Exdeath (Dissidia 012): Difference between revisions

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(Added base atk and def.)
(→‎Overview: Added attacks, assist and build sections.)
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Exdeath is a playable character in Dissidia 012.
Exdeath is a playable character in Dissidia 012.


=== Bravery Moves ===
== Bravery Attacks ==
==== Grounded Moves ====
===== insert move here =====


Every Exdeath's bravery attack has a ground and air version. Attack data is shared with both versions unless stated otherwise.
Bravery attacks Vacuum Wave, Hurricane and Sword Dance have different damage multipliers during EX mode. These values are highlighted in bold.
<tabber>
|-|Black Hole=
{{AbilityInfo
|damage=1x18, 18 (36)
|startup=73F
|type=Magical
|priority=Unblockable
|ex=114
|effect=Absorb
|cp=30 (15)
}}
''[Long] Create black hole that attracts all around it for a time.''
|-|Reverse Polarity=
{{AbilityInfo
|damage=5
|startup=5F after release
|type=Physical
|priority=Melee Mid
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''Special warp movement attack. Hold button, release to warp.''
|-|Shell Guard=
{{AbilityInfoExdeath2
|blockframe=1~37F
|endframe=100F
|dodgeframe=50F
|priority=Block Ranged High
}}
''[Block] Call a protective wind that protects against magic attacks.''
Can only block Ranged Low and Ranged Mid priority attacks successfully. Reflects Ranged Low attacks directly back to opponent.
|-|Protect Guard=
{{AbilityInfoExdeath2
|blockframe=1~45F
|endframe=68F
|dodgeframe=56F
|priority=Block Melee High
}}
''[Block] Create cerulean wall that defends against physical attacks.''
Can only block Melee Low and Melee Mid priority attacks successfully.
|-|Turn Guard=
{{AbilityInfoExdeath2
|blockframe=1~N
|endframe=varies
|dodgeframe=varies
|priority=Block Mid
}}
''[Block] Call a crimson crest. Maintain block with button hold.''
If Turn Guard is held for over a second, Exdeath goes through a noticeable recovery period before dodge cancel becomes possible.
|-|Omni Block=
{{AbilityInfoExdeath2
|blockframe=~9F after button release
|endframe=80F
|dodgeframe=40F
|priority=Block Highest
}}
''[Block] Blocks any blow. Deploys on button release.''
Does not work against attacks with Unblockable priority, such as [[The_Emperor_(Dissidia_012)|'''The Emperor's''']] Thunder Crest.
|-|Sword Dance=
{{AbilityInfoExdeath
|damage1=30
|startup1=65F
|type1=Physical
|priority1=Melee Mid
|ex1=0
|effect1=Wall Rush
|cp1=30 (15)
|damage2=25x2 (50) / '''20x4 (80)'''
|startup2=11F
|type2=Physical
|priority2=Melee Mid
|ex2=30
|effect2=Wall Rush
|cp2=--
}}
''[Mid] Swing blade in broad arc. Can cancel attack with any block.''
|-|Vacuum Wave=
{{AbilityInfoExdeath
|damage1=20
|startup1=69F
|type1=Magical
|priority1=Ranged Low
|ex1=0
|effect1=Chase
|cp1=30 (15)
|damage2=20, 20 (40) / '''15x4 (60)'''
|startup2=5F
|type2=Magical
|priority2=Ranged Mid
|ex2=60
|effect2=Chase
|cp2=--
}}
''[Long] Fire vacuum shockwave. Can cancel attack with any block.''
|-|Hurricane=
{{AbilityInfoExdeath
|damage1=2x6, 20 (32)
|startup1=43F
|type1=Magical
|priority1=Melee Low
|ex1=60
|effect1=Absorb
|cp1=30 (15)
|damage2=?? (55)
|startup2=13F
|type2=Magical
|priority2=Melee Mid
|ex2=60
|effect2=Absorb
|cp2=--
}}
''[Close] Summon tornados to self. Can cancel attack with any block.''
</tabber>
== HP Attacks ==
Every Exdeath's bravery attack has a ground and air version. Attack data is shared with both versions unless stated otherwise.
<tabber>
|-|Delta Attack=
{{AbilityInfo
{{AbilityInfo
|damage=
|damage=--
|startup=
|startup=51F, 1-51F (Block)
|type=
|type=--
|priority=
|priority=Block Mid, Melee High
|ex=
|ex=0
|effect=
|effect=Block, Wall Rush
|cp=
|cp=30 (15)
}}
''[Mid] Fire beam from array. Sends foe flying while defending.''
 
