Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
15, 15 (30) | 11F | Physical | Melee Low | 90 | Chase, Wall Rush | 60 (30) |
Muggshotter (talk | contribs) (→Ground Dodge (Forward): Added details.) |
Muggshotter (talk | contribs) (Added ex mode stats) |
||
Line 1: | Line 1: | ||
[[Category:Dissidia 012 Final Fantasy]] | |||
= | {{CharacterInfo | ||
|name=Feral Chaos (デスペラードカオス) | |||
|origin=Dissidia 012 [duodecim] Final Fantasy | |||
|weapon=Greatswords, Axes, Grappling Weapons | |||
|armor=Gauntlets, Large Shields, Helms, Heavy Armor | |||
|atk=113 (Highest, +1 in EX Mode) | |||
|def=114 (Highest, +1 in EX Mode) | |||
|runspeed=2.5 (Normal, Fast), 0 (EX Mode, Fastest) | |||
|dash=77 (Average / Good) | |||
|fall=67 (Fast) | |||
|fallr=16 (Very Fast) | |||
|exclusives=Talons of Despair, Aegis of Strife, Calamitous Rage, Deafening Fissure, Endless Oblivion, Eternal Despair, Phantasmal Abyss, Cycle's End | |||
}} | |||
{{ProConTable | |||
|pros= | |||
|cons= | |||
}} | |||
== Overview == | |||
== Bravery Attacks == | |||
=== Ground === | |||
<tabber> | |||
|- | |-|Snarl= | ||
{{AbilityInfo | |||
|damage=15, 15 (30) | |||
| | |startup=11F | ||
| | |type=Physical | ||
| | |priority=Melee Low | ||
|ex=90 | |||
|effect=Chase, Wall Rush | |||
|cp=60 (30) | |||
}} | |||
''[Close] Bite foe twice.'' | |||
== | |-|Vicious= | ||
{{AbilityInfo | |||
|damage=1 x 11, 19 (30) | |||
| | |startup=21F | ||
| | |type=Physical | ||
|priority=Melee Mid | |||
|ex=~90 | |||
|effect=Chase, Wall Rush | |||
|cp=60 (30) | |||
}} | |||
''[Mid] Charge and pummel foe.'' | |||
== | |-|Spew= | ||
{{AbilityInfo | |||
|damage=5, 15 (20) | |||
| | |startup=23F (close), 43F (projectile) | ||
| | |type=Physical (close), Magical (projectile) | ||
|priority=Melee Mid (close), Ranged Low (projectile) | |||
|ex=60 | |||
|effect=Chase, Wall Rush | |||
|cp=60 (30) | |||
}} | |||
''[Long] Summon magma at foe's feet.'' | |||
== | |-|Erupt= | ||
{{AbilityInfo | |||
|damage=2 x 10, 25 (max 45) | |||
| | |startup=19F | ||
| | |type=Physical | ||
|priority=Melee Mid | |||
|ex=0 | |||
|effect=Chase, Wall Rush | |||
|cp=60 (30) | |||
}} | |||
''[Rise] High-speed leap. Hold button to keep rising.'' | |||
</tabber> | |||
=== Aerial === | |||
<tabber> | |||
|-|Destroy= | |||
{{AbilityInfo | |||
| | |damage=4 x 4, 14 (30) | ||
| | |startup=13F | ||
|} | |type=Physical | ||
|priority=Melee Low | |||
|ex=90 | |||
|effect=Chase, Wall Rush | |||
|cp=60 (30) | |||
}} | |||
''[Close] Swipe with claws and tail.'' | |||
== | |-|Brute Force= | ||
{{AbilityInfo | |||
|damage=6, 7, 7, 10 (30) | |||
|startup=21F | |||
|type=Physical | |||
|priority=Melee Mid | |||
|ex=90 | |||
|effect=Chase, Wall Rush | |||
|cp=60 (30) | |||
}} | |||
''[Mid] Grab and shred foe.'' | |||
|-|Splinter= | |||
| | {{AbilityInfo | ||
|damage=5 x 4 (20) | |||
| | |startup=29F | ||
| | |type=Magical | ||
| | |priority=Ranged Mid | ||
| | |ex=87 | ||
|effect=Chase, Wall Rush | |||
|cp=60 (30) | |||
}} | |||
''[Long] Fire multiple shockwaves.'' | |||
|-|Raid= | |||
{{AbilityInfo | |||
|damage=2 x 10, 15 (max 35) | |||
|startup=19F | |||
|type=Physical | |||
|priority=Melee Mid | |||
|ex=3 | |||
|effect=Chase, Wall Rush | |||
|cp=60 (30) | |||
}} | |||
''[Dive] High-speed dive. Hold button to keep falling.'' | |||
</tabber> | |||
== HP Attacks == | |||
== | === Ground === | ||
<tabber> | |||
| | |-|Deus Iratus= | ||
{{AbilityInfo | |||
|- | |damage=2 x 4 (8) + 1 x N | ||
| | |startup=37F | ||
|type=Physical | |||
|priority=Melee High, Block High (1-37F) | |||
|ex=96 | |||
|effect=Wall Rush, Block | |||
|cp=100 (50) | |||
}} | |||
