Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
8, 12 (20+) | 19F | Physical | Melee Low | 15 | Chase, Wall Rush, Absorb | 30 (15) |
m (→Ground) |
Muggshotter (talk | contribs) (Added strengths and weaknesses.) |
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[[Category:Dissidia 012 Final Fantasy]] | [[Category:Dissidia 012 Final Fantasy]] | ||
{{CharacterInfo | {{CharacterInfo | ||
|name= | |name=Firion (フリオニール) | ||
|origin=Final Fantasy | |origin=Final Fantasy II | ||
|weapon= | |weapon=All normal weapons, Parrying Weapons, Guns, Poles | ||
|armor= | |armor=Bangles, Chestplates, Clothing, Hats, Headbands, Helms, Light Armor, Shields | ||
|atk=111 (High) | |atk=111 (High) | ||
|def= | |def=112 (High) | ||
|runspeed= | |runspeed=8 (Below Average) | ||
|dash=81 (Below Average) | |dash=81 (Below Average) | ||
|fall= | |fall=81 (Average) | ||
|fallr= | |fallr=38 (Average) | ||
|exclusives= | |exclusives=Rebellion Army, Longinus, Wild Rose | ||
}} | }} | ||
[[ | {{ProConTable | ||
|pros=*'''Defensive ground combat''' - Specialised in fighting on the ground, Firion can stand toe-to-toe in close-range combat with a variety of attacks, such as quick poke Swordslash BRV and Shield Bash HP for post-dodge defense. | |||
[[ | *'''Damage''' - High base ATK stat, good damage multipliers and consistent wall rushes off of HP links and other HP attacks ensure Firion can establish a good health lead. | ||
*'''Ranged combat''' - Air braveries and more notably the Straightarrow HP can force opponents to disengage and move as well as punish mistimed dodges. | |||
*'''Anti-[https://glossary.infil.net/?t=Zoning Zoning]''' - Shield Bash represents a threat to most characters who operate with low priority projectiles from a distance. | |||
*[[Assist_(Dissidia_012)#Side_by_Side|'''Side by Side''']] {{accsp}} - Firion synergises very well with this, raising the threat of HP attacks and reward off of HP links. | |||
*'''EX Mode's Blood Weapon''' - While not a top priority for Firion, regenerating health equal to HP damage dealt is amazing at creating comebacks. | |||
|cons=*'''Air combat''' - While Firion has tools for point-blank and long range, his floaty air dodges, low combo conversion potential, lack of effective post-dodge defense and quick approaching close-range attacks can create a lot of risk for him midair. | |||
*'''Enforcing defenders in his effective range''' - Firion's arsenal is not designed to easily enforce opponents hanging at a large stage's ceiling to engage with him. These situations often involve long-term strategies and build investment. | |||
*'''Punishable HP links''' - As a frequent HP link user, Double Trouble's long HP attack animation leave him vulnerable to counter attacks after [[Assist_(Dissidia_012)#Assist_Change|'''Assist Change''']]. | |||
}} | |||
== Overview == | == Overview == | ||
Firion is a playable character in Dissidia 012. | |||
== Bravery Attacks == | == Bravery Attacks == | ||
Line 33: | Line 33: | ||
=== Ground === | === Ground === | ||
<tabber> | <tabber> | ||
|-| | |-|Lance Combo= | ||
{| | {{AbilityInfo | ||
|damage=8, 12 (20+) | |||
|startup=19F | |||
| | |type=Physical | ||
| | |priority=Melee Low | ||
|ex=15 | |||
''[ | |effect=Chase, Wall Rush, Absorb | ||
|cp=30 (15) | |||
}} | |||
''[Close] Quick upward swing with lance. Slightly draws foe near.'' | |||
|-|Swordslash (ground)= | |||
{{AbilityInfo | |||
|damage=20 | |||
|startup=9F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=60 | |||
