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(3 intermediate revisions by the same user not shown) |
Line 50: |
Line 50: |
| |effect1=Chase | | |effect1=Chase |
| |cp1=-- | | |cp1=-- |
| |damage2=12x4 (48) | | |damage2=12 x 4 (48) |
| |startup2=+4F | | |startup2=+4F |
| |type2=Physical | | |type2=Physical |
Line 57: |
Line 57: |
| |effect2=Wall Rush | | |effect2=Wall Rush |
| |cp2=-- | | |cp2=-- |
| |damage3=4x3 (12) | | |damage3=4 x 3 (12) |
| |startup3=+34F | | |startup3=+34F |
| |type3=Magical | | |type3=Magical |
Line 76: |
Line 76: |
| |effect1=Wall Rush | | |effect1=Wall Rush |
| |cp1=-- | | |cp1=-- |
| |damage2=3x8, 16 (40) | | |damage2=3 x 8, 16 (40) |
| |startup2=+8F | | |startup2=+8F |
| |type2=Physical | | |type2=Physical |
Line 83: |
Line 83: |
| |effect2=-- | | |effect2=-- |
| |cp2=-- | | |cp2=-- |
| |damage3=3x6 (18) | | |damage3=3 x 6 (18) |
| |startup3=+12F | | |startup3=+12F |
| |type3=Magical | | |type3=Magical |
Line 108: |
Line 108: |
| |effect1=Chase | | |effect1=Chase |
| |cp1=-- | | |cp1=-- |
| |damage2=3x10, 10 (40) | | |damage2=3 x 10, 10 (40) |
| |startup2=+4F | | |startup2=+4F |
| |type2=Physical | | |type2=Physical |
Line 160: |
Line 160: |
| |-|[Anti-air] Particle Beam= | | |-|[Anti-air] Particle Beam= |
| {{AbilityInfo | | {{AbilityInfo |
| |damage=1x9 (9) | | |damage=1 x 9 (9) |
| |startup=39F | | |startup=39F |
| |type=Magical | | |type=Magical |
| |priority=Ranged High | | |priority=Ranged High |
| |ex=87 | | |ex=87 |
| |effect=-- | | |effect=- |
| |cp=30 (15) | | |cp=30 (15) |
| }} | | }} |
Line 172: |
Line 172: |
| |-|[Wide-Angle] Particle Beam= | | |-|[Wide-Angle] Particle Beam= |
| {{AbilityInfo | | {{AbilityInfo |
| |damage=-- | | |damage=- |
| |startup=61F | | |startup=61F |
| |type=-- | | |type=- |
| |priority=Ranged High | | |priority=Ranged High |
| |ex=0 | | |ex=0 |
Line 184: |
Line 184: |
| |-|[Long-Range] Particle Beam= | | |-|[Long-Range] Particle Beam= |
| {{AbilityInfo | | {{AbilityInfo |
| |damage=-- | | |damage=- |
| |startup=83F | | |startup=83F |
| |type=-- | | |type=- |
| |priority=Ranged High | | |priority=Ranged High |
| |ex=each 30 | | |ex=each 30 |
| |effect=-- | | |effect=- |
| |cp=30 (15) | | |cp=30 (15) |
| }} | | }} |
Line 196: |
Line 196: |
| |-|[Feint] Particle Beam= | | |-|[Feint] Particle Beam= |
| {{AbilityInfo | | {{AbilityInfo |
| |damage=-- | | |damage=- |
| |startup=61F | | |startup=61F |
| |type=-- | | |type=- |
| |priority=Ranged High | | |priority=Ranged High |
| |ex=0 | | |ex=0 |
Line 208: |
Line 208: |
| |-|[Wrath] Particle Beam (ground)= | | |-|[Wrath] Particle Beam (ground)= |
| {{AbilityInfo | | {{AbilityInfo |
| |damage=1x9 (9) | | |damage=1 x 9 (9) |
| |startup= 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack) | | |startup= 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack) |
| |type=Magical | | |type=Magical |
Line 225: |
Line 225: |
| |-|Aura Ball= | | |-|Aura Ball= |
| {{AbilityInfo | | {{AbilityInfo |
| |damage=-- | | |damage=- |
| |startup=63F / 73F *1 | | |startup=63F / 73F *1 |
| |type=-- | | |type=- |
| |priority=Ranged High | | |priority=Ranged High |
| |ex=each 60 | | |ex=each 60 |
| |effect=-- | | |effect=- |
| |cp=30 (15) | | |cp=30 (15) |
| }} | | }} |
Line 239: |
