Gilgamesh (Dissidia 012) and Sephiroth (Dissidia 012): Difference between pages

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(Difference between pages)
(→‎HP Attacks: Added attack info. Changed ex mode section.)
 
(→‎Overview: Added attacks, assist and build sections. Added assist data.)
 
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{{CharacterInfo
{{CharacterInfo
|name=Gilgamesh ギルガメッシュ
|name=Sephiroth (セフィロス)
|origin=Final Fantasy V
|origin=Final Fantasy VII
|weapon=Axes, Daggers, Greatswords, Katanas, Parrying Weapons, Spears, Swords, Thrown Weapons
|weapon=Greatswords, Katanas
|armor=Chestplates, Gauntlets, Heavy Armor, Helms, Large Shields, Light Armor, Shields
|armor=Chestplates, Gauntlets, Heavy Armor, Helms, Light Armor, Shields
|atk=111 (High)
|atk=111 (High)
|def=111 (Average)
|def=111 (Average)
|runspeed=10.5 (Very Slow)
|runspeed=9 (Slow)
|dash=77 (Average / Good)
|dash=81 (Below Average)
|fall=67 (Fast)
|fall=85 (Average)
|fallr=22 (Very Fast)
|fallr=41 (Below Average)
|exclusives=Osafune, Kotetsu, Yoshiyuki
|exclusives=Masamune Blade, Masamune, One-Winged Angel
}}
}}


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== Overview ==
== Overview ==
Gilgamesh can draw one of eight different swords whenever he attacks with a melee attack. Each sword has unique traits when used, such as weapon length, EX meter drain or different damage multipliers. All swords are drawn at random with a set probability for each sword.


The weapons' damage multiplier affects the '''attack's''' damage multiplier and not the final damage.
{| class="wikitable"
|-
! Weapon !! Drawing probability !! Reach !! Damage multiplier !! Effect
|-
| Excalibur || 10 % || 1.0 || x1.0 || Double damage with each hit.
|-
| Excalipoor || 10 % || 1.0 || x1.0 || 1 damage with each hit.
|-
| Genji Blade || 10 % || 1.0 || x0.75, round down to nearest integer, minimum = 1. || EX gauge depletion, weaker damage *1
|-
| Zantetsuken || 10 % || 0.7 % || x1.0 || 2 % chance to inflict bravery break. Won't gain stage bravery with break. Normal damage.
|-
| Naginata || 15 % || 1.5 || x1.0 || Longest reach. Normal damage.
|-
| Masamune || 15 % || 1.3 || x0.75, round down to nearest integer, minimum = 1. || Long reach. Produce more EX force on hit, weaker damage
|-
| Battle Axe || 15 % || 0.7 || Random (x0.25 OR x1.75. Round down, min=1.) || Short reach, random damage on each hit.
|-
| Chicken Knife || 15 % || 0.7 || x1.0 - x2.2 (Scales with health. See table below.) || Short reach, increased damage at lower health.
|}
{| class="wikitable"
|+ Chicken Knife damage multipliers
! Remaining health !! Damage multiplier
|-
|100 - 91 % || x1.0
|-
|90 - 81 % || x1.12
|-
|80 - 71  % || x1.25
|-
|70 - 61 % || x1.40
|-
|60 - 51 % || x1.57
|-
|50 - 41 % || x1.76
|-
|40 - 31 % || x1.97
|-
|30 - 21 % || x2.21
|-
|20 - 11 % || x2.48
|-
|10 % and below || x2.77
|}


== Bravery Attacks ==
== Bravery Attacks ==
If Gilgamesh draws Masamune, the EX Force generation of an attack will increase. These values are listed after a slash to all sword attacks that take advantage of this trait.