|-|Almagest=
{{AbilityInfoExdeath
|damage1=--
|startup1=93F
|type1=--
|priority1=Block Ranged Low, Melee High
|ex1=0
|effect1=Magic Block, Wall Rush
|cp1=30 (15)
|damage2=--
|startup2=23F
|type2=--
|priority2=Block Ranged Low, Melee High, Block Highest (from Omni Block)
|ex2=0
|effect2=Magic Block, Wall Rush
|cp2=--
}}
}}
''[Mid] Fill an area with the Void. Can cancel attack with any block.''


''In-game description here.''
|-|Grand Cross=
{{AbilityInfoExdeath
|damage1=2x5 (10)
|startup1=93F
|type1=Magical
|priority1=Unblockable
|ex1=90
|effect1=Absorb
|cp1=30 (15)
|damage2=4x6 (24)
|startup2=17F
|type2=Magical
|priority2=Unblockable
|ex2=96
|effect2=Absorb
|cp2=--
}}


Overview of the move here.
|-|Maelstrom=
{{AbilityInfo
|damage=3x9 (27)
|startup=391F (6.5 sec, ground) / 451F (7.5 sec, midair)
|type=Magical
|priority=Ranged High
|ex=87
|effect=-
|cp=30 (15)
}}
''[Long] Creates large cyclone. Can aim with the analog stick.''


==== BRV to HP Attack (if exists) ====
</tabber>
===== insert move here =====


=== EX Mode: Power of the Void ===
=== EX Mode: Power of the Void ===
Line 64: Line 247:
|type=Physical
|type=Physical
}}
}}
== Assist ==
Exdeath's assist data.
{| class="wikitable"
|-
! Attack !! Startup !! Spawns near !! Damage Multiplier !! Additional properties
|-
|Sword Dance (Ground BRV) || 65F || Opponent || 30 (30) || Melee Mid, Wall Rush
|-
| Hurricane (Midair BRV) || 43F || Opponent || 2 x 6, 20 (32) || Chase
|-
| Grand Cross (Ground HP) || 93F || Opponent || 2 x 5 (10) || Unblockable, Chase
|-
| Delta Attack (Midair HP) || 51F || Opponent || - || Block, Wall Rush
|}
Exdeath works well with most tournament viable assists.
== Builds ==
Builds here.
<tabber>
|-|Build #1=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
|-|Build #2=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
</tabber>

Revision as of 02:12, 3 January 2024


Info
Name Exdeath (エクスデス)
Original game Final Fantasy V
Base ATK (LV100) 110 (Average)
Base DEF (LV100) 113 (Very High)
Run Speed ?? (Slowest)
Dash Speed 89 (Slowest)
Fall Speed 111 (Very Slow)
Fall Speed Ratio After Dodge 44 (Slow)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Greatswords, Rods, Staves, Swords
Armor Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields
Exclusive weapons Ghido's Blade, Moore Branch, Enuo's Scourge
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses


Overview

Exdeath is a playable character in Dissidia 012.

Bravery Attacks

Every Exdeath's bravery attack has a ground and air version. Attack data is shared with both versions unless stated otherwise.

Bravery attacks Vacuum Wave, Hurricane and Sword Dance have different damage multipliers during EX mode. These values are highlighted in bold.

Damage multiplier Startup frame Type Priority EX Force
1x18, 18 (36) 73F Magical Unblockable 114
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Absorb 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Create black hole that attracts all around it for a time.

Damage multiplier Startup frame Type Priority EX Force
5 5F after release Physical Melee Mid 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


Special warp movement attack. Hold button, release to warp.

