Firion (Dissidia 012) and Onion Knight (Dissidia 012): Difference between pages

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(Difference between pages)
(Added strengths and weaknesses.)
 
(Added strengths and weaknesses.)
 
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[[Category:Dissidia 012 Final Fantasy]]
[[Category:Dissidia 012 Final Fantasy]]
{{CharacterInfo
{{CharacterInfo
|name=Firion (フリオニール)
|name=Onion Knight (オニオン ナイト)
|origin=Final Fantasy II
|origin=Final Fantasy III
|weapon=All normal weapons, Parrying Weapons, Guns, Poles
|weapon=Daggers, Parrying Weapons, Rods, Staves, Swords, Thrown Weapons
|armor=Bangles, Chestplates, Clothing, Hats, Headbands, Helms, Light Armor, Shields
|armor=Bangles, Chestplates, Clothing, Gauntlets, Hats, Hairpins, Headbands, Light Armor
|atk=111 (High)
|atk=107 (Lowest)
|def=112 (High)
|def=111 (Average)
|runspeed=8 (Below Average)
|runspeed=2.5 (Fast)
|dash=81 (Below Average)
|dash=69 (Very Fast)
|fall=81 (Average)
|fall=85 (Average)
|fallr=38 (Average)
|fallr=14 (Very Fast)
|exclusives=Rebellion Army, Longinus, Wild Rose
|exclusives=Tyrfing, Royal Sword, Onion Sword
}}
}}


{{ProConTable
{{ProConTable
|pros=*'''Defensive ground combat''' - Specialised in fighting on the ground, Firion can stand toe-to-toe in close-range combat with a variety of attacks, such as quick poke Swordslash BRV and Shield Bash HP for post-dodge defense.
|pros=*'''Threatening close-range combat''' - All braveries, including his lightning fast melee bravery attacks can be linked into an HP attack for consistent damage output.
*'''Damage''' - High base ATK stat, good damage multipliers and consistent wall rushes off of HP links and other HP attacks ensure Firion can establish a good health lead.
*[[Assist_(Dissidia_012)#Side_by_Side|'''Side by Side''']] {{accsp}} - As a dedicated HP linker, Onion Knight benefits greatly from the accessory's assist meter gain and increases consistency for high base bravery damage builds.
*'''Ranged combat''' - Air braveries and more notably the Straightarrow HP can force opponents to disengage and move as well as punish mistimed dodges.
*'''Movement''' - Fast running speed, very high dash speed and quick to fall after an air dodge allow Onion Knight to approach, punish dodges, grab EX Cores and evade attacks with relative ease.
*'''Anti-[https://glossary.infil.net/?t=Zoning Zoning]''' - Shield Bash represents a threat to most characters who operate with low priority projectiles from a distance.
*'''Whiff punishment''' - All bravery attacks are suitable for punishing missed attacks at different ranges.
*[[Assist_(Dissidia_012)#Side_by_Side|'''Side by Side''']] {{accsp}} - Firion synergises very well with this, raising the threat of HP attacks and reward off of HP links.
*'''Relatively safe HP links''' - Even when escaped with [[Assist_(Dissidia_012)#Assist_Change|'''Assist Change''']] with Precision Evasion ability equipped, Onion Knight can be difficult to punish.
*'''EX Mode's Blood Weapon''' - While not a top priority for Firion, regenerating health equal to HP damage dealt is amazing at creating comebacks.
*'''Safe assist gauge decay reset''' - With Strength Booster and Magic Booster braveries, Onion Knight can sustain assist meter without putting himself at great risk.
|cons=*'''Air combat''' - While Firion has tools for point-blank and long range, his floaty air dodges, low combo conversion potential, lack of effective post-dodge defense and quick approaching close-range attacks can create a lot of risk for him midair.
*'''EX Mode bravery damage''' - Damage multipliers are greatly increased across the board, allowing Onion Knight to shred through bravery.
*'''Enforcing defenders in his effective range''' - Firion's arsenal is not designed to easily enforce opponents hanging at a large stage's ceiling to engage with him. These situations often involve long-term strategies and build investment.
|cons=*'''High commitment whiffs''' - Whiffed melee braveries leave Onion Knight stationary and suseptible to whiff punishment
*'''Punishable HP links''' - As a frequent HP link user, Double Trouble's long HP attack animation leave him vulnerable to counter attacks after [[Assist_(Dissidia_012)#Assist_Change|'''Assist Change''']].
*'''Assist meter generation''' - Outside of the Side by Side influx, Onion Knight can struggle to build assist meter with whiffs and dashes in order to offset setbacks in meter economy.
*'''Ranged combat''' - Ranged Low braveries and Ranged High HP attacks are ill-fit for occupying screen safely, on top of being vulnerable to whiff punishment from assists.
*'''Lacks utility against traps''' - Lingering projectiles and traps such as {{012gar}}'s Cyclone and {{012emp}}'s Flare and Thunder Crest can prove very difficult for Onion Knight to break through without risk.
*'''Relatively low bravery damage output''' - While EX Mode increases damage multipliers, lowest base attack stat and reliance on HP links often compromise Onion Knight's bravery damage potential throughout the match.
}}
}}


