Kuja (Dissidia 012)

From Dissidia Wiki


Info
Name Kuja (クジャ)
Original game Final Fantasy IX
Weapon Daggers, Rods, Staves, Poles
Armor Bangles, Hats, Hairpins, Clothing, Robes, Headbands, Chestplates
Base ATK (LV100) 109 (Low)
Base DEF (LV100) 111 (Average)
Run Speed 7 (Average)
Dash Speed 77 (Average / Good)
Fall Speed 89 (Below Average)
Fall Speed Ratio After Dodge 41 (Below Average)
Exclusive weapons Punisher, Whale Whisker, Terra's Legacy
Strengths Weaknesses

Overview

Bravery Attacks

All of Kuja's bravery attacks have a ground an aerial version. Attack data is shared between both versions. Barring Remote Flare and Ring Holy, Kuja's bravery attacks have different followups depending on how close he is to his opponent.

With Burst Energy (far), Snatch Blow, Strike Energy (close) and Snatch Shot (close), the number of hits listed is the one players commonly get when they have a good positioning and timing. It is possible to get less or more hits depending on position. When the opponent is cornered, it is possible to get as many as 16 hits. It is unclear if and what the maximum limit of hits is.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Close 15, 5 x 4, 15 (50) 15F Magical Ranged Low 36 Wall Rush 30 (15)
Far 15, 1 x 10, 10 (35) 15F Magical Ranged Low (start), Melee Low (followup?) ~90 Chase -
[Close] Start attack with Flare. Distance from foe alters combo.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Close 8, 1 x 4, 2 x 4, 12 (32) 35F Magical Melee Low (start), Ranged Low (followup?) 36 Wall Rush 30 (15)
Far 8, 1 x 4, 2 x 10, 15 (47) 35F Magical Melee Low ~90 Chase -

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each 5 33F Magical Ranged Low 0 - 30 (15)
[Long] Fire off 3 homing spells. Can aim with the analog stick.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Close 4 x 4, 2 x 7, 20 (50) 17F Magical Melee Low ~90 Chase 30 (15)
Far 4 x 4, 1 x 7, 13 (35) 17F Magical Melee Low (start), Ranged Low (followup?) 30 Wall Rush -
[Close] Launch attack from Holy. Distance from foe alters combo.

Version Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
Close 7, 8, 1 x 7, 13 (35) 31F Magical Ranged Low ~90 Chase 30 (15)
Far 7, 8, 9, 11, 15 (50) 31F Magical Ranged Low 30 Wall Rush -
[Mid] Launch attack with Flare. Distance from foe alters combo.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
each 5 63F Magical Special 0 Wall Rush, Absorb 30 (15)
[Long] Surround foe w/blasts. Can aim with the analog stick.

HP Attacks

All of Kuja's HP attacks have a ground and an aerial version, except Force Symphony. Force Symphony is only available while midair.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
10, 1 x 5 (15) 39F Magical Ranged High 30 Wall Rush 30 (15)
[Close] Set off 2 large blasts. Can aim with the analog stick.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 9 (9) 49F Magical Ranged High 87 Absorb 30 (15)
[Mid] Toss spell causing massive explosion of energy.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
1 x 23 (23) 33F Magical Ranged High 30 - 30 (15)
[Long] Rain down countless magic projectiles. Can aim with the analog stick.

Midair only.

After the first orb, one orb appears every 0.5 seconds for a maximum of 6 orbs.

Damage multiplier Startup frame Type Priority EX Force Effects CP (Mastered)
- 33F Magical Ranged High 30 - 30 (15)
[Long] Rain down magic on foe. Hold button for continued fire. Can aim with the analog stick.

EX Mode: Trance!

Effects:

  • Regen
  • Critical Boost
  • Hyper Glide
  • Auto Magic

Hyper Glide

[Activate by holding x in midair] Maintains altitude longer than the normal Glide.

Auto Magic

[Always active while in EX Mode] Casts Holy and Flare while jumping, falling, touching down, or gliding.

EX Mode Auto Magic
Attack Damage multiplier Type Priority
Holy while jumping / falling (light orbs spin around Kuja) 1 Magical Melee Low
Holy while gliding (light orbs spin in front of Kuja) 1 Magical Melee Low
Flare while air jump (dark red orbs) 1 Magical Ranged Low
Flare at touchdown (explosion) 3 Magical Ranged Low

EX Burst: Final Requiem

A chain of attacks that grows stronger with each blow. Repeatedly press circle to increase the strength of each hit.

Damage multiplier (initial) Damage multiplier (rest) Type
1 x 5, 2 (7) 3 x 16, 2 x 5, 5 x 7 (93) (100 total) Magical

Builds

Builds here.

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Stats
HP
CP
BRV
ATK
DEF
LUK
Max Booster
Special Effect:
Equipment
Assist
Weapon
Hand
Head
Armor
Accessory 1
Accessory 2
Accessory 3
Accessory 4
Accessory 5
Accessory 6
Accessory 7
Accessory 8
Accessory 9
Accessory 10
Summon

Assist

Kuja's assist data.

Type Attack Startup Position Spawn Damage multiplier Effects
BRV Snatch Blow 35F Ground Opponent 8, 1 x 4, 2 x 10, 15 (47) Chase
BRV Strike Energy 17F Air Opponent 4 x 4, 2 x 7, 20 (50) Chase
HP Flare Star 39F Ground Opponent 10, 1 x 5 (15) Wall Rush
HP Force Symphony 33F Air Opponent - Chase

Kuja works well Aerith, Kefka and Zidane assist.