User:Muggshotter and Warrior of Light (Dissidia 012): Difference between pages

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sandbox
[[Category:Dissidia 012 Final Fantasy]]
{{CharacterInfo
|name=Warrior of Light
|origin=Final Fantasy
|weapon=Axes, Daggers, Greatswords, Katanas, Swords
|armor=Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields
|atk=110 (Average)
|def=113 (+10 during EX Mode)
|runspeed=6 (Average / Good)
|dash=77 (Average / Good)
|fall=87 (Average)
|fallr=40 (Average)
|exclusives=Flame Sword, Braveheart, Barbarian's Sword
}}
 
{{ProConTable
|pros=*Coming soon
|cons=*Coming soon
}}
 
== Overview ==
''Warrior of Light'' is a playable character in Dissidia 012.
 
== Bravery Attacks ==
=== Ground ===
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and highlighted in bold.
 
<tabber>
|-|Ascension=
{{AbilityInfo
|damage=4''' +5''', 5''' +4''', 11, 20''' +6''' (40) ('''54''')
|startup=15F
|type=Physical
|priority=Melee Low
|ex=90
|effect=Chase, Wall Rush
|cp=30 (15)
}}
''[Close] Throw shield to hurl opponent upwards.''
 
|-|Sword Thrust=
{{AbilityInfo
|damage=6, 3 x 3 '''+4''', 15''' +6''' (30) ('''40''')
|startup=31F
|type=Physical
|priority=Melee Mid (1st hit), Melee Low (other hits)
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''[Mid]] Hurl shield and charge. Instantly close in on opponent.''


{|class="wikitable"
|-|Red Fang=
|-
{{AbilityInfo
|+Playable characters
|damage=15
|-
|startup=41F
|colspan="2"| || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; height: 29px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Lightning_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-light.png]</p> </div> [[Lightning (Dissidia 012)|Lightning]] || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; height: 29px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Vaan_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-vaan.png]</p> </div> [[Vaan (Dissidia 012)|Vaan]] || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; height: 29px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Laguna_Loire_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-laguna.png]</p> </div> [[Laguna Loire (Dissidia 012)|Laguna]] || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; height: 29px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Yuna_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-yuna.png]</p> </div> [[Yuna (Dissidia 012)|Yuna]] || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; height: 29px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Kain_Highwind_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-kain.png]</p> </div> [[Kain Highwind (Dissidia 012)|Kain]] || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; height: 29px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Tifa_Lockhart_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-tifa.png]</p> </div> [[Tifa Lockhart (Dissidia 012)|Tifa]]
|type=Magical
|-
|priority=Ranged Low
|<div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Warrior_of_Light_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-wol.png]</p> </div> [[Warrior of Light (Dissidia 012)|Warrior of Light]] || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Firion_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-firion.png]</p> </div> [[Firion (Dissidia 012)|<br>Firion]] || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Onion_Knight_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-ok.png]</p> </div> [[Onion Knight (Dissidia 012)|Onion Knight]] || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Cecil_Harvey_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-cecil.png]</p> </div> [[Cecil Harvey (Dissidia 012)|Cecil Harvey]] || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Bartz_Klauser_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-bartz.png]</p> </div> [[Bartz Klauser (Dissidia 012)|Bartz Klauser]] || terra || cloud || squall || zidane || tidus
|ex=0
|-
|effect=-
|<div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Garland_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-garland.png]</p> </div> [[Garland (Dissidia 012)|<br>Garland]] || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/The_Emperor_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-empy.png]</p> </div> [[The Emperor (Dissidia 012)|The Emperor]] || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Cloud_of_Darkness_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-cod.png]</p> </div> [[Cloud of Darkness (Dissidia 012)|Cloud of Darkness]] || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Golbez_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-golbez.png]</p> </div> [[Golbez (Dissidia 012)|Golbez]] || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Exdeath_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-exd.png]</p> </div> [[Exdeath (Dissidia 012)|Exdeath]] || kefka || sephiroth || ultimecia || kuja || jecht
|cp=30 (15)
|-
}}
|colspan="2"| || shantotto || prishe || gabranth || <div style="border: 3px outset #eee; background: #a5a1b5; box-shadow: 3px 3px 3px #807391; width: 60px; height: 29px; overflow: hidden"> <p style="margin: 0"> [https://dissidia.wiki/Gilgamesh_(Dissidia_012) https://resources.dissidia.wiki/ddff/chara-icon/ddff-icon-gilgamesh.png]</p> </div> [[Gilgamesh (Dissidia 012)|Gilgamesh]] || feral chaos
''[Long] Shoot high-speed fireball towards opponent.''