== Overview ==
== Overview ==
Firion is a playable character in Dissidia 012.
Onion Knight is a playable character in Dissidia 012.


== Bravery Attacks ==
== Bravery Attacks ==


=== Ground ===
=== Ground ===
Most bravery attacks have separate, higher damage multipliers during EX mode. These multipliers are highlighted in bold.
<tabber>
<tabber>
|-|Lance Combo=
 
|-|Multi-Hit=
{{AbilityInfo
{{AbilityInfo
|damage=8, 12 (20+)
|damage=1 x 7, 2 (9+) / '''1 x 15, 2 (17+)'''
|startup=19F
|startup=11F
|type=Physical
|type=Physical
|priority=Melee Low
|priority=Melee Low
|ex=15
|ex=21
|effect=Chase, Wall Rush, Absorb
|effect=-
|cp=30 (15)
|cp=20 (10)
}}
}}
''[Close] Quick upward swing with lance. Slightly draws foe near.''
''[Close] Launch flurry of slashes. Weak, but quick to execute.''


|-|Swordslash (ground)=
|-|Extra Slice=
{{AbilityInfo
{{AbilityInfo
|damage=20
|damage=3 x 7, 10 (+31) / '''5 x 3 (59+)'''
|startup=9F
|startup=??
|type=Physical
|type=Physical
|priority=Melee Low
|priority=Melee Low
|ex=60
|ex=21
|effect=Wall R ush
|cp=10 (5)
}}
''Branching from Multi-Hit. [Combo] Additional slice.''
 
|-|Blizzard=
{{AbilityInfo
|damage=4 x 3 (12+) / '''5 x 3 (15+)'''
|startup=35F
|type=Magical
|priority=Ranged Low
|ex=12
|effect=-
|cp=20 (10)
}}
''[Long] Shoot frost projectiles. Limited height, but high speed.''
 
|-|Blizzaga=
{{AbilityInfo
|damage=7, 7, 18 (+32) / '''10 x 4, 18 (+58)'''
|startup=??
|type=Magical
|priority=Ranged Low
|ex=78
|effect=Chase
|effect=Chase
|cp=30 (15)
|cp=10 (5)
}}
}}
''[Close] Quick sword slash. Short reach, but quick strike.''
''Branching from Blizzard. [Combo] Drop ice shards.''


|-|Rope Knife=
|-|Strength Booster (ground)=
{{AbilityInfo
{{AbilityInfo
|damage=2 x 10 (20+)
|damage=-
|startup=23F
|startup=40F
|type=Physical
|type=-
|priority=Melee Low
|priority=-
|ex=30
|ex=0
|effect=Chase, Wall Rush, Absorb
|effect=Physical DMG +10 %, Physical DEF +10 %, Crit Rate +5 %
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Mid] Throw lightning knife. Good versus any height, long duration.''
''Boosts stats temporarily. Physical attack, damage, and critical attack rate increased.''
 
Attack / dodge / block cancelable at 20F. Effect lasts for 10 seconds (600F).


|-|Reel Axe=
|-|Magic Booster (ground)=
{{AbilityInfo
{{AbilityInfo
|damage=10, 10 (20+)
|damage=-
|startup=47F
|startup=40F
|type=Physical
|type=-
|priority=Ranged High
|priority=-
|ex=15
|ex=0
|effect=Chase, Wall Rush, Absorb
|effect=Magical DMG +10 %, Magical DEF +10 %, Crit Rate +5 %
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Long] Throw axe straight ahead at high speed.''
''Boosts stats temporarily. Magic attack, defense, and critical attack rate increased.''
 
