Dissidia Final Fantasy NT
About
Characters
Non-playable characters
Materia
Spiritus
Update history
1.05
- Various bug fixes.
1.04
- Added spectator functionality to custom matches.
- Added the ability to copy EX skill sets between characters during customization.
- Fixed various bugs and improved stability.
1.01
Patch notes
Updates (balancing and new content) are applied to DFFA first, with DFFNT following 1-2 months afterwards.
2018-07-10
This update is going live on Dissidia Final Fantasy Arcade on July 12th, 2018.
Stream archive [►]
- New character: Rinoa Heartilly [►]
2018-06-12
This update is going live on Dissidia Final Fantasy Arcade on June 14th, 2018; Dissidia Final Fantasy NT will get it on August 2nd, 2018.
Stream archive [►]
- New stage: Akademia Fountain Courtyard [►]
- Exdeath
- Mode Change
- ● When players are Incapacitated, the restriction on changing forms has been removed and players can change forms at any time, appearance changes
- Mode Change
- Terra
Character Refresh video: [►]
- Locke
- Slash Up
- ● Combo priority’s cancellation timing changed
- Shred Spin
- ▼ Range -1m, vertical angle decreased 1 degree, character reorientation adjustment changed
- Slash Up
- Zidane
- Scoop Art
- ● Combo priority’s cancellation timing changed
- Scoop Art
- Vayne
- Writ of Conquest
- ▼ Bravery regen effect reduced to 400 (from 600), HP regen reduced to 400 (from 600)
- Writ of Conquest
- Lightning
Character Refresh video: [►]
- Y'shtola
- Spiritual Ray
- ▼ Active frame duration reduced to 20f (from 60f), active radius -3m
- Spiritual Ray
- Ramza
- Galvanize
- ▼ Bravery regen reduced to 245 (from 315)
- Galvanize
2018-05-15
This update is going live on Dissidia Final Fantasy Arcade on May 17th, 2018; Dissidia Final Fantasy NT will get it on June 21st, 2018.
Stream archive [►]
- New character: Locke Cole [►]
2018-04-17
This update is going live on Dissidia Final Fantasy Arcade on April 19th, 2018; Dissidia Final Fantasy NT will get it at a later time.
Stream archive [►]
- EX skills
- Shield Rend
- ▲ Radius of effect up to 25m (from 20m)
- Shield Rend
- Weaken
- ▲ Radius of effect up to 25m (from 20m)
- Weaken
- Brave Conduit
- ▼ Cooldown increased to 50s (from 45s)
- Brave Conduit
- Vacuum
- ▲ Cooldown reduced to 50s (from 60s)
- Vacuum
- Poisonga
- ▲ Can now travel vertically 10 degrees
- ▲ Ranged Attack Strength (Magic interference) increased to HP level
- ▲ Interrupt (Cut) value increased to Vanguard (Heavy)
- ▼ When cancelled out, explosion effect removed
- ▼ Explosion duration reduced by 13f
- ● Size of projectile adjusted
- Poisonga
- Slowga
- ▲ Can now travel vertically 10 degrees
- ▲ Ranged Attack Strength (Magic interference) increased to HP level
- ▲ Interrupt (Cut) value increased to Vanguard (Heavy)
- ▲ Debuff duration increased to 20s (from 10s)
- ▼ When cancelled out, explosion effect removed
- ▼ Explosion duration reduced by 13f
- ▼ Speed debuff weakened to ×0.75 instead of ×0.7
- ● Size of projectile adjusted
- Slowga
- Bindga
- ▲ Can now travel vertically 10 degrees
- ▲ Ranged Attack Strength (Magic interference) increased to HP level
- ▲ Interrupt (Cut) value increased to Vanguard (Heavy)
- ▼ When cancelled out, explosion effect removed
- ▼ Explosion duration reduced by 13f
- Bindga
- Warrior of Light
- Character Refresh video [►]
- Shield of Light (Flash of Steel):
- ● Blocks enemy’s Brave attack, can be held down. However, if held down, post attack recovery is extended. Increases number of shields upon successful block, raising defense as well. Flash of Steel shoots out sword projectiles, with more projectiles the higher the shield level
- Shield of Light (Flash of Steel):
- Shining Wave
- ● When holding Shield of Light buffs, hold down the button activates Shining Wave+, which is bigger, faster and stronger.
- Shining Wave
- Coruscant Saber
- ● When holding Shield of Light buffs, hold down the button activates Coruscant Saber+, which is longer and stronger.
- Coruscant Saber
- Bitter End
- ● When holding Shield of Light buffs, hold down the button activates Bitter End+, which allows you to guard against HP attacks.
- Bitter End
- Ultimate Shield
- ●When holding Shield of Light buffs, hold down the button activates Ultimate Shield+, where during the active Poise (Keep) frames, the Brave attack component cannot be interrupted
- Ultimate Shield
! Using a + version of the HP attack consumes one level of Shield of Light buff.