|}


|-|Blue Fang=
{{AbilityInfo
|damage=each (7)
|startup=41F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=-
|cp=30 (15)
}}
''[Long] Chunks of ice slowly descend on opponent.''


= Build styles =
|-|White Fang=
{{AbilityInfo
|damage=each (6)
|startup=47F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=-
|cp=30 (15)
}}
''[Long] Call down lightning bolts that slowly close in on foe.''


== Adamant Chains ==
|-|Dayflash (Ground)=
Recommended characters: {{012gar}}, {{012emp}}, {{012clo}}, {{012squ}}, {{012ulti}}, {{012tid}}, {{012yuna}}, {{012pri}}, {{012vaan}}, {{012gab}}
{{AbilityInfo
|damage=3'''+4''', 4''' +4''', 15''' +6''' (22) ('''36''')
|startup=13F
|type=Physical
|priority=Melee Low
|ex=90
|effect=Chase
|cp=30 (15)
}}
''[Close] Fast horizontal slice. Low power, quick strike.''


Increased air dodge distance through the "Adamant Chains" set bonus. Primarily used to make air dodges safer to perform and difficult to punish by the opponent. Characters with average fall speed and weaker post-dodge defensive options can benefit a lot from it, such as Cloud, Squall and Yuna. Vaan can also use it for dodge cancel combos.
</tabber>


However, characters with fast fall speed such as {{012tid}} and {{012pri}} ''also'' benefit from the added distance; It makes their air dodges even more difficult to punish. An extra layer of security, if you will.
=== Aerial ===
Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and in bold.


Adamant Chains improves defensive play, but it also comes at the expense of other traits. High base bravery is limited to one equipment slot (usually Piggy's Katana weapon) and it, along with damage and meter drain may require heavier investment via accessories to reach similiar heights.
<tabber>
|-|Crossover=
== Back to the Wall ==
{{AbilityInfo
|damage=5, 5, 10''' +4''', 20''' +6''' (40) ('''50''')
|startup=23F
|type=Physical
|priority=Melee Low
|ex=90
|effect=Chase, Wall Rush
|cp=30 (15)
}}
''[Close] Spinning approach and thrust opponent upwards.''


Low health, but heightened stats / accessory boosters. Revolves around the special accessory "Back to the Wall" that causes the player to start the fight with 90 % of health already depleted. A "glass cannon", loosely speaking.
|-|Rising Buckler=
{{AbilityInfo
== Balanced / Hybrid ==
|damage=2 x 4''' +6''', 6, 16''' +6''' (30) ('''42''')
Recommended characters: Any
|startup=25F
|type=Physical
|priority=Melee Low
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''Upward swing, snagging foe with shield. Useful from below.''
 
|-|Shield Strike=
{{AbilityInfo
|damage=2 x 4''' +6''', 6, 16''' +6''' (30) ('''42''')
|startup=25F
|type=Physical
|priority=Melee Low
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''Downward attack, scooping foe with shield. Useful from above.''


Access to both EX and assist with no strong focus on one specific aspect. Characters who do not require Side by Side such as {{012exd}}, {{012squ}} and {{012lig}} have an easier time fighting effectively with this build style than those who require it. Even so, having access to major resources can pay off the longer a match goes on.
|-|Dayflash (midair)=
{{AbilityInfo
== Bravery Boost on Block / Dodge ==
|damage=3''' +4''', 4''' +4''', 15''' +6''' (22) ('''36''')
Recommended match-ups: {{012emp}}, {{012seph}}, {{012ulti}}
|startup=15F
|type=Physical
|priority=Melee Low
|ex=90
|effect=Chase
|cp=30 (15)
}}
''[Close] Fast horizontal slice. Low power, quick strike.''


