Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
8,12 (20+) | 19F | Physical | Melee Low | 15 | Chase, Wall Rush, Absorb | 30 (15) |
Muggshotter (talk | contribs) (→Bravery Attacks: Added brv info.) |
Muggshotter (talk | contribs) (→HP Attacks: Added attack info.) |
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|-|Shield Bash= | |-|Shield Bash= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=Close: 4x4 (16) / Far: 3,7 (10) | ||
|startup= | |startup=Block frame 1F~26F, end 49F | ||
|type= | |type=Physical (close) / Magical (far) | ||
|priority= | |priority=Block Mid, Melee High (close) / Ranged High (far) | ||
|ex= | |ex=96 (close) / 60 (far) | ||
|effect= | |effect=Block | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''[Block] Create shield of light. HP attack on successful block.'' | |||
The far version's last projectile can hit multiple times, generating 60 EX and depleting meter as many times as it registers as a hit. | |||
|-|Straightarrow (ground)= | |-|Straightarrow (ground)= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=-- | ||
|startup= | |startup=61F | ||
|type= | |type=-- | ||
|priority= | |priority=Ranged High | ||
|ex= | |ex=30 | ||
|effect= | |effect=Wall Rush | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''[Long] Fire arrow of light. Charge to adjust timiing.'' | |||
|-|Lord of Arms= | |-|Lord of Arms= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=4x5 (20) | ||
|startup= | |startup=33F (above Firion), 49F (1st), 99F (2nd) | ||
|type= | |type=Physical | ||
|priority= | |priority=Melee High | ||
|ex= | |ex=30 | ||
|effect= | |effect=Wall Rush | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''[Mid] Use all weapons. Extremely accurate.'' | |||
|-|Double Trouble A= | |-|Double Trouble A= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2,1x6,2(+10 = 30) | ||
|startup= | |startup=?? | ||
|type= | |type=Physical | ||
|priority= | |priority=Melee High | ||
|ex= | |ex=30 | ||
|effect= | |effect=Wall Rush | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''Branching from Lance Combo | |||
[Combo] Multi-weapon attack.'' | |||
HP link. | |||
|-|Double Trouble B= | |-|Double Trouble B= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2,1x6,2(+10 = 30) | ||
|startup= | |startup=?? | ||
|type= | |type=Physical | ||
|priority= | |priority=Melee High | ||
|ex= | |ex=30 | ||
|effect= | |effect=Wall Rush | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''Branching from Rope Knife | |||
[Combo] Multi-weapon attack.'' | |||
Identical with Double Trouble A. | |||
|-|Double Trouble C= | |-|Double Trouble C= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2,1x6,2(+10 = 30) | ||
|startup= | |startup=?? | ||
|type= | |type=Physical | ||
|priority= | |priority=Melee High | ||
|ex= | |ex=30 | ||
|effect= | |effect=Wall Rush | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''Branching from Reel Axe | |||
[Combo] Multi-weapon attack.'' | |||
Identical with Double Trouble A. | |||
</tabber> | </tabber> | ||
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|-|Straightarrow (midair)= | |-|Straightarrow (midair)= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=-- | ||
|startup= | |startup=61F | ||
|type= | |type=-- | ||
|priority= | |priority=Ranged High | ||
|ex= | |ex=30 | ||
|effect= | |effect=Wall Rush | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''[Long] Fire arrow of light. Charge to adjust timing.'' | |||
|-|Weaponsmaster= | |-|Weaponsmaster= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2x11 (22) | ||
|startup= | |startup=53F | ||
|type= | |type=Physical | ||
|priority= | |priority=Melee High | ||
|ex= | |ex=~30 | ||
|effect= | |effect=Wall Rush | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''[Mid] Use all weapons. Steals bravery, then HP attack.'' | |||
</tabber> | </tabber> |
Info | |
---|---|
Name | Firion (フリオニール) |
Original game | Final Fantasy II |
Weapon | All normal weapons, Parrying Weapons, Guns, Poles |
Armor | Bangles, Chestplates, Clothing, Hats, Headbands, Helms, Light Armor, Shields |