''[Close] Emit shockwave w/roar. Repeatedly press for more hits.'' | |||
|-|Quo Vadis= | |||
{{AbilityInfo | |||
|damage=3 x 4 (12) | |||
|startup=45F | |||
|type=Physical | |||
|priority=Melee High | |||
|ex=96 | |||
|effect=Wall Rush | |||
|cp=100 (50) | |||
}} | |||
''[Mid] Throw super-fast punches. Can combo after wall rush.'' | |||
|-|Via Dolorosa= | |||
The second projectile comes out 15 frames after button release, or automatically after 218F frames. | |||
{{AbilityInfo | |||
|damage=10 | |||
|startup=37F | |||
|type=Physical | |||
|priority=Melee High (tail), Ranged High (projectile) | |||
|ex=each 60 | |||
|effect=Wall Rush | |||
|cp=100 (50) | |||
}} | |||
''[Close] Create 2 fire columns. Charge to delay second column.'' | |||
</tabber> | |||
=== Aerial === | |||
<tabber> | |||
|-|Ventus Ire= | |||
{{AbilityInfo | |||
|damage=2 x 6 (12) | |||
|startup=41F | |||
|type=Physical | |||
|priority=Ranged High | |||
|ex=96 | |||
|effect=Wall Rush | |||
|cp=100 (50) | |||
}} | |||
''[Close] Flap wings, generating turbulence.'' | |||
|-|Lux Magnus= | |||
{{AbilityInfo | |||
|damage=1 x N (max 38) | |||
|startup=51F | |||
|type=Magical | |||
|priority=Ranged High | |||
|ex=60 | |||
|effect=Wall Rush | |||
|cp=100 (50) | |||
}} | |||
''[Long] Fire beams downwards. Can aim with the analog stick.'' | |||
|-|Flagro Maximus= | |||
Charge time 50 frames. Attack comes out 11 frames after button release, or automatically after 76 frames. | |||
{{AbilityInfo | |||
|damage=- | |||
|startup=49F | |||
|type=- | |||
|priority=Melee High | |||
|ex=each ~30 | |||
|effect=Wall Rush | |||
|cp=100 (50) | |||
}} | |||
''[Mid~Long] A massive explosion. Charge to increase range.'' | |||
</tabber> | |||
= | == EX Mode: The power of discord reveals the true Chaos! == | ||
Effects: | |||
* Regen | |||
* Critical Boost | |||
* Divine Might | |||
* Brutal | |||
=== Divine Might === | |||
''[Always active while in EX Mode] All movement speeds are greatly increased.'' | |||
Running speed increases by x1.22, jump height about the same as Kain's. | |||
=== Brutal === | |||
''[Always active while in EX Mode] Greatly increases ATK and DEF stats.'' | |||
ATK +1, DEF +1. | |||
=== EX Burst: Regnum Dei === | |||
''An insurmountable force drags foes into a vortex of discord. Press R + square to deal a damaging HP attack. Damage increases with greater bravery.'' | |||
All of Feral Chaos' attacks become high priority during this EX Burst. | |||
{{burst | |||
|damage1=4,5,8,1 (18) | |||
|damage2=9, 2x7 (23 finish) (41 + ?? total) | |||
|type=Physical | |||
}} | |||
== Builds == | |||
Builds here. | |||
<tabber> | |||
|-|Build #1= | |||
{{Build | |||
|hp= | |||
|cp= | |||
|brv= | |||
|atk= | |||
|def= | |||
|luk= | |||
|booster= | |||
|setbonus= | |||
|ast= | |||
|wpn= | |||
|hand= | |||
|head= | |||
|armor= | |||
|acc1= | |||
|acc2= | |||
|acc3= | |||
|acc4= | |||
|acc5= | |||
|acc6= | |||
|acc7= | |||
|acc8= | |||
|acc9= | |||
|acc10= | |||
|summon= | |||
}} | |||
|-|Build #2= | |||
{{Build | |||
|hp= | |||
|cp= | |||
|brv= | |||
|atk= | |||
|def= | |||
|luk= | |||
|booster= | |||
|setbonus= | |||
|ast= | |||
|wpn= | |||
|hand= | |||
|head= | |||
|armor= | |||
|acc1= | |||
|acc2= | |||
|acc3= | |||
|acc4= | |||
|acc5= | |||
|acc6= | |||
|acc7= | |||
|acc8= | |||
|acc9= | |||
|acc10= | |||
|summon= | |||
}} | |||
</tabber> | |||
== Assist == | |||
Feral Chaos cannot be used as an assist. He works well with most tournament viable assists. |
Info | |
---|---|
Name | Feral Chaos (デスペラードカオス) |
Original game | Dissidia 012 [duodecim] Final Fantasy |
Weapon | Greatswords, Axes, Grappling Weapons |