Attack / dodge / block cancelable at 20F. Effect lasts for 10 seconds (600F).


</tabber>
</tabber>


==== Followups ====
=== Aerial ===
Rope Knife, Lance Combo and Reel Axe can be followed up with one of the three followups. Since damage multipliers are identical with the bravery starters, the total damage multiplier in parenthesis reflects damage added by the followup itself.


<tabber>
<tabber>
|-|Neutral (Punch)=
 
|-|Turbo-Hit=
{{AbilityInfo
{{AbilityInfo
|damage=+25 (45)
|damage=1 x 7, 2 (9+) / '''1 x 15, 2 (17+)'''
|startup=?
|startup=13F / '''11F''' (EX Mode)
|type=Physical
|type=Physical
|priority=Melee Low
|priority=Melee Low
|ex=0
|ex=21
|effect=Wall Rush
|effect=-
|cp=-
|cp=20 (10)
}}
}}
''[Close] High-speed slash. Weak, but effective against any height.''


|-|Towards (Slash and arrow)=
|-|Extra Lunge=
{{AbilityInfo
{{AbilityInfo
|damage=+5, 5 (30)
|damage=3 x 7, 10 (+31) / '''3 x 15, 14 (+59)'''
|startup=?
|startup=??
|type=Physical
|type=Physical
|priority=Melee Low (slash), Ranged Low (arrow)
|priority=Melee Low
|ex=75
|ex=21
|effect=Chase
|cp=-
}}
 
|-|Away (Lance)=
{{AbilityInfo
|damage=+ 1 x 5, 3 (28)
|startup=11F
|type=Physical
|priority=Melee Mid
|ex=15
|effect=Wall Rush
|effect=Wall Rush
|cp=-
|cp=10 (5)
}}
}}
''Branching from Turbo-Hit. [Combo] Additional lunges.''


</tabber>
|-|Thunder=
 
=== Aerial ===
<tabber>
|-|Magic Arts: Flame=
{{AbilityInfo
{{AbilityInfo
|damage=each (10)
|damage=each (3) / each '''(4)'''
|startup=25F
|startup=31F
|type=Magical
|type=Magical
|priority=Ranged Low
|priority=Ranged Low
|ex=0
|ex=each 3
|effect=--
|effect=-
|cp=30 (15)
|cp=20 (10)
}}
}}
''Magic combo starting with Fire. Can swap spell from second shot.''
''[Long] Trio of thunder balls that curve to track foe. Effective against any height.''


|-|Magic Arts: Frost=
|-|Thundaga=
{{AbilityInfo
{{AbilityInfo
|damage=each (12)
|damage=13, 18 (+31) / '''11x2, 17x2 (+56)'''
|startup=25F
|startup=??
|type=Magical
|type=Magical
|priority=Ranged Low
|priority=??
|ex=0
|ex=78
|effect=Chase, Wall Rush
|effect=Chase
|cp=30 (15)
|cp=10 (5)
}}
}}
''Magic combo starting w/Blizzard. Can swap spell from second shot.''
''Branching from Thunder. [Combo] Fire two lightning bolts.''


|-|Magic Arts: Bolt=
|-|Strength Booster (midair)=
{{AbilityInfo
{{AbilityInfo
|damage=each 4, 4, 7 (15)
|damage=-
|startup=53F
|startup=40F
|type=Magical
|type=-
|priority=Ranged Low
|priority=-
|ex=0
|ex=0
|effect=Chase, Wall Rush
|effect=Physical DMG +10 %, Physical DEF +10 %, Crit Rate +5 %
|cp=30 (15)
|cp=30 (15)
}}
}}
''Magic combo starting w/Thunder. Can swap spell from second shot.''
''Boosts stats temporarily. Physical attack, damage, and critical attack rate increased.''
 
Attack / dodge / block cancelable at 20F. Effect lasts for 10 seconds (600F).


|-|Swordslash (midair)=
|-|Magic Booster (midair)=
{{AbilityInfo
{{AbilityInfo
|damage=20
|damage=-
|startup=9F
|startup=40F
|type=Physical
|type=-
|priority=Melee Low
|priority=-
|ex=0
|ex=0
|effect=Wall Rush
|effect=Magical DMG +10 %, Magical DEF +10 %, Crit Rate +5 %
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Close] Slash in midair. Short reach, but quick strike.''
''Boosts stats temporarily. Magic attack, defense, and critical attack rate increased.''