=== Ground ===
=== Ground ===


<tabber>
<tabber>
|-|Dual Thrust=
|-|
{{AbilityInfoGilgamesh
{{AbilityInfo
|damage=3, 3, 7, 7 (20)
|damage=
|damage075=2, 2, 5, 5 (14)
|startup=
|startup=11F
|type=
|type=Physical
|priority=
|priority=Melee Low
|ex=
|ex=90 / 162
|effect=
|effect=Chase
|cp=
|cp=30 (15)
}}
''[Close] Lunge and stab. Short reach, but quick strike.''
 
|-|Wind Slash=
{{AbilityInfoGilgamesh
|damage=10
|damage075=--
|startup=31F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=--
|cp=30 (15)
}}
''[Long] Launch wind projectiles. Slow speed, long range.''
 
|-|Cross Slash=
{{AbilityInfoGilgamesh
|damage=3, 3, 4, 4, 8, 8 (30)
|damage075=2, 2, 3, 3, 6, 6 (22)
|startup=21F
|type=Physical
|priority=Melee Low
|ex=30 / 138
|effect=Wall Rush
|cp=30 (15)
}}
}}
''[Close] Slash foe in a cross pattern.''
|-|Whirlwind Slash (ground)=
{{AbilityInfoGilgamesh
|damage=6, 6, 11, 12 (35)
|damage075=4, 4, 8, 9 (25)
|startup=28F
|type=Physical
|priority=Melee Low
|ex=90 / 162
|effect=Chase
|cp=30 (15)
}}
''[Mid] Charge at foe while spinning weapon. Vertically limited.''


</tabber>
</tabber>


=== Aerial ===
=== Aerial ===
<tabber>
|-|Electrocute=
{{AbilityInfoGilgamesh
|damage=4, 6 (10)
|damage075=--
|startup=39F
|type=Magical
|priority=Ranged Low
|ex=0
|effect=--
|cp=30 (15)
}}
''[Long] Call down lightning strike on foe. Single strike, but long range & effective vs any height.''
|-|Double Trouble=
{{AbilityInfoGilgamesh
|damage=3, 3, 7, 7 (20)
|damage075=2, 2, 5, 5 (14)
|startup=11F
|type=Physical
|priority=Melee Low
|ex=30 / 102
|effect=Wall Rush
|cp=30 (15)
}}
''[Close] Slash in a wide sweep. Short reach, but quick strike.''
|-|Tsubamegaeshi=
{{AbilityInfoGilgamesh
|damage=4, 4, 4, 6, 12 (30)
|damage075=3, 3, 3, 4, 9 (22)
|startup=21F
|type=Physical
|priority=Melee Low
|ex=30 / 120
|effect=Wall Rush
|cp=30 (15)
}}
''[Close] Forward roll and slash. Effective against any height.''
|-|Whirlwind Slash (midair)=
{{AbilityInfoGilgamesh
|damage=6, 6, 11, 12 (35)
|damage075=4, 4, 8, 9 (25)
|startup=28F
|type=Physical
|priority=Melee Low
|ex=90 / 162
|effect=Chase
|cp=30 (15)
}}
''[Mid] Charge at foe while spinning weapon. Vertically limited.''
</tabber>


== HP Attacks ==
== HP Attacks ==
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<tabber>
<tabber>
|-|Rocket Punch=
|-|
{{AbilityInfoGilgamesh
{{AbilityInfo
|damage=--
|damage=
|damage075=--
|startup=
|startup=53F
|type=
|type=--
|priority=
|priority=Ranged High
|ex=
|ex=0
|effect=
|effect=Wall Rush
|cp=
|cp=30 (15)
}}
''[Long] Shoot off a rocket punch at high speed.''
 
|-|Death Claw=
{{AbilityInfoGilgamesh
|damage=5, 5 (10)
|damage075=3, 3 (6)
|startup=41F
|type=Physical
|priority=Melee High
|ex=30 / 66
|effect=Wall Rush
|cp=30 (15)
}}
}}
''[Mid] Charge at and slice foe. Vertically limited, very accurate.''
|-|Jump=
{{AbilityInfoGilgamesh
|damage=--
|damage075=--
|startup=41F (peak) ~ 58F (land)
|type=--
|priority=Melee High
|ex=each 60
|effect=Dodge
|cp=30 (15)
}}
''[Dodge] Jump and pounce foe. Move with the analog stick.''


