Zidane Tribal (Dissidia 012): Difference between revisions
Muggshotter (talk | contribs) (Created page with "Category:Dissidia 012 Final Fantasy {{CharacterInfo |name=Zidane Tribal (ジタン・トライバル) |origin=Final Fantasy IX |weapon=Daggers, Thrown Weapons, Parrying Weapons, Swords, Poles |armor=Bangles, Gauntlets, Hats, Hairpins, Clothing, Light Armor, Headbands, and Chestplates |runspeed=4 (Fast) |dash=73 (Fast) |fall=81 (Average) |fallr=18 (Very Fast) |exclusives=Sargatanas, The Tower, Ozma's Splinter }} {{ProConTable |pros= |cons= }} == Overview == === B...") |
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==== Aerial Jump ==== | ==== Aerial Jump ==== | ||
''[Always active while in EX Mode] | ''[Always active while in EX Mode] Dormant potential is unlocked, enabling nimble leaps to be performed while in midair.'' | ||
Dormant potential is unlocked, enabling nimble leaps to be performed while in midair.'' | |||
Air Jump Times +10. Reset jump counts after a dodge. | Air Jump Times +10. Reset jump counts after a dodge. |
Revision as of 02:44, 3 September 2023
Info | |
---|---|
Name | Zidane Tribal (ジタン・トライバル) |
Original game | Final Fantasy IX |
Base ATK (LV100) | |
Base DEF (LV100) | |
Run Speed | 4 (Fast) |
Dash Speed | 73 (Fast) |
Fall Speed | 81 (Average) |
Fall Speed Ratio After Dodge | 18 (Very Fast) |
Fastest BRV | |
Fastest HP | |
1-Hit HP | |
HP Links | |
Command Block | |
Weapon | Daggers, Thrown Weapons, Parrying Weapons, Swords, Poles |
Armor | Bangles, Gauntlets, Hats, Hairpins, Clothing, Light Armor, Headbands, and Chestplates |
Exclusive weapons | Sargatanas, The Tower, Ozma's Splinter |
Unlock | |
Alignment | |
Voice Actor (JP) | |
Voice Actor (ENG) |
Strengths | Weaknesses |
---|---|
Overview
Bravery Moves
Grounded Moves
insert move here
Damage multiplier | Startup frame | Type | Priority | EX Force |
---|---|---|---|---|
Effects | CP (Mastered) | Cancels | Assist Gain (Attack) | Assist Gain (Hit) |
Unlocked at level |
Mastered at AP |
In-game description here.
Overview of the move here.
BRV to HP Attack (if exists)
insert move here
EX Mode: Trance
Effects:
- Regen
- Critical Boost
- Aerial Jump
- Dodge Jump
Aerial Jump
[Always active while in EX Mode] Dormant potential is unlocked, enabling nimble leaps to be performed while in midair.
Air Jump Times +10. Reset jump counts after a dodge.
Double Jump
[Always active while in EX Mode] Grants invincibility for the period between touching the ground and leaping into the air.
Gives invincibility during the "rising curve" of a jump. Does not work with "Bravery Boost on Dodge" as it is not counted as a dodge.
EX Burst: Reverse Gaia
A chain of attacks that grows faster with each blow. Repeatedly press circle to increase the number of hits.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
3x4, 6 (18) | 3,3,2,3,2,3,2,3,2,3x3, 8x6 (79) (97 total) | Physical |