Gain bravery with each successful block / dodge. Commonly paired with Adamant Chains when using bravery boost on dodge.
</tabber>


This build style is strong against frequent projectile users, namely The Emperor, Ultimecia or Sephiroth. With proper investment, a single dodge can accumulate 100-200 bravery when used against a projectile. That can discourage the aforementioned characters from playing as actively and encourage adjusting playstyle altogether. If no adjustment is made, the user of this build can seek to benefit greatly from a single HP attack in due time.
== HP Attacks ==


Example build for {{012tid}}
=== Ground ===


{{Build
<tabber>
|hp=9972
|-|Shield of Light (ground)=
|cp=450
{{AbilityInfo
|brv=917
|damage=-
|atk=180
|startup=53F (Block from 1F to 53F)
|def=184
|type=-
|luk=60
|priority=Melee High, Block Mid
|booster=x13.9
|ex=0
|setbonus=Adamant Chains
|effect=Block, Wall Rush
|ast=Aerith
|cp=30 (15)
|wpn=World Champion
|hand=Adamant Shield
|head=Adamant Helm
|armor=Adamant Vest
|acc1={{accbas}} Zephyr Cloak
|acc2={{accboo}} BRV > Base Value
|acc3={{accboo}} Large Gap in BRV
|acc4={{accboo}} Summon Unused
|acc5={{accboo}} Pre-EX Mode
|acc6={{accboo}} Pre-EX Revenge
|acc7={{accboo}} Aerial
|acc8={{accboo}} After 30 Seconds
|acc9={{accboo}} Opponent Empty EX Gauge
|acc10={{accboo}} Opponent Summon Unused
|summon=Rubicante
}}
}}
''[Close] Fire force blast from shield. Hurls foe while blocking.''


|-|Shining Wave=
== Bravery Boost on Stage Destruction / Mindbreak ==
{{AbilityInfo
Recommended stage: World of Darkness
|damage=-
|startup=51F
|type=-
|priority=Melee High (blade), Ranged High (light pillar)
|ex=each 60
|effect=-
|cp=30 (15)
}}
''[Mid] Shoot pillars of light. Homes in on opponent.''


Gain bravery when destroying stage elements such as World of Darkness pillars. Revolves around the "Mindbreak" basic accessory.
|-|Ultimate Shield=
{{AbilityInfo
Known to be practical in World of Darkness with {{012cod}}, but all other aspects of the build may be compromised.
|damage=4 x 3, 8 (20)
|startup=41F
|type=Physical
|priority=Melee High
|ex=30
|effect=Wall Rush
|cp=30 (15)
}}
''[Close] Deft shieldwork. Effective against any height.''


== Center of the World ==
|-|Rune Saber (ground)=
{{AbilityInfo
|damage=2 x 3, 4 (10) / +Preceding BRV = (50)
|startup=?
|type=Magical
|priority=Melee High (?)
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''Branching from Ascension
[Combo] Light beam pierces foe.''


Abbreviated as "CotW". EX only, no assist. Greatly enhanced EX gain for earlier EX mode access and depending on the build, longer EX mode duration.
</tabber>


Generally speaking a niche build style. [[Assist_(Dissidia_012)|'''Assist''']] is a far more important resource for all characters, so forgoing it in favor of an earlier EX gauge often skews the risk / reward in the opponent's favor. Characters who can land HP attacks without assist, such as {{012clo}} and {{012jec}} can function with this build with adequate player skill. However, it does not function as a crutch in their unfavorable match-ups.
=== Aerial ===
== Damage (bravery) ==
Recommended characters: {{012gar}}, {{012kain}}, {{012clo}}, {{012seph}}, {{012vaan}} {{012pri}}


Increased damage output through high ATK stat, bravery attacks, wall rush damage and higher critical hit rate,
<tabber>
|-|Shield of Light (midair)=
{{AbilityInfo
|damage=-
|startup=53F (Block from 1F to 53F)
|type=-
|priority=Melee High, Block Mid
|ex=0
|effect=Block, Wall Rush
|cp=30 (15)
}}
''[Close] Fire force blast from shield. Hurls foe while blocking.''