</tabber>
</tabber>
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<tabber>
<tabber>
|-|Missile=
|-|
{{AbilityInfoGilgamesh
{{AbilityInfo
|damage=--
|damage=
|damage075=--
|startup=
|startup=45F
|type=
|type=--
|priority=
|priority=Ranged High
|ex=
|ex=0
|effect=
|effect=Wall Rush
|cp=
|cp=30 (15)
}}
}}
''[Long] Launch missile. Causes explosion on impact.''
|-|Hurricane=
{{AbilityInfoGilgamesh
|damage=2x6 (12)
|damage075=1x6 (6)
|startup=13F
|type=Physical
|priority=Melee High
|ex=96 / 180
|effect=--
|cp=30 (15)
}}
''[Close] Create a cyclone by spinning rapidly.''
|-|Sword Dance=
{{AbilityInfoGilgamesh
|damage=1, 1, 2x4 (10)
|damage075=1x6 (6)
|startup=45F
|type=Physical
|priority=Melee High
|ex=30 / 138
|effect=Wall Rush
|cp=30 (15)
}}
''[Mid] High-speed slashes. Slow, effective vs. any height.''


</tabber>
</tabber>


== EX Mode: Gilgamesh Morphing Time ==
=== EX Mode: Reunion ===
Effects:
Effects:
* Regen
* Regen
* Critical Boost
* Critical Boost
* Octo Break
* Glide
* Heartless Angel


=== Octo Break ===
==== Glide ====
''[Always active while in EX Mode]
''[Activate by holding x in midair.] Draws spiritual energy within to move freely through the air.''
Wields a weapon in each of his eight arms. Which weapons he wields is unknown until entering EX Mode.''


=== EX Burst: The Greatest Sword ===
==== Heartless Angel ====
''A flurry of attacks using the greatest sword ever known. Select Excalibur to deal great damage. Select Excalipoor to...''
''[Activate with R + square]
Bravery cannot be gained, but opponent's bravery falls to 1.''
 
==== EX Burst: Super Nova ====
''A blast of such despair that it can send destructioon even into other dimensions. Repeatedly press circle to raise the gauge.''


{{burst
{{burst
|damage1=10x4 (40)
|damage1=5x5 (25)
|damage2=15 x4 hits (x2 due to Excalibur)
|damage2=5x6, 9x5 (75) (100 total)
|type=Physical
|type=Physical
}}
}}
== Assist ==
Warrior of Light's assist data.
{| class="wikitable"
|-
! Attack !! Startup !! Spawns near !! Damage Multiplier !! Additional properties
|-
| Cross Slash (Ground BRV) || 21F || Opponent || 6, 6, 8, 8, 16, 16 (60) OR 1, 1, 1, 1, 1, 1 (6) || Wall Rush
|-
| Tsubamegaeshi (Midair BRV) || 21F || Opponent || 8, 8, 12, 12, 24 (60) OR 1, 1, 1, 1, 1 (5) || Wall Rush
|-
| Death Claw (Ground HP) || 41F || Opponent || 10, 10 (20) OR 1, 1 (2) || Wall Rush
|-
| Hurricane (Midair HP) || 13F || Opponent || 4 x 6 (24) OR 1 x 6 (6) || Chase
|}
Warrior of Light works well with most tournament viable assists.


== Builds ==
== Builds ==
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</tabber>
</tabber>


== Builds ==
== Assist ==
<tabber>
|-|Hybrid (EX)=
{{Build
|hp=10299
|cp=450
|brv=996
|atk=179
|def=182
|luk=60
|booster=x3.5
|setbonus=Seal of Lufenia
|ast=Kuja
|wpn=Heaven's Cloud
|hand=Lufenian Dirk
|head=Lufenian Headband
|armor=Lufenian Vest
|acc1={{accbas}} Muscle Belt
|acc2={{accbas}} Dismay Shock
|acc3={{accboo}} Summon Unused
|acc4={{accboo}} Pre-EX Mode
|acc5={{accboo}} Pre-EX Revenge
|acc6={{accboo}} Aerial
|acc7={{accsp}} White Gem
|acc8={{accsp}} Tenacious Attacker
|acc9={{accsp}} Glutton
|acc10={{accsp}} First to Victory
|summon=Rubicante
}}
Use CP glitch with Bard's Gear.