Line 239: |
| |-|[O-form] Particle Beam= | | |-|[O-form] Particle Beam= |
| {{AbilityInfo | | {{AbilityInfo |
| |damage=2x8 (16) | | |damage=2 x 8 (16) |
| |startup=63F | | |startup=63F |
| |type=Magical | | |type=Magical |
Line 251: |
Line 251: |
| |-|[Fusillade] Particle Beam= | | |-|[Fusillade] Particle Beam= |
| {{AbilityInfo | | {{AbilityInfo |
| |damage=-- | | |damage=- |
| |startup=83F | | |startup=83F |
| |type=-- | | |type=- |
| |priority=Ranged High | | |priority=Ranged High |
| |ex=0 | | |ex=0 |
Line 263: |
Line 263: |
| |-|[Wrath] Particle Beam (midair)= | | |-|[Wrath] Particle Beam (midair)= |
| {{AbilityInfo | | {{AbilityInfo |
| |damage=1x9 (9) | | |damage=1 x 9 (9) |
| |startup= 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack) | | |startup= 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack) |
| |type=Magical | | |type=Magical |
Line 288: |
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|
| |
|
| {{burst | | {{burst |
| |damage1=2x4 (8) | | |damage1=2 x 4 (8) |
| |damage2=7x14 (106 total) | | |damage2=7 x 14 (106 total) |
| |type=Magical | | |type=Magical |
| }} | | }} |
Line 365: |
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| |position1=Ground | | |position1=Ground |
| |spawn1=Opponent | | |spawn1=Opponent |
| |damage1=7, 7, 12x4 (62) | | |damage1=7, 7, 12 x 4 (62) |
| |effect1=Wall Rush | | |effect1=Wall Rush |
| |type2=BRV | | |type2=BRV |
Line 372: |
Line 372: |
| |position2=Air | | |position2=Air |
| |spawn2=Opponent | | |spawn2=Opponent |
| |damage2=3x10, 10 (40) | | |damage2=3 x 10, 10 (40) |
| |effect2=Chase | | |effect2=Chase |
| |type3=HP | | |type3=HP |
Line 379: |
Line 379: |
| |position3=Ground | | |position3=Ground |
| |spawn3=Opponent | | |spawn3=Opponent |
| |damage3=1x9 (9) | | |damage3=1 x 9 (9) |
| |effect3=Chase | | |effect3=Chase |
| |type4=HP | | |type4=HP |
Revision as of 19:07, 4 January 2024
Overview
Cloud of Darkness is a playable character in Dissidia 012.
Bravery Attacks
Ground
All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup depending how many times Cloud of Darkness attacked prior to the followup.
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
7, 7, 7 (21) |
13F / 33F / 53F |
Physical |
Melee Low |
each 9 |
-- |
(30)
|
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Followup 1
|
8, 8, 14 (30) |
+4F |
Physical |
Melee Low |
90 |
Chase |
--
|
Followup 2
|
12 x 4 (48) |
+4F |
Physical |
Melee Low |
0 |
Wall Rush |
--
|
Followup 3
|
4 x 3 (12) |
+34F |
Magical |
Ranged Low |
0 |
-- |
--
|
Omni-range tentacle attack. Change combo with input timing.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Followup 1
|
28 |
+4F |
Physical |
Melee Low |
0 |
Wall Rush |
--
|
Followup 2
|
3 x 8, 16 (40) |
+8F |
Physical |
Melee Mid |
84 |
-- |
--
|
Followup 3
|
3 x 6 (18) |
+12F |
Magical |
Ranged Mid |
0 |
-- |
--
|
Omni-range tentacle attack. Change combo with input timing.
Aerial
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Followup 1
|
30 |
+2F |
Physical |
Melee Low |
60 |
Chase |
--
|
Followup 2
|
3 x 10, 10 (40) |
+4F |
Physical |
Melee Low |
90 |
-- |
--
|
Followup 3
|
each (8) |
+12F |
Magical |
Ranged Low |
0 |
-- |
--
|
Omni-range tentacle attack. Change combo with input timing.