|effect=Chase | |||
|cp=30 (15) | |||
}} | |||
''[Close] Quick sword slash. Short reach, but quick strike.'' | |||
|-|Rope Knife= | |||
{{AbilityInfo | |||
|damage=2 x 10 (20+) | |||
|startup=23F | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=30 | |||
|effect=Chase, Wall Rush, Absorb | |||
|cp=30 (15) | |||
}} | |||
''[Mid] Throw lightning knife. Good versus any height, long duration.'' | |||
|-|Reel Axe= | |||
{{AbilityInfo | |||
|damage=10, 10 (20+) | |||
|startup=47F | |||
|type=Physical | |||
|priority=Ranged High | |||
|ex=15 | |||
|effect=Chase, Wall Rush, Absorb | |||
|cp=30 (15) | |||
}} | |||
''[Long] Throw axe straight ahead at high speed.'' | |||
</tabber> | |||
==== Followups ==== | |||
Rope Knife, Lance Combo and Reel Axe can be followed up with one of the three followups. Since damage multipliers are identical with the bravery starters, the total damage multiplier in parenthesis reflects damage added by the followup itself. | |||
<tabber> | |||
|-|Neutral (Punch)= | |||
{{AbilityInfo | |||
|damage=+25 (45) | |||
|startup=? | |||
|type=Physical | |||
|priority=Melee Low | |||
|ex=0 | |||
|effect=Wall Rush | |||
|cp=- | |||
}} | |||
|-|Towards (Slash and arrow)= | |||
{{AbilityInfo | |||
|damage=+5, 5 (30) | |||
|startup=? | |||
|type=Physical | |||
|priority=Melee Low (slash), Ranged Low (arrow) | |||
|ex=75 | |||
|effect=Chase | |||
|cp=- | |||
}} | |||
|-|Away (Lance)= | |||
{{AbilityInfo | |||
|damage=+ 1 x 5, 3 (28) | |||
|startup=11F | |||
|type=Physical | |||
|priority=Melee Mid | |||
|ex=15 | |||
|effect=Wall Rush | |||
|cp=- | |||
}} | |||
|-| | |||
{| | |||
| | |||
| | |||
| | |||
</tabber> | </tabber> | ||
=== Aerial === | === Aerial === | ||
<tabber> | <tabber> | ||
|-| | |-|Magic Arts: Flame= | ||
{| | {{AbilityInfo | ||
|damage=each (10) | |||
|startup=25F | |||
| | |type=Magical | ||
| | |priority=Ranged Low | ||
|- | |ex=0 | ||
| | |effect=-- | ||
|cp=30 (15) | |||
'' | }} | ||
''Magic combo starting with Fire. Can swap spell from second shot.'' | |||
|-|Magic Arts: Frost= | |||
{{AbilityInfo | |||
|damage=each (12) | |||
|startup=25F | |||
|type=Magical | |||
|priority=Ranged Low | |||
|ex=0 | |||
|effect=Chase, Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Magic combo starting w/Blizzard. Can swap spell from second shot.'' | |||
|-| | |-|Magic Arts: Bolt= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=each 4, 4, 7 (15) | ||
|startup= | |startup=53F | ||
|type= | |type=Magical | ||
|priority=Ranged | |priority=Ranged Low | ||
|ex=0 | |ex=0 | ||
|effect=Wall Rush | |effect=Chase, Wall Rush | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
'' | ''Magic combo starting w/Thunder. Can swap spell from second shot.'' | ||
|-|Swordslash (midair)= | |||
|-| | |||
{{AbilityInfo | {{AbilityInfo | ||
|damage=20 | |damage=20 | ||
|startup= | |startup=9F | ||
|type=Physical | |type=Physical | ||
|priority= | |priority=Melee Low | ||
|ex=0 | |ex=0 | ||
|effect= | |effect=Wall Rush | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Close] Slash in midair. Short reach, but quick strike.'' | ||
Startup improved from 11F in the original to 9F in Duodecim. | |||
</tabber> | </tabber> | ||
Line 255: | Line 179: | ||
=== Ground === | === Ground === | ||
<tabber> | |||
|-|Shield Bash= | |||
{{AbilityInfo | |||
|damage=Close: 4 x 4 (16) / Far: 3, 7 (10) | |||
|startup=Block frame 1F~26F, end 49F | |||
|type=Physical (close) / Magical (far) | |||
|priority=Block Mid, Melee High (close) / Ranged High (far) | |||
