Jecht (Dissidia 012): Difference between revisions
Muggshotter (talk | contribs) (Created page with "Category:Dissidia 012 Final Fantasy {{CharacterInfo |name=Jecht (ジェクト) |origin=Final Fantasy X |weapon=Greatswords, Axes, Grappling Weapons, Thrown Weapons |armor=Shields, Bangles, Hats, Helms, Clothing, Light Armor, Headbands, Chestplates |runspeed=5 (Above Average) |dash=77 (Average / Good) |fall=81 (Average) |fallr=39 (Average) |exclusives=Kaiser Knuckles, Sin's Talon, Sin's Fang }} {{ProConTable |pros= |cons= }} == Overview == === Bravery Moves === =...") |
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== Overview == | == Overview == | ||
All attacks have a ground and midair version, except Ultimate Jecht Shot. | |||
== Bravery Moves == | |||
=== Grounded Moves === | |||
==== Jecht Rush ==== | |||
'''Level 1''' | |||
Hits in brackets are skipped when chaining a combo. | |||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=4, [5] (4,5) | ||
|startup= | |startup=13F | ||
|type= | |type=Physical | ||
|priority= | |priority=Melee Low | ||
|ex= | |ex=9 [60] | ||
|effect= | |effect= | ||
|cp= | |cp=?? (30) | ||
}} | }} | ||
'' | '''Level 2''' | ||
{{AbilityInfo | |||
|damage=5,5, [5] (10,5) | |||
|startup=18F charge, 5F release | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=12 [60] | |||
|effect= | |||
|cp=- | |||
}} | |||
'''Level 3''' | |||
{{AbilityInfo | |||
|damage=3x5, [5] (15,5) | |||
|startup=34F charge, 5F release | |||
|type=Physical | |||
|priority=Melee High | |||
|ex=15 [60] | |||
|effect=Wall Rush | |||
|cp=- | |||
}} | |||
''[Close] Hold button to start. Combo with timing, analog stick.'' | |||
Jecht Rush is Jecht's single grounded bravery attack. Charging up the attack by holding the button will change it's start-up, damage and priority (only at LV3). Different combos branch off of this move and carry none of the altered attributes from charging Jecht Rush. | |||
=== Aerial Moves === | |||
==== Jecht Stream ==== | |||
'''Level 1''' | |||
Hits in brackets are skipped when chaining a combo. | |||
{{AbilityInfo | |||
|damage=2, 2, [5] (4,5) | |||
|startup=17F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=9 [60] | |||
|effect=- | |||
|cp=?? (30) | |||
}} | |||
{{AbilityInfo | |||
|damage=2, 2, 1, 1 [5] (6,5) | |||
|startup=18F charge, 11F release | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=12 [60] | |||
|effect=Wall Rush | |||
}} | |||
{{AbilityInfo | |||
|damage=1x8, [5] (8,5) | |||
|startup=34F charge, 11F release | |||
|type=Physical | |||
|priority=Melee High | |||
|ex=12 | |||
|effect=Wall Rush | |||
}} | |||
''[Close] Hold button to start. Combo with timing, analog stick.'' | |||
== HP Attacks == | |||
==== Ultimate Jecht Shot ==== | |||
{{AbilityInfoJecht | |||
|name=Ultimate Jecht Shot (LV1) | |||
|damage=1x18 (18) | |||
|startup=31F | |||
|type=Physical | |||
|priority=Melee High | |||
|ex=30 | |||
|effect=Wall Rush | |||
|name2=Ultimate Jecht Shot (LV2) | |||
|damage2=1x24 (24) | |||
|startup2=48F charge, 1F release | |||
|type2=Physical | |||
|priority2=Melee High | |||
|ex2=30 | |||
|effect2=Wall Rush | |||
|name3=Ultimate Jecht Shot (LV3) | |||
|damage3=1x34 (34) | |||
|startup3=64F charge, 1F release | |||
|type3=Physical | |||
|priority3=Melee High | |||
|ex3=30 | |||
|effect3=Wall Rush | |||
}} | |||
''[Close] Hurl meteors from sky. Boost power by holding button.'' | |||
Ground only. | |||
===== Jecht Blade ===== | |||
{{AbilityInfoJecht | |||
|name=Jecht Blade (LV1) | |||
|damage=2x5 (10) | |||
|startup=41F | |||
|type=Physical | |||
|priority=Melee High | |||
|ex=30 | |||
|effect=Wall Rush | |||
|name2=Jecht Blade (LV2) | |||
|damage2=1x6, 2, 2, 3, 3 (16) | |||
|startup2=48F charge, 11F release | |||
|type2=Physical | |||
|priority2=Melee High | |||
|ex2=30 | |||
|effect2=Wall Rush | |||
|name3=Jecht Blade (LV3) | |||
|damage3=1x9, 2x6 (21) | |||
|startup3=64F charge, 11F release | |||
|type3=Physical | |||
|priority3=Melee High | |||
|ex3=36 | |||
|effect3=Wall Rush | |||
}} | |||
''[Close] Masterful swordplay. Boost power by holding button.'' | |||
===== Triumphant Grasp ===== | |||
{{AbilityInfoJecht | |||
|name=Triumphant Grasp (LV1) | |||
|damage=1x5, 3, 2 (10) | |||
|startup=41F | |||
|type=Physical | |||
|priority=Melee High | |||
|ex=30 | |||
|effect=Wall Rush | |||
|name2=Triumphant Grasp (LV2) | |||
|damage2=2x7, 1 (15) | |||
|startup2=48F charge, 11F release | |||
|type2=Physical | |||
|priority2=Melee High | |||
|ex2=30 | |||
|effect2=Wall Rush | |||
|name3=Triumphant Grasp (LV3) | |||
|damage3=2x11, 1, 1 (24) | |||
|startup3=64F charge, 11F release | |||