== Damage (high base bravery) ==
|-|Radiant Sword=
Recommended characters: {{012wol}}, {{012fir}}, {{012ok}}, {{012bez}}, {{012exd}}, {{012clo}}, {{012zid}}, {{012jec}}, {{012lig}}
{{AbilityInfo
|damage=-
|startup=77F
|type=-
|priority=Ranged High
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''[Long] Fire blades of light from seal. Blades weakly track foe.''


Increased default bravery for higher damage output without relying on bravery damage. For equipment, Piggy's Stick, Royal Crown and any LV100 piece that adds bravery are a good starting point. Investing in wall rush (Sniper Eye basic acc) and bravery recovery (Bravery Orb, Great Gospel accs) is also recommended. Commonly used with the special accessory Side by Side.
|-|Rune Saber (midair)=
{{AbilityInfo
|damage=2 x 3, 4 (10) / +Preceding BRV = (50)
|startup=??
|type=Magical
|priority=Melee High (?)
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''Branching from Crossover
[Combo] Light beam pierces foe.''


== Defense ==
|-|Bitter End A=
High DEF stat and reduced wall rush / physical / magic / chase brv damage.
{{AbilityInfo
|damage=2 x 6, 3 (15)/+Preceding BRV = (29)
|startup=??
|type=Physical
|priority=Melee High (?)
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''Branching from Rising Buckler
[Combo] Deft bladework.''


Over the course of a match this will require the opponent to hit more times than what would be normally required. Equipment such as Hero's Shield, Grand Helm, Maximillian or accessories such as Block Ring, Decoy or Amulet may be used.
|-|Bitter End B=
{{AbilityInfo
== Depletion ==
|damage=2 x 6, 3 (15)/+Preceding BRV = (29)
Recommended characters: Any, {{012squ}}
|startup=??
|type=Physical
|priority=Melee High (?)
|ex=0
|effect=Wall Rush
|cp=30 (15)
}}
''Branching from Shield Strike
[Combo] Deft bladework.''


Enhanced meter depletion through accessories Battle Hammer (assist meter) and / or Dismay Shock (EX meter). Great for offsetting the opponent's meter lead or shifting momentum. May be used in conjunction with Judgment / Seal of Lufenia equipment set bonus for even greater boosts.
</tabber>


Meter depletion is one of Squall's prominent strengths and can utilise it to devastating effect with Yuna assist.
== EX Mode: Class Change! ==
Effects:
* Regen
* Critical Boost
* Mirror Atack
* Protect
* Light's Blessing


== EX ==
=== Mirror Attack ===
''[Active while attacking]
A wall of light appears while attacking, repelling weak magical attacks.'''


A variation of "balanced", with more emphasis on some aspect of EX, such as meter intake or intake range. Weapons such as Cleaver or special accessories such as Tenacious Attacker, Glutton, White Drop(s) and White Gem are a good starting point.
Block Ranged Low priority.
== EX Core ==
Recommended match-ups: {{012exd}}, any ground vs. aerial match-up


Increased EX Core intake and / or spawn rate. For characters who do not generate a lot of EX consistently, but can still benefit from EX. Genji / Soul of Yamato equipment set, Dragonfly Orb basic accessory and weapon exclusives Squall's Lionheart and Vaan's Zodiac Blade are often used for this purpose.
=== Protect ===
''[Always active while in EX Mode]
== First Strike ==
An aura of light covers the body, raising defense.''


Abnormally high initial damage. Based on the Extra Ability "First Strike" that guarantees critical hits for the first connected attack.
DEF +10.


== King of Tragedy ==
=== Light's Blessing ===
Recommended characters: {{012gar}}, {{012gab}}
''[Activates when combo hits]
Swords of light appear, dealing additional damage.''


