Cloud of Darkness (Dissidia 012 Final Fantasy)

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Info
Name Cloud of Darkness
Original game Final Fantasy III
Weapon Rods, Staves, Thrown Weapons, Poles
Armor Bangles, Hats, Hairpins, Clothing, Robes
Run Speed tier 9
Dash Speed 85F
Fall Speed 109F
Fall Speed Ratio After Dodge 45F
Exclusive weapons Calcite Staff, Bizarre Staff, Everdark

Overview

Strengths Weaknesses
  • Coming Soon
  • Coming Soon

Moveset Data

Bravery Moves

Cloud of Darkness' has 4 braveries, but each with 3 possible followups. She will do 3 tentacle swipes, each with a hitbox, and each swipe determines the followup. She can't cancel into dodge until the full animation has played out, requiring cautious use as she takes a long time to recover.

Each hit does 7 base damage, is Physical and Melee Low, and builds 9 Ex Force

Tentacle Followups Startup
Followup 1 13F
Followup 2 33F
Followup 3 53F

Ground

Damage multiplier Startup frame Type Priority EX Force Effects
8,8,14 (30) 4F Physical Melee Low 90 Chase

After a series of tentacle assaults, send foe flying


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects
12x4 (48) 4F Physical Melee Low 0 Wallrush

Charge tentacles forward, shoving foe


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects
4x3 (12) 34F Magical Ranged Low 0 None

Fire three mines at opponent's position


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects
28 4F Physical Melee Low 0 Wallrush

Strongly pummel foe with tentacles, sending them flying


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects
3x8,16 (40) 8F Physical Melee Mid 84 Absorb

Quickly circle self with tentacles


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects
3x6 (18) 12F Magical Ranged Mid 0 None

Send foe flying with a projectile attack


Brief Description of Move

Air

Damage multiplier Startup frame Type Priority EX Force Effects
30 2F Physical Melee Low 60 Chase

Send foe flying with thrusting tentacles


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects
3x10,10 (40) 4F Physical Melee Low 90 None

Quickly circle self with tentacles


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects
each 8 12F Magical Ranged Low 0 None

Fire two thunder balls


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects
10,20 (30) 10F Physical Melee Low 30 Wallrush

Send foe flying with a series of tentacle assaults


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects
28 10F Physical Melee Mid 0 Wallrush

Thrust tentacles upwards/downwards at foe, sending them flying.


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects
each 3 10F Magical Ranged Low 0 None

Fire volley of projectiles at opponent


Brief Description of Move

HP Moves

Ground

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x9 (9) 39F Magical Ranged High 87 None 30 (15)

[Close] Fire columns of darkness around self. Short range, fast deployment.


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- 61F -- Ranged High 0 Wallrush 30 (15)

[Long] Fire wall of force straight ahead. Great vs. flank attacks


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- 83F -- Ranged High each 30 None 30 (15)

[Long] Fire force bursts at foe. Slow start, homes for long time.


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- 61F -- Ranged High 0 Dodge, Wallrush 30 (15)

[Dodge] Hide, then fire beam cannon. Evades on start.


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x9 (9) Block Frame 1F~13F, end 56F, Counter Startup 45F Magical Block High/Ranged High 87 Block 30 (15)

[Block] Create force shield. If block succeeds, attacks HP.


Brief Description of Move

Air

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- 63F, 73F when charging, hitbox appears in 3F after release -- Ranged High each 60 None 30 (15)

[Close] Detonate force sphere. Charge to create multiple balls; can aim with the analog stick.


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
2x8 (16) 61F Magical Melee High 24 Wallrush 30 (15)

[Mid] Fire huge particle beam. Very accurate and powerful


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
-- 83F -- Ranged High 0 Wallrush 30 (15)

[Long] Salvo of force bursts. Ends if they hit the ground.


Brief Description of Move

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1x9 (9) Block Frame 1F~13F, end 56F, Counter Startup 45F Magical Block High/Ranged High 87 Block 30 (15)

[Block] Create force shield. If block succeeds, attacks HP.


Brief Description of Move

EX Mode

Effects:

  • Regen
  • Null Particle Beam


Brief Description of Mode

EX Burst: Ultra Particle Beam

Damage multiplier (initial) Damage multiplier Type
2x4 (8) 7x14 (98) Magical

A particle beam that leaves only dust in its wake. Fill the gauge by pressing [Circle]. Release when it reaches 120% ´


EX Burst Description

Combos

WIP, adding and recording combos

Combo Notes
Example Example Example
Example Example Example
Example Example Example

Starter Followup Base Damage Notes Video
Start Followup Damage Notes Link
Followup Damage Notes Link
Followup Damage Notes Link

Assists

Strengths Weaknesses
  • Coming Soon
  • Coming Soon

Strengths Weaknesses
  • Coming Soon
  • Coming Soon

Strengths Weaknesses
  • Coming Soon
  • Coming Soon

Strengths Weaknesses
  • Coming Soon
  • Coming Soon