The Emperor (Dissidia 012): Difference between revisions

From Dissidia Wiki
(Added base atk and def.)
(→‎Overview: Added attacks, assist and build sections.)
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=== Bravery Moves ===
== Bravery Moves ==
==== Grounded Moves ====
===== insert move here =====


=== Ground ===
<tabber>
|-|Bombard=
{{AbilityInfo
|damage=
|startup=
|type=
|priority=
|ex=
|effect=
|cp=
}}
|-|Landmine=
{{AbilityInfo
|damage=
|startup=
|type=
|priority=
|ex=
|effect=
|cp=
}}
|-|Light Crest (ground)=
{{AbilityInfo
|damage=
|startup=
|type=
|priority=
|ex=
|effect=
|cp=
}}
|-|Dynamite (ground)=
{{AbilityInfo
|damage=
|startup=
|type=
|priority=
|ex=
|effect=
|cp=
}}
|-|Thunder Crest=
{{AbilityInfo
|damage=
|startup=
|type=
|priority=
|ex=
|effect=
|cp=
}}
</tabber>
=== Aerial ===
<tabber>
|-|Mine=
{{AbilityInfo
|damage=
|startup=
|type=
|priority=
|ex=
|effect=
|cp=
}}
|-|Light Crest (midair)=
{{AbilityInfo
|damage=
|startup=
|type=
|priority=
|ex=
|effect=
|cp=
}}
|-|Dynamite (midair)=
{{AbilityInfo
|damage=
|startup=
|type=
|priority=
|ex=
|effect=
|cp=
}}
== HP Attacks ==
=== Ground ===
<tabber>
|-|Starfall (ground)=
{{AbilityInfo
|damage=
|startup=
|type=
|priority=
|ex=
|effect=
|cp=
}}
|-|Flare (ground)=
{{AbilityInfo
|damage=
|startup=
|type=
|priority=
|ex=
|effect=
|cp=
}}
|-|Dreary Cell (ground)=
{{AbilityInfo
|damage=
|startup=
|type=
|priority=
|ex=
|effect=
|cp=
}}
</tabber>
=== Aerial ===
<tabber>
|-|Starfall (midair)=
{{AbilityInfo
{{AbilityInfo
|damage=
|damage=
Line 37: Line 176:
}}
}}


''In-game description here.''
|-|Flare (midair)=
{{AbilityInfo
|damage=
|startup=
|type=
|priority=
|ex=
|effect=
|cp=
}}


Overview of the move here.
|-|Dreary Cell (midair)=
{{AbilityInfo
|damage=
|startup=
|type=
|priority=
|ex=
|effect=
|cp=
}}


==== BRV to HP Attack (if exists) ====
</tabber>
===== insert move here =====


=== EX Mode ===
== EX Mode ==
Effects:
Effects:
* Regen
* Regen
Line 50: Line 206:
* Blood Magic
* Blood Magic


==== Blood Magic ====
=== Blood Magic ===
''[Activates when HP attack hits] Absorbs HP equivalent to damage dealt.''
''[Activates when HP attack hits] Absorbs HP equivalent to damage dealt.''


==== EX Burst: Absolute Dominion ====
=== EX Burst: Absolute Dominion ===
''An attack that takes over the opponent's mind. Absorbs HP damage dealt. Enter the commands that display on screen.
''An attack that takes over the opponent's mind. Absorbs HP damage dealt. Enter the commands that display on screen.


Line 61: Line 217:
|type=Magical
|type=Magical
}}
}}
== Assist ==
The Emperor's assist data.
{| class="wikitable"
|-
! Attack !! Startup !! Spawns near !! Damage Multiplier !! Additional properties
|-
|Thunder Crest (Ground BRV) || 35F || Player || 2 x 17, 6 (40) || Unblockable
|-
| Mine (Midair BRV) || 23F || Opponent || 35 each (up to 70) || Chase
|-
| Flare (Ground HP) || 35F || Player || - || -
|-
| Flare (Midair HP) || 37F || Opponent || - || Wall Rush
|-
|}
The Emperor works well with FFX assists.
== Builds ==
Builds here.
<tabber>
|-|Build #1=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
|-|Build #2=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
</tabber>

Revision as of 04:05, 2 January 2024


Info
Name The Emperor (皇帝)
Original game Final Fantasy II
Base ATK (LV100) 110 (Average)
Base DEF (LV100) 112 (High)
Run Speed 8 (Below Average)
Dash Speed 81 (Below Average)
Fall Speed 97 (Slow)
Fall Speed Ratio After Dodge 44 (Slow)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Daggers, Poles, Rods, Staves
Armor Bangles, Clothing, Hairpins, Hats, Headbands, Robes
Exclusive weapons Diamond Mace, Demon's Rod, Mateus's Malice
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses
  • Coming soon
  • Coming soon


Overview

Bravery Moves

Ground

Damage multiplier Startup frame Type Priority EX Force
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Unlocked at
level
Mastered at
AP

Damage multiplier Startup frame Type Priority EX Force
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Unlocked at
level
Mastered at
AP

Damage multiplier Startup frame Type Priority EX Force
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Unlocked at
level
Mastered at
AP

Damage multiplier Startup frame Type Priority EX Force
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Unlocked at
level
Mastered at
AP

Damage multiplier Startup frame Type Priority EX Force
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Unlocked at
level
Mastered at
AP

Aerial

Damage multiplier Startup frame Type Priority EX Force
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Unlocked at
level
Mastered at
AP

Damage multiplier Startup frame Type Priority EX Force
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Unlocked at
level
Mastered at
AP

Damage multiplier Startup frame Type Priority EX Force
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Unlocked at
level
Mastered at
AP


HP Attacks

Ground

<tabber>

Damage multiplier Startup frame Type Priority EX Force
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Unlocked at
level
Mastered at
AP

Damage multiplier Startup frame Type Priority EX Force
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Unlocked at
level
Mastered at
AP

Damage multiplier Startup frame Type Priority EX Force
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Unlocked at
level
Mastered at
AP

Aerial

Damage multiplier Startup frame Type Priority EX Force
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Unlocked at
level
Mastered at
AP

Damage multiplier Startup frame Type Priority EX Force
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Unlocked at
level
Mastered at
AP

Damage multiplier Startup frame Type Priority EX Force
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Unlocked at
level
Mastered at
AP

EX Mode

Effects:

  • Regen
  • Critical Boost
  • Blood Magic

Blood Magic

[Activates when HP attack hits] Absorbs HP equivalent to damage dealt.

EX Burst: Absolute Dominion

An attack that takes over the opponent's mind. Absorbs HP damage dealt. Enter the commands that display on screen.

Damage multiplier (initial) Damage multiplier (rest) Type
6, 13 (19) 16x4, 17 (100 total) Magical


Assist

The Emperor's assist data.

Attack Startup Spawns near Damage Multiplier Additional properties
Thunder Crest (Ground BRV) 35F Player 2 x 17, 6 (40) Unblockable
Mine (Midair BRV) 23F Opponent 35 each (up to 70) Chase
Flare (Ground HP) 35F Player - -
Flare (Midair HP) 37F Opponent - Wall Rush

The Emperor works well with FFX assists.

Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Body
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Body
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon