Enemies (Dissidia Final Fantasy Opera Omnia)

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Behemoths

Behemoth

  • Type: Behemoth
  • Elements: Fire [↓], Ice [-], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
  • Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
  • Resistances: Low [-], High [-], Immune [-]
  • Description: When HP runs low, it roars then unleashes a powerful group attack.

Gaia Behemoth

  • Type: Behemoth
  • Elements: Fire [↓], Ice [-], Thunder [-], Water [-], Earth [↑], Wind [-], Holy [-], Darkness [-]
  • Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
  • Resistances: Low [-], High [-], Immune [-]
  • Description: Uses Stone to lower target's turn rate. Uses Earthshaker during the second half of the battle to lower party's BRV to 25%.
  • Abitilies: Earthshaker (BRV), Stone (BRV)

Bombs

Bomb

  • Type: Bomb
  • Elements: Fire [↑], Ice [↓], Thunder [-], Water [↓], Earth [-], Wind [-], Holy [-], Darkness [-]
  • Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
  • Resistances: Low [-], High [-], Immune [-]
  • Description:
  • Abilities: Fire (BRV), Fira (BRV), Self-Destruct (HP)

Ice Bomb

  • Type: Bomb
  • Elements: Fire [↓], Ice [↑], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
  • Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
  • Resistances: Low [-], High [-], Immune [-]
  • Description: Uses Cryoburst to inflict Slow on all party members. Also unleashes the HP attack Self-Destruct.
  • Abilities: Blizzard (BRV), Blizzara (BRV), Cryoburst (Debuff: SPD↓(3)), Self-Destruct (HP)

Cactuars

Cactuar

  • Type: Cactuar
  • Elements: Fire [-], Ice [-], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
  • Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
  • Resistances: Low [-], High [-], Immune [-]
  • Description: Uses the Bravery attack "1000 Needles" to deal fixed damage.
  • Abilities: Punt (BRV), 1000 Needles (BRV), Head Attack (HP)

Flans

Flan

  • Type: Flan
  • Elements: Fire [↓], Ice [↑], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
  • Attacks: Physical Melee [↑], Physical Ranged [↑], Magical Ranged [-]
  • Resistances: Low [-], High [-], Immune [-]
  • Description: Resistant to physical attacks. Uses Ice Magic attacks.
  • Abilities: Blizzard (BRV), Acid (HP)

Thunder Flan

  • Type: Flan
  • Elements: Fire [-], Ice [-], Thunder [↑], Water [-], Earth [↓], Wind [-], Holy [-], Darkness [-]
  • Attacks: Physical Melee [↑], Physical Ranged [↑], Magical Ranged [-]
  • Resistances: Low [-], High [-], Immune [-]
  • Description: Resistant to physical attacks. Uses Thunder Magic attacks.
  • Abilities: Thunder (BRV), Acid (HP)

Floating Eyes

Floating Eye

  • Elements: Fire [-], Ice [-], Thunder [-], Water [-], Earth [-], Wind [↓], Holy [-], Darkness [-]
  • Attacks: Physical Melee [↑], Physical Ranged [↑], Magical Ranged [-]
  • Resistances: Low [-], High [-], Immune [-]
  • Description: Counters all HP attacks with an ability that causes Paralysis.
  • Abilities: Ultrasonics (HP), Counter: Gaze (Counter Debuff: Paralysis (T1))

Ghosts

Ghost

  • Type: Ghost
  • Elements: Fire [-], Ice [↓], Thunder [-], Water [-], Earth [-], Wind [-], Holy [↓], Darkness [↑]
  • Attacks: Physical Melee [↑], Physical Ranged [↑], Magical Ranged [-]
  • Resistances: Low [-], High [-], Immune [-]
  • Description: Uses Dread to redistribute target's BRV to allies. Resistant to physical attacks.
  • Abilities: Dread (BRV), Dark (BRV), Touch (HP)

Goblins

Goblin

  • Type: Goblin
  • Elements: Fire [-], Ice [-], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
  • Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
  • Resistances: Low [-], High [-], Immune [-]
  • Description: A nondescript monster with no outstanding abilities.

Goblin Mage

  • Type: Goblin
  • Elements: Fire [-], Ice [-], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
  • Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
  • Resistances: Low [-], High [-], Immune [-]
  • Description: Uses Deshell to lower Magic resistance.
  • Abilities: Deshell (Debuff: MAG Res ↓(3T))

Iron Giants

Berserker Armor

  • Type: Iron Giant
  • Elements: Fire [-], Ice [-], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
  • Attacks: Physical Melee [↑], Physical Ranged [↑], Magical Ranged [-]
  • Resistances: Low [-], High [-], Immune [-]
  • Description: Resistant to physical attacks and has high defense. When in Berserk mode, its actions becomes unclear.
  • Abilities: Leaping Swing (HP), Berserk (Status), Haste (Buff; SPD↑6T)

Iron Giant

  • Type: Iron Giant
  • Elements: Fire [-], Ice [-], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
  • Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
  • Resistances: Low [-], High [-], Immune [-]
  • Description: A giant that unleashes powerful attacks.

