Cloud of Darkness (Dissidia 012): Difference between revisions

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[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]
{{012CharNavCod}}


{{CharacterInfo
{{CharacterInfo
|portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-cod.png
|name=Cloud of Darkness (暗闇の雲)
|name=Cloud of Darkness (暗闇の雲)
|origin=Final Fantasy III
|origin=Final Fantasy III
Line 20: Line 22:
}}
}}


== Overview ==
= Overview =
Cloud of Darkness is a playable character in Dissidia 012.
Cloud of Darkness is a playable character in Dissidia 012.


=== Bravery Moves ===
= Bravery Attacks =
==== Grounded Moves ====
===== insert move here =====


== Ground ==
All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup depending how many times Cloud of Darkness attacked prior to the followup.
{{AbilityInfo
|damage=7, 7, 7 (21)
|startup=13F / 33F / 53F
|type=Physical
|priority=Melee Low
|ex=each 9
|effect=--
|cp=(30)
}}
<tabber>
|-|Tentacle of Pain=
{{AbilityInfoCoD
|damage1=8, 8, 14 (30)
|startup1=+4F
|type1=Physical
|priority1=Melee Low
|ex1=90
|effect1=Chase
|cp1=--
|damage2=12 x 4 (48)
|startup2=+4F
|type2=Physical
|priority2=Melee Low
|ex2=0
|effect2=Wall Rush
|cp2=--
|damage3=4 x 3 (12)
|startup3=+34F
|type3=Magical
|priority3=Ranged Low
|ex3=0
|effect3=--
|cp3=--
}}
''Omni-range tentacle attack. Change combo with input timing.''
|-|Tentacle of Spite=
{{AbilityInfoCoD
|damage1=28
|startup1=+4F
|type1=Physical
|priority1=Melee Low
|ex1=0
|effect1=Wall Rush
|cp1=--
|damage2=3 x 8, 16 (40)
|startup2=+8F
|type2=Physical
|priority2=Melee Mid
|ex2=84
|effect2=--
|cp2=--
|damage3=3 x 6 (18)
|startup3=+12F
|type3=Magical
|priority3=Ranged Mid
|ex3=0
|effect3=--
|cp3=--
}}
''Omni-range tentacle attack. Change combo with input timing.''
</tabber>
== Aerial ==
<tabber>
|-|Tentacle of Suffering=
{{AbilityInfoCoD
|damage1=30
|startup1=+2F
|type1=Physical
|priority1=Melee Low
|ex1=60
|effect1=Chase
|cp1=--
|damage2=3 x 10, 10 (40)
|startup2=+4F
|type2=Physical
|priority2=Melee Low
|ex2=90
|effect2=--
|cp2=--
|damage3=each (8)
|startup3=+12F
|type3=Magical
|priority3=Ranged Low
|ex3=0
|effect3=--
|cp3=--
}}
''Omni-range tentacle attack. Change combo with input timing.''
|-|Tentacle of Scorn=
{{AbilityInfoCoD
|damage1=10, 20 (30)
|startup1=+10F
|type1=Physical
|priority1=Melee Low
|ex1=30
|effect1=Wall Rush
|cp1=--
|damage2=28
|startup2=+10F
|type2=Physical
|priority2=Melee Low
|ex2=0
|effect2=Wall Rush
|cp2=--
|damage3=each (3)
|startup3=+10F
|type3=Magical
|priority3=Ranged Low
|ex3=0
|effect3=--
|cp3=--
}}
''Omni-range tentacle attack. Change combo with input timing.''
</tabber>
= HP Attacks =
== Ground ==
<tabber>
|-|[Anti-air] Particle Beam=
{{AbilityInfo
|damage=1 x 9 (9)
|startup=39F
|type=Magical
|priority=Ranged High
|ex=87
|effect=-
|cp=30 (15)
}}
''[Close] Fire columns of darkness around self. Short range, fast deployment.''
|-|[Wide-Angle] Particle Beam=
{{AbilityInfo
|damage=-
|startup=61F
|type=-
|priority=Ranged High
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''[Long] Fire wall of force straight ahead. Great vs. flank attacks.''
|-|[Long-Range] Particle Beam=
{{AbilityInfo
{{AbilityInfo
|damage=
|damage=-
|startup=
|startup=83F
|type=
|type=-
|priority=
|priority=Ranged High
|ex=
|ex=each 30
|effect=
|effect=-
|cp=
|cp=30 (15)
}}
''[Long] Fire force bursts at foe. Slow start, homes for long time.''
 