Base ATK (LV100) | 111 (High) |
Base DEF (LV100) | 112 (High) |
Run Speed | 8 (Below Average) |
Dash Speed | 81 (Below Average) |
Fall Speed | 81 (Average) |
Fall Speed Ratio After Dodge | 38 (Average) |
Exclusive weapons | Rebellion Army, Longinus, Wild Rose |
Strengths | Weaknesses |
---|---|
|
|
Firion is a playable character in Dissidia 012.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
8,12 (20+) | 19F | Physical | Melee Low | 15 | Chase, Wall Rush, Absorb | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
20 | 9F | Physical | Melee Low | 60 | Chase | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2x10 (20+) | 23F | Physical | Melee Low | 30 | Chase, Wall Rush, Absorb | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
10,10 (20+) | 47F | Physical | Ranged High | 15 | Chase, Wall Rush, Absorb | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
each (10) | 25F | Magical | Ranged Low | 0 | -- | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
each (12) | 25F | Magical | Ranged Low | 0 | Chase, Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
each 4,4,7 (15) | 53F | Magical | Ranged Low | 0 | Chase, Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
20 | 9F | Physical | Melee Low | 0 | Wall Rush | 30 (15) |
[Close] Slash in midair. Short reach, but quick strike.
Startup improved from 11F in the original to 9F in Duodecim.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
Close: 4x4 (16) / Far: 3,7 (10) | Block frame 1F~26F, end 49F | Physical (close) / Magical (far) | Block Mid, Melee High (close) / Ranged High (far) | 96 (close) / 60 (far) | Block | 30 (15) |
[Block] Create shield of light. HP attack on successful block.
The far version's last projectile can hit multiple times, generating 60 EX and depleting meter as many times as it registers as a hit.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
-- | 61F | -- | Ranged High | 30 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
4x5 (20) | 33F (above Firion), 49F (1st), 99F (2nd) | Physical | Melee High | 30 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2,1x6,2(+10 = 30) | ?? | Physical | Melee High | 30 | Wall Rush | 30 (15) |
Branching from Lance Combo [Combo] Multi-weapon attack.
HP link.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2,1x6,2(+10 = 30) | ?? | Physical | Melee High | 30 | Wall Rush | 30 (15) |
Branching from Rope Knife [Combo] Multi-weapon attack.
Identical with Double Trouble A.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2,1x6,2(+10 = 30) | ?? | Physical | Melee High | 30 | Wall Rush | 30 (15) |
Branching from Reel Axe [Combo] Multi-weapon attack.
Identical with Double Trouble A.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
-- | 61F | -- | Ranged High | 30 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2x11 (22) | 53F | Physical | Melee High | ~30 | Wall Rush | 30 (15) |
Effects:
[Activates when HP attack hits] Absorbs HP equivalent to damage dealt.
A chain of attacks releasing the power of his weapons. Damage dealt adds to his own HP. Enter the commands that display before the attack.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
3x3 (9) | 4x3, 5x2, 13, 6x2, 12, 4x8 (100 total) | Physical |
Firion's assist data.
Attack | Startup | Spawns near | Damage Multiplier | Additional properties |
---|---|---|---|---|
Rope Knife (Ground BRV) | 23F | Opponent | 2 x 10, 25 (45) | Wall Rush |
Magic Arts: Flame (Midair BRV) | 25F | Opponent | 10 each (up to 30) | - |
Straightarrow (Ground HP) | 61F | Opponent | - | Wall Rush |
Weaponmaster (Aerial HP) | 52F | Opponent | 2 x 11 (22) | Wall Rush |
Firion works with a limited number of assists, but can also use The Emperor. Kuja
Builds here.
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon | |
Hand | |
Head | |
Body | |
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon |
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon | |
Hand | |
Head | |
Body | |
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon |