Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1 x 7, 2 (9+) / 1 x 15, 2 (17+) | 11F | Physical | Melee Low | 21 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
- | 20 (10) | |||
Unlocked at level |
Mastered at AP |
Muggshotter (talk | contribs) (→EX Mode: added name) |
Muggshotter (talk | contribs) (Added strengths and weaknesses.) |
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{{ProConTable | {{ProConTable | ||
|pros=* | |pros=*'''Threatening close-range combat''' - All braveries, including his lightning fast melee bravery attacks can be linked into an HP attack for consistent damage output. | ||
|cons=* | *[[Assist_(Dissidia_012)#Side_by_Side|'''Side by Side''']] {{accsp}} - As a dedicated HP linker, Onion Knight benefits greatly from the accessory's assist meter gain and increases consistency for high base bravery damage builds. | ||
*'''Movement''' - Fast running speed, very high dash speed and quick to fall after an air dodge allow Onion Knight to approach, punish dodges, grab EX Cores and evade attacks with relative ease. | |||
*'''Whiff punishment''' - All bravery attacks are suitable for punishing missed attacks at different ranges. | |||
*'''Relatively safe HP links''' - Even when escaped with [[Assist_(Dissidia_012)#Assist_Change|'''Assist Change''']] with Precision Evasion ability equipped, Onion Knight can be difficult to punish. | |||
*'''Safe assist gauge decay reset''' - With Strength Booster and Magic Booster braveries, Onion Knight can sustain assist meter without putting himself at great risk. | |||
*'''EX Mode bravery damage''' - Damage multipliers are greatly increased across the board, allowing Onion Knight to shred through bravery. | |||
|cons=*'''High commitment whiffs''' - Whiffed melee braveries leave Onion Knight stationary and suseptible to whiff punishment | |||
*'''Assist meter generation''' - Outside of the Side by Side influx, Onion Knight can struggle to build assist meter with whiffs and dashes in order to offset setbacks in meter economy. | |||
*'''Ranged combat''' - Ranged Low braveries and Ranged High HP attacks are ill-fit for occupying screen safely, on top of being vulnerable to whiff punishment from assists. | |||
*'''Lacks utility against traps''' - Lingering projectiles and traps such as {{012gar}}'s Cyclone and {{012emp}}'s Flare and Thunder Crest can prove very difficult for Onion Knight to break through without risk. | |||
*'''Relatively low bravery damage output''' - While EX Mode increases damage multipliers, lowest base attack stat and reliance on HP links often compromise Onion Knight's bravery damage potential throughout the match. | |||
}} | }} | ||
Info | |
---|---|
Name | Onion Knight (オニオン ナイト) |
Original game | Final Fantasy III |
Base ATK (LV100) | 107 (Lowest) |
Base DEF (LV100) | 111 (Average) |
Run Speed | 2.5 (Fast) |
Dash Speed | 69 (Very Fast) |
Fall Speed | 85 (Average) |
Fall Speed Ratio After Dodge | 14 (Very Fast) |
Fastest BRV | |
Fastest HP | |
1-Hit HP | |
HP Links | |
Command Block | |
Weapon | Daggers, Parrying Weapons, Rods, Staves, Swords, Thrown Weapons |
Armor | Bangles, Chestplates, Clothing, Gauntlets, Hats, Hairpins, Headbands, Light Armor |
Exclusive weapons | Tyrfing, Royal Sword, Onion Sword |
Unlock | |
Alignment | |
Voice Actor (JP) | |
Voice Actor (ENG) |
Strengths | Weaknesses |
---|---|
|
|
Onion Knight is a playable character in Dissidia 012.
Most bravery attacks have separate, higher damage multipliers during EX mode. These multipliers are highlighted in bold.