Lamias

Lamia

  • Type: Lamia
  • Elements: Fire [-], Ice [↓], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
  • Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
  • Resistances: Low [-], High [-], Immune [-]
  • Description: Uses Fire Magic type Bravery attacks, and "Entice," which immobilizes male party members.
  • Abilities: Entice (Status), Fire (BRV), Fira (BRV), Tail Swipe (HP)

Land Turtles

Aggressive Turtle

  • Type: Land Turte
  • Elements: Fire [-], Ice [↓], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
  • Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
  • Resistances: Low [-], High [-], Immune [-]
  • Abilities:
    • Water (LV31+: Watera; LV61+: Waterga): Water MAG BRV attack
    • Raise Stone: Melee HP attack
    • Geyser: Ranged BRV+HP attack
    • Great Geyser: Gain BRV based on iBRV, then group ranged BRV+HP attack and grants self SPD↑
    • Retreat: Hides in shell, raises RES to physical and magical damage
    • Earthquake: Group ranged Earth attack (cancels Retreat)
    • Laceration: Melee BRV attack (high turn rate)
    • Spontaneity: BRV MAG attack (high turn rate)

Machinery

Miniature Magitek Armor

  • Type: Machinery
  • Elements: Fire [-], Ice [-], Thunder [↓], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
  • Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
  • Resistances: Low [-], High [-], Immune [-]
  • Description: Uses a powerful laser to unleash attacks. Breaks render it defenseless.
  • Abilities: Frostbolt (BRV)

Malboros

Malboro

  • Type: Malboro
  • Elements: Fire [↓], Ice [-], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
  • Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
  • Resistances: Low [-], High [-], Immune [-]
  • Description: Uses Bad Breath to inflict 3 types of debuffs.
  • Bad Breath (Debuff; Blind 5T, Poison 5T, SPD Down 5T)

Movers

Mover

  • Type: Mover
  • Elements: Fire [-], Ice [-], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
  • Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
  • Resistances: Low [-], High [-], Immune [-]
  • Description: Unleashes "Delta Attack," a powerful Bravery attack, when its inflicted with a Bravery Break. Uses magic to revive KOd allies.
  • Abilities: Delta Attack (BRV), Triple Strike (BRV), Spiral Strike (HP)

Red Bats

Poison Bat

  • Type: Red Bat
  • Elements: Fire [-], Ice [-], Thunder [-], Water [-], Earth [-], Wind [↓], Holy [-], Darkness [-]
  • Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
  • Resistances: Low [-], High [-], Immune [-]
  • Description:

Red Bat

  • Type: Red Bat
  • Elements: Fire [-], Ice [-], Thunder [-], Water [-], Earth [-], Wind [↓], Holy [-], Darkness [-]
  • Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
  • Resistances: Low [-], High [-], Immune [-]
  • Description: Uses Flap to raise Evasion. Bravery Breaks render it defenseless.
  • Abilities: Spinning Attack (HP)

Skeletons

Skeleton

  • Type: Skeleton
  • Elements: Fire [-], Ice [-], Thunder [-], Water [-], Earth [-], Wind [-], Holy [↓], Darkness [↑]
  • Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
  • Resistances: Low [-], High [-], Immune [-]
  • Description: Unleashes HP-drain attack after Bracing. Uses Shell while Bracing. Breaks render it defenseless.
  • Abilities: Laceration (BRV), Brace (Buff), Recover (Buff)

Wolves

Silver Lobo

  • Type: Wolf
  • Elements: Fire [↓], Ice [↑], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
  • Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
  • Resistances: Low [-], High [-], Immune [-]
  • Description: Uses Ice attacks. Uses Frostclaw to lower target's Ice resist.
  • Abilities: Frost Claw (BRV), Bite (HP)

Wolf

  • Type: Wolf
  • Elements: Fire [-], Ice [-], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
  • Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
  • Resistances: Low [-], High [-], Immune [-]
  • Description: A swift creature that travels in packs. Will concentrate their attacks on a singular target.
  • Abilities: Lunge (BRV), Bite (HP)

Alpha Silver Lobo

  • Type: Wolf
  • Elements: Fire [↓], Ice [↑], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
  • Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
  • Resistances: Low [-], High [-], Immune [-]
  • Description: Silver Lobo pack leader. Uses Ice attacks. Has an ability that raises SPD of all wolf types.
  • Abilities: Bite (HP)

Alpha Wolf

  • Type: Wolf
  • Elements: Fire [-], Ice [-], Thunder [-], Water [-], Earth [-], Wind [-], Holy [-], Darkness [-]
  • Attacks: Physical Melee [-], Physical Ranged [-], Magical Ranged [-]
  • Resistances: Low [-], High [-], Immune [-]
  • Description: Wolf pack leader. Has an ability that raises SPD of all wolf types.
  • Abilities: Lunge (BRV), Bite (HP), Reinforce (Buff)

Zus

Ferocious Avian

  • Type: Zu
  • Elements: Fire [-], Ice [-], Thunder [-], Water [-], Earth [-], Wind [↓], Holy [-], Darkness [-]
  • Attacks: Physical Melee [-], Physical Ranged [↓], Magical Ranged [-]
  • Resistances: Low [-], High [-], Immune [-]
  • Description: Rendered defnseless when afflicted with Break (cancels all buffs without frames)
  • Abilities: Aero (Wind Magic BRV), LV35+; Aerora (powerful Wind Magic BRV), LV100+; Aeroga (Wind Magic BRV), Breath (AoE Magic BRV), Head Butt (Melee HP), Dust Storm (AoE Magic BRV, high debuff chance ATK↓ SPD↓), Vicious (mBRV↑, current BRV boosted to maximum)

Zu

  • Type: Zu
  • Elements: Fire [-], Ice [-], Thunder [-], Water [-], Earth [-], Wind [↓], Holy [-], Darkness [-]
  • Attacks: Physical Melee [-], Physical Ranged [↓], Magical Ranged [-]
  • Resistances: Low [-], High [-], Immune [-]
  • Description: Rendered defnseless when afflicted with Break (cancels all buffs without frames)
  • Abilities: Breath (AoE Magic BRV), Head Butt (Melee HP), Dust Storm (AoE Magic BRV, fair debuff chance ATK↓ DEF↓)