Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
20 | 19F | Physical | Melee Low | 0 | Wall Rush | 30 (15) |
Muggshotter (talk | contribs) (Added page.) |
Muggshotter (talk | contribs) (Added portrait) |
||
(17 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
[[Category:Dissidia 012 Final Fantasy]] | [[Category:Dissidia 012 Final Fantasy]] | ||
{{012CharNav | |||
|icon=https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-kain.png | |||
|general=[[Kain Highwind (Dissidia_012)|'''General''']] | |||
|matchups=Matchups | |||
|resources=Resources | |||
|starter=Starter Guide | |||
|strategy=Strategy | |||
}} | |||
{{CharacterInfo | {{CharacterInfo | ||
|portrait=https://resources.dissidia.wiki/ddff/portraits/ddff-port-kain.png | |||
|name=Kain Highwind (カイン・ハイウインド) | |name=Kain Highwind (カイン・ハイウインド) | ||
|origin=Final Fantasy IV | |origin=Final Fantasy IV | ||
|weapon=Daggers, Greatswords, Katanas, Spears, Swords | |weapon=Daggers, Greatswords, Katanas, Spears, Swords | ||
|armor=Shields, Gauntlets, Large Shields, Helms, Light Armor, Heavy Armor | |armor=Shields, Gauntlets, Large Shields,<br>Helms, Light Armor, Heavy Armor | ||
|atk=110 (Average) | |||
|def=111 (Average) | |||
|runspeed=8 (Below Average) | |runspeed=8 (Below Average) | ||
|dash=81 (Below Average) | |dash=81 (Below Average) | ||
|fall=67 (Fast) | |fall=67 (Fast) | ||
|fallr=16 (Very Fast) | |fallr=16 (Very Fast) | ||
|exclusives=Black Dragon Spear, Holy Dragon Spear, Abel's Lance, Highwind | |exclusives=Black Dragon Spear, Holy Dragon Spear,<br>Abel's Lance, Highwind | ||
}} | }} | ||
Line 21: | Line 32: | ||
Kain Highwind is a playable character in Dissidia 012. | Kain Highwind is a playable character in Dissidia 012. | ||
== Bravery Attacks == | |||
==== | |||
===== | === Ground === | ||
<tabber> | |||
|-|Spiral Blow= | |||
{{AbilityInfo | |||
|damage=20 | |||
|startup=19F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Close] Charge at opponent while spinning diagonally upwards.'' | |||
|-|Lance Burst= | |||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2 x 6, 5, 15 (32) | ||
|startup= | |startup=29F | ||
|type= | |type=Physical | ||
|priority= | |priority=Melee Low | ||
|ex= | |ex=90 | ||
|effect= | |effect=Chase | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''[Mid] Stab w/lance and kick foe. Deal more damage when close.'' | |||
'' | |-|Cyclone (ground)= | ||
{{AbilityInfo | |||
|damage=10 | |||
|startup=35F | |||
|type=Physical | |||
|priority=Ranged Low | |||
|ex=0 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Long] Launch pockets of air at foe to send upwards.'' | |||
Can solo combo on hit from a distance. | |||
</tabber> | |||
=== EX Mode: Holy Strength | === Aerial === | ||
<tabber> | |||
|-|Lance Barrage= | |||
{{AbilityInfo | |||
|damage=7, 8 + 2 x 4, 12/15 (35/30) | |||
|startup=19F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=30 (Wall Rush) / 90 (Chase) | |||
|effect=Chase, Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Close] Multiple lance thrusts. Change combo with analog stick.'' | |||
|-|Celestial Shooter= | |||
{{AbilityInfo | |||
|damage=2 x 4, 7 + 4, 4, 5, 12/15 (40/30) | |||
|startup=21F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=30 (Wall Rush) / 90 (Chase) | |||
|effect=Chase, Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Quick upward lunge. Change combo with analog stick.'' | |||
|-|Crashing Dive= | |||
{{AbilityInfo | |||
|damage=1 x 7, 8 + 1x7, 6, 12/15 (40/30) | |||
|startup=21F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=30 (Wall Rush) / 90 (Chase) | |||
|effect=Chase, Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Dive] A spinning charge. Change combo with analog stick.'' | |||