|-|[Feint] Particle Beam=
{{AbilityInfo
|damage=-
|startup=61F
|type=-
|priority=Ranged High
|ex=0
|effect=Wall Rush, Dodge
|cp=30 (15)
}}
''[Dodge] Hide, then fire beam cannon. Evades on start.''
 
|-|[Wrath] Particle Beam (ground)=
{{AbilityInfo
|damage=1 x 9 (9)
|startup= 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack)
|type=Magical
|priority=Block High / Ranged High
|ex=87
|effect=Block
|cp=30 (15)
}}
''[Block] Create force shield. If block succeeds, attacks HP.''
 
</tabber>
 
== Aerial ==
 
<tabber>
|-|Aura Ball=
{{AbilityInfo
|damage=-
|startup=63F / 73F *1
|type=-
|priority=Ranged High
|ex=each 60
|effect=-
|cp=30 (15)
}}
''[Close] Detonated force sphere. Charge to create multiple balls; can aim with the analog stick.''
 
* When charging, hitbox appears in 3 frames after button release.
 
|-|[0-form] Particle Beam=
{{AbilityInfo
|damage=2 x 8 (16)
|startup=63F
|type=Magical
|priority=Melee High
|ex=24
|effect=Wall Rush
|cp=30 (15)
}}
}}
''[Mid] Fire huge particle beam. Very accurate and powerful.''


''In-game description here.''
|-|[Fusillade] Particle Beam=
{{AbilityInfo
|damage=-
|startup=83F
|type=-
|priority=Ranged High
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''[Long] Salvo of force bursts. Ends if they hit the ground.''


Overview of the move here.
|-|[Wrath] Particle Beam (midair)=
{{AbilityInfo
|damage=1 x 9 (9)
|startup= 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack)
|type=Magical
|priority=Block High / Ranged High
|ex=87
|effect=Block
|cp=30 (15)
}}
''[Block] Create force of shield. If block succeeds, attacks HP.''


==== BRV to HP Attack (if exists) ====
</tabber>
===== insert move here =====


=== EX Mode ===
= EX Mode: Flood of Darkness! =
Effects:
Effects:
* Regen
* Regen
Line 50: Line 283:
* Null Particle Beam
* Null Particle Beam


==== Null Particle Beam ====
== Null Particle Beam ==
''[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.''
''[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.''


==== EX Burst: Ultra Particle Beam ====
== EX Burst: Ultra Particle Beam ==
''A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.''
''A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.''


{{burst
{{burst
|damage1=2x4 (8)
|damage1=2 x 4 (8)
|damage2=7x14 (106 total)
|damage2=7 x 14 (106 total)
|type=Magical
|type=Magical
}}
}}
= Combos =
== Solo ==
== Assist ==
= Builds =
Builds here.
<tabber>
|-|Damage (Seal of Lufenia)=
{{Build
|hp=11799
|cp=495
|brv=957
|atk=179
|def=182
|luk=61
|booster=x1.3
|setbonus=Seal of Lufenia
|ast={{012jec}}
|wpn=Cleaver
|hand=Lufenian Dirk ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|head=Lufenian Headband ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|armor=Lufenian Vest ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']])
|acc1={{accbas}} Hyper Ring
|acc2={{accbas}} Battle Hammer
|acc3={{accboo}} Pre-EX Revenge
|acc4={{accsp}} Green Gem
|acc5={{accsp}} White Gem
|acc6={{accsp}} Hero's Spirit
|acc7={{accsp}} Hero's Essence
|acc8={{accsp}} Tenacious Attacker
|acc9={{accsp}} Glutton
|acc10={{accsp}} Miracle Shoes
|summon=None
}}
Equip Master Guardsman extra ability. Stack up extra abilities that raise critical hit rate.
|-|Build #2=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}
</tabber>
= Assist =
== Cloud of Darkness' assist data ==
{{012Assist
|type1=BRV
|attack1=Tentacle of Pain
|startup1=37F
|position1=Ground
|spawn1=Opponent
|damage1=7, 7, 12 x 4 (62)
|effect1=Wall Rush
|type2=BRV
|attack2=Tentacle of Suffering
|startup2=37F
|position2=Air
|spawn2=Opponent
|damage2=3 x 10, 10 (40)
|effect2=Chase
|type3=HP
|attack3=[Anti-air] Particle Beam
|startup3=39F
|position3=Ground
|spawn3=Opponent
|damage3=1 x 9 (9)
|effect3=Chase
|type4=HP
|attack4=[Fusillade] Particle Beam
|startup4=83F
|position4=Air
|spawn4=Opponent
|damage4=-
|effect4=Wall Rush
}}
== Assists ==
{{012kuja}}, {{012jec}} and {{012exd}} assists are good.
= References =
<references />
{{navbox012}}
{{roadmap012cod}}