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1 x 7, 2 (9+) / 1 x 15, 2 (17+) | 11F | Physical | Melee Low | 21 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
- | 20 (10) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
3 x 7, 10 (+31) / 5 x 3 (59+) | ?? | Physical | Melee Low | 21 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall R ush | 10 (5) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
4 x 3 (12+) / 5 x 3 (15+) | 35F | Magical | Ranged Low | 12 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
- | 20 (10) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
7, 7, 18 (+32) / 10 x 4, 18 (+58) | ?? | Magical | Ranged Low | 78 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Chase | 10 (5) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 40F | - | - | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Physical DMG +10 %, Physical DEF +10 %, Crit Rate +5 % | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Boosts stats temporarily. Physical attack, damage, and critical attack rate increased.
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 40F | - | - | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Magical DMG +10 %, Magical DEF +10 %, Crit Rate +5 % | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Boosts stats temporarily. Magic attack, defense, and critical attack rate increased.
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1 x 7, 2 (9+) / 1 x 15, 2 (17+) | 13F / 11F (EX Mode) | Physical | Melee Low | 21 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
- | 20 (10) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
3 x 7, 10 (+31) / 3 x 15, 14 (+59) | ?? | Physical | Melee Low | 21 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | 10 (5) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
each (3) / each (4) | 31F | Magical | Ranged Low | each 3 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
- | 20 (10) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
13, 18 (+31) / 11x2, 17x2 (+56) | ?? | Magical | ?? | 78 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Chase | 10 (5) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 40F | - | - | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Physical DMG +10 %, Physical DEF +10 %, Crit Rate +5 % | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Boosts stats temporarily. Physical attack, damage, and critical attack rate increased.
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
- | 40F | - | - | 0 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Magical DMG +10 %, Magical DEF +10 %, Crit Rate +5 % | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Boosts stats temporarily. Magic attack, defense, and critical attack rate increased.
Most HP attacks have separate, higher damage multipliers during EX mode. These multipliers are highlighted in bold.
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1x15 (15) / 1x31 (31) | 41F / 39F (EX mode) | Physical | Melee High | 45 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
-- | 43F | -- | Ranged High | 60 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
-- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1x15 (+15) / 1x31 (+31) | ?? | Physical | ?? | 45 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
2x7 (+14) / 4x7 (+28) | ?? | Magical | ?? | 81 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
-- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1x15 (15) / 1x31 (31) | 41F | Physical | Melee High | 45 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Absorb, Wall Rush | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1x15 (15) / 1x31 (31) | 81F | Magical | Ranged High | 105 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
-- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1x15 (+15) / 1x31 (+31) | ?? | Physical | ?? | 45 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
30 (15) | ||||
Unlocked at level |
Mastered at AP |
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
1x12 (+12) / 2x12 (+24) | ?? | Magical | ?? | 96 |
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
-- | 30 (15) | |||
Unlocked at level |
Mastered at AP |
Effects:
[Job changes to Ninja when performing a physical attack.] Attacks move faster than the eye can see to snatch a greater amount of bravery.
[Job changes to Sage when performing a magic attack] Releases sealed mystic power, making spells stronger.
Throw the ninja's strongest weapon - the shuriken. Find and select "Shuriken" from the menu that displays.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
10, 10 (20) | 5x12, 20 (100 total) | Physical |
Cast the sage's strongest spell - Holy. Find and select "Holy" from the menu that displays."
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
10, 10 (20) | 60, 20 (100 total) | Magical |
Builds here.
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon | |
Hand | |
Head | |
Body | |
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon |
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon | |
Hand | |
Head | |
Body | |
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon |
Onion Knight's assist data.
Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
---|---|---|---|---|---|---|
BRV | Blizzard | 35F | Ground | Opponent | 4 x 3, 7, 7, 18 (44) | Chase |
BRV | Turbo-Hit | 13F | Air | Opponent | 1 x 7, 2, 3 x 7, 10 (40) | Wall Rush |
HP | Blade Torrent | 41F | Ground | Opponent | 1 x 15 | Wall Rush |
HP | Comet | 81F | Air | Opponent | 1 x 15 | Chase |
Onion Knight works well with most tournament viable assists.