|-|Cyclone (midair)= | |||
{{AbilityInfo | |||
|damage=10 | |||
|startup=35F | |||
|type=Physical | |||
|priority=Ranged Low | |||
|ex=0 | |||
|effect=- | |||
|cp=30 (15) | |||
}} | |||
''[Long] Launch pockets of air at foe to send upwards.'' | |||
</tabber> | |||
== HP Attacks == | |||
=== Ground === | |||
<tabber> | |||
|-|Jump= | |||
{{AbilityInfo | |||
|damage=2 x N | |||
|startup=See table below | |||
|type=Physical | |||
|priority=Melee High | |||
|ex=3 each | |||
|effect=Wall Rush | |||
|cp=40 (20) | |||
}} | |||
''[Close~Long] Pounce on foe. Charge to change its strength.'' | |||
=== Jump's frame data === | |||
{{AbilityInfoKain | |||
|startup1=8F | |||
|maxcharge1=After button release | |||
|liftoff1=7F | |||
|peak1=23F~41F | |||
|landing1=51F | |||
|startup2=32F | |||
|maxcharge2=After button release | |||
|liftoff2=9F | |||
|peak2=27F~49F | |||
|landing2=67F | |||
|startup3=62F | |||
|maxcharge3=After button release | |||
|liftoff3=9F | |||
|peak3=31F~57F | |||
|landing3=79F | |||
}} | |||
|-|Dragon's Fang= | |||
{{AbilityInfo | |||
|damage=- | |||
|startup=41F | |||
|type=- | |||
|priority=Melee High | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Close] Stab foe with lance. Effective against any height.'' | |||
</tabber> | |||
=== Aerial === | |||
<tabber> | |||
|-|Rising Drive= | |||
{{AbilityInfo | |||
|damage=2 x 32 (64) | |||
|startup=49F | |||
|type=Physical | |||
|priority=Melee High | |||
|ex=30 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Rise] Spin lance charging upwards until hitting ceiling.'' | |||
|-|Sky Rave= | |||
{{AbilityInfo | |||
|damage=2 x 37 (74) | |||
|startup=49F | |||
|type=Physical | |||
|priority=Melee High | |||
|ex=30 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Dive] Barrel downwards with lance until hitting ground.'' | |||
|-|Dragon's Fang (midair)= | |||
{{AbilityInfo | |||
|damage=- | |||
|startup=41F | |||
|type=- | |||
|priority=Melee High | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Close] Stab foe with lance. Effective against any height.'' | |||
|-|Gungnir= | |||
{{AbilityInfo | |||
|damage=2 x 30 (60) | |||
|startup=55F | |||
|type=Physical | |||
|priority=Ranged High | |||
|ex=30 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Mid] Throw energy infused lance. Flies until hitting stage.'' | |||
</tabber> | |||
== EX Mode: Holy Strength! == | |||
Effects: | Effects: | ||
* Regen | * Regen | ||
Line 48: | Line 241: | ||
* Lancet | * Lancet | ||
=== Lancet === | |||
''[Activate with R + Square] Damage dealt absorbed as HP and immediately recovers spent BRV. Cancel action with Air Dash.'' | ''[Activate with R + Square] Damage dealt absorbed as HP and immediately recovers spent BRV. Cancel action with Air Dash.'' | ||
=== EX Burst: Dragoon's Pride === | |||
''The ultimate dragoon jump. Repeatedly press command displayed on the screen to raise the gauge. The command will change twice at random'' | ''The ultimate dragoon jump. Repeatedly press command displayed on the screen to raise the gauge. The command will change twice at random'' | ||
Line 58: | Line 251: | ||
|damage2=70 (100 total) | |damage2=70 (100 total) | ||
|type=Physical | |type=Physical | ||
}} | |||
== Builds == | |||
<tabber> | |||
|-|Side by Side (Damage)= | |||
{{Build | |||
|hp=9971 | |||
|cp=450 | |||
|brv=957 | |||
|atk=181 | |||
|def=182 | |||
|luk=60 | |||
|booster=x7.4 | |||
|setbonus=Seal of Lufenia | |||
|ast=Player Choice | |||
|wpn=Highwind | |||
|hand=Lufenian Dirk ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | |||
|head=Lufenian Headband ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | |||
|armor=Lufenian Vest | |||
