Jecht (Dissidia 012): Difference between revisions

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(Created page with "Category:Dissidia 012 Final Fantasy {{CharacterInfo |name=Jecht (ジェクト) |origin=Final Fantasy X |weapon=Greatswords, Axes, Grappling Weapons, Thrown Weapons |armor=Shields, Bangles, Hats, Helms, Clothing, Light Armor, Headbands, Chestplates |runspeed=5 (Above Average) |dash=77 (Average / Good) |fall=81 (Average) |fallr=39 (Average) |exclusives=Kaiser Knuckles, Sin's Talon, Sin's Fang }} {{ProConTable |pros= |cons= }} == Overview == === Bravery Moves === =...")
 
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== Overview ==
== Overview ==
All attacks have a ground and midair version, except Ultimate Jecht Shot.


== Bravery Moves ==
=== Grounded Moves ===
==== Jecht Rush ====


=== Bravery Moves ===
'''Level 1'''
==== Grounded Moves ====
Hits in brackets are skipped when chaining a combo.
===== insert move here =====


{{AbilityInfo
{{AbilityInfo
|damage=
|damage=4, [5] (4,5)
|startup=
|startup=13F
|type=
|type=Physical
|priority=
|priority=Melee Low
|ex=
|ex=9 [60]
|effect=
|effect=
|cp=
|cp=?? (30)
}}
}}


''In-game description here.''
'''Level 2'''
{{AbilityInfo
|damage=5,5, [5] (10,5)
|startup=18F charge, 5F release
|type=Physical
|priority=Melee Low
|ex=12 [60]
|effect=
|cp=-
}}
 
 
'''Level 3'''
{{AbilityInfo
|damage=3x5, [5] (15,5)
|startup=34F charge, 5F release
|type=Physical
|priority=Melee High
|ex=15 [60]
|effect=Wall Rush
|cp=-
}}


Overview of the move here.
''[Close] Hold button to start. Combo with timing, analog stick.''
 
Jecht Rush is Jecht's single grounded bravery attack. Charging up the attack by holding the button will change it's start-up, damage and priority (only at LV3). Different combos branch off of this move and carry none of the altered attributes from charging Jecht Rush.
 
=== Aerial Moves ===
==== Jecht Stream ====
 
'''Level 1'''
Hits in brackets are skipped when chaining a combo.
 
{{AbilityInfo
|damage=2, 2, [5] (4,5)
|startup=17F
|type=Physical
|priority=Melee Low
|ex=9 [60]
|effect=-
|cp=?? (30)
}}
 
{{AbilityInfo
|damage=2, 2, 1, 1 [5] (6,5)
|startup=18F charge, 11F release
|type=Physical
|priority=Melee Low
|ex=12 [60]
|effect=Wall Rush
}}
 
{{AbilityInfo
|damage=1x8, [5] (8,5)
|startup=34F charge, 11F release
|type=Physical
|priority=Melee High
|ex=12
|effect=Wall Rush
}}
 
''[Close] Hold button to start. Combo with timing, analog stick.''
 
== HP Attacks ==
==== Ultimate Jecht Shot ====
 
{{AbilityInfoJecht
|name=Ultimate Jecht Shot (LV1)
|damage=1x18 (18)
|startup=31F
|type=Physical
|priority=Melee High
|ex=30
|effect=Wall Rush
|name2=Ultimate Jecht Shot (LV2)
|damage2=1x24 (24)
|startup2=48F charge, 1F release
|type2=Physical
|priority2=Melee High
|ex2=30
|effect2=Wall Rush
|name3=Ultimate Jecht Shot (LV3)
|damage3=1x34 (34)
|startup3=64F charge, 1F release
|type3=Physical
|priority3=Melee High
|ex3=30
|effect3=Wall Rush
}}
 
''[Close] Hurl meteors from sky. Boost power by holding button.''
 
Ground only.
 
===== Jecht Blade =====
 
{{AbilityInfoJecht
|name=Jecht Blade (LV1)
|damage=2x5 (10)
|startup=41F
|type=Physical
|priority=Melee High
|ex=30
|effect=Wall Rush
|name2=Jecht Blade (LV2)
|damage2=1x6, 2, 2, 3, 3 (16)
|startup2=48F charge, 11F release
|type2=Physical
|priority2=Melee High
|ex2=30
|effect2=Wall Rush
|name3=Jecht Blade (LV3)
|damage3=1x9, 2x6 (21)
|startup3=64F charge, 11F release
|type3=Physical
|priority3=Melee High
|ex3=36
|effect3=Wall Rush
}}
 
''[Close] Masterful swordplay. Boost power by holding button.''
 
===== Triumphant Grasp =====
 
{{AbilityInfoJecht
|name=Triumphant Grasp (LV1)
|damage=1x5, 3, 2 (10)
|startup=41F
|type=Physical
|priority=Melee High
|ex=30
|effect=Wall Rush
|name2=Triumphant Grasp (LV2)
|damage2=2x7, 1 (15)
|startup2=48F charge, 11F release
|type2=Physical
|priority2=Melee High
|ex2=30
|effect2=Wall Rush
|name3=Triumphant Grasp (LV3)
|damage3=2x11, 1, 1 (24)
|startup3=64F charge, 11F release
|type3=Physical
|priority3=Melee High
|ex3=30
|effect3=Wall Rush
}}
 
''[Close] Grab foe and detonate. Boost power by holding button.''
 