- Emperor
- Starfall
- ▲ Rock (big) now pierces through characters
- ▼ Rock (big) stun time on hit decreased by 90f
- ● Rock (small) falling speed increased, size increased, but occurs slower
- ● Rock (small) damage reaction adjusted
- ● Ranged Attack Strength (Magic Interference) changed to Anomalous (Non-interference)
- ● Area of aura before attack increased
- Starfall
- Golbez
- Genesis Rock (Shadow Dragon)
- ▲ Distance increased by about 5.5m
- ▲ Improved tracking
- ▲ Added pierces through characters
- ▼ Startup frames increased by 5f
- ▼ Tracking threshold distance increased by 1m
- Genesis Rock (Shadow Dragon)
- Genesis Rock (Normal)
- ▲ Distance increased by about 5.5m
- ▼ Startup frames increased by 5f
- Genesis Rock (Normal)
- Exdeath
- Reverse Polarity
- ▲ Startup frames reduced by 1f
- ▲ Magic circle movement speed up
- ▼ Vertical angle reduced by 5 degrees
- ● Time that attack can be held down reduced, but distance of attack unchanged
- Reverse Polarity
- Sephiroth
- BRV Neutral (Telluric Fury, Empyrean Wrath)
- ▼ After the second part of the attack, character reorientation ability after dodge cancel down
- ● Knockback damage reaction adjusted
- BRV Neutral (Telluric Fury, Empyrean Wrath)
- Aeolian Onslaught
- ● Knockback damage reaction adjusted
- Aeolian Onslaught
- Heaven's Light
- ● Distance travelled during the rising part of attack decreased
- ● Knockback damage reaction adjusted
- Heaven's Light
- Ultimecia
- Capering Axes
- ▲ Improved tracking
- ▼ Tracking threshold distance increased by 2m
- ● Hitstun adjusted
- Capering Axes
- Jecht
- Quick Block
- ▲ Amount of cooldown recovery added to Fake Out for a successful block increased to 2s (from 1s)
- Hot Steel
- ▲ Startup frames reduced by 3f
- Quick Block
- Shantotto
- ▼ Bio (Normal): Damage over time reduced to 300 (from 400)
- ▼ Bio (Rage): Damage over time reduced to 400 (from 600)
- ▼ Bio (Normal): Damage over time reduced to 300 (from 400)
- Lightning
- ▼ Beat Down (Dash): Active Poise (Keep) frames occur later (instead of 5f before the attack starts)
- Noctis
- Warp Strike
- ▲ Now has active Poise (Keep) frames from when sword is thrown until he reappears
- ▲ The transition time for the final segment of attack reduced by 1f
- ▼ Poise (Keep) frames removed in the part from after the transition in the final segment until where the attack occurs
- Warp Strike
- Steel Pirouette
- ▲ Startup frames reduced by 5f
- ▲ Now has active Poise (Keep) frames from when sword is thrown until he reappears
- ▲ In the last 10 frames of max-charged Steel Pirouette, attack can be dodge cancelled
- ▼ Poise (Keep) frames removed in the part from after the warp until where the attack occurs
- ● Vertical angle warps are now closer, but vertical angle reduced by 5 degrees
- Steel Pirouette
- Miscellaneous
- ● Symbol chat can now be turned off
- ● HP attacks are now not tied to Battle Sets
2018-03-13
This update is going live on Dissidia Final Fantasy Arcade on March 15th, 2018; Dissidia Final Fantasy NT will get it on April 26th, 2018.
- New character: Vayne Carudas Solidor [►]
2018-02-20
This update is going live on Dissidia Final Fantasy Arcade on February 22nd, 2018; Dissidia Final Fantasy NT will get it in late March.
- New stage: Orbonne Monastery [►]
- Emperor:
- ▲ Beckoning Blast: easier to aim
- ● Thunder Crest: small orb follows the terrain's shape, faster projectile speed & better tracking, tracking distance limit removed
- Onion Knight:
- ▼ Sword and Sorcery: 180 damage (down from 240)
- Cecil:
- ▲ Holy Flame: vertical hitbox +1.5m downwards, animation starting height -0.3m, HP hit damage -2f, HP hit notification +2f, overall visibility improved
- Bartz:
- ● Monk (M): animation(?) adjustment on first and second hit
- Terra:
- ▼ Tornado (C): absorb weakened
- ▼ Thundara: wall rush removed
- Cloud:
- ▲ All BRV attacks (fully charged): poise strengthened
- Ultimecia:
- ▲ Hell's Judgement: start frames -5f, end frames cancellable earlier
- Vaan:
- ● Calamitous Orb: projectiles are fired every 60f, 5 projectiles in total
- Noctis:
- ▲ Reckless Abandon: wall rush improved
- ▲ Noble Charge: wall rush improved
- Ramza:
- ● Graceful Swings: start frames +1f, end frames cancellable earlier
- ● Graceful Swings (Shouted): start frames +1f, attack duration -4f, end frames cancellable earlier
- ● Golden Cross (Shouted): attack duration -4f, end frames cancellable earlier
- ● Rush: start frames +1f, attack duration -7f, end frames cancellable earlier
- ● Airborne Rush: start frames +1f, attack duration -4f, end frames cancellable earlier
- ▼ Blade Flash: area of effect reduced (-1m length -0.75 width); in air -0.3 height
- ▲ Earth Render: pillar size radius +0.3m, height +0.3m, visibility adjusted
- ▲ Holy: start frames -5f, end frames cancellable earlier
- Ace:
- ● High Burst: burst radius +0.1m, tracking range radius +0.5m
- ● Mega Burst: changed into a projectile
- ● Short Stop: anomalous, blockable
- ● Long Stop: anomalous, guard stagger 67f (up from 25f), projectile speed increased, end speed reduced (now same as Short Stop), area of effect hitbox reduced
- ● Mega Stop: changed into a projectile