Cloud of Darkness (Dissidia 012): Difference between revisions

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(→‎Assist: Changed to use template.)
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|effect1=Chase
|effect1=Chase
|cp1=--
|cp1=--
|damage2=12x4 (48)
|damage2=12 x 4 (48)
|startup2=+4F
|startup2=+4F
|type2=Physical
|type2=Physical
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|effect2=Wall Rush
|effect2=Wall Rush
|cp2=--
|cp2=--
|damage3=4x3 (12)
|damage3=4 x 3 (12)
|startup3=+34F
|startup3=+34F
|type3=Magical
|type3=Magical
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|effect1=Wall Rush
|effect1=Wall Rush
|cp1=--
|cp1=--
|damage2=3x8, 16 (40)
|damage2=3 x 8, 16 (40)
|startup2=+8F
|startup2=+8F
|type2=Physical
|type2=Physical
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|effect2=--
|effect2=--
|cp2=--
|cp2=--
|damage3=3x6 (18)
|damage3=3 x 6 (18)
|startup3=+12F
|startup3=+12F
|type3=Magical
|type3=Magical
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|effect1=Chase
|effect1=Chase
|cp1=--
|cp1=--
|damage2=3x10, 10 (40)
|damage2=3 x 10, 10 (40)
|startup2=+4F
|startup2=+4F
|type2=Physical
|type2=Physical
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|-|[Anti-air] Particle Beam=
|-|[Anti-air] Particle Beam=
{{AbilityInfo
{{AbilityInfo
|damage=1x9 (9)
|damage=1 x 9 (9)
|startup=39F
|startup=39F
|type=Magical
|type=Magical
|priority=Ranged High
|priority=Ranged High
|ex=87
|ex=87
|effect=--
|effect=-
|cp=30 (15)
|cp=30 (15)
}}
}}
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|-|[Wide-Angle] Particle Beam=
|-|[Wide-Angle] Particle Beam=
{{AbilityInfo
{{AbilityInfo
|damage=--
|damage=-
|startup=61F
|startup=61F
|type=--
|type=-
|priority=Ranged High
|priority=Ranged High
|ex=0
|ex=0
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|-|[Long-Range] Particle Beam=
|-|[Long-Range] Particle Beam=
{{AbilityInfo
{{AbilityInfo
|damage=--
|damage=-
|startup=83F
|startup=83F
|type=--
|type=-
|priority=Ranged High
|priority=Ranged High
|ex=each 30
|ex=each 30
|effect=--
|effect=-
|cp=30 (15)
|cp=30 (15)
}}
}}
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|-|[Feint] Particle Beam=
|-|[Feint] Particle Beam=
{{AbilityInfo
{{AbilityInfo
|damage=--
|damage=-
|startup=61F
|startup=61F
|type=--
|type=-
|priority=Ranged High
|priority=Ranged High
|ex=0
|ex=0
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|-|[Wrath] Particle Beam (ground)=
|-|[Wrath] Particle Beam (ground)=
{{AbilityInfo
{{AbilityInfo
|damage=1x9 (9)
|damage=1 x 9 (9)
|startup= 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack)
|startup= 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack)
|type=Magical
|type=Magical
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|-|Aura Ball=
|-|Aura Ball=
{{AbilityInfo
{{AbilityInfo
|damage=--
|damage=-
|startup=63F / 73F *1
|startup=63F / 73F *1
|type=--
|type=-
|priority=Ranged High
|priority=Ranged High
|ex=each 60
|ex=each 60
|effect=--
|effect=-
|cp=30 (15)
|cp=30 (15)
}}
}}
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|-|[O-form] Particle Beam=
|-|[O-form] Particle Beam=
{{AbilityInfo
{{AbilityInfo
|damage=2x8 (16)
|damage=2 x 8 (16)
|startup=63F
|startup=63F
|type=Magical
|type=Magical
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|-|[Fusillade] Particle Beam=
|-|[Fusillade] Particle Beam=
{{AbilityInfo
{{AbilityInfo
|damage=--
|damage=-
|startup=83F
|startup=83F
|type=--
|type=-
|priority=Ranged High
|priority=Ranged High
|ex=0
|ex=0
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|-|[Wrath] Particle Beam (midair)=
|-|[Wrath] Particle Beam (midair)=
{{AbilityInfo
{{AbilityInfo
|damage=1x9 (9)
|damage=1 x 9 (9)
|startup= 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack)
|startup= 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack)
|type=Magical
|type=Magical
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{{burst
{{burst
|damage1=2x4 (8)
|damage1=2 x 4 (8)
|damage2=7x14 (106 total)
|damage2=7 x 14 (106 total)
|type=Magical
|type=Magical
}}
}}
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|position1=Ground
|position1=Ground
|spawn1=Opponent
|spawn1=Opponent
|damage1=7, 7, 12x4 (62)
|damage1=7, 7, 12 x 4 (62)
|effect1=Wall Rush
|effect1=Wall Rush
|type2=BRV
|type2=BRV
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|position2=Air
|position2=Air
|spawn2=Opponent
|spawn2=Opponent
|damage2=3x10, 10 (40)
|damage2=3 x 10, 10 (40)
|effect2=Chase
|effect2=Chase
|type3=HP
|type3=HP
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|position3=Ground
|position3=Ground
|spawn3=Opponent
|spawn3=Opponent
|damage3=1x9 (9)
|damage3=1 x 9 (9)
|effect3=Chase
|effect3=Chase
|type4=HP
|type4=HP

