |
Magical |
Ranged High |
~36
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
[Close~Mid] Deploy multiple bits. Bits fire at foe with lasers.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
1x6 (6) |
?? |
Magical |
Melee High |
36
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
Branching from Gravity System. [Combo] Cast lightning attack.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
1x6 (6) |
?? |
Magical |
Melee High |
36
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Wall Rush |
30 (15) |
|
|
|
Unlocked at level |
Mastered at AP |
|
Branching from Float System. [Combo] Cast lightning attack.
EX Mode: Summon Shadow Dragon
Effects:
- Regen
- Critical Boost
- Black Fang
Black Fang
[Activate with R + Square] Breaks opponent in one hit. Can only gain stage bravery.
|
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force
|
- |
400F (~6.5 seconds) |
- |
- |
-
|
Effects |
CP (Mastered) |
Cancels |
Assist Gain (Attack) |
Assist Gain (Hit)
|
Bravery Break |
- |
|
|
|
Unlocked at level |
Mastered at AP |
|
EX Burst: Twin Moon
Casts a powerful spell along with a Shadow Dragon. Enter the commands that appear on both sides of the screen at the same time.
Damage multiplier (initial) |
Damage multiplier (rest) |
Type
|
5x4 (20) |
20, 30x2 (100 total) |
Magical
|
Assist
Golbez's assist data.
Attack |
Startup |
Spawns near |
Damage Multiplier |
Additional properties
|
Glare Hand (Ground BRV) |
23F |
Opponent |
8 x N, 6 x 3 (up to 26) |
Chase (first hit), Wall Rush *5
|
Attack System (Midair BRV) |
23/83F |
Opponent |
4, 2 x N |
Chase *5
|
Nightglow (Ground HP) |
15F (close), 91F (far) |
Player |
1 x 3, 4, 4 |
Melee High (five hits), Ranged High, Wall Rush
|
Genesis Rock (Midair HP) |
51F |
Opponent |
1 x 13 (up to 13) |
Wall Rush
|
Golbez works well with Kuja and Jecht.
Builds
Builds here.
Stats
|
HP |
|
CP |
|
BRV |
|
ATK |
|
DEF |
|
LUK |
|
Max Booster |
|
Special Effect:
Equipment
|
Assist |
|
Weapon |
|
Hand |
|
Head |
|
Body |
|
Accessory 1 |
|
Accessory 2 |
|
Accessory 3 |
|
Accessory 4 |
|
Accessory 5 |
|
Accessory 6 |
|
Accessory 7 |
|
Accessory 8 |
|
Accessory 9 |
|
Accessory 10 |
|
Summon |
|
Stats
|
HP |
|
CP |
|
BRV |
|
ATK |
|
DEF |
|
LUK |
|
Max Booster |
|
Special Effect:
Equipment
|
Assist |
|
Weapon |
|
Hand |
|
Head |
|
Body |
|
Accessory 1 |
|
Accessory 2 |
|
Accessory 3 |
|
Accessory 4 |
|
Accessory 5 |
|
Accessory 6 |
|
Accessory 7 |
|
Accessory 8 |
|
Accessory 9 |
|
Accessory 10 |
|
Summon |
|