Garland (Dissidia 012): Difference between revisions

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(Added in game description. →‎EX Mode)
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(Added bravery and HP attacks.)
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== Overview ==
== Overview ==
Garland is a playable character in Dissidia 012.
Garland is a defensive close / mid-range character with good whiff punish capability and bravery damage output.


=== Bravery Moves ===
== Bravery Attacks ==
==== Grounded Moves ====
=== Ground ===
===== insert move here =====


<tabber>
|-|Round Edge=
{{AbilityInfo
{{AbilityInfo
|damage=
|damage=7,8,30 (45, Short) / 7,8,9,2,2,2,15 (45, Long)
|startup=
|startup=23F
|type=
|type=Physical
|priority=
|priority=Melee Low, Melee Mid (2nd hit), Melee High (3rd hit, Long)
|ex=
|ex=30 (Short) / 90 (Long)
|effect=Wall Rush (Short) / Chase (Long)
|cp=30 (15)
}}
''[Close] Broad sword sweep. Change combo with input timing.''
 
 
|-|Lance Charge=
{{AbilityInfo
|damage=2x5,5,15 (30)
|startup=31F
|type=Physical
|priority=Melee Mid
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''[Mid] High-speed sword thrust. Vertically limited, good range.''
 
A gap closer and a whiff punisher that goes in a straight line. Staggers regular block, it works well as a deterrent for blocking his other ground braveries. With a Kuja / Sephiroth assist following up the wall rush, the damage output is consistently high and makes this move a notable threat. High priority braveries and running sideways can work against it.
 
|-|Deathblow=
{{AbilityInfo
|damage=15
|startup=13F
|type=Physical
|priority=Melee Low
|ex=60
|effect=
|cp=30 (15)
}}
''[Mid] Swift upwards sword swipe. Low accuracy, quick strike.''
 
One of Garland's strongest bravery attacks. Very fast start-up, low recovery, long active hitbox, combo starter, great tracking and anti-air capability within close range. The big cherry on top is that it can be cancelled into a neutral state, making this one of the few bravery attacks that do not have to be dodge cancelled for safety. This also allows Garland to jump and combo into Twist Drill for meter and a lot of bravery damage with assist.
 
Due to it's speed and cancel window, it can be used to quickly generate assist meter. A must have for many close-range match-ups where Garland can fight on the ground. When used well, this is a move that ties Garland's defensive gameplay together.
 
|-|Highbringer=
{{AbilityInfo
|damage=5,19 (24, Low) / 5,2,2,15 (24, High)
|startup=17F (Low) / 13F (High)
|type=Physical
|priority=Melee Low
|ex=90 (Low) / 30 (High)
|effect=Chase (Low) / Wall Rush (High)
|cp=30 (15)
}}
''[Mid] Swing sword uupwards. Change combo with input timing.''
 
