Dodge (Dissidia 012)
Dodge is a gameplay mechanic in Dissidia 012.
Overview
blodge technique.
Ground Dodge (Neutral / Backward)
Invincibility | Attack cancelable |
Total duration |
---|---|---|
1~20F | 29F | 56F |
Ground Dodge (Side)
Invincibility | Attack cancelable |
Total duration |
---|---|---|
1~20F | 43F | 56F |
Ground Dodge (Forward)
Invincibility | Attack cancelable |
Dodge / block cancelable |
Total duration |
---|---|---|---|
1~20F | 41F | 57F | 78F |
Air Dodge
Invincibility | Attack cancelable |
Total duration |
---|---|---|
1~20F | 29F | 56F |
Precision Evasion
CP (Mastered) | AP | Description |
---|---|---|
90 (45) | 200 | Evasions are more effective when well-timed. |
If an attack is dodged within the first 4 frames of the dodge, this extra ability extends invincibility to the end of a dodge.
This means any character can act out of a dodge without a gap of vulnerability dodges usually have. Another dodge can be performed and it will be invincible, though it cannot trigger another Precision Evasion this way. Regular blocks are technically possible as well, but a more common application of guarding is seen with characters who possess an attack with frame 1 block properties. Warrior of Light's Shield of Light, Cloud of Darkness [Wrath] Particle Beam and Jecht Jecht Block all take advantage of this well.