|ex=96 (close) / 60 (far) | |||
|effect=Block | |||
|cp=30 (15) | |||
}} | |||
''[Block] Create shield of light. HP attack on successful block.'' | |||
The far version's last projectile can hit multiple times, generating 60 EX and depleting meter as many times as it registers as a hit. | |||
|-|Straightarrow (ground)= | |||
{{AbilityInfo | |||
|damage=- | |||
|startup=61F | |||
|type=- | |||
|priority=Ranged High | |||
|ex=30 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''[Long] Fire arrow of light. Charge to adjust timiing.'' | |||
|-| | |-|Lord of Arms= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=4 x 5 (20) | ||
|startup= | |startup=33F (above Firion), 49F (1st), 99F (2nd) | ||
|type=Physical | |type=Physical | ||
|priority=Melee High | |priority=Melee High | ||
|ex= | |ex=30 | ||
|effect=Wall Rush | |effect=Wall Rush | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''Mid] | ''[Mid] Use all weapons. Extremely accurate.'' | ||
|-|Double Trouble A= | |||
{{AbilityInfo | |||
|damage=2, 1 x 6, 2 (+ 10 = 30) | |||
|startup=?? | |||
|type=Physical | |||
|priority=Melee High | |||
|ex=30 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Branching from Lance Combo. [Combo] Multi-weapon attack.'' | |||
HP link. | |||
|-|Double Trouble B= | |||
{{AbilityInfo | |||
|damage=2, 1 x 6, 2 (+ 10 = 30) | |||
|startup=? | |||
|type=Physical | |||
|priority=Melee High | |||
|ex=30 | |||
|effect=Wall Rush | |||
|cp=30 (15) | |||
}} | |||
''Branching from Rope Knife. [Combo] Multi-weapon attack.'' | |||
Identical with Double Trouble A. | |||
|-| | |-|Double Trouble C= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage=2 x 6 ( | |damage=2, 1 x 6, 2 (+ 10 = 30) | ||
|startup= | |startup=?? | ||
|type=Physical | |type=Physical | ||
|priority= | |priority=Melee High | ||
|ex= | |ex=30 | ||
|effect=Wall Rush | |effect=Wall Rush | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
''[ | ''Branching from Reel Axe. [Combo] Multi-weapon attack.'' | ||
Identical with Double Trouble A. | |||
</tabber> | </tabber> | ||
Line 302: | Line 265: | ||
<tabber> | <tabber> | ||
|-| | |-|Straightarrow (midair)= | ||
{{AbilityInfo | {{AbilityInfo | ||
|damage=- | |damage=- | ||
|startup= | |startup=61F | ||
|type=- | |type=- | ||
|priority= | |priority=Ranged High | ||
|ex= | |ex=30 | ||
|effect=Wall Rush | |effect=Wall Rush | ||
|cp=30 (15) | |cp=30 (15) | ||
}} | }} | ||
''[Long] | ''[Long] Fire arrow of light. Charge to adjust timing.'' | ||
|-|Weaponsmaster= | |||
|-| | |||
{{AbilityInfo | {{AbilityInfo | ||
|damage= | |damage=2 x 11 (22) | ||
|startup= | |startup=53F | ||
|type= | |type=Physical | ||
|priority= | |priority=Melee High | ||
|ex= | |ex=~30 | ||
|effect= | |effect=Wall Rush | ||
|cp= | |cp=30 (15) | ||
}} | }} | ||
''[ | ''[Mid] Use all weapons. Steals bravery, then HP attack.'' | ||
</tabber> | </tabber> | ||
== EX Mode: | == EX Mode: Blood Weapon equipped! == | ||
Effects: | Effects: | ||
* Regen | * Regen | ||
* Critical Boost | * Critical Boost | ||
* | * Blood Weapon | ||
=== | === Blood Weapon === | ||
''[ | ''[Activates when HP attack hits] Absorbs HP equivalent to damage dealt.'' | ||
=== EX Burst: | === EX Burst: Fervid Blazer === | ||
''A | ''A chain of attacks releasing the power of his weapons. Damage dealt adds to his own HP. Enter the commands that display before the attack.'' | ||
{{burst | {{burst | ||
|damage1= | |damage1=3 x 3 (9) | ||
|damage2= | |damage2=4 x 3, 5 x 2, 13, 6 x 2, 12, 4 x 8 (100 total) | ||