Named after the full King of Tragedy set. Extended EX Revenge duration for longer EX Charge time with Gabranth or higher damage output during EX Revenge (Garland).
Each light sword has a damage multiplier of 1.
== Level Gap ==


Lowered character level in exchange for incredibly strong accessory booster multipliers. A type of glass cannon with Iai Strike, seemingly immortal with Last Chance...?!
=== EX Burst: Oversoul ===
{{burst
|damage1=5x3 (15)
|damage2=10x6, 25 (100 total)
|type=Physical
}}
 
== Builds ==
Builds here.
 
<tabber>
|-|Build #1=
{{Build
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}


Level + Level Gap accessories are banned by the in-game "Official" ruleset which has been community standard for years, however.
|-|Build #2=
{{Build
== Machines ==
|hp=
|cp=
|brv=
|atk=
|def=
|luk=
|booster=
|setbonus=
|ast=
|wpn=
|hand=
|head=
|armor=
|acc1=
|acc2=
|acc3=
|acc4=
|acc5=
|acc6=
|acc7=
|acc8=
|acc9=
|acc10=
|summon=
}}


Increased bravery damage + HP wall rush damage at the cost of max health.
</tabber>
== Side by Side ==
Recommended characters: {{012wol],, {{012fir}}, {{012emp}}, {{012ok}}, {{012cec}}, {{012bez}}, {{012bartz}}, {{012ter}}, {{012kef}}, {{012clo}}, {{012tifa}}, {{012squ}}, {{012ulti}}, {{012zid}}, {{012jec}}, {{012fc}}


Abbreviated as "SbS". High damage with assist and wall rush. Based on the special accessory "Side by Side" that disables EX gauge, but generates assist bar when player's HP connects with the portion that inflicts HP damage. Commonly paired with high base bravery, this build style is potent with HP linkers (Onion Knight, Golbez, Cloud, Jecht) and characters who can apply raw HP attacks outside of combos (The Emperor, Kefka, Tifa, Squall, Ultimecia).
== Assist ==


Zidane is infamous for synergising with this accessory very well with Aerith assist, being able to output over 6000 HP damage in a single combo without ground or wall rushes.
Warrior of Light's assist data.


== Wall Rush ==
{{012Assist
Recommended characters: {{012gar}}, {{012clo}}, {{012jec}}
|type1=BRV
|attack1=Sword Thrust
|startup1=31F
|position1=Ground
|spawn1=Opponent
|damage1=6, 3 x 5, 15 (30)
|effect1=Wall Rush
|type2=BRV
|attack2=Rising Buckler
|startup2=25F
|position2=Air
|spawn2=Opponent
|damage2=2 x 4, 6, 16 (30)
|effect2=Wall Rush
|type3=HP
|attack3=Shining Wave
|startup3=53F
|position3=Ground
|spawn3=Player
|damage3=-
|effect3=Chase
|type4=HP
|attack4=Shield of Light
|startup4=51F
|position4=Air
|spawn4=Opponent
|damage4=-
|effect4=Block, Wall Rush
}}


Increased wall rush damage. Commonly paired with other damage build styles, such as Side by Side. Booster and Sniper Eye basic accessories, as well as weapons with additional wall rush damage boosts, such as Earthbreaker are often used.
Warrior of Light works well with most tournament viable assists.

Revision as of 07:28, 13 February 2024

Info
Name Warrior of Light
Original game Final Fantasy
Weapon Axes, Daggers, Greatswords, Katanas, Swords
Armor Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields
Base ATK (LV100) 110 (Average)
Base DEF (LV100) 113 (+10 during EX Mode)
Run Speed 6 (Average / Good)
Dash Speed 77 (Average / Good)
Fall Speed 87 (Average)
Fall Speed Ratio After Dodge 40 (Average)
Exclusive weapons Flame Sword, Braveheart, Barbarian's Sword
Strengths Weaknesses
  • Coming soon
  • Coming soon

Overview

Warrior of Light is a playable character in Dissidia 012.