Version |
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
Followup 1
|
10, 20 (30) |
+10F |
Physical |
Melee Low |
30 |
Wall Rush |
--
|
Followup 2
|
28 |
+10F |
Physical |
Melee Low |
0 |
Wall Rush |
--
|
Followup 3
|
each (3) |
+10F |
Magical |
Ranged Low |
0 |
-- |
--
|
Omni-range tentacle attack. Change combo with input timing.
HP Attacks
Ground
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
1 x 9 (9) |
39F |
Magical |
Ranged High |
87 |
- |
30 (15)
|
[Close] Fire columns of darkness around self. Short range, fast deployment.
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
- |
61F |
- |
Ranged High |
0 |
Wall Rush |
30 (15)
|
[Long] Fire wall of force straight ahead. Great vs. flank attacks.
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
- |
83F |
- |
Ranged High |
each 30 |
- |
30 (15)
|
[Long] Fire force bursts at foe. Slow start, homes for long time.
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
- |
61F |
- |
Ranged High |
0 |
Wall Rush, Dodge |
30 (15)
|
[Dodge] Hide, then fire beam cannon. Evades on start.
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
1 x 9 (9) |
1F~13F (Block), ~56F (missed block recovery), 45F (counter attack) |
Magical |
Block High / Ranged High |
87 |
Block |
30 (15)
|
[Block] Create force shield. If block succeeds, attacks HP.
Aerial
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
- |
63F / 73F *1 |
- |
Ranged High |
each 60 |
- |
30 (15)
|
[Close] Detonated force sphere. Charge to create multiple balls; can aim with the analog stick.
- When charging, hitbox appears in 3 frames after button release.
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
2 x 8 (16) |
63F |
Magical |
Melee High |
24 |
Wall Rush |
30 (15)
|
[Mid] Fire huge particle beam. Very accurate and powerful.
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
- |
83F |
- |
Ranged High |
0 |
Wall Rush |
30 (15)
|
[Long] Salvo of force bursts. Ends if they hit the ground.
Damage multiplier |
Startup frame |
Type |
Priority |
EX Force |
Effects |
CP (Mastered)
|
1 x 9 (9) |
1F~13F (Block), ~56F (missed block recovery), 45F (counter attack) |
Magical |
Block High / Ranged High |
87 |
Block |
30 (15)
|
[Block] Create force of shield. If block succeeds, attacks HP.
EX Mode
Effects:
- Regen
- Critical Boost
- Null Particle Beam
Null Particle Beam
[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.
EX Burst: Ultra Particle Beam
A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.
Damage multiplier (initial) |
Damage multiplier (rest) |
Type
|
2 x 4 (8) |
7 x 14 (106 total) |
Magical
|
Builds
Builds here.
Stats
|
HP |
|
CP |
|
BRV |
|
ATK |
|
DEF |
|
LUK |
|
Max Booster |
|
Special Effect:
Equipment
|
Assist |
|
Weapon |
|
Hand |
|
Head |
|
Armor |
|
Accessory 1 |
|
Accessory 2 |
|
Accessory 3 |
|
Accessory 4 |
|
Accessory 5 |
|
Accessory 6 |
|
Accessory 7 |
|
Accessory 8 |
|
Accessory 9 |
|
Accessory 10 |
|
Summon |
|
Stats
|
HP |
|
CP |
|
BRV |
|
ATK |
|
DEF |
|
LUK |
|
Max Booster |
|
Special Effect:
Equipment
|
Assist |
|
Weapon |
|
Hand |
|
Head |
|
Armor |
|
Accessory 1 |
|
Accessory 2 |
|
Accessory 3 |
|
Accessory 4 |
|
Accessory 5 |
|
Accessory 6 |
|
Accessory 7 |
|
Accessory 8 |
|
Accessory 9 |
|
Accessory 10 |
|
Summon |
|
Assist
Cloud of Darkness' assist data.
Type |
Attack |
Startup |
Position |
Spawn |
Damage multiplier |
Effects
|
BRV |
Tentacle of Pain |
37F |
Ground |
Opponent |
7, 7, 12 x 4 (62) |
Wall Rush
|
BRV |
Tentacle of Suffering |
37F |
Air |
Opponent |
3 x 10, 10 (40) |
Chase
|
HP |
[Anti-air] Particle Beam |
39F |
Ground |
Opponent |
1 x 9 (9) |
Chase
|
HP |
[Fusillade] Particle Beam |
83F |
Air |
Opponent |
- |
Wall Rush
|
Kuja and Exdeath assist are good.