Latest revision as of 19:31, 10 August 2024


General Starter Guide Combos Strategy
Matchups Resources Match Videos Gallery




Info
Name Cloud of Darkness (暗闇の雲)
Original game Final Fantasy III
Base ATK (LV100) 109 (Low)
Base DEF (LV100) 111 (Average)
Run Speed 9 (Slow)
Dash Speed 85 (Slow)
Fall Speed 109 (Very Slow)
Fall Speed Ratio After Dodge 45 (Slowest)
Fastest BRV
Fastest HP
1-Hit HP
HP Links
Command Block
Weapon Poles, Rods, Staves, Thrown Weapons
Armor Bangles, Clothing, Hats, Hairpins, Robes
Exclusive weapons Calcite Staff, Bizarre Staff, Everdark
Unlock
Alignment
Voice Actor (JP)
Voice Actor (ENG)


Strengths Weaknesses


Overview

Cloud of Darkness is a playable character in Dissidia 012.

Bravery Attacks

Ground

All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup depending how many times Cloud of Darkness attacked prior to the followup.

Damage multiplier Startup frame Type Priority EX Force
7, 7, 7 (21) 13F / 33F / 53F Physical Melee Low each 9
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
-- (30)
Unlocked at
level
Mastered at
AP



Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Followup 1 8, 8, 14 (30) +4F Physical Melee Low 90 Chase --
Followup 2 12 x 4 (48) +4F Physical Melee Low 0 Wall Rush --
Followup 3 4 x 3 (12) +34F Magical Ranged Low 0 -- --
Omni-range tentacle attack. Change combo with input timing.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Followup 1 28 +4F Physical Melee Low 0 Wall Rush --
Followup 2 3 x 8, 16 (40) +8F Physical Melee Mid 84 -- --
Followup 3 3 x 6 (18) +12F Magical Ranged Mid 0 -- --
Omni-range tentacle attack. Change combo with input timing.

Aerial

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Followup 1 30 +2F Physical Melee Low 60 Chase --
Followup 2 3 x 10, 10 (40) +4F Physical Melee Low 90 -- --
Followup 3 each (8) +12F Magical Ranged Low 0 -- --
Omni-range tentacle attack. Change combo with input timing.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Followup 1 10, 20 (30) +10F Physical Melee Low 30 Wall Rush --
Followup 2 28 +10F Physical Melee Low 0 Wall Rush --
Followup 3 each (3) +10F Magical Ranged Low 0 -- --
Omni-range tentacle attack. Change combo with input timing.

HP Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force
1 x 9 (9) 39F Magical Ranged High 87
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
- 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Fire columns of darkness around self. Short range, fast deployment.

Damage multiplier Startup frame Type Priority EX Force
- 61F - Ranged High 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire wall of force straight ahead. Great vs. flank attacks.

Damage multiplier Startup frame Type Priority EX Force
- 83F - Ranged High each 30
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
- 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Fire force bursts at foe. Slow start, homes for long time.

Damage multiplier Startup frame Type Priority EX Force
- 61F - Ranged High 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush, Dodge 30 (15)
Unlocked at
level
Mastered at
AP


[Dodge] Hide, then fire beam cannon. Evades on start.