===== Jecht Beam =====
 
{{AbilityInfo
|damage=--
|startup=31F
|type=--
|priority=Ranged High
|ex=120
|effect=--
|cp=30 (15)
}}


==== BRV to HP Attack (if exists) ====
''[Close] Fires lasers from eyes. Short range, but fast.''
===== insert move here =====


=== EX Mode: Final Aeon ===
== EX Mode: Final Aeon ==
Effects:
Effects:
* Regen
* Regen

Revision as of 02:31, 6 October 2023


Info
Name Jecht (ジェクト)
Original game Final Fantasy X
Weapon Greatswords, Axes, Grappling Weapons, Thrown Weapons
Armor Shields, Bangles, Hats, Helms, Clothing, Light Armor, Headbands, Chestplates
Base ATK (LV100)
Base DEF (LV100)
Run Speed 5 (Above Average)
Dash Speed 77 (Average / Good)
Fall Speed 81 (Average)
Fall Speed Ratio After Dodge 39 (Average)
Exclusive weapons Kaiser Knuckles, Sin's Talon, Sin's Fang
Strengths Weaknesses

Overview

All attacks have a ground and midair version, except Ultimate Jecht Shot.

Bravery Moves

Grounded Moves

Jecht Rush

Level 1 Hits in brackets are skipped when chaining a combo.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4, [5] (4,5) 13F Physical Melee Low 9 [60] ?? (30)

Level 2

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
5,5, [5] (10,5) 18F charge, 5F release Physical Melee Low 12 [60] -


Level 3

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
3x5, [5] (15,5) 34F charge, 5F release Physical Melee High 15 [60] Wall Rush -

[Close] Hold button to start. Combo with timing, analog stick.

Jecht Rush is Jecht's single grounded bravery attack. Charging up the attack by holding the button will change it's start-up, damage and priority (only at LV3). Different combos branch off of this move and carry none of the altered attributes from charging Jecht Rush.

Aerial Moves

Jecht Stream

Level 1 Hits in brackets are skipped when chaining a combo.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2, 2, [5] (4,5) 17F Physical Melee Low 9 [60] - ?? (30)
Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2, 2, 1, 1 [5] (6,5) 18F charge, 11F release Physical Melee Low 12 [60] Wall Rush
Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x8, [5] (8,5) 34F charge, 11F release Physical Melee High 12 Wall Rush

[Close] Hold button to start. Combo with timing, analog stick.

HP Attacks

Ultimate Jecht Shot

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (mastered)
Ultimate Jecht Shot (LV1) 1x18 (18) 31F Physical Melee High 30 Wall Rush
Ultimate Jecht Shot (LV2) 1x24 (24) 48F charge, 1F release Physical Melee High 30 Wall Rush
Ultimate Jecht Shot (LV3) 1x34 (34) 64F charge, 1F release Physical Melee High 30 Wall Rush

[Close] Hurl meteors from sky. Boost power by holding button.

Ground only.

Jecht Blade
Version Damage multiplier Startup frame Type Priority EX Force Effects CP (mastered)
Jecht Blade (LV1) 2x5 (10) 41F Physical Melee High 30 Wall Rush
Jecht Blade (LV2) 1x6, 2, 2, 3, 3 (16) 48F charge, 11F release Physical Melee High 30 Wall Rush
Jecht Blade (LV3) 1x9, 2x6 (21) 64F charge, 11F release Physical Melee High 36 Wall Rush

[Close] Masterful swordplay. Boost power by holding button.

Triumphant Grasp
Version Damage multiplier Startup frame Type Priority EX Force Effects CP (mastered)
Triumphant Grasp (LV1) 1x5, 3, 2 (10) 41F Physical Melee High 30 Wall Rush
Triumphant Grasp (LV2) 2x7, 1 (15) 48F charge, 11F release Physical Melee High 30 Wall Rush
Triumphant Grasp (LV3) 2x11, 1, 1 (24) 64F charge, 11F release Physical Melee High 30 Wall Rush

[Close] Grab foe and detonate. Boost power by holding button.

Jecht Beam
Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- 31F -- Ranged High 120 -- 30 (15)

[Close] Fires lasers from eyes. Short range, but fast.

EX Mode: Final Aeon

Effects:

  • Regen
  • Critical Boost
  • Full Combo

Full Combo

[Always active while in EX Mode] Even if the first hit misses the opponent, combos can be completed.

EX Burst: Blitz King

A flurry of attacks leading to a splendidly impressive shot. Watch your timing and press circle when the cursor hits the center.

Damage multiplier (initial) Damage multiplier (rest) Type
5 (5) 5, 5, 10, 19x4 (96) (101 total) Physical