Startup improved from 11F in the original to 9F in Duodecim.
Attack / dodge / block cancelable at 20F. Effect lasts for 10 seconds (600F).


</tabber>
</tabber>
Line 179: Line 204:


=== Ground ===
=== Ground ===
Most HP attacks have separate, higher damage multipliers during EX mode. These multipliers are highlighted in bold.
<tabber>
<tabber>
|-|Shield Bash=
|-|Blade Torrent=
{{AbilityInfo
{{AbilityInfo
|damage=Close: 4 x 4 (16) / Far: 3, 7 (10)
|damage=1x15 (15) / '''1x31 (31)'''
|startup=Block frame 1F~26F, end 49F
|startup=41F / '''39F (EX mode)'''
|type=Physical (close) / Magical (far)
|type=Physical
|priority=Block Mid, Melee High (close) / Ranged High (far)
|priority=Melee High
|ex=96 (close) / 60 (far)
|ex=45
|effect=Block
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Block] Create shield of light. HP attack on successful block.''
''[Close] Ultra high-speed slice. Can be done in midair.''
 
The far version's last projectile can hit multiple times, generating 60 EX and depleting meter as many times as it registers as a hit.


|-|Straightarrow (ground)=
|-|Firaga=
{{AbilityInfo
{{AbilityInfo
|damage=-
|damage=--
|startup=61F
|startup=43F
|type=-
|type=--
|priority=Ranged High
|priority=Ranged High
|ex=30
|ex=60
|effect=Wall Rush
|effect=--
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Long] Fire arrow of light. Charge to adjust timiing.''
''[Long] Launch fireballs. Wide-range explosion on impact.''


|-|Lord of Arms=
|-|Swordshower=
{{AbilityInfo
{{AbilityInfo
|damage=4 x 5 (20)
|damage=1x15 (+15) / '''1x31 (+31)'''
|startup=33F (above Firion), 49F (1st), 99F (2nd)
|startup=??
|type=Physical
|type=Physical
|priority=Melee High
|priority=??
|ex=30
|ex=45
|effect=Wall Rush
|effect=Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Mid] Use all weapons. Extremely accurate.''
''Branching from Multi-Hit. [Combo] Rain blades of light.''


|-|Double Trouble A=
|-|Quake=
{{AbilityInfo
{{AbilityInfo
|damage=2, 1 x 6, 2 (+ 10 = 30)
|damage=2x7 (+14) / '''4x7 (+28)'''
|startup=??
|startup=??
|type=Physical
|type=Magical
|priority=Melee High
|priority=??
|ex=30
|ex=81
|effect=Wall Rush
|effect=--
|cp=30 (15)
|cp=30 (15)
}}
}}
''Branching from Lance Combo. [Combo] Multi-weapon attack.''
''Branching from Blizzard. [Combo] Cause earthquake.''


HP link.
</tabber>


|-|Double Trouble B=
=== Aerial ===
 
<tabber>
|-|Wind Shear=
{{AbilityInfo
{{AbilityInfo
|damage=2, 1 x 6, 2 (+ 10 = 30)
|damage=1x15 (15) / '''1x31 (31)'''
|startup=?
|startup=41F
|type=Physical
|type=Physical
|priority=Melee High
|priority=Melee High
|ex=30
|ex=45
|effect=Wall Rush
|effect=Absorb, Wall Rush
|cp=30 (15)
|cp=30 (15)
}}
}}
''Branching from Rope Knife. [Combo] Multi-weapon attack.''
''[Close] Spin at high speed. Move with the analog stick.''


Identical with Double Trouble A.
|-|Comet=
 
|-|Double Trouble C=
{{AbilityInfo
{{AbilityInfo
|damage=2, 1 x 6, 2 (+ 10 = 30)
|damage=1x15 (15) / '''1x31 (31)'''
|startup=??
|startup=81F
|type=Physical
|type=Magical
|priority=Melee High
|priority=Ranged High
|ex=30
|ex=105
|effect=Wall Rush
|effect=--
|cp=30 (15)
|cp=30 (15)
}}
}}
''Branching from Reel Axe. [Combo] Multi-weapon attack.''
''[Long] Fire off tiny meteors. Aim with the analog stick.''
 