Block Frames End Frames Dodge Cancel Frames Priority
1~37F 100F 50F Block Ranged High
CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Unlocked at
level
Mastered at
AP


[Block] Call a protective wind that protects against magic attacks.

Can only block Ranged Low and Ranged Mid priority attacks successfully. Reflects Ranged Low attacks directly back to opponent.

Block Frames End Frames Dodge Cancel Frames Priority
1~45F 68F 56F Block Melee High
CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Unlocked at
level
Mastered at
AP


[Block] Create cerulean wall that defends against physical attacks.

Can only block Melee Low and Melee Mid priority attacks successfully.

Block Frames End Frames Dodge Cancel Frames Priority
1~N varies varies Block Mid
CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Unlocked at
level
Mastered at
AP


[Block] Call a crimson crest. Maintain block with button hold.

If Turn Guard is held for over a second, Exdeath goes through a noticeable recovery period before dodge cancel becomes possible.

Block Frames End Frames Dodge Cancel Frames Priority
~9F after button release 80F 40F Block Highest
CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Unlocked at
level
Mastered at
AP


[Block] Blocks any blow. Deploys on button release.

Does not work against attacks with Unblockable priority, such as The Emperor's Thunder Crest.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Regular 30 65F Physical Melee Mid 0 Wall Rush 30 (15)
Counter 25x2 (50) / 20x4 (80) 11F Physical Melee Mid 30 Wall Rush --
[Mid] Swing blade in broad arc. Can cancel attack with any block.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Regular 20 69F Magical Ranged Low 0 Chase 30 (15)
Counter 20, 20 (40) / 15x4 (60) 5F Magical Ranged Mid 60 Chase --
[Long] Fire vacuum shockwave. Can cancel attack with any block.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Regular 2x6, 20 (32) 43F Magical Melee Low 60 Absorb 30 (15)
Counter ?? (55) 13F Magical Melee Mid 60 Absorb --
[Close] Summon tornados to self. Can cancel attack with any block.

HP Attacks

Every Exdeath's bravery attack has a ground and air version. Attack data is shared with both versions unless stated otherwise.

Damage multiplier Startup frame Type Priority EX Force
-- 51F, 1-51F (Block) -- Block Mid, Melee High 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Block, Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Fire beam from array. Sends foe flying while defending.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Regular -- 93F -- Block Ranged Low, Melee High 0 Magic Block, Wall Rush 30 (15)
Counter -- 23F -- Block Ranged Low, Melee High, Block Highest (from Omni Block) 0 Magic Block, Wall Rush --
[Mid] Fill an area with the Void. Can cancel attack with any block.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Regular 2x5 (10) 93F Magical Unblockable 90 Absorb 30 (15)
Counter 4x6 (24) 17F Magical Unblockable 96 Absorb --

Damage multiplier Startup frame Type Priority EX Force
3x9 (27) 391F (6.5 sec, ground) / 451F (7.5 sec, midair) Magical Ranged High 87
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
- 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Creates large cyclone. Can aim with the analog stick.

EX Mode: Power of the Void

Effects:

  • Regen
  • Critical Boost
  • Speed Guard

Speed Guard

[Always active while in EX Mode] Time necessary to block an attack decreases.

All Blocks can be attack-cancelled in their dodge cancel frames, BRV counter attacks x2.

EX Burst: Power of the Void

At his command, all is absorbed by the darkness and returned to the Void. Press circle to deplete the gauge. Release it when it reaches 0.

Damage multiplier (initial) Damage multiplier (rest) Type
16 12x7 (84) (100 total) Physical


Assist

Exdeath's assist data.

Attack Startup Spawns near Damage Multiplier Additional properties
Sword Dance (Ground BRV) 65F Opponent 30 (30) Melee Mid, Wall Rush
Hurricane (Midair BRV) 43F Opponent 2 x 6, 20 (32) Chase
Grand Cross (Ground HP) 93F Opponent 2 x 5 (10) Unblockable, Chase
Delta Attack (Midair HP) 51F Opponent - Block, Wall Rush

Exdeath works well with most tournament viable assists.

Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Body
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Body
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon