Vaan (Dissidia 012): Difference between revisions

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Vaan is a playable character in Dissidia 012.
= Overview =
Vaan is a close to mid range character in Dissidia 012 with a variety of bravery attacks in his arsenal. By utilising his unique "Switch" mechanic, Vaan can access a different bravery attack based on the bravery he previously used.
 
This is a double-edged sword - While Vaan has access to attacks with an abundance of above average properties, he is forced to commit to attacking if the player wants to use a specific bravery attack in the future. Many of Vaan's attacks have long start-up or long recovery and are designed to work at specific ranges and angles. As such, Vaan's necessity to whiff is mandated not just by the assist mechanic, but also the accessibility of his repertoire.
 
However, the nature of his gameplay actually lends well to low and intermediate players. Vaan's mechanical diversity exposes players to various aspects of decision making and gameplay interactions. While few staple loadouts exist, each match-up may demand specific combinations. This kind of diversity makes Vaan a compelling character to experiment with. He can crush blocks, engage from mid range, bypass projectiles, he even has infinite combos. Few solo combos exist, but assists expand his combo potential even further. His damage output is high, but requires investing into his build and player skill. Vaan's mobility is good overall and he boasts an above average base defense stat.
 
Vaan has been ranked mid and low tier throughout the game's competitive history. He is not known to be an effective counterpick character and optimising his play requires a lot of effort one might expect from a specialist. Even at his strongest, Vaan's gameplay is not necessarily polarising. He suffers from a three-slot-bravery dilemma and often times below average frame data or tracking. He is not proficient at building assist meter and he struggles against command blocks designed around mid and high priority attacks.
 
Players have to make compromises and take advantage of every mechanic, quirk and strategy they can. In a way, Vaan may truly exemplify the saying "jack of all trades is a master of none".


== Bravery Attacks ==
== Bravery Attacks ==

Revision as of 02:52, 18 October 2023

Info
Name Vaan (ヴァン)
Original game Final Fantasy XII
Weapon Parrying Weapons, all normal weapons except instruments
Armor Shields, Bangles, Hats, Helms, Headbands, Clothing, Light Armor, Chestplates
Base ATK (LV100)
Base DEF (LV100)
Run Speed 6 (Good)
Dash Speed 77F (Average / Good)
Fall Speed 73F (Great)
Fall Speed Ratio After Dodge 28 (Above Average)
Exclusive weapons Reks's Blade, Sword of Kings, Zodiac Blade

Overview

Vaan is a close to mid range character in Dissidia 012 with a variety of bravery attacks in his arsenal. By utilising his unique "Switch" mechanic, Vaan can access a different bravery attack based on the bravery he previously used.

This is a double-edged sword - While Vaan has access to attacks with an abundance of above average properties, he is forced to commit to attacking if the player wants to use a specific bravery attack in the future. Many of Vaan's attacks have long start-up or long recovery and are designed to work at specific ranges and angles. As such, Vaan's necessity to whiff is mandated not just by the assist mechanic, but also the accessibility of his repertoire.

However, the nature of his gameplay actually lends well to low and intermediate players. Vaan's mechanical diversity exposes players to various aspects of decision making and gameplay interactions. While few staple loadouts exist, each match-up may demand specific combinations. This kind of diversity makes Vaan a compelling character to experiment with. He can crush blocks, engage from mid range, bypass projectiles, he even has infinite combos. Few solo combos exist, but assists expand his combo potential even further. His damage output is high, but requires investing into his build and player skill. Vaan's mobility is good overall and he boasts an above average base defense stat.

Vaan has been ranked mid and low tier throughout the game's competitive history. He is not known to be an effective counterpick character and optimising his play requires a lot of effort one might expect from a specialist. Even at his strongest, Vaan's gameplay is not necessarily polarising. He suffers from a three-slot-bravery dilemma and often times below average frame data or tracking. He is not proficient at building assist meter and he struggles against command blocks designed around mid and high priority attacks.

Players have to make compromises and take advantage of every mechanic, quirk and strategy they can. In a way, Vaan may truly exemplify the saying "jack of all trades is a master of none".

Bravery Attacks

All of Vaan's bravery attacks have two versions. Switch (SW) versions are performed when Vaan has not previously used the attack in question e.g. at the start of a match. On-hand (OH) versions are only performed if Vaan uses the same attack again after the Switch version.