Identical with Double Trouble A.
 
</tabber>


=== Aerial ===
|-|Guiding Swipe=
 
<tabber>
|-|Straightarrow (midair)=
{{AbilityInfo
{{AbilityInfo
|damage=-
|damage=1x15 (+15) / '''1x31 (+31)'''
|startup=61F
|startup=??
|type=-
|type=Physical
|priority=Ranged High
|priority=??
|ex=30
|ex=45
|effect=Wall Rush
|effect=
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Long] Fire arrow of light. Charge to adjust timing.''
''Branching from Turbo-Hit. [Combo] Fire speedy light blades.''


|-|Weaponsmaster=
|-|Flare=
{{AbilityInfo
{{AbilityInfo
|damage=2 x 11 (22)
|damage=1x12 (+12) / '''2x12 (+24)'''
|startup=53F
|startup=??
|type=Physical
|type=Magical
|priority=Melee High
|priority=??
|ex=~30
|ex=96
|effect=Wall Rush
|effect=--
|cp=30 (15)
|cp=30 (15)
}}
}}
''[Mid] Use all weapons. Steals bravery, then HP attack.''
''Branching from Thunder. [Combo] Create huge explosions.''


</tabber>
</tabber>


== EX Mode: Blood Weapon equipped! ==
== EX Mode: Job Change! ==
Effects:
Effects:
* Regen
* Regen
* Critical Boost
* Critical Boost
* Blood Weapon
* Dual Wield
* Sage's Wisdom


=== Blood Weapon ===
=== Dual Wield ===
''[Activates when HP attack hits] Absorbs HP equivalent to damage dealt.''
''[Job changes to Ninja when performing a physical attack.] Attacks move faster than the eye can see to snatch a greater amount of bravery.''


=== EX Burst: Fervid Blazer ===
=== Sage's Wisdom ===
''A chain of attacks releasing the power of his weapons. Damage dealt adds to his own HP. Enter the commands that display before the attack.''
''[Job changes to Sage when performing a magic attack] Releases sealed mystic power, making spells stronger.''
 
=== EX Burst: Ninjutsu ===
''Throw the ninja's strongest weapon - the shuriken. Find and select "Shuriken" from the menu that displays.''


{{burst
{{burst
|damage1=3 x 3 (9)
|damage1=10, 10 (20)
|damage2=4 x 3, 5 x 2, 13, 6 x 2, 12, 4 x 8 (100 total)
|damage2=5x12, 20 (100 total)
|type=Physical
|type=Physical
}}
=== EX Burst: Spellbook ===
''Cast the sage's strongest spell - Holy. Find and select "Holy" from the menu that displays."
{{burst
|damage1=10, 10 (20)
|damage2=60, 20 (100 total)
|type=Magical
}}
}}


Line 373: Line 407:
== Assist ==
== Assist ==


Firion's assist data.
Onion Knight's assist data.


{{012Assist
{{012Assist
|type1=BRV
|type1=BRV
|attack1=Rope Knife
|attack1=Blizzard
|startup1=23F
|startup1=35F
|position1=Ground
|position1=Ground
|spawn1=Opponent
|spawn1=Opponent
|damage1=2 x 10, 25 (45)
|damage1=4 x 3, 7, 7, 18 (44)
|effect1=Wall Rush
|effect1=Chase
|type2=BRV
|type2=BRV
|attack2=Magic Arts: Flame
|attack2=Turbo-Hit
|startup2=25F
|startup2=13F
|position2=Air
|position2=Air
|spawn2=Opponent
|spawn2=Opponent
|damage2=10 each (up to 30)
|damage2=1 x 7, 2, 3 x 7, 10 (40)
|effect2=-
|effect2=Wall Rush
|type3=HP
|type3=HP
|attack3=Straightarrow
|attack3=Blade Torrent
|startup3=61F
|startup3=41F
|position3=Ground
|position3=Ground
|spawn3=Opponent
|spawn3=Opponent
|damage3=-
|damage3=1 x 15
|effect3=Wall Rush
|effect3=Wall Rush
|type4=HP
|type4=HP
|attack4=Weaponmaster
|attack4=Comet
|startup4=52F
|startup4=81F
|position4=Air
|position4=Air
|spawn4=Opponent
|spawn4=Opponent
|damage4=2 x 11 (22)
|damage4=1 x 15
|effect4=Wall Rush
|effect4=Chase
}}
}}


Firion works with a limited number of assists, but can also use The Emperor. Kuja
Onion Knight works well with most tournament viable assists.

