Cloud of Darkness (Dissidia 012 Final Fantasy)
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Name | Cloud of Darkness |
Original game | Final Fantasy III |
Weapon | Rods, Staves, Thrown Weapons, Poles |
Armor | Bangles, Hats, Hairpins, Clothing, Robes |
Run Speed tier | 9 |
Dash Speed | 85F |
Fall Speed | 109F |
Fall Speed Ratio After Dodge | 45F |
Exclusive weapons | Calcite Staff, Bizarre Staff, Everdark |
Overview
Strengths | Weaknesses |
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Moveset Data
Bravery Moves
Cloud of Darkness' has 4 braveries, but each with 3 possible followups. She will do 3 tentacle swipes, each with a hitbox, and each swipe determines the followup. She can't cancel into dodge until the full animation has played out, requiring cautious use as she takes a long time to recover.
Each hit does 7 base damage, is Physical and Melee Low, and builds 9 Ex Force
Tentacle Followups | Startup |
---|---|
Followup 1 | 13F |
Followup 2 | 33F |
Followup 3 | 53F |
Ground
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects |
---|---|---|---|---|---|
8,8,14 (30) | 4F | Physical | Melee Low | 90 | Chase |
After a series of tentacle assaults, send foe flying
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects |
---|---|---|---|---|---|
12x4 (48) | 4F | Physical | Melee Low | 0 | Wallrush |
Charge tentacles forward, shoving foe
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects |
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4x3 (12) | 34F | Magical | Ranged Low | 0 | None |
Fire three mines at opponent's position
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects |
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28 | 4F | Physical | Melee Low | 0 | Wallrush |
Strongly pummel foe with tentacles, sending them flying
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects |
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3x8,16 (40) | 8F | Physical | Melee Mid | 84 | Absorb |
Quickly circle self with tentacles
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects |
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3x6 (18) | 12F | Magical | Ranged Mid | 0 | None |
Send foe flying with a projectile attack
Air
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects |
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30 | 2F | Physical | Melee Low | 60 | Chase |
Send foe flying with thrusting tentacles
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects |
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3x10,10 (40) | 4F | Physical | Melee Low | 90 | None |
Quickly circle self with tentacles
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects |
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each 8 | 12F | Magical | Ranged Low | 0 | None |
Fire two thunder balls
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects |
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10,20 (30) | 10F | Physical | Melee Low | 30 | Wallrush |
Send foe flying with a series of tentacle assaults
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects |
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28 | 10F | Physical | Melee Mid | 0 | Wallrush |
Thrust tentacles upwards/downwards at foe, sending them flying.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects |
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each 3 | 10F | Magical | Ranged Low | 0 | None |
Fire volley of projectiles at opponent
HP Moves
Ground
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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1x9 (9) | 39F | Magical | Ranged High | 87 | None | 30 (15) |
[Close] Fire columns of darkness around self. Short range, fast deployment.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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-- | 61F | -- | Ranged High | 0 | Wallrush | 30 (15) |
[Long] Fire wall of force straight ahead. Great vs. flank attacks
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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-- | 83F | -- | Ranged High | each 30 | None | 30 (15) |
[Long] Fire force bursts at foe. Slow start, homes for long time.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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-- | 61F | -- | Ranged High | 0 | Dodge, Wallrush | 30 (15) |
[Dodge] Hide, then fire beam cannon. Evades on start.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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1x9 (9) | Block Frame 1F~13F, end 56F, Counter Startup 45F | Magical | Block High/Ranged High | 87 | Block | 30 (15) |
[Block] Create force shield. If block succeeds, attacks HP.
Air
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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-- | 63F, 73F when charging, hitbox appears in 3F after release | -- | Ranged High | each 60 | None | 30 (15) |
[Close] Detonate force sphere. Charge to create multiple balls; can aim with the analog stick.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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2x8 (16) | 61F | Magical | Melee High | 24 | Wallrush | 30 (15) |
[Mid] Fire huge particle beam. Very accurate and powerful
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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-- | 83F | -- | Ranged High | 0 | Wallrush | 30 (15) |
[Long] Salvo of force bursts. Ends if they hit the ground.
Damage multiplier | Startup frame | Type | Priority | EX Force | Effects | CP (Mastered) |
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1x9 (9) | Block Frame 1F~13F, end 56F, Counter Startup 45F | Magical | Block High/Ranged High | 87 | Block | 30 (15) |
[Block] Create force shield. If block succeeds, attacks HP.
EX Mode
Effects:
- Regen
- Null Particle Beam
Brief Description of Mode
EX Burst: Ultra Particle Beam
Damage multiplier (initial) | Damage multiplier | Type |
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2x4 (8) | 7x14 (98) | Magical |
A particle beam that leaves only dust in its wake. Fill the gauge by pressing [Circle]. Release when it reaches 120% ´
EX Burst Description
Combos
WIP, adding and recording combos
Example | Example | Example |
Example | Example | Example |
Example | Example | Example |
Starter | Followup | Base Damage | Notes | Video |
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Start | Followup | Damage | Notes | Link |
Followup | Damage | Notes | Link | |
Followup | Damage | Notes | Link |
Assists
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