Revision as of 19:07, 4 January 2024


Info
Name Cloud of Darkness (暗闇の雲)
Original game Final Fantasy III
Weapon Poles, Rods, Staves, Thrown Weapons
Armor Bangles, Clothing, Hats, Hairpins, Robes
Base ATK (LV100) 109 (Low)
Base DEF (LV100) 111 (Average)
Run Speed 9 (Slow)
Dash Speed 85 (Slow)
Fall Speed 109 (Very Slow)
Fall Speed Ratio After Dodge 45 (Slowest)
Exclusive weapons Calcite Staff, Bizarre Staff, Everdark
Strengths Weaknesses

Overview

Cloud of Darkness is a playable character in Dissidia 012.

Bravery Attacks

Ground

All tentacle starters share the following properties. Each bravery attack follows through a three-part attack sequence that can be cancelled into a different followup depending how many times Cloud of Darkness attacked prior to the followup.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
7, 7, 7 (21) 13F / 33F / 53F Physical Melee Low each 9 -- (30)


Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Followup 1 8, 8, 14 (30) +4F Physical Melee Low 90 Chase --
Followup 2 12 x 4 (48) +4F Physical Melee Low 0 Wall Rush --
Followup 3 4 x 3 (12) +34F Magical Ranged Low 0 -- --
Omni-range tentacle attack. Change combo with input timing.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Followup 1 28 +4F Physical Melee Low 0 Wall Rush --
Followup 2 3 x 8, 16 (40) +8F Physical Melee Mid 84 -- --
Followup 3 3 x 6 (18) +12F Magical Ranged Mid 0 -- --
Omni-range tentacle attack. Change combo with input timing.

Aerial

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Followup 1 30 +2F Physical Melee Low 60 Chase --
Followup 2 3 x 10, 10 (40) +4F Physical Melee Low 90 -- --
Followup 3 each (8) +12F Magical Ranged Low 0 -- --
Omni-range tentacle attack. Change combo with input timing.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Followup 1 10, 20 (30) +10F Physical Melee Low 30 Wall Rush --
Followup 2 28 +10F Physical Melee Low 0 Wall Rush --
Followup 3 each (3) +10F Magical Ranged Low 0 -- --
Omni-range tentacle attack. Change combo with input timing.

HP Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 9 (9) 39F Magical Ranged High 87 - 30 (15)
[Close] Fire columns of darkness around self. Short range, fast deployment.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 61F - Ranged High 0 Wall Rush 30 (15)
[Long] Fire wall of force straight ahead. Great vs. flank attacks.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 83F - Ranged High each 30 - 30 (15)
[Long] Fire force bursts at foe. Slow start, homes for long time.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 61F - Ranged High 0 Wall Rush, Dodge 30 (15)
[Dodge] Hide, then fire beam cannon. Evades on start.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 9 (9) 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack) Magical Block High / Ranged High 87 Block 30 (15)
[Block] Create force shield. If block succeeds, attacks HP.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 63F / 73F *1 - Ranged High each 60 - 30 (15)

[Close] Detonated force sphere. Charge to create multiple balls; can aim with the analog stick.

  • When charging, hitbox appears in 3 frames after button release.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 8 (16) 63F Magical Melee High 24 Wall Rush 30 (15)
[Mid] Fire huge particle beam. Very accurate and powerful.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 83F - Ranged High 0 Wall Rush 30 (15)
[Long] Salvo of force bursts. Ends if they hit the ground.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 9 (9) 1F~13F (Block), ~56F (missed block recovery), 45F (counter attack) Magical Block High / Ranged High 87 Block 30 (15)
[Block] Create force of shield. If block succeeds, attacks HP.

EX Mode

Effects:

  • Regen
  • Critical Boost
  • Null Particle Beam

Null Particle Beam

[Always active while in EX Mode] The recovery time after all attacks can be cancelled by performing an HP attack.

EX Burst: Ultra Particle Beam

A particle beam that leaves only dust in its wake. Fill the gauge by ppressing circle. Release when it reaches 120%.

Damage multiplier (initial) Damage multiplier (rest) Type
2 x 4 (8) 7 x 14 (106 total) Magical

Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Assist

Cloud of Darkness' assist data.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Tentacle of Pain 37F Ground Opponent 7, 7, 12 x 4 (62) Wall Rush
BRV Tentacle of Suffering 37F Air Opponent 3 x 10, 10 (40) Chase
HP [Anti-air] Particle Beam 39F Ground Opponent 1 x 9 (9) Chase
HP [Fusillade] Particle Beam 83F Air Opponent - Wall Rush

Kuja and Exdeath assist are good.