Damage multiplier Startup frame Type Priority EX Force
1 x 9 (9) 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack) Magical Block High / Ranged High 87
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Block 30 (15)
Unlocked at
level
Mastered at
AP


[Block] Create force shield. If block succeeds, attacks HP.

Aerial

Damage multiplier Startup frame Type Priority EX Force
- 63F / 73F *1 - Ranged High each 60
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
- 30 (15)
Unlocked at
level
Mastered at
AP


[Close] Detonated force sphere. Charge to create multiple balls; can aim with the analog stick.

  • When charging, hitbox appears in 3 frames after button release.

Damage multiplier Startup frame Type Priority EX Force
2 x 8 (16) 63F Magical Melee High 24
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Mid] Fire huge particle beam. Very accurate and powerful.

Damage multiplier Startup frame Type Priority EX Force
- 83F - Ranged High 0
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Wall Rush 30 (15)
Unlocked at
level
Mastered at
AP


[Long] Salvo of force bursts. Ends if they hit the ground.

Damage multiplier Startup frame Type Priority EX Force
1 x 9 (9) 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack) Magical Block High / Ranged High 87
Effects CP (Mastered) Cancels Assist Gain (Attack) Assist Gain (Hit)
Block 30 (15)
Unlocked at
level
Mastered at
AP


[Block] Create force of shield. If block succeeds, attacks HP.

EX Mode: Flood of Darkness!

Effects:

  • Regen
  • Critical Boost
  • Null Particle Beam

Null Particle Beam

[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.

EX Burst: Ultra Particle Beam

A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.

Damage multiplier (initial) Damage multiplier (rest) Type
2 x 4 (8) 7 x 14 (106 total) Magical


Combos

Solo

Assist

Builds

Builds here.

Stats
HP 11799
CP 495
BRV 957
ATK 179
DEF 182
LUK 61
Max Booster x1.3
Special Effect: Seal of Lufenia
Equipment
Assist Jecht
Weapon Cleaver
Hand Lufenian Dirk (CP Glitch)
Head Lufenian Headband (CP Glitch)
Body Lufenian Vest (CP Glitch)
Accessory 1 accessory_basic.png Hyper Ring
Accessory 2 accessory_basic.png Battle Hammer
Accessory 3 accessory_booster.png Pre-EX Revenge
Accessory 4 accessory_special.png Green Gem
Accessory 5 accessory_special.png White Gem
Accessory 6 accessory_special.png Hero's Spirit
Accessory 7 accessory_special.png Hero's Essence
Accessory 8 accessory_special.png Tenacious Attacker
Accessory 9 accessory_special.png Glutton
Accessory 10 accessory_special.png Miracle Shoes
Summon None



Equip Master Guardsman extra ability. Stack up extra abilities that raise critical hit rate.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Body
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Assist

Cloud of Darkness' assist data

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Tentacle of Pain 37F Ground Opponent 7, 7, 12 x 4 (62) Wall Rush
BRV Tentacle of Suffering 37F Air Opponent 3 x 10, 10 (40) Chase
HP [Anti-air] Particle Beam 39F Ground Opponent 1 x 9 (9) Chase
HP [Fusillade] Particle Beam 83F Air Opponent - Wall Rush


Assists

Kuja, Jecht and Exdeath assists are good.

References


Navigation


Wiki Roadmap (012 Cloud of Darkness)

Please edit this page's roadmap template when relevant additions and changes are made.

6,52 % done

   


Page Completed In progress To-do Score
General Add images for attacks. 1 / 5
Strengths and weaknesses Strengths and weaknesses. 0 / 5
Overview Overview. 0 / 5
Bravery Attacks Ability info added. Overviews. 1 / 5
HP Attacks Ability info added. Overviews. 1 / 5
EX Mode Basic info added. Overview / detailed info. 1 / 5
Combos Add solo and assist combos with video examples. 0 / 5
Builds 1 example build. Add more builds and overviews for each of them like on Tifa page. 1 / 5
Assist Assist data added. Add common viable assists with overviews (use tabber). 1 / 5
Matchups Create page. Matchup analysis and tips. 0 / 32
Resources Create page. Various helpful links related to character. 0 / 5
Starter Guide Create page. Concise PvP guide with essentials and core concepts. 0 / 5
Strategy Create page. In depth general tips and counterplay. 0 / 5