Enemies (Dissidia Final Fantasy Opera Omnia)
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Behemoths
Behemoth
- Type: Behemoth
- Elements: Fire [↓], Ice [-], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
- Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
- Resistances: Low [-], High [-], Immune [-]
- Description: When HP runs low, it roars then unleashes a powerful group attack.
Gaia Behemoth
- Type: Behemoth
- Elements: Fire [↓], Ice [-], Thunder [-], Water [-], Earth [↑], Wind [-], Holy [-], Darkness [-]
- Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
- Resistances: Low [-], High [-], Immune [-]
- Description: Uses Stone to lower target's turn rate. Uses Earthshaker during the second half of the battle to lower party's BRV to 25%.
- Abitilies: Earthshaker (BRV), Stone (BRV)
Bombs
Bomb
- Type: Bomb
- Elements: Fire [↑], Ice [↓], Thunder [-], Water [↓], Earth [-], Wind [-], Holy [-], Darkness [-]
- Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
- Resistances: Low [-], High [-], Immune [-]
- Description:
- Abilities: Fire (BRV), Fira (BRV), Self-Destruct (HP)
Ice Bomb
- Type: Bomb
- Elements: Fire [↓], Ice [↑], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
- Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
- Resistances: Low [-], High [-], Immune [-]
- Description: Uses Cryoburst to inflict Slow on all party members. Also unleashes the HP attack Self-Destruct.
- Abilities: Blizzard (BRV), Blizzara (BRV), Cryoburst (Debuff: SPD↓(3)), Self-Destruct (HP)
Cactuars
Cactuar
- Type: Cactuar
- Elements: Fire [-], Ice [-], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
- Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
- Resistances: Low [-], High [-], Immune [-]
- Description: Uses the Bravery attack "1000 Needles" to deal fixed damage.
- Abilities: Punt (BRV), 1000 Needles (BRV), Head Attack (HP)
Flans
Flan
- Type: Flan
- Elements: Fire [↓], Ice [↑], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
- Attacks: Physical Melee [↑], Physical Ranged [↑], Magical Ranged [-]
- Resistances: Low [-], High [-], Immune [-]
- Description: Resistant to physical attacks. Uses Ice Magic attacks.
- Abilities: Blizzard (BRV), Acid (HP)
Thunder Flan
- Type: Flan
- Elements: Fire [-], Ice [-], Thunder [↑], Water [-], Earth [↓], Wind [-], Holy [-], Darkness [-]
- Attacks: Physical Melee [↑], Physical Ranged [↑], Magical Ranged [-]
- Resistances: Low [-], High [-], Immune [-]
- Description: Resistant to physical attacks. Uses Thunder Magic attacks.
- Abilities: Thunder (BRV), Acid (HP)
Floating Eyes
Floating Eye
- Elements: Fire [-], Ice [-], Thunder [-], Water [-], Earth [-], Wind [↓], Holy [-], Darkness [-]
- Attacks: Physical Melee [↑], Physical Ranged [↑], Magical Ranged [-]
- Resistances: Low [-], High [-], Immune [-]
- Description: Counters all HP attacks with an ability that causes Paralysis.
- Abilities: Ultrasonics (HP), Counter: Gaze (Counter Debuff: Paralysis (T1))
Ghosts
Ghost
- Type: Ghost
- Elements: Fire [-], Ice [↓], Thunder [-], Water [-], Earth [-], Wind [-], Holy [↓], Darkness [↑]
- Attacks: Physical Melee [↑], Physical Ranged [↑], Magical Ranged [-]
- Resistances: Low [-], High [-], Immune [-]
- Description: Uses Dread to redistribute target's BRV to allies. Resistant to physical attacks.
- Abilities: Dread (BRV), Dark (BRV), Touch (HP)
Goblins
Goblin
- Type: Goblin
- Elements: Fire [-], Ice [-], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
- Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
- Resistances: Low [-], High [-], Immune [-]
- Description: A nondescript monster with no outstanding abilities.
Goblin Mage
- Type: Goblin
- Elements: Fire [-], Ice [-], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
- Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
- Resistances: Low [-], High [-], Immune [-]
- Description: Uses Deshell to lower Magic resistance.
- Abilities: Deshell (Debuff: MAG Res ↓(3T))
Iron Giants
Berserker Armor
- Type: Iron Giant
- Elements: Fire [-], Ice [-], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
- Attacks: Physical Melee [↑], Physical Ranged [↑], Magical Ranged [-]
- Resistances: Low [-], High [-], Immune [-]
- Description: Resistant to physical attacks and has high defense. When in Berserk mode, its actions becomes unclear.
- Abilities: Leaping Swing (HP), Berserk (Status), Haste (Buff; SPD↑6T)
Iron Giant
- Type: Iron Giant
- Elements: Fire [-], Ice [-], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
- Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
- Resistances: Low [-], High [-], Immune [-]
- Description: A giant that unleashes powerful attacks.
Lamias
Lamia
- Type: Lamia
- Elements: Fire [-], Ice [↓], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
- Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
- Resistances: Low [-], High [-], Immune [-]
- Description: Uses Fire Magic type Bravery attacks, and "Entice," which immobilizes male party members.