|-|Thundaga (ground)=
{{AbilityInfo
|damage=each (10)
|startup=51F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=
|effect=
|cp=
|cp=30 (15)
}}
}}
''[Long] Call down lightning strikes that home in on opponent.''
</tabber>
=== Aerial ===
<tabber>
|-|Twin Swords=
{{AbilityInfo
|damage=7,8,15 (30)
|startup=21F
|type=Physical
|priority=Melee Low
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''[Mid] Swipe with twin blades. Approaches foe; limited height.''
|-|Chain Cast=
{{AbilityInfo
|damage=7,8 (15)
|startup=45F
|type=Physical
|priority=Melee Low
|ex=90
|effect=Chase
|cp=30 (15)
}}
''[Mid] Swing chain. Low accuracy, but effective against any height.''
Air combo starter, air-to-ground whiff punisher and Garland's primary post-dodge defensive option in the air. It is not invincible, but the movement can help him evade slower dodge punish attempts. On hit, Garland can dodge cancel and combo into Twist Drill for a total of 180 EX (almost 20 % of an EX bar), but it does not work at all heights.
The consistency of Chain Cast's damage output, meter generation and applications in the neutral make it an appealing choice for a third bravery slot along with Bardiche and Twist Drill.
|-|Bardiche=
{{AbilityInfo
|damage=30
|startup=23F
|type=Physical
|priority=Melee Low
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''[Dive] Mighty axe swing. Great for attacking from above.''
Garland's iconic crushing repertoire. A staple in Garland's kit thanks to it's speed, relative safety on whiff and infamous damage output. The designated vertical, downward tracking and the lack of forward momentum limits Bardiche's hit rate in the air. But it functions well as an assist meter generator and air-to-ground attack.
With one of the higher bravery damage multipliers (30) and wall rush, repeated use of Bardiche is known to be the strongest EX Revenge combo in the entire game.
|-|Twist Drill=
{{AbilityInfo
|damage=4x2,8,14 (30)
|startup=21F
|type=Physical
|priority=Melee Low
|ex=90
|effect=Chase
|cp=30 (15)
}}
''[Rise] Upwards lunge with sword. Great for attacking from below.''
Fast anti-air attack with good combo potential, damage and EX output. Primarily designed to home in on opponents above Garland, Twist Drill is often used as a combo move after Deathblow, as a whiff punisher or as an approach tool.
It's hitstun is long enough to combo into an assist from a relatively late dodge cancel window or an empty chase. That also means Twist Drill is a bravery attack that is ''consistently safe on hit after initiating an empty chase'' for EX intake.
While it cannot effectively hit opponents directly in front of him or above his head, Twist Drill is still a staple in Garland's air combat. The extended hitbox allows him to poke through projectiles and traps, such as Ultimecia's charged Knight's Lance. The first part can be dodge cancelled early enough to contest The Emperor's Dreary Cell traps and the overall speed can be difficult to react to. Drill the threat into the opponent's head.
|-|Thundaga (midair)=
{{AbilityInfo
|damage=each (10)
|startup=51F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=
|cp=30 (15)
}}
''[Long] Call down lightning strikes that home in on opponent.''
Same as ground version. Difficult to justify with four other strong braveries competing for slots.
</tabber>
== HP Attacks ==
=== Ground ===
<tabber>
|-|Earthquake=
|-|Blaze (ground)=
|-|Tsunami=
</tabber>
=== Aerial ===
<tabber>
|-|Blaze (midair)=


''In-game description here.''
|-|Cyclone=


Overview of the move here.
|-|Flare=


==== BRV to HP Attack (if exists) ====
</tabber>
===== insert move here =====


=== EX Mode ===
=== EX Mode ===

Revision as of 18:25, 13 October 2023


Info
Name Garland (ガーランド)
Original game Final Fantasy
Base ATK (LV100)
Base DEF (LV100)
Run Speed 10.5 (Very Slow)
Dash Speed 81 (Below Average)
Fall Speed 77 (Above Average)
Fall Speed Ratio After Dodge 41 (Below Average)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Axes, Greatswords, Katanas, Spears
Armor Gauntlets, Heavy Armor, Helms, Light Armor, Shields
Exclusive weapons Ogrekiller, Viking Axe, Gigant Axe
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses
  • Coming soon
  • Coming soon


Overview

Garland is a defensive close / mid-range character with good whiff punish capability and bravery damage output.

Bravery Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force
7,8,30 (45, Short) / 7,8,9,2,2,2,15 (45, Long) 23F Physical Melee Low, Melee Mid (2nd hit), Melee High (3rd hit, Long) 30 (Short) / 90 (Long)
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush (Short) / Chase (Long) 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Broad sword sweep. Change combo with input timing.

Damage multiplier Startup frame Type Priority EX Force
2x5,5,15 (30) 31F Physical Melee Mid 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] High-speed sword thrust. Vertically limited, good range.

A gap closer and a whiff punisher that goes in a straight line. Staggers regular block, it works well as a deterrent for blocking his other ground braveries. With a Kuja / Sephiroth assist following up the wall rush, the damage output is consistently high and makes this move a notable threat. High priority braveries and running sideways can work against it.

Damage multiplier Startup frame Type Priority EX Force
15 13F Physical Melee Low 60
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Swift upwards sword swipe. Low accuracy, quick strike.