|type=Physical | |type=Physical | ||
}} | }} | ||
== Builds == | == Builds == | ||
Line 427: | Line 372: | ||
== Assist == | == Assist == | ||
Firion's assist data. | |||
{{012Assist | {{012Assist | ||
|type1=BRV | |type1=BRV | ||
|attack1= | |attack1=Rope Knife | ||
|startup1= | |startup1=23F | ||
|position1=Ground | |position1=Ground | ||
|spawn1=Opponent | |spawn1=Opponent | ||
|damage1= | |damage1=2 x 10, 25 (45) | ||
|effect1= | |effect1=Wall Rush | ||
|type2=BRV | |type2=BRV | ||
|attack2= | |attack2=Magic Arts: Flame | ||
|startup2= | |startup2=25F | ||
|position2=Air | |position2=Air | ||
|spawn2=Opponent | |spawn2=Opponent | ||
|damage2= | |damage2=10 each (up to 30) | ||
|effect2= | |effect2=- | ||
|type3=HP | |type3=HP | ||
|attack3= | |attack3=Straightarrow | ||
|startup3= | |startup3=61F | ||
|position3=Ground | |position3=Ground | ||
|spawn3= | |spawn3=Opponent | ||
|damage3= | |damage3=- | ||
|effect3=Wall Rush | |effect3=Wall Rush | ||
|type4=HP | |type4=HP | ||
|attack4= | |attack4=Weaponmaster | ||
|startup4= | |startup4=52F | ||
|position4=Air | |position4=Air | ||
|spawn4=Opponent | |spawn4=Opponent | ||
|damage4= | |damage4=2 x 11 (22) | ||
|effect4=Wall Rush | |effect4=Wall Rush | ||
}} | }} | ||
Firion works with a limited number of assists, but can also use The Emperor. Kuja |
Info | |
---|---|
Name | Firion (フリオニール) |
Original game | Final Fantasy II |
Weapon | All normal weapons, Parrying Weapons, Guns, Poles |
Armor | Bangles, Chestplates, Clothing, Hats, Headbands, Helms, Light Armor, Shields |
Base ATK (LV100) | 111 (High) |
Base DEF (LV100) | 112 (High) |
Run Speed | 8 (Below Average) |
Dash Speed | 81 (Below Average) |
Fall Speed | 81 (Average) |
Fall Speed Ratio After Dodge | 38 (Average) |
Exclusive weapons | Rebellion Army, Longinus, Wild Rose |
Strengths | Weaknesses |
---|---|
|
|
Firion is a playable character in Dissidia 012.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
8, 12 (20+) | 19F | Physical | Melee Low | 15 | Chase, Wall Rush, Absorb | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
20 | 9F | Physical | Melee Low | 60 | Chase | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 10 (20+) | 23F | Physical | Melee Low | 30 | Chase, Wall Rush, Absorb | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
10, 10 (20+) | 47F | Physical | Ranged High | 15 | Chase, Wall Rush, Absorb | 30 (15) |
Rope Knife, Lance Combo and Reel Axe can be followed up with one of the three followups. Since damage multipliers are identical with the bravery starters, the total damage multiplier in parenthesis reflects damage added by the followup itself.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
+25 (45) | ? | Physical | Melee Low | 0 | Wall Rush | - |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
+5, 5 (30) | ? | Physical | Melee Low (slash), Ranged Low (arrow) | 75 | Chase | - |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
+ 1 x 5, 3 (28) | 11F | Physical | Melee Mid | 15 | Wall Rush | - |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
each (10) | 25F | Magical | Ranged Low | 0 | -- | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
each (12) | 25F | Magical | Ranged Low | 0 | Chase, Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
each 4, 4, 7 (15) | 53F | Magical | Ranged Low | 0 | Chase, Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
20 | 9F | Physical | Melee Low | 0 | Wall Rush | 30 (15) |
[Close] Slash in midair. Short reach, but quick strike.