- Abilities: Entice (Status), Fire (BRV), Fira (BRV), Tail Swipe (HP)
Land Turtles
Aggressive Turtle
- Type: Land Turte
- Elements: Fire [-], Ice [↓], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
- Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
- Resistances: Low [-], High [-], Immune [-]
- Abilities:
- Water (LV31+: Watera; LV61+: Waterga): Water MAG BRV attack
- Raise Stone: Melee HP attack
- Geyser: Ranged BRV+HP attack
- Great Geyser: Gain BRV based on iBRV, then group ranged BRV+HP attack and grants self SPD↑
- Retreat: Hides in shell, raises RES to physical and magical damage
- Earthquake: Group ranged Earth attack (cancels Retreat)
- Laceration: Melee BRV attack (high turn rate)
- Spontaneity: BRV MAG attack (high turn rate)
Machinery
Miniature Magitek Armor
- Type: Machinery
- Elements: Fire [-], Ice [-], Thunder [↓], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
- Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
- Resistances: Low [-], High [-], Immune [-]
- Description: Uses a powerful laser to unleash attacks. Breaks render it defenseless.
- Abilities: Frostbolt (BRV)
Malboros
Malboro
- Type: Malboro
- Elements: Fire [↓], Ice [-], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
- Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
- Resistances: Low [-], High [-], Immune [-]
- Description: Uses Bad Breath to inflict 3 types of debuffs.
- Bad Breath (Debuff; Blind 5T, Poison 5T, SPD Down 5T)
Movers
Mover
- Type: Mover
- Elements: Fire [-], Ice [-], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
- Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
- Resistances: Low [-], High [-], Immune [-]
- Description: Unleashes "Delta Attack," a powerful Bravery attack, when its inflicted with a Bravery Break. Uses magic to revive KOd allies.
- Abilities: Delta Attack (BRV), Triple Strike (BRV), Spiral Strike (HP)
Red Bats
Poison Bat
- Type: Red Bat
- Elements: Fire [-], Ice [-], Thunder [-], Water [-], Earth [-], Wind [↓], Holy [-], Darkness [-]
- Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
- Resistances: Low [-], High [-], Immune [-]
- Description:
Red Bat
- Type: Red Bat
- Elements: Fire [-], Ice [-], Thunder [-], Water [-], Earth [-], Wind [↓], Holy [-], Darkness [-]
- Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
- Resistances: Low [-], High [-], Immune [-]
- Description: Uses Flap to raise Evasion. Bravery Breaks render it defenseless.
- Abilities: Spinning Attack (HP)
Skeletons
Skeleton
- Type: Skeleton
- Elements: Fire [-], Ice [-], Thunder [-], Water [-], Earth [-], Wind [-], Holy [↓], Darkness [↑]
- Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
- Resistances: Low [-], High [-], Immune [-]
- Description: Unleashes HP-drain attack after Bracing. Uses Shell while Bracing. Breaks render it defenseless.
- Abilities: Laceration (BRV), Brace (Buff), Recover (Buff)
Wolves
Silver Lobo
- Type: Wolf
- Elements: Fire [↓], Ice [↑], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
- Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
- Resistances: Low [-], High [-], Immune [-]
- Description: Uses Ice attacks. Uses Frostclaw to lower target's Ice resist.
- Abilities: Frost Claw (BRV), Bite (HP)
Wolf
- Type: Wolf
- Elements: Fire [-], Ice [-], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
- Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
- Resistances: Low [-], High [-], Immune [-]
- Description: A swift creature that travels in packs. Will concentrate their attacks on a singular target.
- Abilities: Lunge (BRV), Bite (HP)
Alpha Silver Lobo
- Type: Wolf
- Elements: Fire [↓], Ice [↑], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
- Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
- Resistances: Low [-], High [-], Immune [-]
- Description: Silver Lobo pack leader. Uses Ice attacks. Has an ability that raises SPD of all wolf types.
- Abilities: Bite (HP)
Alpha Wolf
- Type: Wolf
- Elements: Fire [-], Ice [-], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
- Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
- Resistances: Low [-], High [-], Immune [-]
- Description: Wolf pack leader. Has an ability that raises SPD of all wolf types.
- Abilities: Lunge (BRV), Bite (HP), Reinforce (Buff)
Zus
Ferocious Avian
- Type: Zu
- Elements: Fire [-], Ice [-], Thunder [-], Water [-], Earth [-], Wind [↓], Holy [-], Darkness [-]
- Attacks: Physical Melee [-], Physical Ranged [↓], Magical Ranged [-]
- Resistances: Low [-], High [-], Immune [-]
- Description: Rendered defnseless when afflicted with Break (cancels all buffs without frames)
- Abilities: Aero (Wind Magic BRV), LV35+; Aerora (powerful Wind Magic BRV), LV100+; Aeroga (Wind Magic BRV), Breath (AoE Magic BRV), Head Butt (Melee HP), Dust Storm (AoE Magic BRV, high debuff chance ATK↓ SPD↓), Vicious (mBRV↑, current BRV boosted to maximum)
Zu
- Type: Zu
- Elements: Fire [-], Ice [-], Thunder [-], Water [-], Earth [-], Wind [↓], Holy [-], Darkness [-]
- Attacks: Physical Melee [-], Physical Ranged [↓], Magical Ranged [-]
- Resistances: Low [-], High [-], Immune [-]
- Description: Rendered defnseless when afflicted with Break (cancels all buffs without frames)
- Abilities: Breath (AoE Magic BRV), Head Butt (Melee HP), Dust Storm (AoE Magic BRV, fair debuff chance ATK↓ DEF↓)