The Emperor (Dissidia 012)

From Dissidia Wiki
Revision as of 15:35, 5 January 2024 by Muggshotter (talk | contribs) (→‎EX Mode: added name)


Info
Name The Emperor (皇帝)
Original game Final Fantasy II
Weapon Daggers, Poles, Rods, Staves
Armor Bangles, Clothing, Hairpins, Hats, Headbands, Robes
Base ATK (LV100) 110 (Average)
Base DEF (LV100) 112 (High)
Run Speed 8 (Below Average)
Dash Speed 81 (Below Average)
Fall Speed 97 (Slow)
Fall Speed Ratio After Dodge 44 (Slow)
Exclusive weapons Diamond Mace, Demon's Rod, Mateus's Malice
Strengths Weaknesses
  • Coming soon
  • Coming soon

Overview

Bravery Moves

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
5, 5 x 3 (20) 21F Physical > Magical Melee High 84 Chase 30 (15)
[Close] Sweep with staff. Extra explosion damage on hit.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (35) 29F Magical Ranged Low 0 Absorb 30 (15)
[Close] Lay mine. Multiples OK; they will persist a long time.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (7) 37F Magical Ranged Low 0 - 30 (15)
[Mid] Draw vertical light sigil. Fires when foe enters range; large vertical range.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
LV1 1 x 5, 25 (30) 43F Magical Ranged Low (Special when sticked on surface) 60+ Absorb, Wall Rush 30 (15)
LV2 1 x 7, 33 (40) 80F (charge), 3F (hitbox after shot) Magical Ranged Mid (Special when sticked on surface) 60+ Absorb, Wall Rush -
LV3 1 x 10, 40 (50) 120F (charge), 3F (hitbox after shot) Magical Ranged High (Special when sticked on surface) each hit 3 Absorb, Wall Rush -
[Long] Emit bomb from staff that lands and draws in foe.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 17, 6 (40) 35F Magical Unblockable 60 Absorb 30 (15)
[Mid] Draw sigil on the ground. Paralyzes foe when in range.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (35) 23F Magical Ranged Low 0 Absorb 30 (15)
[Close] Drop mine. Multiples OK; they will persist a long time.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (7) 37F Magical Ranged Low 0 - 30 (15)
[Mid] Draw horizontal light sigil. Fires when foe enters range; faces opponent's direction.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
LV1 1 x 5, 25 (30) 43F Magical Ranged Low (Special when sticked on surface) 60+ Absorb, Wall Rush 30 (15)
LV2 1 x 7, 33 (40) 80F (charge), 3F (hitbox after shot) Magical Ranged Mid (Special when sticked on surface) 60+ Absorb, Wall Rush -
LV3 1 x 10, 40 (50) 120F (charge), 3F (hitbox after shot) Magical Ranged High (Special when sticked on surface) each hit 3 Absorb, Wall Rush -

[Long] Emit bomb from staff that lands and draws in foe.

Shares traits with the ground version.

HP Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (3) 521F Magical Unblockable 0 Absorb, Wall Rush, Block Low (Ranged) 30 (15)
[Long] Call down giant meteor. Long cast. Aim with analog stick.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 35F - Ranged High 60 - 30 (15)
[Mid] Gather globe of blue light that slowly homes in on opponent.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 69F (total), 43F (activation) Magical Unblockable 36/54/72 Absorb 30 (15)
[Close] Set discreet light trap. Detonates when foe approaches.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (3) 521F Magical Unblockable 0 Absorb, Wall Rush, Block Low (Ranged) 30 (15)
[Long] Call down giant meteor. Long cast. Aim with analog stick.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 35F - Ranged High 60 Wall Rush 30 (15)
[Mid] Gather globe of red light that awaits remote detonation.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 69F (total), 43F (activation) Magical Unblockable 36/54/72 Absorb 30 (15)
[Close] Set discreet light trap. Detonates when foe approaches.

EX Mode: Power of Hellfire!

Effects:

  • Regen
  • Critical Boost
  • Blood Magic

Blood Magic

[Activates when HP attack hits] Absorbs HP equivalent to damage dealt.

EX Burst: Absolute Dominion

An attack that takes over the opponent's mind. Absorbs HP damage dealt. Enter the commands that display on screen.

Damage multiplier (initial) Damage multiplier (rest) Type
6, 13 (19) 16x4, 17 (100 total) Magical

Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Assist

The Emperor's assist data.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Thunder Crest 35F Ground Player 2 x 17, 6 (40) Absorb
BRV Mine 23F Air Opponent 35 each (up to 70) Chase, Absorb
HP Flare 35F Ground Player - -
HP Flare 37F Air Opponent - Wall Rush

The Emperor works well with FFX assists.