Startup improved from 11F in the original to 9F in Duodecim.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
Close: 4 x 4 (16) / Far: 3, 7 (10) | Block frame 1F~26F, end 49F | Physical (close) / Magical (far) | Block Mid, Melee High (close) / Ranged High (far) | 96 (close) / 60 (far) | Block | 30 (15) |
[Block] Create shield of light. HP attack on successful block.
The far version's last projectile can hit multiple times, generating 60 EX and depleting meter as many times as it registers as a hit.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
- | 61F | - | Ranged High | 30 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
4 x 5 (20) | 33F (above Firion), 49F (1st), 99F (2nd) | Physical | Melee High | 30 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2, 1 x 6, 2 (+ 10 = 30) | ?? | Physical | Melee High | 30 | Wall Rush | 30 (15) |
Branching from Lance Combo. [Combo] Multi-weapon attack.
HP link.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2, 1 x 6, 2 (+ 10 = 30) | ? | Physical | Melee High | 30 | Wall Rush | 30 (15) |
Branching from Rope Knife. [Combo] Multi-weapon attack.
Identical with Double Trouble A.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2, 1 x 6, 2 (+ 10 = 30) | ?? | Physical | Melee High | 30 | Wall Rush | 30 (15) |
Branching from Reel Axe. [Combo] Multi-weapon attack.
Identical with Double Trouble A.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
- | 61F | - | Ranged High | 30 | Wall Rush | 30 (15) |
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
---|---|---|---|---|---|---|
2 x 11 (22) | 53F | Physical | Melee High | ~30 | Wall Rush | 30 (15) |
Effects:
[Activates when HP attack hits] Absorbs HP equivalent to damage dealt.
A chain of attacks releasing the power of his weapons. Damage dealt adds to his own HP. Enter the commands that display before the attack.
Damage multiplier (initial) | Damage multiplier (rest) | Type |
---|---|---|
3 x 3 (9) | 4 x 3, 5 x 2, 13, 6 x 2, 12, 4 x 8 (100 total) | Physical |
Builds here.
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon | |
Hand | |
Head | |
Armor | |
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon |
Stats | |
---|---|
HP | |
CP | |
BRV | |
ATK | |
DEF | |
LUK | |
Max Booster |
Equipment | |
---|---|
Assist | |
Weapon | |
Hand | |
Head | |
Armor | |
Accessory 1 | |
Accessory 2 | |
Accessory 3 | |
Accessory 4 | |
Accessory 5 | |
Accessory 6 | |
Accessory 7 | |
Accessory 8 | |
Accessory 9 | |
Accessory 10 | |
Summon |
Firion's assist data.
Type | Attack | Startup | Position | Spawn | Damage multiplier | Effects |
---|---|---|---|---|---|---|
BRV | Rope Knife | 23F | Ground | Opponent | 2 x 10, 25 (45) | Wall Rush |
BRV | Magic Arts: Flame | 25F | Air | Opponent | 10 each (up to 30) | - |
HP | Straightarrow | 61F | Ground | Opponent | - | Wall Rush |
HP | Weaponmaster | 52F | Air | Opponent | 2 x 11 (22) | Wall Rush |
Firion works with a limited number of assists, but can also use The Emperor. Kuja