Armor | Gauntlets, Large Shields, Helms, Heavy Armor |
Base ATK (LV100) | 113 (Highest, +1 in EX Mode) |
Base DEF (LV100) | 114 (Highest, +1 in EX Mode) |
Run Speed | 2.5 (Normal, Fast), 0 (EX Mode, Fastest) |
Dash Speed | 77 (Average / Good) |
Fall Speed | 67 (Fast) |
Fall Speed Ratio After Dodge | 16 (Very Fast) |
Exclusive weapons | Talons of Despair, Aegis of Strife, Calamitous Rage, Deafening Fissure, Endless Oblivion, Eternal Despair, Phantasmal Abyss, Cycle's End |
Strengths | Weaknesses |
---|---|
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
15, 15 (30) | 11F | Physical | Melee Low | 90 | Chase, Wall Rush | 60 (30) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
1 x 11, 19 (30) | 21F | Physical | Melee Mid | ~90 | Chase, Wall Rush | 60 (30) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
5, 15 (20) | 23F (close), 43F (projectile) | Physical (close), Magical (projectile) | Melee Mid (close), Ranged Low (projectile) | 60 | Chase, Wall Rush | 60 (30) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 10, 25 (max 45) | 19F | Physical | Melee Mid | 0 | Chase, Wall Rush | 60 (30) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
4 x 4, 14 (30) | 13F | Physical | Melee Low | 90 | Chase, Wall Rush | 60 (30) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
6, 7, 7, 10 (30) | 21F | Physical | Melee Mid | 90 | Chase, Wall Rush | 60 (30) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
5 x 4 (20) | 29F | Magical | Ranged Mid | 87 | Chase, Wall Rush | 60 (30) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 10, 15 (max 35) | 19F | Physical | Melee Mid | 3 | Chase, Wall Rush | 60 (30) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 4 (8) + 1 x N | 37F | Physical | Melee High, Block High (1-37F) | 96 | Wall Rush, Block | 100 (50) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
3 x 4 (12) | 45F | Physical | Melee High | 96 | Wall Rush | 100 (50) |
The second projectile comes out 15 frames after button release, or automatically after 218F frames.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
10 | 37F | Physical | Melee High (tail), Ranged High (projectile) | each 60 | Wall Rush | 100 (50) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 6 (12) | 41F | Physical | Ranged High | 96 | Wall Rush | 100 (50) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
1 x N (max 38) | 51F | Magical | Ranged High | 60 | Wall Rush | 100 (50) |
Charge time 50 frames. Attack comes out 11 frames after button release, or automatically after 76 frames.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
- | 49F | - | Melee High | each ~30 | Wall Rush | 100 (50) |
Effects:
[Always active while in EX Mode] All movement speeds are greatly increased.
Running speed increases by x1.22, jump height about the same as Kain's.
[Always active while in EX Mode] Greatly increases ATK and DEF stats.
ATK +1, DEF +1.
An insurmountable force drags foes into a vortex of discord. Press R + square to deal a damaging HP attack. Damage increases with greater bravery.
All of Feral Chaos' attacks become high priority during this EX Burst.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
4,5,8,1 (18) | 9, 2x7 (23 finish) (41 + ?? total) | Physical |
Builds here.
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon | |
Hand | |
Head | |
Armor | |
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon |
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon | |
Hand | |
Head | |
Armor | |
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon |
Feral Chaos cannot be used as an assist. He works well with most tournament viable assists.