Zidane Tribal (Dissidia 012): Difference between revisions

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(Created page with "Category:Dissidia 012 Final Fantasy {{CharacterInfo |name=Zidane Tribal (ジタン・トライバル) |origin=Final Fantasy IX |weapon=Daggers, Thrown Weapons, Parrying Weapons, Swords, Poles |armor=Bangles, Gauntlets, Hats, Hairpins, Clothing, Light Armor, Headbands, and Chestplates |runspeed=4 (Fast) |dash=73 (Fast) |fall=81 (Average) |fallr=18 (Very Fast) |exclusives=Sargatanas, The Tower, Ozma's Splinter }} {{ProConTable |pros= |cons= }} == Overview == === B...")
 
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==== Aerial Jump ====
==== Aerial Jump ====
''[Always active while in EX Mode]
''[Always active while in EX Mode] Dormant potential is unlocked, enabling nimble leaps to be performed while in midair.''
Dormant potential is unlocked, enabling nimble leaps to be performed while in midair.''


Air Jump Times +10. Reset jump counts after a dodge.
Air Jump Times +10. Reset jump counts after a dodge.

Revision as of 01:44, 3 September 2023


Info
Name Zidane Tribal (ジタン・トライバル)
Original game Final Fantasy IX
Base ATK (LV100)
Base DEF (LV100)
Run Speed 4 (Fast)
Dash Speed 73 (Fast)
Fall Speed 81 (Average)
Fall Speed Ratio After Dodge 18 (Very Fast)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Daggers, Thrown Weapons, Parrying Weapons, Swords, Poles
Armor Bangles, Gauntlets, Hats, Hairpins, Clothing, Light Armor, Headbands, and Chestplates
Exclusive weapons Sargatanas, The Tower, Ozma's Splinter
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses


Overview

Bravery Moves

Grounded Moves

insert move here
Damage multiplier Startup frame Type Priority EX Force
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Unlocked at
level
Mastered at
AP


In-game description here.

Overview of the move here.

BRV to HP Attack (if exists)

insert move here

EX Mode: Trance

Effects:

  • Regen
  • Critical Boost
  • Aerial Jump
  • Dodge Jump

Aerial Jump

[Always active while in EX Mode] Dormant potential is unlocked, enabling nimble leaps to be performed while in midair.

Air Jump Times +10. Reset jump counts after a dodge.

Double Jump

[Always active while in EX Mode] Grants invincibility for the period between touching the ground and leaping into the air.

Gives invincibility during the "rising curve" of a jump. Does not work with "Bravery Boost on Dodge" as it is not counted as a dodge.

EX Burst: Reverse Gaia

A chain of attacks that grows faster with each blow. Repeatedly press circle to increase the number of hits.

Damage multiplier (initial) Damage multiplier (rest) Type
3x4, 6 (18) 3,3,2,3,2,3,2,3,2,3x3, 8x6 (79) (97 total) Physical