Bravery Attacks

Ground

Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and highlighted in bold.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4 +5, 5 +4, 11, 20 +6 (40) (54) 15F Physical Melee Low 90 Chase, Wall Rush 30 (15)
[Close] Throw shield to hurl opponent upwards.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
6, 3 x 3 +4, 15 +6 (30) (40) 31F Physical Melee Mid (1st hit), Melee Low (other hits) 30 Wall Rush 30 (15)
[Mid]] Hurl shield and charge. Instantly close in on opponent.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
15 41F Magical Ranged Low 0 - 30 (15)
[Long] Shoot high-speed fireball towards opponent.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (7) 41F Magical Ranged Low 0 - 30 (15)
[Long] Chunks of ice slowly descend on opponent.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (6) 47F Magical Ranged Low 0 - 30 (15)
[Long] Call down lightning bolts that slowly close in on foe.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
3+4, 4 +4, 15 +6 (22) (36) 13F Physical Melee Low 90 Chase 30 (15)
[Close] Fast horizontal slice. Low power, quick strike.

Aerial

Certain attacks inflict additional damage in EX mode. This additional damage is indicated with a + and in bold.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
5, 5, 10 +4, 20 +6 (40) (50) 23F Physical Melee Low 90 Chase, Wall Rush 30 (15)
[Close] Spinning approach and thrust opponent upwards.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 4 +6, 6, 16 +6 (30) (42) 25F Physical Melee Low 30 Wall Rush 30 (15)
Upward swing, snagging foe with shield. Useful from below.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 4 +6, 6, 16 +6 (30) (42) 25F Physical Melee Low 30 Wall Rush 30 (15)
Downward attack, scooping foe with shield. Useful from above.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
3 +4, 4 +4, 15 +6 (22) (36) 15F Physical Melee Low 90 Chase 30 (15)
[Close] Fast horizontal slice. Low power, quick strike.

HP Attacks

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 53F (Block from 1F to 53F) - Melee High, Block Mid 0 Block, Wall Rush 30 (15)
[Close] Fire force blast from shield. Hurls foe while blocking.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 51F - Melee High (blade), Ranged High (light pillar) each 60 - 30 (15)
[Mid] Shoot pillars of light. Homes in on opponent.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4 x 3, 8 (20) 41F Physical Melee High 30 Wall Rush 30 (15)
[Close] Deft shieldwork. Effective against any height.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 3, 4 (10) / +Preceding BRV = (50) ? Magical Melee High (?) 0 Wall Rush 30 (15)

Branching from Ascension

[Combo] Light beam pierces foe.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 53F (Block from 1F to 53F) - Melee High, Block Mid 0 Block, Wall Rush 30 (15)
[Close] Fire force blast from shield. Hurls foe while blocking.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 77F - Ranged High 0 Wall Rush 30 (15)
[Long] Fire blades of light from seal. Blades weakly track foe.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 3, 4 (10) / +Preceding BRV = (50) ?? Magical Melee High (?) 0 Wall Rush 30 (15)

Branching from Crossover

[Combo] Light beam pierces foe.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 6, 3 (15)/+Preceding BRV = (29) ?? Physical Melee High (?) 0 Wall Rush 30 (15)

Branching from Rising Buckler

[Combo] Deft bladework.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2 x 6, 3 (15)/+Preceding BRV = (29) ?? Physical Melee High (?) 0 Wall Rush 30 (15)

Branching from Shield Strike

[Combo] Deft bladework.

EX Mode: Class Change!

Effects:

  • Regen
  • Critical Boost
  • Mirror Atack
  • Protect
  • Light's Blessing

Mirror Attack

[Active while attacking] A wall of light appears while attacking, repelling weak magical attacks.

Block Ranged Low priority.

Protect

[Always active while in EX Mode] An aura of light covers the body, raising defense.

DEF +10.

Light's Blessing

[Activates when combo hits] Swords of light appear, dealing additional damage.

Each light sword has a damage multiplier of 1.

EX Burst: Oversoul

Damage multiplier (initial) Damage multiplier (rest) Type
5x3 (15) 10x6, 25 (100 total) Physical

Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Assist

Warrior of Light's assist data.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Sword Thrust 31F Ground Opponent 6, 3 x 5, 15 (30) Wall Rush
BRV Rising Buckler 25F Air Opponent 2 x 4, 6, 16 (30) Wall Rush
HP Shining Wave 53F Ground Player - Chase
HP Shield of Light 51F Air Opponent - Block, Wall Rush

Warrior of Light works well with most tournament viable assists.