Revision as of 01:03, 2 March 2024


Info
Name Onion Knight (オニオン ナイト)
Original game Final Fantasy III
Weapon Daggers, Parrying Weapons, Rods, Staves, Swords, Thrown Weapons
Armor Bangles, Chestplates, Clothing, Gauntlets, Hats, Hairpins, Headbands, Light Armor
Base ATK (LV100) 107 (Lowest)
Base DEF (LV100) 111 (Average)
Run Speed 2.5 (Fast)
Dash Speed 69 (Very Fast)
Fall Speed 85 (Average)
Fall Speed Ratio After Dodge 14 (Very Fast)
Exclusive weapons Tyrfing, Royal Sword, Onion Sword
Strengths Weaknesses
  • Threatening close-range combat - All braveries, including his lightning fast melee bravery attacks can be linked into an HP attack for consistent damage output.
  • Side by Side accessory_special.png - As a dedicated HP linker, Onion Knight benefits greatly from the accessory's assist meter gain and increases consistency for high base bravery damage builds.
  • Movement - Fast running speed, very high dash speed and quick to fall after an air dodge allow Onion Knight to approach, punish dodges, grab EX Cores and evade attacks with relative ease.
  • Whiff punishment - All bravery attacks are suitable for punishing missed attacks at different ranges.
  • Relatively safe HP links - Even when escaped with Assist Change with Precision Evasion ability equipped, Onion Knight can be difficult to punish.
  • Safe assist gauge decay reset - With Strength Booster and Magic Booster braveries, Onion Knight can sustain assist meter without putting himself at great risk.
  • EX Mode bravery damage - Damage multipliers are greatly increased across the board, allowing Onion Knight to shred through bravery.
  • High commitment whiffs - Whiffed melee braveries leave Onion Knight stationary and suseptible to whiff punishment
  • Assist meter generation - Outside of the Side by Side influx, Onion Knight can struggle to build assist meter with whiffs and dashes in order to offset setbacks in meter economy.
  • Ranged combat - Ranged Low braveries and Ranged High HP attacks are ill-fit for occupying screen safely, on top of being vulnerable to whiff punishment from assists.
  • Lacks utility against traps - Lingering projectiles and traps such as Garland's Cyclone and The Emperor's Flare and Thunder Crest can prove very difficult for Onion Knight to break through without risk.
  • Relatively low bravery damage output - While EX Mode increases damage multipliers, lowest base attack stat and reliance on HP links often compromise Onion Knight's bravery damage potential throughout the match.

Overview

Onion Knight is a playable character in Dissidia 012.

Bravery Attacks

Ground

Most bravery attacks have separate, higher damage multipliers during EX mode. These multipliers are highlighted in bold.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 7, 2 (9+) / 1 x 15, 2 (17+) 11F Physical Melee Low 21 - 20 (10)
[Close] Launch flurry of slashes. Weak, but quick to execute.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
3 x 7, 10 (+31) / 5 x 3 (59+) ?? Physical Melee Low 21 Wall R ush 10 (5)
Branching from Multi-Hit. [Combo] Additional slice.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
4 x 3 (12+) / 5 x 3 (15+) 35F Magical Ranged Low 12 - 20 (10)
[Long] Shoot frost projectiles. Limited height, but high speed.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
7, 7, 18 (+32) / 10 x 4, 18 (+58) ?? Magical Ranged Low 78 Chase 10 (5)
Branching from Blizzard. [Combo] Drop ice shards.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 40F - - 0 Physical DMG +10 %, Physical DEF +10 %, Crit Rate +5 % 30 (15)

Boosts stats temporarily. Physical attack, damage, and critical attack rate increased.

Attack / dodge / block cancelable at 20F. Effect lasts for 10 seconds (600F).

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 40F - - 0 Magical DMG +10 %, Magical DEF +10 %, Crit Rate +5 % 30 (15)

Boosts stats temporarily. Magic attack, defense, and critical attack rate increased.