All attacks have a ground and midair version.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Switch 30 39F (Block 1~30F) Physical Block Mid / Melee Low 60 Chase, block 40 (20)
On-hand 5,7,13 (25) 19F Physical Melee Low 90 Chase
EX (Switch) 30 39F (Block 1~30F) Physical Block High / Melee Low 60 Chase, block, increased block priority
[Close] Sword and shield attack. Block attacks while switching.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Switch 30 33F Physical Melee High 0 Wall rush 40 (20)
On-hand 2 hits, 4 hits, 1 hit (7~25) 19F Physical Melee Low 30 Wall rush
EX (Switch) 4 hits, 25 (29~45) 33F Physical Melee High 30 Wall rush, extra follow-up
[Close] Swipe with axe. Break foe's defense while switching.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Switch 10,10,20 (40) 11F / 43F (max charge) Physical Melee Low / Melee Mid 30 Wall rush 40 (20)
On-hand 13,17 (30) 23F Physical Melee Low 30 Wall rush
EX (Switch) 10,10,20 (40) 11F / 33F (max charge) Physical Melee Low / Melee Mid 30 Wall rush, reduced charge time
[Mid] Two-handed blade slash. Hold button to change range.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Switch 1x12,30,8 (50) 39F Physical Melee Mid 60~90 Chase 40 (20)
On-hand 9,1x4,17 (30) 23F Physical Melee Low 90 Chase
EX (Switch) 1x12,30,8 (50) 39F Physical Melee Mid 60~90 Chase, longer input for 2nd hit
[Mid] Katana slash. Power rises with slow combo while switching.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Switch 4x5,15 (35) 23F Physical Melee Mid 15 Wall rush, absorb 40 (20)
On-hand 2x4,7,13 (28) 21F Physical Melee Low 30 Wall rush
EX (Switch) 4x5,4x5,15 (55) 23F Physical Melee Mid 24 Wall rush, absorb
[Mid] Swipe with spear. Draw foe near while switching.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Switch 1x8,22 (30) 23F Magical Melee Low 108 Chase 40 (20)
On-hand 3x3,11 (20) 21F Physical Melee Low 114 Chase
EX (Switch) 1x8,1x8,22 (38) 150 Magical Melee Low 150 Chase
[Mid] Swipe with staff. Generates extra EX Force. SW: Move OK.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Switch 1x15,15 (30) 41F Physical Ranged Low max 105 Chase 40 (20)
On-hand 4x3 (12) 31F Physical Ranged Low 0 Chase
EX (Switch) 1x15,15 (30) 41F Physical Ranged Low max 105 Chase, increased range
[Long] Shoot at foe with bowgun. SW: Hold button for rapid-fire.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Switch 3x6 (18) 49F (Dodge 1~20F) Physical Ranged Low 0 Wall rush, dodge 40 (20)
On-hand 3x6 (18) 29F Physical Ranged Low 0 Wall rush
EX (Switch) 3x6,3x6 (36) 49F (Dodge 1~20F) Physical Ranged Low 0 Wall rush, dodge
[Long] Shoot at foe with gun. Dodge ability while switching.

HP Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 [up], 2,3,3, [down] (10) 21F (up) / 69F (down) Magical Ranged High 24 Wall rush 40 (20)
[Long] Call down water torrents. Water fires from magic array.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- 45F -- Melee High / Ranged High 30~60 40 (20)
[Mid] Summon multiple boulders that charge at opponent.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x9 (9) 51F Magical Melee High 3 per hit (27 max) Wall rush 40 (20)
[Mid] Focus flames and charge. Strong homing capability.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
15 29F (step) / 99F (wind) Physical Melee High (step) / Ranged High (wind) 30 / 60 Absorb 40 (20)
[Long] Generate tornado. Draws in foe for a set time.

EX Mode: Obtained all Licenses!

Effects:

  • Regen
  • Critical Boost
  • Free Switch
  • Zodiak

Free Switch

[Activate with R + square] Revert to unarmed attacks at any time.

Starts at 1F, ends at 31F, dodge oor attack cancelable at 21F.

Zodiak

[Always active while in EX Mode] Boosts stats and abilities, and greatly strengthens attacks.

Each Switch variant of a bravery attack gains a boost, such as increased range, invincibility, shorter charge time or an additional follow-up. Please refer to the bravery attack section for details.

EX Burst: Quickening

A powerful attack infused with Mist. Shuffle options with R. Press X to select moves to use.

A consistent method for a successful EX Burst is to press R, then press X repeatedly a few times and loop this for a total of three repetitions for each Quickening.

Damage multiplier (initial) Damage multiplier (rest) Type
4, 6 (10) 10x3, 5x6, 3x10 (90) (100 total) Magical