|acc1={{accbas}} Hyper Ring | |||
|acc2={{accbas}} Muscle Belt | |||
|acc3={{accbas}} Sniper Eye | |||
|acc4={{accboo}} Large Gap in HP | |||
|acc5={{accboo}} BRV = 0 | |||
|acc6={{accboo}} Empty EX Gauge | |||
|acc7={{accboo}} Summon Unused | |||
|acc8={{accboo}} Pre-EX Mode | |||
|acc9={{accboo}} Pre-EX Revenge | |||
|acc10={{accsp}} Side by Side | |||
|summon=Rubicante | |||
}} | |||
A high damage build utilising bravery damage and wall rush for small stages with low ceiling. The maximum booster value of x7.4 activates with ''both'' Large Gap in HP and BRV = 0. x5.3 when Large Gap in HP is in effect, but not BRV = 0. | |||
Substitutes | |||
Basic: Hyper Ring for Battle Hammer (assist depletion) or Dismay Shock (enhanced EX depletion) | |||
|-|Hybrid (EX)= | |||
{{Build | |||
|hp=9644 | |||
|cp=450 | |||
|brv=1075 | |||
|atk=68 | |||
|def=71 | |||
|luk=60 | |||
|booster=x3.5 | |||
|setbonus=Seal of Lufenia | |||
|ast=Player Choice | |||
|wpn=Heaven's Cloud | |||
|hand=Lufenian Dirk ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | |||
|head=Lufenian Hairpin ([[CP_Glitch_(Dissidia_012)|'''CP Glitch''']]) | |||
|armor=Lufenian Vest | |||
|acc1={{accbas}} Muscle Belt | |||
|acc2={{accbas}} Sniper Eye | |||
|acc3={{accbas}} Dismay Shock | |||
|acc4={{accboo}} Large Gap in HP | |||
|acc5={{accboo}} Summon Unused | |||
|acc6={{accboo}} Pre-EX Mode | |||
|acc7={{accboo}} Pre-EX Revenge | |||
|acc8={{accsp}} Tenacious Attacker | |||
|acc9={{accsp}} Glutton | |||
|acc10={{accsp}} First to Victory | |||
|summon=Rubicante | |||
}} | |||
A damage build without sacrificing EX absorption. Recommended for medium to large stages. x2.3 booster before Large Gap in HP activates. | |||
Substitutes | |||
Weapon: Cleaver | |||
If you intend to use Aerith assist, use Cleaver instead. Heaven's Cloud serves well if you are comfortable doing his aerial bravery loops (in the corner). | |||
</tabber> | |||
== Assist == | |||
Kain's assist data. | |||
{{012Assist | |||
|type1=BRV | |||
|attack1=Lance Burst | |||
|startup1=29F | |||
|position1=Ground | |||
|spawn1=Opponent | |||
|damage1=2 x 6, 5, 15 (32) | |||
|effect1=Chase | |||
|type2=BRV | |||
|attack2=Crashing Dive | |||
|startup2=21F | |||
|position2=Air | |||
|spawn2=Opponent | |||
|damage2=1 x 7, 8, 1 x 7, 6, 12 (40) | |||
|effect2=Wall Rush | |||
|type3=HP | |||
|attack3=Jump | |||
|startup3=62F | |||
|position3=Ground | |||
|spawn3=Opponent | |||
|damage3=2xN | |||
|effect3=Wall Rush | |||
|type4=HP | |||
|attack4=Dragon's Fang | |||
|startup4=41F | |||
|position4=Air | |||
|spawn4=Opponent | |||
|damage4=- | |||
|effect4=Wall Rush | |||
}} | }} |
General | Matchups | Resources | Starter Guide | Strategy |
---|
Info | |
---|---|
![]() | |
Name | Kain Highwind (カイン・ハイウインド) |
Original game | Final Fantasy IV |
Weapon | Daggers, Greatswords, Katanas, Spears, Swords |
Armor | Shields, Gauntlets, Large Shields, Helms, Light Armor, Heavy Armor |
Base ATK (LV100) | 110 (Average) |
Base DEF (LV100) | 111 (Average) |
Run Speed | 8 (Below Average) |
Dash Speed | 81 (Below Average) |
Fall Speed | 67 (Fast) |
Fall Speed Ratio After Dodge | 16 (Very Fast) |
Exclusive weapons | Black Dragon Spear, Holy Dragon Spear, Abel's Lance, Highwind |
Strengths | Weaknesses |
---|---|
Kain Highwind is a playable character in Dissidia 012.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
20 | 19F | Physical | Melee Low | 0 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 6, 5, 15 (32) | 29F | Physical | Melee Low | 90 | Chase | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
10 | 35F | Physical | Ranged Low | 0 | - | 30 (15) |
[Long] Launch pockets of air at foe to send upwards.