|type3=Physical | |||
|priority3=Melee High | |||
|ex3=30 | |||
|effect3=Wall Rush | |||
}} | |||
''[Close] Grab foe and detonate. Boost power by holding button.'' | |||
===== Jecht Beam ===== | |||
{{AbilityInfo | |||
|damage=-- | |||
|startup=31F | |||
|type=-- | |||
|priority=Ranged High | |||
|ex=120 | |||
|effect=-- | |||
|cp=30 (15) | |||
}} | |||
''[Close] Fires lasers from eyes. Short range, but fast.'' | |||
== EX Mode: Final Aeon == | |||
Effects: | Effects: | ||
* Regen | * Regen |
Revision as of 02:31, 6 October 2023
Info | |
---|---|
Name | Jecht (ジェクト) |
Original game | Final Fantasy X |
Weapon | Greatswords, Axes, Grappling Weapons, Thrown Weapons |
Armor | Shields, Bangles, Hats, Helms, Clothing, Light Armor, Headbands, Chestplates |
Base ATK (LV100) | |
Base DEF (LV100) | |
Run Speed | 5 (Above Average) |
Dash Speed | 77 (Average / Good) |
Fall Speed | 81 (Average) |
Fall Speed Ratio After Dodge | 39 (Average) |
Exclusive weapons | Kaiser Knuckles, Sin's Talon, Sin's Fang |
Strengths | Weaknesses |
---|---|
Overview
All attacks have a ground and midair version, except Ultimate Jecht Shot.
Bravery Moves
Grounded Moves
Jecht Rush
Level 1 Hits in brackets are skipped when chaining a combo.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
4, [5] (4,5) | 13F | Physical | Melee Low | 9 [60] | ?? (30) |
Level 2
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
5,5, [5] (10,5) | 18F charge, 5F release | Physical | Melee Low | 12 [60] | - |
Level 3
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
3x5, [5] (15,5) | 34F charge, 5F release | Physical | Melee High | 15 [60] | Wall Rush | - |
[Close] Hold button to start. Combo with timing, analog stick.
Jecht Rush is Jecht's single grounded bravery attack. Charging up the attack by holding the button will change it's start-up, damage and priority (only at LV3). Different combos branch off of this move and carry none of the altered attributes from charging Jecht Rush.
Aerial Moves
Jecht Stream
Level 1 Hits in brackets are skipped when chaining a combo.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2, 2, [5] (4,5) | 17F | Physical | Melee Low | 9 [60] | - | ?? (30) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2, 2, 1, 1 [5] (6,5) | 18F charge, 11F release | Physical | Melee Low | 12 [60] | Wall Rush |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
1x8, [5] (8,5) | 34F charge, 11F release | Physical | Melee High | 12 | Wall Rush |
[Close] Hold button to start. Combo with timing, analog stick.
HP Attacks
Ultimate Jecht Shot
Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (mastered) |
---|---|---|---|---|---|---|---|
Ultimate Jecht Shot (LV1) | 1x18 (18) | 31F | Physical | Melee High | 30 | Wall Rush | |
Ultimate Jecht Shot (LV2) | 1x24 (24) | 48F charge, 1F release | Physical | Melee High | 30 | Wall Rush | |
Ultimate Jecht Shot (LV3) | 1x34 (34) | 64F charge, 1F release | Physical | Melee High | 30 | Wall Rush |
[Close] Hurl meteors from sky. Boost power by holding button.
Ground only.
Jecht Blade
Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (mastered) |
---|---|---|---|---|---|---|---|
Jecht Blade (LV1) | 2x5 (10) | 41F | Physical | Melee High | 30 | Wall Rush | |
Jecht Blade (LV2) | 1x6, 2, 2, 3, 3 (16) | 48F charge, 11F release | Physical | Melee High | 30 | Wall Rush | |
Jecht Blade (LV3) | 1x9, 2x6 (21) | 64F charge, 11F release | Physical | Melee High | 36 | Wall Rush |
[Close] Masterful swordplay. Boost power by holding button.
Triumphant Grasp
Version | Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (mastered) |
---|---|---|---|---|---|---|---|
Triumphant Grasp (LV1) | 1x5, 3, 2 (10) | 41F | Physical | Melee High | 30 | Wall Rush | |
Triumphant Grasp (LV2) | 2x7, 1 (15) | 48F charge, 11F release | Physical | Melee High | 30 | Wall Rush | |
Triumphant Grasp (LV3) | 2x11, 1, 1 (24) | 64F charge, 11F release | Physical | Melee High | 30 | Wall Rush |
[Close] Grab foe and detonate. Boost power by holding button.
Jecht Beam
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
-- | 31F | -- | Ranged High | 120 | -- | 30 (15) |
[Close] Fires lasers from eyes. Short range, but fast.
EX Mode: Final Aeon
Effects:
- Regen
- Critical Boost
- Full Combo
Full Combo
[Always active while in EX Mode] Even if the first hit misses the opponent, combos can be completed.
EX Burst: Blitz King
A flurry of attacks leading to a splendidly impressive shot. Watch your timing and press circle when the cursor hits the center.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
5 (5) | 5, 5, 10, 19x4 (96) (101 total) | Physical |