Attack / dodge / block cancelable at 20F. Effect lasts for 10 seconds (600F).

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 7, 2 (9+) / 1 x 15, 2 (17+) 13F / 11F (EX Mode) Physical Melee Low 21 - 20 (10)
[Close] High-speed slash. Weak, but effective against any height.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
3 x 7, 10 (+31) / 3 x 15, 14 (+59) ?? Physical Melee Low 21 Wall Rush 10 (5)
Branching from Turbo-Hit. [Combo] Additional lunges.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each (3) / each (4) 31F Magical Ranged Low each 3 - 20 (10)
[Long] Trio of thunder balls that curve to track foe. Effective against any height.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
13, 18 (+31) / 11x2, 17x2 (+56) ?? Magical ?? 78 Chase 10 (5)
Branching from Thunder. [Combo] Fire two lightning bolts.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 40F - - 0 Physical DMG +10 %, Physical DEF +10 %, Crit Rate +5 % 30 (15)

Boosts stats temporarily. Physical attack, damage, and critical attack rate increased.

Attack / dodge / block cancelable at 20F. Effect lasts for 10 seconds (600F).

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 40F - - 0 Magical DMG +10 %, Magical DEF +10 %, Crit Rate +5 % 30 (15)

Boosts stats temporarily. Magic attack, defense, and critical attack rate increased.

Attack / dodge / block cancelable at 20F. Effect lasts for 10 seconds (600F).

HP Attacks

Ground

Most HP attacks have separate, higher damage multipliers during EX mode. These multipliers are highlighted in bold.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x15 (15) / 1x31 (31) 41F / 39F (EX mode) Physical Melee High 45 Wall Rush 30 (15)
[Close] Ultra high-speed slice. Can be done in midair.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- 43F -- Ranged High 60 -- 30 (15)
[Long] Launch fireballs. Wide-range explosion on impact.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x15 (+15) / 1x31 (+31) ?? Physical ?? 45 Wall Rush 30 (15)
Branching from Multi-Hit. [Combo] Rain blades of light.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2x7 (+14) / 4x7 (+28) ?? Magical ?? 81 -- 30 (15)
Branching from Blizzard. [Combo] Cause earthquake.

Aerial

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x15 (15) / 1x31 (31) 41F Physical Melee High 45 Absorb, Wall Rush 30 (15)
[Close] Spin at high speed. Move with the analog stick.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x15 (15) / 1x31 (31) 81F Magical Ranged High 105 -- 30 (15)
[Long] Fire off tiny meteors. Aim with the analog stick.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x15 (+15) / 1x31 (+31) ?? Physical ?? 45 30 (15)
Branching from Turbo-Hit. [Combo] Fire speedy light blades.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x12 (+12) / 2x12 (+24) ?? Magical ?? 96 -- 30 (15)
Branching from Thunder. [Combo] Create huge explosions.

EX Mode: Job Change!

Effects:

  • Regen
  • Critical Boost
  • Dual Wield
  • Sage's Wisdom

Dual Wield

[Job changes to Ninja when performing a physical attack.] Attacks move faster than the eye can see to snatch a greater amount of bravery.

Sage's Wisdom

[Job changes to Sage when performing a magic attack] Releases sealed mystic power, making spells stronger.

EX Burst: Ninjutsu

Throw the ninja's strongest weapon - the shuriken. Find and select "Shuriken" from the menu that displays.

Damage multiplier (initial) Damage multiplier (rest) Type
10, 10 (20) 5x12, 20 (100 total) Physical


EX Burst: Spellbook

Cast the sage's strongest spell - Holy. Find and select "Holy" from the menu that displays."

Damage multiplier (initial) Damage multiplier (rest) Type
10, 10 (20) 60, 20 (100 total) Magical

Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Assist

Onion Knight's assist data.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Blizzard 35F Ground Opponent 4 x 3, 7, 7, 18 (44) Chase
BRV Turbo-Hit 13F Air Opponent 1 x 7, 2, 3 x 7, 10 (40) Wall Rush
HP Blade Torrent 41F Ground Opponent 1 x 15 Wall Rush
HP Comet 81F Air Opponent 1 x 15 Chase

Onion Knight works well with most tournament viable assists.