Firion (Dissidia 012): Difference between revisions

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(→‎Followups: Adjusted wording on which moves can followup.)
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{{AbilityInfo
{{AbilityInfo
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|type=Magical

Revision as of 19:39, 4 January 2024

Info
Name Firion (フリオニール)
Original game Final Fantasy II
Base ATK (LV100) 111 (High)
Base DEF (LV100) 112 (High)
Run Speed 8 (Below Average)
Dash Speed 81 (Below Average)
Fall Speed 81 (Average)
Fall Speed Ratio After Dodge 38 (Average)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon All normal weapons, Parrying Weapons, Guns, Poles
Armor Bangles, Chestplates, Clothing, Hats, Headbands, Helms, Light Armor, Shields
Exclusive weapons Rebellion Army, Longinus, Wild Rose
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses
  • Coming soon
  • Coming soon


Overview

Firion is a playable character in Dissidia 012.

Bravery Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force
8, 12 (20+) 19F Physical Melee Low 15
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase, Wall Rush, Absorb 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Quick upward swing with lance. Slightly draws foe near.

Damage multiplier Startup frame Type Priority EX Force
20 9F Physical Melee Low 60
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Quick sword slash. Short reach, but quick strike.

Damage multiplier Startup frame Type Priority EX Force
2 x 10 (20+) 23F Physical Melee Low 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase, Wall Rush, Absorb 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Throw lightning knife. Good versus any height, long duration.

Damage multiplier Startup frame Type Priority EX Force
10, 10 (20+) 47F Physical Ranged High 15
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase, Wall Rush, Absorb 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Throw axe straight ahead at high speed.

Followups

Rope Knife, Lance Combo and Reel Axe can be followed up with one of the three followups. Since damage multipliers are identical with the bravery starters, the total damage multiplier in parenthesis reflects damage added by the followup itself.

Damage multiplier Startup frame Type Priority EX Force
+25 (45) ? Physical Melee Low 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush -
Unlocked at
level
Mastered at
AP

Damage multiplier Startup frame Type Priority EX Force
+5, 5 (30) ? Physical Melee Low (slash), Ranged Low (arrow) 75
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase -
Unlocked at
level
Mastered at
AP

Damage multiplier Startup frame Type Priority EX Force
+ 1 x 5, 3 (28) 11F Physical Melee Mid 15
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush -
Unlocked at
level
Mastered at
AP

Aerial

Damage multiplier Startup frame Type Priority EX Force
each (10) 25F Magical Ranged Low 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
-- 30 (15)
Unlocked at
level
Mastered at
AP


Magic combo starting with Fire. Can swap spell from second shot.

Damage multiplier Startup frame Type Priority EX Force
each (12) 25F Magical Ranged Low 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase, Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


Magic combo starting w/Blizzard. Can swap spell from second shot.

Damage multiplier Startup frame Type Priority EX Force
each 4, 4, 7 (15) 53F Magical Ranged Low 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Chase, Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


Magic combo starting w/Thunder. Can swap spell from second shot.

Damage multiplier Startup frame Type Priority EX Force
20 9F Physical Melee Low 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Slash in midair. Short reach, but quick strike.

Startup improved from 11F in the original to 9F in Duodecim.

HP Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force
Close: 4x4 (16) / Far: 3,7 (10) Block frame 1F~26F, end 49F Physical (close) / Magical (far) Block Mid, Melee High (close) / Ranged High (far) 96 (close) / 60 (far)
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Block 30 (15)
Unlocked at
level
Mastered at
AP


[Block] Create shield of light. HP attack on successful block.

The far version's last projectile can hit multiple times, generating 60 EX and depleting meter as many times as it registers as a hit.

Damage multiplier Startup frame Type Priority EX Force
-- 61F -- Ranged High 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire arrow of light. Charge to adjust timiing.

Damage multiplier Startup frame Type Priority EX Force
4x5 (20) 33F (above Firion), 49F (1st), 99F (2nd) Physical Melee High 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Use all weapons. Extremely accurate.

Damage multiplier Startup frame Type Priority EX Force
2,1x6,2(+10 = 30) ?? Physical Melee High 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Lance Combo. [Combo] Multi-weapon attack.

HP link.

Damage multiplier Startup frame Type Priority EX Force
2,1x6,2(+10 = 30) ?? Physical Melee High 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Rope Knife. [Combo] Multi-weapon attack.

Identical with Double Trouble A.

Damage multiplier Startup frame Type Priority EX Force
2,1x6,2(+10 = 30) ?? Physical Melee High 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


Branching from Reel Axe. [Combo] Multi-weapon attack.

Identical with Double Trouble A.

Aerial

Damage multiplier Startup frame Type Priority EX Force
-- 61F -- Ranged High 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire arrow of light. Charge to adjust timing.

Damage multiplier Startup frame Type Priority EX Force
2x11 (22) 53F Physical Melee High ~30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Use all weapons. Steals bravery, then HP attack.

EX Mode

Effects:

  • Regen
  • Critical Boost
  • Blood Weapon

Blood Weapon

[Activates when HP attack hits] Absorbs HP equivalent to damage dealt.

EX Burst: Fervid Blazer

A chain of attacks releasing the power of his weapons. Damage dealt adds to his own HP. Enter the commands that display before the attack.

Damage multiplier (initial) Damage multiplier (rest) Type
3x3 (9) 4x3, 5x2, 13, 6x2, 12, 4x8 (100 total) Physical


Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Body
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Body
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Assist

Firion's assist data.

Attack Startup Spawns near Damage Multiplier Additional properties
Rope Knife (Ground BRV) 23F Opponent 2 x 10, 25 (45) Wall Rush
Magic Arts: Flame (Midair BRV) 25F Opponent 10 each (up to 30) -
Straightarrow (Ground HP) 61F Opponent - Wall Rush
Weaponmaster (Aerial HP) 52F Opponent 2 x 11 (22) Wall Rush

Firion works with a limited number of assists, but can also use The Emperor. Kuja