One of Garland's strongest bravery attacks. Very fast start-up, low recovery, long active hitbox, combo starter, great tracking and anti-air capability within close range. The big cherry on top is that it can be cancelled into a neutral state, making this one of the few bravery attacks that do not have to be dodge cancelled for safety. This also allows Garland to jump and combo into Twist Drill for meter and a lot of bravery damage with assist.

Due to it's speed and cancel window, it can be used to quickly generate assist meter. A must have for many close-range match-ups where Garland can fight on the ground. When used well, this is a move that ties Garland's defensive gameplay together.

Damage multiplier Startup frame Type Priority EX Force
5,19 (24, Low) / 5,2,2,15 (24, High) 17F (Low) / 13F (High) Physical Melee Low 90 (Low) / 30 (High)
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase (Low) / Wall Rush (High) 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Swing sword uupwards. Change combo with input timing.

Damage multiplier Startup frame Type Priority EX Force
each (10) 51F Magical Ranged Low 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
30 (15)
Unlocked at
level
Mastered at
AP


[Long] Call down lightning strikes that home in on opponent.

Aerial

Damage multiplier Startup frame Type Priority EX Force
7,8,15 (30) 21F Physical Melee Low 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Swipe with twin blades. Approaches foe; limited height.

Damage multiplier Startup frame Type Priority EX Force
7,8 (15) 45F Physical Melee Low 90
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Swing chain. Low accuracy, but effective against any height.

Air combo starter, air-to-ground whiff punisher and Garland's primary post-dodge defensive option in the air. It is not invincible, but the movement can help him evade slower dodge punish attempts. On hit, Garland can dodge cancel and combo into Twist Drill for a total of 180 EX (almost 20 % of an EX bar), but it does not work at all heights.

The consistency of Chain Cast's damage output, meter generation and applications in the neutral make it an appealing choice for a third bravery slot along with Bardiche and Twist Drill.

Damage multiplier Startup frame Type Priority EX Force
30 23F Physical Melee Low 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Dive] Mighty axe swing. Great for attacking from above.

Garland's iconic crushing repertoire. A staple in Garland's kit thanks to it's speed, relative safety on whiff and infamous damage output. The designated vertical, downward tracking and the lack of forward momentum limits Bardiche's hit rate in the air. But it functions well as an assist meter generator and air-to-ground attack.

With one of the higher bravery damage multipliers (30) and wall rush, repeated use of Bardiche is known to be the strongest EX Revenge combo in the entire game.

Damage multiplier Startup frame Type Priority EX Force
4x2,8,14 (30) 21F Physical Melee Low 90
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase 30 (15)
Unlocked at
level
Mastered at
AP


[Rise] Upwards lunge with sword. Great for attacking from below.

Fast anti-air attack with good combo potential, damage and EX output. Primarily designed to home in on opponents above Garland, Twist Drill is often used as a combo move after Deathblow, as a whiff punisher or as an approach tool.

It's hitstun is long enough to combo into an assist from a relatively late dodge cancel window or an empty chase. That also means Twist Drill is a bravery attack that is consistently safe on hit after initiating an empty chase for EX intake.

While it cannot effectively hit opponents directly in front of him or above his head, Twist Drill is still a staple in Garland's air combat. The extended hitbox allows him to poke through projectiles and traps, such as Ultimecia's charged Knight's Lance. The first part can be dodge cancelled early enough to contest The Emperor's Dreary Cell traps and the overall speed can be difficult to react to. Drill the threat into the opponent's head.

Damage multiplier Startup frame Type Priority EX Force
each (10) 51F Magical Ranged Low 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
30 (15)
Unlocked at
level
Mastered at
AP


[Long] Call down lightning strikes that home in on opponent.

Same as ground version. Difficult to justify with four other strong braveries competing for slots.

HP Attacks

Ground

Aerial

EX Mode

Effects:

  • Regen
  • Critical Boost
  • Indomitable Resolve

Indomitable Resolve

[Active while attacking] Even while taking damage, attacks can be performed without flinching.

EX Burst: Soul of Chaos

An attack terrible enough to shake the heavens. Repeatedly press circle to add strength to the attack.

Damage multiplier (initial) Damage multiplier (rest) Type
12, 12 (24) 4x3, 3x4, 16, 16, 5x4 (100 total) Physical