Substitutes
Sephiroth's assist data.
Basic: Muscle Belt for Large Gap in HP booster or Battle Hammer if you need assist depletion.


Substituting Muscle Belt is okay if you're not going for Gilgamesh's solo combos.
{{012Assist
 
|type1=BRV
|-|Side by Side=
|attack1=Reaper
add build here
|startup1=21F
{{Build
|position1=Ground
|hp=
|spawn1=Opponent
|cp=
|damage1=2, 1 x 5, 10, 2, 1 x 6, 10, 3, 1 x 5, 2 (45)
|brv=
|effect1=Chase
|atk=
|type2=BRV
|def=
|attack2=Sudden Cruelty
|luk=
|startup2=17F
|booster=
|position2=Air
|setbonus=
|spawn2=Opponent
|ast=
|damage2=2 x 8, 9, 4, 1 x 5, 6 (40)
|wpn=
|effect2=Chase
|hand=
|type3=HP
|head=
|attack3=Octaslash
|armor=
|startup3=43F
|acc1=
|position3=Ground
|acc2=
|spawn3=Opponent
|acc3=
|damage3=2 x 6, 4 (16)
|acc4=
|effect3=Wall Rush
|acc5=
|type4=HP
|acc6=
|attack4=Hell's Gate
|acc7=
|startup4=55F
|acc8=
|position4=Air
|acc9=
|spawn4=Opponent
|acc10=
|damage4=2 x N
|summon=
|effect4=Chase
}}
}}


</tabber>
Sephiroth works well with most tournament viable assists.

Revision as of 22:42, 4 January 2024


Info
Name Sephiroth (セフィロス)
Original game Final Fantasy VII
Weapon Greatswords, Katanas
Armor Chestplates, Gauntlets, Heavy Armor, Helms, Light Armor, Shields
Base ATK (LV100) 111 (High)
Base DEF (LV100) 111 (Average)
Run Speed 9 (Slow)
Dash Speed 81 (Below Average)
Fall Speed 85 (Average)
Fall Speed Ratio After Dodge 41 (Below Average)
Exclusive weapons Masamune Blade, Masamune, One-Winged Angel
Strengths Weaknesses

Overview

Bravery Attacks

Ground

|startup= |type= |priority= |ex= |effect= |cp= }}

Aerial

HP Attacks

Ground

|startup= |type= |priority= |ex= |effect= |cp= }}

Aerial

|startup= |type= |priority= |ex= |effect= |cp= }}

EX Mode: Reunion

Effects:

  • Regen
  • Critical Boost
  • Glide
  • Heartless Angel

Glide

[Activate by holding x in midair.] Draws spiritual energy within to move freely through the air.

Heartless Angel

[Activate with R + square] Bravery cannot be gained, but opponent's bravery falls to 1.

EX Burst: Super Nova

A blast of such despair that it can send destructioon even into other dimensions. Repeatedly press circle to raise the gauge.

Damage multiplier (initial) Damage multiplier (rest) Type
5x5 (25) 5x6, 9x5 (75) (100 total) Physical

Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Assist

Sephiroth's assist data.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Reaper 21F Ground Opponent 2, 1 x 5, 10, 2, 1 x 6, 10, 3, 1 x 5, 2 (45) Chase
BRV Sudden Cruelty 17F Air Opponent 2 x 8, 9, 4, 1 x 5, 6 (40) Chase
HP Octaslash 43F Ground Opponent 2 x 6, 4 (16) Wall Rush
HP Hell's Gate 55F Air Opponent 2 x N Chase

Sephiroth works well with most tournament viable assists.