Can solo combo on hit from a distance.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
7, 8 + 2 x 4, 12/15 (35/30) | 19F | Physical | Melee Low | 30 (Wall Rush) / 90 (Chase) | Chase, Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 4, 7 + 4, 4, 5, 12/15 (40/30) | 21F | Physical | Melee Low | 30 (Wall Rush) / 90 (Chase) | Chase, Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
1 x 7, 8 + 1x7, 6, 12/15 (40/30) | 21F | Physical | Melee Low | 30 (Wall Rush) / 90 (Chase) | Chase, Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
10 | 35F | Physical | Ranged Low | 0 | - | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x N | See table below | Physical | Melee High | 3 each | Wall Rush | 40 (20) |
[Close~Long] Pounce on foe. Charge to change its strength.
Version | Startup / charge time | Max charge time = 180F | Liftoff | Peak | Landing |
---|---|---|---|---|---|
LV1 | 8F | After button release | 7F | 23F~41F | 51F |
LV2 | 32F | After button release | 9F | 27F~49F | 67F |
LV3 | 62F | After button release | 9F | 31F~57F | 79F |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
- | 41F | - | Melee High | 0 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 32 (64) | 49F | Physical | Melee High | 30 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 37 (74) | 49F | Physical | Melee High | 30 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
- | 41F | - | Melee High | 0 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 30 (60) | 55F | Physical | Ranged High | 30 | Wall Rush | 30 (15) |
Effects:
[Activate with R + Square] Damage dealt absorbed as HP and immediately recovers spent BRV. Cancel action with Air Dash.
The ultimate dragoon jump. Repeatedly press command displayed on the screen to raise the gauge. The command will change twice at random
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
20, 10 (30) | 70 (100 total) | Physical |
Stats | |
---|---|
HP | 9971 |
CP | 450 |
BRV | 957 |
ATK | 181 |
DEF | 182 |
LUK | 60 |
Max Booster | x7.4 |
Equipment | |
---|---|
Assist | Player Choice |
Weapon | Highwind |
Hand | Lufenian Dirk (CP Glitch) |
Head | Lufenian Headband (CP Glitch) |
Body | Lufenian Vest |
Accessory 1 | ![]() |
Accessory 2 | ![]() |
Accessory 3 | ![]() |
Accessory 4 | ![]() |
Accessory 5 | ![]() |
Accessory 6 | ![]() |
Accessory 7 | ![]() |
Accessory 8 | ![]() |
Accessory 9 | ![]() |
Accessory 10 | ![]() |
Summon | Rubicante |
A high damage build utilising bravery damage and wall rush for small stages with low ceiling. The maximum booster value of x7.4 activates with both Large Gap in HP and BRV = 0. x5.3 when Large Gap in HP is in effect, but not BRV = 0.
Substitutes
Basic: Hyper Ring for Battle Hammer (assist depletion) or Dismay Shock (enhanced EX depletion)
Stats | |
---|---|
HP | 9644 |
CP | 450 |
BRV | 1075 |
ATK | 68 |
DEF | 71 |
LUK | 60 |
Max Booster | x3.5 |
Equipment | |
---|---|
Assist | Player Choice |
Weapon | Heaven's Cloud |
Hand | Lufenian Dirk (CP Glitch) |
Head | Lufenian Hairpin (CP Glitch) |
Body | Lufenian Vest |
Accessory 1 | ![]() |
Accessory 2 | ![]() |
Accessory 3 | ![]() |
Accessory 4 | ![]() |
Accessory 5 | ![]() |
Accessory 6 | ![]() |
Accessory 7 | ![]() |
Accessory 8 | ![]() |
Accessory 9 | ![]() |
Accessory 10 | ![]() |
Summon | Rubicante |
A damage build without sacrificing EX absorption. Recommended for medium to large stages. x2.3 booster before Large Gap in HP activates.
Substitutes
Weapon: Cleaver
If you intend to use Aerith assist, use Cleaver instead. Heaven's Cloud serves well if you are comfortable doing his aerial bravery loops (in the corner).Kain's assist data.
Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
---|---|---|---|---|---|---|
BRV | Lance Burst | 29F | Ground | Opponent | 2 x 6, 5, 15 (32) | Chase |
BRV | Crashing Dive | 21F | Air | Opponent | 1 x 7, 8, 1 x 7, 6, 12 (40) | Wall Rush |
HP | Jump | 62F | Ground | Opponent | 2xN | Wall Rush |
HP | Dragon's Fang | 41F | Air | Opponent | - | Wall Rush |